Custom controls are specialized controls in .NET derived from Control class. In this article, we explain the step by step process of creating a custom control in C# WinForms application.
Table of Contents
- Custom Control in C# Winforms
-
- Usercontrols
- Inherited controls
- Owner-drawn controls
- C# Custom Button Control
-
- How to Use the Custom Control in C#
- Summary
Custom Control in C# Winforms
We can have the following types of Custom Controls in C# or VB.NET
Usercontrols
Usercotrols are the simpler form of custom controls which are derived from the class
System.Windows.Forms.UserControl. In most cases, UserControls form a compositional approach in which multiple controls are grouped together in a single user interface element.
Example, Login control with username and password text boxes.
Inherited controls
Inherited controls are an extension of an existing control. First you find the preexisting.NET control that most closely matches your desired functionality. Then you inherit that class with extended features such as additional behaviours and properties.
Example of Inherited controls are Cutom button control(explained below) , ExtendedRichTextBox Control, etc.
Owner-drawn controls
Owner-drawn controls normally draw user interfaces from beginning using GDI+ routines. They inherit the System.Windows.Forms.Control class. Because they are built up from scratch the Owner-drawn controls need the most effort to make , but they can offer the most adaptable user interface.
Extender providers
These widgets are a fantastic method of creating an adaptable user interface because they extend the functionality of existing controls on a form.
C# Custom Button Control
In this post, we are going to see how can we creating custom controls. As an example, we will create a custom button control. The example is a Specialized C# button control which changes its look and feels when mouse hovers over it.
If not active the button will appear as shown in the below screenshot.
When you hover mouse over the button(focus on the button) the look and feel of the button changes as below and the cursor type also change to hand type.
Now let’s see the steps involved in creating this special button control.
- Launch Visual Studio and Create a Windows control library project Name it as SpecialButton. By default, it will create a Usercontrol class.Delete the same since we are not creating a user control here.
- Now right click on the project and Select Add New item.Select Custom Control from the list.Name the control as SpecialButton(you can choose whatever name you want).
- Go to source code window and add the following code.
using System;
using System.Drawing;
using System.Windows.Forms;
namespace SpecialButton
{
public partial class SpecialButton : Button
{
public SpecialButton()
{
InitializeComponent();
//Set default property values for the button during startup
SetNormalValues();
}
/// <summary>
/// To Set button properties when not active.i.e when button not in focus.
/// </summary>
private void SetNormalValues()
{
this.Font = new Font("Verdana", 8F, FontStyle.Bold);
this.BackColor = Color.Gray;
this.ForeColor = Color.White;
this.Margin = new Padding(4, 1, 4, 1);
this.Padding = new Padding(4);
this.MinimumSize = new Size(150, 35);
this.Cursor = Cursors.Arrow;
}
/// <summary>
/// Set attributes to highlight button when it is under focus/active.
/// Change the cursor also as Hand type
/// </summary>
private void SetValuesOnFocus()
{
//Increase the font size and colors on focus
this.Font = new Font("Verdana", 10F, FontStyle.Bold);
this.BackColor = Color.Green;
this.ForeColor = Color.White;
//Set the cursor to Hand type
this.Cursor = Cursors.Hand;
}
/// <summary>
/// Default handler.Nothing to do here since we don't need to repaint the button.
/// </summary>
/// <param name="pe"></param>
protected override void OnPaint(PaintEventArgs pe)
{
base.OnPaint(pe);
}
/// <summary>
/// Event handler which call SetValuesOnFocus() method to give apecial
/// effect to button while active
/// </summary>
/// <param name="e"></param>
protected override void OnMouseHover(EventArgs e)
{
base.OnMouseHover(e);
SetValuesOnFocus();
}
/// <summary>
/// Event handler which call SetNormalValues() method to set back the button
/// to normal state
/// </summary>
/// <param name="e"></param>
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
SetNormalValues();
}
}
}
- Build the solution successfully.Your custom control library is ready now. Feel free to customize the code if you want more affect.For example the above code works on mouse events only. Forgetting it work on tab key you need to use events like,
protected override void OnEnter(EventArgs e)
{
base.OnEnter(e);
SetValuesOnFocus();
}
protected override void OnLeave(EventArgs e)
{
base.OnLeave(e);
SetNormalValues();
}
For the time being, we will concentrate on the above-mentioned code with mouse events to understand the basics of creating custom control in C#.
How to Use the Custom Control in C#
- Create a normal windows form project. Reference the above created SpecialButton Control library dll.
- You can see the SpecialButton displayed in the toolbar top left if the project inside the same solution as SpecialButton control library.
- If the control library is an independent solution and Test project is part of another solution then you need to Add the control to the toolbox.For that go to the bottom of ToolBox and Right click. Select Choose Items from the context menu.Now Go to .NET Framework Components tab.Click the Browse button and choose your library(SpecialButton) from the bin folder.
- Now you can see the custom control listed in the bottom of tool box as below.
- Drag & drop the SpecialButton to your form and set the button name and Text.I named the button as btnSpecialButton and gave caption Test as Test Button. In the button click event write the following code to ensure button work as expected.
private void btnSpecialButton_Click(object sender, EventArgs e)
{
MessageBox.Show("C# Custom button click test");
}
Run your WinForm project Test the button.On mouse enter t the button you get the highlighted effect with Hand cursor.
On Click, you get the message box.
On mouse leave the button go back to default state.
Summary
This post covered the steps to create custom controls in C# WinForms.The code logic is same for Creating Custom controls in VB.NET also.Hope this article was helpful for you.If you have any queries or feedback to share about Creating Custom controls in .NET, write it in the comments section below.
Related Searches: Make Custom control in C# and VB.NET, Create custom control in C# and VB.NET
You may also be interested to read Create Usercontrol in C# WinForms applications
Reader Interactions
Creating custom controls in C# Windows Forms can significantly enhance the user experience by providing tailored functionalities that are not available in the standard set of controls. This article will guide you through the process of creating custom controls, extending existing ones, and incorporating them into your Windows Forms applications.
Why Custom Controls?
Custom controls are beneficial when you need specific behavior or appearance that standard controls cannot provide. They help you.
- Encapsulate reusable logic
- Simplify your forms by combining multiple controls into one
- Create a unique look and feel for your application
Types of Custom Controls
- Derived Controls: Extend existing controls and override their behavior or appearance.
- Composite Controls: Combine multiple existing controls into a single reusable control.
- Owner-Drawn Controls: Provide custom rendering logic for existing controls.
Creating a Simple Derived Control
Let’s start by creating a simple derived control. We’ll extend the standard Button control to create a custom button with additional properties.
Step 1. Create a New Control Class
- Open your Windows Forms project in Visual Studio.
