Mpv windows config file

SYNOPSIS

mpv [options] [file|URL|PLAYLIST|-]

mpv [options] files

DESCRIPTION

mpv is a media player based on MPlayer and mplayer2. It supports a wide variety of video
file formats, audio and video codecs, and subtitle types. Special input URL
types are available to read input from a variety of sources other than disk
files. Depending on platform, a variety of different video and audio output
methods are supported.

Usage examples to get you started quickly can be found at the end of this man
page.

INTERACTIVE CONTROL

mpv has a fully configurable, command-driven control layer which allows you
to control mpv using keyboard, mouse, or remote control (there is no
LIRC support — configure remotes as input devices instead).

See the —input- options for ways to customize it.

The following listings are not necessarily complete. See etc/input.conf
in the mpv source files for a list of default bindings. User input.conf
files and Lua scripts can define additional key bindings.

See COMMAND INTERFACE and Key names sections for more details on
configuring keybindings.

See also —input-test for interactive binding details by key, and the
stats built-in script for key bindings list (including print to terminal). By
default, the ? key toggles the display of this list.

Keyboard Control

LEFT and RIGHT
Seek backward/forward 5 seconds. Shift+arrow does a 1 second exact seek
(see —hr-seek).
UP and DOWN
Seek forward/backward 1 minute. Shift+arrow does a 5 second exact seek (see
—hr-seek).
Ctrl+LEFT and Ctrl+RIGHT
Seek to the previous/next subtitle. Subject to some restrictions and
might not always work; see sub-seek command.
Ctrl+Shift+LEFT and Ctrl+Shift+RIGHT
Adjust subtitle delay so that the previous or next subtitle is displayed
now. This is especially useful to sync subtitles to audio.
[ and ]
Decrease/increase current playback speed by 10%.
{ and }
Halve/double current playback speed.
BACKSPACE
Reset playback speed to normal.
Shift+BACKSPACE
Undo the last seek. This works only if the playlist entry was not changed.
Hitting it a second time will go back to the original position.
See revert-seek command for details.
Shift+Ctrl+BACKSPACE
Mark the current position. This will then be used by Shift+BACKSPACE
as revert position (once you seek back, the marker will be reset). You can
use this to seek around in the file and then return to the exact position
where you left off.
< and >
Go backward/forward in the playlist.
ENTER
Go forward in the playlist.
Shift+HOME and Shift+END
Go to the first/last playlist entry.
p and SPACE
Pause (pressing again unpauses).
.
Step forward. Pressing once will pause, every consecutive press will
play one frame and then go into pause mode again.
,
Step backward. Pressing once will pause, every consecutive press will
play one frame in reverse and then go into pause mode again.
q
Stop playing and quit.
Q
Like q, but store the current playback position. Playing the same file
later will resume at the old playback position if possible. See
RESUMING PLAYBACK.
/ and *
Decrease/increase volume.
KP_DIVIDE and KP_MULTIPLY
Decrease/increase volume.
9 and 0
Decrease/increase volume.
m
Mute sound.
_
Cycle through the available video tracks.
#
Cycle through the available audio tracks.
E
Cycle through the available Editions.
f
Toggle fullscreen (see also —fs).
ESC
Exit fullscreen mode.
T
Toggle stay-on-top (see also —ontop).
w and W
Decrease/increase pan-and-scan range. The e key does the same as
W currently, but use is discouraged. See —panscan for more
information.
o and P
Show progression bar, elapsed time and total duration on the OSD.
O
Toggle OSD states between normal and playback time/duration.
v
Toggle subtitle visibility.
Alt+v
Toggle secondary subtitle visibility.
j and J
Cycle through the available subtitles.
z and Z
Adjust subtitle delay by -/+ 0.1 seconds. The x key does the same as
Z currently, but use is discouraged.
l
Set/clear A-B loop points. See ab-loop command for details.
L
Toggle infinite looping.
Ctrl++ and Ctrl+-
Adjust audio delay (A/V sync) by +/- 0.1 seconds.
Ctrl+KP_ADD and Ctrl+KP_SUBTRACT
Adjust audio delay (A/V sync) by +/- 0.1 seconds.
G and F
Adjust subtitle font size by +/- 10%.
u
Switch between applying only —sub-ass-* overrides (default) to SSA/ASS
subtitles, and overriding them almost completely with the normal subtitle
style. See —sub-ass-override for more info.
V
Cycle through which video data gets used for ASS rendering.
See —sub-ass-use-video-data for more info.
r and R
Move subtitles up/down. The t key does the same as R currently, but
use is discouraged.
s
Take a screenshot.
S
Take a screenshot, without subtitles. (Whether this works depends on VO
driver support.)
Ctrl+s
Take a screenshot, as the window shows it (with subtitles, OSD, and scaled
video).
HOME
Seek to the beginning of the file.
PGUP and PGDWN
Seek to the beginning of the previous/next chapter. In most cases,
«previous» will actually go to the beginning of the current chapter; see
—chapter-seek-threshold.
Shift+PGUP and Shift+PGDWN
Seek backward or forward by 10 minutes. (This used to be mapped to
PGUP/PGDWN without Shift.)
b
Activate/deactivate debanding.
d
Cycle the deinterlacing filter.
A
Cycle aspect ratio override.
Ctrl+h
Toggle hardware video decoding on/off.
Alt+LEFT, Alt+RIGHT, Alt+UP, Alt+DOWN
Move the video rectangle (panning).
Alt++ and Alt+-
Change video zoom.
Alt+KP_ADD and Alt+KP_SUBTRACT
Change video zoom.
Alt+BACKSPACE
Reset the pan/zoom settings.
F8
Show the playlist and the current position in it.
F9
Show the list of audio and subtitle streams.
Ctrl+v
Append the file or URL in the clipboard to the playlist. If nothing is
currently playing, it is played immediately. Only works on platforms that
support the clipboard property.
i and I
Show/toggle an overlay displaying statistics about the currently playing
file such as codec, framerate, number of dropped frames and so on. See
STATS for more information.
?
Toggle an overlay displaying the active key bindings. See STATS for more
information.
DEL
Cycle OSC visibility between never / auto (mouse-move) / always
`
Show the console. (ESC closes it again. See CONSOLE.)

(The following keys are valid only when using a video output that supports the
corresponding adjustment.)

1 and 2
Adjust contrast.
3 and 4
Adjust brightness.
5 and 6
Adjust gamma.
7 and 8
Adjust saturation.
Alt+0 (and Command+0 on macOS)
Resize video window to half its original size.
Alt+1 (and Command+1 on macOS)
Resize video window to its original size.
Alt+2 (and Command+2 on macOS)
Resize video window to double its original size.
Command + f (macOS only)
Toggle fullscreen (see also —fs).

(The following keybindings open a menu in the console that lets you choose from
a list of items by typing part of the desired item, by clicking the desired
item, or by navigating them with keybindings: Down and Ctrl+n go down,
Up and Ctrl+p go up, Page down and Ctrl+f scroll down one page,
and Page up and Ctrl+b scroll up one page.)

In track menus, selecting the current tracks disables it.

g-p
Select a playlist entry.
g-s
Select a subtitle track.
g-S
Select a secondary subtitle track.
g-a
Select an audio track.
g-v
Select a video track.
g-t
Select a track of any type.
g-c
Select a chapter.
g-e
Select an MKV edition or DVD/Blu-ray title.
g-l
Select a subtitle line to seek to. This currently requires ffmpeg in
PATH, or in the same folder as mpv on Windows.
g-d
Select an audio device.
g-h
Select a file from the watch history. Requires —save-watch-history.
g-w
Select a file from watch later config files (see RESUMING PLAYBACK) to
resume playing. Requires —write-filename-in-watch-later-config.
g-b
Select a defined input binding.
g-r
Show the values of all properties.
g-m, MENU, Ctrl+p
Show a menu with miscellaneous entries.

See SELECT for more information.

(The following keys are valid if you have a keyboard with multimedia keys.)

PAUSE
Pause.
STOP
Stop playing and quit.
PREVIOUS and NEXT
Seek backward/forward 1 minute.
ZOOMIN and ZOOMOUT
Change video zoom.

If you miss some older key bindings, look at etc/restore-old-bindings.conf
in the mpv git repository.

Mouse Control

Ctrl+left click
Pan while holding the button, keeping the clicked part of the video under
the cursor.
Left double click
Toggle fullscreen on/off.
Right click
Toggle pause on/off.
Forward/Back button
Skip to next/previous entry in playlist.
Wheel up/down
Decrease/increase volume.
Wheel left/right
Seek forward/backward 10 seconds.
Ctrl+Wheel up/down
Change video zoom keeping the part of the video hovered by the cursor under
it.

USAGE

Command line arguments starting with — are interpreted as options,
everything else as filenames or URLs. All options except flag options (or
choice options which include yes) require a parameter in the form
—option=value.

One exception is the lone — (without anything else), which means media data
will be read from stdin. Also, (without anything else) will make the
player interpret all following arguments as filenames, even if they start with
-. (To play a file named -, you need to use ./-.)

Every flag option has a no-flag counterpart, e.g. the opposite of the
—fs option is —no-fs. —fs=yes is same as —fs, —fs=no
is the same as —no-fs.

If an option is marked as (XXX only), it will only work in combination with
the XXX option or if XXX is compiled in.

Legacy option syntax

The —option=value syntax is not strictly enforced, and the alternative
legacy syntax -option value and -option=value will also work. This is
mostly for compatibility with MPlayer. Using these should be avoided. Their
semantics can change any time in the future.

For example, the alternative syntax will consider an argument following the
option a filename. mpv -fs no will attempt to play a file named no,
because —fs is a flag option that requires no parameter. If an option
changes and its parameter becomes optional, then a command line using the
alternative syntax will break.

Until mpv 0.31.0, there was no difference whether an option started with
or a single -. Newer mpv releases strictly expect that you pass the option
value after a =. For example, before mpv —log-file f.txt would write
a log to f.txt, but now this command line fails, as —log-file expects
an option value, and f.txt is simply considered a normal file to be played
(as in mpv f.txt).

The future plan is that -option value will not work anymore, and options
with a single — behave the same as options.

Escaping spaces and other special characters

Keep in mind that the shell will partially parse and mangle the arguments you
pass to mpv. For example, you might need to quote or escape options and
filenames:

mpv «filename with spaces.mkv» —title=»window title»

It gets more complicated if the suboption parser is involved. The suboption
parser puts several options into a single string, and passes them to a
component at once, instead of using multiple options on the level of the
command line.

The suboption parser can quote strings with » and […].
Additionally, there is a special form of quoting with %n% described below.

For example, assume the hypothetical foo filter can take multiple options:

mpv test.mkv —vf=foo:option1=value1:option2:option3=value3,bar

This passes option1 and option3 to the foo filter, with option2
as flag (implicitly option2=yes), and adds a bar filter after that. If
an option contains spaces or characters like , or :, you need to quote
them:

mpv ‘—vf=foo:option1=»option value with spaces»,bar’

Shells may actually strip some quotes from the string passed to the commandline,
so the example quotes the string twice, ensuring that mpv receives the »
quotes.

The […] form of quotes wraps everything between [ and ]. It’s
useful with shells that don’t interpret these characters in the middle of
an argument (like bash). These quotes are balanced (since mpv 0.9.0): the [
and ] nest, and the quote terminates on the last ] that has no matching
[ within the string. (For example, [a[b]c] results in a[b]c.)

The fixed-length quoting syntax is intended for use with external
scripts and programs.

It is started with % and has the following format:

%n%string_of_length_n

Examples

mpv ‘—vf=foo:option1=%11%quoted text’ test.avi

Or in a script:

mpv —vf=foo:option1=%`expr length «$NAME»`%»$NAME» test.avi

Note: where applicable with JSON-IPC, %n% is the length in UTF-8 bytes,
after decoding the JSON data.

Suboptions passed to the client API are also subject to escaping. Using
mpv_set_option_string() is exactly like passing —name=data to the
command line (but without shell processing of the string). Some options
support passing values in a more structured way instead of flat strings, and
can avoid the suboption parsing mess. For example, —vf supports
MPV_FORMAT_NODE, which lets you pass suboptions as a nested data structure
of maps and arrays.

Paths

Some care must be taken when passing arbitrary paths and filenames to mpv. For
example, paths starting with — will be interpreted as options. Likewise,
if a path contains the sequence ://, the string before that might be
interpreted as protocol prefix, even though :// can be part of a legal
UNIX path. To avoid problems with arbitrary paths, you should be sure that
absolute paths passed to mpv start with /, and prefix relative paths with
./.

Using the file:// pseudo-protocol is discouraged, because it involves
strange URL unescaping rules.

The name — itself is interpreted as stdin, and will cause mpv to disable
console controls. (Which makes it suitable for playing data piped to stdin.)

The special argument can be used to stop mpv from interpreting the
following arguments as options.

For paths passed to mpv suboptions (options that have multiple : and
,-separated values), the situation is further complicated by the need to
escape special characters. To work around this, the path can instead be wrapped
in the «fixed-length» syntax, e.g. %n%string_of_length_n (see above).

When using the libmpv API, you should strictly avoid using mpv_command_string
for invoking the loadfile command, and instead prefer e.g. mpv_command
to avoid the need for filename escaping.

The same applies when you’re using the scripting API, where you should avoid using
mp.command, and instead prefer using «separate parameter» APIs, such as
mp.commandv and mp.command_native.

Some mpv options will interpret special meanings for paths starting with ~,
making it easy to dynamically find special directories, such as referring to the
current user’s home directory or the mpv configuration directory.

When using the special ~ prefix, there must always be a trailing / after
the special path prefix. In other words, ~ doesn’t work, but ~/ will work.

The following special paths/keywords are currently recognized:

Warning

Beware that if —no-config is used, all of the «config directory»-based
paths (~~/, ~~home/ and ~~global/) will be empty strings.

This means that ~~home/ would expand to an empty string, and that
sub-paths such as ~~home/foo/bar» would expand to a relative path
(foo/bar), which may not be what you expected.

Furthermore, any commands that search in config directories will fail
to find anything, since there won’t be any directories to search in.

Be sure that your scripts can handle these «no config» scenarios.

Name Meaning
~/ The current user’s home directory (equivalent to ~/ and
$HOME/ in terminal environments).
~~/ If the sub-path exists in any of mpv’s config directories, then
the path of the existing file/dir is returned. Otherwise this
is equivalent to ~~home/.
~~home/ mpv’s config dir (for example ~/.config/mpv/).
~~global/ The global config path (such as /etc/mpv), if available
(not on win32).
~~osxbundle/ The macOS bundle resource path (macOS only).
~~desktop/ The path to the desktop (win32, macOS).
~~exe_dir/ The path to the directory containing mpv.exe (for config
file purposes, $MPV_HOME will override this) (win32 only).
~~cache/ The path to application cache data (~/.cache/mpv/).
On some platforms, this will be the same as ~~home/.
~~state/ The path to application state data (~/.local/state/mpv/).
On some platforms, this will be the same as ~~home/.
~~old_home/ Do not use.

Per-File Options

When playing multiple files, any option given on the command line usually
affects all files. Example:

mpv --a file1.mkv --b file2.mkv --c
File Active options
file1.mkv —a —b —c
file2.mkv —a —b —c

(This is different from MPlayer and mplayer2.)

Also, if any option is changed at runtime (via input commands), they are not
reset when a new file is played.

Sometimes, it is useful to change options per-file. This can be achieved by
adding the special per-file markers —{ and —}. (Note that you must
escape these on some shells.) Example:

mpv --a file1.mkv --b --\{ --c file2.mkv --d file3.mkv --e --\} file4.mkv --f
File Active options
file1.mkv —a —b —f
file2.mkv —a —b —f —c —d —e
file3.mkv —a —b —f —c —d —e
file4.mkv —a —b —f

Additionally, any file-local option changed at runtime is reset when the current
file stops playing. If option —c is changed during playback of
file2.mkv, it is reset when advancing to file3.mkv. This only affects
file-local options. The option —a is never reset here.

List Options

Some options which store lists of option values can have action suffixes. For
example, the —display-tags option takes a ,-separated list of tags, but
the option also allows you to append a single tag with —display-tags-append,
and the tag name can for example contain a literal , without the need for
escaping.

String list and path list options

String lists are separated by ,. The strings are not parsed or interpreted
by the option system itself. However, most path or file list options use :
(Unix) or ; (Windows) as separator, instead of ,.

They support the following operations:

Suffix Meaning
-set Set a list of items (using the list separator, escaped with backslash)
-append Append single item (does not interpret escapes)
-add Append 1 or more items (same syntax as -set)
-pre Prepend 1 or more items (same syntax as -set)
-clr Clear the option (remove all items)
-del Delete 1 or more items if present (same syntax as -set)
-remove Delete item if present (does not interpret escapes)
-toggle Append an item, or remove it if it already exists (no escapes)

-append is meant as a simple way to append a single item without having
to escape the argument (you may still need to escape on the shell level).

Key/value list options

A key/value list is a list of key/value string pairs. In programming languages,
this type of data structure is often called a map or a dictionary. The order
normally does not matter, although in some cases the order might matter.

They support the following operations:

Suffix Meaning
-set Set a list of items (using , as separator)
-append Append a single item (escapes for the key, no escapes for the value)
-add Append 1 or more items (same syntax as -set)
-clr Clear the option (remove all items)
-del Delete 1 or more keys if present (same syntax as -set)
-remove Delete item by key if present (does not interpret escapes)

Keys are unique within the list. If an already present key is set, the existing
key is removed before the new value is appended.

If you want to pass a value without interpreting it for escapes or ,, it is
recommended to use the -append variant. When using libmpv, prefer using
MPV_FORMAT_NODE_MAP; when using a scripting backend or the JSON IPC, use an
appropriate structured data type.

Prior to mpv 0.33, : was also recognized as separator by -set.

Object settings list options

This is a very complex option type for some options, such as —af and —vf.
They often require complicated escaping. See VIDEO FILTERS for details.

They support the following operations:

Suffix Meaning
-set Set a list of items (using , as separator)
-append Append single item
-add Append 1 or more items (same syntax as -set)
-pre Prepend 1 or more items (same syntax as -set)
-clr Clear the option (remove all items)
-remove Delete 1 or items if present (same syntax as -set)
-toggle Append an item, or remove it if it already exists
-help Pseudo operation that prints a help text to the terminal

General

Without suffix, the operation used is normally -set.

Some operations like -add and -pre specify multiple items, but be
aware that you may need to escape the arguments. -append accepts a single,
unescaped item only (so the , separator will not be interpreted and
is passed on as part of the value).

Some options (like —sub-file, —audio-file, —glsl-shader) are
aliases for the proper option with -append action. For example,
—sub-file is an alias for —sub-files-append.

Options of this type can be changed at runtime using the change-list
command, which takes the suffix (without the -) as separate operation
parameter.

An object settings list can hold up to 100 elements.

CONFIGURATION FILES

Location and Syntax

You can put all of the options in configuration files which will be read every
time mpv is run. The system-wide configuration file ‘mpv.conf’ is in your
configuration directory (e.g. /etc/mpv or /usr/local/etc/mpv), the
user-specific one is ~/.config/mpv/mpv.conf. For details and platform
specifics (in particular Windows paths) see the FILES section.

User-specific options override system-wide options and options given on the
command line override both. The syntax of the configuration files is
option=value. Everything after a # is considered a comment. Options that
work without values can be enabled by setting them to yes and disabled by
setting them to no, and if the value is omitted, yes is implied. Even
suboptions can be specified in this way.

Example configuration file

# Don't allow new windows to be larger than the screen.
autofit-larger=100%x100%
# Enable hardware decoding if available, =yes is implied.
hwdec
# Spaces don't have to be escaped.
osd-playing-msg=File: ${filename}

Escaping special characters

This is done like with command line options. A config entry can be quoted with
«, ‘, as well as with the fixed-length syntax (%n%) mentioned
before. This is like passing the exact contents of the quoted string as a
command line option. C-style escapes are currently _not_ interpreted on this
level, although some options do this manually (this is a mess and should
probably be changed at some point). The shell is not involved here, so option
values only need to be quoted to escape # anywhere in the value, «,
‘ or % at the beginning of the value, and leading and trailing
whitespace.

Putting Command Line Options into the Configuration File

Almost all command line options can be put into the configuration file. Here
is a small guide:

Option Configuration file entry
—flag flag
-opt val opt=val
—opt=val opt=val
-opt «has spaces» opt=has spaces

File-specific Configuration Files

You can also write file-specific configuration files. If you wish to have a
configuration file for a file called ‘video.avi’, create a file named
‘video.avi.conf’ with the file-specific options in it and put it in
~/.config/mpv/. You can also put the configuration file in the same directory
as the file to be played. Both require you to set the —use-filedir-conf
option (either on the command line or in your global config file). If a
file-specific configuration file is found in the same directory, no
file-specific configuration is loaded from ~/.config/mpv. In addition, the
—use-filedir-conf option enables directory-specific configuration files.
For this, mpv first tries to load a mpv.conf from the same directory
as the file played and then tries to load any file-specific configuration.

Profiles

To ease working with different configurations, profiles can be defined in the
configuration files. A profile starts with its name in square brackets,
e.g. [my-profile]. All following options will be part of the profile. A
description (shown by —profile=help) can be defined with the
profile-desc option. To end the profile, start another one or use the
profile name default to continue with normal options.

You can list profiles with —profile=help, and show the contents of a
profile with —show-profile=<name> (replace <name> with the profile
name). You can apply profiles on start with the —profile=<name> option,
or at runtime with the apply-profile <name> command.

Example mpv config file with profiles

# normal top-level option
fullscreen=yes

# a profile that can be enabled with --profile=big-cache
[big-cache]
cache=yes
demuxer-max-bytes=512MiB
demuxer-readahead-secs=20

[network]
profile-desc="profile for content over network"
force-window=immediate
# you can also include other profiles
profile=big-cache

[reduce-judder]
video-sync=display-resample
interpolation=yes

# using a profile again extends it
[network]
demuxer-max-back-bytes=512MiB
# reference a builtin profile
profile=fast

Runtime profiles

Profiles can be set at runtime with apply-profile command. Since this
operation is «destructive» (every item in a profile is simply set as an
option, overwriting the previous value), you can’t just enable and disable
profiles again.

As a partial remedy, there is a way to make profiles save old option values
before overwriting them with the profile values, and then restoring the old
values at a later point using apply-profile <profile-name> restore.

This can be enabled with the profile-restore option, which takes one of
the following options:

default
Does nothing, and nothing can be restored (default).
copy

When applying a profile, copy the old values of all profile options to a
backup before setting them from the profile. These options are reset to
their old values using the backup when restoring.

Every profile has its own list of backed up values. If the backup
already exists (e.g. if apply-profile name was called more than
once in a row), the existing backup is no changed. The restore operation
will remove the backup.

It’s important to know that restoring does not «undo» setting an option,
but simply copies the old option value. Consider for example vf-add,
appends an entry to vf. This mechanism will simply copy the entire
vf list, and does _not_ execute the inverse of vf-add (that
would be vf-remove) on restoring.

Note that if a profile contains recursive profiles (via the profile
option), the options in these recursive profiles are treated as if they
were part of this profile. The referenced profile’s backup list is not
used when creating or using the backup. Restoring a profile does not
restore referenced profiles, only the options of referenced profiles (as
if they were part of the main profile).

copy-equal
Similar to copy, but restore an option only if it has the same value
as the value effectively set by the profile. This tries to deal with
the situation when the user does not want the option to be reset after
interactively changing it.

Example

[something]
profile-restore=copy-equal
vf-add=rotate=PI/2  # rotate by 90 degrees

Then running these commands will result in behavior as commented:

set vf vflip
apply-profile something
vf add hflip
apply-profile something
# vf == vflip,rotate=PI/2,hflip,rotate=PI/2
apply-profile something restore
# vf == vflip

Conditional auto profiles

Profiles which have the profile-cond option set are applied automatically
if the associated condition matches (unless auto profiles are disabled). The
option takes a string, which is interpreted as Lua expression. If the
expression evaluates as truthy, the profile is applied. If the expression
errors or evaluates as falsy, the profile is not applied. This Lua code
execution is not sandboxed.

Any variables in condition expressions can reference properties. If an
identifier is not already defined by Lua or mpv, it is interpreted as property.
For example, pause would return the current pause status. You cannot
reference properties with — this way since that would denote a subtraction,
but if the variable name contains any _ characters, they are turned into
-. For example, playback_time would return the property
playback-time.

A more robust way to access properties is using p.property_name or
get(«property-name», default_value). The automatic variable to property
magic will break if a new identifier with the same name is introduced (for
example, if a function named pause() were added, pause would return a
function value instead of the value of the pause property).

Note that if a property is not available, it will return nil, which can
cause errors if used in expressions. These are logged in verbose mode, and the
expression is considered to be false.

Whenever a property referenced by a profile condition changes, the condition
is re-evaluated. If the return value of the condition changes from falsy or
error to truthy, the profile is applied.

This mechanism tries to «unapply» profiles once the condition changes from
truthy to falsy or error. If you want to use this, you need to set
profile-restore for the profile. Another possibility it to create another
profile with an inverse condition to undo the other profile.

Recursive profiles can be used. But it is discouraged to reference other
conditional profiles in a conditional profile, since this can lead to tricky
and unintuitive behavior.

Example

Make only HD video look funny:

[something]
profile-desc=HD video sucks
profile-cond=width >= 1280
hue=-50

Make only videos containing «youtube» or «youtu.be» in their path brighter:

[youtube]
profile-cond=path:find('youtu%.?be')
gamma=20

If you want the profile to be reverted if the condition goes to false again,
you can set profile-restore:

[something]
profile-desc=Mess up video when entering fullscreen
profile-cond=fullscreen
profile-restore=copy
vf-add=rotate=PI/2  # rotate by 90 degrees

This appends the rotate filter to the video filter chain when entering
fullscreen. When leaving fullscreen, the vf option is set to the value
it had before entering fullscreen. Note that this would also remove any
other filters that were added during fullscreen mode by the user. Avoiding
this is trickier, and could for example be solved by adding a second profile
with an inverse condition and operation:

[something]
profile-cond=fullscreen
vf-add=@rot:rotate=PI/2

[something-inv]
profile-cond=not fullscreen
vf-remove=@rot

Warning

Every time an involved property changes, the condition is evaluated again.
If your condition uses p.playback_time for example, the condition is
re-evaluated approximately on every video frame. This is probably slow.

This feature is managed by an internal Lua script. Conditions are executed as
Lua code within this script. Its environment contains at least the following
things:

(function environment table)

Every Lua function has an environment table. This is used for identifier
access. There is no named Lua symbol for it; it is implicit.

The environment does «magic» accesses to mpv properties. If an identifier
is not already defined in _G, it retrieves the mpv property of the same
name. Any occurrences of _ in the name are replaced with — before
reading the property. The returned value is as retrieved by
mp.get_property_native(name). Internally, a cache of property values,
updated by observing the property is used instead, so properties that are
not observable will be stuck at the initial value forever.

If you want to access properties, that actually contain _ in the name,
use get() (which does not perform transliteration).

Internally, the environment table has a __index meta method set, which
performs the access logic.

p
A «magic» table similar to the environment table. Unlike the latter, this
does not prefer accessing variables defined in _G — it always accesses
properties.
get(name [, def])

Read a property and return its value. If the property value is nil (e.g.
if the property does not exist), def is returned.

This is superficially similar to mp.get_property_native(name). An
important difference is that this accesses the property cache, and enables
the change detection logic (which is essential to the dynamic runtime
behavior of auto profiles). Also, it does not return an error value as
second return value.

The «magic» tables mentioned above use this function as backend. It does not
perform the _ transliteration.

In addition, the same environment as in a blank mpv Lua script is present. For
example, math is defined and gives access to the Lua standard math library.

Warning

This feature is subject to change indefinitely. You might be forced to
adjust your profiles on mpv updates.

Legacy auto profiles

Some profiles are loaded automatically using a legacy mechanism. The following
example demonstrates this:

Auto profile loading

[extension.mkv]
profile-desc="profile for .mkv files"
vf=vflip

The profile name follows the schema type.name, where type can be
protocol for the input/output protocol in use (see —list-protocols),
and extension for the extension of the path of the currently played file
(not the file format).

This feature is very limited, and is considered soft-deprecated. Use conditional
auto profiles.

Using mpv from other programs or scripts

There are three choices for using mpv from other programs or scripts:

  1. Calling it as UNIX process. If you do this, do not parse terminal output.
    The terminal output is intended for humans, and may change any time. In
    addition, terminal behavior itself may change any time. Compatibility
    cannot be guaranteed.

    Your code should work even if you pass —terminal=no. Do not attempt
    to simulate user input by sending terminal control codes to mpv’s stdin.
    If you need interactive control, using —input-ipc-server or
    —input-ipc-client is recommended. This gives you access to the
    JSON IPC over unix domain sockets (or named pipes on Windows).

    Depending on what you do, passing —no-config or —config-dir may
    be a good idea to avoid conflicts with the normal mpv user configuration
    intended for CLI playback.

    Using —input-ipc-server or —input-ipc-client is also suitable for
    purposes like remote control (however, the IPC protocol itself is not
    «secure» and not intended to be so).

  2. Using libmpv. This is generally recommended when mpv is used as playback
    backend for a completely different application. The provided C API is
    very close to CLI mechanisms and the scripting API.

    Note that even though libmpv has different defaults, it can be configured
    to work exactly like the CLI player (except command line parsing is
    unavailable).

    See EMBEDDING INTO OTHER PROGRAMS (LIBMPV).

  3. As a user script (LUA SCRIPTING, JAVASCRIPT, C PLUGINS). This is
    recommended when the goal is to «enhance» the CLI player. Scripts get
    access to the entire client API of mpv.

    This is the standard way to create third-party extensions for the player.

All these access the client API, which is the sum of the various mechanisms
provided by the player core, as documented here: OPTIONS,
List of Input Commands, Properties, List of events (also see C API),
Hooks.

TAKING SCREENSHOTS

Screenshots of the currently played file can be taken using the ‘screenshot’
input mode command, which is by default bound to the s key. Files named
mpv-shotNNNN.jpg will be saved in the working directory, using the first
available number — no files will be overwritten. In pseudo-GUI mode, the
screenshot will be saved somewhere else. See PSEUDO GUI MODE.

A screenshot will usually contain the unscaled video contents at the end of the
video filter chain and subtitles. By default, S takes screenshots without
subtitles, while s includes subtitles.

Unlike with MPlayer, the screenshot video filter is not required. This
filter was never required in mpv, and has been removed.

TERMINAL STATUS LINE

During playback, mpv shows the playback status on the terminal. It looks like
something like this:

AV: 00:03:12 / 00:24:25 (13%) A-V: -0.000

The status line can be overridden with the —term-status-msg option.

The following is a list of things that can show up in the status line. Input
properties, that can be used to get the same information manually, are also
listed.

  • AV: or V: (video only) or A: (audio only)
  • The current time position in HH:MM:SS format (playback-time property)
  • The total file duration (absent if unknown) (duration property)
  • Playback speed, e.g. x2.0. Only visible if the speed is not normal. This
    is the user-requested speed, and not the actual speed (usually they should
    be the same, unless playback is too slow). (speed property.)
  • Playback percentage, e.g. (13%). How much of the file has been played.
    Normally calculated out of playback position and duration, but can fallback
    to other methods (like byte position) if these are not available.
    (percent-pos property.)
  • The audio/video sync as A-V:  0.000. This is the difference between
    audio and video time. Normally it should be 0 or close to 0. If it’s growing,
    it might indicate a playback problem. (avsync property.)
  • Total A/V sync change, e.g. ct: -0.417. Normally invisible. Can show up
    if there is audio «missing», or not enough frames can be dropped. Usually
    this will indicate a problem. (total-avsync-change property.)
  • Encoding state in {…}, only shown in encoding mode.
  • Display sync state. If display sync is active (display-sync-active
    property), this shows DS: 2.500/13, where the first number is average
    number of vsyncs per video frame (e.g. 2.5 when playing 24Hz videos on 60Hz
    screens), which might jitter if the ratio doesn’t round off, or there are
    mistimed frames (vsync-ratio), and the second number of estimated number
    of vsyncs which took too long (vo-delayed-frame-count property). The
    latter is a heuristic, as it’s generally not possible to determine this with
    certainty.
  • Dropped frames, e.g. Dropped: 4. Shows up only if the count is not 0. Can
    grow if the video framerate is higher than that of the display, or if video
    rendering is too slow. May also be incremented on «hiccups» and when the video
    frame couldn’t be displayed on time. (frame-drop-count property.)
    If the decoder drops frames, the number of decoder-dropped frames is appended
    to the display as well, e.g.: Dropped: 4/34. This happens only if
    decoder frame dropping is enabled with the —framedrop options.
    (decoder-frame-drop-count property.)
  • Cache state, e.g. Cache:  2s/134KB. Visible if the stream cache is enabled.
    The first value shows the amount of video buffered in the demuxer in seconds,
    the second value shows the estimated size of the buffered amount in kilobytes.
    (demuxer-cache-duration and demuxer-cache-state properties.)

LOW LATENCY PLAYBACK

mpv is optimized for normal video playback, meaning it actually tries to buffer
as much data as it seems to make sense. This will increase latency. Reducing
latency is possible only by specifically disabling features which increase
latency.

The builtin low-latency profile tries to apply some of the options which can
reduce latency. You can use —profile=low-latency to apply all of them. You
can list the contents with —show-profile=low-latency (some of the options
are quite obscure, and may change every mpv release).

Be aware that some of the options can reduce playback quality.

Most latency is actually caused by inconvenient timing behavior. You can disable
this with —untimed, but it will likely break, unless the stream has no
audio, and the input feeds data to the player at a constant rate.

Another common problem is with MJPEG streams. These do not signal the correct
framerate. Using —untimed or —correct-pts=no —container-fps-override=60
might help.

For livestreams, data can build up due to pausing the stream, due to slightly
lower playback rate, or «buffering» pauses. If the demuxer cache is enabled,
these can be skipped manually. The experimental drop-buffers command can
be used to discard any buffered data, though it’s very disruptive.

In some cases, manually tuning TCP buffer sizes and such can help to reduce
latency.

