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Toy Story CD-Rom Game — Windows95 (Disney)(ENG)
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Toy Story CD-Rom Game — Windows95 (Disney)(ENG)
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Toy Story is a video game for the Sega Genesis, the Super Nintendo, Game Boy and Windows 95 PCs, developed by Traveller’s Tales and released by Disney Interactive. It is largely based on the movie of the same name. The game was distributed by Capcom in Japan. The game closely follows the plot of Toy Story, with a few minor differences. The game was followed by a sequel based on the second film.
Title Screen
Plot[]
The game closely follows the plot of Toy Story, with a few minor differences.
It’s the day of Andy’s birthday party, and his toys are riled up about the possible newcomers and their potential replacement. In an effort to calm their nerves, Sheriff Woody sends a troop of green army men, along with a baby monitor, to report. The mission goes over smoothly; however, they receive an abrupt warning that Andy is returning to his room, sending everyone in a frenzy to return to their positions. Once things have settled down and Andy has left the room, the toys find a lone newcomer: Buzz Lightyear. They are impressed with him and his features and Hamm decides that Woody and Buzz should have a race to settle their argument and Buzz wins the race, but Woody, still unfazed, challenges Buzz to fly around the room with his eyes closed, which Buzz does. Woody finds that he is being replaced by this newcomer in status, both in the eyes of the toys and of Andy, and is relegated to the toybox. He begins to have nightmares about Buzz (which is loosely based on a deleted scene from the movie) which he ends up confronting.
Jealous of all the attention Buzz has been getting, and dire to be the toy Andy brings to Pizza Planet, Woody grabs R.C. and tries to knock Buzz behind Andy’s desk, but instead causes him to fall out the window. This draws the ire from all the other toys, Mr. Potato Head, Hamm, Rocky, and Snake, who Woody escapes from (with the help of Rex, as he doesn’t like confrontations). Woody is chosen as the toy to go to Pizza Planet, but first a stop to the gas station; Buzz hops in the van and gets his revenge on Woody for knocking him out the window and the two toys have a fight. Woody wins the fight against Buzz by trapping him in a spare tire. However, Andy and his mother leave, without noticing their absence.
Woody and Buzz hitch a ride on a Pizza Planet van to return to Andy. Once there, the two toys disguise themselves as litter and sneak into Pizza Planet, avoiding contact with humans. Buzz sneaks into a claw machine, mistaking it for a rocket to return to his home planet; Woody sneaks in the coin slot and works through the hazardous innards in pursuit. Woody is greeted by the aliens inside, who task him with saving some of their own, lost even deeper inside the machine. Woody is successful with the task and the aliens thank him. However, Sid Phillips, Andy’s neighbor and notorious toy destroyer, has noticed Buzz in the claw machine and is trying to fetch him out; Woody is successful in delaying Buzz’s capture by launching the Aliens at the claw, but is unable to prevent it, and instead goes along with him.
Woody and Buzz try frantically to escape from Sid’s room, which is overrun with metal bugs and live firecrackers. Sid occasionally pops in to torture Woody by setting his head on fire, sending Woody dashing for a nearby bowl of cereal to douse it. Woody and Buzz have a run-in with Sid’s collection of mutilated toys, keeping them back with Buzz’s karate-chop action. However, Sid decides to destroy Buzz with a large rocket, and takes him away; to save him, Woody then befriends the toys, and riding on the back of Roller Bob, sneaks out into Sid’s backyard, dodging various pieces of litter and Sid’s dog, Scud.
Woody successfully saves Buzz, but the movers leave without either toy. Woody manages to catch up to the truck, but Buzz falls behind. Woody finds R.C., hops on his back on the road, and drives back for Buzz securing him they proceed to ride R.C. back to the truck. However, R.C. runs out of batteries. Buzz and Woody light the rocket on Buzz’s back, cutting it off once they gain enough airspeed and glide all the way back to the van of Andy’s mother. The two toys have gotten over their differences over the course of this adventure, and go on to be good friends in Andy’s new house.