- Add a new class to your project (e.g., CustomButton.cs).
using System; using System.Drawing; using System.Windows.Forms; namespace CustomControls { public class CustomButton : Button { public Color HoverColor { get; set; } = Color.Yellow; private Color originalColor; protected override void OnMouseEnter(EventArgs e) { base.OnMouseEnter(e); originalColor = this.BackColor; this.BackColor = HoverColor; } protected override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); this.BackColor = originalColor; } } }
Step 2. Use your Custom Control
- Build your project to compile the new control.
- Open the form designer, and you will see CustomButton in the Toolbox.
- Drag and drop CustomButton onto your form, or add it programmatically.
CustomButton customButton = new CustomButton { Text = "Hover Me", Size = new Size(100, 50), Location = new Point(50, 50), HoverColor = Color.LightBlue }; this.Controls.Add(customButton);
Creating a Composite Control
Next, let’s create a composite control that combines a TextBox and a Button. This control will serve as a search box with a button to trigger the search.
Step 1. Create a New UserControl
Add a new UserControl to your project (e.g., SearchBox.cs).
Step 2. Design the Control
- Open the SearchBox in the designer.
- Drag a TextBox and a Button onto the control.
- Arrange them as desired.
Step 3. Add Custom Properties and Events
using System;
using System.Windows.Forms;
namespace CustomControls
{
public partial class SearchBox : UserControl
{
public string SearchText
{
get { return textBox1.Text; }
set { textBox1.Text = value; }
}
public event EventHandler SearchClicked;
public SearchBox()
{
InitializeComponent();
button1.Text = "Search";
button1.Click += (s, e) => SearchClicked?.Invoke(this, e);
}
}
}
Step 4. Use Your Composite Control
- Build your project.
- Open the form designer, and you will see SearchBox in the Toolbox.
- Drag and drop SearchBox onto your form, or add it programmatically.
SearchBox searchBox = new SearchBox { Size = new Size(200, 30), Location = new Point(50, 50) }; searchBox.SearchClicked += (s, e) => MessageBox.Show($"Searching for: {searchBox.SearchText}"); this.Controls.Add(searchBox);
Owner-Drawn Controls
For more complex customization, you might need to create owner-drawn controls. Here’s an example of a custom list box with owner-drawn items.
Step 1. Create the Owner-Drawn Control
Add a new class to your project (e.g., CustomListBox.cs).
using System;
using System.Drawing;
using System.Windows.Forms;
namespace CustomControls
{
public class CustomListBox : ListBox
{
public CustomListBox()
{
this.DrawMode = DrawMode.OwnerDrawFixed;
this.ItemHeight = 30;
}
protected override void OnDrawItem(DrawItemEventArgs e)
{
if (e.Index < 0) return;
e.DrawBackground();
e.DrawFocusRectangle();
string text = this.Items[e.Index].ToString();
e.Graphics.DrawString(text, e.Font, Brushes.Black, e.Bounds);
base.OnDrawItem(e);
}
}
}
Step 2. Use the Owner-Drawn Control
- Build your project.
- Open the form designer, and you will see CustomListBox in the Toolbox.
- Drag and drop CustomListBox onto your form, or add it programmatically.
CustomListBox customListBox = new CustomListBox { Size = new Size(200, 150), Location = new Point(50, 50) }; customListBox.Items.Add("Item 1"); customListBox.Items.Add("Item 2"); customListBox.Items.Add("Item 3"); this.Controls.Add(customListBox);
Conclusion
Creating custom controls in C# Windows Forms allows you to enhance the functionality and user experience of your applications. By extending existing controls, combining multiple controls into a composite control, or implementing owner-drawn controls, you can achieve a high level of customization tailored to your specific needs. Start by experimenting with simple derived controls and gradually move to more complex scenarios as you become more comfortable with the process. Happy coding!
Custom Controls on C# .Net Windows Forms
There is a popular misconception that Windows Forms is an obsolete technology. Many developers abandon it in favor of WPF and WinUI, but how much is it justified? Let’s understand it in order.
Windows Forms was created to provide ease of development for standard desktop applications that do not require complex graphics. WinForms has a high-level wrapper, the Graphics class, to handle GDI+ ( Graphics Device Interface ), which renders at the CPU level and does not use hardware acceleration. Whereas WPF has DirectX integrated, which allows you to use the GPU’s rendering capabilities (hardware acceleration).
Windows Forms also has the ability to render using GPU (e.g. via SharpDX). But that’s not what we’re talking about now
Complex graphics refers to the creation and display of objects in 3D space, texture mapping, object animation, lighting, shadows, and other resource-intensive rendering processes. DirectX works at a lower level, giving developers more control over the graphics subsystem and hardware resources, but GDI+ is more than enough for developing graphical elements of GDI+ user controls.
C# .Net Windows Forms allows you to develop both native and cross-platform applications with an adaptive interface that can have an animated design. This can all be done without XAML layout skills, with an easy to use designer mode and with less hardware requirements.
Many people have fallen in love with WPF because of availability of ready-made solutions on Guna, Avalonia and similar frameworks, without thinking about the fact that it is enough to create only 2-3, well maximum 5 customizable control sets for WinForms for all occasions.
I don’t position myself as a professional, but I can provide you with examples of beautiful (IMHO) ready-made control designs. In this repository I will provide basic information on creating and customizing controls. And in my other repositories I will publish my works, which will be useful for you to develop your own designs.
Fundamentals
Each control in Windows Forms is an object that is displayed on the screen and that the user can interact with. These controls are controlled by an event system.
The Graphics class is the main tool for drawing on the control. With Graphics you can draw lines, rectangles, circles, text, images and perform other graphical operations. It encapsulates the GDI+ drawing surface.
Creating a new Control
Open Visual Studio and create a Windows Forms (.Net Framework) project. After that, create a folder in the Solution Browser and name it Controls, UI, GUI or whatever you like. In this folder we will create our controls. For convenience, each control will be in its own file. Right click on the folder and create a new element Class. Name it whatever you want, for example MyCustomControl. Remove all the code from there. That’s it, now you’re ready to go.
Creating a custom control usually involves two steps:
- Inheritance from the control base class (e.g., Control, UserControl, Button, Label, Panel etc);
- Overriding its methods for drawing or event handling.
Initially, we will need to create a class and add the System.Windows.Forms
namespace to make our class a child class of the Control
base class:
using System.Windows.Forms; public class MyCustomControl : Control { }
Since the MyCustomControl class
inherits Control
, it can override or extend its methods, properties and events. If we compile our project, we will find that we have a new element MyCustomControl
in the element panel.
Now we need to create a constructor of this class inside this class:
using System; using System.Drawing; using System.Windows.Forms; public class MyCustomControl : Control { // Constructor public MyCustomControl() { } }
The constructor is used to initialize objects of this class when they are created. In this case, it is public, which means that it can be called externally (for example, when creating an instance of MyCustomControl
elsewhere in the program). The constructor does not return values.