Additional options that can be tried:

  • —opengl-glfinish=yes, can reduce buffering in the graphics driver
  • —opengl-swapinterval=0, same
  • —vo=xv, same
  • without audio —framedrop=no —speed=1.01 may help for live sources
    (results can be mixed)

RESUMING PLAYBACK

mpv is capable of storing the playback position of the currently playing file
and resume from there the next time that file is played. This is done with the
commands quit-watch-later (bound to Shift+Q by default) and
write-watch-later-config, and with the —save-position-on-quit option.

The difference between always quitting with a key bound to quit-watch-later
and using —save-position-on-quit is that the latter will save the playback
position even when mpv is closed with a method other than a keybinding, such as
clicking the close button in the window title bar. However if mpv is terminated
abruptly and doesn’t have the time to save, then the position will not be saved.
For example, if you shutdown your system without closing mpv beforehand.

mpv also stores options other than the playback position when they have been
modified after playback began, for example the volume and selected audio/subtitles,
and restores their values the next time the file is played. Which options are
saved can be configured with the —watch-later-options option.

When playing multiple playlist entries, mpv checks if one them has a resume
config file associated, and if it finds one it restarts playback from it. For
example, if you use quit-watch-later on the 5th episode of a show, and
later play all the episodes, mpv will automatically resume playback from
episode 5.

More options to configure this functionality are listed in Watch Later.

PROTOCOLS

mpv://…

mpv protocol. This is used for starting mpv from URL handler. The protocol
is stripped and the rest is passed to the player as a normal open argument.
Only safe network protocols are allowed to be opened this way.

http://…, https://, …

Many network protocols are supported, but the protocol prefix must always
be specified. mpv will never attempt to guess whether a filename is
actually a network address. A protocol prefix is always required.

Note that not all prefixes are documented here. Undocumented prefixes are
either aliases to documented protocols, or are just redirections to
protocols implemented and documented in FFmpeg.

data: is supported, but needs to be in the format data://.
This is done to avoid ambiguity with filenames. You
can also prefix it with lavf:// or ffmpeg://.

ytdl://…

By default, the youtube-dl hook script only looks at http(s) URLs. Prefixing
an URL with ytdl:// forces it to be always processed by the script. This
can also be used to invoke special youtube-dl functionality like playing a
video by ID or invoking search.

Keep in mind that you can’t pass youtube-dl command line options by this,
and you have to use —ytdl-raw-options instead.

Play data from stdin.

smb://PATH

Play a path from Samba share. (Requires FFmpeg support.)

bd://[title][/device] —bluray-device=PATH

Play a Blu-ray disc. Since libbluray 1.0.1, you can read from ISO files
by passing them to —bluray-device.

title can be: longest or first (selects the default
playlist); mpls/<number> (selects <number>.mpls playlist);
<number> (select playlist with the same index). mpv will list
the available playlists on loading.

bluray:// is an alias.

dvd://[title][/device] —dvd-device=PATH

Play a DVD. DVD menus are not supported. If no title is given, the longest
title is auto-selected. Without —dvd-device, it will probably try
to open an actual optical drive, if available and implemented for the OS.

dvdnav:// is an old alias for dvd:// and does exactly the same
thing.

dvb://[cardnumber@]channel —dvbin-…

Digital TV via DVB. (Linux only.)

mf://[@listfile|filemask|glob|printf-format] —mf-…

Play a series of images as video.

If the URL path begins with @, it is interpreted as the path to a file
containing a list of image paths separated by newlines. If the URL path
contains ,, it is interpreted as a list of image paths separated by
,. If the URL path does not contain % and if on POSIX platforms, is
interpreted as a glob, and * is automatically appended if it was not
specified. Otherwise, the printf sequences %[.][NUM]d, where NUM is
one, two, or three decimal digits, and %% and are interpreted. For
example, mf://image-%d.jpg plays files like image-1.jpg,
image-2.jpg and image-10.jpg, provided that there are no big gaps
between the files.

cdda://[device] —cdda-device=PATH

Play CD. You can select a specific range of tracks to play by using the
—start and —end options and specifying chapters. Navigating
forwards and backwards through tracks can also be done by navigating through
chapters (PGUP and PGDOWN in the default keybinds).

Example

mpv cdda:// --start=#4 --end=#6

This will start from track 4, play track 5, and then end.

lavf://…

Access any FFmpeg libavformat protocol. Basically, this passed the
string after the // directly to libavformat.

av://type:options

This is intended for using libavdevice inputs. type is the libavdevice
demuxer name, and options is the (pseudo-)filename passed to the
demuxer.

Example

mpv av://v4l2:/dev/video0 --profile=low-latency --untimed

This plays video from the first v4l input with nearly the lowest latency
possible. It’s a good replacement for the removed tv:// input.
Using —untimed is a hack to output a captured frame immediately,
instead of respecting the input framerate. (There may be better ways to
handle this in the future.)

avdevice:// is an alias.

file://PATH

A local path as URL. Might be useful in some special use-cases. Note that
PATH itself should start with a third / to make the path an
absolute path.

appending://PATH

Play a local file, but assume it’s being appended to. This is useful for
example for files that are currently being downloaded to disk. This will
block playback, and stop playback only if no new data was appended after
a timeout of about 2 seconds.

Using this is still a bit of a bad idea, because there is no way to detect
if a file is actually being appended, or if it’s still written. If you’re
trying to play the output of some program, consider using a pipe
(something | mpv -). If it really has to be a file on disk, use tail to
make it wait forever, e.g. tail -f -c +0 file.mkv | mpv -.

fd://123

Read data from the given file descriptor (for example 123). This is similar
to piping data to stdin via -, but can use an arbitrary file descriptor.
mpv may modify some file descriptor properties when the stream layer «opens»
it.

fdclose://123

Like fd://, but the file descriptor is closed after use. When using this
you need to ensure that the same fd URL will only be used once.

edl://[edl specification as in edl-mpv.rst]

Stitch together parts of multiple files and play them.

slice://start[-end]@URL

Read a slice of a stream.

start and end represent a byte range and accept
suffixes such as KiB and MiB. end is optional.

if end starts with +, it is considered as offset from start.

Only works with seekable streams.

Examples:

mpv slice://1g-2g@cap.ts

This starts reading from cap.ts after seeking 1 GiB, then
reads until reaching 2 GiB or end of file.

mpv slice://1g-+2g@cap.ts

This starts reading from cap.ts after seeking 1 GiB, then
reads until reaching 3 GiB or end of file.

mpv slice://100m@appending://cap.ts

This starts reading from cap.ts after seeking 100MiB, then
reads until end of file.

null://

Simulate an empty file. If opened for writing, it will discard all data.
The null demuxer will specifically pass autoprobing if this protocol
is used (while it’s not automatically invoked for empty files).

memory://data

Use the data part as source data.

hex://data

Like memory://, but the string is interpreted as hexdump.

PSEUDO GUI MODE

mpv has no official GUI, other than the OSC (ON SCREEN CONTROLLER), which
is not a full GUI and is not meant to be. However, to compensate for the lack
of expected GUI behavior, mpv will in some cases start with some settings
changed to behave slightly more like a GUI mode.

Currently this happens only in the following cases:

  • if started using the mpv.desktop file on Linux (e.g. started from menus
    or file associations provided by desktop environments)
  • if started from explorer.exe on Windows (technically, if it was started on
    Windows, and all of the stdout/stderr/stdin handles are unset)
  • started out of the bundle on macOS
  • if you manually use —player-operation-mode=pseudo-gui on the command line

This mode applies options from the builtin profile builtin-pseudo-gui, but
only if these haven’t been set in the user’s config file or on the command line,
which is the main difference to using —profile=builtin-pseudo-gui.

The profile is currently defined as follows:

[builtin-pseudo-gui]
terminal=no
force-window=yes
idle=once
screenshot-directory=~~desktop/

The pseudo-gui profile exists for compatibility. The options in the
pseudo-gui profile are applied unconditionally. In addition, the profile
makes sure to enable the pseudo-GUI mode, so that —profile=pseudo-gui
works like in older mpv releases:

[pseudo-gui]
player-operation-mode=pseudo-gui

Warning

Currently, you can extend the pseudo-gui profile in the config file the
normal way. This is deprecated. In future mpv releases, the behavior might
change, and not apply your additional settings, and/or use a different
profile name.

OPTIONS

Track Selection

—alang=<languagecode[,languagecode,…]>

Specify a prioritized list of audio languages to use, as IETF language tags.
Equivalent ISO 639-1 two-letter and ISO 639-2 three-letter codes are treated
the same. The first tag in the list that matches track’s language in the file
will be used. A track that matches more subtags will be preferred over one
that matches fewer. See also —aid.

This is a string list option. See List Options for details.

Examples

  • mpv dvd://1 —alang=hu,en chooses the Hungarian language track
    on a DVD and falls back on English if Hungarian is not available.
  • mpv —alang=jpn example.mkv plays a Matroska file with Japanese
    audio.
—slang=<languagecode[,languagecode,…]>

Equivalent to —alang, for subtitle tracks.

This is a string list option. See List Options for details.

Examples

  • mpv dvd://1 —slang=hu,en chooses the Hungarian subtitle track on
    a DVD and falls back on English if Hungarian is not available.
  • mpv —slang=jpn example.mkv plays a Matroska file with Japanese
    subtitles.
  • mpv —slang=pt-BR example.mkv plays a Matroska file with Brazilian
    Portuguese subtitles if available, and otherwise any Portuguese subtitles.
—vlang=<…>

Equivalent to —alang and —slang, for video tracks.

This is a string list option. See List Options for details.

—aid=<ID|auto|no>

Select audio track. auto selects the default, no disables audio.
See also —alang. mpv normally prints available audio tracks on the
terminal when starting playback of a file.

—audio is an alias for —aid.

—aid=no or —audio=no disables audio playback.

Note

The track selection options (—aid but also —sid and the
others) sometimes expose behavior that may appear strange. Also, the
behavior tends to change around with each mpv release.

The track selection properties will return the option value outside of
playback (as expected), but during playback, the affective track
selection is returned. For example, with —aid=auto, the aid
property will suddenly return 2 after playback initialization
(assuming the file has at least 2 audio tracks, and the second is the
default).

At mpv 0.32.0 (and some releases before), if you passed a track value
for which a corresponding track didn’t exist (e.g. —aid=2 and there
was only 1 audio track), the aid property returned no. However if
another audio track was added during playback, and you tried to set the
aid property to 2, nothing happened, because the aid option
still had the value 2, and writing the same value has no effect.

With mpv 0.33.0, the behavior was changed. Now track selection options
are reset to auto at playback initialization, if the option had
tries to select a track that does not exist. The same is done if the
track exists, but fails to initialize. The consequence is that unlike
before mpv 0.33.0, the user’s track selection parameters are clobbered
in certain situations.

Also since mpv 0.33.0, trying to select a track by number will strictly
select this track. Before this change, trying to select a track which
did not exist would fall back to track default selection at playback
initialization. The new behavior is more consistent.

Setting a track selection property at runtime, and then playing a new
file might reset the track selection to defaults, if the fingerprint
of the track list of the new file is different.

Be aware of tricky combinations of all of all of the above: for example,
mpv —aid=2 file_with_2_audio_tracks.mkv file_with_1_audio_track.mkv
would first play the correct track, and the second file without audio.
If you then go back the first file, its first audio track will be played,
and the second file is played with audio. If you do the same thing again
but instead of using —aid=2 you run set aid 2 while the file is
playing, then changing to the second file will play its audio track.
This is because runtime selection enables the fingerprint heuristic.

Most likely this is not the end.

—sid=<ID|auto|no>

Display the subtitle stream specified by <ID>. auto selects
the default, no disables subtitles.

—sub is an alias for —sid.

—sid=no or —sub=no disables subtitle decoding.

—vid=<ID|auto|no>

Select video channel. auto selects the default, no disables video.

—video is an alias for —vid.

—vid=no or —video=no disables video playback.

If video is disabled, mpv will try to download the audio only if media is
streamed with youtube-dl, because it saves bandwidth. This is done by
setting the ytdl_format to «bestaudio/best» in the ytdl_hook.lua script.

—edition=<ID|auto>
(Matroska files only)
Specify the edition (set of chapters) to use, where 0 is the first. If set
to auto (the default), mpv will choose the first edition declared as a
default, or if there is no default, the first edition defined.
—track-auto-selection=<yes|no>

Enable the default track auto-selection (default: yes). Enabling this will
make the player select streams according to —aid, —alang, and
others. If it is disabled, no tracks are selected. In addition, the player
will not exit if no tracks are selected, and wait instead (this wait mode
is similar to pausing, but the pause option is not set).

This is useful with —lavfi-complex: you can start playback in this
mode, and then set select tracks at runtime by setting the filter graph.
Note that if —lavfi-complex is set before playback is started, the
referenced tracks are always selected.

—subs-with-matching-audio=<yes|forced|no>
When autoselecting a subtitle track, select it even if the selected audio
stream matches you preferred subtitle language (default: yes). If this
option is set to no, then no subtitle track that matches the audio
language will ever be autoselected by mpv regardless of —slang or
subs-fallback. If set to forced, then only forced subtitles
will be selected.
—subs-match-os-language=<yes|no>
When autoselecting a subtitle track, select the track that matches the language of your OS
if the audio stream is in a different language if suitable (default track or a forced track
under the right conditions). Note that if —slang is set, this will be completely ignored
(default: yes).
—subs-fallback=<yes|default|no>
When autoselecting a subtitle track, if no tracks match your preferred languages,
select a full track even if it doesn’t match your preferred subtitle language (default: default).
Setting this to default means that only streams flagged as default will be selected.
—subs-fallback-forced=<yes|no|always>
When autoselecting a subtitle track, the default value of yes will prefer using a forced
subtitle track if the subtitle language matches the audio language and matches your list of
preferred languages. The special value always will only select forced subtitle tracks and
never fallback on a non-forced track. Conversely, no will never select a forced subtitle
track.

Playback Control

—start=<relative time>

Seek to given time position.

The general format for times is [+|-][[hh:]mm:]ss[.ms]. If the time is
prefixed with -, the time is considered relative from the end of the
file (as signaled by the demuxer/the file). A + is usually ignored (but
see below).

The following alternative time specifications are recognized:

pp% seeks to percent position pp (0-100).

#c seeks to chapter number c. (Chapters start from 1.)

none resets any previously set option (useful for libmpv).

If —rebase-start-time=no is given, then prefixing times with +
makes the time relative to the start of the file. A timestamp without
prefix is considered an absolute time, i.e. should seek to a frame with a
timestamp as the file contains it. As a bug, but also a hidden feature,
putting 1 or more spaces before the + or — always interprets the
time as absolute, which can be used to seek to negative timestamps (useful
for debugging at most).

Examples

—start=+56, —start=00:56
Seeks to the start time + 56 seconds.
—start=-56, —start=-00:56
Seeks to the end time — 56 seconds.
—start=01:10:00
Seeks to 1 hour 10 min.
—start=50%
Seeks to the middle of the file.
—start=30 —end=40
Seeks to 30 seconds, plays 10 seconds, and exits.
—start=-3:20 —length=10
Seeks to 3 minutes and 20 seconds before the end of the file, plays
10 seconds, and exits.
—start=’#2′ —end=’#4′
Plays chapters 2 and 3, and exits.
—end=<relative time>
Stop at given time. Use —length if the time should be relative
to —start. See —start for valid option values and examples.
—length=<relative time>

Stop after a given time relative to the start time.
See —start for valid option values and examples.

If both —end and —length are provided, playback will stop when it
reaches either of the two endpoints.

Obscurity note: this does not work correctly if —rebase-start-time=no,
and the specified time is not an «absolute» time, as defined in the
—start option description.

—rebase-start-time=<yes|no>
Whether to move the file start time to 00:00:00 (default: yes). This
is less awkward for files which start at a random timestamp, such as
transport streams. On the other hand, if there are timestamp resets, the
resulting behavior can be rather weird. For this reason, and in case you
are actually interested in the real timestamps, this behavior can be
disabled with no.
—speed=<0.01-100>

Slow down or speed up playback by the factor given as parameter.

If —audio-pitch-correction (on by default) is used, playing with a
speed higher than normal automatically inserts the scaletempo2 audio
filter.

—pitch=<0.01-100>

Raise or lower the audio’s pitch by the factor given as parameter. Does not
affect playback speed. Playing with an altered pitch automatically inserts
the scaletempo2 audio filter.

Since pitch change is achieved by combining pitch-preserving speed change and
resampling, the range of pitch change is effectively limited by the
min-speed and max-speed parameters of scaletempo2: for example,
a min-speed of 0.25 limits the highest pitch factor to 4 (1/0.25).

In a standard 12-tone scale system, octaves are separated by a factor of 2
whereas semitones are represented by a factor of 2^(1/12). This means
pitches can easily be shifted up or down with a simple multiplier.

Examples

—pitch=2
Shifts the pitch up a full octave.
—pitch=0.5
Shifts the pitch down an octave.
—pitch=1.498307 (2^(7/12))
Shifts the pitch up a perfect fifth.
—pitch=0.667420 (2^(-7/12))
Shifts the pitch down a perfect fifth.
—pitch=1.059463 (2^(1/12))
Shifts the pitch up a semitone.
—pitch=0.943874 (2^(-1/12))
Shifts the pitch down a semitone.
—pause
Start the player in paused state.
—shuffle
Play files in random order.
—playlist-start=<auto|index>

Set which file on the internal playlist to start playback with. The index
is an integer, with 0 meaning the first file. The value auto means that
the selection of the entry to play is left to the playback resume mechanism
(default). If an entry with the given index doesn’t exist, the behavior is
unspecified and might change in future mpv versions. The same applies if
the playlist contains further playlists (don’t expect any reasonable
behavior). Passing a playlist file to mpv should work with this option,
though. E.g. mpv playlist.m3u —playlist-start=123 will work as expected,
as long as playlist.m3u does not link to further playlists.

The value no is a deprecated alias for auto.

—playlist=<filename>

Play files according to a playlist file. Supports some common formats. If
no format is detected, it will be treated as list of files, separated by
newline characters. You may need this option to load plaintext files as
a playlist. Note that XML playlist formats are not supported.

This option forces —demuxer=playlist to interpret the playlist file.
Some playlist formats, notably CUE and optical disc formats, need to use
different demuxers and will not work with this option. They still can be
played directly, without using this option.

You can play playlists directly, without this option. Before mpv version
0.31.0, this option disabled any security mechanisms that might be in
place, but since 0.31.0 it uses the same security mechanisms as playing a
playlist file directly. If you trust the playlist file, you can disable
any security checks with —load-unsafe-playlists. Because playlists
can load other playlist entries, consider applying this option only to the
playlist itself and not its entries, using something along these lines:

mpv —{ —playlist=filename —load-unsafe-playlists —}

Warning

The way older versions of mpv played playlist files via —playlist
was not safe against maliciously constructed files. Such files may
trigger harmful actions. This has been the case for all versions of
mpv prior to 0.31.0, and all MPlayer versions, but unfortunately this
fact was not well documented earlier, and some people have even
misguidedly recommended the use of —playlist with untrusted
sources. Do NOT use —playlist with random internet sources or
files you do not trust if you are not sure your mpv is at least 0.31.0.

In particular, playlists can contain entries using protocols other than
local files, such as special protocols like avdevice:// (which are
inherently unsafe).

—chapter-merge-threshold=<number>
Threshold for merging almost consecutive ordered chapter parts in
milliseconds (default: 100). Some Matroska files with ordered chapters
have inaccurate chapter end timestamps, causing a small gap between the
end of one chapter and the start of the next one when they should match.
If the end of one playback part is less than the given threshold away from
the start of the next one then keep playing video normally over the
chapter change instead of doing a seek.
—chapter-seek-threshold=<seconds>
Distance in seconds from the beginning of a chapter within which a backward
chapter seek will go to the previous chapter (default: 5.0). Past this
threshold, a backward chapter seek will go to the beginning of the current
chapter instead. A negative value means always go back to the previous
chapter.
—hr-seek=<no|absolute|yes|default>

Select when to use precise seeks that are not limited to keyframes. Such
seeks require decoding video from the previous keyframe up to the target
position and so can take some time depending on decoding performance. For
some video formats, precise seeks are disabled. This option selects the
default choice to use for seeks; it is possible to explicitly override that
default in the definition of key bindings and in input commands.

no: Never use precise seeks.
absolute: Use precise seeks if the seek is to an absolute position in the
file, such as a chapter seek, but not for relative seeks like
the default behavior of arrow keys.
default: Like absolute, but enable hr-seeks in audio-only cases. The
exact behavior is implementation specific and may change with
new releases (default).
yes: Use precise seeks whenever possible.
always: Same as yes (for compatibility).
—hr-seek-demuxer-offset=<seconds>
This option exists to work around failures to do precise seeks (as in
—hr-seek) caused by bugs or limitations in the demuxers for some file
formats. Some demuxers fail to seek to a keyframe before the given target
position, going to a later position instead. The value of this option is
subtracted from the time stamp given to the demuxer. Thus, if you set this
option to 1.5 and try to do a precise seek to 60 seconds, the demuxer is
told to seek to time 58.5, which hopefully reduces the chance that it
erroneously goes to some time later than 60 seconds. The downside of
setting this option is that precise seeks become slower, as video between
the earlier demuxer position and the real target may be unnecessarily
decoded.
—hr-seek-framedrop=<yes|no>

Allow the video decoder to drop frames during seek, if these frames are
before the seek target. If this is enabled, precise seeking can be faster,
but if you’re using video filters which modify timestamps or add new
frames, it can lead to precise seeking skipping the target frame. This
e.g. can break frame backstepping when deinterlacing is enabled.

Default: yes

—index=<mode>

Controls how to seek in files. Note that if the index is missing from a
file, it will be built on the fly by default, so you don’t need to change
this. But it might help with some broken files.

default: use an index if the file has one, or build it if missing
recreate: don’t read or use the file’s index

Note

This option only works if the underlying media supports seeking
(i.e. not with stdin, pipe, etc).

—load-unsafe-playlists

Load URLs from playlists which are considered unsafe (default: no). This
includes special protocols and anything that doesn’t refer to normal files.
Local files and HTTP links on the other hand are always considered safe.

In addition, if a playlist is loaded while this is set, the added playlist
entries are not marked as originating from network or potentially unsafe
location. (Instead, the behavior is as if the playlist entries were provided
directly to mpv command line or loadfile command.)

—access-references=<yes|no>

Follow any references in the file being opened (default: yes). Disabling
this is helpful if the file is automatically scanned (e.g. thumbnail
generation). If the thumbnail scanner for example encounters a playlist
file, which contains network URLs, and the scanner should not open these,
enabling this option will prevent it. This option also disables ordered
chapters, mov reference files, opening of archives, and a number of other
features.

On older FFmpeg versions, this will not work in some cases. Some FFmpeg
demuxers might not respect this option.

This option does not prevent opening of paired subtitle files and such. Use
—autoload-files=no to prevent this.

This option does not always work if you open non-files (for example using
dvd://directory would open a whole bunch of files in the given
directory). Prefixing the filename with ./ if it doesn’t start with
a / will avoid this.

—loop-playlist=<N|inf|force|no>, —loop-playlist

Loops playback N times. A value of 1 plays it one time (default),
2 two times, etc. inf means forever. no is the same as 1 and
disables looping. If several files are specified on command line, the
entire playlist is looped. —loop-playlist is the same as
—loop-playlist=inf.

The force mode is like inf, but does not skip playlist entries
which have been marked as failing. This means the player might waste CPU
time trying to loop a file that doesn’t exist. But it might be useful for
playing webradios under very bad network conditions.

—loop-file=<N|inf|no>, —loop=<N|inf|no>

Loop a single file N times. inf means forever, no means normal
playback. For compatibility, —loop-file and —loop-file=yes are
also accepted, and are the same as —loop-file=inf.

The difference to —loop-playlist is that this doesn’t loop the playlist,
just the file itself. If the playlist contains only a single file, the
difference between the two option is that this option performs a seek on
loop, instead of reloading the file.

Note

—loop-file counts the number of times it causes the player to
seek to the beginning of the file, not the number of full playthroughs. This
means —loop-file=1 will end up playing the file twice. Contrast with
—loop-playlist, which counts the number of full playthroughs.

—loop is an alias for this option.

—ab-loop-a=<time>, —ab-loop-b=<time>

Set loop points. If playback passes the b timestamp, it will seek to
the a timestamp. Seeking past the b point doesn’t loop (this is
intentional).

If a is after b, the behavior is as if the points were given in
the right order, and the player will seek to b after crossing through
a. This is different from old behavior, where looping was disabled (and
as a bug, looped back to a on the end of the file).

If either options are set to no (or unset), looping is disabled. This
is different from old behavior, where an unset a implied the start of
the file, and an unset b the end of the file.

The loop-points can be adjusted at runtime with the corresponding
properties. See also ab-loop command.

—ab-loop-count=<N|inf>
Run A-B loops only N times, then ignore the A-B loop points (default: inf).
inf means that looping goes on forever. If this option is set to 0, A-B
looping is ignored, and even the ab-loop command will not enable looping
again (the command will show (disabled) on the OSD message if both loop
points are set, but ab-loop-count is 0).
—ordered-chapters=<yes|no>
Enable support for Matroska ordered chapters. mpv will load and
search for video segments from other files, and will also respect any
chapter order specified for the main file (default: yes).
—ordered-chapters-files=<playlist-file>

Loads the given file as playlist, and tries to use the files contained in
it as reference files when opening a Matroska file that uses ordered
chapters. This overrides the normal mechanism for loading referenced
files by scanning the same directory the main file is located in.

Useful for loading ordered chapter files that are not located on the local
filesystem, or if the referenced files are in different directories.

Note: a playlist can be as simple as a text file containing filenames
separated by newlines.

—chapters-file=<filename>

Load chapters from this file, instead of using the chapter metadata found
in the main file.

This accepts a media file (like mkv) or even a pseudo-format like ffmetadata
and uses its chapters to replace the current file’s chapters. This doesn’t
work with OGM or XML chapters directly.

—sstep=<sec>

Skip <sec> seconds after every frame.

Note

Without —hr-seek, skipping will snap to keyframes.

—stop-playback-on-init-failure=<yes|no>
Stop playback if either audio or video fails to initialize (default: no).
With no, playback will continue in video-only or audio-only mode if one
of them fails. This doesn’t affect playback of audio-only or video-only
files.
—play-direction=<forward|+|backward|->

Control the playback direction (default: forward). Setting backward
will attempt to play the file in reverse direction, with decreasing
playback time. If this is set on playback starts, playback will start from
the end of the file. If this is changed at during playback, a hr-seek will
be issued to change the direction.

+ and — are aliases for forward and backward.

The rest of this option description pertains to the backward mode.

Note

Backward playback is extremely fragile. It may not always work, is much
slower than forward playback, and breaks certain other features. How
well it works depends mainly on the file being played. Generally, it
will show good results (or results at all) only if the stars align.

mpv, as well as most media formats, were designed for forward playback
only. Backward playback is bolted on top of mpv, and tries to make a medium
effort to make backward playback work. Depending on your use-case, another
tool may work much better.

Backward playback is not exactly a 1st class feature. Implementation
tradeoffs were made, that are bad for backward playback, but in turn do not
cause disadvantages for normal playback. Various possible optimizations are
not implemented in order to keep the complexity down. Normally, a media
player is highly pipelined (future data is prepared in separate threads, so
it is available in realtime when the next stage needs it), but backward
playback will essentially stall the pipeline at various random points.

For example, for intra-only codecs are trivially backward playable, and
tools built around them may make efficient use of them (consider video
editors or camera viewers). mpv won’t be efficient in this case, because it
uses its generic backward playback algorithm, that on top of it is not very
optimized.

If you just want to quickly go backward through the video and just show
«keyframes», just use forward playback, and hold down the left cursor key
(which on CLI with default config sends many small relative seek commands).

The implementation consists of mostly 3 parts:

  • Backward demuxing. This relies on the demuxer cache, so the demuxer cache
    should (or must, didn’t test it) be enabled, and its size will affect
    performance. If the cache is too small or too large, quadratic runtime
    behavior may result.
  • Backward decoding. The decoder library used (libavcodec) does not support
    this. It is emulated by feeding bits of data in forward, putting the
    result in a queue, returning the queue data to the VO in reverse, and
    then starting over at an earlier position. This can require buffering an
    extreme amount of decoded data, and also completely breaks pipelining.
  • Backward output. This is relatively simple, because the decoder returns
    the frames in the needed order. However, this may cause various problems
    because filters see audio and video going backward.

Known problems:

  • It’s fragile. If anything doesn’t work, random behavior may occur.
    In simple cases, the player will just play nonsense and artifacts.
    In other cases, it may get stuck or heat the CPU. (Exceeding memory usage
    significantly beyond the user-set limits would be a bug, though.)
  • Performance and resource usage isn’t good. In part this is inherent to
    backward playback of normal media formats, and in parts due to
    implementation choices and tradeoffs.
  • This is extremely reliant on good demuxer behavior. Although backward
    demuxing requires no special demuxer support, it is required that the
    demuxer performs seeks reliably, fulfills some specific requirements
    about packet metadata, and has deterministic behavior.
  • Starting playback exactly from the end may or may not work, depending on
    seeking behavior and file duration detection.
  • Some container formats, audio, and video codecs are not supported due to
    their behavior. There is no list, and the player usually does not detect
    them. Certain live streams (including TV captures) may exhibit problems
    in particular, as well as some lossy audio codecs. h264 intra-refresh is
    known not to work due to problems with libavcodec. WAV and some other raw
    audio formats tend to have problems — there are hacks for dealing with
    them, which may or may not work.
  • Backward demuxing of subtitles is not supported. Subtitle display still
    works for some external text subtitle formats. (These are fully read into
    memory, and only backward display is needed.) Text subtitles that are
    cached in the subtitle renderer also have a chance to be displayed
    correctly.
  • Some features dealing with playback of broken or hard to deal with files
    will not work fully (such as timestamp correction).
  • If demuxer low level seeks (i.e. seeking the actual demuxer instead of
    just within the demuxer cache) are performed by backward playback, the
    created seek ranges may not join, because not enough overlap is achieved.
  • Trying to use this with hardware video decoding will probably exhaust all
    your GPU memory and then crash a thing or two. Or it will fail because
    —hwdec-extra-frames will certainly be set too low.
  • Stream recording is broken. —stream-record may keep working if you
    backward play within a cached region only.
  • Relative seeks may behave weird. Small seeks backward (towards smaller
    time, i.e. seek -1) may not really seek properly, and audio will
    remain muted for a while. Using hr-seek is recommended, which should have
    none of these problems.
  • Some things are just weird. For example, while seek commands manipulate
    playback time in the expected way (provided they work correctly), the
    framestep commands are transposed. Backstepping will perform very
    expensive work to step forward by 1 frame.

Tuning:

  • Remove all —vf/—af filters you have set. Disable hardware
    decoding. Disable functions like SPDIF passthrough.
  • Increasing —video-reversal-buffer might help if reversal queue
    overflow is reported, which may happen in high bitrate video, or video
    with large GOP. Hardware decoding mostly ignores this, and you need to
    increase —hwdec-extra-frames instead (until you get playback without
    logged errors).
  • The demuxer cache is essential for backward demuxing. Make sure to set
    —cache=yes. The cache size might matter. If it’s too small, a queue
    overflow will be logged, and backward playback cannot continue, or it
    performs too many low level seeks. If it’s too large, implementation
    tradeoffs may cause general performance issues. Use
    —demuxer-max-bytes to potentially increase the amount of packets the
    demuxer layer can queue for reverse demuxing (basically it’s the
    —video-reversal-buffer equivalent for the demuxer layer).
  • Setting —vd-queue-enable=yes can help a lot to make playback smooth
    (once it works).
  • —demuxer-backward-playback-step also factors into how many seeks may
    be performed, and whether backward demuxing could break due to queue
    overflow. If it’s set too high, the backstep operation needs to search
    through more packets all the time, even if the cache is large enough.
  • Setting —demuxer-cache-wait may be useful to cache the entire file
    into the demuxer cache. Set —demuxer-max-bytes to a large size to
    make sure it can read the entire cache; —demuxer-max-back-bytes
    should also be set to a large size to prevent that tries to trim the
    cache.
  • If audio artifacts are audible, even though the AO does not underrun,
    increasing —audio-backward-overlap might help in some cases.
—video-reversal-buffer=<bytesize>, —audio-reversal-buffer=<bytesize>

For backward decoding. Backward decoding decodes forward in steps, and then
reverses the decoder output. These options control the approximate maximum
amount of bytes that can be buffered. The main use of this is to avoid
unbounded resource usage; during normal backward playback, it’s not supposed
to hit the limit, and if it does, it will drop frames and complain about it.

Use this option if you get reversal queue overflow errors during backward
playback. Increase the size until the warning disappears. Usually, the video
buffer will overflow first, especially if it’s high resolution video.

This does not work correctly if video hardware decoding is used. The video
frame size will not include the referenced GPU and driver memory. Some
hardware decoders may also be limited by —hwdec-extra-frames.

How large the queue size needs to be depends entirely on the way the media
was encoded. Audio typically requires a very small buffer, while video can
require excessively large buffers.

(Technically, this allows the last frame to exceed the limit. Also, this
does not account for other buffered frames, such as inside the decoder or
the video output.)

This does not affect demuxer cache behavior at all.

See —list-options for defaults and value range. <bytesize> options
accept suffixes such as KiB and MiB.

—video-backward-overlap=<auto|number>, —audio-backward-overlap=<auto|number>

Number of overlapping keyframe ranges to use for backward decoding (default:
auto) («keyframe» to be understood as in the mpv/ffmpeg specific meaning).
Backward decoding works by forward decoding in small steps. Some codecs
cannot restart decoding from any packet (even if it’s marked as seek point),
which becomes noticeable with backward decoding (in theory this is a problem
with seeking too, but —hr-seek-demuxer-offset can fix it for seeking).
In particular, MDCT based audio codecs are affected.

The solution is to feed a previous packet to the decoder each time, and then
discard the output. This option controls how many packets to feed. The
auto choice is currently hardcoded to 0 for video, and uses 1 for lossy
audio, 0 for lossless audio. For some specific lossy audio codecs, this is
set to 2.

—video-backward-overlap can potentially handle intra-refresh video,
depending on the exact conditions. You may have to use the
—vd-lavc-show-all option as well.

