Windows application dev c

Even though DEV-C is filled with advanced compiler, debugger and a wide array of dev tools, it’s installation package is quite small (only around 50 MB) and therefore can be easily installed on any modern Windows PC or laptop. Just follow the onscreen instructions, and in mere seconds DEV C plus plus will be ready for running.

  • How To Make Windows Application In Dev C++
  • Free Windows Application
  • Dev C++ Windows Application Example
  • Dev Cpp Download For Windows 10

Bloodshed Dev-C++ is a full-featured Integrated Development Environment (IDE) for the C/C++ programming language. It uses Mingw port of GCC (GNU Compiler Collection) as it’s compiler. Dev-C++ can also be used in combination with Cygwin or any other GCC based compiler.
Features are :
— Support GCC-based compilers
— Integrated debugging (using GDB)
— Project Manager
— Customizable syntax highlighting editor
— Class Browser
— Code Completion
— Function listing
— Profiling support
— Quickly create Windows, console, static libraries and DLLs
— Support of templates for creating your own project types
— Makefile creation
— Edit and compile Resource files
— Tool Manager
— Print support
— Find and replace facilities
— CVS support

Build your first C app. This tutorial shows how to develop a simple application using Visual Studio 2017. We’ll go through how to install Visual Studio with the workloads you’ll need to build this C console app and introduce you to the debugger. Time to Complete. A simple application written in C that. Jul 08, 2018  You can use the Win32 API. An application in C just needs to link a few libraries (e.g., gdi32.lib, user32.lib, etc.) in order to access the standard functionality offered by the Windows operating system in the windows.h header file. I have been messing around with making a windows application in Dev-C I wanted to make it in a single source file, rather than a project to see if it worked. It did, other than the fact that I got the windows app, AND a DOS prompt behind it. Is there anyway to remove the DOS prompt? I will include. In this section, we will build UI application using Windows Form provided by Visual Studio 2013. In Project Setup stage for deploy, VS 2012 will be used. Express versions will work except the project setup for deployment. The app is a very simple random number generator with two buttons (Generator. This syntax prevents Visual C from linking modules that you aren’t going to need in your application. Moving on we come to the include line #include. This includes all the headers you need in this application. Sometimes you may want to include, which will give you a few useful macros to use in Windows development. Apr 18, 2011  Why you shouldn’t use Dev-C Mini Spy. The university I was attending at the time was using Visual C 6 on Windows 2000. Platform agnostic command-line C.

Features

  • DEV-C++ Free & Safe Download!
  • DEV-C++ Latest Version!
  • Works with All Windows versions
  • Users choice!

DEV-C++ is a product developed by Dev-c++. This site is not directly affiliated with Dev-c++. All trademarks, registered trademarks, product names and company names or logos mentioned herein are the property of their respective owners.

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How do I uninstall DEV-C++ in Windows Vista / Windows 7 / Windows 8?

  • Click ‘Start’
  • Click on ‘Control Panel’
  • Under Programs click the Uninstall a Program link.
  • Select ‘DEV-C++’ and right click, then select Uninstall/Change.
  • Click ‘Yes’ to confirm the uninstallation.

How do I uninstall DEV-C++ in Windows XP?

  • Click ‘Start’
  • Click on ‘Control Panel’
  • Click the Add or Remove Programs icon.
  • Click on ‘DEV-C++’, then click ‘Remove/Uninstall.’
  • Click ‘Yes’ to confirm the uninstallation.

How do I uninstall DEV-C++ in Windows 95, 98, Me, NT, 2000?

  • Click ‘Start’
  • Click on ‘Control Panel’
  • Double-click the ‘Add/Remove Programs’ icon.
  • Select ‘DEV-C++’ and right click, then select Uninstall/Change.
  • Click ‘Yes’ to confirm the uninstallation.
  • How much does it cost to download DEV-C++?
  • Nothing! Download DEV-C++ from official sites for free using QPDownload.com. Additional information about license you can found on owners sites.

  • How do I access the free DEV-C++ download for PC?
  • It’s easy! Just click the free DEV-C++ download button at the top left of the page. Clicking this link will start the installer to download DEV-C++ free for Windows.

  • Will this DEV-C++ download work on Windows?
  • Yes! The free DEV-C++ download for PC works on most current Windows operating systems.