Next, we can initialize the properties of the control, such as assigning a value to the Size property, i.e., setting the size. For this we already need the using System.Drawing
using System.Drawing; using System.Windows.Forms; public class MyCustomControl : Control { // Constructor public MyCustomControl() { // Set the size of the control this.Size = new Size(200, 100); // this — keyword that refers to the current instance of the object (i.e. the MyCustomControl instance that is created when the constructor is called) // Size — property of the Control base class, which defines the size of the control (control). It represents an object of type Size, which contains two values: width and height // new Size(200, 100) — a new object of Size type with a width of 200 pixels and a height of 100 pixels is created } }
As a result of running this constructor, every time a new instance of MyCustomControl
is created, its size will be set to 200 pixels wide by 100 pixels tall. This is useful when you need to set the default dimensions for your control when you create it.
We have learned about inheritance, now let’s override the standard drawing behavior of the control. To do this, we need to override the OnPaint
method:
using System.Drawing; using System.Windows.Forms; public class MyCustomControl : Control { // Constructor public MyCustomControl() { // Set the size of the control this.Size = new Size(200, 100); } // Override OnPaint method for drawing protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); } }
If I were to add one line each time, this lesson would get too big. So, I’m going to create a small example control with a detailed explanation of each line, and then we’ll move on:
using System.Drawing; using System.Windows.Forms; public class MyCustomControl : Control { // Constructor public MyCustomControl() { // Set the size of the control this.Size = new Size(200, 100); } // Override OnPaint method for drawing // This method overrides the standard drawing behavior of the control. // In Windows Forms, the OnPaint method is called whenever a control needs to be redrawn, // such as when the system redraws it after resizing it or when it becomes visible. // PaintEventArgs e — is an object that is passed to the OnPaint method and contains information about the drawing context, such as the Graphics object that is used to draw on the screen. protected override void OnPaint(PaintEventArgs e) { // Calling the basic implementation of the OnPaint method from the Control class allows you to perform the standard drawing provided by Windows Forms before you start adding your own drawing. // This is important so you don't forget to draw things like backgrounds, borders, etc. base.OnPaint(e); // Get the Graphics object. The Graphics object is used for drawing on the screen. // It provides methods for drawing various graphical objects such as lines, rectangles, texts and images. // In this case, e.Graphics passes a Graphics object provided by the system to draw on the control. Graphics g = e.Graphics; // The Clear method clears the drawing area by filling it with the specified color. // In this case, the background will be white. This allows you to “reset” the entire previous drawing if the control is redrawn. g.Clear(Color.White); // Drawing a rectangle // Create a Pen object that will be used for drawing. In this case it is a blue line, the line thickness is 2 pixels. Pen pen = new Pen(Color.Blue, 2); // This object will draw the outline of a rectangle. The Brush is used for the fill. // The DrawRectangle method draws a rectangle. The parameters passed as parameters are: // pen — the drawing pencil used // 10, 10 — coordinates of the upper left corner of the rectangle // this.Width - 20, this.Height - 20 — the width and height of the rectangle, which are calculated relative to the width and height of the control (with an indent of 10 pixels on each side) g.DrawRectangle(pen, 10, 10, this.Width - 20, this.Height - 20); // Drawing text // Create a Font object that specifies the font and size of the text. The font used here is Arial font size 12 Font font = new Font("Arial", 12); // Create a brush (Brush object) that defines the color of the text, in this case black. Brush brush = Brushes.Black; // The DrawString method draws a string of text on the screen. // The “Custom Control” text will be drawn using a font and brush at a point with coordinates (30, 30) relative to the upper left corner of the control. g.DrawString("Custom Control", font, brush, new PointF(30, 30)); } }
Explanation
Thus we have created a primitive control, which will be a blue outline of a rectangle, 2 pixels thick, on a white background, with indents from the edges of 10 pixels, inside which is located the text “Custom Control”, drawn in a point with black color, font Arial, size 12. The text is located in the point with coordinates [30;30].
Drawing tools and methods
Drawing Tools
Pen (Drawing tool)
Pen
— is a tool for drawing lines, rectangles, ellipses and other contour shapes. Its main properties are color, line thickness and line style.
Main properties
Color
— sets the color of the line;Width
— sets the line thickness;DashStyle
— sets the line style (e.g., solid, dashed);StartCap
иEndCap
— set the start and end style of the line (e.g. round, square, etc.).
Dash Styles
DashStyle.Solid
— solid line (default);DashStyle.Dash
— dashed line;DashStyle.Dot
— dotted line;DashStyle.DashDot
— alternating dashes and dots;DashStyle.DashDotDot
— alternating dashes and two dots.
StartCap & EndCap
Flat
— straight, flat end;Round
— rounded end (round);Square
— a square end (protrudes beyond the line);Triangle
— triangular end (protruding like an arrow);NoAnchor
— no change at the ends of the line (regular line).
Brush (Drawing tool)
Brush
— is an abstract class that is used to fill shapes (rectangles, ellipses, etc.) of contoured figures. There are several types of brushes, which have their own sets of basic parameters:
Types of Brushes
SolidBrush
— fills shapes with a solid color;LinearGradientBrush
— fills shapes with a linear gradient;HatchBrush
— fills shapes with texture (hatching);TextureBrush
— fills shapes with an image.
Drawing Methods
Line Drawing:
DrawLine(Pen pen, float x1, float y1, float x2, float y2)
— draws a line between two points (x1
, y1
) и (x2
, y2
)
Drawing rectangles and squares:
DrawRectangle(Pen pen, float x, float y, float width, float height)
— outlines a rectangle
FillRectangle(Brush brush, float x, float y, float width, float height)
— fills the rectangle with color
Drawing elipses and circles:
DrawEllipse(Pen pen, float x, float y, float width, float height)
— draws an ellipse in a rectangular area (contour)
FillEllipse(Brush brush, float x, float y, float width, float height)
— fills the ellipse with color
To draw a circle, just set the same width and height for an ellipse.
Text drawing:
DrawString(string text, Font font, Brush brush, float x, float y)
— draws a line of text
DrawString(string text, Font font, Brush brush, RectangleF layoutRectangle)
— draws text given a given rectangle
Polygonal shapes:
DrawPolygon(Pen pen, Point[] points)
— draws a polygon by connecting the passed points
FillPolygon(Brush brush, Point[] points)
— fills the polygon with color
Additional drawing methods
DrawArc(Pen pen, float x, float y, float width, float height, float startAngle, float sweepAngle)
— draws an arc (part of an ellipse)
FillRegion(Brush brush, Region region)
— fills a region (for example, after creating a complex shape using Region).
I think that’s enough.
Handling redraw (Invalidate)
Redrawing is the process where a form or control is cleared and redrawn. When an application window is hidden and then reappears, the system redraws its contents. This also happens when the window size changes, or when you want to update part of the screen (for example, when data or state changes).