Gameplay[]
Gameplay from the Genesis version
Gameplay from the SNES version
Players control Woody through 17 stages (18 for the Genesis version) that encompass the entire plot of the film. Several obstacles lie between the player and the goal of each level, not least of which is a wide assortment of enemies. Woody is equipped with a pullstring whip, which will temporarily «tie up» opponents, letting Woody pass by unharmed. It cannot, however, kill enemies (with the lone exception of Nightmare Buzz, the only boss in the game to be permanently defeated through the whip). This whip can also latch onto certain hooks, letting Woody swing above perilous terrain (similar to Earthworm Jim and its whip mechanics).
The game occasionally changes genres for a stage. Players control R.C. in two stages: one in which Woody knocks Buzz out a window, the other in which they both race back to the moving truck. Both play largely the same; the game takes an overhead view of the level, giving the players basic acceleration, braking and steering, and tasking players with reaching the end of the stage while not running out of batteries (which drain constantly, but can be replenished by bumping them out of Buzz in the former stage, and merely finding them on the ground in the latter). The Genesis version also has an exclusive level in which Woody rides R.C.’s back while rushing back to Andy’s house to fetch Buzz; this stage plays very similar to OutRun, but has the same condition of maintaining a battery level. Lastly, one stage takes place in a first-person maze similar to Wolfenstein 3D, in which Woody must find alien squeak toys lost inside the claw machine and return them to the play area, where the rest of the alien toys reside, all within a time limit.
Levels[]
- 1º — That Old Army Game
- 2º — Red Alert!
- 3º — Ego Check
- 4º — Nightmare Buzz (not on the GB version)
- 5º — A Buzz Clip (not on the GB version)
- 6º — Revenge of the Toys (4º in the GB version)
- 7º — Run Rex, Run! (5º in the GB version)
- 8º — Buzz Battle (not on the GB version)
- 9º — Food and Drink (6º in the GB version)
- 10º — Inside the Claw Machine (7º in the GB version)
- 11º — Really Inside the Claw Machine (not on the PC or GB versions)
- 12º — The Claw! (11º in the PC version; not on the GB version)
- 13º — Sid’s Workbench O’ Horrors (12º in the PC version; 8º in the GB version)
- 14º — Battle of the Mutant Toys (13º in the PC version; 9º in the GB version)
- 15º — Roller Bob (14º in the PC version; not on the GB version)
- 16º — Day-Toy-Na (15º in the PC version; not on the GB or SNES versions)
- 17º — Light My Fire (16º in the SNES and PC versions; not on the GB version)
- 18° — Rocket Man (17º in the SNES and PC versions; 10º in the GB version)
Items in the Game[]
While exploring the breathtaking levels of the game, there were also special items for Woody to obtain or help him in the game, these were as follows:
- Woody’s Hat: Gives Woody an extra life. Woody starts with three lives, though it varies depending on the player choosing how many lives to begin win.
- Gold Star: Woody’s life gauge had five stars, each time he was hit, he would lose one. If Woody’s life gauge reaches zero, it’s doomsday for him. If he collected a Gold Star, it would give him back some health. The more he receives, the more his health was restored.
- Tin Stars: There were fifty of them in each game, some scattered around the levels while others were obtained by hitting objects or attacking the Boss. Collecting all of them at the end gave Woody another Hat, less than fifty gave you a Gold Star. They were also added to a main total which if you had 200 stars or more, the player could try a special bonus game (Exclusive to the Genesis version) called «Shooting Stars» to gain more health stars.
- Flag Post: Every time you passed a post, a flag with Woody’s Hat appeared as a Checkpoint, marking your place in that particular level. If you lost a life, you went back to the last Flag Pole you touched and was able to continue it from there. They sometimes even dropped Gold Stars if you needed them.
