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The library

This section gives an introduction to Small Windows. The first part of a Small Windows application is the MainWindow function. It corresponds to main in regular C++. Its task is to set the name of the application and create the main window of the application.

In this book we talk about definitions and declarations. A declaration is just a notification for the compiler, while a definition is what defines the feature. Below is the declaration of the MainWindow function. Its definition is left to the user of Small Windows.

void MainWindow(vector<String>argumentList,
                SmallWindows::WindowShow windowShow);

Simply put, in Windows the application does not take any initiative; rather, it waits for messages and reacts when it receives them. Informally speaking, you do not call Windows, Windows calls you.

The most central part of Small Windows is the Application class. In Windows, each event generates a message that is sent to the window that has input focus at the moment. The Application class implements the RunMessageLoop method, which makes sure that each message is sent to the correct window. It also closes the application when a special quit message is sent.

The creation of a window takes place in two steps. In the first step, the RegisterWindowClasses method sets features such as style, color, and appearance. Note that Windows classes are not C++ classes:

class Application { 
  public: 
    static int RunMessageLoop(); 
    static void RegisterWindowClasses(HINSTANCE instanceHandle); 
}; 

The next step is to create an individual window, which is done by the Window class. All virtual methods are empty and are intended to be overridden by sub classes shown as follows:

  class Window { 
    public: 

A window can be visible or invisible, enabled or disabled. When a window is enabled, it accepts mouse, touch, and keyboard input:

      void ShowWindow(bool visible); 
      void EnableWindow(bool enable); 

The OnMove and the OnSize methods are called when the window is moved or resized. The OnHelp method is called when the user presses the F1 key or the Help button in a message box:

      virtual void OnMove(Point topLeft); 
      virtual void OnSize(Size windowSize); 
      virtual void OnHelp(); 

The client area is the part of the window that it is possible to paint in. Informally, the client area is the window minus its frame. The contents of the client area can be zoomed. The default zoom factor is 1.0:

      double GetZoom() const; 
      void SetZoom(double zoom); 

The timer can be set to an interval in milliseconds. The OnTimer method is called on every interval. It is possible to set up several timers, as long as they have different identity numbers:

      void SetTimer(int timerId, unsigned int interval); 
      void DropTimer(int timerId); 
      virtual void OnTimer(int timerId); 

The OnMouseDown, OnMouseUp, and OnDoubleClick methods are called when the user presses, releases, or double-clicks on a mouse button. The OnMouseMove method is called when the user moves the mouse with at least one button pressed. The OnMouseWheel method is called when the user moves the mouse wheel with one click:

      virtual void OnMouseDown(MouseButton mouseButtons, 
                           Point mousePoint, bool shiftPressed, 
                           bool controlPressed); 


      virtual void OnMouseUp(MouseButton mouseButtons, 
                           Point mousePoint, bool shiftPressed, 
                           bool controlPressed); 
      virtual void OnDoubleClick(MouseButton mouseButtons, 
                           Point mousePoint, bool shiftPressed, 
                           bool controlPressed); 
      virtual void OnMouseMove(MouseButton mouseButtons, 
                           Point mousePoint, bool shiftPressed, 
                           bool controlPressed); 
      virtual void OnMouseWheel(WheelDirection direction, 
                           bool shiftPressed, bool controlPressed); 

The OnTouchDown, OnTouchMove, and OnTouchDown methods work in the same way as the mouse methods. However, as the user can touch several points at the same time, the methods takes lists of points rather than an individual point:

    virtual void OnTouchDown(vector<Point> pointList); 
    virtual void OnTouchMove(vector<Point> pointList); 
    virtual void OnTouchUp(vector<Point> pointList); 

The OnKeyDown and OnKeyUp methods are called when the user presses or releases a key. If the user presses a graphical key (a key with an ASCII value between 32 and 127, inclusive), the OnChar method is called in between:

      virtual bool OnKeyDown(WORD key, bool shiftPressed, 
                             bool controlPressed); 
      virtual void OnChar(TCHAR tChar); 
      virtual bool OnKeyUp(WORD key, bool shiftPressed, 
                           bool controlPressed); 

The Invalidate method marks a part of the client area (or the whole client area) to be repainted; the area becomes invalidated. The area is cleared before the painting if clear is true. The UpdateWindow method forces a repainting of the invalidated area. It causes the OnPaint method to be called eventually:

      void Invalidate(Rect areaRect, bool clear = true) const; 
      void Invalidate(bool clear = true) const; 
      void UpdateWindow(); 

The OnPaint method is called when some part of the client area needs to be repainted and the OnPrint method is called when it is sent to a printer. Their default behavior is to call the OnDraw method with Paint or Print as the value of the drawMode parameter:

      virtual void OnPaint(Graphics& graphics) const;
      virtual void OnPrint(Graphics& graphics, int page, 
                           int copy, int totalPages) const;
      virtual void OnDraw(Graphics& graphics, DrawMode drawMode)
                          const;

The OnClose method closes the window if TryClose returns true. The OnDestroy method is called when the window is being closed:

      virtual void OnClose(); 
      virtual bool TryClose(); 
      virtual void OnDestroy(); 

The following methods inspect and modify the size and position of the window. Note that we cannot set the size of the client area; it can only be set indirectly by resizing the window:

      Size GetWindowSize() const; 
      void SetWindowSize(Size windowSize); 
      Point GetWindowPosition() const; 
      void SetWindowPosition(Point topLeft); 
      Size GetClientSize() const; 

In the word processor and spreadsheet programs in this book, we handle text and need to calculate the size of individual characters. The following methods calculate the width of a character with a given font. They also calculate the height, ascent, and average character width of a font:

      int GetCharacterWidth(Font font, TCHAR tChar) const; 
      int GetCharacterHeight(Font font) const; 
      int GetCharacterAscent(Font font) const; 
      int GetCharacterAverageWidth(Font font) const; 

The ascent line separates the upper and lower part of a letter, shown as follows:

The library

Finally, the MessageBox method displays a simple message box in the window:

      Answer MessageBox(String message,
                    String caption = TEXT("Error"),
                    ButtonGroup buttonGroup = Ok,
                    Icon icon = NoIcon, bool help = false) const;
};

The Window class also uses the Graphics class responsible for drawing text and geometrical objects in the window. A reference to a Graphics object is sent to the OnPaint, OnPrint, and OnDraw methods in the Window class. It can be used to draw lines, rectangles, and ellipses and to write text:

  class Graphics { 
    public: 
      void DrawLine(Point startPoint, Point endPoint, 
                    Color penColor, PenStyle penStyle = Solid); 
      void DrawRectangle(Rect rect, Color penColor, 
                         PenStyle = Solid); 
      void FillRectangle(Rect rect, Color penColor, 
                       Color brushColor, PenStyle penStyle=Solid); 
      void DrawEllipse(Rect rect, Color penColor, 
                       PenStyle = Solid); 
      void FillEllipse(Rect rect, Color penColor, 
                       Color brushColor, PenStyle penStyle=Solid); 
      void DrawText(Rect areaRect, String text, Font font, 
                    Color textColor, Color backColor, 
                    bool pointsToMeters = true); 
  }; 

The Document class extends the Window class with some functionality common to document-based applications. The scroll thumbs are automatically set to reflect the visible part of the document. The mouse wheel moves the vertical scroll bar one line-height for each click. The height of a line is set by the constructor. The code snippet for it is shown as follows:

  class Document : public Window { 
    public: 

The dirty flag is true when the user has made a change in the document and it needs to be saved. In Document, the dirty flag is set manually, but in the following StandardDocument subclass it is handled by the framework:

      bool IsDirty() const; 
      void SetDirty(bool dirty); 

The caret is the blinking marker that indicates to the user where they should input the next character. The keyboard can be set (with the Insert key) to insert or overwrite mode. The caret is often a thin vertical bar in insert mode and a block with the width of an average character in overwrite mode.