However, Windows Forms does not automatically redraw a form or control at every point in time. If you want to update something on the screen, for example, after a state change, you need to request a redraw using the Invalidate() method.
The Invalidate method triggers the Paint event on the form or control, which causes it to redraw. When you call Invalidate, it tells the system, “Redraw this area of the screen.”
You can call the Invalidate method any time you want to update the appearance of a control or form. For example, if the user has changed settings and those changes need to be displayed on the screen.
IMPORTANT:
The Invalidate method does not cause an immediate redraw. It simply marks the object as needing to be redrawn. The actual repainting will occur in the next step of event handling.
The Paint event will be called automatically when the repaint is done.
using System.Drawing; using System.Windows.Forms; public class Clicker : Control { private Color currentColor; public Clicker() { // Set the initial color for the rectangle currentColor = Color.Red; // Set the event handler for mouse clicks this.MouseClick += new MouseEventHandler(this.OnMouseClick); // Set the dimensions of the form this.Size = new Size(400, 400); } // Mouse click event handler private void OnMouseClick(object sender, MouseEventArgs e) { // Change color with every click currentColor = (currentColor == Color.Red) ? Color.Blue : Color.Red; // Call form redraw // If you don't do this, the color on the form will remain the same this.Invalidate(); } // Override the OnPaint method for drawing protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); // Get Graphics object Graphics g = e.Graphics; // Create a fill brush Brush brush = new SolidBrush(currentColor); // Draw a rectangle with the current color g.FillRectangle(brush, 100, 100, 200, 100); } }
currentColor
— is a variable that stores the current color to fill the rectangle. We start with red color and change it to blue every time we click the mouse.
MouseClick
event handler — when the user clicks the mouse, the color changes (red to blue or vice versa) and the Invalidate method is called, which marks the form as requiring redrawing.
OnPaint
method — this method redraws the shape. In it, we create a Graphics object and draw a rectangle with the current color using the FillRectangle method.
Invalidate
method — every time the color changes, Invalidate is called. This triggers the Paint event, which redraws the entire control, namely the rectangle on the shape.
Partial redraw (Invalidate(Rectangle)):
Instead of redrawing the entire form, you can specify which specific area should be redrawn. The Invalidate(Rectangle) method allows you to specify the rectangle to be redrawn, which can improve performance when updating only part of the interface.
this.Invalidate(new Rectangle(50, 50, 200, 100));
— redraws only rectangle 50,50,200,100
We can restrict redrawing to only the area where the rectangle is drawn:
private void OnMouseClick(object sender, MouseEventArgs e) { // Change the color currentColor = (currentColor == Color.Red) ? Color.Blue : Color.Red; // Redraw only the area occupied by the rectangle this.Invalidate(new Rectangle(100, 100, 200, 100)); }
Conclusion
Invalidate is a method that tells the system that a form or control needs to be redrawn. It marks the area as needing to be updated, and the system will automatically call the Paint event, where we draw.
You can redraw the entire form or specific areas using Invalidate(Rectangle).
It is important to remember that the Invalidate method does not cause an immediate redraw, but only marks the area for a later update, which will occur at the time of the next event loop.
When to use Invalidate?
Change of state: if the program changes the state to be reflected on the screen while the program is running.
Redrawing after user interaction: for example, after changing parameters or moving items on the screen.
Updating the UI based on data: For example, if the data on the screen changes (such as graphs or statistics).
Thus, the Invalidate method is the main tool for manually redrawing forms and controls in Windows Forms.
Custom properties of Controls
In Windows Forms, you can add properties to custom controls that allow you to change the behavior or appearance of the control through the properties window in Visual Studio. These properties can be simple types such as int
, string
, Color
, or more complex data types. Read on the official website
In order for a property to be displayed in the Properties window in the designer, you must use attributes such as Browsable
, Category
, Description
, and others.
Let’s take the code from the previous lesson as an example. We will add another rectangle to our control and two properties: FirstColor
and SecondColor
, which will define the two colors of the rectangle. These properties can be changed in designer mode:
using System; using System.Drawing; using System.Windows.Forms; using System.ComponentModel; public class Clicker : Control { private Color _firstColor; // The first property is color private Color _secondColor; // The second property is color // Constructor public Clicker() { // Set initial colors _firstColor = Color.Red; _secondColor = Color.Blue; // Set the event handler for mouse clicks this.MouseClick += new MouseEventHandler(this.OnMouseClick); // Set the dimensions of the control this.Size = new Size(400, 400); } // Mouse click event handler private void OnMouseClick(object sender, MouseEventArgs e) { // Swap colors with each click var temp = _firstColor; _firstColor = _secondColor; _secondColor = temp; // Call control redraw this.Invalidate(); } // Override the OnPaint method for drawing protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); // Get Graphics object Graphics g = e.Graphics; // Create brushes for the fill Brush brush1 = new SolidBrush(_firstColor); Brush brush2 = new SolidBrush(_secondColor); // Draw two rectangles with current colors g.FillRectangle(brush1, 50, 50, 150, 100); // The first rectangle g.FillRectangle(brush2, 200, 50, 150, 100); // The second rectangle } // Property for the first color [Browsable(true)] [Category("Appearance")] [Description("Color for the first rectangle")] public Color FirstColor { get { return _firstColor; } set { if (_firstColor != value) { _firstColor = value; this.Invalidate(); // Redrawing } } } // Property for the second color [Browsable(true)] [Category("Appearance")] [Description("Color for the second rectangle")] public Color SecondColor { get { return _secondColor; } set { if (_secondColor != value) { _secondColor = value; this.Invalidate(); } } } }
Properties
FirstColor
— color for the first rectangle
SecondColor
— color for the second rectangle
Attributes
[Browsable(true)]
— specifies that the property will be displayed in the Properties window in Visual Studio
[Category("Appearance")]
— specifies the category in which this property will be displayed
[Description("Color for the first rectangle")]
— adds a description for the property that will be displayed in the properties window
These attributes make properties available for customization through the designer in Visual Studio.
- Download example — 13.6 KB
Introduction
This is a short demonstration of creating custom button in .NET6 (Core). One property will be added which will open an empty form, and write string
«test
» in the property
field.
Background
As Klaus Löffelmann stated, in .NET Core, new WinForms designer was introduced. I wrote this article using his example since I could not find any other example, and most probably will be changed in the future. This is my simplified example, mostly copy/pasted from Klaus Löffelmann’s example.