—video-backward-batch=<number>, —audio-backward-batch=<number>

Number of keyframe ranges to decode at once when backward decoding (default:
1 for video, 10 for audio). Another pointless tuning parameter nobody should
use. This should affect performance only. In theory, setting a number higher
than 1 for audio will reduce overhead due to less frequent backstep
operations and less redundant decoding work due to fewer decoded overlap
frames (see —audio-backward-overlap). On the other hand, it requires
a larger reversal buffer, and could make playback less smooth due to
breaking pipelining (e.g. by decoding a lot, and then doing nothing for a
while).

It probably never makes sense to set —video-backward-batch. But in
theory, it could help with intra-only video codecs by reducing backstep
operations.

—demuxer-backward-playback-step=<seconds>

Number of seconds the demuxer should seek back to get new packets during
backward playback (default: 60). This is useful for tuning backward
playback, see —play-direction for details.

Setting this to a very low value or 0 may make the player think seeking is
broken, or may make it perform multiple seeks.

Setting this to a high value may lead to quadratic runtime behavior.

Program Behavior

—help, —h

Show short summary of options.

You can also pass a string to this option, which will list all top-level
options which contain the string in the name, e.g. —h=scale for all
options that contain the word scale. The special string * lists
all top-level options.

-v
Increment verbosity level, one level for each -v found on the command
line.
—version, -V
Print version string and exit.
—no-config

Do not load default configuration or any user files. This prevents loading of
both the user-level and system-wide mpv.conf and input.conf files. Other
user files are blocked as well, such as resume playback files and cache files.
This option only takes effect when used as a command line flag.

Note

Files explicitly requested by command line options, like
—include or —use-filedir-conf, will still be loaded.

See also: —config-dir.

—list-options
Prints all available options.
—list-properties
Print a list of the available properties.
—list-protocols
Print a list of the supported protocols.
—log-file=<path>

Opens the given path for writing, and print log messages to it. Existing
files will be truncated. The log level is at least -v -v, but
can be raised via —msg-level (the option cannot lower it below the
forced minimum log level).

A special case is the macOS bundle, it will create a log file at
~/Library/Logs/mpv.log by default.

—config-dir=<path>

Force a different configuration directory. If this is set, the given
directory is used to load configuration files, and all other configuration
directories are ignored. This means the global mpv configuration directory
as well as per-user directories are ignored, and overrides through
environment variables (MPV_HOME) are also ignored.

Note that the cache and state paths (~~/cache, ~~/state) are not
considered «configuration» and keep their auto-detection logic.

Note that the —no-config option takes precedence over this option.

—dump-stats=<filename>

Write certain statistics to the given file. The file is truncated on
opening. The file will contain raw samples, each with a timestamp. To
make this file into a readable, the script TOOLS/stats-conv.py can be
used (which currently displays it as a graph).

This option is useful for debugging only.

—idle=<no|yes|once>

Makes mpv wait idly instead of quitting when there is no file to play.
Mostly useful in input mode, where mpv can be controlled through input
commands. (Default: no)

once will only idle at start and let the player close once the
first playlist has finished playing back.

—include=<configuration-file>
Specify configuration file to be parsed after the default ones.
—load-scripts=<yes|no>
If set to no, don’t auto-load scripts from the scripts
configuration subdirectory (usually ~/.config/mpv/scripts/).
(Default: yes)
—script=<filename>, —scripts=file1.lua:file2.lua:…

Load a Lua script. The second option allows you to load multiple scripts by
separating them with the path separator (: on Unix, ; on Windows).

—scripts is a path list option. See List Options for details.

—script-opt=<key=value>, —script-opts=key1=value1,key2=value2,…

Set options for scripts. A script can query an option by key. If an
option is used and what semantics the option value has depends entirely on
the loaded scripts. Values not claimed by any scripts are ignored.

Each use of the —script-opt option will add another option to the
internal list, while —script-opts takes a list of options at once,
and overwrites the internal list with it. The latter is a key/value list
option. See List Options for details.

—merge-files
Pretend that all files passed to mpv are concatenated into a single, big
file. This uses timeline/EDL support internally.
—profile=<profile1,profile2,…>
Use the given profile(s), —profile=help displays a list of the
defined profiles.
—reset-on-next-file=<all|option1,option2,…>

Normally, mpv will try to keep all settings when playing the next file on
the playlist, even if they were changed by the user during playback. (This
behavior is the opposite of MPlayer’s, which tries to reset all settings
when starting next file.)

Default: Do not reset anything.

This can be changed with this option. It accepts a list of options, and
mpv will reset the value of these options on playback start to the initial
value. The initial value is either the default value, or as set by the
config file or command line.

The special name all resets as many options as possible.

This is a string list option. See List Options for details.

Examples

  • —reset-on-next-file=pause
    Reset pause mode when switching to the next file.
  • —reset-on-next-file=fullscreen,speed
    Reset fullscreen and playback speed settings if they were changed
    during playback.
  • —reset-on-next-file=all
    Try to reset all settings that were changed during playback.
—show-profile=<profile>
Show the description and content of a profile. Lists all profiles if no
parameter is provided.
—use-filedir-conf

Look for a file-specific configuration file in the same directory as the
file that is being played. See File-specific Configuration Files.

Warning

May be dangerous if playing from untrusted media.

—ytdl=<yes|no>

Enable the youtube-dl hook-script. It will look at the input URL, and will
play the video located on the website. This works with many streaming sites,
not just the one that the script is named after. This requires a recent
version of youtube-dl to be installed on the system (default: yes).

If the script can’t do anything with an URL, it will do nothing.

This accepts a set of options, which can be passed to it with the
—script-opts option (using ytdl_hook- as prefix):

try_ytdl_first=<yes|no>
If ‘yes’ will try parsing the URL with youtube-dl first, instead of the
default where it’s only after mpv failed to open it. This mostly depends
on whether most of your URLs need youtube-dl parsing.
exclude=<URL1|URL2|…

A |-separated list of URL patterns which mpv should not use with
youtube-dl. The patterns are matched after the http(s):// part of
the URL.

^ matches the beginning of the URL, $ matches its end, and you
should use % before any of the characters ^$()%|,.[]*+-? to
match that character.

URLs are converted to lower case before matching.

Examples

  • —script-opts=ytdl_hook-exclude=’^youtube%.com’
    will exclude any URL that starts with http://youtube.com or
    https://youtube.com.
  • —script-opts=ytdl_hook-exclude=’%.mkv$|%.mp4$’
    will exclude any URL that ends with .mkv or .mp4.

See more lua patterns here: https://www.lua.org/manual/5.1/manual.html#5.4.1

include=<URL1|URL2|…

A |-separated list of URL patterns which mpv should try to parse with
youtube-dl first when try_ytdl_first is no. The patterns are
matched in the same way as exclude.

Default: ^%w+%.youtube%.com/|^youtube%.com/|^youtu%.be/|^%w+%.twitch%.tv/|^twitch%.tv/

all_formats=<yes|no>

If ‘yes’ will attempt to add all formats found reported by youtube-dl
(default: no). Each format is added as a separate track. In addition,
they are delay-loaded, and actually opened only when a track is selected
(this should keep load times as low as without this option).

It adds average bitrate metadata, if available, which means you can use
—hls-bitrate to decide which track to select. (HLS used to be the
only format whose alternative quality streams were exposed in a similar
way, thus the option name.)

Tracks which represent formats that were selected by youtube-dl as
default will have the default flag set. This means mpv should generally
still select formats chosen with —ytdl-format by default.

Although this mechanism makes it possible to switch streams at runtime,
it’s not suitable for this purpose for various technical reasons. (It’s
slow, which can’t be really fixed.) In general, this option is not
useful, and was only added to show that it’s possible.

There are two cases that must be considered when doing quality/bandwidth
selection:

  1. Completely separate audio and video streams (DASH-like). Each of
    these streams contain either only audio or video, so you can
    mix and combine audio/video bandwidths without restriction. This
    intuitively matches best with the concept of selecting quality
    by track (what all_formats is supposed to do).

  2. Separate sets of muxed audio and video streams. Each version of
    the media contains both an audio and video stream, and they are
    interleaved. In order not to waste bandwidth, you should only
    select one of these versions (if, for example, you select an
    audio stream, then video will be downloaded, even if you selected
    video from a different stream).

    mpv will still represent them as separate tracks, but will set
    the title of each track to muxed-N, where N is replaced
    with the youtube-dl format ID of the originating stream.

Some sites will mix 1. and 2., but we assume that they do so for
compatibility reasons, and there is no reason to use them at all.

force_all_formats=<yes|no>

If set to ‘yes’, and all_formats is also set to ‘yes’, this will
try to represent all youtube-dl reported formats as tracks, even if
mpv would normally use the direct URL reported by it (default: yes).

It appears this normally makes a difference if youtube-dl works on a
master HLS playlist.

If this is set to ‘no’, this specific kind of stream is treated like
all_formats is set to ‘no’, and the stream selection as done by
youtube-dl (via —ytdl-format) is used.

thumbnails=<all|best|none>

Add thumbnails as video tracks (default: none).

Thumbnails get downloaded when they are added as tracks, so ‘all’ can
have a noticeable impact on how long it takes to open the video when
there are a lot of thumbnails.

use_manifests=<yes|no>
Make mpv use the master manifest URL for formats like HLS and DASH,
if available, allowing for video/audio selection in runtime (default:
no). It’s disabled («no») by default for performance reasons.
ytdl_path=youtube-dl
Configure paths to youtube-dl’s executable or a compatible fork’s. The
paths should be separated by : on Unix and ; on Windows. mpv looks in
order for the configured paths in PATH and in mpv’s config directory.
The defaults are «yt-dlp», «yt-dlp_x86» and «youtube-dl». On Windows
the suffix extension is not necessary, but only «.exe» is acceptable.

Why do the option names mix _ and -?

I have no idea.

—ytdl-format=<ytdl|best|worst|mp4|webm|…>

Video format/quality that is directly passed to youtube-dl. The possible
values are specific to the website and the video, for a given url the
available formats can be found with the command
youtube-dl —list-formats URL. See youtube-dl’s documentation for
available aliases.
(Default: bestvideo+bestaudio/best)

The ytdl value does not pass a —format option to youtube-dl at all,
and thus does not override its default. Note that sometimes youtube-dl
returns a format that mpv cannot use, and in these cases the mpv default
may work better.

—ytdl-raw-options=<key>=<value>[,<key>=<value>[,…]]

Pass arbitrary options to youtube-dl. Parameter and argument should be
passed as a key-value pair. Options without argument must include =.

There is no sanity checking so it’s possible to break things (i.e.
passing invalid parameters to youtube-dl).

A proxy URL can be passed for youtube-dl to use it in parsing the website.
This is useful for geo-restricted URLs. After youtube-dl parsing, some
URLs also require a proxy for playback, so this can pass that proxy
information to mpv. Take note that SOCKS proxies aren’t supported and
https URLs also bypass the proxy. This is a limitation in FFmpeg.

This is a key/value list option. See List Options for details.

Example

  • —ytdl-raw-options=username=user,password=pass
  • —ytdl-raw-options=force-ipv6=
  • —ytdl-raw-options=proxy=[http://127.0.0.1:3128]
  • —ytdl-raw-options-append=proxy=http://127.0.0.1:3128
—ytdl-extract-chapters=<yes|no>
Enable chapter extracting from youtube-dl video description (default: yes).
—js-memory-report=<yes|no>
Enable memory reporting for javascript scripts in the stats overlay.
This is disabled by default because it has an overhead and increases
memory usage. This option will only work if it is enabled before mpv is
started.
—load-stats-overlay=<yes|no>
Enable the builtin script that shows useful playback information on a key
binding (default: yes). By default, the i key is used (I to make
the overlay permanent).
—load-console=<yes|no>
Enable the built-in script to handle textual input (default: yes).
—load-commands=<yes|no>
Enable the built-in script to enter commands in the console (default: yes).
The ` key is used to activate this by default.
—load-auto-profiles=<yes|no|auto>
Enable the builtin script that does auto profiles (default: auto). See
Conditional auto profiles for details. auto will load the script,
but immediately unload it if there are no conditional profiles.
—load-select=<yes|no>
Enable the builtin script that lets you select from lists of items (default:
yes). By default, its keybindings start with the g key.
—load-positioning=<yes|no>
Enable the builtin script that provides various keybindings to pan videos
and images (default: yes).
—player-operation-mode=<cplayer|pseudo-gui>
For enabling «pseudo GUI mode», which means that the defaults for some
options are changed. This option should not normally be used directly, but
only by mpv internally, or mpv-provided scripts, config files, or .desktop
files. See PSEUDO GUI MODE for details.

Watch Later

—save-position-on-quit

Always save the current playback position on quit, and also when the
loadfile command is used to replace the current playlist. When this file
is played again later, the player will seek to the old playback position on
start. This does not happen if playback of a file is stopped in other ways.
For example, going to the next file in the playlist will not save the
position, and will start playback at beginning the next time the file is
played.

This behavior is disabled by default, but is always available when quitting
the player with Shift+Q.

See RESUMING PLAYBACK.

—watch-later-dir=<path>

The directory in which to store the «watch later» temporary files.

—watch-later-directory is an alias for —watch-later-dir.

If this option is unset, the files will be stored in a subdirectory
named «watch_later» underneath the local state directory
(usually ~/.local/state/mpv/).

—resume-playback=<yes|no>
Restore playback position from the watch_later configuration
subdirectory, usually ~/.config/mpv/watch_later/ (default: yes).
—resume-playback-check-mtime=<yes|no>
Only restore the playback position from the watch_later configuration
subdirectory (usually ~/.config/mpv/watch_later/) if the file’s
modification time is the same as at the time of saving. This may prevent
skipping forward in files with the same name which have different content.
(Default: no)
—watch-later-options=option1,option2,…

The options that are saved in «watch later» files if they have been changed
since when mpv started. These values will be restored the next time the
files are played. Note that the playback position is saved via the start
option.

When removing options, existing watch later data won’t be modified and will
still be applied fully, but new watch later data won’t contain these
options.

See —help=watch-later-options for the list of the properties that are
restored by default.

This is a string list option. See List Options for details.

Examples

  • —watch-later-options-remove=sid
    The subtitle track selection will not be restored.
  • —watch-later-options-remove=volume
    —watch-later-options-remove=mute
    The volume and mute state won’t be saved to watch later files.
  • —watch-later-options=start
    No option will be saved to watch later files, except the playback
    position.
—write-filename-in-watch-later-config

Prepend the watch later config files with the name of the file they refer
to. This is simply written as comment on the top of the file.

Warning

This option may expose privacy-sensitive information and is thus
disabled by default.

—ignore-path-in-watch-later-config
Ignore path (i.e. use filename only) when using watch later feature.
(Default: disabled)

Watch History

—save-watch-history

Whether to save which files are played. These can be then selected with the
default g-h key binding.

Warning

This option may expose privacy-sensitive information and is thus
disabled by default.

—watch-history-path=<path>

The path in which to store the watch history. Default:
~~state/watch_history.jsonl (see PATHS).

This file contains one JSON object per line. Its time field is the UNIX
timestamp when the file was opened, its path field is the normalized
path, and its title field is the title when it was available.

Video

—vo=<driver>
Specify the video output backend to be used. See VIDEO OUTPUT DRIVERS for
details and descriptions of available drivers.
—vd=<…>

Specify a priority list of video decoders to be used, according to their
family and name. See —ad for further details. Both of these options
use the same syntax and semantics; the only difference is that they
operate on different codec lists.

Note

See —vd=help for a full list of available decoders.

—vf=<filter1[=parameter1:parameter2:…],filter2,…>
Specify a list of video filters to apply to the video stream. See
VIDEO FILTERS for details and descriptions of the available filters.
The option variants —vf-add, —vf-pre, and —vf-clr exist
to modify a previously specified list, but you should not need these for
typical use.
—untimed
Do not sleep when outputting video frames. Useful for benchmarks when used
with —audio=no.
—framedrop=<mode>

Skip displaying some frames to maintain A/V sync on slow systems, or
playing high framerate video on video outputs that have an upper framerate
limit.

The argument selects the drop methods, and can be one of the following:

<no>
Disable any frame dropping. Not recommended, for testing only.
<vo>

Drop late frames on video output (default). This still decodes and
filters all frames, but doesn’t render them on the VO. Drops are
indicated in the terminal status line as Dropped: field.

In audio sync. mode, this drops frames that are outdated at the time of
display. If the decoder is too slow, in theory all frames would have to
be dropped (because all frames are too late) — to avoid this, frame
dropping stops if the effective framerate is below 10 FPS.

In display-sync. modes (see —video-sync), this affects only how
A/V drops or repeats frames. If this mode is disabled, A/V desync will
in theory not affect video scheduling anymore (much like the
display-resample-desync mode). However, even if disabled, frames
will still be skipped (i.e. dropped) according to the ratio between
video and display frequencies.

This is the recommended mode, and the default.

<decoder>

Old, decoder-based framedrop mode. (This is the same as —framedrop=yes
in mpv 0.5.x and before.) This tells the decoder to skip frames (unless
they are needed to decode future frames). May help with slow systems,
but can produce unwatchable choppy output, or even freeze the display
completely.

This uses a heuristic which may not make sense, and in general cannot
achieve good results, because the decoder’s frame dropping cannot be
controlled in a predictable manner. Not recommended.

Even if you want to use this, prefer decoder+vo for better results.

The —vd-lavc-framedrop option controls what frames to drop.

<decoder+vo>
Enable both modes. Not recommended. Better than just decoder mode.

Note

—vo=vdpau has its own code for the vo framedrop mode. Slight
differences to other VOs are possible.

—video-latency-hacks=<yes|no>

Enable some things which tend to reduce video latency by 1 or 2 frames
(default: no). Note that this option might be removed without notice once
the player’s timing code does not inherently need to do these things
anymore. Using this option is known to break other options such as
interpolation, so it is not recommended to enable this.

This does:

  • Use the demuxer reported FPS for frame dropping. This avoids the
    player needing to decode 1 frame in advance, lowering total latency in
    effect. This also means that if the demuxer reported FPS is wrong, or
    the video filter chain changes FPS (e.g. deinterlacing), then it could
    drop too many or not enough frames.
  • Disable waiting for the first video frame. Normally the player waits for
    the first video frame to be fully rendered before starting playback
    properly. Some VOs will lazily initialize stuff when rendering the first
    frame, so if this is not done, there is some likeliness that the VO has
    to drop some frames if rendering the first frame takes longer than needed.
—display-fps-override=<fps>

Set the display FPS used with the —video-sync=display-* modes. By
default, a detected value is used. Keep in mind that setting an incorrect
value (even if slightly incorrect) can ruin video playback. On multi-monitor
systems, there is a chance that the detected value is from the wrong
monitor.

Set this option only if you have reason to believe the automatically
determined value is wrong.

—hwdec=<api1,api2,…|no|auto|auto-copy>

Specify the hardware video decoding API that should be used if possible.
Whether hardware decoding is actually done depends on the video codec. If
hardware decoding is not possible, mpv will fall back on software decoding.

Hardware decoding is not enabled by default, to keep the out-of-the-box
configuration as reliable as possible. However, when using modern hardware,
hardware video decoding should work correctly, offering reduced CPU usage,
and possibly lower power consumption. On older systems, it may be necessary
to use hardware decoding due to insufficient CPU resources; and even on
modern systems, sufficiently complex content (eg: 4K60 AV1) may require it.

This is a string list option. See List Options for details.

Note

Use the Ctrl+h shortcut to toggle hardware decoding at runtime. It
toggles this option between auto and no.

If you decide you want to use hardware decoding by default, the general
recommendation is to try out decoding with the command line option, and
prove to yourself that it works as desired for the content you care
about. After that, you can add it to your config file.

When testing, you should start by using hwdec=auto as it will
limit itself to choosing from hwdecs that are actively supported by the
development team. If that doesn’t result in working hardware decoding,
you can try hwdec=auto-unsafe to have it attempt to load every
possible hwdec, but if auto didn’t work, you will probably need
to know exactly which hwdec matches your hardware and read up on that
entry below.

If auto produced the desired results, we recommend just
sticking with that and only setting a specific hwdec in your config
file if it is really necessary.

If you use the Ubuntu package, keep in mind that their
/etc/mpv/mpv.conf contains hwdec=vaapi, which is less than
ideal as it may not be the right choice for your system, and it may end
up using an inefficient wrapper library under the covers. We recommend
removing this line or deleting the file altogether.

Note

Even if enabled, hardware decoding is still only white-listed for some
codecs. See —hwdec-codecs to enable hardware decoding in more cases.

Which method to choose?

  • If you only want to enable hardware decoding at runtime, don’t set the
    parameter, or put hwdec=no into your mpv.conf (relevant on
    distros which force-enable it by default, such as on Ubuntu). Use the
    Ctrl+h default binding to enable it at runtime.
  • If you’re not sure, but want hardware decoding always enabled by
    default, put hwdec=yes into your mpv.conf, and acknowledge that
    this may cause problems.
  • If you want to test available hardware decoding methods, pass
    —hwdec=auto —hwdec-codecs=all and look at the terminal output.
  • If you’re a developer, or want to perform elaborate tests, you may
    need any of the other possible option values.

This option accepts a comma delimited list of api types, along with certain
special values:

no: always use software decoding (default)
auto: enable any whitelisted hw decoder (see below)
auto-unsafe: forcibly enable any hw decoder found (see below)
yes: exactly the same as auto
auto-safe: exactly the same as auto

Note

Special values can be mixed with api names. eg: vaapi,auto will try
and use the vaapi hwdec, and if that fails, will run through the
normal auto logic.

Actively supported hwdecs:

d3d11va: requires —vo=gpu with —gpu-context=d3d11 or
—gpu-context=angle (Windows 8+ only)
d3d11va-copy: copies video back to system RAM (Windows 8+ only)
videotoolbox: requires —vo=gpu (macOS 10.8 and up),
or —vo=libmpv (iOS 9.0 and up)
videotoolbox-copy:
  copies video back into system RAM (macOS 10.8 or iOS 9.0 and up)
vaapi: requires —vo=gpu, —vo=vaapi or —vo=dmabuf-wayland (Linux only)
vaapi-copy: copies video back into system RAM (Linux with some GPUs or Windows)
nvdec: requires —vo=gpu (Any platform CUDA is available)
nvdec-copy: copies video back to system RAM (Any platform CUDA is available)
drm: requires —vo=gpu (Linux only)
drm-copy: copies video back to system RAM (Linux only)
vulkan: requires —vo=gpu-next (Any platform with Vulkan Video Decoding)
vulkan-copy: copies video back to system RAM (Any platform with Vulkan Video Decoding)

Other hwdecs (only use if you know you have to):

dxva2: requires —vo=gpu with —gpu-context=d3d11,
—gpu-context=angle or —gpu-context=dxinterop
(Windows only)
dxva2-copy: copies video back to system RAM (Windows only)
vdpau: requires —vo=gpu with —gpu-context=x11, or
—vo=vdpau (Linux only)
vdpau-copy: copies video back into system RAM (Linux with some GPUs only)
mediacodec: requires —vo=gpu —gpu-context=android
or —vo=mediacodec_embed (Android only)
mediacodec-copy:
  copies video back to system RAM (Android only)
cuda: requires —vo=gpu (Any platform CUDA is available)
cuda-copy: copies video back to system RAM (Any platform CUDA is available)
crystalhd: copies video back to system RAM (Any platform supported by hardware)
rkmpp: requires —vo=gpu (some RockChip devices only)

auto tries to automatically enable hardware decoding using the
first available method, but allows only whitelisted methods that are
considered «safe». This is supposed to be a reasonable way to enable
hardware decoding by default in a config file (even though you shouldn’t
do that anyway; prefer runtime enabling with Ctrl+h). Unlike
auto-unsafe, this will not try to enable unknown or known-to-be-bad
methods. In addition, this may disable hardware decoding in other situations
when it’s known to cause problems, but currently this mechanism is quite
primitive. (As an example for something that still causes problems: certain
combinations of HEVC and Intel chips on Windows tend to cause mpv to crash,
most likely due to driver bugs.)

auto-unsafe is similar to auto, but without the whitelist.
In general, you should never need to use this beyond debugging or
development use. Any known unsafe hwdec you want to test can simply be
appended to the list option such as —hwdec=auto,unsafe-hwdec.
This still depends what VO you are using. See the list above, for which
—vo and gpu-context is required for a given hwdec. It will go down
the list of available hwdecs until one is successfully initialised. If all
of them fail, it will fallback to software decoding.

auto-copy selects only modes that copy the video data back to system
memory after decoding. This selects modes like vaapi-copy (and so on),
but it only allows whitelisted methods that are considered «safe». If none
of these work, hardware decoding is disabled. This mode is usually guaranteed
to incur no additional quality loss compared to software decoding (assuming
modern codecs and an error free video stream), and will allow CPU processing
with video filters. This mode works with all video filters and VOs.

auto-copy-safe is an alias for auto-copy

auto-copy-unsafe is the same as auto-copy except that it goes through
all methods and not just the whitelisted ones that are considered «safe».

Because these copy the decoded video back to system RAM, they’re often less
efficient than the direct modes, and may not help too much over software
decoding if you are short on CPU resources.

Note

Most non-copy methods only work with the OpenGL GPU backend. Currently,
only the vaapi, nvdec, cuda and vulkan methods work with
Vulkan.

The vaapi mode, if used with —vo=gpu or —vo=gpu-next most
likely works with Intel and AMD GPUs only. It requires the opengl EGL
backend if the GPU does not support drm modifiers.

nvdec and nvdec-copy are the newest, and recommended method to do
hardware decoding on Nvidia GPUs.

cuda and cuda-copy are an older implementation of hardware decoding
on Nvidia GPUs that uses Nvidia’s bitstream parsers rather than FFmpeg’s.
This can lead to feature deficiencies, such as incorrect playback of HDR
content, and nvdec/nvdec-copy should always be preferred unless you
specifically need Nvidia’s deinterlacing algorithms. To use this
deinterlacing you must pass the option:
vd-lavc-o=deint=[weave|bob|adaptive].
Pass weave (or leave the option unset) to not attempt any
deinterlacing.

Quality reduction with hardware decoding

In theory, hardware decoding does not reduce video quality (at least
for the codecs h264 and HEVC). However, due to restrictions in video
output APIs, as well as bugs in the actual hardware decoders, there can
be some loss, or even blatantly incorrect results. This has largely
ceased to be a problem with modern hardware, but there is a lot of
hardware out there, so caveat emptor. Known problems are discussed
below, but the list cannot be considered exhaustive, as even hwdecs that
work well on certain hardware generations may be problematic on other
ones.

In some cases, RGB conversion is forced, which means the RGB conversion
is performed by the hardware decoding API, instead of the shaders
used by —vo=gpu. This means certain colorspaces may not display
correctly, and certain filtering (such as debanding) cannot be applied
in an ideal way. This will also usually force the use of low quality
chroma scalers instead of the one specified by —cscale. In other
cases, hardware decoding can also reduce the bit depth of the decoded
image, which can introduce banding or precision loss for 10-bit files.

vdpau always does RGB conversion in hardware, which does not
support newer colorspaces like BT.2020 correctly. However, vdpau
doesn’t support 10 bit or HDR encodings, so these limitations are
unlikely to be relevant.

dxva2 is not safe. It appears to always use BT.601 for forced RGB
conversion, but actual behavior depends on the GPU drivers. Some drivers
appear to convert to limited range RGB, which gives a faded appearance.
In addition to driver-specific behavior, global system settings might
affect this additionally. This can give incorrect results even with
completely ordinary video sources.

mediacodec is not safe. It forces RGB conversion (not with -copy)
and how well it handles non-standard colorspaces is not known.
In the rare cases where 10-bit is supported the bit depth of the output
will be reduced to 8.

cuda should usually be safe, but depending on how a file/stream
has been mixed, it has been reported to corrupt the timestamps causing
glitched, flashing frames. It can also sometimes cause massive
framedrops for unknown reasons. Caution is advised, and nvdec
should always be preferred.

crystalhd is not safe. It always converts to 4:2:2 YUV, which
may be lossy, depending on how chroma sub-sampling is done during
conversion. It also discards the top left pixel of each frame for
some reason.

If you run into any weird decoding issues, frame glitches or
discoloration, and you have —hwdec turned on, the first thing you
should try is disabling it.

—gpu-hwdec-interop=<auto|all|no|name>

This option is for troubleshooting hwdec interop issues. Since it’s a
debugging option, its semantics may change at any time.

This is useful for the gpu and libmpv VOs for selecting which
hwdec interop context to use exactly. Effectively it also can be used
to block loading of certain backends.

If set to auto (default), the behavior depends on the VO: for gpu,
it does nothing, and the interop context is loaded on demand (when the
decoder probes for —hwdec support). For libmpv, which has
has no on-demand loading, this is equivalent to all.

The empty string is equivalent to auto.

If set to all, it attempts to load all interop contexts at GL context
creation time.

Other than that, a specific backend can be set, and the list of them can
be queried with help (mpv CLI only).

Runtime changes to this are ignored (the current option value is used
whenever the renderer is created).

—hwdec-extra-frames=<N>

Number of GPU frames hardware decoding should preallocate (default: see
—list-options output). If this is too low, frame allocation may fail
during decoding, and video frames might get dropped and/or corrupted.
Setting it too high simply wastes GPU memory and has no advantages.

This value is used only for hardware decoding APIs which require
preallocating surfaces (known examples include d3d11va and vaapi).
For other APIs, frames are allocated as needed. The details depend on the
libavcodec implementations of the hardware decoders.

The required number of surfaces depends on dynamic runtime situations. The
default is a fixed value that is thought to be sufficient for most uses. But
in certain situations, it may not be enough.

—hwdec-image-format=<name>

Set the internal pixel format used by hardware decoding via —hwdec
(default no). The special value no selects an implementation
specific standard format. Most decoder implementations support only one
format, and will fail to initialize if the format is not supported.

Some implementations might support multiple formats. In particular,
videotoolbox is known to require uyvy422 for good performance on some
older hardware. d3d11va can always use yuv420p, which uses an opaque
format, with likely no advantages.

—cuda-decode-device=<auto|0..>

Choose the GPU device used for decoding when using the cuda or
nvdec hwdecs with the OpenGL GPU backend, and with the cuda-copy
or nvdec-copy hwdecs in all cases.

For the OpenGL GPU backend, the default device used for decoding is the one
being used to provide gpu output (and in the vast majority of cases,
only one GPU will be present).

For the copy hwdecs, the default device will be the first device
enumerated by the CUDA libraries — however that is done.

For the Vulkan GPU backend, decoding must always happen on the display
device, and this option has no effect.

—vaapi-device=<device file|adapter name>

Choose the DRM device for vaapi-copy. This should be the path to a
DRM device file. (Default: /dev/dri/renderD128)

On Windows this takes adapter name as an input. Will pick the default adapter
if unset. Alternatives are listed when the name «help» is given.

—panscan=<0.0-1.0>

Enables pan-and-scan functionality (cropping the sides of e.g. a 16:9
video to make it fit a 4:3 display without black bands). The range
controls how much of the image is cropped. May not work with all video
output drivers.

This option has no effect if —video-unscaled option is used.

The difference between —panscan and —video-zoom is that
—panscan can only zoom in until either the video width or height fills
the window, while —video-zoom can zoom in or out arbitrary amounts, and
also works with —video-unscaled.

—video-aspect-override=<ratio|no>

Override video aspect ratio, in case aspect information is incorrect or
missing in the file being played.

These values have special meaning:

no: use the method of the —video-aspect-method option (default)
0: disable aspect ratio handling, pretend the video has square pixels
(deprecated, use
—video-aspect-override=no —video-aspect-method=ignore instead)
-1: strictly prefer the container aspect ratio (deprecated, use
—video-aspect-override=no —video-aspect-method=container instead)

But note that handling of these special values might change in the future.

Examples

  • —video-aspect-override=4:3 or —video-aspect-override=1.3333
  • —video-aspect-override=16:9 or —video-aspect-override=1.7777
  • —no-video-aspect-override or —video-aspect-override=no
—video-aspect-method=<bitstream|container|ignore>

This sets the default video aspect determination method (if the aspect is
_not_ overridden by the user with —video-aspect-override or others).

container: Strictly prefer the container aspect ratio. This is apparently
the default behavior with VLC, at least with Matroska. Note that
if the container has no aspect ratio set, the behavior is the
same as with bitstream.
bitstream: Strictly prefer the bitstream aspect ratio, unless the bitstream
aspect ratio is not set. This is apparently the default behavior
with XBMC/kodi, at least with Matroska.
ignore: Disable aspect ratio handling, pretend the video has square
pixels.

The current default for mpv is container.

Normally you should not set this. Try the various choices if you encounter
video that has the wrong aspect ratio in mpv, but seems to be correct in
other players.

—video-unscaled=<no|yes|downscale-big>

Disable scaling of the video. If the window is larger than the video,
black bars are added. Otherwise, the video is cropped, unless the option
is set to downscale-big, in which case the video is fit to window. The
video still can be influenced by the other —video-… options. This
option disables the effect of —panscan.

Note that the scaler algorithm may still be used, even if the video isn’t
scaled. For example, this can influence chroma conversion. The video will
also still be scaled in one dimension if the source uses non-square pixels
(e.g. anamorphic widescreen DVDs).

This option is disabled if —keepaspect=no is used.

—video-pan-x=<value>, —video-pan-y=<value>

Moves the displayed video rectangle by the given value in the X or Y
direction. The unit is in fractions of the size of the scaled video (the
full size, even if parts of the video are not visible due to panscan or
other options).

For example, displaying a video fullscreen on a 1920×1080 screen with
—video-pan-x=-0.1 would move the video 192 pixels to the left and
—video-pan-y=-0.1 would move the video 108 pixels up.

This option is disabled if —keepaspect=no is used.

—video-rotate=<0-359|no>

Rotate the video clockwise, in degrees. If no is given, the video is
never rotated, even if the file has rotation metadata. (The rotation value
is added to the rotation metadata, which means the value 0 would rotate
the video according to the rotation metadata.)

When using hardware decoding without copy-back, only 90° steps work, while
software decoding and hardware decoding methods that copy the video back to
system memory support all values between 0 and 359.

—video-crop=<[W[xH]][+x+y]>, —video-crop=<x:y>
Crop the video by starting at the x, y offset for w, h pixels. The crop is
applied to the source video rectangle (before anamorphic stretch) by the VO.
A crop rectangle that is not within the video rectangle will be ignored.
This works with hwdec, unlike the equivalent ‘lavfi-crop’. When offset is
omitted, the central area will be cropped. Setting the crop to empty one
—video-crop=0x0+0+0 overrides container crop and disables cropping.
Setting the crop to —video-crop=»» disables manual cropping and restores
the container crop if it’s specified.
—video-zoom=<value>

Adjust the video display scale factor by the given value. The parameter is
given log 2. For example, —video-zoom=0 is unscaled,
—video-zoom=1 is twice the size, —video-zoom=-2 is one fourth of
the size, and so on.