The caret can be set or cleared. For instance, in the word processor, the caret is visible when the user writes text and invisible when the user marks text. When the window gains focus, the caret becomes visible if it has earlier been set. When the window loses focus, the caret becomes invisible, regardless of whether it has earlier been set:

      void SetCaret(Rect caretRect); 
      void ClearCaret(); 
      void OnGainFocus(); 
      void OnLoseFocus(); 

A document may hold a menu bar, which is set by the SetMenuBar method:

      void SetMenuBar(Menu& menuBar); 

The OnDropFiles method is called when the user drops one or several files in the window. Their paths are stored in the path list:

      virtual void OnDropFile(vector<String> pathList); 

The keyboard mode of a document can be set to insert or overwrite as follows:

      KeyboardMode GetKeyboardMode() const; 
      void SetKeyboardMode(KeyboardMode mode); 

The OnHorizontalScroll and OnVerticalScroll methods are called when the user scrolls the bar by clicking on the scroll bar arrows or the scroll bar fields, or dragging the scroll thumbs. The code snippet for it is shown as follows:

      virtual void OnHorizontalScroll(WORD flags,WORD thumbPos=0); 
      virtual void OnVerticalScroll(WORD flags, WORD thumbPos =0); 

There is a large set of methods for inspecting or changing scroll bar settings. The size of a line or page is set by the constructor:

      void SetHorizontalScrollPosition(int scrollPos); 
      int GetHorizontalScrollPosition() const; 
      void SetVerticalScrollPosition(int scrollPos); 
      int GetVerticalScrollPosition() const; 
 
      void SetHorizontalScrollLineWidth(int lineWidth); 
      int GetHorizontalScrollLineHeight() const; 
      void SetVerticalScrollLineHeight(int lineHeight); 
      int GetVerticalScrollLineHeight() const; 
 
      void SetHorizontalScrollPageWidth(int pageWidth); 
      int GetHorizontalScrollPageWidth() const; 
      void SetVerticalScrollPageHeight(int pageHeight); 
      int GetVerticalScrollPageHeight() const; 


 
      void SetHorizontalScrollTotalWidth(int scrollWidth); 
      int GetHorizontalScrollTotalWidth() const; 
      void SetVerticalScrollTotalHeight(int scrollHeight); 
      int GetVerticalScrollTotalHeight() const; 
  }; 

The Menu class handles the menu bar, a menu, a menu item, or a menu item separator (a horizontal bar) in the document. The selection listener is called when the user selects the menu item. The enable, check, and radio listeners are called (unless they are null) when the item is about to become visible. If they return true, the item is enabled or annotated with a check box or radio button:

  class Menu { 
    public: 
      void AddMenu(Menu& menu); 
      void AddSeparator(); 
      void AddItem(String text, VoidListener selection, 
                   BoolListener enable = nullptr, 
                   BoolListener check = nullptr, 
                   BoolListener radio = nullptr); 
  }; 

An accelerator is a shortcut command. For instance, often, the Open item in the File menu is annotated with the text Ctrl+O. This means that you can obtain the same result by pressing the
Ctrl
key and the
O
key at the same time, just as if you selected the Open menu item. In both cases, the Open dialog is displayed.

The Accelerator class holds only the TextToAccelerator method. It interprets the menu item text and adds the accelerator, if present, to the accelerator set:

class Accelerator { 
    public: 
      static void TextToAccelerator(String& text, int idemId, 
                                    list<ACCEL>& acceleratorSet); 
  }; 

The StandardDocument class extends the Document class and sets up a framework that takes care of all traditional tasks, such as load and save, and cut, copy, and paste, in a document-based application:

  class StandardDocument : public Document { 
    public: 

The StandardDocument class comes equipped with the common File, Edit, and Help menus. The File menu can optionally (if the print parameter is true) be equipped with menu items for printing and print previewing:

      Menu StandardFileMenu(bool print); 
      Menu StandardEditMenu(); 
      Menu StandardHelpMenu(); 

The ClearDocument method is called when the user selects the New menu item; its task is to clear the document. The WriteDocumentToStream method is called when the user selects the Save or Save As menu item and the ReadDocumentFromStream method is called when the user selects the Open menu item:

      virtual void ClearDocument(); 
      virtual bool WriteDocumentToStream(String name, 
                                         ostream& outStream)const; 
      virtual bool ReadDocumentFromStream(String name, 
                                          istream& inStream); 

The CopyAscii, CopyUnicode, and CopyGeneric methods are called when the user selects the Cut or Copy menu item and the corresponding ready method returns true. The code snippet for it is shown as follows:

      virtual void CopyAscii(vector<String>& textList) const; 
      virtual bool IsCopyAsciiReady() const; 
      virtual void CopyUnicode(vector<String>& textList) const; 
      virtual bool IsCopyUnicodeReady() const; 
      virtual void CopyGeneric(int format, InfoList& infoList)  
                               const; 
      virtual bool IsCopyGenericReady(int format) const; 

In the same way, the PasteAscii, PasteUnicode, and PasteGeneric methods are called when the user selects the Paste menu item and the corresponding ready method returns true:

      virtual void PasteAscii(const vector<String>& textList); 
      virtual bool IsPasteAsciiReady 
                   (const vector<String>& textList) const; 
      virtual void PasteUnicode(const vector<String>& textList); 
      virtual bool IsPasteUnicodeReady 
                   (const vector<String>& textList) const; 
      virtual void PasteGeneric(int format, InfoList& infoList); 
      virtual bool IsPasteGenericReady(int format, 
                                       InfoList& infoList) const; 

The OnDropFile method checks the path list and accepts the drop if exactly one file has the suffix of the document type of the application (set by the constructor):

      void OnDropFile(vector<String> pathList); 
  }; 

In Small Windows, we do not care about the pixel size. Instead, we use logical units that stay the same, regardless of the physical resolution of the screen. We can choose from the following three coordinate systems:

  • LogicalWithScroll: A logical unit is one hundredth of a millimeter, with the current scroll bar settings taken into account. The drawing program and word processor use this system.
  • LogicalWithoutScroll: A logical unit is one hundredth of a millimeter also in this case, but the current scroll bar settings are ignored. The spreadsheet program uses this system.
  • PreviewCoordinate: The client area of the window is set to a fixed logical size when the window is created. This means that the size of the logical units changes when the user changes the window size. The Tetris game and the PreviewDocument class uses this system.