Using the Code
This example was made using Visual Studio 2022 and there will be four class library projects and one Windows Control Library needed:
- MyButtonControl — Control implementation like properties, button inheritance
- MyButton.ClientServerProtocol — Windows Control Library, connection between client and server, in both .NET 4.7 and 6
- MyButton.Designer.Server — Smart tag implementation
- MyButton.Designer.Client — Implementation of editor, behaviour of the property, and it is still in .NET 4.7
- MyButton.Package — Package of the control created, it has to be last builded
Install NuGet package Microsoft.WinForms.Designer.SDK for projects MyButton.ClientServerProtocol, MyButton.Designer.Server and MyButton.Designer.Client:
Install-Package Microsoft.WinForms.Designer.SDK -Version 1.1.0-prerelease-preview3.22076.5
To debug attach to the process DesignToolsServer.exe. Sometimes, there is a need to clear NuGet cache, especially when there is a change in the MyButton.Designer.Client
, it can be done specifically for this one project if you just delete the folder C:\Users\userName\.nuget\packages\mybutton.package.
To test the control, first add package source in NuGet as explained here. Then install NuGet by first choosing package source from the dropdown list.
First Part — MyButtonControl
- Create a new .NET 6 class library project. Change .csproj to look like:
<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net6.0-windows</TargetFramework> <UseWindowsForms>true</UseWindowsForms> </PropertyGroup> </Project>
- Add three files:
- MyButton.cs
- MyType.cs
- MyTypeConverter.cs
MyButton.cs
using System.ComponentModel; using System.Windows.Forms; namespace MyButtonControl { [Designer("MyButtonDesigner"), ComplexBindingProperties("DataSource")] public class MyButton : Button { public MyType MyProperty { get; set; } } }
MyType.cs
using System.ComponentModel; using System.Drawing.Design; namespace MyButtonControl { [TypeConverter(typeof(MyTypeConverter))] [Editor("MyButtonEditor", typeof(UITypeEditor))] public class MyType { public string AnotherMyProperty { get; set; } public MyType(string value) { AnotherMyProperty = value; } } }
MyTypeConverter.cs
using System; using System.ComponentModel; using System.Globalization; namespace MyButtonControl { internal class MyTypeConverter : TypeConverter { public override bool CanConvertTo (ITypeDescriptorContext context, Type destinationType) { return true; } public override bool CanConvertFrom (ITypeDescriptorContext context, Type sourceType) { return true; } public override object ConvertFrom (ITypeDescriptorContext context, CultureInfo culture, object value) { if (value is null) { return string.Empty; } return new MyType(value.ToString()); } public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) { return ((MyType)value)?.AnotherMyProperty; } } }
Second Part — MyButton.ClientServerProtocol
- Add new Windows Control Library, delete
UserControl1
, and change .CSPROJ like:<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFrameworks>net6.0-windows;net472</TargetFrameworks> <UseWindowsForms>true</UseWindowsForms> <LangVersion>9.0</LangVersion> <Nullable>enable</Nullable> </PropertyGroup> </Project>
Save and reload the project in Visual Studio.
- Install NuGet package Microsoft.WinForms.Designer.SDK:
Install-Package Microsoft.WinForms.Designer.SDK -Version 1.1.0-prerelease-preview3.22076.5
- Add six files:
- AllowNullAttribute.cs
- EndpointNames.cs
- ViewModelNames.cs
- MyButtonViewModelRequest.cs
- MyButtonViewModelResponse.cs
- MyButtonViewModelEndpoint.cs
AllowNullAttribute.cs
#if NETFRAMEWORK namespace System.Diagnostics.CodeAnalysis { [System.AttributeUsage(System.AttributeTargets.Field | System.AttributeTargets.Parameter | System.AttributeTargets.Property, Inherited = false)] public class AllowNullAttribute : Attribute { } } #endif
EndpointNames.cs
namespace MyButton.ClientServerProtocol { public static class EndpointNames { public const string MyButtonViewModel = nameof(MyButtonViewModel); } }
ViewModelNames.cs
namespace MyButton.ClientServerProtocol { public static class ViewModelNames { public const string MyButtonViewModel = nameof(MyButtonViewModel); } }
MyButtonViewModelRequest.cs
using Microsoft.DotNet.DesignTools.Protocol.DataPipe; using Microsoft.DotNet.DesignTools.Protocol; using Microsoft.DotNet.DesignTools.Protocol.Endpoints; using System; namespace MyButton.ClientServerProtocol { public class MyButtonViewModelRequest : Request { public SessionId SessionId { get; private set; } public object? MyPropertyEditorProxy { get; private set; } public MyButtonViewModelRequest() { } public MyButtonViewModelRequest(SessionId sessionId, object? myProxy) { SessionId = sessionId.IsNull ? throw new ArgumentNullException(nameof(sessionId)) : sessionId; MyPropertyEditorProxy = myProxy; } public MyButtonViewModelRequest(IDataPipeReader reader) : base(reader) { } protected override void ReadProperties(IDataPipeReader reader) { SessionId = reader.ReadSessionId(nameof(SessionId)); MyPropertyEditorProxy = reader.ReadObject(nameof(MyPropertyEditorProxy)); } protected override void WriteProperties(IDataPipeWriter writer) { writer.Write(nameof(SessionId), SessionId); writer.WriteObject(nameof(MyPropertyEditorProxy), MyPropertyEditorProxy); } } }
MyButtonViewModelResponse.cs
using Microsoft.DotNet.DesignTools.Protocol.DataPipe; using Microsoft.DotNet.DesignTools.Protocol.Endpoints; using System; using System.Diagnostics.CodeAnalysis; namespace MyButton.ClientServerProtocol { public class MyButtonViewModelResponse : Response { [AllowNull] public object ViewModel { get; private set; } [AllowNull] public object MyProperty { get; private set; } public MyButtonViewModelResponse() { } public MyButtonViewModelResponse(object viewModel, object myProperty) { ViewModel = viewModel ?? throw new ArgumentNullException(nameof(viewModel)); MyProperty = myProperty; } public MyButtonViewModelResponse(object viewModel) { ViewModel = viewModel ?? throw new ArgumentNullException(nameof(viewModel)); } public MyButtonViewModelResponse(IDataPipeReader reader) : base(reader) { } protected override void ReadProperties(IDataPipeReader reader) { ViewModel = reader.ReadObject(nameof(ViewModel)); } protected override void WriteProperties(IDataPipeWriter writer) { writer.WriteObject(nameof(ViewModel), ViewModel); writer.WriteObject(nameof(MyProperty), MyProperty); } } }
MyButtonViewModelEndpoint.cs
using System.Composition; using Microsoft.DotNet.DesignTools.Protocol.DataPipe; using Microsoft.DotNet.DesignTools.Protocol.Endpoints; namespace MyButton.ClientServerProtocol { [Shared] [ExportEndpoint] public class MyButtonViewModelEndpoint : Endpoint<MyButtonViewModelRequest, MyButtonViewModelResponse> { public override string Name => EndpointNames.MyButtonViewModel; protected override MyButtonViewModelRequest CreateRequest(IDataPipeReader reader) => new(reader); protected override MyButtonViewModelResponse CreateResponse(IDataPipeReader reader) => new(reader); } }