What is Dev-C++?
Dev-C++, developed by Bloodshed Software, is a fully featured graphical IDE (Integrated Development Environment), which is able to create Windows or console-based C/C++ programs using the MinGW compiler system. MinGW (Minimalist GNU* for Windows) uses GCC (the GNU g++ compiler collection), which is essentially the same compiler system that is in Cygwin (the unix environment program for Windows) and most versions of Linux. There are, however, differences between Cygwin and MinGW; link to Differences between Cygwin and MinGW for more information.

Click picture to enlarge.

Bloodshed!?
I’ll be the first to say that the name Bloodshed won’t give you warm and fuzzies, but I think it’s best if the creator of Bloodshed explains:

First I would like to say that I am not a satanist, that I hate violence/war and that I don’t like heavy metal / hard-rock music. I am french, but I do know the meaning of the ‘Bloodshed’ word, and I use this name because I think it sounds well. If you are offended by the name, I am very sorry but it would be a big mess to change the name now.

There’s also a reason why I keep the Bloodshed name. I don’t want people to think Bloodshed is a company, because it isn’t. I’m just doing this to help people.

Here is a good remark on the Bloodshed name I received from JohnS:
I assumed that this was a reference to the time and effort it requires of you to make these nice software programs, a la ‘Blood, Sweat and Tears’.

Peace and freedom,

Colin Laplace

Getting Dev-C++
The author has released Dev-C++ as free software (under GPL) but also offers a CD for purchase which can contain all Bloodshed software (it’s customizable), including Dev-C++ with all updates/patches.

Link to Bloodshed Dev-C++ for a list of Dev-C++ download sites.

You should let the installer put Dev-C++ in the default directory of C:Dev-Cpp, as it will make it easier to later install add-ons or upgrades.

Using Dev-C++
This section is probably why you are here.

All programming done for CSCI-2025 will require separate compilation projects (i.e. class header file(s), class implementation file(s) and a main/application/client/driver file). This process is relatively easy as long as you know what Dev-C++ requires to do this. In this page you will be given instructions using the Project menu choice. In another handout you will be given instructions on how to manually compile, link and execute C++ files at the command prompt of a command window. See here.

Step 1: Configure Dev-C++.
We need to modify one of the default settings to allow you to use the debugger with your programs.

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  • Go to the ‘Tools’ menu and select ‘Compiler Options’.
  • In the ‘Settings’ tab, click on ‘Linker’ in the left panel, and change ‘Generate debugging information’ to ‘Yes’:
  • Click ‘OK’.

Step 2: Create a new project.
A ‘project’ can be considered as a container that is used to store all the elements that are required to compile a program.

  • Go to the ‘File’ menu and select ‘New’, ‘Project..’.
  • Choose ‘Empty Project’ and make sure ‘C++ project’ is selected.
    Here you will also give your project a name. You can give your project any valid filename, but keep in mind that the name of your project will also be the name of your final executable.
  • Once you have entered a name for your project, click ‘OK’.
  • Dev-C++ will now ask you where to save your project.

Free Windows Application

Step 3: Create/add source file(s).
You can add empty source files one of two ways:

  • Go to the ‘File’ menu and select ‘New Source File’ (or just press CTRL+N) OR
  • Go to the ‘Project’ menu and select ‘New File’.
    Note that Dev-C++ will not ask for a filename for any new source file until you attempt to:
    1. Compile
    2. Save the project
    3. Save the source file
    4. Exit Dev-C++

You can add pre-existing source files one of two ways:

  • Go to the ‘Project’ menu and select ‘Add to Project’ OR
  • Right-click on the project name in the left-hand panel and select ‘Add to Project’.

EXAMPLE: Multiple source files
In this example, more than 3 files are required to compile the program; The ‘driver.cpp’ file references ‘Deque.h’ (which requires ‘Deque.cpp’) and ‘Deque.cpp’ references ‘Queue.h’ (which requires ‘Queue.cpp’).

Step 4: Compile.
Once you have entered all of your source code, you are ready to compile.

  • Go to the ‘Execute’ menu and select ‘Compile’ (or just press CTRL+F9).

    It is likely that you will get some kind of compiler or linker error the first time you attempt to compile a project. Syntax errors will be displayed in the ‘Compiler’ tab at the bottom of the screen. You can double-click on any error to take you to the place in the source code where it occurred. The ‘Linker’ tab will flash if there are any linker errors. Linker errors are generally the result of syntax errors not allowing one of the files to compile.

Once your project successfully compiles, the ‘

Compile Progress

‘ dialog box will have a status of ‘

Done

‘. At this point, you may click ‘

Close

‘.