Besides the StandardDocument class, there is also the PrintPreviewDocument, which class that also extends the Document class. It displays one of the pages of a standard document. It is possible for the user to change the page by using the arrow keys and the
Page Up
and
Page Down
keys or by using the vertical scroll bar:

  class PrintPreviewDocument : Document { 
    public: 
      PrintPreviewDocument(StandardDocument* parentDocument, 
                  int page = 1, Size pageSize = USLetterPortrait); 
      bool OnKeyDown(WORD key, bool shiftPressed, 
                     bool controlPressed); 
      void OnVerticalScroll(WORD flags, WORD thumbPos = 0); 
      void OnPaint(Graphics& graphics) const; 
  }; 

There are also the simple auxiliary classes:

  • Point: It holds a two-dimensional point (x and y)
  • Size: It holds two-dimensional width and height
  • Rect: It holds the four corners of a rectangle
  • DynamicList: It holds a dynamic list
  • Tree: It holds a tree structure
  • InfoList: It holds a list of generic information that can be transformed into a memory block

The Registry class holds an interface to the Windows Registry, the database in the Windows system that we can use to store values in between the execution of our applications. The Clipboard class holds an interface to the Windows Clipboard, an area in Windows intended for short-term data storage that we can use to store information cut, copied, and pasted between applications.

The Dialog class is designed for customized dialogs. The Control class is the root class for the controls of the dialog. The CheckBox, RadioButton, PushButton, ListBox, and ComboBox classes are classes for the specific controls. The TextField class holds a text field that can be translated to different types by the Converter class. Finally, the PageSetupDialog class extends the Dialog class and implements a dialog with controls and converters.

Last updated on February 8th, 2025 at 12:33 pm

C is the most basic programming language. It is easy to learn and quite user-friendly. Most people who want to learn to program, start with the C programming language. Are you one of them and looking for a good book on C programming?

Deciding to learn the C programming language is an excellent decision as it is the base for all the programming languages. It doesn’t get easier than this. You can start here and then climb your way up.

For your C programming journey, we have compiled a list of 15 books that are widely used by beginners as well as experts.

Our top recommendations:

Affiliate Disclaimer

This page contains some affiliate Links as we are participant in the Amazon Services LLC Associates Program. We may get compensation for each successful purchase through our link.

A Book On C (4th Edition) by Al Kelley and Ira Pohl

You can learn the ANSI C programming language with this book. It will not only teach you C but will also help to transition to C++ and Java once you have grasped this language. The book starts by explaining the syntax of C. But it doesn’t stop there. The author goes beyond to help you understand the underlying logic of each syntax. You will find this book to be very sorted and clarified.

Pros:

  • All the material, right from abstract data types to function prototypes, is present in the book. You need not look anywhere else to master the C programming language.

Cons:

  • No Kindle version is available for this book.

C Programming: Absolute Beginner’s Guide by Greg Perry and Dean Miller

This book boasts of the fact that you need not have any prior experience in coding to learn C programming. In this book, you learn to organize programs, work with variables and operators, store and display data, pointers, arrays, I/O, functions, and much more. Whatever operating system you are using – OS X, Linux, or Windows, this book is for you.

Pros:

  • With consistent practice, you can code in C in no time with simply the help of this book.

Cons:

  • Some of the links to sample codes provided in the Kindle version do not work.

Effective C by Robert C. Seacord

This book is an introduction to professional C programming. It widely focuses on safe and secure systems. If you are worried about the security of your programs then definitely read the book thoroughly to understand the security aspects at each step of your code. This is an amazing guide if you see yourself building working systems and solving real-life problems with C programming.

Pros:

  • Each chapter contains practice code exercises so that you can get all the experience you need.

Cons:

  • This is not a book for absolute newbies to programming. You need to have some prior knowledge of coding.

Learn C Programming by Jeff Szuhay

Who doesn’t like an easy way? This book gives you exactly that – an easy way to learn C programming. This book will create solid foundations for your programming journey. With this book, you will, of course, learn C programming but in conjunction with that, you will learn bits about software development. This makes this book ideal for beginners as well as experienced programmers.

Pros:

  • You will acquire skills that are not restricted to C language but are also applicable to other programming languages.

Cons:

  • There are errors in some of the sample codes which are not that difficult to spot but can get frustrating.

The C Programming Language (2nd Edition) by Brain W. Kernighan

The author follows the ANSI standard for C programming throughout the book. The book contains 8 chapters and 3 appendices. It covers most of the topics that any C programming book should have like control flow, functions and program structures, pointers and arrays, structures, input and output, the UNIX system interface, etc. The exercises at the end of each chapter make you think and use what you have learned to write a program all by yourself.

Pros:

  • This 2nd edition of the book has been updated to meet all the latest standards and requirements.

Cons:

  • You need to have a basic understanding of variables, assignment statements, loops, and functions in programming to start this book.

C Programming in easy steps by Mike McGrath

Looking for a fully illustrated, colored book on C programming? You got it. The book uses very little jargon that makes it easy to understand and follow. The contents of this book are displayed in a very simplified manner making C less confusing. Even a child could learn C programming with this book. You get links to sample codes to check your work every step of the way as you proceed through this book.

Pros:

  • The book has been updated for the GNU Compiler version 6.3.0 and Windows 10.

Cons:

  • The book doesn’t contain any different information than most C programming books. The only thing that makes it stand out is the color-coded and illustrated content.

Hands-On Network Programming With C by Lewis Van Winkle

Are you interested in learning socket programming in C? Then you should purchase this practical guide. When you are through, you will be able to write secure and optimized network code. You will basically get a grip on network protocols such as TCP and UDP and web protocols such as HTTP and HTTPS. You will gain experience with client-server applications in this book.

Pros:

  • The book is applicable for Windows, macOS, and Linux operating systems.

Cons:

  • The author has tried to cover many advanced topics in mere 614 pages. Due to that, enough explanation is lacking on most of the topics.

Pointers On C by Kenneth A. Reek

The author stated that this is unlike any other C programming book on the market. He gives a lot of focus on pointers in programming. According to him, pointers give C its power and hence deserve to be learned in more depth than usually are. The author discusses tradeoffs between efficiency and maintainability at the end of most chapters. This book is for professionals and advanced students.

Pros:

  • The author provides programming tips and caution notes to get the best experience with C.

Cons:

  • No Kindle version is available for this book.
  • The paperback version of this book is expensive.