This option is disabled if —keepaspect=no is used.

—video-scale-x=<value>, —video-scale-y=<value>

Multiply the video display size with the given value (default: 1.0). If a
non-default value is used, this will be different from the window size, so
video will be either cut off, or black bars are added.

This value is multiplied with the value derived from —video-zoom and
the normal video aspect ratio. This option is disabled if
—keepaspect=no is used.

—video-align-x=<-1-1>, —video-align-y=<-1-1>

When the video is bigger than the window, these move the displayed rectangle
to show different parts of the video. —video-align-y=-1 would display
the top of the video, 0 would display the center (default), and 1
would display the bottom.

When the video is smaller than the window and —video-recenter is
disabled, these move the video rectangle within the black borders, which are
usually added to pad the video to the window if video and window aspect
ratios are different. —video-align-y=-1 would move the video to the top
of the window (leaving a border only on the bottom), 0 would center it,
and 1 would put the video at the bottom of the window.

If video and screen aspect match perfectly, these options do nothing.

Unlike —video-pan-x and —video-pan-y, these don’t go beyond the
video’s or window’s boundaries or make the displayed rectangle drift off
after zooming.

This option is disabled if —keepaspect=no is used.

—video-recenter=<yes|no>

Whether to behave as if —video-align-x and —video-align-y were 0
when the video becomes smaller than the window in the respective direction

After zooming in until the video is bigger the window, panning with
—video-align-x and/or —video-align-y, and zooming out until the video
is smaller than the window, this is useful to recenter the video in the
window.

Default: no.

—video-margin-ratio-left=<val>, —video-margin-ratio-right=<val>, —video-margin-ratio-top=<val>, —video-margin-ratio-bottom=<val>

Set extra video margins on each border (default: 0). Each value is a ratio
of the window size, using a range 0.0-1.0. For example, setting the option
—video-margin-ratio-right=0.2 at a window size of 1000 pixels will add
a 200 pixels border on the right side of the window.

The video is «boxed» by these margins. The window size is not changed. In
particular it does not enlarge the window, and the margins will cause the
video to be downscaled by default. This may or may not change in the future.

The margins are applied after 90° video rotation, but before any other video
transformations.

This option is disabled if —keepaspect=no is used.

Subtitles still may use the margins, depending on —sub-use-margins and
similar options.

These options were created for the OSC. Some odd decisions, such as making
the margin values a ratio (instead of pixels), were made for the sake of
the OSC. It’s possible that these options may be replaced by ones that are
more generally useful. The behavior of these options may change to fit
OSC requirements better, too.

—correct-pts=<yes|no>
—correct-pts=no switches mpv to a mode where video timing is
determined using a fixed framerate value (either using the
—container-fps-override option, or using file information). Sometimes,
files with very broken timestamps can be played somewhat well in this mode.
Note that video filters, subtitle rendering, seeking (including hr-seeks and
backstepping), and audio synchronization can be completely broken in this mode.
—container-fps-override=<float>

Override video framerate. Useful if the original value is wrong or missing.

Note

Works in —correct-pts=no mode only.

—deinterlace=<yes|no|auto>

Enable or disable deinterlacing (default: no).
Interlaced video shows ugly comb-like artifacts, which are visible on
fast movement. Enabling this typically inserts the bwdif video filter in
order to deinterlace the video, or lets the video output apply deinterlacing
if supported.

When using auto, mpv will insert a deinterlacing filter if ffmpeg
detects that the video frame is interlaced. Be aware that there can be false
positives in certain cases, such as when files are encoded as interlaced
despite the video not actually being so. This is why auto is not the
default value.

Keep in mind that using this filter will conflict with any manually
inserted deinterlacing filters, and that this will make video look worse if
it’s not actually interlaced.

—deinterlace-field-parity=<tff|bff|auto>

Specify the field parity/order when deinterlacing (default: auto).
Each frame of an interlaced video is divided into two fields, which are
then separately transmitted. Top field represents even lines while bottom
field represents odd lines. When deinterlacing the deinterlacer needs to
know the correct temporal order of the fields else the video will appear
jittery.

auto will automatically try to detect the field order of the video,
tff forces top field first while bff forces bottom field first.

—frames=<number>

Play/convert only first <number> video frames, then quit.

—frames=0 loads the file, but immediately quits before initializing
playback. (Might be useful for scripts which just want to determine some
file properties.)

For audio-only playback, any value greater than 0 will quit playback
immediately after initialization. The value 0 works as with video.

—video-output-levels=<outputlevels>

RGB color levels used with YUV to RGB conversion. Normally, output devices
such as PC monitors use full range color levels. However, some TVs and
video monitors expect studio RGB levels. Providing full range output to a
device expecting studio level input results in crushed blacks and whites,
the reverse in dim gray blacks and dim whites.

Not all VOs support this option. Some will silently ignore it.

Available color ranges are:

auto: automatic selection (equals to full range) (default)
limited: limited range (16-235 per component), studio levels
full: full range (0-255 per component), PC levels

Note

It is advisable to use your graphics driver’s color range option
instead, if available.

—hwdec-codecs=<codec1,codec2,…|all>

Allow hardware decoding for a given list of codecs only. The special value
all always allows all codecs.

You can get the list of allowed codecs with mpv —vd=help. Remove the
prefix, e.g. instead of lavc:h264 use h264.

By default, this is set to h264,vc1,hevc,vp8,vp9,av1,prores,ffv1. Note that
the hardware acceleration special codecs like h264_vdpau are not
relevant anymore, and in fact have been removed from FFmpeg in this form.

This is usually only needed with broken GPUs, where a codec is reported
as supported, but decoding causes more problems than it solves.

Note

On some broken drivers (e.g. NVIDIA on Linux), probing for codecs which
the GPU does not support can unnecessarily slow down video playback
initialization. To alleviate this, explicitly specify a list which
only includes the codecs supported on the setup.

Example

mpv —hwdec=vdpau —hwdec-codecs=h264,mpeg2video
Enable vdpau decoding for h264 and mpeg2 only.
—hwdec-software-fallback=<yes|no|N>

Fallback to software decoding if the hardware-accelerated decoder fails
(default: 3). If this is a number, then fallback will be triggered if
N frames fail to decode in a row. 1 is equivalent to yes.

Setting this to a higher number might break the playback start fallback: if
a fallback happens, parts of the file will be skipped, approximately by to
the number of packets that could not be decoded. Values below an unspecified
count will not have this problem, because mpv retains the packets.

—vd-lavc-check-hw-profile=<yes|no>
Check hardware decoder profile (default: yes). If no is set, the
highest profile of the hardware decoder is unconditionally selected, and
decoding is forced even if the profile of the video is higher than that.
The result is most likely broken decoding, but may also help if the
detected or reported profiles are somehow incorrect.
—vd-lavc-film-grain=<auto|cpu|gpu>

Enables film grain application on the GPU. If video decoding is done on
the CPU, doing film grain application on the GPU can speed up decoding.
This option can also help hardware decoding, as it can reduce the number
of frame copies done.

By default, it’s set to auto, so if the VO supports film grain
application, then it will be treated as gpu. If the VO does not
support this, then it will be treated as cpu, regardless of the setting.
Currently, only gpu-next supports film grain application.

—vd-lavc-dr=<auto|yes|no>

Enable direct rendering (default: auto). If this is set to yes, the
video will be decoded directly to GPU video memory (or staging buffers).
This can speed up video upload, and may help with large resolutions or
slow hardware. This works only with the following VOs:

  • gpu: requires at least OpenGL 4.4 or Vulkan.
  • libmpv: The libmpv render API has optional support.

The auto option will try to guess whether DR can improve performance
on your particular hardware. Currently this enables it on AMD or NVIDIA
if using OpenGL or unconditionally if using Vulkan.

Using video filters of any kind that write to the image data (or output
newly allocated frames) will silently disable the DR code path.

—vd-lavc-bitexact
Only use bit-exact algorithms in all decoding steps (for codec testing).
—vd-lavc-fast (MPEG-1/2 and H.264 only)
Enable optimizations which do not comply with the format specification and
potentially cause problems, like simpler dequantization, simpler motion
compensation, assuming use of the default quantization matrix, assuming YUV
4:2:0 and skipping a few checks to detect damaged bitstreams.
—vd-lavc-o=<key>=<value>[,<key>=<value>[,…]]

Pass AVOptions to libavcodec decoder. Note, a patch to make the o=
unneeded and pass all unknown options through the AVOption system is
welcome. A full list of AVOptions can be found in the FFmpeg manual.

Some options which used to be direct options can be set with this
mechanism, like bug, gray, idct, ec, vismv,
skip_top (was st), skip_bottom (was sb), debug.

This is a key/value list option. See List Options for details.

Example

—vd-lavc-o=debug=pict

—vd-lavc-show-all=<yes|no>
Show even broken/corrupt frames (default: no). If this option is set to
no, libavcodec won’t output frames that were either decoded before an
initial keyframe was decoded, or frames that are recognized as corrupted.
—vd-lavc-skiploopfilter=<skipvalue> (H.264, HEVC only)

Skips the loop filter (AKA deblocking) during decoding. Since
the filtered frame is supposed to be used as reference for decoding
dependent frames, this has a worse effect on quality than not doing
deblocking on e.g. MPEG-2 video. But at least for high bitrate HDTV,
this provides a big speedup with little visible quality loss.
Codecs other than H.264 or HEVC may have partial support for this option
(often only all and none).

<skipvalue> can be one of the following:

none: Never skip.
default: Skip useless processing steps (e.g. 0 size packets in AVI).
nonref: Skip frames that are not referenced (i.e. not used for
decoding other frames, the error cannot «build up»).
bidir: Skip B-Frames.
nonkey: Skip all frames except keyframes.
all: Skip all frames.
—vd-lavc-skipidct=<skipvalue> (MPEG-1/2/4 only)
Skips the IDCT step. This degrades quality a lot in almost all cases
(see skiploopfilter for available skip values).
—vd-lavc-skipframe=<skipvalue>
Skips decoding of frames completely. Big speedup, but jerky motion and
sometimes bad artifacts (see skiploopfilter for available skip values).
—vd-lavc-framedrop=<skipvalue>
Set framedropping mode used with —framedrop (see skiploopfilter for
available skip values).
—vd-lavc-threads=<N>
Number of threads to use for decoding. Whether threading is actually
supported depends on codec (default: 0). 0 means autodetect number of cores
on the machine and use that, up to the maximum of 16. You can set more than
16 threads manually.
—vd-lavc-assume-old-x264=<yes|no>
Assume the video was encoded by an old, buggy x264 version (default: no).
Normally, this is autodetected by libavcodec. But if the bitstream contains
no x264 version info (or it was somehow skipped), and the stream was in fact
encoded by an old x264 version (build 150 or earlier), and if the stream
uses 4:4:4 chroma, then libavcodec will by default show corrupted video.
This option sets the libavcodec x264_build option to 150, which
means that if the stream contains no version info, or was not encoded by
x264 at all, it assumes it was encoded by the old version. Enabling this
option is pretty safe if you want your broken files to work, but in theory
this can break on streams not encoded by x264, or if a stream encoded by a
newer x264 version contains no version info.
—vd-apply-cropping
Certain video codecs support cropping, meaning that only a sub-rectangle of
the decoded frame is intended for display. This option controls how cropping
is handled by libavcodec. Cropping during decoding has certain limitations
with regards to alignment and hardware decoding. If this option is enabled,
decoder will apply the crop, else VO will handle it. Enabled by default.
—swapchain-depth=<N>
Allow up to N in-flight frames. This essentially controls the frame
latency. Increasing the swapchain depth can improve pipelining and prevent
missed vsyncs, but increases visible latency. This option only mandates an
upper limit, the implementation can use a lower latency than requested
internally. A setting of 1 means that the VO will wait for every frame to
become visible before starting to render the next frame. (Default: 3)

Audio

—audio-pitch-correction=<yes|no>

If this is enabled (default), playing with a speed different from normal
automatically inserts the scaletempo2 audio filter. You can insert
filters besides scaletempo2 and modify their params using
Conditional auto profiles:

[af_insert]
profile-cond=speed ~= 1
profile-restore=copy
af-add=scaletempo2=search-interval=50 # Insert filter and params here.

Filters set this way replace the scaletempo2 default, instead of
overlapping with it. If there are multiple audio filters inserted that can do
pitch correction, then only the last one in the filter chain is used.
For details on the specifics of each available filter, see the audio filter
section.

—audio-device=<name>

Use the given audio device. This consists of the audio output name, e.g.
alsa, followed by /, followed by the audio output specific device
name. The default value for this option is auto, which tries every audio
output in preference order with the default device.

You can list audio devices with —audio-device=help. This outputs the
device name in quotes, followed by a description. The device name is what
you have to pass to the —audio-device option. The list of audio devices
can be retrieved by API by using the audio-device-list property.

While the option normally takes one of the strings as indicated by the
methods above, you can also force the device for most AOs by building it
manually. For example name/foobar forces the AO name to use the
device foobar. However, the —ao option will strictly force a
specific AO. To avoid confusion, don’t use —ao and —audio-device
together.

Example for ALSA

MPlayer and mplayer2 required you to replace any ‘,’ with ‘.’ and
any ‘:’ with ‘=’ in the ALSA device name. For example, to use the
device named dmix:default, you had to do:

-ao alsa:device=dmix=default

In mpv you could instead use:

—audio-device=alsa/dmix:default

—audio-exclusive=<yes|no>

Enable exclusive output mode. In this mode, the system is usually locked
out, and only mpv will be able to output audio.

This only works for some audio outputs, such as wasapi, coreaudio,
pipewire and audiounit. Other audio outputs silently ignore this option.
They either have no concept of exclusive mode, or the mpv side of the
implementation is missing.

—audio-fallback-to-null=<yes|no>
If no audio device can be opened, behave as if —ao=null was given. This
is useful in combination with —audio-device: instead of causing an
error if the selected device does not exist, the client API user (or a
Lua script) could let playback continue normally, and check the
current-ao and audio-device-list properties to make high-level
decisions about how to continue.
—ao=<driver>
Specify the audio output drivers to be used. See AUDIO OUTPUT DRIVERS for
details and descriptions of available drivers.
—af=<filter1[=parameter1:parameter2:…],filter2,…>
Specify a list of audio filters to apply to the audio stream. See
AUDIO FILTERS for details and descriptions of the available filters.
The option variants —af-add, —af-pre, and —af-clr exist
to modify a previously specified list, but you should not need these for
typical use.
—audio-spdif=<codecs>

List of codecs for which compressed audio passthrough should be used. This
works for both classic S/PDIF and HDMI.

Possible codecs are ac3, dts, dts-hd, eac3, truehd.
Multiple codecs can be specified by separating them with ,. dts
refers to low bitrate DTS core, while dts-hd refers to DTS MA (receiver
and OS support varies). If both dts and dts-hd are specified, it
behaves equivalent to specifying dts-hd only.

In earlier mpv versions you could use —ad to force the spdif wrapper.
This does not work anymore.

Warning

There is not much reason to use this. HDMI supports uncompressed
multichannel PCM, and mpv supports lossless DTS-HD decoding via
FFmpeg’s new DCA decoder (based on libdcadec).

—ad=<decoder1,decoder2,…[-]>

Specify a priority list of audio decoders to be used, according to their
decoder name. When determining which decoder to use, the first decoder that
matches the audio format is selected. If that is unavailable, the next
decoder is used. Finally, it tries all other decoders that are not
explicitly selected or rejected by the option.

— at the end of the list suppresses fallback on other available
decoders not on the —ad list. This should not normally be used,
because they break normal decoder auto-selection! The — mode is
deprecated.

Examples

—ad=mp3float
Prefer the FFmpeg mp3float decoder over all other MP3
decoders.
—ad=help
List all available decoders.

Warning

Enabling compressed audio passthrough (AC3 and DTS via SPDIF/HDMI) with
this option is not possible. Use —audio-spdif instead.

—volume=<value>

Set the startup volume. 0 means silence, 100 means no volume reduction or
amplification. Negative values can be passed for compatibility, but are
treated as 0.

Since mpv 0.18.1, this always controls the internal mixer (aka software
volume).

—volume-max=<100.0-1000.0>
Set the maximum amplification level in percent (default: 130). A value of
130 will allow you to adjust the volume up to about double the normal level.
—volume-gain=<db>
Set the volume gain in dB. This is applied on top of other volume and gain
settings.
—volume-gain-max=<0.0-150.0>, —volume-gain-min=<-150.0-0.0>
Set the volume gain range in dB (default: -96 dB min, 12 dB max).
—replaygain=<no|track|album>
Adjust volume gain according to replaygain values stored in the file
metadata. With —replaygain=no (the default), perform no adjustment.
With —replaygain=track, apply track gain. With —replaygain=album,
apply album gain if present and fall back to track gain otherwise.
—replaygain-preamp=<db>
Pre-amplification gain in dB to apply to the selected replaygain gain
(default: 0).
—replaygain-clip=<yes|no>
Allow the volume gain to clip (default: no). If this option is not
enabled, mpv automatically will prevent clipping by lowering the gain.
—replaygain-fallback=<db>
Gain in dB to apply if the file has no replay gain tags. This option
is always applied if the replaygain logic is somehow inactive. If this
is applied, no other replaygain options are applied.
—audio-delay=<sec>
Audio delay in seconds (positive or negative float value). Positive values
delay the audio, and negative values delay the video.
—mute=<yes|no>

Set startup audio mute status (default: no).

See also: —volume.

—audio-demuxer=<[+]name>
Use this audio demuxer type when using —audio-file. Use a ‘+’ before
the name to force it; this will skip some checks. Give the demuxer name as
printed by —audio-demuxer=help.
—ad-lavc-ac3drc=<level>

Select the Dynamic Range Compression level for AC-3 audio streams.
<level> is a float value ranging from 0 to 1, where 0 means no
compression (which is the default) and 1 means full compression (make loud
passages more silent and vice versa). Values up to 6 are also accepted, but
are purely experimental. This option only shows an effect if the AC-3 stream
contains the required range compression information.

The standard mandates that DRC is enabled by default, but mpv (and some
other players) ignore this for the sake of better audio quality.

—ad-lavc-downmix=<yes|no>
Whether to request audio channel downmixing from the decoder (default: no).
Some decoders, like AC-3, AAC and DTS, can remix audio on decoding. The
requested number of output channels is set with the —audio-channels option.
Useful for playing surround audio on a stereo system.
—ad-lavc-threads=<0-16>
Number of threads to use for decoding. Whether threading is actually
supported depends on codec. As of this writing, it’s supported for some
lossless codecs only. 0 means autodetect number of cores on the
machine and use that, up to the maximum of 16 (default: 1).
—ad-lavc-o=<key>=<value>[,<key>=<value>[,…]]

Pass AVOptions to libavcodec decoder. Note, a patch to make the o=
unneeded and pass all unknown options through the AVOption system is
welcome. A full list of AVOptions can be found in the FFmpeg manual.

This is a key/value list option. See List Options for details.

—ad-spdif-dtshd=<yes|no>, —dtshd=<yes|no>

If DTS is passed through, use DTS-HD.

Warning

This and enabling passthrough via —ad are deprecated in favor of
using —audio-spdif=dts-hd.

—audio-channels=<auto-safe|auto|layouts>

Control which audio channels are output (e.g. surround vs. stereo). There
are the following possibilities:

  • —audio-channels=auto-safe

    Use the system’s preferred channel layout. If there is none (such
    as when accessing a hardware device instead of the system mixer),
    force stereo. Some audio outputs might simply accept any layout and
    do downmixing on their own.

    This is the default.

  • —audio-channels=auto

    Send the audio device whatever it accepts, preferring the audio’s
    original channel layout. Can cause issues with HDMI (see the warning
    below).

  • —audio-channels=layout1,layout2,…

    List of ,-separated channel layouts which should be allowed.
    Technically, this only adjusts the filter chain output to the best
    matching layout in the list, and passes the result to the audio API.
    It’s possible that the audio API will select a different channel
    layout.

    Using this mode is recommended for direct hardware output, especially
    over HDMI (see HDMI warning below).

  • —audio-channels=<stereo|mono>

    Force a downmix to stereo or mono. These are special-cases of the
    previous item. (See paragraphs below for implications.)

If a list of layouts is given, each item can be either an explicit channel
layout name (like 5.1), or a channel number. Channel numbers refer to
default layouts, e.g. 2 channels refer to stereo, 6 refers to 5.1.

See —audio-channels=help output for defined default layouts. This also
lists speaker names, which can be used to express arbitrary channel
layouts (e.g. fl-fr-lfe is 2.1).

If the list of channel layouts has only 1 item, the decoder is asked to
produce according output. This sometimes triggers decoder-downmix, which
might be different from the normal mpv downmix. (Only some decoders support
remixing audio, like AC-3, AAC or DTS. You can use —ad-lavc-downmix=no
to make the decoder always output its native layout.) One consequence is
that —audio-channels=stereo triggers decoder downmix, while auto
or auto-safe never will, even if they end up selecting stereo. This
happens because the decision whether to use decoder downmix happens long
before the audio device is opened.

If the channel layout of the media file (i.e. the decoder) and the AO’s
channel layout don’t match, mpv will attempt to insert a conversion filter.
You may need to change the channel layout of the system mixer to achieve
your desired output as mpv does not have control over it. Another
work-around for this on some AOs is to use —audio-exclusive=yes to
circumvent the system mixer entirely.

Warning

Using auto can cause issues when using audio over HDMI. The OS will
typically report all channel layouts that _can_ go over HDMI, even if
the receiver does not support them. If a receiver gets an unsupported
channel layout, random things can happen, such as dropping the
additional channels, or adding noise.

You are recommended to set an explicit whitelist of the layouts you
want. For example, most A/V receivers connected via HDMI and that can
do 7.1 would be served by: —audio-channels=7.1,5.1,stereo

—audio-display=<no|embedded-first|external-first>

Determines whether to display cover art when playing audio files and with
what priority. It will display the first image found, and additional images
are available as video tracks.

no: Disable display of video entirely when playing audio
files.
embedded-first: Display embedded images and external cover art, giving
priority to embedded images (default).
external-first: Display embedded images and external cover art, giving
priority to external files.

This option has no influence on files with normal video tracks.

—audio-files=<files>

Play audio from an external file while viewing a video.

This is a path list option. See List Options for details.

—audio-file=<file>
CLI/config file only alias for —audio-files-append. Each use of this
option will add a new audio track. The details are similar to how
—sub-file works.
—audio-format=<format>
Select the sample format used for output from the audio filter layer to
the sound card. The values that <format> can adopt are listed below in
the description of the format audio filter.
—audio-samplerate=<Hz>
Select the output sample rate to be used (of course sound cards have
limits on this). If the sample frequency selected is different from that
of the current media, the internal swresample audio filter will be inserted
into the audio filter layer to compensate for the difference.
—gapless-audio=<no|yes|weak>

Try to play consecutive audio files with no silence or disruption at the
point of file change. Default: weak.

no: Disable gapless audio.
yes: The audio device is opened using parameters chosen for the first
file played and is then kept open for gapless playback. This
means that if the first file for example has a low sample rate, then
the following files may get resampled to the same low sample rate,
resulting in reduced sound quality. If you play files with different
parameters, consider using options such as —audio-samplerate
and —audio-format to explicitly select what the shared output
format will be.
weak: Normally, the audio device is kept open (using the format it was
first initialized with). If the audio format the decoder output
changes, the audio device is closed and reopened. This means that
you will normally get gapless audio with files that were encoded
using the same settings, but might not be gapless in other cases.
The exact conditions under which the audio device is kept open is
an implementation detail, and can change from version to version.
Currently, the device is kept even if the sample format changes,
but the sample formats are convertible.
If video is still going on when there is still audio, trying to use
gapless is also explicitly given up.

Note

This feature is implemented in a simple manner and relies on audio
output device buffering to continue playback while moving from one file
to another. If playback of the new file starts slowly, for example
because it is played from a remote network location or because you have
specified cache settings that require time for the initial cache fill,
then the buffered audio may run out before playback of the new file
can start.

—initial-audio-sync=<yes|no>
When starting a video file or after events such as seeking, mpv will by
default modify the audio stream to make it start from the same timestamp
as video, by either inserting silence at the start or cutting away the
first samples. Disabling this option makes the player behave like older
mpv versions did: video and audio are both started immediately even if
their start timestamps differ, and then video timing is gradually adjusted
if necessary to reach correct synchronization later.
—audio-file-auto=<no|exact|fuzzy|all>

Load additional audio files matching the video filename. The parameter
specifies how external audio files are matched.

no: Don’t automatically load external audio files (default).
exact: Load the media filename with audio file extension.
fuzzy: Load all audio files containing the media filename.
all: Load all audio files in the current and —audio-file-paths
directories.
—audio-exts=ext1,ext2,…

Audio file extensions to try to match when using —audio-file-auto,
—autocreate-playlist or —directory-filter-types.

This is a string list option. See List Options for details.
Use —help=audio-exts to see default extensions.

—audio-file-paths=<path1:path2:…>

Equivalent to —sub-file-paths option, but for auto-loaded audio files.

This is a path list option. See List Options for details.

—audio-client-name=<name>
The application name the player reports to the audio API. Can be useful
if you want to force a different audio profile (e.g. with PulseAudio),
or to set your own application name when using libmpv.
—audio-buffer=<seconds>

Set the audio output minimum buffer. The audio device might actually create
a larger buffer if it pleases. If the device creates a smaller buffer,
additional audio is buffered in an additional software buffer.

Making this larger may make soft-volume and other filters react slower,
introduce additional issues on playback speed change, and block the
player on audio format changes. A smaller buffer might lead to audio
dropouts.

This option should be used for testing only. If a non-default value helps
significantly, the mpv developers should be contacted.

Default: 0.2 (200 ms).

—audio-stream-silence=<yes|no>

Cash-grab consumer audio hardware (such as A/V receivers) often ignore
initial audio sent over HDMI. This can happen every time audio over HDMI
is stopped and resumed. In order to compensate for this, you can enable
this option to not to stop and restart audio on seeks, and fill the gaps
with silence. Likewise, when pausing playback, audio is not stopped, and
silence is played while paused. Note that if no audio track is selected,
the audio device will still be closed immediately.

Not all AOs support this.

Warning

This modifies certain subtle player behavior, like A/V-sync and underrun
handling. Enabling this option is strongly discouraged.

—audio-wait-open=<secs>
This makes sense for use with —audio-stream-silence=yes. If this option
is given, the player will wait for the given amount of seconds after opening
the audio device before sending actual audio data to it. Useful if your
expensive hardware discards the first 1 or 2 seconds of audio data sent to
it. If —audio-stream-silence=yes is not set, this option will likely
just waste time.

Subtitles

Note

Changing styling and position does not work with all subtitles. Image-based
subtitles (DVD, Bluray/PGS, DVB) cannot changed for fundamental reasons.
Subtitles in ASS format are normally not changed intentionally, but
overriding them can be controlled with —sub-ass-override.

—sub-demuxer=<[+]name>
Force subtitle demuxer type for —sub-file. Give the demuxer name as
printed by —sub-demuxer=help.
—sub-lavc-o=<key>=<value>[,<key>=<value>[,…]]

Pass AVOptions to libavcodec decoder. Note, a patch to make the o=
unneeded and pass all unknown options through the AVOption system is
welcome. A full list of AVOptions can be found in the FFmpeg manual.

This is a key/value list option. See List Options for details.

—sub-delay=<sec>
Delays primary subtitles by <sec> seconds. Can be negative.
—secondary-sub-delay=<sec>
Delays secondary subtitles by <sec> seconds. Can be negative.
—sub-files=<file-list>, —sub-file=<filename>

Add a subtitle file to the list of external subtitles.

If you use —sub-file only once, this subtitle file is displayed by
default.

If —sub-file is used multiple times, the subtitle to use can be
switched at runtime by cycling subtitle tracks. It’s possible to show
two subtitles at once: use —sid to select the first subtitle index,
and —secondary-sid to select the second index. (The index is printed
on the terminal output after the —sid= in the list of streams.)

—sub-files is a path list option (see List Options for details), and
can take multiple file names separated by : (Unix) or ; (Windows),
while —sub-file takes a single filename, but can be used multiple
times to add multiple files. Technically, —sub-file is a CLI/config
file only alias for —sub-files-append.

—secondary-sid=<ID|auto|no>

Select a secondary subtitle stream. This is similar to —sid. If a
secondary subtitle is selected, it will be rendered as toptitle (i.e. on
the top of the screen) alongside the normal subtitle by default, and
provides a way to render two subtitles at once.

There are some caveats associated with this feature. For example, bitmap
subtitles will always be rendered in their usual position, so selecting a
bitmap subtitle as secondary subtitle will result in overlapping subtitles.
Secondary subtitles are never shown on the terminal if video is disabled.

Note

Styling and interpretation of any formatting tags is disabled for the
secondary subtitle. Internally, the same mechanism as —sub-ass=no
is used to strip the styling.

Note

If the main subtitle stream contains formatting tags which display the
subtitle at the top of the screen, it will overlap with the secondary
subtitle. To prevent this, you could use —sub-ass=no to disable
styling in the main subtitle stream.

—sub-scale=<0-100>

Factor for the text subtitle font size (default: 1).

Note

This affects ASS subtitles as well, and may lead to incorrect subtitle
rendering. Use with care, or use —sub-font-size instead.

—sub-scale-signs=<yes|no>
When set to yes, also apply —sub-scale to typesetting (or «signs»).
When this is set to no, —sub-scale is only applied to dialogue. The
distinction between dialogue and typesetting is done on a best effort basis
and is not infallible (default: no).
—sub-scale-by-window=<yes|no>

Whether to scale subtitles with the window size (default: yes). If this is
disabled while —sub-scale-with-window is set to yes, changing the window
size won’t change the subtitle font size.

Affects plain text subtitles only (or ASS if —sub-ass-override is set
high enough).

—sub-scale-with-window=<yes|no>

Make the subtitle font size relative to the window (default: yes). If this is
disabled while —sub-scale-by-window is set to yes, the subtitle font
size is scaled relative to the video size instead.

Affects plain text subtitles only (or ASS if —sub-ass-override is set
high enough).

Note

By default, the subtitle font size is scaled with the window size.
To make the font size constant, set only —sub-scale-by-window to no.
To make the font size scale with video size instead, set only
—sub-scale-with-window to no.
It’s not meaningful to set both options to no.

—sub-ass-scale-with-window=<yes|no>

Like —sub-scale-with-window, but affects subtitles in ASS format only.
Like —sub-scale, this can break ASS subtitles.

Default: no.

—embeddedfonts=<yes|no>
Use fonts embedded in Matroska container files and ASS scripts (default:
yes). These fonts can be used for SSA/ASS subtitle rendering.
—sub-pos=<0-150>

Specify the position of subtitles on the screen. The value is the vertical
position of the subtitle in % of the screen height. 100 is the original
position, which is often not the absolute bottom of the screen, but with
some margin between the bottom and the subtitle. Values above 100 move the
subtitle further down.

Warning

Text subtitles (as opposed to image subtitles) may be cut off if the
value of the option is above 100. This is a libass restriction.

This affects ASS subtitles as well, and may lead to incorrect subtitle
rendering in addition to the problem above.

Using —sub-margin-y can achieve this in a better way.

—secondary-sub-pos=<0-150>
Specify the position of secondary subtitles on the screen. This is similar
to —sub-pos but for secondary subtitles.
—sub-speed=<0.1-10.0>

Multiply the subtitle event timestamps with the given value. Can be used
to fix the playback speed for frame-based subtitle formats. Affects text
subtitles only.

Example

—sub-speed=25/23.976 plays frame based subtitles which have been
loaded assuming a framerate of 23.976 at 25 FPS.

—sub-ass-style-overrides=<[Style.]Param=Value[,…]>

Override some style or script info parameters.

This is a string list option. See List Options for details.

Examples

  • —sub-ass-style-overrides=FontName=Arial,Default.Bold=1
  • —sub-ass-style-overrides=PlayResY=768

Note

Using this option may lead to incorrect subtitle rendering.

—sub-hinting=<none|light|normal|native>

Set font hinting type. <type> can be:

none: no hinting (default)
light: FreeType autohinter, light mode
normal: FreeType autohinter, normal mode
native: font native hinter

Warning

Enabling hinting can lead to mispositioned text (in situations it’s
supposed to match up video background), or reduce the smoothness
of animations with some badly authored ASS scripts. It is recommended
to not use this option, unless really needed.

—sub-line-spacing=<value>
Set line spacing value for SSA/ASS renderer.
—sub-shaper=<simple|complex>

Set the text layout engine used by libass.

simple: uses Fribidi only, fast, doesn’t render some languages correctly
complex: uses HarfBuzz, slower, wider language support

complex is the default. If libass hasn’t been compiled against HarfBuzz,
libass silently reverts to simple.

—sub-ass-prune-delay=<-1|seconds>

Set the delay for automatic pruning of events from memory in libass. When
enabled, subtitle events are removed from memory once their end timestamp is
older than the specified delay.

-1: disables automatic pruning (default).
seconds: specify how many seconds after an event is no longer displayed
should the pruning occur. 0 prunes events as soon as they’re
off screen.

Note

This breaks sub-seek and subtitle rendering when changing play-direction
from forward to backward during runtime for events that were already
«seen» and need to be rendered again, if those events got pruned.

—sub-glyph-limit=<value>

Set the maximum number of cached glyphs in libass cache for the subtitle
track. 0 means libass uses its default value.

Default: 0.

—sub-bitmap-max-size=<value>

Set the maximum bitmap cache size in libass cache for the subtitle track. 0
means libass uses its default value. This accepts values in MB.

Default: 0.

—sub-ass-styles=<filename>

Load all SSA/ASS styles found in the specified file and use them for
rendering text subtitles. The syntax of the file is exactly like the [V4
Styles] / [V4+ Styles] section of SSA/ASS.

Note

Using this option may lead to incorrect subtitle rendering.