Step 5: Execute.
You can now run your program.

  • Go to the ‘Execute’ menu, choose ‘Run’.

Note: to pass command-line parameters to your program, go to the ‘

Execute

‘ menu, choose ‘

Parameters

‘ and type in any paramaters you wish to pass.

Disappearing windows
If you execute your program (with or without parameters), you may notice something peculiar; a console window will pop up, flash some text and disappear. The problem is that, if directly executed, console program windows close after the program exits. You can solve this problem one of two ways:

  • Method 1 — Adding one library call:
    On the line before the main’s return enter:

    system(‘Pause’);

  • Method 2 — Scaffolding:
    Add the following code before any return statement in main() or any exit() or abort() statement (in any function):

    /* Scaffolding code for testing purposes */
    cin.ignore(256, ‘n’);
    cout << ‘Press ENTER to continue..’<< endl;
    cin.get();
    /* End Scaffolding */

    This will give you a chance to view any output before the program terminates and the window closes.

  • Method 3 — Command-prompt:
    Alternatively, instead of using Dev-C++ to invoke your program, you can just open an MS-DOS Prompt, go to the directory where your program was compiled (i.e. where you saved the project) and enter the program name (along with any parameters). The command-prompt window will not close when the program terminates.

For what it’s worth, I use the command-line method.

Step 6: Debug.
When things aren’t happening the way you planned, a source-level debugger can be a great tool in determining what really is going on. Dev-C++’s basic debugger functions are controlled via the ‘Debug’ tab at the bottom of the screen; more advanced functions are available in the ‘Debug’ menu.

Dev C++ Windows Application Example

Using the debugger:
The various features of the debugger are pretty obvious. Click the ‘Run to cursor’ icon to run your program and pause at the current source code cursor location; Click ‘Next Step’ to step through the code; Click ‘Add Watch’ to monitor variables.
Setting breakpoints is as easy as clicking in the black space next to the line in the source code.
See the Dev-C++ help topic ‘Debugging Your Program’ for more information.

Dev-C++ User F.A.Q.

Why do I keep getting errors about ‘cout’, ‘cin’, and ‘endl’ being undeclared?
It has to do with namespaces. You need to add the following line after the includes of your implementation (.cpp) files:

How do I use the C++ string class?
Again, it probably has to do with namespaces. First of all, make sure you ‘#include <string>’ (not string.h). Next, make sure you add ‘using namespace std;’ after your includes.

Example:

Dev Cpp Download For Windows 10

That’s it for now.
I am not a Dev-C++ expert by any means (in fact, I do not teach C++ nor use it on a regular basis), but if you have any questions, feel free to email me at jaime@cs.uno.edu

Happy coding!

When you want to create a new app for Windows 10 or a new version, Windows 11, the first decision you make is what type of app to build. No matter what your app idea is there is a great selection of Windows app development tools to choose from. Microsoft has focused it’s more recent efforts on the C# programming language and its own proprietary technologies of WPF, UWP, WinForms, and .NET MAUI. You can use Microsoft’s tools to create Windows applications but there are a couple of other options which give more independent functionality and with the added bonus of huge productivity gains.

This article contains all the information you need to get started building apps in C++ for Microsoft Windows.

I’ve started using Dev-C++ and had a lot of fun figuring out all the things I can do with console applications. I really enjoying building C++ Win32 desktop applications, sometimes called classic desktop apps.

Everything You Need To Create Windows Apps With C++ The Dev C++ Main IDE Screen

You can get the latest and updated version of Dev-C++ from the Embarcadero website. Embarcadero Dev-C++ is a new and improved fork of Bloodshed Dev-C++. This fork is sponsored by Embarcadero. Embarcadero Dev-C++ now has a modern UI and UX and some great new features too.

Everything You Need To Create Windows Apps With C++   click here to download Dev C++ for free

Where can I find details on building Win32 desktop applications with The Dev-C++ IDE?

Here is a brief article on building Win32 desktop applications using the Embarcadero Dev-C++ IDE.

  • Tutorial: How to Compile and Run First Dev-C++ Win32 Desktop App

What are ‘Classic Desktop Windows Apps‘?

Win32 desktop apps are the original app type for native Windows applications that require direct access to Windows and hardware. Because of this, Win32 native applications have the highest performance for GUI apps and easy direct access to system hardware.