Voice Artists[]
- Jim Hanks — Sheriff Woody
- Pat Fraley — Buzz Lightyear
- Wallace Shawn — Rex
- R. Lee Ermey — Sarge
- Corey Burton — Little Green Men
Difference between versions[]
The Genesis and SNES versions of the game are largely identical, aside from the usual differences that multiplatform titles of the time had (i.e.: the Genesis had fewer colors on screen, a limit developers were able to work around with clever programming tricks, while the SNES had higher-quality sound and up to 256 colors, albeit at a lower screen resolution). However, the Genesis version has an extra level that the SNES version doesn’t, «Day-Toy-Na», in which Woody rides R.C. from the moving van to Buzz in a segment very similar to Sega’s Outrun (except without any additional vehicles on the road, and with the added condition that a «battery» must be picked up every so often, or the player will lose a life and start the stage over).
The PC version is identical to the Genesis version, apart from missing the Really Inside the Claw Machine Level.
Release[]
It was first released on November 1995 for the Sega Mega Drive/Sega Genesis, December 1995 for the Super Nintendo Entertainment System, May 1996 for the Game Boy and October 1996 for the PC. It was advertised in a couple Toy Story TV spots, and even got its own advertisements on the VHS’s for Toy Story, The Aristocats, A Kid in King Arthur’s Court, The Big Green and D3: The Mighty Ducks (both used the Sega Genesis versions for gameplay footage).
Reception[]
The game was a commercial success, and was praised for its impressive visuals, varied gameplay, and soundtrack, though many reviewers still found the game to be mediocre and uninspired, particularly the dull side-scrolling level sections featuring Woody. The game was also said by some to be too difficult, particularly for the young audience it was certainly aimed at. The Sega Genesis version in particular was met with positive reception due to the game’s 3D-rendered visuals which were a rarity for the platform (though far more common, and done more effectively, among the Super NES games library by that point). However, the PC version could not run on newer computers (ex. Windows XP), leading to massive criticism from modern gamers that own the PC version.
Characters in the Game[]
- Woody
- Buzz Lightyear
- Mr. Potato Head²
- Hamm
- Rex
- Robot
- Snake¹²
- RC Car
- Rocky Gibraltar
- Green Army Men²
- Roly Poly Clown
- Mr. Shark
- Squeeze Toy Aliens²
- Sid Phillips
- Scud
- Babyface
- Legs
- Roller Bob
- Rock Mobile
Notes[]
- Not in the SNES version.
- Not in the Gameboy version.
Trivia[]
- Woody’s right eye in the poster is shown with his top eyelid raised. In the box art releases of both consoles however, his eyelid touches his iris.
- According to Dave Hathaway, the Lead Programmer of the PC version, due to the fact that Disney refused to pay extra funds to Traveller’s Tales for usage of the code in assembly language for the SNES and Genesis versions as a basis for the port, Hathaway was forced to recreate the entire game in C language. Due to this, in addition to a tight deadline, as the PC version was supposed to be released alongside the VHS and Laserdisc versions of the film, some cuts had to made to game, such as the removal of the level «Really Inside the Claw Machine», and the controls not being as tight as the console counterparts.[1]
- Despite this, Hathaway has stated that he was very proud of what he accomplished, given the production struggles he had to go through.
- Slinky Dog and Bo Peep are absent in the game.
Commercials[]
Toy Story Video Game Commercial-2
Toy Story (Video Game) — SNES & Sega Genesis Commercial — 1080p AI Upscale-2
Music Variant
Gallery[]
Cover art
Super Nintendo Entertainment System version of the game
Game Boy version of the game
Game Boy cartridge
Game Boy title screen
Sega Genesis version of the game
Genesis cartridge
Back of Sega Genesis cover
Genesis title screen
SNES cartridge
The Power Play version of the game
Power Play PC disc
References[]
- ↑ https://www.youtube.com/watch?v=5Um1JCzdvgo
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Windows — 1995
Also available on: Genesis
Description of Disney’s Toy Story
Here is the video game “Disney’s Toy Story”! Released in 1995 on Windows, it’s still available and playable with some tinkering. It’s an action game, set in a licensed title, platform, walt disney and movies themes and it was released on Genesis as well.