Let Us C by Yashavant Kanetkar

This is one of the most widely used books on C Programming. This book can be used as a textbook on C Programming as it has everything you will need to learn the language. The author starts with very basic elements of C and step-by-step takes you from simple to complex programs. The sample codes in this book are up-to-date and working. The end-of-the-chapter exercises make you a better programmer. And the elaborate notes at the end of each chapter help you recall all that you have learned.

Pros:

  • This book has everything you will ever need to start coding in C. You will not need any external resources other than those mentioned in the book.

Cons:

  • No Kindle version is available for this book.

21st Century C by Ben Klemens

If you think every book on C you lay your hand on is not updated then you should choose this book. Updated with all the latest advancements in C programming this book serves to be an excellent tutorial for C. This book teaches you wonders like advanced math, talking to internet servers, running databases with existing C libraries, building high-level and object-based libraries, using modern syntactic functions, and a lot more.

Pros:

  • The author provides solid ideas for writing a clean code, gives good tips on efficient workflow, and teaches the use of excellent tools.

Cons:

  • The author assumes that you have prior knowledge of C Grammar and CS. If you don’t then this book will be a tough read.

C in a Nutshell by Peter Prinz and Tony Crawford

We just found you a definitive reference book for C programming. The book has dedicated chapters on concepts and elements in C language such as memory management, types, statements, pointers, I/O, etc. The latest edition of this book has information regarding features compliant with the C11 standard. Very easy-to-understand sections on GNU software collection will teach you to use various GNU tools.

Pros:

  • There is a clear distinction between the older C89/90 features and the newer C99/C11 revisions in the book.

Cons:

  • The index of this book is poorly prepared. It’s to navigate certain concepts.

Practical C Programming by Steve Oualline

We present to you a practical handbook on C programming. Along with the mechanics of programming, this book will teach you to read, debug, and update programs with C. The author believes style and debugging are as important as syntax if not more. The most exciting thing about this book is the section on electronic archaeology which is the art of going through someone else’s code.

Pros:

  • The book covers Windows as well as Linux compilers.

Cons:

  • A beginner with very little experience in C will find this book useless as there are advanced concepts that need you to have a basic understanding of the language.

Expert C Programming by Peter Van Der Linden

Want to learn C programming in a fun way? There’s nothing better than this book. The author has maintained a humorous tone throughout the book which connects the reader very deeply with the material. The author uses stories, folklore, and anecdotes to explain the concepts of the C language. This book is not for beginners but rather for C programmers who want to expand their knowledge base.

Pros:

  • At the end of each chapter, you find a section titled ‘Dome Light Relief’ which discusses recreational topics related to C.

Cons:

  • The print quality of this book is very poor.

C Programming: A Modern Approach (2nd Edition) by K. N. King

A clear approach to C programming is followed in this book. The book is ideal for both students and professors. You will find coverage of both C89 and C99 standards. The author provides additional resources such as PowerPoint presentations of several concepts in the book and password-protected solutions and source codes to the exercises in the book. Our experts say that this is very easy to read and understood kind of book.

Pros:

  • There are almost 500 exercises and programming projects, in the book, for you to get hands-on experience.

Cons:

  • Several readers have found problems with the Kindle version of this book.

Programming in C by Stephen G. Kochan

Humans tend to learn more by example. This book adapts that technique to teach you C programming. Each new concept is illustrated by a C program. The author gives enough importance to good programming practices. Comprising 18 chapters and 5 appendices, this book is a complete package on C language. The end-of-the-chapter exercises are a great way to get practice in C programming.

Pros:

  • The author has included elegant yet complete examples of C that demonstrate a compilable piece of code.

Cons:

  • The Kindle edition of this book does not have page numbers which makes navigation difficult.

C is said to be the easiest programming language. But that doesn’t mean it should be taken lightly as it is the foundation for other programming languages.

If you are a complete beginner then take the help of the “C Programming- Absolute Beginner’s Guide” by Greg Perry and Dean Miller. It has everything you would like to learn.

If you are someone who just can’t read a dull reference book but wants to learn C programming then we recommend purchasing “C Programming in Easy Steps” by Mike McGrath. This book is completely color-coded and illustrated with pictures.

But our personal favorite is “The C Programming Language” by Brain W. Kernighan. May you be a beginner or an advanced reader you will not be disappointed with Mr. Kanetkar’s handy work.

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Deep C Dives: Adventures in C —

Mike James

(2024)

Deep C Dives: Adventures in C —

Mike James

(2024)

 C is a language with a long past and probably a long future. Being one step up from assembler, it keeps the programmer close to the hardware and if you want to understand how your code takes control without all of the abstractions applied in other languages, C is the one to choose. The only problem is that many books and articles on the subject of C are written by programmers who are happier…

C

Английский

PDF






Modern C Programming: Including Standards C99, C11, C17, C23 —

Orhan Gazi Yalçın

(2024)

Modern C Programming: Including Standards C99, C11, C17, C23 —

Orhan Gazi Yalçın

(2024)

 This book provides comprehensive detail about modern C programming, including the standards C99, C11, C17, C23, reflecting recent updates. The book features a number of targeted examples, atomic data types, and threads. After covering the standards of C, the author explains data types, operators, loops, conditional statements, functions, pointers, and more. The book is intended primarily for…

C

Английский

PDF








Добро пожаловать на страницу с книгами по языку C – мощному и универсальному инструменту, который лежит в основе системного и встраиваемого программирования. C используется для создания операционных систем, драйверов, ПО для встраиваемых систем и других высокопроизводительных приложений. Если вы студент, начинающий программист, опытный системный инженер или преподаватель, эта подборка книг по C будет полезна для всех уровней подготовки.

Что представлено на странице:

  • Вводные руководства для освоения основ языка C.
  • Учебники для профессионалов, где подробно разбираются тонкости системного и кроссплатформенного программирования.
  • Специализированные книги по встраиваемым системам, оптимизации производительности и управлению памятью.
  • Дополнительные материалы и примеры кода для закрепления навыков на практике.

Книги доступны бесплатно и могут быть скачаны в форматах PDF, EPUB и MOBI. Изучайте основы C, управляйте памятью, оптимизируйте производительность и создавайте надежные программы для любых систем.

Are you looking for the Best Book To Learn C Programming? If so, you’ve come to the right place.

Choosing the Best Book To Learn C Programming can be difficult as there are so many considerations, such as Crayola, Hasbro, Learning Resources, LEGO, Melissa & Doug, Penguin Random House, Permacharts, WHSmith, Amazon.com. We have done a lot of research to find the Top 20 Best Book To Learn C Programming available.

The average cost is $34.10. Sold comparable range in price from a low of $5.02 to a high of $88.32.

Based on the research we did, we think C Programming for The Absolute Beginner by Keith Davenport is the best overall. Read on for the rest of the great options and our buying guide, where you can find all the information you need to know before making an informed purchase.