Using the Win32 API with C++ makes it possible to achieve the fastest app speeds and efficiency by taking more control of the target platform with ‘unmanaged’ code than is possible on a ‘managed’ runtime environment like .NET.

Here are a few highlights of what the Win32 API offers to enable you to build high-performance applications:

  • DirectX, Direct3D and DirectCompute
  • Access to performance-oriented instruction sets like SSE and AVX through intrinsic functions
  • Hardware level optimizations

However, developing at such a level requires greater care and attention to get things right and it might take more development time.

What is a faster and easier way to create GUI applications?

While playing with C++ in the Dev-C++ IDE, I came across Embarcadero’s C++ Builder and then RAD Studio Delphi. Specifically, I started using Delphi with Visual Component Library which is often abbreviated to ‘the VCL’.

The VCL is a set of visual components (ready-made blocks of code and functionality) for the rapid development of Windows applications in the Delphi language. The VCL includes dozens of ready to use visual components and a wide variety of non-visual components and utility classes for tasks such as:

  • Windows 10/11 application building
  • Database applications
  • Client/Server applications
  • Console applications
  • and more

With visual components such as the form, edit, button, panel components, designing and building graphical applications is much faster and more efficient than laboriously creating everything from scratch.  In terms of UI libraries, the VCL has always been considered the best wrapper on the native Windows API. Moreover, Delphi and the VCL offer a much better encapsulation of the COM layer on Windows. Additionally, Delphi offers a great and smooth encapsulation of the WinRT APIs, directly mapped to interfaces and other core language features.

Everything You Need To Create Windows Apps With C++   The trio of possible targets

How to use the award-winning VCL framework in C++?

RAD Studio’s C++ Builder and Delphi come with the award-winning VCL framework for high-performance native Windows apps and the powerful FireMonkey (FMX) framework for cross-platform applications which can work on Windows, macOS, iOS, Android and Linux.

C++ Builder with VCL has never been easier and faster – best of all, your screen or view designs, and the code which creates and manipulates them. will always be in sync. Moreover, with RAD Studio’s and Dev-C++ IDE features, building applications is easy and straightforward.

  • C++ Code Formatter: Automate the layout of your C++ code using clang-format
  • Customize the IDE and Extend it as you want
  • Get native, high-speed direct access to various database engines
  • Utilize popular libraries such as Boost, Eigen, ZeroMQ and other broad range of community tools and libraries
  • Integrate with version control system including Git, Subversion and Mercurial
  • Fix bugs faster with integrated cross-platform native debugging
  • Easily create deployable executables
  • Connect to Amazon and Azure services, including app services, database, and storage services with Amazon & Azure API
Everything You Need To Create Windows Apps With C++ An image showing light and dark mode for the C++ Builder RAD Studio IDE

What are the Microsoft Technologies for building Windows apps?

Microsoft gives several frameworks to build and design Windows desktop applications. 

Windows Forms – is the original platform for managed Windows applications with a lightweight UI model and access to the .NET framework. The problem is WinForms does not utilize XAML for building apps and this requires you to rewrite your whole application if you decide to transform it into WinUI 3 (in preview)

Universal Windows Platform (UWP) can create not just Windows desktop applications, you can also build and run your apps across Xbox, HoloLens, and Surface Hub. UWP applications can be native or managed.

.NET MAUI is a multi-platform app UI framework for building cross-platform applications like what you can do with the Delphi/C++ Builder FireMonkey. .NET MAUI favors platform native experiences like in the FireMonkey framework. 

Is .NET MAUI available now?

NET MAUI is still in preview mode. If you want to use .NET, C#, and XAML for building applications you can utilize .NET MAUI but remember that preview mode means things are subject to change, sometimes quite substantially.

Is there a stable technology for developing apps which work on multiple platforms with the same code?

FireMonkey, a cross-platform technology, which allows you to write applications which work on Windows, macOS, Linux, iOS and Android, is an extremely stable and mature choice.

For me, I consider the FireMonkey framework was built using a great architecture that is so obviously right it seem that every other framework is trying to adopt similar ideas. For instance, unlike FireMonkey’s “one project for multiple targets” elegant simplicity, Xamarin.Forms has one project for each target platform and another project for a shared codebase which creates lots of files and configurations. This is, to me, seems to add a level of complexity and error-prone clunkiness which you just don’t get with FireMonkey and RAD Studio.

Everything You Need To Create Windows Apps With C++ XamarinForms vs Net MAUI

image by PacktPub

Why does .NET MAUI exist?