—sub-ass-override=<no|yes|scale|force|strip>

Control whether user style overrides should be applied. Note that all of
these overrides try to be somewhat smart about figuring out whether or not
a subtitle is considered a «sign» and try to be as non-destructive as
possible.

no: Render subtitles as specified by the subtitle scripts, without
overrides.
yes: Apply all the —sub-ass-* style override options. Changing the
default for any of these options can lead to incorrect subtitle
rendering.
scale: Like yes, but also apply —sub-scale (default).
force: Like yes, but also force all —sub-* options. Can break
rendering easily. Certain options aren’t overridden if they can
potentially be too destructive.
strip: Radically strip all ASS tags and styles from the subtitle. This
is equivalent to the old —no-ass / —no-sub-ass options.

This also controls some bitmap subtitle overrides, as well as HTML tags in
formats like SRT, despite the name of the option.

—secondary-sub-ass-override=<no|yes|scale|force|strip>

Control whether user secondary substyle overrides should be applied. This
works exactly like —sub-ass-override.

Default: strip.

—sub-ass-force-margins

Enables placing toptitles and subtitles in black borders when they are
available, if the subtitles are in the ASS format.

Default: no.

—sub-use-margins

Enables placing toptitles and subtitles in black borders when they are
available, if the subtitles are in a plain text format (or ASS if
—sub-ass-override is set high enough).

Default: yes.

—sub-ass-use-video-data=<none|aspect-ratio|all>

Controls which information about the video stream is passed to libass.
Any option but all is incompatible with standard ASS as defined by VSFilter,
whose behavior most subtitle scripts and renderers target, including libass.
Video stream properties are needed to accurately emulate VSFilter semantics and
withholding them will likely result in broken subtitle rendering for most files.
It’s thus recommended to only change this selectively if required on a per-file basis.

none: Don’t forward any video stream information.
aspect-ratio: Only forward aspect ratio; fallbacks are used for other properties.
This makes behavior consistent across different video resolutions.
all: Forward all available information, notably including storage resolution.

For certain kinds of broken ASS files which got repurposed across
several video resolutions without either setting LayoutRes headers
or adjusting affected effects, it may be desirable to withhold storage resolution
information from libass to ensure consistent rendering across resolutions.
Among others this affects 3D rotations and blurs.
When encountering such files, try setting aspect-ratio.

Even more broken files on anamorphic video might also exhibit stretching
unless aspect ratio information is also faked, in this case you can try
using none. This has never an effect on non-anamorphic video.

Default: all

—sub-ass-video-aspect-override=<no|ratio>

Allows passing any arbitrary aspect ratio to libass instead of the video’s
actual aspect ratio. Zero aspect ratio is identical to no.

This has no effect if sub-ass-use-video-data is set to none.

—sub-vsfilter-bidi-compat=<yes|no>

Set implicit bidi detection to ltr instead of auto to match ASS’
default. This also disables libass’ incompatible extensions. This currently
includes bracket pair matching according to the revised Unicode
Bidirectional Algorithm introduced in Unicode 6.3, and also affects how BiDi
runs are split and processed, as well as soft linewrapping of Unicode text.

This affects plaintext (non-ASS) subtitles only. Default: no.

—sub-ass-vsfilter-color-compat=<basic|full|force-601|no>

Mangle colors like (xy-)vsfilter do (default: basic). Historically, VSFilter
was not color space aware. This was no problem as long as the color space
used for SD video (BT.601) was used. But when everything switched to HD
(BT.709), VSFilter was still converting RGB colors to BT.601, rendered
them into the video frame, and handled the frame to the video output, which
would use BT.709 for conversion to RGB. The result were mangled subtitle
colors. Later on, bad hacks were added on top of the ASS format to control
how colors are to be mangled.

basic: Handle only BT.601->BT.709 mangling, if the subtitles seem to
indicate that this is required (default).
full: Handle the full YCbCr Matrix header with all video color spaces
supported by libass and mpv. This might lead to bad breakages in
corner cases and is not strictly needed for compatibility
(hopefully), which is why this is not default.
force-601: Force BT.601->BT.709 mangling, regardless of subtitle headers
or video color space.
no: Disable color mangling completely. All colors are RGB.

Choosing anything other than no will make the subtitle color depend on
the video color space, and it’s for example in theory not possible to reuse
a subtitle script with another video file. The —sub-ass-override
option doesn’t affect how this option is interpreted.

—stretch-dvd-subs=<yes|no>

Stretch DVD subtitles when playing anamorphic videos for better looking
fonts on badly mastered DVDs. This switch has no effect when the
video is stored with square pixels — which for DVD input cannot be the case
though.

Many studios tend to use bitmap fonts designed for square pixels when
authoring DVDs, causing the fonts to look stretched on playback on DVD
players. This option fixes them, however at the price of possibly
misaligning some subtitles (e.g. sign translations).

Disabled by default.

—stretch-image-subs-to-screen=<yes|no>

Stretch DVD and other image subtitles to the screen, ignoring the video
margins. This has a similar effect as —sub-use-margins for text
subtitles, except that the text itself will be stretched, not only just
repositioned. (At least in general it is unavoidable, as an image bitmap
can in theory consist of a single bitmap covering the whole screen, and
the player won’t know where exactly the text parts are located.)

This option does not display subtitles correctly. Use with care.

Disabled by default.

—image-subs-video-resolution=<yes|no>
Override the image subtitle resolution with the video resolution
(default: no). Normally, the subtitle canvas is fit into the video canvas
(e.g. letterboxed). Setting this option uses the video size as subtitle
canvas size. Can be useful to test broken subtitles, which often happen
when the video was transcoded, while attempting to keep the old subtitles.
—sub-ass=<yes|no>

Render ASS subtitles natively (default: yes).

Note

This has been deprecated by —sub-ass-override=strip. You also
may need —embeddedfonts=no to get the same behavior. Also,
using —sub-ass-override=style should give better results
without breaking subtitles too much.

If —sub-ass=no is specified, all tags and style declarations are
stripped and ignored on display. The subtitle renderer uses the font style
as specified by the —sub- options instead.

Note

Using —sub-ass=no may lead to incorrect or completely broken
rendering of ASS/SSA subtitles. It can sometimes be useful to forcibly
override the styling of ASS subtitles, but should be avoided in general.

—sub-auto=<no|exact|fuzzy|all>

Load additional subtitle files matching the video filename. The parameter
specifies how external subtitle files are matched. exact is enabled by
default.

no: Don’t automatically load external subtitle files.
exact: Load the media filename with subtitle file extension and possibly
language suffixes (default).
fuzzy: Load all subs containing the media filename.
all: Load all subs in the current and —sub-file-paths directories.
—sub-auto-exts=ext1,ext2,…

Subtitle extensions to try and match when using —sub-auto. Note that
modifying this list will also affect what mpv recognizes as subtitles when
using drag and drop.

This is a string list option. See List Options for details.

—sub-codepage=<codepage>

You can use this option to specify the subtitle codepage. uchardet will be
used to guess the charset. (If mpv was not compiled with uchardet, then
utf-8 is the effective default.)

The default value for this option is auto, which enables autodetection.

The following steps are taken to determine the final codepage, in order:

  • if the specific codepage has a +, use that codepage
  • if the data looks like UTF-8, assume it is UTF-8
  • if —sub-codepage is set to a specific codepage, use that
  • run uchardet, and if successful, use that
  • otherwise, use UTF-8-BROKEN

Examples

  • —sub-codepage=latin2 Use Latin 2 if input is not UTF-8.
  • —sub-codepage=+cp1250 Always force recoding to cp1250.

The pseudo codepage UTF-8-BROKEN is used internally. If it’s set,
subtitles are interpreted as UTF-8 with «Latin 1» as fallback for bytes
which are not valid UTF-8 sequences. iconv is never involved in this mode.

Note

This works for text subtitle files only. Other types of subtitles (in
particular subtitles in mkv files) are always assumed to be UTF-8.

—sub-stretch-durations=<yes|no>

Stretch a subtitle duration so it ends when the next one starts.
Should help with subtitles which erroneously have zero durations.

Note

Only applies to text subtitles.

—sub-fix-timing=<yes|no>
Adjust subtitle timing is to remove minor gaps or overlaps between
subtitles (if the difference is smaller than 210 ms, the gap or overlap
is removed).
—sub-forced-events-only=<yes|no>
Enabling this displays only forced events within subtitle streams. Only
some bitmap subtitle formats (such as DVD or PGS) are capable of having a
mixture of forced and unforced events within the stream. Enabling this on
text subtitles will cause no subtitles to be displayed (default: no).
—sub-fps=<rate>

Specify the framerate of the subtitle file (default: video fps). Affects
text subtitles only.

Note

<rate> > video fps speeds the subtitles up for frame-based
subtitle files and slows them down for time-based ones.

See also: —sub-speed.

—sub-gauss=<0.0-3.0>

Apply Gaussian blur to image subtitles (default: 0). This can help to make
pixelated DVD/Vobsubs look nicer. A value other than 0 also switches to
software subtitle scaling. Might be slow.

Note

Never applied to text subtitles.

—sub-gray

Convert image subtitles to grayscale. Can help to make yellow DVD/Vobsubs
look nicer.

Note

Never applied to text subtitles.

—sub-file-paths=<path-list>

Specify extra directories to search for subtitles matching the video.
Multiple directories can be separated by «:» («;» on Windows).
Paths can be relative or absolute. Relative paths are interpreted relative
to video file directory.
If the file is a URL, only absolute paths and sub configuration
subdirectory will be scanned.

Example

Assuming that /path/to/video/video.avi is played and
—sub-file-paths=sub:subtitles is specified, mpv
searches for subtitle files in these directories:

  • /path/to/video/
  • /path/to/video/sub/
  • /path/to/video/subtitles/
  • the sub configuration subdirectory (usually ~/.config/mpv/sub/)

This is a path list option. See List Options for details.

—sub-visibility=<yes|no>
Can be used to disable display of subtitles, but still select and decode
them.
—secondary-sub-visibility=<yes|no>
Can be used to disable display of secondary subtitles, but still select and
decode them.
—sub-clear-on-seek
(Obscure, rarely useful.) Can be used to play broken mkv files with
duplicate ReadOrder fields. ReadOrder is the first field in a
Matroska-style ASS subtitle packets. It should be unique, and libass
uses it for fast elimination of duplicates. This option disables caching
of subtitles across seeks, so after a seek libass can’t eliminate subtitle
packets with the same ReadOrder as earlier packets. Note that enabling this
option can result in broken subtitle behavior if you are not actually
playing one of the aforementioned broken mkv files.
—teletext-page=<-1-999>

Select a teletext page number to decode.

This works for dvb_teletext subtitle streams, and if FFmpeg has been
compiled with support for it.

Values 1-999 are for individual pages. Special value 0 (default)
matches all subtitle pages. Special value -1 matches all pages.

Note that page 100 is the default start page of actual teletext. It is
also the former default value of this option.

See the libzvbi-teletext section in FFmpeg documentation for details.

Default: 0

—sub-past-video-end

After the last frame of video, if this option is enabled, subtitles will
continue to update based on audio timestamps. Otherwise, the subtitles
for the last video frame will stay onscreen.

Default: disabled

—sub-font=<name>

Specify font to use for subtitles that do not themselves
specify a particular font. The default is sans-serif.

Examples

  • —sub-font=’Bitstream Vera Sans’
  • —sub-font=’Comic Sans MS’

Note

The —sub-font option (and many other style related —sub-
options) are ignored when ASS-subtitles are rendered, unless
—sub-ass=no is specified.

This used to support fontconfig patterns. Starting with libass 0.13.0,
this stopped working.

—sub-font-size=<size>

Specify the sub font size. The unit is the size in scaled pixels at a
window height of 720. The actual pixel size is scaled with the window
height: if the window height is larger or smaller than 720, the actual size
of the text increases or decreases as well.

Default: 38

—sub-blur=<0..20.0>
Gaussian blur factor applied to the sub font border.
0 means no blur applied (default).
—sub-bold=<yes|no>
Format text on bold.
—sub-italic=<yes|no>
Format text on italic.
—sub-outline-color=<color>

See —sub-color. Color used for the sub font outline.

—sub-border-color is an alias for —sub-outline-color.

—sub-back-color=<color>

See —sub-color. Color used for sub text background.

—sub-shadow-color is an alias for —sub-back-color.

—sub-outline-size=<size>

Size of the sub font outline in scaled pixels (see —sub-font-size
for details). A value of 0 disables outlines.

—sub-border-size is an alias for —sub-outline-size.

Default: 1.65

—sub-border-style=<outline-and-shadow|opaque-box|background-box>

The style of the border.

  • outline-and-shadow: draw outline and shadow.
    The size of the outline is determined by —sub-outline-size,
    and the offset of the shadow is determined by —sub-shadow-offset.
    The outline is colored by —sub-outline-color,
    and the shadow is colored by —sub-back-color.
    This corresponds to BorderStyle=1 in the ASS spec.
  • opaque-box: draw outline and shadow as opaque boxes that tightly wrap each lines of text.
    The margin of the outline opaque box is determined by —sub-outline-size,
    and the offset of the shadow opaque box is determined by —sub-shadow-offset.
    The outline opaque box is colored by —sub-outline-color,
    and the shadow opaque box is colored by —sub-back-color.
    Despite its name, the opaque box can be semi-transparent.
    This corresponds to BorderStyle=3 in the ASS spec.
  • background-box: draw a background box that bounds all lines of text.
    The background box is colored by —sub-back-color,
    and the margin of the background box is determined by —sub-shadow-offset.
    The behavior of the outline is the same as the outline-and-shadow style.
    This corresponds to BorderStyle=4, which is a libass-specific extension.

Default: outline-and-shadow.

Predefined profiles are available to enable optimized background-box style
for OSD and subtitles.

Profiles

  • —profile=sub-box applies the background-box style to subtitles
  • —profile=osd-box applies the background-box style to the OSD,
    including stats and console
  • —profile=box applies the background-box style to both subtitles and OSD
—sub-color=<color>

Specify the color used for unstyled text subtitles.

The color is specified in the form r/g/b, where each color component
is specified as number in the range 0.0 to 1.0. It’s also possible to
specify the transparency by using r/g/b/a, where the alpha value 0
means fully transparent, and 1.0 means opaque. If the alpha component is
not given, the color is 100% opaque.

Passing a single number to the option sets the sub to gray, and the form
gray/a lets you specify alpha additionally.

Examples

  • —sub-color=1.0/0.0/0.0 set sub to opaque red
  • —sub-color=1.0/0.0/0.0/0.75 set sub to opaque red with 75% alpha
  • —sub-color=0.5/0.75 set sub to 50% gray with 75% alpha

Alternatively, the color can be specified as a RGB hex triplet in the form
#RRGGBB, where each 2-digit group expresses a color value in the
range 0 (00) to 255 (FF). For example, #FF0000 is red.
Alpha is given with #AARRGGBB.

Examples

  • —sub-color=’#FF0000′ set sub to opaque red
  • —sub-color=’#C0808080′ set sub to 50% gray with 75% alpha
—sub-margin-x=<size>

Left and right screen margin for the subs in scaled pixels (see
—sub-font-size for details).

This option specifies the distance of the sub to the left, as well as at
which distance from the right border long sub text will be broken.

Default: 19

—sub-margin-y=<size>

Top and bottom screen margin for the subs in scaled pixels (see
—sub-font-size for details).

This option specifies the vertical margins of unstyled text subtitles.
If you just want to raise the vertical subtitle position, use —sub-pos.

Default: 34

—sub-align-x=<left|center|right>

Control to which corner of the screen text subtitles should be
aligned to (default: center).

Never applied to ASS subtitles, except in —sub-ass=no mode. Likewise,
this does not apply to image subtitles.

—sub-align-y=<top|center|bottom>
Vertical position (default: bottom).
Details see —sub-align-x.
—sub-justify=<auto|left|center|right>
Control how multi line subs are justified irrespective of where they
are aligned (default: auto which justifies as defined by
—sub-align-x).
Left justification is recommended to make the subs easier to read
as it is easier for the eyes.
—sub-ass-justify=<yes|no>
Applies justification as defined by —sub-justify on ASS subtitles
if —sub-ass-override is not set to no.
Default: no.
—sub-shadow-offset=<size>

Displacement of the sub text shadow in scaled pixels (see
—sub-font-size for details). A value of 0 disables shadows.

Default: 0.

—sub-spacing=<size>

Horizontal sub font spacing in scaled pixels (see —sub-font-size
for details). This value is added to the normal letter spacing. Negative
values are allowed.

Default: 0.

—sub-filter-sdh=<yes|no>

Applies filter removing subtitle additions for the deaf or hard-of-hearing (SDH).
This is intended for English, but may in part work for other languages too.
The intention is that it can be always enabled so may not remove
all parts added.

It removes speaker labels (like MAN:) and any text enclosed within symbols like
parentheses or brackets as specified by the —sub-filter-sdh-enclosures option.
Note that parenthesis (full width parenthesis and the normal variant) are a special
case and only upper case text is removed. For more filtering, you can use the
—sub-filter-sdh-harder option.

Default: no.

—sub-filter-sdh-harder=<yes|no>

Do harder SDH filtering (if enabled by —sub-filter-sdh).
Will also remove speaker labels and text within parentheses using both
lower and upper case letters.

Default: no.

—sub-filter-sdh-enclosures=<string>

Specify a string of characters that —sub-filter-sdh will use to potentially
remove text. Text that is enclosed within characters specified by this string will
be removed. Note that bracket characters with known pairs (such as ( or [)
will be mapped internally to their matching right hand character, so you only need
to specify left hand characters.

Default: ([(.

—sub-filter-regex-…=…

Set a list of regular expressions to match on text subtitles, and remove any
lines that match (default: empty). This is a string list option. See
List Options for details. Normally, you should use
—sub-filter-regex-append=<regex>, where each option use will append a
new regular expression, without having to fight escaping problems.

List items are matched in order. If a regular expression matches, the
process is stopped, and the subtitle line is discarded. The text matched
against is, by default, the Text field of ASS events (if the
subtitle format is different, it is always converted). This may include
formatting tags. Matching is case-insensitive, but how this is done depends
on the libc, and most likely works in ASCII only. It does not work on
bitmap/image subtitles. Unavailable on inferior OSes (requires POSIX regex
support).

Example

—sub-filter-regex-append=opensubtitles\.org filters some ads.

Technically, using a list for matching is redundant, since you could just
use a single combined regular expression. But it helps with diagnosis,
ease of use, and temporarily disabling or enabling individual filters.

Warning

This is experimental. The semantics most likely will change, and if you
use this, you should be prepared to update the option later. Ideas
include replacing the regexes with a very primitive and small subset of
sed, or some method to control case-sensitivity.

—sub-filter-jsre-…=…
Same as —sub-filter-regex but with JavaScript regular expressions.
Shares/affected-by all —sub-filter-regex-* control options (see below),
and also experimental. Requires only JavaScript support.
—sub-filter-regex-plain=<yes|no>
Whether to first convert the ASS «Text» field to plain-text (default: no).
This strips ASS tags and applies ASS directives, like \N to new-line.
If the result is multi-line then the regexp anchors ^ and $ match
each line, but still any match discards all lines.
—sub-filter-regex-warn=<yes|no>
Log dropped lines with warning log level, instead of verbose (default: no).
Helpful for testing.
—sub-filter-regex-enable=<yes|no>
Whether to enable regex filtering (default: yes). Note that if no regexes
are added to the —sub-filter-regex list, setting this option to yes
has no effect. It’s meant to easily disable or enable filtering
temporarily.
—sub-create-cc-track=<yes|no>

For every video stream, create a closed captions track (default: no). The
only purpose is to make the track available for selection at the start of
playback, instead of creating it lazily. This applies only to
ATSC A53 Part 4 Closed Captions (displayed by mpv as subtitle tracks
using the codec eia_608). The CC track is marked «default» and selected
according to the normal subtitle track selection rules. You can then use
—sid to explicitly select the correct track too.

If the video stream contains no closed captions, or if no video is being
decoded, the CC track will remain empty and will not show any text.

—sub-font-provider=<auto|none|fontconfig>

Which libass font provider backend to use (default: auto). auto will
attempt to use the native font provider: fontconfig on Linux, CoreText on
macOS, DirectWrite on Windows. fontconfig forces fontconfig, if libass
was built with support (if not, it behaves like none).

The none font provider effectively disables system fonts. It will still
attempt to use embedded fonts (unless —embeddedfonts=no is set; this is
the same behavior as with all other font providers), subfont.ttf if
provided, and fonts in the fonts sub-directory if provided. (The
fallback is more strict than that of other font providers, and if a font
name does not match, it may prefer not to render any text that uses the
missing font.)

—sub-fonts-dir=<path>

Font files in this directory are used by mpv/libass for subtitles. Useful
if you do not want to install fonts to your system. Note that files in this
directory are loaded into memory before being used by mpv. If you have a
lot of fonts, consider using fonts.conf (see FILES section) to include
additional mpv user settings.

If this option is not specified, ~~/fonts will be used by default.

Window

—title=<string>

Set the window title. This is used for the video window, and if possible,
also sets the audio stream title.

Properties are expanded. (See Property Expansion.)

Warning

There is a danger of this causing significant CPU usage, depending on
the properties used. Changing the window title is often a slow
operation, and if the title changes every frame, playback can be ruined.

—screen=<default|0-32>

In multi-monitor configurations (i.e. a single desktop that spans across
multiple displays), this option tells mpv which screen to display the
video on.

Note (X11)

This option does not work properly with all window managers. In these
cases, you can try to use —geometry to position the window
explicitly. It’s also possible that the window manager provides native
features to control which screens application windows should use.

Note (Wayland)

This option does not actually work on wayland since window placement is
not allowed. However setting this option does influence mpv’s initial
guess at finding an output which may be useful for options like
—geometry or —autofit which depend on the monitor resolution.

See also —fs-screen.

—screen-name=<string>
In multi-monitor configurations, this option tells mpv which screen to
display the video on based on the screen name from the video backend. The
same caveats in the —screen option also apply here. This option is
ignored and does nothing if —screen is explicitly set.
—fullscreen, —fs
Fullscreen playback.
—fs-screen=<all|current|0-32>

In multi-monitor configurations (i.e. a single desktop that spans across
multiple displays), this option tells mpv which screen to go fullscreen to.
If current is used mpv will fallback on what the user provided with
the screen option.

Note (X11)

This option works properly only with window managers which
understand the EWMH _NET_WM_FULLSCREEN_MONITORS hint.

Note (macOS)

all does not work on macOS and will behave like current.

See also —screen.

—fs-screen-name=<string>
In multi-monitor configurations, this option tells mpv which screen to go
fullscreen to based on the screen name from the video backend. The same
caveats in the —fs-screen option also apply here. This option is
ignored and does nothing if —fs-screen is explicitly set.
—keep-open=<yes|no|always>

Do not terminate when playing or seeking beyond the end of the file, and
there is no next file to be played (and —loop is not used).
Instead, pause the player. When trying to seek beyond end of the file, the
player will attempt to seek to the last frame.

Normally, this will act like set pause yes on EOF, unless the
—keep-open-pause=no option is set.

The following arguments can be given:

no: If the current file ends, go to the next file or terminate.
(Default.)
yes: Don’t terminate if the current file is the last playlist entry.
Equivalent to —keep-open without arguments.
always: Like yes, but also applies to files before the last playlist
entry. This means playback will never automatically advance to
the next file.

Note

This option is not respected when using —frames. Explicitly
skipping to the next file if the binding uses force will terminate
playback as well.

Also, if errors or unusual circumstances happen, the player can quit
anyway.

Since mpv 0.6.0, this doesn’t pause if there is a next file in the playlist,
or the playlist is looped. Approximately, this will pause when the player
would normally exit, but in practice there are corner cases in which this
is not the case (e.g. mpv —keep-open file.mkv /dev/null will play
file.mkv normally, then fail to open /dev/null, then exit). (In
mpv 0.8.0, always was introduced, which restores the old behavior.)

—keep-open-pause=<yes|no>
If set to no, instead of pausing when —keep-open is active, just
stop at end of file and continue playing forward when you seek backwards
until end where it stops again. Default: yes.
—image-display-duration=<seconds|inf>

If the current file is an image, play the image for the given amount of
seconds (default: 5). inf means the file is kept open forever (until
the user stops playback manually).

Unlike —keep-open, the player is not paused, but simply continues
playback until the time has elapsed. (It should not use any resources
during «playback».)

This affects image files, which are defined as having only 1 video frame
and no audio. The player may recognize certain non-images as images, for
example if —length is used to reduce the length to 1 frame, or if
you seek to the last frame.

This option does not affect the framerate used for mf:// or
—merge-files. For that, use —mf-fps instead.

When viewing images, the playback time is not tracked on the command line
output, and the image frame is not duplicated when encoding. To force the
player into «dumb mode» and actually count out seconds, or to duplicate the
image when encoding, you need to use —demuxer=lavf
—demuxer-lavf-o=loop=1, and use —length or —frames to stop
after a particular time.

—force-window=<yes|no|immediate>

Create a video output window even if there is no video. This can be useful
when pretending that mpv is a GUI application. Currently, the window
always has the size 960×540, and is subject to —geometry,
—autofit, and similar options.

Warning

The window is created only after initialization (to make sure default
window placement still works if the video size is different from the
—force-window default window size). This can be a problem if
initialization doesn’t work perfectly, such as when opening URLs with
bad network connection, or opening broken video files. The immediate
mode can be used to create the window always on program start, but this
may cause other issues.

—taskbar-progress=<yes|no>

(Windows only)
Enable/disable playback progress rendering in taskbar (Windows 7 and above).

Enabled by default.

—snap-window
(Windows only) Snap the player window to screen edges.
—drag-and-drop=<no|auto|replace|append|insert-next>
Controls the default behavior of drag and drop on platforms that support
this. auto will obey what the underlying os/platform gives mpv.
Typically, holding shift during the drag and drop will append the item to
the playlist. Otherwise, it will completely replace it. replace,
append, and insert-next always force replacing, appending to, and
inserting next into the playlist respectively. no disables all drag and
drop behavior.
—ontop

Makes the player window stay on top of other windows.

On Windows, if combined with fullscreen mode, this causes mpv to be
treated as exclusive fullscreen window that bypasses the Desktop Window
Manager.

—ontop-level=<window|system|desktop|level>

(macOS only)
Sets the level of an on-top window (default: window).

window: On top of all other windows.
system: On top of system elements like Taskbar, Menubar and Dock.
desktop: On top of the Desktop behind windows and Desktop icons.
level: A level as integer.
—focus-on=<never|open|all>,

(macOS only)
Focus the video window and make it the front most window on specific events (default: open).

never: Never focus the window on open or new file load events.
open: Focus the window on creation, eg when a vo is initialised.
all: Focus the window on open and new file load event.
—window-corners=<default|donotround|round|roundsmall>

(Windows only)
Set the preference for window corner rounding.

default: Let the system decide whether or not to round window corners
donotround: Never round window corners
round: Round the corners if appropriate
roundsmall: Round the corners if appropriate, with a small radius
—border=<yes|no>
Play video with window border and decorations. Since this is on by
default, use —no-border to disable the standard window decorations.
—title-bar=<yes|no>
(Windows and X11 only)
Play video with the window title bar. Since this is on by default,
use —title-bar=no to hide the title bar. The —border option takes
precedence.
—on-all-workspaces
(X11 and macOS only)
Show the video window on all virtual desktops.
—geometry=<[W[xH]][+-x+-y][/WS]>, —geometry=<x:y>

Adjust the initial window position or size. W and H set the window
size in pixels. x and y set the window position, measured in pixels
from the top-left corner of the screen to the top-left corner of the image
being displayed. If a percentage sign (%) is given after the argument,
it turns the value into a percentage of the screen size in that direction.
Positions are specified similar to the standard X11 —geometry option
format, in which e.g. +10-50 means «place 10 pixels from the left border and
50 pixels from the lower border» and «—20+-10» means «place 20 pixels
beyond the right and 10 pixels beyond the top border». A trailing /
followed by an integer denotes on which workspace (virtual desktop) the
window should appear (X11 only).

If an external window is specified using the —wid option, this
option is ignored.

The coordinates are relative to the screen given with —screen for the
video output drivers that fully support —screen.

Note

Generally only supported by GUI VOs. Ignored for encoding.

Note (macOS)

On macOS, the origin of the screen coordinate system is located on the
bottom-left corner. For instance, 0:0 will place the window at the
bottom-left of the screen.

Note (X11)

This option does not work properly with all window managers.

Note (Wayland)

Wayland does not allow a client to position itself so this option will
only affect the window size.

Examples

50:40
Places the window at x=50, y=40.
50%:50%
Places the window in the middle of the screen.
100%:100%
Places the window at the bottom right corner of the screen.
50%
Sets the window width to half the screen width. Window height is set
so that the window has the video aspect ratio.
50%x50%
Forces the window width and height to half the screen width and
height. Will show black borders to compensate for the video aspect
ratio (with most VOs and with —keepaspect=yes).
50%+10+10/2
Sets the window to half the screen widths, and positions it 10
pixels below/left of the top left corner of the screen, on the
second workspace.

See also —autofit and —autofit-larger for fitting the window into
a given size without changing aspect ratio.

—autofit=<[W[xH]]>

Set the initial window size to a maximum size specified by WxH, without
changing the window’s aspect ratio. The size is measured in pixels, or if
a number is followed by a percentage sign (%), in percents of the
screen size.

This option never changes the aspect ratio of the window. If the aspect
ratio mismatches, the window’s size is reduced until it fits into the
specified size.

Window position is not taken into account, nor is it modified by this
option (the window manager still may place the window differently depending
on size). Use —geometry to change the window position. Its effects
are applied after this option.

See —geometry for details how this is handled with multi-monitor
setups.

Use —autofit-larger instead if you just want to limit the maximum size
of the window, rather than always forcing a window size.

Use —geometry if you want to force both window width and height to a
specific size.

Note

Generally only supported by GUI VOs. Ignored for encoding.

Examples

70%
Make the window width 70% of the screen size, keeping aspect ratio.
1000
Set the window width to 1000 pixels, keeping aspect ratio.
70%x60%
Make the window as large as possible, without being wider than 70%
of the screen width, or higher than 60% of the screen height.
—autofit-larger=<[W[xH]]>

This option behaves exactly like —autofit, except that it sets the
maximum size of the window.

Example

90%x80%
If the video is larger than 90% of the screen width or 80% of the
screen height, make the window smaller until either its width is 90%
of the screen, or its height is 80% of the screen.
—autofit-smaller=<[W[xH]]>

This option behaves exactly like —autofit, except that it sets the
minimum size of the window (just as —autofit-larger sets the maximum).

Example

500×500
Make the window at least 500 pixels wide and 500 pixels high
(depending on the video aspect ratio, the width or height will be
larger than 500 in order to keep the aspect ratio the same).
—window-scale=<factor>

Resize the video window to a multiple (or fraction) of the video size. This
option is applied before —autofit and other options are applied (so
they override this option). Changing this option while the window is
maximized can unmaximize the window depending on the OS and window manager.
If the window does not unmaximize, the multiplier will be applied if the user
unmaximizes the window later.

For example, —window-scale=0.5 would show the window at half the
video size.

—window-minimized=<yes|no>

Whether the video window is minimized or not. Setting this will minimize,
or unminimize, the video window if the current VO supports it. Note that
some VOs may support minimization while not supporting unminimization
(eg: Wayland).

Whether this option and —window-maximized work on program start or
at runtime, and whether they’re (at runtime) updated to reflect the actual
window state, heavily depends on the VO and the windowing system. Some VOs
simply do not implement them or parts of them, while other VOs may be
restricted by the windowing systems (especially Wayland).

—window-maximized=<yes|no>
Whether the video window is maximized or not. Setting this will maximize,
or unmaximize, the video window if the current VO supports it. See
—window-minimized for further remarks.
—cursor-autohide=<number|no|always>
Make mouse cursor automatically hide after given number of milliseconds
(default: 1000 ms). no will disable cursor autohide. always
means the cursor will stay hidden.
—cursor-autohide-fs-only
If this option is given, the cursor is always visible in windowed mode. In
fullscreen mode, the cursor is shown or hidden according to
—cursor-autohide.
—force-rgba-osd-rendering
Change how some video outputs render the OSD and text subtitles. This
does not change appearance of the subtitles and only has performance
implications. For VOs which support native ASS rendering (like gpu,
vdpau, direct3d), this can be slightly faster or slower,
depending on GPU drivers and hardware. For other VOs, this just makes
rendering slower.
—force-render
Forces mpv to always render frames regardless of the visibility of the
window. Currently only affects X11 and Wayland VOs since they are the
only ones that have this optimization (i.e. everything else always renders
regardless of visibility).
—force-window-position
Forcefully move mpv’s video output window to default location whenever
there is a change in video parameters, video stream or file. This used to
be the default behavior. Currently only affects X11, macvk and SDL VOs.
—auto-window-resize=<yes|no>
By default, mpv will automatically resize itself if the video’s size changes
(i.e. advancing forward in a playlist). Setting this to no disables this
behavior so the window size never changes automatically. This option does
not have any impact on the —autofit or —geometry options.
—keepaspect=<yes|no>
—keepaspect=no will always stretch the video to window size, and will
disable the window manager hints that force the window aspect ratio.
(Ignored in fullscreen mode.)
—keepaspect-window=<yes|no>
—keepaspect-window=yes (the default) will lock the window size to the
video aspect. —keepaspect-window=no disables this behavior, and will
instead add black bars if window aspect and video aspect mismatch. Whether
this actually works depends on the VO backend.
(Ignored in fullscreen mode.)
—monitoraspect=<ratio>

Set the aspect ratio of your monitor or TV screen. A value of 0 disables a
previous setting (e.g. in the config file). Overrides the
—monitorpixelaspect setting if enabled.

See also —monitorpixelaspect and —video-aspect-override.

Examples

  • —monitoraspect=4:3 or —monitoraspect=1.3333
  • —monitoraspect=16:9 or —monitoraspect=1.7777
—hidpi-window-scale=<yes|no>
Scale the window size according to the backing DPI scale factor from the OS
(default: no). For example, if the OS DPI scaling is set to 200%, mpv’s window
size will be multiplied by 2.
—native-fs=<yes|no>
(macOS only)
Uses the native fullscreen mechanism of the OS (default: yes).
—show-in-taskbar=<yes|no>
(Windows and X11 only)
Show mpv in the taskbar (default: yes). If set to no, mpv will no longer
appear in taskbars and tasklists in supported window managers, and may be
excluded from Alt+Tab window switching.
—monitorpixelaspect=<ratio>
Set the aspect of a single pixel of your monitor or TV screen (default:
1). A value of 1 means square pixels (correct for (almost?) all LCDs). See
also —monitoraspect and —video-aspect-override.
—stop-screensaver=<yes|no|always>

Turns off the screensaver (or screen blanker and similar mechanisms) at
startup and turns it on again on exit (default: yes). When using yes,
the screensaver will re-enable when playback is not active. always will
always disable the screensaver. Note that stopping the screensaver is only
possible if a video output is available (i.e. there is an open mpv window).
This is not supported on all video outputs, platforms, or desktop environments.