Product Image Product Name Features Check Price
  • C Programming for The Absolute Beginner by Keith Davenport

    • Suggested age: 22 years and up
    • Number of pages: 315
    • Genre: computers + internet
  • Buy On Amazon

  • Effective C: An Introduction to Professional C Programming [Book]

    • How to identify and handle undefined behavior in a c program
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  • Hands-On Network Programming with C: Learn Socket Programming in C and Write Secure and Optimized Network Code [Book]

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  • C for Beginners: An Introduction to Learn C Programming with Tutorials and Hands-On Examples [Book]

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  • C how to Program [Book]

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  • Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope

Features:

  • Binding type: paperback
  • Publisher: pearson education (us)
  • Year published: 2006-08-25

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  • Publisher: pearson education (us)
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1. C Programming For The Absolute Beginner By Keith Davenport

Product Details:

Are you an aspiring computer programmer? this title guides you, step-by-step, through c programming with clear explanations and plenty of examples and illustrations. each chapter includes a simple, fully functional game project that will test your new programming knowledge and let you put your skills to work.

Specifications:

Imprint Cengage Learning
Pub date 17 Oct 2014
DEWEY edition 23
Language English
Spine width 20mm

Reviews:

The book is comprehensive and the writing style makes it 4easy to follow.kmcmen43

2. Effective C: An Introduction To Professional C Programming [Book]

Product Details:

A detailed introduction to the c programming language for experienced programmers. – the world runs on code written in the c programming language, yet most schools begin the curriculum with python or java. effective c bridges this gap and brings c into the modern era–covering the modern c17 standard as well as potential c2x features. with the aid of this instant classic, you’ll soon be writing professional, portable, and secure c programs to power robust systems and solve real-world problems. seacord introduces c and the c standard library while addressing best practices, common errors, and open debates in the c community. developed together with other c standards committee experts, effective c will teach you how to debug, test, and analyze c programs. you’ll benefit from seacord’s concise explanations of c language constructs and behaviors, and from his 40 years of coding experience. – you’ll learn:how to identify and handle undefined behavior in a c program – the range and representations of integers and floating-point values – how dynamic memory allocation works and how to use nonstandard functions – how to use character encodings and types – how to perform i/o with terminals and filesystems using c standard streams and posix file descriptors – how to understand the c compiler’s translation phases and the role of the preprocessor – how to test, debug, and analyze c programs – effective c will teach you how to write professional, secure, and portable c code that will stand the test of time and help strengthen the foundation of the computing world.

Reviews:

Coming back to C after many years I was looking for a book to refresh my knowledge and improve the quality of my code. This book was perfect and I learnt a lot. It is not a book for learning how to program but if you already know how to program in a language and want to learn about C highly recommended.pdj102

3. C Programming Language, 2nd Edition

Product Details:

The authors present the complete guide to ansi standard c language programming. written by the developers of c, this version helps readers keep up with the finalized ansi standard for c while showing how to take advantage of c’s rich set of operators, economy of expression, improved control flow, and data structures. the 2/e has been completely rewritten with additional examples and problem sets to clarify the implementation of difficult language constructs. for years, c programmers have let k&r guide them to building well-structured and efficient programs. now this same help is available to those working with ansi compilers. includes detailed coverage of the c language plus the official c language reference manual for at-a-glance help with syntax notation, declarations, ansi changes, scope rules, and the list goes on and on.

Specifications:

Type Reference book
Category Programming
Title The C Programming Language
Edition Number 2
Author Kernighan Brian W., Ritchie Dennis
Total Number of Pages 274

4. C Programming In Easy Steps: Updated For The Gnu Compiler Version 6. 3. 0 And Windows 10 [Book]

Product Details:

C programming in easy steps, 5th edition has an easy-to-follow style that will appeal to anyone who wants to begin programming in c, from programmers moving from another programming language, to the student who is studying c programming at school or college, or to those seeking a career in computing who need a fundamental understanding of procedural programming. c programming in easy steps, 5th edition begins by explaining how to download and install a free c compiler so that you can quickly begin to create your own executable programs by copying the book’s examples. you need have no previous knowledge of any programming language so it’s ideal for the newcomer to computer programming. each chapter builds your knowledge of c. c programming in easy steps, 5th edition contains separate chapters on the major features of the c language. there are complete example programs that demonstrate each aspect of c together with screenshots that illustrate the output when that program has been executed. the free, downloadable sample code provided via the in easy steps website all has coloured syntax-highlighting for clearer understanding. by the end of this book you will have gained a sound understanding of the c language and be able to write your own c programs and compile them into executable files that can be run on any compatible computer. fully updated and revised since the fourth edition, which was published in april 2012 – now covers the gnu compiler version 6.3.0 and windows 10.

Reviews:

Mange gode eksempler på C-kode. Boken er oversiktlig. For meg som er HELT fersk på koding, så har boken vært til stor hjelp. Jeg kjøpte boken i regi av elektroingeniørstudie.Hans M

Has lots of detail about C and how to use the GNU C compilerFloofermoto

5. C: The Complete Reference [Book]

Product Details:

Publisher’s note: products purchased from third party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.whether you are a beginning c programmer or a seasoned pro, the answers to all your c questions can be found in this one-stop resourceanother gem from herb schildt–best-selling programming author with more than 2.5 million books sold! c: the complete reference, fourth edition gives you full details on c99, the new ansi/iso standard for c. you’ll get in-depth coverage of the c language and function libraries as well as all the newest c features, including restricted pointers, inline functions, variable-length arrays, and complex math. this jam-packed resource includes hundreds of examples and sample applications.

Specifications:

Dimensions 185 x 231 x 56mm | 1,356g
Imprint Osborne/McGraw-Hill
Publication City/Country New York, United States
Language English
Edition Statement 4th edition

6. C++ Programming: From Problem Analysis To Program Design [Book]

Product Details:

Learn how to program with c++ using today’s definitive choice for your first programming language experience — c++ programming: from problem analysis to program design, 8e. malik’s time-tested, user-centered methodology incorporates a strong focus on problem-solving with full-code examples that vividly demonstrate the hows and whys of applying programming concepts and utilizing c++ to work through a problem. thoroughly updated end-of-chapter exercises, more than 20 extensive new programming exercises, and numerous new examples drawn from dr. malik’s experience further strengthen the reader’s understanding of problem solving and program design in this new edition. this book highlights the most important features of c++ 14 standard with timely discussions that ensure this edition equips you to succeed in your first programming experience and well beyond.important notice: media content referenced within the product description or the product text may not be available in the ebook version.