NET MAUI is getting some attention because it tries to solve these initial Xamarin multiple project file problems. It also gives higher access to the platform-specific features than the previous, more restrictive Xamarin project architecture allowed.

Everything You Need To Create Windows Apps With C++ A schematic of how they all hang together

But again, we have these things in the FireMonkey framework already and it has the added benefit of FireMonkey having been stable for over a decade. As far as I am concerned, If you want a reliable and powerful framework for building cross-platform desktop applications Delphi/C++ Builder with FireMonkey framework is the best choice for targeting Windows, macOS, Linux, iOS, and Android.

Everything You Need To Create Windows Apps With C++ The Firemonkey structure

How can I get a free, fully featured professional IDE and compiler for creating apps?

If you want to ignite your imagination with powerful and enterprise-grade Windows development tools, I recommend you check out the Delphi and C++ Builder. Get your free community edition right now!

Everything You Need To Create Windows Apps With C++ An example app screen

Keep up-to-date with the latest updates on .NET Core vs .NET Framework and what some of the drawbacks are as Microsoft aims to transition into a new cross-platform framework.

I have been messing around with making a windows application in Dev-C++ I wanted to make it in a single source file, rather than a project to see if it worked. It did, other than the fact that I got the windows app, AND a DOS prompt behind it. Is there anyway to remove the DOS prompt? I will include the code, so that you can see what I mean.

#include <windows.h>

/*  Declare Windows procedure  */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);

/*  Make the class name into a global variable  */
char szClassName[ ] = "WindowsApp";

int WINAPI WinMain (HINSTANCE hThisInstance,
                    HINSTANCE hPrevInstance,
                    LPSTR lpszArgument,
                    int nFunsterStil)

{
    HWND hwnd;               /* This is the handle for our window */
    MSG messages;            /* Here messages to the application are saved */
    WNDCLASSEX wincl;        /* Data structure for the windowclass */

    /* The Window structure */
    wincl.hInstance = hThisInstance;
    wincl.lpszClassName = szClassName;
    wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */
    wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */
    wincl.cbSize = sizeof (WNDCLASSEX);

    /* Use default icon and mouse-pointer */
    wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
    wincl.lpszMenuName = NULL;                 /* No menu */
    wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */
    wincl.cbWndExtra = 0;                      /* structure or the window instance */
    /* Use Windows's default color as the background of the window */
    wincl.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1);

    /* Register the window class, and if it fails quit the program */
    if (!RegisterClassEx (&wincl))
        return 0;

    /* The class is registered, let's create the program*/
    hwnd = CreateWindowEx (
           0,                   /* Extended possibilites for variation */
           szClassName,         /* Classname */
           "Windows App",       /* Title Text */
           WS_SYSMENU,          /* default window */
           CW_USEDEFAULT,       /* Windows decides the position */
           CW_USEDEFAULT,       /* where the window ends up on the screen */
           544,                 /* The programs width */
           375,                 /* and height in pixels */
           HWND_DESKTOP,        /* The window is a child-window to desktop */
           NULL,                /* No menu */
           hThisInstance,       /* Program Instance handler */
           NULL                 /* No Window Creation data */
           );

    /* Make the window visible on the screen */
    ShowWindow (hwnd, nFunsterStil);

    /* Run the message loop. It will run until GetMessage() returns 0 */
    while (GetMessage (&messages, NULL, 0, 0))
    {
        /* Translate virtual-key messages into character messages */
        TranslateMessage(&messages);
        /* Send message to WindowProcedure */
        DispatchMessage(&messages);
    }

    /* The program return-value is 0 - The value that PostQuitMessage() gave */
    return messages.wParam;
}

#define ID_BTN 1
#define ID_TEXTBOX 2

static HWND hwndTextbox;

/*  This function is called by the Windows function DispatchMessage()  */

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch (message)                  /* handle the messages */
    {
        case WM_CREATE:
             {
                  hwndTextbox = CreateWindow(TEXT("EDIT"), TEXT("Type Here"),
                               WS_VISIBLE|WS_CHILD|WS_BORDER|ES_AUTOHSCROLL,
                               10,10,200,20,
                               hwnd, (HMENU) ID_TEXTBOX, NULL, NULL);
                  CreateWindow(TEXT("button"), TEXT("Click Me"),
                               WS_VISIBLE|WS_CHILD,
                               10,40,80,20,
                               hwnd, (HMENU) ID_BTN, NULL, NULL);
                               break;
             }
        case WM_COMMAND:
        {
             //action for button
             if (LOWORD(wParam) == ID_BTN)
             {
                //create variables
                int length = GetWindowTextLength(hwndTextbox) + 1;
                static char title[500] = "";
                GetWindowText(hwndTextbox,title,length);
                //MessageBox(hwnd, title, "Debug Box", MB_OK);
                // Creates a window displaying the text typed in the box.