Before mpv 0.33.0, the X11 backend ran xdg-screensaver reset in 10 second
intervals when not paused in order to support screensaver inhibition in some
environments. This functionality was removed in 0.33.0, but it is possible to
call the xdg-screensaver command line program from a user script instead.

—wid=<ID>

This tells mpv to attach to an existing window. If a VO is selected that
supports this option, it will use that window for video output. mpv will
scale the video to the size of this window, and will add black bars to
compensate if the aspect ratio of the video is different.

On X11, the ID is interpreted as a Window on X11. Unlike
MPlayer/mplayer2, mpv always creates its own window, and sets the wid
window as parent. The window will always be resized to cover the parent
window fully. The value 0 is interpreted specially, and mpv will
draw directly on the root window.

On win32, the ID is interpreted as HWND. Pass it as value cast to
uint32_t (all Windows handles are 32-bit), this is important as mpv will
not accept negative values. mpv will create its own window and set the
wid window as parent, like with X11.

On Android, the ID is interpreted as android.view.Surface. Pass it as a
value cast to intptr_t. Use with —vo=mediacodec_embed and
—hwdec=mediacodec for direct rendering using MediaCodec, or with
—vo=gpu —gpu-context=android (with or without —hwdec=mediacodec).

—window-dragging=<yes|no>
Move the window when clicking on it and moving the mouse pointer (default: yes).
—x11-name=<string>
Set the window instance name for X11-based video output methods.
—x11-netwm=<yes|no|auto>

(X11 only)
Control the use of NetWM protocol features.

This may or may not help with broken window managers. This provides some
functionality that was implemented by the now removed —fstype option.
Actually, it is not known to the developers to which degree this option
was needed, so feedback is welcome.

Specifically, yes will force use of NetWM fullscreen support, even if
not advertised by the WM. This can be useful for WMs that are broken on
purpose, like XMonad. (XMonad supposedly doesn’t advertise fullscreen
support, because Flash uses it. Apparently, applications which want to
use fullscreen anyway are supposed to either ignore the NetWM support hints,
or provide a workaround. Shame on XMonad for deliberately breaking X
protocols (as if X isn’t bad enough already).

By default, NetWM support is autodetected (auto).

This option might be removed in the future.

—x11-bypass-compositor=<yes|no|fs-only|never>

If set to yes, then ask the compositor to unredirect the mpv window
(default: fs-only). This uses the _NET_WM_BYPASS_COMPOSITOR hint.

fs-only asks the window manager to disable the compositor only in
fullscreen mode.

no sets _NET_WM_BYPASS_COMPOSITOR to 0, which is the default value
as declared by the EWMH specification, i.e. no change is done.

never asks the window manager to never disable the compositor.

—x11-present=<no|auto|yes>

Whether or not to use presentation statistics from X11’s presentation
extension (default: auto).

mpv asks X11 for present events which it then may use for more accurate
frame presentation. This only has an effect if —video-sync=display-…
is being used.

The auto option enumerates XRandr providers for autodetection. If amd, radeon,
intel, or nouveau (the standard x86 Mesa drivers) is found presentation
feedback is enabled. Other drivers are not assumed to work, so they are not
enabled automatically.

yes or no can still be passed regardless to enable/disable this
mechanism in case there is good/bad behavior with whatever your combination
of hardware/drivers/etc. happens to be.

—x11-wid-title=<yes|no>
Whether or not to set the window title when mpv is embedded on X11 (default:
no).

Disc Devices

—cdda-device=<path>
Specify the CD device for CDDA playback. The default device path depends on
the OS. See the OPTICAL DRIVES section.
—dvd-device=<path>

Specify the DVD device or .iso filename. You can
also specify a directory that contains files previously copied directly
from a DVD (with e.g. vobcopy). The default device path depends on
the OS. See the OPTICAL DRIVES section.

Example

mpv dvd:// —dvd-device=/path/to/dvd/

—bluray-device=<path>

Specify the Blu-ray disc location. Must be a directory with Blu-ray
structure. The default device path depends on the OS. See the
OPTICAL DRIVES section.

Example

mpv bd:// —bluray-device=/path/to/bd/

—cdda-…
These options can be used to tune the CD Audio reading feature of mpv.
—cdda-speed=<value>
Set CD spin speed.
—cdda-paranoia=<0-2>

Set paranoia level. Values other than 0 seem to break playback of
anything but the first track.

0: disable checking (default)
1: overlap checking only
2: full data correction and verification
—cdda-sector-size=<value>
Set atomic read size.
—cdda-overlap=<value>
Force minimum overlap search during verification to <value> sectors.
—cdda-toc-offset=<value>
Add <value> sectors to the values reported when addressing tracks.
May be negative.
—cdda-skip=<yes|no>
(Never) accept imperfect data reconstruction.
—cdda-cdtext=<yes|no>
Print CD text. This is disabled by default, because it ruins performance
with CD-ROM drives for unknown reasons.
—dvd-speed=<speed>

Try to limit DVD speed (default: 0, no change). DVD base speed is 1385
kB/s, so an 8x drive can read at speeds up to 11080 kB/s. Slower speeds
make the drive more quiet. For watching DVDs, 2700 kB/s should be quiet and
fast enough. mpv resets the speed to the drive default value on close.
Values of at least 100 mean speed in kB/s. Values less than 100 mean
multiples of 1385 kB/s, i.e. —dvd-speed=8 selects 11080 kB/s.

Note

You need write access to the DVD device to change the speed.

—dvd-angle=<ID>
Some DVDs contain scenes that can be viewed from multiple angles.
This option tells mpv which angle to use (default: 1).

Equalizer

—brightness=<-100-100>
Adjust the brightness of the video signal (default: 0). Not supported by
all video output drivers.
—contrast=<-100-100>
Adjust the contrast of the video signal (default: 0). Not supported by all
video output drivers.
—saturation=<-100-100>
Adjust the saturation of the video signal (default: 0). You can get
grayscale output with this option. Not supported by all video output
drivers.
—gamma=<-100-100>
Adjust the gamma of the video signal (default: 0). Not supported by all
video output drivers.
—hue=<-100-100>
Adjust the hue of the video signal (default: 0). You can get a colored
negative of the image with this option. Not supported by all video output
drivers.

Demuxer

—demuxer=<[+]name>
Force demuxer type. Use a ‘+’ before the name to force it; this will skip
some checks. Give the demuxer name as printed by —demuxer=help.
—demuxer-lavf-analyzeduration=<value>
Maximum length in seconds to analyze the stream properties.
—demuxer-lavf-probe-info=<yes|no|auto|nostreams>

Whether to probe stream information (default: auto). Technically, this
controls whether libavformat’s avformat_find_stream_info() function
is called. Usually it’s safer to call it, but it can also make startup
slower.

The auto choice (the default) tries to skip this for a few know-safe
whitelisted formats, while calling it for everything else.

The nostreams choice only calls it if and only if the file seems to
contain no streams after opening (helpful in cases when calling the function
is needed to detect streams at all, such as with FLV files).

—demuxer-lavf-probescore=<1-100>
Minimum required libavformat probe score. Lower values will require
less data to be loaded (makes streams start faster), but makes file
format detection less reliable. Can be used to force auto-detected
libavformat demuxers, even if libavformat considers the detection not
reliable enough. (Default: 26.)
—demuxer-lavf-allow-mimetype=<yes|no>

Allow deriving the format from the HTTP MIME type (default: yes). Set
this to no in case playing things from HTTP mysteriously fails, even
though the same files work from local disk.

This is default in order to reduce latency when opening HTTP streams.

—demuxer-lavf-format=<name>
Force a specific libavformat demuxer.
—demuxer-lavf-hacks=<yes|no>
By default, some formats will be handled differently from other formats
by explicitly checking for them. Most of these compensate for weird or
imperfect behavior from libavformat demuxers. Passing no disables
these. For debugging and testing only.
—demuxer-lavf-o=<key>=<value>[,<key>=<value>[,…]]

Pass AVOptions to libavformat demuxer.

Note, a patch to make the o= unneeded and pass all unknown options
through the AVOption system is welcome. A full list of AVOptions can
be found in the FFmpeg manual. Note that some options may conflict
with mpv options.

This is a key/value list option. See List Options for details.

Example

—demuxer-lavf-o=fflags=+ignidx

—demuxer-lavf-probesize=<value>
Maximum amount of data to probe during the detection phase. In the
case of MPEG-TS this value identifies the maximum number of TS packets
to scan.
—demuxer-lavf-buffersize=<value>
Size of the stream read buffer allocated for libavformat in bytes
(default: 32768). Lowering the size could lower latency. Note that
libavformat might reallocate the buffer internally, or not fully use all
of it.
—demuxer-lavf-linearize-timestamps=<yes|no|auto>

Attempt to linearize timestamp resets in demuxed streams (default: auto).
This was tested only for single audio streams. It’s unknown whether it
works correctly for video (but likely won’t). Note that the implementation
is slightly incorrect either way, and will introduce a discontinuity by
about 1 codec frame size.

The auto mode enables this for OGG audio stream. This covers the common
and annoying case of OGG web radio streams. Some of these will reset
timestamps to 0 every time a new song begins. This breaks the mpv seekable
cache, which can’t deal with timestamp resets. Note that FFmpeg/libavformat’s
seeking API can’t deal with this either; it’s likely that if this option
breaks this even more, while if it’s disabled, you can at least seek within
the first song in the stream. Well, you won’t get anything useful either
way if the seek is outside of mpv’s cache.

—demuxer-lavf-propagate-opts=<yes|no>

Propagate FFmpeg-level options to recursively opened connections (default:
yes). This is needed because FFmpeg will apply these settings to nested
AVIO contexts automatically. On the other hand, this could break in certain
situations — it’s the FFmpeg API, you just can’t win.

This affects in particular the —timeout option and anything passed
with —demuxer-lavf-o.

If this option is deemed unnecessary at some point in the future, it will
be removed without notice.

—demuxer-mkv-subtitle-preroll=<yes|index|no>

Try harder to show embedded soft subtitles when seeking somewhere. Normally,
it can happen that the subtitle at the seek target is not shown due to how
some container file formats are designed. The subtitles appear only if
seeking before or exactly to the position a subtitle first appears. To
make this worse, subtitles are often timed to appear a very small amount
before the associated video frame, so that seeking to the video frame
typically does not demux the subtitle at that position.

Enabling this option makes the demuxer start reading data a bit before the
seek target, so that subtitles appear correctly. Note that this makes
seeking slower, and is not guaranteed to always work. It only works if the
subtitle is close enough to the seek target.

Works with the internal Matroska demuxer only. Always enabled for absolute
and hr-seeks, and this option changes behavior with relative or imprecise
seeks only.

You can use the —demuxer-mkv-subtitle-preroll-secs option to specify
how much data the demuxer should pre-read at most in order to find subtitle
packets that may overlap. Setting this to 0 will effectively disable this
preroll mechanism. Setting a very large value can make seeking very slow,
and an extremely large value would completely reread the entire file from
start to seek target on every seek — seeking can become slower towards the
end of the file. The details are messy, and the value is actually rounded
down to the cluster with the previous video keyframe.

Some files, especially files muxed with newer mkvmerge versions, have
information embedded that can be used to determine what subtitle packets
overlap with a seek target. In these cases, mpv will reduce the amount
of data read to a minimum. (Although it will still read all data between
the cluster that contains the first wanted subtitle packet, and the seek
target.) If the index choice (which is the default) is specified, then
prerolling will be done only if this information is actually available. If
this method is used, the maximum amount of data to skip can be additionally
controlled by —demuxer-mkv-subtitle-preroll-secs-index (it still uses
the value of the option without -index if that is higher).

See also —hr-seek-demuxer-offset option. This option can achieve a
similar effect, but only if hr-seek is active. It works with any demuxer,
but makes seeking much slower, as it has to decode audio and video data
instead of just skipping over it.

—demuxer-mkv-subtitle-preroll-secs=<value>
See —demuxer-mkv-subtitle-preroll.
—demuxer-mkv-subtitle-preroll-secs-index=<value>
See —demuxer-mkv-subtitle-preroll.
—demuxer-mkv-probe-start-time=<yes|no>
Check the start time of Matroska files (default: yes). This simply reads the
first cluster timestamps and assumes it is the start time. Technically, this
also reads the first timestamp, which may increase latency by one frame
(which may be relevant for live streams).
—demuxer-mkv-probe-video-duration=<yes|no|full>

When opening the file, seek to the end of it, and check what timestamp the
last video packet has, and report that as file duration. This is strictly
for compatibility with Haali only. In this mode, it’s possible that opening
will be slower (especially when playing over http), or that behavior with
broken files is much worse. So don’t use this option.

The yes mode merely uses the index and reads a small number of blocks
from the end of the file. The full mode actually traverses the entire
file and can make a reliable estimate even without an index present (such
as partial files).

—demuxer-mkv-crop-compat=<yes|no>

Enable compatibility mode for files that do not fully comply with the
Matroska specification. (default: yes)

Most files containing cropping metadata require this mode to display correctly.

If this option is enabled, crop metadata will be applied before calculating
the video’s aspect ratio, ensuring it is cropped accordingly. If this option
is disabled, the image will be cropped first and then stretched to match
DisplayWidth and DisplayHeight.

According to the Matroska specification, the Pixel Aspect Ratio (PAR) should
be calculated after cropping. However, the majority of files do not adhere
to this rule, as it would cause incompatibility with crop-unaware players.
Additionally, MKVToolNix does not automatically adjust DisplayWidth and
DisplayHeight when cropping metadata is applied, leading to most of files
created with it also failing to conform to the specification.

See for more details:
https://github.com/ietf-wg-cellar/matroska-specification/pull/947
https://gitlab.com/mbunkus/mkvtoolnix/-/issues/2389
https://github.com/mpv-player/mpv/pull/13446

—demuxer-rawaudio-channels=<value>
Number of channels (or channel layout) if —demuxer=rawaudio is used
(default: stereo).
—demuxer-rawaudio-format=<value>
Sample format for —demuxer=rawaudio (default: s16le).
Use —demuxer-rawaudio-format=help to get a list of all formats.
—demuxer-rawaudio-rate=<value>
Sample rate for —demuxer=rawaudio (default: 44 kHz).
—demuxer-rawvideo-fps=<value>
Rate in frames per second for —demuxer=rawvideo (default: 25.0).
—demuxer-rawvideo-w=<value>, —demuxer-rawvideo-h=<value>

Image dimension in pixels for —demuxer=rawvideo.

Example

Play a raw YUV sample:

mpv sample-720x576.yuv --demuxer=rawvideo \
--demuxer-rawvideo-w=720 --demuxer-rawvideo-h=576
—demuxer-rawvideo-format=<value>
Color space (fourcc) in hex or string for —demuxer=rawvideo
(default: YV12).
—demuxer-rawvideo-mp-format=<value>
Color space by internal video format for —demuxer=rawvideo. Use
—demuxer-rawvideo-mp-format=help for a list of possible formats.
—demuxer-rawvideo-codec=<value>
Set the video codec instead of selecting the rawvideo codec when using
—demuxer=rawvideo. This uses the same values as codec names in
—vd (but it does not accept decoder names).
—demuxer-rawvideo-size=<value>
Frame size in bytes when using —demuxer=rawvideo.
—demuxer-max-bytes=<bytesize>

This controls how much the demuxer is allowed to buffer ahead. The demuxer
will normally try to read ahead as much as necessary, or as much is
requested with —demuxer-readahead-secs. The option can be used to
restrict the maximum readahead. This limits excessive readahead in case of
broken files or desynced playback. The demuxer will stop reading additional
packets as soon as one of the limits is reached. (The limits still can be
slightly overstepped due to technical reasons.)

Set these limits higher if you get a packet queue overflow warning, and
you think normal playback would be possible with a larger packet queue.

See —list-options for defaults and value range. <bytesize> options
accept suffixes such as KiB and MiB.

—demuxer-max-back-bytes=<bytesize>

This controls how much past data the demuxer is allowed to preserve. This
is useful only if the cache is enabled.

Unlike the forward cache, there is no control how many seconds are actually
cached — it will simply use as much memory this option allows. Setting this
option to 0 will strictly disable any back buffer, but this will lead to
the situation that the forward seek range starts after the current playback
position (as it removes past packets that are seek points).

If the end of the file is reached, the remaining unused forward buffer space
is «donated» to the backbuffer (unless the backbuffer size is set to 0, or
—demuxer-donate-buffer is set to no).
This still limits the total cache usage to the sum of the forward and
backward cache, and effectively makes better use of the total allowed memory
budget. (The opposite does not happen: free backward buffer is never
«donated» to the forward buffer.)

Keep in mind that other buffers in the player (like decoders) will cause the
demuxer to cache «future» frames in the back buffer, which can skew the
impression about how much data the backbuffer contains.

See —list-options for defaults and value range.

—demuxer-donate-buffer=<yes|no>

Whether to let the back buffer use part of the forward buffer (default: yes).
If set to yes, the «donation» behavior described in the option
description for —demuxer-max-back-bytes is enabled. This means the
back buffer may use up memory up to the sum of the forward and back buffer
options, minus the active size of the forward buffer. If set to no, the
options strictly limit the forward and back buffer sizes separately.

Note that if the end of the file is reached, the buffered data stays the
same, even if you seek back within the cache. This is because the back
buffer is only reduced when new data is read.

—demuxer-seekable-cache=<yes|no|auto>

Debugging option to control whether seeking can use the demuxer cache
(default: auto). Normally you don’t ever need to set this; the default
auto does the right thing and enables cache seeking it if —cache
is set to yes (or is implied yes if —cache=auto).

If enabled, short seek offsets will not trigger a low level demuxer seek
(which means for example that slow network round trips or FFmpeg seek bugs
can be avoided). If a seek cannot happen within the cached range, a low
level seek will be triggered. Seeking outside of the cache will start a new
cached range, but can discard the old cache range if the demuxer exhibits
certain unsupported behavior.

The special value auto means yes in the same situation as
—cache-secs is used (i.e. when the stream appears to be a network
stream or the stream cache is enabled).

—demuxer-thread=<yes|no>

Run the demuxer in a separate thread, and let it prefetch a certain amount
of packets (default: yes). Having this enabled leads to smoother playback,
enables features like prefetching, and prevents that stuck network freezes
the player. On the other hand, it can add overhead, or the background
prefetching can hog CPU resources.

Disabling this option is not recommended. Use it for debugging only.

—demuxer-termination-timeout=<seconds>

Number of seconds the player should wait to shutdown the demuxer (default:
0.1). The player will wait up to this much time before it closes the
stream layer forcefully. Forceful closing usually means the network I/O is
given no chance to close its connections gracefully (of course the OS can
still close TCP connections properly), and might result in annoying messages
being logged, and in some cases, confused remote servers.

This timeout is usually only applied when loading has finished properly. If
loading is aborted by the user, or in some corner cases like removing
external tracks sourced from network during playback, forceful closing is
always used.

—demuxer-readahead-secs=<seconds>

If —demuxer-thread is enabled, this controls how much the demuxer
should buffer ahead in seconds (default: 1). As long as no packet has
a timestamp difference higher than the readahead amount relative to the
last packet returned to the decoder, the demuxer keeps reading.

Note that enabling the cache (such as —cache=yes, or if the input
is considered a network stream, and —cache=auto is used), this option
is mostly ignored. (—cache-secs will override this. Technically, the
maximum of both options is used.)

The main purpose of this option is to limit the readhead for local playback,
since a large readahead value is not overly useful in this case.

(This value tends to be fuzzy, because many file formats don’t store linear
timestamps.)

—demuxer-hysteresis-secs=<seconds>

Once the demuxer limit is reached (—demuxer-max-bytes,
—demuxer-readahead-secs or —cache-secs), this value can be used
to specify a hysteresis before the demuxer will buffer ahead again. This
specifies the maximum number of seconds from the current playback position
that needs to be remaining in the cache before the demuxer will continue
buffering ahead.

For example, with a value of 10 seconds specified, the demuxer will buffer
ahead up to the demuxer limit and won’t start buffering ahead again until
there is only 10 seconds of content left in the cache.

This can provide significant power savings and reduce load by making the
demuxer only buffer ahead in chunks at a time rather than buffering ahead
nonstop to keep the cache filled.

If you want to save power and reduce load, configure this to a small number
that’s much lower than —cache-secs or —demuxer-readahead-secs.
If it takes a long time to buffer anything at all for a given stream (like
when reading from a very slow disk is involved), then the hysteresis value
should be larger to compensate.

The default value is 0 seconds, which disables the caching hysteresis. A
value of 10 seconds probably works well for most usecases.

—prefetch-playlist=<yes|no>

Prefetch next playlist entry while playback of the current entry is ending
(default: yes).

This does not prefill the cache with the video data of the next URL.
Prefetching video data is supported only for the current playlist entry,
and depends on the demuxer cache settings (on by default). This merely
opens the URL of the next playlist entry as soon the current URL is fully
read.

This does not work with URLs resolved by the youtube-dl wrapper,
and it won’t.

This can occasionally make wrong prefetching decisions. For example, it
can’t predict whether you go backwards in the playlist, and assumes you
won’t edit the playlist.

—force-seekable=<yes|no>
If the player thinks that the media is not seekable (e.g. playing from a
pipe, or it’s an http stream with a server that doesn’t support range
requests), seeking will be disabled. This option can forcibly enable it.
For seeks within the cache, there’s a good chance of success.
—demuxer-cache-wait=<yes|no>
Before starting playback, read data until either the end of the file was
reached, or the demuxer cache has reached maximum capacity. Only once this
is done, playback starts. This intentionally happens before the initial
seek triggered with —start. This does not change any runtime behavior
after the initial caching. This option is useless if the file cannot be
cached completely.
—rar-list-all-volumes=<yes|no>

When opening multi-volume rar files, open all volumes to create a full list
of contained files (default: no). If disabled, only the archive entries
whose headers are located within the first volume are listed (and thus
played when opening a .rar file with mpv). Doing so speeds up opening, and
the typical idiotic use-case of playing uncompressed multi-volume rar files
that contain a single media file is made faster.

Opening is still slow, because for unknown, idiotic, and unnecessary reasons
libarchive opens all volumes anyway when playing the main file, even though
mpv iterated no archive entries yet.

—directory-mode=<auto|lazy|recursive|ignore>
When opening a directory, open subdirectories lazily, recursively or not at
all. The default is auto, which behaves like recursive with
—shuffle, and like lazy otherwise.
—directory-filter-types=<video,audio,image,archive,playlist>

Media file types to filter when opening directory. If the list is empty,
all files are added to the playlist. (Default:
video,audio,image,archive,playlist)

This is a string list option. See List Options for details.

—autocreate-playlist=<no|filter|same>

When opening a local file, act as if the parent directory is opened and
create a playlist automatically.

no: Load a single file (default).
filter: Create a playlist from the parent directory with files matching
—directory-filter-types.
same: Create a playlist from the parent directory with files matching the
same category as the currently loaded file. One of the
*-exts is selected based on the input file
and only files with matching extensions are added to the playlist.
If the input file itself is not matched to any extension list,
the playlist is not autogenerated.

Input

—native-keyrepeat=<yes|no>
Use system settings for keyrepeat delay and rate, instead of
—input-ar-delay and —input-ar-rate (default: no).
Whether this applies depends on the VO backend and how it handles
keyboard input. Does not apply to terminal input.
—native-touch=<yes|no>

(Windows only)
For platforms which send emulated mouse inputs for touch-unaware clients,
such as Windows, use system native touch events, instead of receiving them
as emulated mouse events (default: no). This is required for multi-touch
support for these platforms.

Note that this option has no effect on other platforms: either native touch
is not supported by mpv, or the platform does not give an option to receive
emulated mouse inputs (so native touch is always enabled, e.g. Wayland).

—input-ar-delay
Delay in milliseconds before we start to autorepeat a key (default: 200).
Set it to 0 to disable.
—input-ar-rate
Number of key presses to generate per second on autorepeat (default: 40).
—input-conf=<filename>
Specify input configuration file other than the default location in the mpv
configuration directory (usually ~/.config/mpv/input.conf).
—input-default-bindings=<yes|no>
Enable default-level («weak») key bindings (default: yes). These are bindings
which config files like input.conf can override. It currently affects the
builtin key bindings, and keys which scripts bind using mp.add_key_binding
(but not mp.add_forced_key_binding because this overrides input.conf).
—input-builtin-bindings=<yes|no>
Enable loading of built-in key bindings during start-up (default: yes). This
option is applied only during (lib)mpv initialization, and if disabled then it
will not be not possible to enable them later. May be useful to libmpv clients.
—input-builtin-dragging=<yes|no>
Enable the built-in window-dragging behavior (default: yes). Setting it to no
disables the built-in dragging behavior. Note that unlike the window-dragging
option, this option only affects VOs which support the begin-vo-dragging
command, and does not disable window dragging initialized with the command.
—input-cmdlist
Prints all commands that can be bound to keys.
—input-commands=<cmd1,cmd2,…>

Define a list of commands for mpv to run. The syntax is the same as format
as input.conf but without the key binding argument at the beginning.
When this option is set at startup, the commands will run after audio and
video playback are about to begin if applicable (in idle mode with no file,
it will run immediately). When changing values at runtime, the commands will
also run as soon as possible.

This is a string list option. See List Options for details.

Example

—input-commands=»playlist-play-index 1,set ao-volume 40″
sets the playlist index to 1 and the ao-volume to 40
—input-doubleclick-time=<milliseconds>
Time in milliseconds to recognize two consecutive button presses as a
double-click (default: 300).
—input-keylist
Prints all keys that can be bound to commands.
—input-key-fifo-size=<2-65000>
Specify the size of the FIFO that buffers key events (default: 7). If it
is too small, some events may be lost. The main disadvantage of setting it
to a very large value is that if you hold down a key triggering some
particularly slow command then the player may be unresponsive while it
processes all the queued commands.
—input-test
Input test mode. Instead of executing commands on key presses, mpv
will show the keys and the bound commands on the OSD. Has to be used
with a dummy video, and the normal ways to quit the player will not
work (key bindings that normally quit will be shown on OSD only, just
like any other binding). See INPUT.CONF.
—input-terminal=<yes|no>
—input-terminal=no prevents the player from reading key events from
standard input. Useful when reading data from standard input. This is
automatically enabled when — is found on the command line. There are
situations where you have to set it manually, e.g. if you open
/dev/stdin (or the equivalent on your system), use stdin in a playlist
or intend to read from stdin later on via the loadfile or loadlist input
commands.
—input-ipc-server=<filename>

Enable the IPC support and create the listening socket at the given path.

On Linux and Unix, the given path is a regular filesystem path. On Windows,
named pipes are used, so the path refers to the pipe namespace
(\\.\pipe\<name>). If the \\.\pipe\ prefix is missing, mpv will add
it automatically before creating the pipe, so
—input-ipc-server=/tmp/mpv-socket and
—input-ipc-server=\\.\pipe\tmp\mpv-socket are equivalent for IPC on
Windows.

See JSON IPC for details.

—input-ipc-client=fd://<N>

Connect a single IPC client to the given FD. This is somewhat similar to
—input-ipc-server, except no socket is created, and instead the passed
FD is treated like a socket connection received from accept(). In
practice, you could pass either a FD created by socketpair(), or a pipe.
In both cases, you must make sure that the FD is actually inherited by mpv
(do not set the POSIX CLOEXEC flag).

The player quits when the connection is closed.

This is somewhat similar to the removed —input-file option, except it
supports only integer FDs, and cannot open actual paths.

Example

—input-ipc-client=fd://123

Note

To use this option on Windows, the fd must refer to a wrapped
(created by _open_osfhandle) named pipe server handle with a client
already connected. The named pipe must be created duplex with overlapped
IO and inheritable handles. The program communicates with mpv through
the client handle.

Warning

Writing to the input-ipc-server option at runtime will start another
instance of an IPC client handler for the input-ipc-client option,
because initialization is bundled, and this thing is stupid. This is a
bug. Writing to input-ipc-client at runtime will start another IPC
client handler for the new value, without stopping the old one, even if
the FD value is the same (but the string is different e.g. due to
whitespace). This is not a bug.

—input-gamepad=<yes|no>
Enable/disable SDL2 Gamepad support. Disabled by default.
—input-cursor=<yes|no>
Permit mpv to receive pointer events reported by the video output
driver. Necessary to use the OSC. Support depends on the VO in use.
—input-cursor-passthrough=<yes|no>
Tell the backend windowing system to allow pointer events to passthrough
the mpv window. This allows windows under mpv to instead receive pointer
events as if the mpv window was never there.
—input-media-keys=<yes|no>

On systems where mpv can choose between receiving media keys or letting
the system handle them — this option controls whether mpv should receive
them.

Default: yes (except for libmpv). macOS and Windows only, because elsewhere
mpv doesn’t have a choice — the system decides whether to send media keys
to mpv. For instance, on X11 or Wayland, system-wide media keys are not
implemented. Whether media keys work when the mpv window is focused is
implementation-defined.

—input-preprocess-wheel=<yes|no>

Preprocess WHEEL_* events so that while scrolling on the horizontal
or vertical direction, the events aren’t generated for another direction
even when the two directions are scrolled together (default: yes).

This preprocessing can be beneficial for preventing accidentally seeking
while changing the volume by scrolling on a touchpad with the default
keybind. Due to the deadzone mechanism used, disabling the preprocessing
allows for diagonal scrolling (such as panning) and potentially reduces
input latency.

Note that disabling the preprocessing does not affect any filtering done
by the OS/driver before these events are delivered to mpv, if any.

—input-right-alt-gr=<yes|no>
(macOS and Windows only)
Use the right Alt key as Alt Gr to produce special characters. If disabled,
count the right Alt as an Alt modifier key. Enabled by default.
—input-vo-keyboard=<yes|no>

Disable all keyboard input on for VOs which can’t participate in proper
keyboard input dispatching. May not affect all VOs. Generally useful for
embedding only.

On X11, a sub-window with input enabled grabs all keyboard input as long
as it is 1. a child of a focused window, and 2. the mouse is inside of
the sub-window. It can steal away all keyboard input from the
application embedding the mpv window, and on the other hand, the mpv
window will receive no input if the mouse is outside of the mpv window,
even though mpv has focus. Modern toolkits work around this weird X11
behavior, but naively embedding foreign windows breaks it.

The only way to handle this reasonably is using the XEmbed protocol, which
was designed to solve these problems. GTK provides GtkSocket, which
supports XEmbed. Qt doesn’t seem to provide anything working in newer
versions.

If the embedder supports XEmbed, input should work with default settings
and with this option disabled. Note that input-default-bindings is
disabled by default in libmpv as well — it should be enabled if you want
the mpv default key bindings.

—input-touch-emulate-mouse=<yes|no>
When multi-touch support is enabled (either required by the platform,
or enabled by —native-touch), emulate mouse move and button presses
for the touch events (default: yes). This is useful for compatibility
for mouse key bindings and scripts which read mouse positions for platforms
which do not support —native-touch=no (e.g. Wayland).
—input-dragging-deadzone=<N>
Begin the built-in window dragging when the mouse moves outside a deadzone of
N pixels while the mouse button is being held down (default: 3). This only
affects VOs which support the begin-vo-dragging command.
—input-ime=<yes|no>

Enable keyboard input via an active input method (IME) connected to the VO.
(default: no). The input popup window, if there is any, is always
positioned at the top left of the window. Whether pre-edit text is drawn
depends on the platform. You may need to configure your IME to display the
pre-edit inside of the input popup window if you cannot read the pre-edit
text in the mpv window.

Wayland and Windows only. This option is not applicable to terminal input.

Note

Enabling IME can cause problems with key bindings, because mpv cannot
detect any key presses when they go into the IME pre-edit area.
It is recommended to enable IME on demand only for the duration
while text input is expected.

The builtin console and input selector enable IME for the duration
of accepting text input.

OSD

—osc=<yes|no>
Whether to load the on-screen-controller (default: yes).
—osd-bar=<yes|no>

Enable display of the OSD bar (default: yes).

You can configure this on a per-command basis in input.conf using osd-
prefixes, see Input Command Prefixes. If you want to disable the OSD
completely, use —osd-level=0.

—osd-on-seek=<no,bar,msg,msg-bar>

Set what is displayed on the OSD during seeks. The default is bar.

You can configure this on a per-command basis in input.conf using osd-
prefixes, see Input Command Prefixes.

—osd-duration=<time>
Set the duration of the OSD messages in ms (default: 1000).
—osd-font=<name>

Specify font to use for OSD. The default is sans-serif.

Examples

  • —osd-font=’Bitstream Vera Sans’
  • —osd-font=’Comic Sans MS’
—osd-font-size=<size>

Specify the OSD font size. See —sub-font-size for details.

Default: 30

—osd-msg1=<string>
Show this string as message on OSD with OSD level 1 (visible by default).
The message will be visible by default, and as long as no other message
covers it, and the OSD level isn’t changed (see —osd-level).
Expands properties; see Property Expansion.
—osd-msg2=<string>
Similar to —osd-msg1, but for OSD level 2. If this is an empty string
(default), then the playback time is shown.
—osd-msg3=<string>

Similar to —osd-msg1, but for OSD level 3. If this is an empty string
(default), then the playback time, duration, and some more information is
shown.

This is used for the show-progress command (by default mapped to P),
and when seeking if enabled with —osd-on-seek or by osd- prefixes
in input.conf (see Input Command Prefixes).

—osd-status-msg is a legacy equivalent (but with a minor difference).

—osd-status-msg=<string>

Show a custom string during playback instead of the standard status text.
This overrides the status text used for —osd-level=3, when using the
show-progress command (by default mapped to P), and when seeking if
enabled with —osd-on-seek or osd- prefixes in input.conf (see
Input Command Prefixes). Expands properties. See Property Expansion.