Specifications:

Imprint Course Technology
Pub date 15 Mar 2017
DEWEY edition 23
Language English
Spine width 52mm

Reviews:

For a new book, it arrived pretty scratched and bent up, but otherwise fine.jensus_soogxlk

very quick response, and consideratereino_chen

Just what I was looking forthom-bowm

7. C#: 2 Books In 1 – The Ultimate Beginner’s & Intermediate Guide To Learn C#programming Step By Step [Book]

Product Details:

Are you searching for a coding language that will work for you? do you want to create your own website of desktop applications? if so, c# is the right choice for you.when it comes to programming and choosing a coding language there are so many on the market that the beginner is faced with a bewildering choice and it can appear that they all do much the same job. but if creating visually elegant and functional applications is what you want, then c# is the one for you.now, with c#: 2 books in 1 – the ultimate beginner’s & intermediate guide to learn c# programming step by step, even a complete beginner can start to understand and develop programs and increase his knowledge with it through chapters on: book 1- what c# is – an overview of the features – program structure and basic syntax – working with variables – the conditional statements – c# methods – 7 data types supported by c# – accurate use of operators and conditional statements – proper use of arrays, structures, and encapsulations – and lots more… book 2- how c# was conceived and where it came from – c# interfaces and how to use them – advanced decision statements and flow control – the different functions that are available – an introduction to garbage collections – asynchronous programming and what it does – and much more… with the information contained in this book you could be on your way to learning how this guide can develop and expand on your programming knowledge and lead you to exciting new discoveries in this fascinating subject. this book will help you take the next step up from the basics of c# quickly and seamlessly.get a copy now and begin your journey to a better and simpler world of programming.

Specifications:

Language English
Release Date December 2019
Length 544 Pages
Dimensions 1.1″ x 5.3″ x 8.0″

8. Beginning C For Arduino, Second Edition: Learn C Programming For The Arduino [Book]

Product Details:

Beginning c for arduino, second edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. updated with new projects and new boards, this book introduces you to the c programming language, reinforcing each programming structure with a simple demonstration of how you can use c to control the arduino family of microcontrollers. author jack purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. beginning c for arduino, second edition will teach you:the c programming language how to use c to control a microcontroller and related hardware how to extend c by creating your own libraries, including an introduction to object-oriented programming – during the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. you’ll then progress onto some of the trickier aspects of c programming, such as using pointers effectively, working with the c preprocessor, and tackling file i/o. each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned. what you’ll learn – the syntax of the c programming language as defined for the arduino tried and true coding practices (applicable to any programming language) how to design, code, and debug programs that drive arduino microcontrollers how to extend the functionality of c how to integrate low cost, off-the-shelf, hardware shields into your own projects – who this book is for the book is aimed at a complete novice with no programming background. it assumes no prior programming or hardware design experience and is written for creative and curious people who would like to blend a software and hardware learning experience into a single, enjoyable endeavor. table of contents – introduction to arduino microcontrollers arduino c data types decision making in c program loops functions in c storage classes and scope introduction to pointers using pointers effectively i/o operations the c preprocessor – a gentle introduction to object-oriented programming – arduino libraries – arduino i/oappendix a – suppliers appendix b – hardware components

9. Hands-On Network Programming With C: Learn Socket Programming In C And Write Secure And Optimized Network Code [Book]

Product Details:

A comprehensive guide to programming with network sockets, implementing internet protocols, designing io – t devices, and much more with ckey features – apply your c and c++ programming skills to build powerful network applications – get to grips with a variety of network protocols that allow you to load web pages, send emails, and do much more – write portable network code for windows, linux, and mac – osbook description – network programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. with its support for third-party libraries and structured documentation, c is an ideal language to write network programs. – complete with step-by-step explanations of essential concepts and practical examples, this c network programming book begins with the fundamentals of internet protocol, tcp, and udp. you’ll explore client-server and peer-to-peer models for information sharing and connectivity with remote computers. the book will also cover http and https for communicating between your browser and website, and delve into hostname resolution with dns, which is crucial to the functioning of the modern web. as you advance, you’ll gain insights into asynchronous socket programming and streams, and explore debugging and error handling. finally, you’ll study network monitoring and implement security best practices. – by the end of this book, you’ll have experience of working with client-server applications and be able to implement new network programs in c.the code in this book is compatible with the older c99 version as well as the latest c18 and c++17 standards. you’ll work with robust, reliable, and secure code that is portable across operating systems, including winsock sockets for windows and posix sockets for linux and mac – os.what you will learn: uncover cross-platform socket programming apis – implement techniques for supporting ipv4 and ipv6understand how tcp and udp connections work over ipdiscover how hostname resolution and dns work – interface with web apis using http and httpsexplore simple mail transfer protocol (smtp) for electronic mail transmission – apply network programming to the internet of things (io – t)who this book is for – if you’re a developer or a system administrator who wants to get started with network programming, this book is for you. basic knowledge of c programming is assumed.

Reviews:

This book is a complete guide that explains things in a clear way. It has lots of great example programs too.imbue39

Good book, worth the money it costs. With good network introduction and samples.beoikas_0

10. C For Beginners: An Introduction To Learn C Programming With Tutorials And Hands-On Examples [Book]

Product Details:

Master the ins and out of c programming and take your skills to the next level with this powerful introductory guide to c coding! have you tried a bunch of free tutorials about c programming on youtube and read tons of tutorial articles, but found them to be too hard and/or outdated or simply not suitable for beginners? do you want to learn to write c the proper way and get up to speed with the best practices for writing code in this versatile language? whatever the reason you’re reading this, this guide was designed for you. in this guide, you’re going to learn how to code in c using the command prompt. you’re also going to discover robust c coding tactics with more focus on real-world applications instead of abstract ideas that don’t seem to hold water in today’s rapidly changing tech space. here’s a snippet of what you’re going to discover in this c for beginners: a simple, straightforward introduction to c and why you should care everything thing you need to get started with c and hit the ground running a foolproof guide to basic syntax and basic program structure how to write your very first c program data types, variables, constants, operators, functions, arrays, strings, pointers and more explained in plain, lucid english 10 programming examples to help you think about c programming and get started on the right foot …and tons more! designed with beginners in mind and perfectly suitable for intermediate c programmers, c for beginners is more than just a step-by-step tutorial. you’re going to be given the mindset you need to become a successful programmer not only in c, but any other language you will eventually focus on in the future. ready to get started on your journey to becoming a professional c coder? scroll up and click the «add to cart» button to buy now!

Specifications:

Language English
Dimensions 6 x 0.35 x 9 inches

11. Practical C Programming [Book]

Product Details:

There are lots of introductory c books, but this is the first one that has the no-nonsense, practical approach that has made nutshell handbooks famous. c programming is more than just getting the syntax right. style and debugging also play a tremendous part in creating programs that run well and are easy to maintain. this book teaches you not only the mechanics of programming, but also describes how to create programs that are easy to read, debug, and update. practical rules are stressed. for example, there are fifteen precedence rules in c (&& comes before || comes before :). the practical programmer reduces these to two: multiplication and division come before addition and subtraction. contrary to popular belief, most programmers do not spend most of their time creating code. most of their time is spent modifying someone else’s code. this books shows you how to avoid the all-too-common obfuscated uses of c (and also to recognize these uses when you encounter them in existing programs) and thereby to leave code that the programmer responsible for maintenance does not have to struggle with. electronic archaeology, the art of going through someone else’s code, is described. this third edition introduces popular integrated development environments on windows systems, as well as unix programming utilities, and features a large statistics-generating program to pull together the concepts and features in the language.