                SetWindowText(hwnd, title);
             }
             break;
        }
        case WM_DESTROY:
            PostQuitMessage (0);       /* send a WM_QUIT to the message queue */
            break;
        default:                      /* for messages that we don't deal with */
            return DefWindowProc (hwnd, message, wParam, lParam);
    }

    return 0;
}

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C++ to Windows application

Hi
I’m fairly good at c++ and I’ve just wrote a little program in Dev c++ and it works fine however, I would like to to write the program as a windows application in witch I have little or no knowledge of. What I’m asking is a short label list of the key elements of a windows application code Witten in dev c++. So far I know that there should be a main and maybe resource.h. but I’m uncertain of the code structure.

Here bellow you can see a copy of my c++ source code and executable file (exe) so you can see exactly what I’m talking about.Any kinda of help would be appreciated

Anticipated thanks

click
http://www.mediafire.com/?imwizotznjm

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#include <iostream>
#include <windows.h>
#include <stdlib.h>
#include <sstream>
#include <iomanip>
#include <stdio.h>
#include <cmath>
#include <cstdlib>
#include <conio.h>

using namespace std;


int  main()
{
     int time,hour,min,sec;
     system("color 3f");     
     char choice;
     for (;;){
     do {      
               cout<< "\n";          
                             
               cout<<"|--------------------------------------|\n";
               cout<<"|  Welcome to the The time calculator  |\n";
               cout<<"|               By                     |\n";
               cout<<"|          **************              |\n";
               cout<<"|                                      |\n";
               cout<<"|  Please choose an operation          |\n";
               cout<<"|  1 - To onvert into Minutes          |\n";
               cout<<"|  2 - To Convert into Seconds         |\n";
               cout<<"|  q - To quit program                 |\n";
               cout<<"|--------------------------------------|\n";
               cin>> choice;
 } while (choice == '1' &&choice == '2' && choice != 'q');
     if (choice == 'q') break;
    
    switch (choice) {    
             
              case '1': 
                       cout<<"Enter time in seconds: \t";         
                       cin>>time;
                       hour=     time/3600;
                       time=     time%3600;
                       min=      time/60;
                       time=     time%60;
                       sec=      time;
                       cout<<"\n\nThe time is : "<<"\t\t" <<hour<<"::"<<min<<"::"<<sec ;
                       cout<< "\n";                          
                       break;
                       
             case '2':
			           
                       cout<<"Enter time in minutes: \t";
                       cin>>time;                       
                       hour=     time/60;
                       time=     time%60;
                       min=      time/60;
                       time=     time%60;
                       min=      time;
                       sec=      time/60;
                       cout<<"\n\nThe time is : "<<"\t\t" <<hour<<"::"<<min<<"::"<<sec ;
                       cout<< "\n";
                       break;

                       
             case 'q':
                                   
                       break;
                 
             default:     
                       cout<< "That is not an option";
                       cout<< "Make a valid selection from the main menu \t";

}   

}                                        
  return 0;
 stop;
}


Why have you included all these:

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#include <iostream>
#include <windows.h>
#include <stdlib.h>
#include <sstream>
#include <iomanip>
#include <stdio.h>
#include <cmath>
#include <cstdlib>
#include <conio.h> 

then when they’re not needed?

You will use event system 90% of the time, and that is a new concept you will have to become familiar with. Some functions are straight-forward tho. Take a look at the MSDN library on Win32 programming.

Also, I’m assuming that you’d like to create user interface programs with windows. Search for some tutorials, there are good ones you can find with a simple google query.

Check out «theForger’s Win32 API Programming Tutorial» at http://www.winprog.org/tutorial/

also, dev-c++ has a template for a windows/win32 app (File>New>Project>Windows Application) <- off the top of my head…

Use Visual Studio and use the Win32 Wizard (C/ Win32 generated code)

By the way
cout<<"| 1 - To onvert into Minutes |\n";

onvert should be convert :D

(line 29)

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