Third Part — MyButton.Designer.Server
- Create a new .NET 6 class library project. Change .csproj to look like:
<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net6.0-windows</TargetFramework> <UseWindowsForms>true</UseWindowsForms> </PropertyGroup> </Project>
- Install NuGet package Microsoft.WinForms.Designer.SDK:
Install-Package Microsoft.WinForms.Designer.SDK -Version 1.1.0-prerelease-preview3.22076.5
- Add six files:
- MyButtonDesigner.cs
- MyButtonViewModel.cs
- MyButton.ActionList.cs
- MyButtonViewModelHandler.cs
- MyButtonViewModel.Factory.cs
- TypeRoutingProvider.cs
MyButtonDesigner.cs
using Microsoft.DotNet.DesignTools.Designers; using Microsoft.DotNet.DesignTools.Designers.Actions; namespace MyButton.Designer.Server { internal partial class MyButtonDesigner : ControlDesigner { public override DesignerActionListCollection ActionLists => new() { new ActionList(this) }; } }
MyButtonViewModel.cs
using Microsoft.DotNet.DesignTools.ViewModels; using System; using System.Diagnostics.CodeAnalysis; using MyButton.ClientServerProtocol; using MyButtonControl; namespace MyButton.Designer.Server { internal partial class MyButtonViewModel : ViewModel { public MyButtonViewModel(IServiceProvider provider) : base(provider) { } public MyButtonViewModelResponse Initialize(object myProperty) { MyProperty = new MyType(myProperty.ToString()); return new MyButtonViewModelResponse(this, MyProperty); } [AllowNull] public MyType MyProperty { get; set; } } }
MyButton.ActionList.cs
using Microsoft.DotNet.DesignTools.Designers.Actions; using System.ComponentModel; using MyButtonControl; namespace MyButton.Designer.Server { internal partial class MyButtonDesigner { private class ActionList : DesignerActionList { private const string Behavior = nameof(Behavior); private const string Data = nameof(Data); public ActionList(MyButtonDesigner designer) : base(designer.Component) { } public MyType MyProperty { get => ((MyButtonControl.MyButton)Component!).MyProperty; set => TypeDescriptor.GetProperties(Component!)[nameof(MyProperty)]! .SetValue(Component, value); } public override DesignerActionItemCollection GetSortedActionItems() { DesignerActionItemCollection actionItems = new() { new DesignerActionHeaderItem(Behavior), new DesignerActionHeaderItem(Data), new DesignerActionPropertyItem( nameof(MyProperty), "Empty form", Behavior, "Display empty form.") }; return actionItems; } } } }
MyButtonViewModelHandler.cs
using Microsoft.DotNet.DesignTools.Protocol.Endpoints; using MyButton.ClientServerProtocol; namespace MyButton.Designer.Server { [ExportRequestHandler(EndpointNames.MyButtonViewModel)] public class MyButtonViewModelHandler : RequestHandler<MyButtonViewModelRequest, MyButtonViewModelResponse> { public override MyButtonViewModelResponse HandleRequest (MyButtonViewModelRequest request) { var designerHost = GetDesignerHost(request.SessionId); var viewModel = CreateViewModel<MyButtonViewModel>(designerHost); return viewModel.Initialize(request.MyPropertyEditorProxy!); } } }
MyButtonViewModel.Factory.cs
using Microsoft.DotNet.DesignTools.ViewModels; using System; using MyButton.ClientServerProtocol; namespace MyButton.Designer.Server { internal partial class MyButtonViewModel { [ExportViewModelFactory(ViewModelNames.MyButtonViewModel)] private class Factory : ViewModelFactory<MyButtonViewModel> { protected override MyButtonViewModel CreateViewModel (IServiceProvider provider) => new(provider); } } }
TypeRoutingProvider.cs
using Microsoft.DotNet.DesignTools.TypeRouting; using System.Collections.Generic; namespace MyButton.Designer.Server { [ExportTypeRoutingDefinitionProvider] internal class TypeRoutingProvider : TypeRoutingDefinitionProvider { public override IEnumerable<TypeRoutingDefinition> GetDefinitions() => new[] { new TypeRoutingDefinition( TypeRoutingKinds.Designer, nameof(MyButtonDesigner), typeof(MyButtonDesigner)) }; } }
Fourth Part — MyButton.Designer.Client
- Create a new .NET 6 class library project. Change .csproj to look like:
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop"> <PropertyGroup> <TargetFramework>net472</TargetFramework> <UseWindowsForms>true</UseWindowsForms> <LangVersion>9.0</LangVersion> </PropertyGroup> </Project>
- Install NuGet package Microsoft.WinForms.Designer.SDK:
Install-Package Microsoft.WinForms.Designer.SDK -Version 1.1.0-prerelease-preview3.22076.5
- Add three files:
- MyButtonViewModel.cs
- MyButtonEditor.cs
- TypeRoutingProvider.cs
MyButtonViewModel.cs
using System; using Microsoft.DotNet.DesignTools.Client.Proxies; using Microsoft.DotNet.DesignTools.Client; using Microsoft.DotNet.DesignTools.Client.Views; using MyButton.ClientServerProtocol; namespace MyButton.Designer.Client { internal partial class MyButtonViewModel : ViewModelClient { [ExportViewModelClientFactory(ViewModelNames.MyButtonViewModel)] private class Factory : ViewModelClientFactory<MyButtonViewModel> { protected override MyButtonViewModel CreateViewModelClient (ObjectProxy? viewModel) => new(viewModel); } private MyButtonViewModel(ObjectProxy? viewModel) : base(viewModel) { if (viewModel is null) { throw new NullReferenceException(nameof(viewModel)); } } public static MyButtonViewModel Create( IServiceProvider provider, object? templateAssignmentProxy) { var session = provider.GetRequiredService<DesignerSession>(); var client = provider.GetRequiredService<IDesignToolsClient>(); var createViewModelEndpointSender = client.Protocol.GetEndpoint <MyButtonViewModelEndpoint>().GetSender(client); var response = createViewModelEndpointSender.SendRequest (new MyButtonViewModelRequest(session.Id, templateAssignmentProxy)); var viewModel = (ObjectProxy)response.ViewModel!; var clientViewModel = provider.CreateViewModelClient<MyButtonViewModel> (viewModel); return clientViewModel; } public object? MyProperty { get => ViewModelProxy?.GetPropertyValue(nameof(MyProperty)); set => ViewModelProxy?.SetPropertyValue(nameof(MyProperty), value); } } }
MyButtonEditor.cs
using System; using System.ComponentModel; using System.Drawing.Design; using System.Windows.Forms; using System.Windows.Forms.Design; namespace MyButton.Designer.Client { public class MyButtonEditor : UITypeEditor { public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context) => UITypeEditorEditStyle.Modal; public override object? EditValue( ITypeDescriptorContext context, IServiceProvider provider, object? value) { if (provider is null) { return value; } Form myTestForm; myTestForm = new Form(); var editorService = provider.GetRequiredService<IWindowsFormsEditorService>(); editorService.ShowDialog(myTestForm); MyButtonViewModel viewModelClient = MyButtonViewModel.Create(provider, "test"); return viewModelClient.MyProperty; } } }
TypeRoutingProvider.cs