12. Learn C The Hard Way: Practical Exercises On The Computational Subjects You Keep Avoiding (Like C) [Book]

Product Details:

You will learn c zed shaw has crafted the perfect course for the beginning c programmer eager to advance their skills in any language. follow it and you will learn the many skills early and junior programmers need to succeed-just like the hundreds of thousands of programmers zed has taught to date you bring discipline, commitment, persistence, and experience with any programming language; the author supplies everything else. in learn c the hard way , you’ll learn c by working through 52 brilliantly crafted exercises. watch zed shaw’s teaching video and read the exercise. type his code precisely. (no copying and pasting ) fix your mistakes. watch the programs run. as you do, you’ll learn what good, modern c programs look like; how to think more effectively about code; and how to find and fix mistakes far more efficiently. most importantly, you’ll master rigorous defensive programming techniques, so you can use any language to create software that protects itself from malicious activity and defects. through practical projects you’ll apply what you learn to build confidence in your new skills. shaw teaches the key skills you need to start writing excellent c software, including setting up a c environment basic syntax and idioms compilation, make files, and linkers operators, variables, and data types program control arrays and strings functions, pointers, and structs memory allocation i/o and files libraries data structures, including linked lists, sort, and search stacks and queues debugging, defensive coding, and automated testing fixing stack overflows, illegal memory access, and more breaking and hacking your own c code it’ll be hard at first. but soon, you’ll just get it-and that will feel great this tutorial will reward you for every minute you put into it. you’ll be a c programmer. watch zed, too the accompanying dvd contains 5+ hours of passionate, powerful teaching: a complete c video course if you purchase the digital edition, be sure to read «where are the companion content files» at the end of the ebook to learn how to access the videos.

Reviews:

The book had a very little sign of wear. Nothing written inside with pen and generally the content and the condition of the book is good. Content not for beginners, as expected.beoikas_0

13. Modern C++ For Absolute Beginners: A Friendly Introduction To C++ Programming Language And C++11 To C++20 Standards [Book]

Product Details:

Learn the c++ programming language in a structured, straightforward, and friendly manner. this book teaches the basics of the modern c++ programming language, c++ standard library, and modern c++ standards. no previous programming experience is required. c++ is a language like no other, surprising in its complexity, yet wonderfully sleek and elegant in so many ways. it is also a language that cannot be learned by guessing, one that is easy to get wrong and challenging to get right. to overcome this, each section is filled with real-world examples that gradually increase in complexity. modern c++ for absolute beginners teaches more than just programming in c++20. it provides a solid c++ foundation to build upon. each chapter is accompanied by the right amount of theory and plenty of source code examples. you will work with c++20 features and standards, yet you will also compare and take a look into previous versions of c++. you will do so with plenty of relevant source code examples. what you will learn – work with the basics of c++: types, operators, variables, constants, expressions, references, functions, classes, i/o, smart pointers, polymorphism, and more set up the visual studio environment on windows and gcc on linux, where you can write your own code – declare and define functions, classes, and objects, and organize code into namespaces – discover object-oriented programming: classes and objects, encapsulation, inheritance, polymorphism, and more using the most advanced c++ features – employ best practices in organizing source code and controlling program workflow – get familiar with c++ language dos and donts, and more – master the basics of lambdas, inheritance, polymorphism, smart pointers, templates, modules, contracts, concepts, and more who this book is for beginner or novice programmers who wish to learn c++ programming. no prior programming experience is required.

Reviews:

Very Pleased with item.davi_mcga

14. C Programming For Dummies [Book]

Product Details:

Get an a grade in c as with any major language, mastery of c can take you to some very interesting new places. almost 50 years after it first appeared, it’s still the world’s most popular programming language and is used as the basis of global industry’s core systems, including operating systems, high-performance graphics applications, and microcontrollers. this means that fluent c users are in big demand at the sharp end in cutting-edge industries—such as gaming, app development, telecommunications, engineering, and even animation—to translate innovative ideas into a smoothly functioning reality. to help you get to where you want to go with c, this 2nd edition of c programming for dummies covers everything you need to begin writing programs, guiding you logically through the development cycle: from initial design and testing to deployment and live iteration. by the end you’ll be au fait with the do’s and don’ts of good clean writing and easily able to produce the basic—and not-so-basic—building blocks of an elegant and efficient source code. write and compile source code link code to create the executable program debug and optimize your code avoid common mistakes whatever your destination: tech industry, start-up, or just developing for pleasure at home, this easy-to-follow, informative, and entertaining guide to the c programming language is the fastest and friendliest way to get there!

15. Sams Teach Yourself C Programming In One Hour A Day [Book]

Product Details:

Sams teach yourself c programming in one hour a day, seventh edition is the newest version of the worldwide best-seller sams teach yourself c in 21 days. fully revised for the new c11 standard and libraries, it now emphasizes platform-independent c programming using free, open-source c compilers. this edition strengthens its focus on c programming fundamentals, and adds new material on popular c-based object-oriented programming languages such as objective-c. filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory c tutorial available. it’s ideal for anyone who’s serious about truly mastering c – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. coverage includes: understanding c program components and structure mastering essential c syntax and program control using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope interacting with the screen, printer, and keyboard using functions and exploring the c function library working with memory and the compiler contents at a glance part i: fundamentals of c 1 getting started with c 2 the components of a c program 3 storing information: variables and constants 4 the pieces of a c program: statements, expressions, and operators 5 packaging code in functions 6 basic program control 7 fundamentals of reading and writing information part ii: putting c to work 8 using numeric arrays 9 understanding pointers 10 working with characters and strings 11 implementing structures, unions, and typedefs 12 understanding variable scope 13 advanced program control 14 working with the screen, printer, and keyboard part iii: advanced c 15 pointers to pointers and arrays of pointers 16 pointers to functions and linked lists 17 using disk files 18 manipulating strings 19 getting more from functions 20 exploring the c function library 21 working with memory 22 advanced compiler use part iv: appendixes a ascii chart b c/c++ reserved words c common c functions d answers

16. C How To Program [Book]

Product Details:

The deitels’ groundbreaking how to program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. the books in this series feature hundreds of complete, working programs with thousands of lines of code. includes strong treatment of structured algorithm and program development in ansi/iso c with 150 working c programs. new chapters added for c99 and game programming with the allegro c library. includes rich, 300-page treatment of object-oriented programming in c++. presents each new concept in the context of a complete, working program, immediately followed by one or more windows showing the program’s input/output dialog. enhances the live-code approach with syntax coloring. provides helpful programming tips, all marked by icons: good programming practices, common programming errors, error-prevention tips, performance tips, portability tips, software engineering observations, look and feel observations. a valuable reference for programmers and anyone interested in learning the c programming language.