This option has been replaced with —osd-msg3. The only difference is
that this option implicitly includes ${osd-sym-cc}. This option is
ignored if —osd-msg3 is not empty.

—osd-playing-msg=<string>

Show a message on OSD when playback starts. The string is expanded for
properties, e.g. —osd-playing-msg=’file: ${filename}’ will show the
message file: followed by a space and the currently played filename.

See Property Expansion.

—osd-playing-msg-duration=<time>
Set the duration of osd-playing-msg in ms. If this is unset,
osd-playing-msg stays on screen for the duration of osd-duration.
—osd-playlist-entry=<title|filename|both>

Whether to display the media title, filename, or both. If the
media-title is not available, it will display only the filename.

Default: title.

—osd-bar-align-x=<-1-1>
Position of the OSD bar. -1 is far left, 0 is centered, 1 is far right.
Fractional values (like 0.5) are allowed.
—osd-bar-align-y=<-1-1>
Position of the OSD bar. -1 is top, 0 is centered, 1 is bottom.
Fractional values (like 0.5) are allowed.
—osd-bar-w=<1-100>
Width of the OSD bar, in percentage of the screen width (default: 75).
A value of 50 means the bar is half the screen wide.
—osd-bar-h=<0.1-50>
Height of the OSD bar, in percentage of the screen height (default: 3.125).
—osd-bar-outline-size=<size>

Size of the outline of the OSD bar in scaled pixels (see —sub-font-size
for details).

—osd-bar-border-size is an alias for —osd-bar-outline-size.

Default: 0.5.

—osd-bar-marker-scale=<0-100>

Factor for the OSD bar marker size relative to the OSD bar outline size.

Default: 1.3.

—osd-bar-marker-min-size=<size>

Minimum OSD bar marker size.

Default: 1.6.

—osd-bar-marker-style=<none|triangle|line>

Set the OSD bar marker style.

none: Don’t draw markers.
triangle: Draw markers as triangles (default).
line: Draw markers as lines.
—osd-blur=<0..20.0>
Gaussian blur factor applied to the OSD font border.
0 means no blur applied (default).
—osd-bold=<yes|no>
Format text on bold.
—osd-italic=<yes|no>
Format text on italic.
—osd-outline-color=<color>

See —sub-color. Color used for the OSD font outline.

—osd-border-color is an alias for —osd-outline-color.

—osd-back-color=<color>

See —sub-color. Color used for OSD text background.

—osd-shadow-color is an alias for —osd-back-color.

—osd-outline-size=<size>

Size of the OSD font outline in scaled pixels (see —sub-font-size
for details). A value of 0 disables outlines.

—osd-border-size is an alias for —osd-outline-size.

Default: 1.65

—osd-border-style=<outline-and-shadow|opaque-box|background-box>
See —sub-border-style. Style used for OSD text border.
—osd-color=<color>
Specify the color used for OSD.
See —sub-color for details.
—osd-selected-color=<color>
The color of the selected item in lists.
See —sub-color for details.
—osd-selected-outline-color=<color>
The outline color of the selected item in lists.
See —sub-color for details.
—osd-fractions
Show OSD times with fractions of seconds (in millisecond precision). Useful
to see the exact timestamp of a video frame.
—osd-level=<0-3>

Specifies which mode the OSD should start in.

0: OSD completely disabled (subtitles only)
1: enabled (shows up only on user interaction)
2: enabled + current time visible by default
3: enabled + —osd-status-msg (current time and status by default)
—osd-margin-x=<size>

Left and right screen margin for the OSD in scaled pixels (see
—sub-font-size for details).

This option specifies the distance of the OSD to the left, as well as at
which distance from the right border long OSD text will be broken.

Default: 16

—osd-margin-y=<size>

Top and bottom screen margin for the OSD in scaled pixels (see
—sub-font-size for details).

This option specifies the vertical margins of the OSD.

Default: 16

—osd-align-x=<left|center|right>
Control to which corner of the screen OSD should be
aligned to (default: left).
—osd-align-y=<top|center|bottom>
Vertical position (default: top).
Details see —osd-align-x.
—osd-scale=<factor>
OSD font size multiplier, multiplied with —osd-font-size value.
—osd-scale-by-window=<yes|no>

Whether to scale the OSD with the window size (default: yes). If this is
disabled, —osd-font-size and other OSD options that use scaled pixels
are always in actual pixels. The effect is that changing the window size
won’t change the OSD font size.

Note

For scripts which draw user interface elements, it is recommended to
respect the value of this option when deciding whether the elements
are scaled with window size or not.

—osd-shadow-offset=<size>

Displacement of the OSD shadow in scaled pixels (see
—sub-font-size for details). A value of 0 disables shadows.

Default: 0.

—osd-spacing=<size>

Horizontal OSD/sub font spacing in scaled pixels (see —sub-font-size
for details). This value is added to the normal letter spacing. Negative
values are allowed.

Default: 0.

—video-osd=<yes|no>

Enabled OSD rendering on the video window (default: yes). This can be used
in situations where terminal OSD is preferred. If you just want to disable
all OSD rendering, use —osd-level=0.

It does not affect subtitles or overlays created by scripts (in particular,
the OSC needs to be disabled with —osc=no).

This option is somewhat experimental and could be replaced by another
mechanism in the future.

—osd-font-provider=<…>
See —sub-font-provider for details and accepted values. Note that
unlike subtitles, OSD never uses embedded fonts from media files.
—osd-fonts-dir=<path>
See —sub-fonts-dir for details. Defaults to ~~/fonts.
—osd-glyph-limit=<value>

Set the maximum number of cached glyphs in libass cache for the OSD.
0 means libass uses its default value.

Default: 0.

—osd-bitmap-max-size=<value>

Set the maximum bitmap cache size in libass cache for the OSD. 0 means
libass uses its default value. This accepts values in MB.

Default: 0.

—osd-prune-delay=<-1|seconds>
Set the delay for automatic pruning of events from memory in libass.
Disabled by default. See also —sub-ass-prune-delay.
—osd-shaper=<simple|complex>
Set the text layout engine used by libass for the OSD. Default: complex.
See also —sub-shaper

Screenshot

—screenshot-format=<type>

Set the image file type used for saving screenshots.

Available choices:

png: PNG
jpg: JPEG (default)
jpeg: JPEG (alias for jpg)
webp: WebP
jxl: JPEG XL
avif: AVIF
—screenshot-tag-colorspace=<yes|no>

Tag screenshots with the appropriate colorspace (default: yes).

Note that not all formats support this. When it is unsupported, or when
this option is disabled, screenshots will be converted to sRGB before
being written.

—screenshot-high-bit-depth=<yes|no>
If possible, write screenshots with a bit depth similar to the source
video (default: yes). This is interesting in particular for PNG, as this
sometimes triggers writing 16 bit PNGs with huge file sizes. This will also
include an unused alpha channel in the resulting files if 16 bit is used.
—screenshot-template=<template>

Specify the filename template used to save screenshots. The template
specifies the filename without file extension, and can contain format
specifiers, which will be substituted when taking a screenshot.
By default, the template is mpv-shot%n, which results in filenames like
mpv-shot0012.png for example.

The template can start with a relative or absolute path, in order to
specify a directory location where screenshots should be saved.

If the final screenshot filename points to an already existing file, the
file will not be overwritten. The screenshot will either not be saved, or if
the template contains %n, saved using different, newly generated
filename.

Allowed format specifiers:

%[#][0X]n
A sequence number, padded with zeros to length X (default: 04). E.g.
passing the format %04n will yield 0012 on the 12th screenshot.
The number is incremented every time a screenshot is taken or if the
file already exists. The length X must be in the range 0-9. With
the optional # sign, mpv will use the lowest available number. For
example, if you take three screenshots—0001, 0002, 0003—and delete
the first two, the next two screenshots will not be 0004 and 0005, but
0001 and 0002 again.
%f
Filename of the currently played video.
%F
Same as %f, but strip the file extension, including the dot.
%x
Directory path of the currently played video. If the video is not on
the filesystem (but e.g. http://), this expand to an empty string.
%X{fallback}
Same as %x, but if the video file is not on the filesystem, return
the fallback string inside the {…}.
%p
Current playback time, in the same format as used in the OSD. The
result is a string of the form «HH:MM:SS». For example, if the video is
at the time position 5 minutes and 34 seconds, %p will be replaced
with «00:05:34».
%P

Similar to %p, but extended with the playback time in milliseconds.
It is formatted as «HH:MM:SS.mmm», with «mmm» being the millisecond
part of the playback time.

Note

This is a simple way for getting unique per-frame timestamps. (Frame
numbers would be more intuitive, but are not easily implementable
because container formats usually use time stamps for identifying
frames.)

%wX

Specify the current playback time using the format string X.
%p is like %wH:%wM:%wS, and %P is like %wH:%wM:%wS.%wT.

Valid format specifiers:
%wH
hour (padded with 0 to two digits)
%wh
hour (not padded)
%wM
minutes (00-59)
%wm
total minutes (includes hours, unlike %wM)
%wS
seconds (00-59)
%ws
total seconds (includes hours and minutes)
%wf
like %ws, but as float
%wT
milliseconds (000-999)
%tX
Specify the current local date/time using the format X. This format
specifier uses the UNIX strftime() function internally, and inserts
the result of passing «%X» to strftime. For example, %tm will
insert the number of the current month as number. You have to use
multiple %tX specifiers to build a full date/time string.
%{prop[:fallback text]}
Insert the value of the input property ‘prop’. E.g. %{filename} is
the same as %f. If the property does not exist or is not available,
an error text is inserted, unless a fallback is specified.
%%
Replaced with the % character itself.
—screenshot-dir=<path>

Store screenshots in this directory. This path is joined with the filename
generated by —screenshot-template. If the template filename is already
absolute, the directory is ignored.

—screenshot-directory is an alias for —screenshot-dir.

If the directory does not exist, it is created on the first screenshot. If
it is not a directory, an error is generated when trying to write a
screenshot.

This option is not set by default, and thus will write screenshots to the
directory from which mpv was started. In pseudo-gui mode
(see PSEUDO GUI MODE), this is set to the desktop.

—screenshot-jpeg-quality=<0-100>
Set the JPEG quality level. Higher means better quality. The default is 90.
—screenshot-jpeg-source-chroma=<yes|no>
Write JPEG files with the same chroma subsampling as the video
(default: yes). If disabled, the libjpeg default is used.
—screenshot-png-compression=<0-9>
Set the PNG compression level. Higher means better compression. This will
affect the file size of the written screenshot file and the time it takes
to write a screenshot. Too high compression might occupy enough CPU time to
interrupt playback. The default is 7.
—screenshot-png-filter=<0-5>
Set the filter applied prior to PNG compression. 0 is none, 1 is «sub», 2 is
«up», 3 is «average», 4 is «Paeth», and 5 is «mixed». This affects the level
of compression that can be achieved. For most images, «mixed» achieves the
best compression ratio, hence it is the default.
—screenshot-webp-lossless=<yes|no>
Write lossless WebP files. —screenshot-webp-quality is ignored if this
is set. The default is no.
—screenshot-webp-quality=<0-100>
Set the WebP quality level. Higher means better quality. The default is 75.
—screenshot-webp-compression=<0-6>
Set the WebP compression level. Higher means better compression, but takes
more CPU time. Note that this also affects the screenshot quality when used
with lossy WebP files. The default is 4.
—screenshot-jxl-distance=<0-15>
Set the JPEG XL Butteraugli distance. Lower means better quality. Lossless
is 0.0, and 1.0 is approximately equivalent to JPEG quality 90 for
photographic content. Use 0.1 for «visually lossless» screenshots. The
default is 1.0.
—screenshot-jxl-effort=<1-9>
Set the JPEG XL compression effort. Higher effort (usually) means better
compression, but takes more CPU time. The default is 4.
—screenshot-avif-encoder=<encoder>

Specify the AV1 encoder to be used by libavcodec for encoding avif
screenshots.

Default: libaom-av1

—screenshot-avif-pixfmt=<format>
Specify the pixel format for the libavcodec encoder. Defaults to empty,
which lets mpv pick one close to the source format.
—screenshot-avif-opts=key1=value1,key2=value2,…

Specifies libavcodec options for selected encoder. For more information,
consult the FFmpeg documentation.

Default: usage=allintra,crf=0,cpu-used=8

Note: the default is only guaranteed to work with the libaom-av1 encoder.
Above options may not be valid and or optimal for other encoders.

This is a key/value list option. See List Options for details.

Example

«—screenshot-avif-opts=crf=23,aq-mode=complexity«
sets the crf to 23 and quantization (aq-mode) to complexity based.
—screenshot-sw=<yes|no>

Whether to use software rendering for screenshots (default: no).

If set to no, the screenshot will be rendered by the current VO (only vo_gpu
or vo_gpu_next currently). The advantage is that this will (probably) always
show up as in the video window, because the same code is used for rendering.
But since the renderer needs to be reinitialized, this can be slow and
interrupt playback.

If set to yes, the software scaler is used to convert the video to RGB (or
whatever the target screenshot requires). In this case, conversion will
run in a separate thread and will probably not interrupt playback. The
software renderer may lack some capabilities, such as HDR rendering.
If window mode is used, the image will also be scaled in software
which may not accurately reflect the actual visible result.

Software Scaler

—sws-scaler=<name>

Specify the software scaler algorithm to be used with —vf=scale. This
also affects video output drivers which lack hardware acceleration,
e.g. x11. See also —vf=scale.

To get a list of available scalers, run —sws-scaler=help.

Default: bicubic.

—sws-lgb=<0-100>
Software scaler Gaussian blur filter (luma). See —sws-scaler.
—sws-cgb=<0-100>
Software scaler Gaussian blur filter (chroma). See —sws-scaler.
—sws-ls=<-100-100>
Software scaler sharpen filter (luma). See —sws-scaler.
—sws-cs=<-100-100>
Software scaler sharpen filter (chroma). See —sws-scaler.
—sws-chs=<h>
Software scaler chroma horizontal shifting. See —sws-scaler.
—sws-cvs=<v>
Software scaler chroma vertical shifting. See —sws-scaler.
—sws-bitexact=<yes|no>
Unknown functionality (default: no). Consult libswscale source code. The
primary purpose of this, as far as libswscale API goes), is to produce
exactly the same output for the same input on all platforms (output has the
same «bits» everywhere, thus «bitexact»). Typically disables optimizations.
—sws-fast=<yes|no>

Allow optimizations that help with performance, but reduce quality (default:
no).

VOs like drm and x11 will benefit a lot from using —sws-fast.
You may need to set other options, like —sws-scaler. The builtin
sws-fast profile sets this option and some others to gain performance
for reduced quality. Also see —sws-allow-zimg.

—sws-allow-zimg=<yes|no>

Allow using zimg (if the component using the internal swscale wrapper
explicitly allows so) (default: yes). In this case, zimg may be used, if
the internal zimg wrapper supports the input and output formats. It will
silently or noisily fall back to libswscale if one of these conditions does
not apply.

If zimg is used, the other —sws- options are ignored, and the
—zimg- options are used instead.

If the internal component using the swscale wrapper hooks up logging
correctly, a verbose priority log message will indicate whether zimg is
being used.

Most things which need software conversion can make use of this.

Note

Do note that zimg may be slower than libswscale. Usually,
it’s faster on x86 platforms, but slower on ARM (due to lack of ARM
specific optimizations). The mpv zimg wrapper uses unoptimized repacking
for some formats, for which zimg cannot be blamed.

—zimg-scaler=<point|bilinear|bicubic|spline16|spline36|lanczos>
Zimg luma scaler to use (default: lanczos).
—zimg-scaler-param-a=<default|float>, —zimg-scaler-param-b=<default|float>

Set scaler parameters. By default, these are set to the special string
default, which maps to a scaler-specific default value. Ignored if the
scaler is not tunable.

lanczos
—zimg-scaler-param-a is the number of taps.
bicubic
a and b are the bicubic b and c parameters.
—zimg-scaler-chroma=…
Same as —zimg-scaler, for for chroma interpolation (default: bilinear).
—zimg-scaler-chroma-param-a, —zimg-scaler-chroma-param-b
Same as —zimg-scaler-param-a / —zimg-scaler-param-b, for chroma.
—zimg-dither=<no|ordered|random|error-diffusion>
Dithering (default: random).
—zimg-threads=<auto|integer>

Set the maximum number of threads to use for scaling (default: auto).
auto uses the number of logical cores on the current machine. Note that
the scaler may use less threads (or even just 1 thread) depending on stuff.
Passing a value of 1 disables threading and always scales the image in a
single operation. Higher thread counts waste resources, but make it
typically faster.

Note that some zimg git versions had bugs that will corrupt the output if
threads are used.

—zimg-fast=<yes|no>
Allow optimizations that help with performance, but reduce quality (default:
yes). Currently, this may simplify gamma conversion operations.

Audio Resampler

This controls the default options of any resampling done by mpv (but not within
libavfilter, within the system audio API resampler, or any other places).

—audio-resample-filter-size=<length>
Length of the filter with respect to the lower sampling rate. (default:
16)
—audio-resample-phase-shift=<count>
Log2 of the number of polyphase entries. (…, 10->1024, 11->2048,
12->4096, …) (default: 10->1024)
—audio-resample-cutoff=<cutoff>
Cutoff frequency (0.0-1.0), default set depending upon filter length.
—audio-resample-linear=<yes|no>
If set then filters will be linearly interpolated between polyphase
entries. (default: no)
—audio-normalize-downmix=<yes|no>

Enable/disable normalization if surround audio is downmixed to stereo
(default: no). If this is disabled, downmix can cause clipping. If it’s
enabled, the output might be too quiet. It depends on the source audio.

If downmix happens outside of mpv for some reason, or in the decoder
(decoder downmixing), or in the audio output (system mixer), this has no
effect.

—audio-resample-max-output-size=<length>

Limit maximum size of audio frames filtered at once, in ms (default: 40).
The output size size is limited in order to make resample speed changes
react faster. This is necessary especially if decoders or filters output
very large frame sizes (like some lossless codecs or some DRC filters).
This option does not affect the resampling algorithm in any way.

For testing/debugging only. Can be removed or changed any time.

—audio-swresample-o=<string>

Set AVOptions on the SwrContext or AVAudioResampleContext. These should
be documented by FFmpeg.

This is a key/value list option. See List Options for details.

Terminal

—quiet

Make console output less verbose; in particular, prevents the status line
(i.e. AV: 3.4 (00:00:03.37) / 5320.6 …) from being displayed.
Particularly useful on slow terminals or broken ones which do not properly
handle carriage return (i.e. \r).

See also: —really-quiet and —msg-level.

—really-quiet
Display even less output and status messages than with —quiet.
—terminal=<yes|no>

—terminal=no disables any use of the terminal and stdin/stdout/stderr.
This completely silences any message output.

Unlike —really-quiet, this disables input and terminal initialization
as well.

—msg-color=<yes|no>
Enable colorful console output on terminals (default: yes).
—msg-level=<module1=level1,module2=level2,…>

Control verbosity directly for each module. The all module changes the
verbosity of all the modules. The verbosity changes from this option are
applied in order from left to right, and each item can override a previous
one.

Run mpv with —msg-level=all=trace to see all messages mpv outputs. You
can use the module names printed in the output (prefixed to each line in
[…]) to limit the output to interesting modules.

This also affects —log-file, and in certain cases libmpv API logging.

Note

Some messages are printed before the command line is parsed and are
therefore not affected by —msg-level. To control these messages,
you have to use the MPV_VERBOSE environment variable; see
ENVIRONMENT VARIABLES for details.

Available levels:

no: complete silence
fatal: fatal messages only
error: error messages
warn: warning messages
info: informational messages
status: status messages (default)
v: verbose messages
debug: debug messages
trace: very noisy debug messages

Example

mpv --msg-level=ao/sndio=no

Completely silences the output of ao_sndio, which uses the log
prefix [ao/sndio].

mpv --msg-level=all=warn,ao/alsa=error

Only show warnings or worse, and let the ao_alsa output show errors
only.

—term-osd=<auto|no|force>

Control whether OSD messages are shown on the console when no video output
is available (default: auto).

auto: use terminal OSD if no video output active
no: disable terminal OSD
force: use terminal OSD even if video output active

The auto mode also enables terminal OSD if —video-osd=no was set.

—term-osd-bar=<yes|no>
Enable printing a progress bar under the status line on the terminal.
(Disabled by default.)
—term-osd-bar-chars=<string>

Customize the —term-osd-bar feature. The string is expected to
consist of 5 characters (start, left space, position indicator,
right space, end). You can use Unicode characters, but note that double-
width characters will not be treated correctly.

Default: [-+-].

—term-playing-msg=<string>

Print out a string after starting playback. The string is expanded for
properties, e.g. —term-playing-msg=’file: ${filename}’ will print the string
file: followed by a space and the currently played filename.

See Property Expansion.

—term-status-msg=<string>
Print out a custom string during playback instead of the standard status
line. Expands properties. See Property Expansion.
—term-title=<string>

Set the terminal title. Currently, this simply concatenates the escape
sequence setting the window title with the provided (property expanded)
string. This will mess up if the expanded string contain bytes that end the
escape sequence, or if the terminal does not understand the sequence. The
latter probably includes the regrettable win32.

Expands properties. See Property Expansion.

—msg-module
Prepend module name to each console message.
—msg-time
Prepend timing information to each console message. The time is in
seconds since the player process was started (technically, slightly
later actually), using a monotonic time source depending on the OS. This
is CLOCK_MONOTONIC on sane UNIX variants.

Cache

—cache=<yes|no|auto>

Decide whether to use network cache settings (default: auto).

If enabled, use up to —cache-secs for the cache size (but still limited
to —demuxer-max-bytes), and make the cached data seekable (if possible).
If disabled, —cache-pause and related are implicitly disabled.

The auto choice enables this depending on whether the stream is thought
to involve network accesses or other slow media (this is an imperfect
heuristic).

Before mpv 0.30.0, this used to accept a number, which specified the size
of the cache in kilobytes. Use e.g. —cache —demuxer-max-bytes=123k
instead.

—cache-secs=<seconds>
How many seconds of audio/video to prefetch if the cache is active. This
overrides the —demuxer-readahead-secs option if and only if the cache
is enabled and the value is larger. The default value is set to something
very high, so the actually achieved readahead will usually be limited by
the value of the —demuxer-max-bytes option. Setting this option is
usually only useful for limiting readahead.
—cache-on-disk=<yes|no>

Write packet data to a temporary file, instead of keeping them in memory.
This makes sense only with —cache. If the normal cache is disabled,
this option is ignored.

The cache file is append-only. Even if the player appears to prune data, the
file space freed by it is not reused. The cache file is deleted when
playback is closed.

Note that packet metadata is still kept in memory. —demuxer-max-bytes
and related options are applied to metadata only. The size of this
metadata varies, but 50 MB per hour of media is typical. The cache
statistics will report this metadats size, instead of the size of the cache
file. If the metadata hits the size limits, the metadata is pruned (but not
the cache file).

When the media is closed, the cache file is deleted. A cache file is
generally worthless after the media is closed, and it’s hard to retrieve
any media data from it (it’s not supported by design).

If the option is enabled at runtime, the cache file is created, but old data
will remain in the memory cache. If the option is disabled at runtime, old
data remains in the disk cache, and the cache file is not closed until the
media is closed. If the option is disabled and enabled again, it will
continue to use the cache file that was opened first.

—demuxer-cache-dir=<path>

Directory where to create temporary files. Cache is stored in the system’s
cache directory (usually ~/.cache/mpv) if this is unset.

Currently, this is used for —cache-on-disk only.

—cache-pause=<yes|no>
Whether the player should automatically pause when the cache runs out of
data and stalls decoding/playback (default: yes). If enabled, it will
pause and unpause once more data is available, aka «buffering».
—cache-pause-wait=<seconds>
Number of seconds the packet cache should have buffered before starting
playback again if «buffering» was entered (default: 1). This can be used
to control how long the player rebuffers if —cache-pause is enabled,
and the demuxer underruns. If the given time is higher than the maximum
set with —cache-secs or —demuxer-readahead-secs, or prefetching
ends before that for some other reason (like file end or maximum configured
cache size reached), playback resumes earlier.
—cache-pause-initial=<yes|no>

Enter «buffering» mode before starting playback (default: no). This can be
used to ensure playback starts smoothly, in exchange for waiting some time
to prefetch network data (as controlled by —cache-pause-wait). For
example, some common behavior is that playback starts, but network caches
immediately underrun when trying to decode more data as playback progresses.

Another thing that can happen is that the network prefetching is so CPU
demanding (due to demuxing in the background) that playback drops frames
at first. In these cases, it helps enabling this option, and setting
—cache-secs and —cache-pause-wait to roughly the same value.

This option also triggers when playback is restarted after seeking.

—demuxer-cache-unlink-files=<immediate|whendone|no>

Whether or when to unlink cache files (default: immediate). This affects
cache files which are inherently temporary, and which make no sense to
remain on disk after the player terminates. This is a debugging option.

immediate
Unlink cache file after they were created. The cache files won’t be
visible anymore, even though they’re in use. This ensures they are
guaranteed to be removed from disk when the player terminates, even if
it crashes.
whendone
Delete cache files after they are closed.
no
Don’t delete cache files. They will consume disk space without having a
use.

Currently, this is used for —cache-on-disk only.

—stream-buffer-size=<bytesize>

Size of the low level stream byte buffer (default: 128KB). This is used as
buffer between demuxer and low level I/O (e.g. sockets). Generally, this
can be very small, and the main purpose is similar to the internal buffer
FILE in the C standard library will have.

Half of the buffer is always used for guaranteed seek back, which is
important for unseekable input.

There are known cases where this can help performance to set a large buffer:

  1. mp4 files. libavformat may trigger many small seeks in both
    directions, depending on how the file was muxed.
  2. Certain network filesystems, which do not have a cache, and where
    small reads can be inefficient.

In other cases, setting this to a large value can reduce performance.

Usually, read accesses are at half the buffer size, but it may happen that
accesses are done alternating with smaller and larger sizes (this is due to
the internal ring buffer wrap-around).

See —list-options for defaults and value range. <bytesize> options
accept suffixes such as KiB and MiB.

—vd-queue-enable=<yes|no>, —ad-queue-enable

Enable running the video/audio decoder on a separate thread (default: no).
If enabled, the decoder is run on a separate thread, and a frame queue is
put between decoder and higher level playback logic. The size of the frame
queue is defined by the other options below.

This is probably quite pointless. libavcodec already has multithreaded
decoding (enabled by default), which makes this largely unnecessary. It
might help in some corner cases with high bandwidth video that is slow to
decode (in these cases libavcodec would block the playback logic, while
using a decoding thread would distribute the decoding time evenly without
affecting the playback logic). In other situations, it will simply make
seeking slower and use significantly more memory.

The queue size is restricted by the other —vd-queue-… options. The
final queue size is the minimum as indicated by the option with the lowest
limit. Each decoder/track has its own queue that may use the full configured
queue size.

Most queue options can be changed at runtime. —vd-queue-enable itself
(and the audio equivalent) update only if decoding is completely
reinitialized. However, setting —vd-queue-max-samples=1 should almost
lead to the same behavior as —vd-queue-enable=no, so that value can
be used for effectively runtime enabling/disabling the queue.

This should not be used with hardware decoding. It is possible to enable
this for audio, but it makes even less sense.

—vd-queue-max-bytes=<bytesize>, —ad-queue-max-bytes

Maximum approximate allowed size of the queue. If exceeded, decoding will
be stopped. The maximum size can be exceeded by about 1 frame.

See —list-options for defaults and value range. <bytesize> options
accept suffixes such as KiB and MiB.

—vd-queue-max-samples=<int>, —ad-queue-max-samples

Maximum number of frames (video) or samples (audio) of the queue. The audio
size may be exceeded by about 1 frame.

See —list-options for defaults and value range.

—vd-queue-max-secs=<seconds>, —ad-queue-max-secs

Maximum number of seconds of media in the queue. The special value 0 means
no limit is set. The queue size may be exceeded by about 2 frames. Timestamp
resets may lead to random queue size usage.

See —list-options for defaults and value range.

Network

—user-agent=<string>
Use <string> as user agent for HTTP streaming.
—cookies=<yes|no>
Support cookies when making HTTP requests. Disabled by default.
—cookies-file=<filename>
Read HTTP cookies from <filename>. The file is assumed to be in Netscape
format.
—http-header-fields=<field1,field2>

Set custom HTTP fields when accessing HTTP stream.

This is a string list option. See List Options for details.

Example

mpv --http-header-fields='Field1: value1','Field2: value2' \
http://localhost:1234

Will generate HTTP request:

GET / HTTP/1.0
Host: localhost:1234
User-Agent: MPlayer
Icy-MetaData: 1
Field1: value1
Field2: value2
Connection: close
—http-proxy=<proxy>
URL of the HTTP/HTTPS proxy. If this is set, the http_proxy environment
is ignored. The no_proxy environment variable is still respected. This
option is silently ignored if it does not start with http://. Proxies
are not used for https URLs. Setting this option does not try to make the
ytdl script use the proxy.
—tls-ca-file=<filename>
Certificate authority database file for use with TLS. (Silently fails with
older FFmpeg versions.)
—tls-verify
Verify peer certificates when using TLS (e.g. with https://…).
(Silently fails with older FFmpeg versions.)
—tls-cert-file
A file containing a certificate to use in the handshake with the
peer.
—tls-key-file
A file containing the private key for the certificate.
—referrer=<string>
Specify a referrer path or URL for HTTP requests.
—network-timeout=<seconds>

Specify the network timeout in seconds (default: 60 seconds). This affects
at least HTTP. The special value 0 uses the FFmpeg defaults. If a
protocol is used which does not support timeouts, this option is silently
ignored.

Warning

This breaks the RTSP protocol, because of inconsistent FFmpeg API
regarding its internal timeout option. Not only does the RTSP timeout
option accept different units (seconds instead of microseconds, causing
mpv to pass it huge values), it will also overflow FFmpeg internal
calculations. The worst is that merely setting the option will put RTSP
into listening mode, which breaks any client uses. At time of this
writing, the fix was not made effective yet. For this reason, this
option is ignored (or should be ignored) on RTSP URLs. You can still
set the timeout option directly with —demuxer-lavf-o.

—rtsp-transport=<lavf|udp|udp_multicast|tcp|http>
Select RTSP transport method (default: tcp). This selects the underlying
network transport when playing rtsp://… URLs. The value lavf
leaves the decision to libavformat.
—hls-bitrate=<no|min|max|<rate>>

If HLS streams are played, this option controls what streams are selected
by default. The option allows the following parameters:

no: Don’t do anything special. Typically, this will simply pick the
first audio/video streams it can find.
min: Pick the streams with the lowest bitrate.
max: Same, but highest bitrate. (Default.)

Additionally, if the option is a number, the stream with the highest rate
equal or below the option value is selected.

The bitrate as used is sent by the server, and there’s no guarantee it’s
actually meaningful.

DVB

—dvbin-prog=<string>
This defines the program to tune to. Usually, you may specify this
by using a stream URI like «dvb://ZDF HD», but you can tune to a
different channel by writing to this property at runtime.
Also see dvbin-channel-switch-offset for more useful channel
switching functionality.
—dvbin-card=<0-15>
Specifies using card number 0-15 (default: 0).
—dvbin-file=<filename>
Instructs mpv to read the channels list from <filename>. The default is
in the mpv configuration directory (usually ~/.config/mpv) with the
filename channels.conf.{sat,ter,cbl,atsc,isdbt} (based on your card
type) or channels.conf as a last resort.
Please note that using specific file name with card type is recommended,
since the legacy channel format is not fully standardized
so autodetection of the delivery system may fail otherwise.
For DVB-S/2 cards, a VDR 1.7.x format channel list is recommended
as it allows tuning to DVB-S2 channels, enabling subtitles and
decoding the PMT (which largely improves the demuxing).
Classic mplayer format channel lists are still supported (without
these improvements), and for other card types, only limited VDR
format channel list support is implemented (patches welcome).
For channels with dynamic PID switching or incomplete
channels.conf, —dvbin-full-transponder or the magic PID
8192 are recommended.
—dvbin-timeout=<seconds>
Maximum number of seconds to wait when trying to tune a frequency before
giving up (default: 30).
—dvbin-full-transponder=<yes|no>

Apply no filters on program PIDs, only tune to frequency and pass full
transponder to demuxer.
The player frontend selects the streams from the full TS in this case,
so the program which is shown initially may not match the chosen channel.
Switching between the programs is possible by cycling the program
property.
This is useful to record multiple programs on a single transponder,
or to work around issues in the channels.conf.
It is also recommended to use this for channels which switch PIDs
on-the-fly, e.g. for regional news.

Default: no

—dvbin-channel-switch-offset=<integer>

This value is not meant for setting via configuration, but used in channel
switching. An input.conf can cycle this value up and down
to perform channel switching. This number effectively gives the offset
to the initially tuned to channel in the channel list.

An example input.conf could contain:
H cycle dvbin-channel-switch-offset up, K cycle dvbin-channel-switch-offset down

GPU renderer options

The following video options are currently all specific to —vo=gpu,
—vo=libmpv and —vo=gpu-next, which are the only VOs that implement
them.

—scale=<filter>

The filter function to use when upscaling video.

bilinear
Bilinear hardware texture filtering (fastest, very low quality). This is
the default when using the fast profile.
lanczos

Lanczos scaling. Provides good balance between quality and performance.
This is the default for scale. The number of taps can be controlled
with scale-radius, but is best left unchanged.

(This filter is an alias for sinc-windowed sinc)

ewa_lanczos

Elliptic weighted average Lanczos scaling. Also known as Jinc.
Relatively slow, but very good quality. The radius can be controlled
with scale-radius. Increasing the radius makes the filter sharper
but adds more ringing.

(This filter is an alias for jinc-windowed jinc)

ewa_lanczossharp
A slightly sharpened version of ewa_lanczos. This is the default
when using the high-quality profile. Blur value determined by method
originally developed by Nicolas Robidoux for Image Magick, see:
https://www.imagemagick.org/discourse-server/viewtopic.php?p=89068#p89068
ewa_lanczos4sharpest

Very sharp scaler, but also slightly slower than ewa_lanczossharp.
Prone to ringing, so it’s recommended to combine this with an
anti-ringing shader. On —vo=gpu-next, setting this filter enables
built-in anti-ringing, so no extra action needs to be taken.