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- PCGamingWiki
- Wikipedia Entry
- MobyGames
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Toy Story is a video game for the Sega Genesis, the Super Nintendo, Game Boy and Windows 95 PCs, developed by Traveller’s Tales and released by Disney Interactive. It is largely based on the movie of the same name. The Japanese version of the game was distributed by Capcom internationally. The game closely follows the plot of Toy Story, with a few minor differences. The game was followed by a sequel based on the second film.
Players control Woody through 17 stages (18 for the Genesis version) that encompass the entire plot of the film. Several obstacles lie between the player and the goal of each level, not least of which is a wide assortment of enemies. Woody is equipped with a pullstring whip, which will temporarily «tie up» opponents, letting Woody pass by unharmed. It cannot, however, kill enemies (with the lone exception of Nightmare Buzz, the only boss in the game to be permanently defeated through the whip). This whip can also latch onto certain hooks, letting Woody swing above perilous terrain (similar to Earthworm Jim and its whip mechanics).
The game occasionally changes genres for a stage. Players control R.C. in two stages: one in which Woody knocks Buzz out a window, the other in which they both race back to the moving truck. Both play largely the same; the game takes an overhead view of the level, giving the players basic acceleration, braking and steering, and tasking players with reaching the end of the stage while not running out of batteries (which drain constantly, but can be replenished by bumping them out of Buzz in the former stage, and merely finding them on the ground in the latter). The Genesis version also has an exclusive level in which Woody rides R.C.’s back while rushing back to Sid’s house to fetch Buzz; this stage plays very similar to OutRun, but has the same condition of maintaining a battery level. Lastly, one stage takes place in a first-person maze similar to Wolfenstein 3D, in which Woody must find alien squeak toys lost inside the claw machine and return them to the play area, where the rest of the alien toys reside, all within a time limit.
1º — That Old Army Game
2º — Red Alert!
3º — Ego Check
4º — Nightmare Buzz
5º — A Buzz Clip
6º — Revenge of the Toys
7º — Run Rex, Run!
8º — Buzz Battle
9º — Food and Drink
10º — Inside the Claw Machine
11º — Really Inside the Claw Machine (not on the PC version)
12º — The Claw!
13º — Sid’s Workbench
14º — Battle of the Mutant Toys
15º — Roller Bob
16º — Day-Toy-Na (only in the Sega Genesis and PC versions)
17º — Light My Fire (16º in the SNES version)
18° — Rocket Man (17º in the SNES version)
Source: Wikipedia, «Toy Story (video game)», available under the CC-BY-SA License.
This game immerses players in the adventures of Woody, Buzz Lightyear, and other beloved characters, offering a variety of gameplay experiences that mirror the film’s storyline and charm. It’s a vibrant blend of platforming, racing, and puzzle-solving, designed to appeal to fans of the movie and gamers alike. …read more
Game review
This game immerses players in the adventures of Woody, Buzz Lightyear, and other beloved characters, offering a variety of gameplay experiences that mirror the film’s storyline and charm. It’s a vibrant blend of platforming, racing, and puzzle-solving, designed to appeal to fans of the movie and gamers alike.
In Toy Story, players navigate through a series of levels that closely follow the movie’s plot. Each level presents unique challenges and objectives, from escaping Andy’s room to racing in RC cars, capturing the film’s most memorable moments. The game does an excellent job of translating these cinematic scenes into engaging gameplay, allowing players to experience the story from a new perspective.
In platform section, players control Woody, navigating through intricately designed levels filled with obstacles and enemies. The game requires skillful jumping, climbing, and strategy, showcasing the versatility of the characters and the creativity of the level design. These platforming challenges are not only fun but also capture the whimsical and adventurous spirit of the Toy Story universe.
Additionally, Toy Story features mini-games and puzzles that add variety to the gameplay. These segments range from simple matching games to more complex puzzles that require logical thinking and quick reflexes. These elements ensure that the game remains fresh and engaging throughout, offering something for players of all ages and skill levels.
Game’s combination of platforming, puzzle-solving, and racing, along with faithful recreations of the movie’s iconic scenes, makes it a standout title that brings the magic of Toy Story to the gaming world.
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