Specifications:

Binding Paperback
Language English
Publication Year 2006
Length 1.44 inch
Extras Publisher

Reviews:

only apply to international edition, BE WARNED! the book is actrually off by couple pages( small chunk of question and what not missing) quesiton looks the same but are actrually different. if you need this book to do the question with? be warned that the question are not the same for both editionsilkebahamut

I know C Programming is confusing anyway, but they over examine in this book and make it even more confusing! Then, to top it off, review examples at the end of the chapter have little relevance to what you just read. Had to get this for a class or I definately wouldn’t have bought. I hope professor chooses something different for next semester!eads21

Excellent. Im very satisfied with this product. good quality with amazing price. ……………………………………………………………………………………………………..ignacioperez21

17. C How To Program [Book]

Product Details:

The deitels’ groundbreaking how to program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. the books in this series feature hundreds of complete, working programs with thousands of lines of code. includes strong treatment of structured algorithm and program development in ansi/iso c with 150 working c programs. new chapters added for c99 and game programming with the allegro c library. includes rich, 300-page treatment of object-oriented programming in c++. presents each new concept in the context of a complete, working program, immediately followed by one or more windows showing the program’s input/output dialog. enhances the live-code approach with syntax coloring. provides helpful programming tips, all marked by icons: good programming practices, common programming errors, error-prevention tips, performance tips, portability tips, software engineering observations, look and feel observations. a valuable reference for programmers and anyone interested in learning the c programming language.

Specifications:

Binding Paperback
Language English
Publication Year 2006
Length 1.44 inch
Extras Publisher

Reviews:

only apply to international edition, BE WARNED! the book is actrually off by couple pages( small chunk of question and what not missing) quesiton looks the same but are actrually different. if you need this book to do the question with? be warned that the question are not the same for both editionsilkebahamut

I know C Programming is confusing anyway, but they over examine in this book and make it even more confusing! Then, to top it off, review examples at the end of the chapter have little relevance to what you just read. Had to get this for a class or I definately wouldn’t have bought. I hope professor chooses something different for next semester!eads21

Excellent. Im very satisfied with this product. good quality with amazing price. ……………………………………………………………………………………………………..ignacioperez21

18. C Programming: Absolute Beginner’s Guide [Book]

Product Details:

Updated for c11 write powerful c programs…without becoming a technical expert! this book is the fastest way to get comfortable with c, oneincredibly clear and easy step at a time. you’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, i/o, pointers, arrays, functions,and much more. c programming has neverbeen this simple! who knew how simple c programming could be? this is today’s best beginner’s guide to writing c programs–and to learning skills you can usewith practically any language. its simple, practical instructions will help you start creating useful, reliable c code, from games to mobile apps. plus, it’s fully updated for the new c11 standard and today’s free, open source tools! here’s a small sample of what you’ll learn: – discover free c programming tools for windows, os x, or linux – understand the parts of a c program and how they fit together – generate output and display it on the screen – interact with users and respond to their input – make the most of variables by using assignments and expressions – control programs by testing data and using logical operators – save time and effort by using loops and other techniques – build powerful data-entry routines with simple built-in functions – manipulate text with strings – store information, so it’s easy to access and use – manage your data with arrays, pointers, and data structures – use functions to make programs easier to write and maintain – let c handle all your program’s math for you – handle your computer’s memory as efficiently as possible – make programs more powerful with preprocessing directives

Reviews:

Exactly what ads described and really value for money.xundongwang

I’m only giving this 4 stars because I haven’t gotten halfway through the book yet, but so far so good. This is truly for beginners if you want to learn C it has tips,side notes, examples in code and then in English. It’s short chapters easy to read and keeps your attention. I was going to get a «for dummies» book but I believe a made a great choice in choosing this one insteaddphil89

Very helpfull book, especially for someone like me, total beginner. Explanations are very clear. I recommend this book.kurky1982

19. Beginning C For Arduino: Learn C Programming For The Arduino [Book]

Product Details:

Beginning c for arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. this book introduces you to the c programming language, reinforcing each programming structure with a simple demonstration of how you can use c to control the arduino family of microcontrollers. author jack purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. beginning c for arduino will teach you: the c programming language how to use c to control a microcontroller and related hardware how to extend c by creating your own library routines during the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. you’ll then progress onto some of the trickier aspects of c programming, such as using pointers effectively, working with the c preprocessor, and tackling file i/o. each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned. what you’ll learn the syntax of the c programming language as defined for the arduino tried and true coding practices (applicable to any programming language) how to design, code, and debug programs that drive arduino microcontrollers how to extend the functionality of c how to integrate low cost, off-the-shelf, hardware shields into your own projects who this book is for the book is aimed at a complete novice with no programming background. it assumes no prior programming or hardware design experience and is written for creative and curious people who would like to blend a software and hardware learning experience into a single, enjoyable endeavor. table of contents introduction to arduino microcontrollers arduino c data types decision making in c program loops functions in c storage classes and scope introduction to pointers using pointers effectively i/o operations the c preprocessor arduino libraries appendix a – suppliers appendix b – hardware components

Reviews:

Have purchased six arduino books so far, with starting issues of «init», and «define», statement questions. This book has come the closest to helping. No book so far gives a general explaination and sample from a real «sketch sheet» to compare points with. They start with LED sketch sheet, which is not like a standard sketch sheet. Still not resolved how to init lines called for in sketches, but this book does a better job describing all commands when compared to other books.hamjp2

It is what it’s supposed to be.dsamuel51

I was able to get an Arduino up and running in 20 minutes after reading this book and have moved to more advanced materials. The description of pointers is fantastic, the best I’ve seen. Still trying to figure out what a UNION does, or why it’s necessary, but I’m getting there.telswitch

20. C Programming: The Essentials For Engineers And Scientists [Book]

Product Details:

1 the purpose of this text this text has been written in response to two trends that have gained considerable momentum over the past few years. the first is the decision by many undergraduate engineering and science departments to abandon the traditional programming course based on the aging fortran 77 standard. this decision is not surprising, considering the more modem features found in languages such as pascal and c. however, pascal never developed a strong following in scientific computing, and its use is in decline. the new fortran 90 standard defines a powerful, modem language, but this long-overdue redesign of fortran has come too late to prevent many colleges and universities from switching to c. the acceptance of c by scientists and engineers is based perhaps as. much on their perceptions of c as an important language, which it certainly is, and on c programming experience as a highly marketable skill, as it is on the suitability of c for scientific computation. for whatever reason, c or its derivative c++ is now widely taught as the first and often only programming language for undergraduates in science and engineering. the second trend is the evolving nature of the undergraduate engineering curriculum. at a growing number of institutions, the traditional approach of stressing theory and mathematics fundamentals in the early undergraduate years, and postponing real engineering applications until later in the curriculum, has been turned upside down.

Specifications:

Language English
Release Date October 2012
Length 479 Pages
Dimensions 1.0″ x 6.1″ x 9.2″

Reviews:

a MUST have for anyone interested in C Progamming….Highly recommended !!dijon007

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