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ATHelper: Packaging (Windows (64-bit)): LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure — 1 error(s), 302 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 1144.69 seconds
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display:
UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 1277,9703187s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\slava\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_4.27\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
Сообщения: 8
Все привет. Подскажите в чем может быть ошибка. При упаковке проекта возникает ошибка и вот что написано.
Код:
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\UE\UnrealEngine-4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealPak Win64 Development -Project=D:\UE\PROJECT\test\test.uproject D:\UE\PROJECT\test\test.uproject -NoUBTMakefiles -Manifest=D:\UE\UnrealEngine-4.22\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log=»D:\UE\UnrealEngine-4.22\Engine
\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt»
UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\UE\UnrealEngine-4.22\Engine\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Target is up to date
UATHelper: Packaging (Windows (64-bit)): Total execution time: 23,74 seconds
UATHelper: Packaging (Windows (64-bit)): Took 25,859938s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: D:\UE\UnrealEngine-4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe test Win64 Development -Project=D:\UE\PROJECT\test\test.uproject D:\UE\PROJECT\test\test.uproject -NoUBTMakefiles -remoteini=»D:\UE\PROJECT\test» -skipdeploy -Manifest=D:\UE\UnrealEngine-4.22\Engine\Intermediate\Build\Manifest.xml -NoHotRelo
ad -log=»D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-test-Win64-Development.txt»
UATHelper: Packaging (Windows (64-bit)): ERROR: No target name was specified on the command-line.
PackagingResults: Error: No target name was specified on the command-line.
UATHelper: Packaging (Windows (64-bit)): Took 1,9939191s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-test-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): (see D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-test-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
UATHelper: Packaging (Windows (64-bit)): ERROR: No target name was specified on the command-line.
Про какое имя идет речь, и где что не указано?!
Сообщения: 4069
See log for more details. (D:\UE\UnrealEngine-4.22\Engine\Programs\AutomationTool\Saved\Logs\UBT-test-Win64-Development.txt)
Сообщения: 8
Смотрел, там тоже не понятно в чем дело.
Вообщем удалил проект, создал заново с таким же названием test и та же самая проблема. Помогло создание нового проекта, только я ему дал другое название и проблема ушла. Чудеса!
Сообщения: 26
Сообщения: 26
Сообщения: 26
Сообщения: 26
Сообщения: 26
Сообщения: 26
Сообщения: 26
最新推荐文章于 2025-02-18 14:30:54 发布
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最新推荐文章于 2025-02-18 14:30:54 发布
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UATHelper: Packaging (Windows (64-bit)): ERROR: Game target not found. Game target is required with -cook or -cookonthefly
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\ljaso\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+LJason+Program+Epic+Games+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Game target not found. Game target is required with -cook or -cookonthefly
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
unreal4 ue4 虚幻4 打包崩溃 未找到游戏目标
错误截图
—————————————————————————————————-
问题原因
该问题仅会出现在c++项目内
Source文件夹下 应该有两个.cs文件
其中一个遗失,我是因为手欠删错了
还有另外一种莫名少的可以参考
https://stackoverflow.com/questions/67536495/unreal-error-game-target-is-required-with-cook-or-cookonthefly
把文件再创建回来,回答截图(机翻莫在意)
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UATHelper: Packaging (Windows (64-bit)): ERROR: Windows SDK v8.1 must be installed in order to build this target.
-
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe crush____the____poor Win64 Development -Project=»C:\Users\Tristan\Documents\Unreal Projects\crush____the____poor\crush____the____poor.uproject» «C:\Users\Tristan\Documents\Unreal Projects\crush____the____p
-
oor\crush____the____poor.uproject» -NoUBTMakefiles -remoteini=»C:\Users\Tristan\Documents\Unreal Projects\crush____the____poor» -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.04.14-10.38.43.txt’
-
PackagingResults: Error: Unknown Error