using Microsoft.DotNet.DesignTools.Client.TypeRouting; using System.Collections.Generic; namespace MyButton.Designer.Client { [ExportTypeRoutingDefinitionProvider] internal class TypeRoutingProvider : TypeRoutingDefinitionProvider { public override IEnumerable<TypeRoutingDefinition> GetDefinitions() { return new[] { new TypeRoutingDefinition( TypeRoutingKinds.Editor, nameof(MyButtonEditor), typeof(MyButtonEditor) ) }; } } }
Fifth Part — MyButton.Package
- Create a new .NET 6 class library project, delete Class1.cs. Change .csproj to look like:
<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net6.0</TargetFramework> <IncludeBuildOutput>false</IncludeBuildOutput> <ProduceReferenceAssembly>false</ProduceReferenceAssembly> <GeneratePackageOnBuild>true</GeneratePackageOnBuild> <TargetsForTfmSpecificContentInPackage>$ (TargetsForTfmSpecificContentInPackage);_GetFilesToPackage </TargetsForTfmSpecificContentInPackage> <RunPostBuildEvent>Always</RunPostBuildEvent> </PropertyGroup> <Target Name="_GetFilesToPackage"> <ItemGroup> <_File Include="$(SolutionDir)\MyButtonControl\bin\ $(Configuration)\net6.0-windows\MyButtonControl.dll"/> <_File Include="$(SolutionDir)\MyButton.Designer.Client\ bin\$(Configuration)\net472\MyButton.Designer.Client.dll" TargetDir="Design/WinForms"/> <_File Include="$(SolutionDir)\MyButton.Designer.Server\ bin\$(Configuration)\net6.0-windows\MyButton.Designer.Server.dll" TargetDir="Design/WinForms/Server"/> <_File Include="$(SolutionDir)\MyButton.ClientServerProtocol\ bin\$(Configuration)\net472\MyButton.ClientServerProtocol.dll" TargetDir="Design/WinForms" /> <_File Include="$(SolutionDir)\MyButton.ClientServerProtocol\ bin\$(Configuration)\net6.0-windows\ MyButton.ClientServerProtocol.dll" TargetDir="Design/WinForms/Server" /> </ItemGroup> <ItemGroup> <TfmSpecificPackageFile Include="@(_File)" PackagePath="$(BuildOutputTargetFolder)/ $(TargetFramework)/%(_File.TargetDir)"/> </ItemGroup> </Target> </Project>
Points of Interest
Please notice that MyButton.Package has to be builded last
History
- 6th September, 2022: Initial version
- 4th April, 2023: Fixed bad formatting
- 13th April, 2023: Build order
- 14th April, 2023: Article title updated
Ever since I moved to Austin from the Bay Area, I’ve been diving deeper into the tech scene here, and one thing that’s always fascinated me is the power of custom controls in Windows Forms (WinForms). Whether you’re a seasoned developer or just starting out, creating custom controls can elevate your applications to a whole new level. In this tutorial, we’ll explore the ins and outs of WinForms custom controls, from the basics to advanced techniques. By the end, you’ll have a solid understanding of how to create, implement, and optimize custom controls for your WinForms applications.
When I first started tinkering with WinForms back in 2004, I was blown away by the flexibility it offered. Custom controls allow you to tailor your UI to fit your specific needs, making your applications not only functional but also visually appealing. So, let’s dive in and see what makes custom controls so powerful.
Understanding WinForms Custom Controls
Before we get into the nitty-gritty of creating custom controls, it’s important to understand what they are and why they’re useful. WinForms custom controls are essentially user-defined components that extend the functionality of standard WinForms controls. They allow you to create unique UI elements that can be reused across different applications, saving you time and effort.
Why Use Custom Controls?
Custom controls offer several advantages over standard controls. Firstly, they provide a high degree of customization, allowing you to create UI elements that perfectly fit your application’s requirements. Secondly, they promote code reusability, as you can encapsulate complex functionality within a single control. Lastly, they can enhance the user experience by providing a more intuitive and visually appealing interface.
Types of Custom Controls
There are two main types of custom controls in WinForms:
- User Controls: These are composite controls that combine multiple standard controls into a single reusable component. They are easy to create and use but may not offer the same level of customization as custom-drawn controls.
- Custom-Drawn Controls: These controls are created by overriding the painting logic of a standard control. They offer a high degree of customization but can be more complex to implement.
Is this the best approach? Let’s consider the pros and cons of each type before we dive deeper.
Creating User Controls
User controls are the simplest type of custom control to create. They allow you to combine multiple standard controls into a single reusable component. This can be particularly useful when you have a complex UI that needs to be reused across different forms or applications.
Step-by-Step Guide to Creating a User Control
Let’s walk through the process of creating a simple user control. For this example, we’ll create a custom control that combines a label and a text box.
- Open Visual Studio and create a new WinForms project.
- Add a new User Control to your project by right-clicking on the project in Solution Explorer, selecting ‘Add,’ and then ‘User Control.’
- Name your user control (e.g., LabelTextBoxControl).
- Drag and drop a Label and a TextBox control onto the user control’s design surface.
- Adjust the properties of the Label and TextBox controls as needed (e.g., set the Label’s Text property to ‘Enter text:’).
- Save your user control.
That’s it! You’ve created a simple user control. You can now use this control in any form within your project. Maybe I should clarify that you can also distribute this control as a separate assembly if you want to reuse it across different projects.
Using the User Control in a Form
To use your custom user control in a form, follow these steps:
- Open the form where you want to use the custom control.
- Drag and drop the custom control from the Toolbox onto the form’s design surface.
- Adjust the properties of the custom control as needed.
You can now interact with the custom control just like any other control on the form. For example, you can set the Text property of the TextBox within the custom control programmatically.
Creating Custom-Drawn Controls
Custom-drawn controls offer a higher degree of customization than user controls. They allow you to override the painting logic of a standard control, giving you complete control over its appearance. This can be useful when you need to create UI elements that have a unique look and feel.
Step-by-Step Guide to Creating a Custom-Drawn Control
Let’s create a custom-drawn control that displays a gradient background. For this example, we’ll create a custom button control with a gradient background.
- Open Visual Studio and create a new WinForms project.
- Add a new Class to your project by right-clicking on the project in Solution Explorer, selecting ‘Add,’ and then ‘Class.’
- Name your class (e.g., GradientButton).
- Inherit from the Button class and override the OnPaint method.
using System;
using System.Drawing;
using System.Windows.Forms;
public class GradientButton : Button
{
protected override void OnPaint(PaintEventArgs pevent)
{
base.OnPaint(pevent);
// Create a linear gradient brush
using (LinearGradientBrush brush = new LinearGradientBrush(this.ClientRectangle, Color.LightBlue, Color.DarkBlue, 45F))
{
// Fill the background with the gradient brush
pevent.Graphics.FillRectangle(brush, this.ClientRectangle);
}
// Draw the button text
TextRenderer.DrawText(pevent.Graphics, this.Text, this.Font, this.ClientRectangle, this.ForeColor, TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter);
}
}
In this example, we’re overriding the OnPaint method to create a linear gradient brush and fill the background of the button with it. We’re also drawing the button text using the TextRenderer class.
Using the Custom-Drawn Control in a Form
To use your custom-drawn control in a form, follow these steps:
- Open the form where you want to use the custom control.
- Drag and drop a standard Button control onto the form’s design surface.
- Change the type of the button control to your custom control (e.g., GradientButton) in the Properties window.
You can now interact with the custom-drawn control just like any other control on the form. For example, you can set the Text property of the button programmatically.
Advanced Techniques for Custom Controls
Once you’ve mastered the basics of creating user controls and custom-drawn controls, you can explore more advanced techniques to enhance your custom controls. These techniques include handling events, adding properties, and optimizing performance.
Handling Events in Custom Controls
Handling events in custom controls allows you to respond to user interactions, such as clicks or key presses. This can be particularly useful when you need to create interactive UI elements.
To handle events in a custom control, you can override the appropriate event-handling methods. For example, to handle the Click event in a custom button control, you can override the OnClick method:
protected override void OnClick(EventArgs e)
{
base.OnClick(e);
// Custom event handling logic
MessageBox.Show("Button clicked!");
}
In this example, we’re overriding the OnClick method to display a message box when the button is clicked.
Adding Properties to Custom Controls
Adding properties to custom controls allows you to expose additional functionality to the developer. This can be useful when you need to create controls that have configurable behavior or appearance.
To add a property to a custom control, you can define a public property in the control’s class. For example, to add a property that controls the gradient angle in our GradientButton control, you can define a public property called GradientAngle:
private float gradientAngle = 45F;
public float GradientAngle
{
get { return gradientAngle; }
set { gradientAngle = value; this.Invalidate(); }
}
In this example, we’re defining a public property called GradientAngle that controls the angle of the gradient. We’re also calling the Invalidate method to redraw the control when the property value changes.
Optimizing Performance of Custom Controls
Optimizing the performance of custom controls is crucial, especially when you’re creating controls that are used frequently or in performance-critical applications. There are several techniques you can use to optimize the performance of your custom controls:
- Double Buffering: Double buffering can help reduce flicker and improve the smoothness of your custom controls. You can enable double buffering by setting the DoubleBuffered property to true.
- Caching Graphics Objects: Caching graphics objects, such as brushes and pens, can help reduce the overhead of creating these objects repeatedly. You can cache graphics objects in private fields and reuse them as needed.
- Minimizing Invalidate Calls: Minimizing the number of Invalidate calls can help reduce the frequency of redraws, improving the performance of your custom controls. You can minimize Invalidate calls by only invalidating the regions of the control that have changed.
I’m torn between focusing on performance optimization and adding more features, but ultimately, a balance between the two is essential for creating effective custom controls.
Best Practices for Creating Custom Controls
Creating custom controls can be a complex task, but following best practices can help ensure that your controls are robust, reusable, and maintainable. Here are some best practices to keep in mind:
- Encapsulate Functionality: Encapsulate the functionality of your custom controls within the control’s class. This helps keep your code organized and makes it easier to reuse and maintain your controls.
- Provide Clear Documentation: Provide clear documentation for your custom controls, including descriptions of their properties, methods, and events. This helps other developers understand how to use your controls effectively.
- Test Thoroughly: Test your custom controls thoroughly to ensure that they work as expected in different scenarios. This includes testing their behavior with different property values, handling various events, and performing under different conditions.
- Handle Exceptions Gracefully: Handle exceptions gracefully in your custom controls to prevent them from crashing or behaving unexpectedly. This includes validating input values, handling null references, and providing meaningful error messages.
Maybe I should clarify that following these best practices can help you create custom controls that are not only functional but also reliable and easy to use.
Troubleshooting Common Issues
Even with the best practices in mind, you may encounter issues when creating custom controls. Here are some common issues and their solutions:
- Flickering: If your custom control is flickering, it may be due to frequent redraws. You can reduce flickering by enabling double buffering and minimizing Invalidate calls.
- Performance Bottlenecks: If your custom control is causing performance bottlenecks, it may be due to inefficient painting logic. You can optimize performance by caching graphics objects and minimizing the complexity of your painting logic.
- Unexpected Behavior: If your custom control is behaving unexpectedly, it may be due to incorrect event handling or property validation. You can troubleshoot unexpected behavior by thoroughly testing your control and handling exceptions gracefully.
Real-World Applications of Custom Controls
Custom controls can be used in a variety of real-world applications to enhance the user experience and provide unique functionality. Here are some examples of how custom controls can be used:
- Data Visualization: Custom controls can be used to create interactive data visualizations, such as charts, graphs, and dashboards. These controls can help users understand complex data more easily and make informed decisions.
- User Interfaces: Custom controls can be used to create unique user interfaces that stand out from the crowd. For example, you can create custom buttons, sliders, and progress bars that have a distinctive look and feel.
- Gaming: Custom controls can be used to create interactive game elements, such as health bars, score displays, and mini-maps. These controls can enhance the gaming experience and provide a more immersive environment.
In conclusion, custom controls offer a powerful way to enhance the functionality and appearance of your WinForms applications. By understanding the basics of creating user controls and custom-drawn controls, exploring advanced techniques, and following best practices, you can create robust, reusable, and maintainable custom controls that meet your specific needs.
FAQ
Q: What is the difference between a user control and a custom-drawn control?
A: A user control is a composite control that combines multiple standard controls into a single reusable component. A custom-drawn control, on the other hand, is created by overriding the painting logic of a standard control, allowing for a higher degree of customization.
Q: How can I optimize the performance of my custom controls?
A: You can optimize the performance of your custom controls by enabling double buffering, caching graphics objects, and minimizing Invalidate calls. Additionally, testing your controls thoroughly and handling exceptions gracefully can help ensure that they perform well under different conditions.
Q: What are some best practices for creating custom controls?
A: Some best practices for creating custom controls include encapsulating functionality, providing clear documentation, testing thoroughly, and handling exceptions gracefully. Following these best practices can help you create controls that are robust, reusable, and maintainable.
Q: What are some common issues with custom controls and how can I troubleshoot them?
A: Common issues with custom controls include flickering, performance bottlenecks, and unexpected behavior. You can troubleshoot these issues by enabling double buffering, optimizing painting logic, and thoroughly testing your controls.