For more details, see:
https://www.imagemagick.org/discourse-server/viewtopic.php?p=128587#p128587

mitchell
Mitchell-Netravali. Piecewise cubic filter with a support of radius 2.0.
Provides a balanced compromise of all scaling artifacts. This filter has
both B and C set to 1/3. The B and C parameters can
be controlled with —scale-param1 and —scale-param2.
hermite
Hermite spline. Similar to bicubic but with B set to 0.0.
This filter has the special property of having a support of radius 1.0,
making it very fast in comparison, but prone to blocking. This is the
default for —dscale.
catmull_rom
Catmull-Rom spline. Similar to mitchell, but with B and C
set to 0.0 and 0.5 respectively. This filter is sharper than
mitchell, but prone to ringing.
oversample
A version of nearest neighbour that (naively) oversamples pixels, so
that pixels overlapping edges get linearly interpolated instead of
rounded. This essentially removes the small imperfections and judder
artifacts caused by nearest-neighbour interpolation, in exchange for
adding some blur. This can also be used for frame mixing, where it
is commonly known as «smoothmotion» (see —tscale).
linear
A —tscale filter.

There are some more filters, but most are not as useful. For a complete
list, pass help as value, e.g.:

mpv --scale=help
—cscale=<filter>
As —scale, but for interpolating chroma information. If the image is
not subsampled, this option is ignored entirely. If this option is unset,
the filter implied by —scale will be applied.
—dscale=<filter>
Like —scale, but apply these filters on downscaling instead.
—tscale=<filter>

The filter used for interpolating the temporal axis (frames). This is only
used if —interpolation is enabled. The only valid choices for
—tscale are separable convolution filters (use —tscale=help to
get a list). The default is oversample.

Common —tscale choices include oversample, linear,
catmull_rom, mitchell, gaussian, or bicubic. These are
listed in increasing order of smoothness/blurriness, with bicubic
being the smoothest/blurriest and oversample being the sharpest/least
smooth.

—scale-param1=<value>, —scale-param2=<value>, —cscale-param1=<value>, —cscale-param2=<value>, —dscale-param1=<value>, —dscale-param2=<value>, —tscale-param1=<value>, —tscale-param2=<value>

Set filter parameters. By default, these are set to the special string
default, which maps to a scaler-specific default value. Ignored if the
filter is not tunable. Currently, this affects the following filter
parameters:

bicubic
Spline parameters (B and C). Defaults to B=1 and C=0.
gaussian
Scale parameter (t). Increasing this makes the result blurrier.
Defaults to 1.
oversample
Minimum distance to an edge before interpolation is used. Setting this
to 0 will always interpolate edges, whereas setting it to 0.5 will
never interpolate, thus behaving as if the regular nearest neighbour
algorithm was used. Defaults to 0.0.
—scale-blur=<value>, —cscale-blur=<value>, —dscale-blur=<value>, —tscale-blur=<value>
Kernel scaling factor (also known as a blur factor). Decreasing this makes
the result sharper, increasing it makes it blurrier (default 0). If set to
0, the kernel’s preferred blur factor is used. Note that setting this too
low (eg. 0.5) leads to bad results. It’s generally recommended to stick to
values between 0.8 and 1.2.
—scale-clamp=<0.0-1.0>, —cscale-clamp, —dscale-clamp, —tscale-clamp
Specifies a weight bias to multiply into negative coefficients. Specifying
—scale-clamp=1 has the effect of removing negative weights completely,
thus effectively clamping the value range to [0-1]. Values between 0.0 and
1.0 can be specified to apply only a moderate diminishment of negative
weights. This is especially useful for —tscale, where it reduces
excessive ringing artifacts in the temporal domain (which typically
manifest themselves as short flashes or fringes of black, mostly around
moving edges) in exchange for potentially adding more blur. The default for
—tscale-clamp is 1.0, the others default to 0.0.
—scale-taper=<value>, —scale-wtaper=<value>, —dscale-taper=<value>, —dscale-wtaper=<value>, —cscale-taper=<value>, —cscale-wtaper=<value>, —tscale-taper=<value>, —tscale-wtaper=<value>
Kernel/window taper factor. Increasing this flattens the filter function.
Value range is 0 to 1. A value of 0 (the default) means no flattening, a
value of 1 makes the filter completely flat (equivalent to a box function).
Values in between mean that some portion will be flat and the actual filter
function will be squeezed into the space in between.
—scale-radius=<value>, —cscale-radius=<value>, —dscale-radius=<value>, —tscale-radius=<value>

Set radius for tunable filters, must be a float number between 0.5 and
16.0. Defaults to the filter’s preferred radius if not specified. Doesn’t
work for every scaler and VO combination.

Note that depending on filter implementation details and video scaling
ratio, the radius that actually being used might be different (most likely
being increased a bit).

—scale-antiring=<value>, —cscale-antiring=<value>, —dscale-antiring=<value>, —tscale-antiring=<value>

Set the antiringing strength. This tries to eliminate ringing, but can
introduce other artifacts in the process. Must be a float number between
0.0 and 1.0. The default value of 0.0 disables antiringing entirely.

Note that this doesn’t affect the special filters bilinear and
bicubic_fast, nor does it affect any polar (EWA) scalers.

On —vo=gpu-next, this also affects polar (EWA) scalers. Certain
filter aliases may also implicitly enable antiringing, regardless of this
setting (see —scale).

Note

When downscaling with separable (orthogonal) filters, setting
—dscale-antiring to a value other than 0.0 (default) will reduce
scaler quality and produce aliasing artifacts. On —vo=gpu-next,
—dscale-antiring is disabled for separable (orthogonal) filters.

—scale-window=<window>, —cscale-window=<window>, —dscale-window=<window>, —tscale-window=<window>
(Advanced users only) Choose a custom windowing function for the kernel.
Defaults to the filter’s preferred window if unset. Use
—scale-window=help to get a list of supported windowing functions.
—scale-wparam=<window>, —cscale-wparam=<window>, —cscale-wparam=<window>, —tscale-wparam=<window>

(Advanced users only) Configure the parameter for the window function given
by —scale-window etc. By default, these are set to the special string
default, which maps to a window-specific default value. Ignored if the
window is not tunable. Currently, this affects the following window
parameters:

kaiser
Window parameter (alpha). Defaults to 6.33.
blackman
Window parameter (alpha). Defaults to 0.16.
gaussian
Scale parameter (t). Increasing this makes the window wider. Defaults
to 1.
—scaler-resizes-only
Disable the scaler if the video image is not resized. In that case,
bilinear is used instead of whatever is set with —scale. Bilinear
will reproduce the source image perfectly if no scaling is performed.
Enabled by default. Note that this option never affects —cscale.
—correct-downscaling

When using convolution based filters, extend the filter size when
downscaling. Increases quality, but reduces performance while downscaling.
Enabled by default.

This will perform slightly sub-optimally for anamorphic video (but still
better than without it) since it will extend the size to match only the
milder of the scale factors between the axes.

Note: this option is ignored when using bilinear downscaling with —vo=gpu.

—linear-downscaling
Scale in linear light when downscaling. It should only be used with a
—fbo-format that has at least 16 bit precision. This option
has no effect on HDR content. Enabled by default.
—linear-upscaling
Scale in linear light when upscaling. Like —linear-downscaling, it
should only be used with a —fbo-format that has at least 16 bits
precisions. This is not usually recommended except for testing/specific
purposes. Users are advised to either enable —sigmoid-upscaling or
keep both options disabled (i.e. scaling in gamma light).
—sigmoid-upscaling

When upscaling, use a sigmoidal color transform to avoid emphasizing
ringing artifacts. Enabled by default. This is incompatible with and replaces
—linear-upscaling. (Note that sigmoidization also requires
linearization, so the LINEAR rendering step fires in both cases)

For more information about sigmoidization, see:
https://imagemagick.org/Usage/resize/#resize_sigmoidal

—sigmoid-center
The center of the sigmoid curve used for —sigmoid-upscaling, must be a
float between 0.0 and 1.0. Defaults to 0.75 if not specified.
—sigmoid-slope
The slope of the sigmoid curve used for —sigmoid-upscaling, must be a
float between 1.0 and 20.0. Defaults to 6.5 if not specified.
—interpolation

Reduce stuttering caused by mismatches in the video fps and display refresh
rate (also known as judder).

Warning

This requires setting the —video-sync option to one
of the display- modes, or it will be silently disabled.
This was not required before mpv 0.14.0.

This essentially attempts to interpolate the missing frames by convoluting
the video along the temporal axis. The filter used can be controlled using
the —tscale setting.

—interpolation-threshold=<0..1,-1>

Threshold below which frame ratio interpolation gets disabled (default:
0.01). This is calculated as abs(disphz/vfps — 1) < threshold,
where vfps is the speed-adjusted video FPS, and disphz the
display refresh rate. (The speed-adjusted video FPS is roughly equal to
the normal video FPS, but with slowdown and speedup applied. This matters
if you use —video-sync=display-resample to make video run synchronously
to the display FPS, or if you change the speed property.)

The default is intended to enable interpolation in scenarios where
retiming with the —video-sync=display-* cannot adjust the speed of
the video sufficiently for smooth playback. For example if a video is
60.00 FPS and your display refresh rate is 59.94 Hz, interpolation will
never be activated, since the mismatch is within 1% of the refresh
rate. The default also handles the scenario when mpv cannot determine the
container FPS, such as during certain live streams, and may dynamically
toggle interpolation on and off. In this scenario, the default would be to
not use interpolation but rather to allow —video-sync=display-* to
retime the video to match display refresh rate. See
—video-sync-max-video-change for more information about how mpv
will retime video.

Also note that if you use e.g. —video-sync=display-vdrop, small
deviations in the rate can disable interpolation and introduce a
discontinuity every other minute.

Set this to -1 to disable this logic.

—interpolation-preserve
Preserve the previous frames’ interpolated results even when renderer
parameters are changed — with the exception of options related to
cropping and video placement, which always invalidate the cache. Enabling
this option makes dynamic updates of renderer settings slightly smoother at
the cost of slightly higher latency in response to such changes. Defaults
to on. (Only affects —vo=gpu-next, note that —vo=gpu always
invalidates interpolated frames)
—opengl-pbo
Enable use of PBOs. On some drivers this can be faster, especially if the
source video size is huge (e.g. so called «4K» video). On other drivers it
might be slower or cause latency issues.
—dither-depth=<N|no|auto>

Set dither target depth to N. Default: auto.

no
Disable any dithering done by mpv.
auto
Automatic selection.
On —vo=gpu: detected depth or 8 bpc otherwise
On —vo=gpu-next: detected depth or 8 bpc (for SDR target)
8
Dither to 8 bit output.

Note that the on-the-wire bit depth cannot be detected except when using
gpu-api=d3d11. Explicitly setting the value to your display’s bit depth
is recommended, as dithering performed by some LCD panels can be of low
quality.

—dither-size-fruit=<2-8>

Set the size of the dither matrix (default: 6). The actual size of the
matrix is (2^N) x (2^N) for an option value of N, so a value of 6
gives a size of 64×64. The matrix is generated at startup time, and a large
matrix can take rather long to compute (seconds).

Used in —dither=fruit mode only.

—dither=<fruit|ordered|error-diffusion|no>

Select dithering algorithm (default: fruit). (Normally, the
—dither-depth option controls whether dithering is enabled.)

The error-diffusion option requires compute shader support. It also
requires large amount of shared memory to run, the size of which depends on
both the kernel (see —error-diffusion option below) and the height of
video window. It will fallback to fruit dithering if there is no enough
shared memory to run the shader.

—temporal-dither
Enable temporal dithering. (Only active if dithering is enabled in
general.) This changes between 8 different dithering patterns on each frame
by changing the orientation of the tiled dithering matrix. Unfortunately,
this can lead to flicker on LCD displays, since these have a high reaction
time.
—temporal-dither-period=<1-128>
Determines how often the dithering pattern is updated when
—temporal-dither is in use. 1 (the default) will update on every video
frame, 2 on every other frame, etc.
—error-diffusion=<kernel>

The error diffusion kernel to use when —dither=error-diffusion is set.

simple
Propagate error to only two adjacent pixels. Fastest but low quality.
sierra-lite
Fast with reasonable quality. This is the default.
floyd-steinberg
Most notable error diffusion kernel.
atkinson
Looks different from other kernels because only fraction of errors will
be propagated during dithering. A typical use case of this kernel is
saving dithered screenshot (in window mode). This kernel produces
slightly smaller file, with still reasonable dithering quality.

There are other kernels (use —error-diffusion=help to list) but most of
them are much slower and demanding even larger amount of shared memory.
Among these kernels, burkes achieves a good balance between performance
and quality, and probably is the one you want to try first.

—gpu-debug
Enables GPU debugging. What this means depends on the API type. For OpenGL,
it calls glGetError(), and requests a debug context. For Vulkan, it
enables validation layers.
—opengl-swapinterval=<n>

Interval in displayed frames between two buffer swaps. 1 is equivalent to
enable VSYNC, 0 to disable VSYNC. Defaults to 1 if not specified.

Note that this depends on proper OpenGL vsync support. On some platforms
and drivers, this only works reliably when in fullscreen mode. It may also
require driver-specific hacks if using multiple monitors, to ensure mpv
syncs to the right one. Compositing window managers can also lead to bad
results, as can missing or incorrect display FPS information (see
—display-fps-override).

—egl-config-id=<ID>
(EGL only)
Select EGLConfig with specific EGL_CONFIG_ID.
Rendering surfaces and contexts will be created using this EGLConfig.
You can use —msg-level=vo=trace to obtain a list of available configs.
—egl-output-format=<auto|rgb8|rgba8|rgb10|rgb10_a2|rgb16|rgba16|rgb16f|rgba16f|rgb32f|rgba32f>

(EGL only)
Select a specific EGL output format to utilize for OpenGL rendering.
This option is mutually exclusive with —egl-config-id.
«auto» is the default, which will pick the first usable config
based on the order given by the driver.

All formats are not available.
A fatal error is caused if an unavailable format is selected.

Note

There is no reliable API to query desktop bit depth in EGL.
You can manually set this option
according to the bit depth of your display.
This option also affects the auto-detection of —dither-depth.

Note

Unlike —d3d11-output-format, this option also takes effect with —vo=gpu-next.

—vulkan-device=<device name|UUID>
The name or UUID of the Vulkan device to use for rendering and presentation. Use
—vulkan-device=help to see the list of available devices and their
names and UUIDs. If left unspecified, the first enumerated hardware Vulkan
device will be used.
—vulkan-swap-mode=<mode>

Controls the presentation mode of the vulkan swapchain. This is similar
to the —opengl-swapinterval option.

auto
Use the preferred swapchain mode for the vulkan context. (Default)
fifo
Non-tearing, vsync blocked. Similar to «VSync on».
fifo-relaxed
Tearing, vsync blocked. Late frames will tear instead of stuttering.
mailbox
Non-tearing, not vsync blocked. Similar to «triple buffering».
immediate
Tearing, not vsync blocked. Similar to «VSync off».
—vulkan-queue-count=<1..8>
Controls the number of VkQueues used for rendering (limited by how many
your device supports). In theory, using more queues could enable some
parallelism between frames (when using a —swapchain-depth higher than
1), but it can also slow things down on hardware where there’s no true
parallelism between queues. (Default: 1)
—vulkan-async-transfer
Enables the use of async transfer queues on supported vulkan devices. Using
them allows transfer operations like texture uploads and blits to happen
concurrently with the actual rendering, thus improving overall throughput
and power consumption. Enabled by default, and should be relatively safe.
—vulkan-async-compute
Enables the use of async compute queues on supported vulkan devices. Using
this, in theory, allows out-of-order scheduling of compute shaders with
graphics shaders, thus enabling the hardware to do more effective work while
waiting for pipeline bubbles and memory operations. Not beneficial on all
GPUs. It’s worth noting that if async compute is enabled, and the device
supports more compute queues than graphics queues (bound by the restrictions
set by —vulkan-queue-count), mpv will internally try and prefer the
use of compute shaders over fragment shaders wherever possible. Enabled by
default, although Nvidia users may want to disable it.
—vulkan-display-display=<n>
The index of the display, on the selected Vulkan device, to present on when
using the displayvk GPU context. Use —vulkan-display-display=help
to see the list of available displays. If left unspecified, the first
enumerated display will be used.
—vulkan-display-mode=<n>
The index of the display mode, of the selected Vulkan display, to use when
using the displayvk GPU context. Use —vulkan-display-mode=help
to see the list of available modes. If left unspecified, the first
enumerated mode will be used.
—vulkan-display-plane=<n>
The index of the plane, on the selected Vulkan device, to present on when
using the displayvk GPU context. Use —vulkan-display-plane=help
to see the list of available planes. If left unspecified, the first
enumerated plane will be used.
—d3d11-exclusive-fs=<yes|no>
Switches the D3D11 swap chain fullscreen state to ‘fullscreen’ when
fullscreen video is requested. Also known as «exclusive fullscreen» or
«D3D fullscreen» in other applications. Gives mpv full control of
rendering on the swap chain’s screen. Off by default.
—d3d11-warp=<yes|no|auto>
Use WARP (Windows Advanced Rasterization Platform) with the D3D11 GPU
backend (default: auto). This is a high performance software renderer. By
default, it is only used when the system has no hardware adapters that
support D3D11. While the extended GPU features will work with WARP, they
can be very slow.
—d3d11-feature-level=<12_1|12_0|11_1|11_0|10_1|10_0|9_3|9_2|9_1>
Select a specific feature level when using the D3D11 GPU backend. By
default, the highest available feature level is used. This option can be
used to select a lower feature level, which is mainly useful for debugging.
Most extended GPU features will not work at 9_x feature levels.
—d3d11-flip=<yes|no>

Enable flip-model presentation, which avoids unnecessarily copying the
backbuffer by sharing surfaces with the DWM (default: yes). This may cause
performance issues with older drivers. If flip-model presentation is not
supported (for example, on Windows 7 without the platform update), mpv will
automatically fall back to the older bitblt presentation model.

flip-model needs presentation needs to be disabled for background
transparency to work.

—d3d11-sync-interval=<0..4>
Schedule each frame to be presented for this number of VBlank intervals.
(default: 1) Setting to 1 will enable VSync, setting to 0 will disable it.
—d3d11-adapter=<adapter name|help>

Select a specific D3D11 adapter to utilize for D3D11 rendering.
Will pick the default adapter if unset. Alternatives are listed
when the name «help» is given.

Checks for matches based on the start of the string, case
insensitive. Thus, if the description of the adapter starts with
the vendor name, that can be utilized as the selection parameter.

Hardware decoders utilizing the D3D11 rendering abstraction’s helper
functionality to receive a device, such as D3D11VA or DXVA2’s DXGI
mode, will be affected by this choice.

—d3d11-output-format=<auto|rgba8|bgra8|rgb10_a2|rgba16f>

Select a specific D3D11 output format to utilize for D3D11 rendering.
«auto» is the default, which will pick either rgba8 or rgb10_a2 depending
on the configured desktop bit depth. rgba16f and bgra8 are left out of
the autodetection logic, and are available for manual testing.

Note

Desktop bit depth querying is only available from an API available
from Windows 10. Thus on older systems it will only automatically
utilize the rgba8 output format.

Note

For —vo=gpu-next, this is used as a best-effort hint and
libplacebo has the last say on which format is utilized.

—d3d11-output-csp=<auto|srgb|linear|pq|bt.2020>

Select a specific D3D11 output color space to utilize for D3D11 rendering.
«auto» is the default, which will select the color space of the desktop
on which the swap chain is located.

Values other than «srgb» and «pq» have had issues in testing, so they
are mostly available for manual testing.

Note

Swap chain color space configuration is only available from an API
available from Windows 10. Thus on older systems it will not work.

—d3d11va-zero-copy=<yes|no>

By default, when using hardware decoding with —gpu-api=d3d11, the
video image will be copied (GPU-to-GPU) from the decoder surface to a
shader resource. Set this option to avoid that copy by sampling directly
from the decoder image. This may increase performance and reduce power
usage, but can cause the image to be sampled incorrectly on the bottom and
right edges due to padding, and may invoke driver bugs, since Direct3D 11
technically does not allow sampling from a decoder surface (though most
drivers support it.)

Currently only relevant for —gpu-api=d3d11.

—wayland-app-id=<string>
Set the client app id for Wayland-based video output methods (default: mpv).
—wayland-configure-bounds=<auto|yes|no>
Controls whether or not mpv opts into the configure bounds event if sent by the
compositor (default: auto). This restricts the initial size of the mpv window to
a certain maximum size intended by the compositor. In most cases, this simply
just prevents the mpv window from being larger than the size of the monitor when
it first renders. With the default value of auto, configure-bounds will
silently be ignored if any autofit or geometry type option is also set.
—wayland-content-type=<auto|none|photo|video|game>
If supported by the compositor, mpv will send a hint using the content-type
protocol telling the compositor what type of content is being displayed. auto
(default) will automatically switch between telling the compositor the content
is a photo, video or possibly none depending on internal heuristics.
—wayland-edge-pixels-pointer=<value>
Defines the size of an edge border (default: 16) to initiate client side
resize events in the wayland contexts with the mouse. This is only active if
there are no server side decorations from the compositor.
—wayland-edge-pixels-touch=<value>
Defines the size of an edge border (default: 32) to initiate client side
resizes events in the wayland contexts with touch events.
—wayland-internal-vsync=<no|auto|yes>
Controls whether to use mpv’s internal vsync for Wayland-base video outputs
(default: auto). This is mainly useful for benchmarking wayland VOs when
combined with video-sync=display-desync, —audio=no, and
—untimed=yes. The special auto value will disable the internal
vsync if the compositor supports the fifo protocol and version 2 of the
presentation time protocol when using —gpu-api=vulkan. In any other
situation, it is exactly the same as yes.
—wayland-present=<yes|no>
Enable the use of wayland’s presentation time protocol for more accurate
frame presentation if it is supported by the compositor (default: yes).
This only has an effect if —video-sync=display-… is being used.
—spirv-compiler=<compiler>

Controls which compiler is used to translate GLSL to SPIR-V. This is
only relevant for —gpu-api=d3d11 with —vo=gpu.
The possible choices are currently:

auto
Use the first available compiler. (Default)
shaderc
Use libshaderc, which is an API wrapper around glslang. This is
generally the most preferred, if available.

Note

This option is deprecated, since there is only one usable value.
It may be removed in the future.

—glsl-shader=<file>, —glsl-shaders=<file-list>

Custom GLSL hooks. These are a flexible way to add custom fragment shaders,
which can be injected at almost arbitrary points in the rendering pipeline,
and access all previous intermediate textures.

Each use of the —glsl-shader option will add another file to the
internal list of shaders, while —glsl-shaders takes a list of files,
and overwrites the internal list with it. The latter is a path list option
(see List Options for details).

Warning

The syntax is not stable yet and may change any time.

The general syntax of a user shader looks like this:

//!METADATA ARGS...
//!METADATA ARGS...

vec4 hook() {
   ...
   return something;
}

//!METADATA ARGS...
//!METADATA ARGS...

...

Each section of metadata, along with the non-metadata lines after it,
defines a single block. There are currently two types of blocks, HOOKs and
TEXTUREs.

A TEXTURE block can set the following options:

TEXTURE <name> (required)
The name of this texture. Hooks can then bind the texture under this
name using BIND. This must be the first option of the texture block.
SIZE <width> [<height>] [<depth>] (required)
The dimensions of the texture. The height and depth are optional. The
type of texture (1D, 2D or 3D) depends on the number of components
specified.
FORMAT <name> (required)

The texture format for the samples. Supported texture formats are listed
in debug logging when the gpu VO is initialized (look for
Texture formats:). Usually, this follows OpenGL naming conventions.
For example, rgb16 provides 3 channels with normalized 16 bit
components. One oddity are float formats: for example, rgba16f has
16 bit internal precision, but the texture data is provided as 32 bit
floats, and the driver converts the data on texture upload.

Although format names follow a common naming convention, not all of them
are available on all hardware, drivers, GL versions, and so on.

FILTER <LINEAR|NEAREST>
The min/magnification filter used when sampling from this texture.
BORDER <CLAMP|REPEAT|MIRROR>
The border wrapping mode used when sampling from this texture.

Following the metadata is a string of bytes in hexadecimal notation that
define the raw texture data, corresponding to the format specified by
FORMAT, on a single line with no extra whitespace.

A HOOK block can set the following options:

HOOK <name> (required)
The texture which to hook into. May occur multiple times within a
metadata block, up to a predetermined limit. See below for a list of
hookable textures.
DESC <title>
User-friendly description of the pass. This is the name used when
representing this shader in the list of passes for property
vo-passes.
BIND <name>
Loads a texture (either coming from mpv or from a TEXTURE block)
and makes it available to the pass. When binding textures from mpv,
this will also set up macros to facilitate accessing it properly. See
below for a list. By default, no textures are bound. The special name
HOOKED can be used to refer to the texture that triggered this pass.
SAVE <name>
Gives the name of the texture to save the result of this pass into. By
default, this is set to the special name HOOKED which has the effect of
overwriting the hooked texture.
WIDTH <szexpr>, HEIGHT <szexpr>
Specifies the size of the resulting texture for this pass. szexpr
refers to an expression in RPN (reverse polish notation), using the
operators + — * / > < !, floating point literals, and references to
sizes of existing texture (such as MAIN.width or CHROMA.height),
OUTPUT, or NATIVE_CROPPED (size of an input texture cropped after
pan-and-scan, video-align-x/y, video-pan-x/y, etc. and possibly
prescaled). By default, these are set to HOOKED.w and HOOKED.h,
espectively.
WHEN <szexpr>
Specifies a condition that needs to be true (non-zero) for the shader
stage to be evaluated. If it fails, it will silently be omitted. (Note
that a shader stage like this which has a dependency on an optional
hook point can still cause that hook point to be saved, which has some
minor overhead)
OFFSET <ox oy | ALIGN>

Indicates a pixel shift (offset) introduced by this pass. These pixel
offsets will be accumulated and corrected during the next scaling pass
(cscale or scale). The default values are 0 0 which correspond
to no shift. Note that offsets are ignored when not overwriting the
hooked texture.

A special value of ALIGN will attempt to fix existing offset of
HOOKED by align it with reference. It requires HOOKED to be resizable
(see below). It works transparently with fragment shader. For compute
shader, the predefined texmap macro is required to handle coordinate
mapping.

COMPONENTS <n>
Specifies how many components of this pass’s output are relevant and
should be stored in the texture, up to 4 (rgba). By default, this value
is equal to the number of components in HOOKED.
COMPUTE <bw> <bh> [<tw> <th>]

Specifies that this shader should be treated as a compute shader, with
the block size bw and bh. The compute shader will be dispatched with
however many blocks are necessary to completely tile over the output.
Within each block, there will be tw*th threads, forming a single work
group. In other words: tw and th specify the work group size, which can
be different from the block size. So for example, a compute shader with
bw, bh = 32 and tw, th = 8 running on a 500×500 texture would dispatch
16×16 blocks (rounded up), each with 8×8 threads.

Compute shaders in mpv are treated a bit different from fragment
shaders. Instead of defining a vec4 hook that produces an output
sample, you directly define void hook which writes to a fixed
writeonly image unit named out_image (this is bound by mpv) using
imageStore. To help translate texture coordinates in the absence of
vertices, mpv provides a special function NAME_map(id) to map from
the texel space of the output image to the texture coordinates for all
bound textures. In particular, NAME_pos is equivalent to
NAME_map(gl_GlobalInvocationID), although using this only really
makes sense if (tw,th) == (bw,bh).

Each bound mpv texture (via BIND) will make available the following
definitions to that shader pass, where NAME is the name of the bound
texture:

vec4 NAME_tex(vec2 pos)
The sampling function to use to access the texture at a certain spot
(in texture coordinate space, range [0,1]). This takes care of any
necessary normalization conversions.
vec4 NAME_texOff(vec2 offset)
Sample the texture at a certain offset in pixels. This works like
NAME_tex but additionally takes care of necessary rotations, so that
sampling at e.g. vec2(-1,0) is always one pixel to the left.
vec2 NAME_pos
The local texture coordinate of that texture, range [0,1].
vec2 NAME_size
The (rotated) size in pixels of the texture.
mat2 NAME_rot
The rotation matrix associated with this texture. (Rotates pixel space
to texture coordinates)
vec2 NAME_pt
The (unrotated) size of a single pixel, range [0,1].
float NAME_mul
The coefficient that needs to be multiplied into the texture contents
in order to normalize it to the range [0,1].
sampler NAME_raw
The raw bound texture itself. The use of this should be avoided unless
absolutely necessary.

Normally, users should use either NAME_tex or NAME_texOff to read from the
texture. For some shaders however , it can be better for performance to do
custom sampling from NAME_raw, in which case care needs to be taken to
respect NAME_mul and NAME_rot.

In addition to these parameters, the following uniforms are also globally
available:

float random
A random number in the range [0-1], different per frame.
int frame
A simple count of frames rendered, increases by one per frame and never
resets (regardless of seeks).
vec2 input_size
The size in pixels of the input image (possibly cropped and prescaled).
vec2 target_size
The size in pixels of the visible part of the scaled (and possibly
cropped) image.
vec2 tex_offset
Texture offset introduced by user shaders or options like panscan, video-align-x/y, video-pan-x/y.

Internally, vo_gpu may generate any number of the following textures.
Whenever a texture is rendered and saved by vo_gpu, all of the passes
that have hooked into it will run, in the order they were added by the
user. This is a list of the legal hook points:

RGB, LUMA, CHROMA, ALPHA, XYZ (resizable)
Source planes (raw). Which of these fire depends on the image format of
the source.
CHROMA_SCALED, ALPHA_SCALED (fixed)
Source planes (upscaled). These only fire on subsampled content.
NATIVE (resizable)
The combined image, in the source colorspace, before conversion to RGB.
MAINPRESUB (resizable)
The image, after conversion to RGB, but before
—blend-subtitles=video is applied.
MAIN (resizable)
The main image, after conversion to RGB but before upscaling.
LINEAR (fixed)
Linear light image, before scaling. This only fires when
—linear-upscaling, —linear-downscaling or
—sigmoid-upscaling is in effect.
SIGMOID (fixed)
Sigmoidized light, before scaling. This only fires when
—sigmoid-upscaling is in effect.
PREKERNEL (fixed)
The image immediately before the scaler kernel runs.
POSTKERNEL (fixed)
The image immediately after the scaler kernel runs.
SCALED (fixed)
The final upscaled image, before color management.
OUTPUT (fixed)
The final output image, after color management but before dithering and
drawing to screen.

Only the textures labelled with resizable may be transformed by the
pass. When overwriting a texture marked fixed, the WIDTH, HEIGHT and
OFFSET must be left at their default values.

—glsl-shader=<file>
CLI/config file only alias for —glsl-shaders-append.
—glsl-shader-opts=param1=value1,param2=value2,…

Specifies the options to use for tunable shader parameters. You can target
specific named shaders by prefixing the shader name with a /, e.g.
shader/param=value. Without a prefix, parameters affect all shaders.
The shader name is the base part of the shader filename, without the
extension. (—vo=gpu-next only)

Some parameters are filled automatically if the shader requests them.
Currently following parameters are available:

PTS
PTS of the current frame in seconds.
chroma_offset_x
chroma offset to the reference plane in x direction.
chroma_offset_y
chroma offset to the reference plane in y direction.
min_luma
Minimum luminance value (in cd/m²).
max_luma
Maximum luminance value (in cd/m²).
max_cll
Maximum Content Light Level (in cd/m²).
max_fall
Maximum Frame Average Light Level (in cd/m²).
scene_max_r
Maximum scene light level of the red channel (in cd/m²).
scene_max_g
Maximum scene light level of the green channel (in cd/m²).
scene_max_b
Maximum scene light level of the blue channel (in cd/m²).
scene_avg
Average scene light level (in cd/m²).
max_pq_y
Maximum PQ luminance (in PQ, 0-1).
avg_pq_y
Average PQ luminance (in PQ, 0-1).
—deband
Enable the debanding algorithm. This greatly reduces the amount of visible
banding, blocking and other quantization artifacts, at the expense of
very slightly blurring some of the finest details. In practice, it’s
virtually always an improvement — the only reason to disable it would be
for performance.
—deband-iterations=<0..16>
The number of debanding steps to perform per sample. Each step reduces a
bit more banding, but takes time to compute. Note that the strength of each
step falls off very quickly, so high numbers (>4) are practically useless.
(Default 1)
—deband-threshold=<0..4096>
The debanding filter’s cut-off threshold. Higher numbers increase the
debanding strength dramatically but progressively diminish image details.
(Default 48)
—deband-range=<1..64>

The debanding filter’s initial radius. The radius increases linearly for
each iteration. A higher radius will find more gradients, but a lower
radius will smooth more aggressively. (Default 16)

If you increase the —deband-iterations, you should probably decrease
this to compensate.

—deband-grain=<0..4096>
Add some extra noise to the image. This significantly helps cover up
remaining quantization artifacts. Higher numbers add more noise. (Default
32)
—corner-rounding=<0..1>
If set to a value above 0.0, the output will be rendered with rounded
corners, as if an alpha transparency mask had been applied. The value
indicates the relative fraction of the side length to round — a value of
1.0 rounds the corners as much as possible. (—vo=gpu-next only)
—sharpen=<value>
If set to a value other than 0, enable an unsharp masking filter. Positive
values will sharpen the image (but add more ringing and aliasing). Negative
values will blur the image. If your GPU is powerful enough, consider
alternatives like the ewa_lanczossharp scale filter, or the
—scale-blur option. (Only for —vo=gpu)
—opengl-glfinish
Call glFinish() before swapping buffers (default: disabled). Slower,
but might improve results when doing framedropping. Can completely ruin
performance. The details depend entirely on the OpenGL driver.
—opengl-waitvsync

Call glXWaitVideoSyncSGI after each buffer swap (default: disabled).
This may or may not help with video timing accuracy and frame drop. It’s
possible that this makes video output slower, or has no effect at all.

X11/GLX only.

—opengl-dwmflush=<no|windowed|yes|auto>

(Windows only)
Calls DwmFlush after swapping buffers on Windows (default: auto). It
also sets SwapInterval(0) to ignore the OpenGL timing. Values are: no
(disabled), windowed (only in windowed mode), yes (also in full screen).

The value auto will try to determine whether the compositor is active,
and calls DwmFlush only if it seems to be.

This may help to get more consistent frame intervals, especially with
high-fps clips — which might also reduce dropped frames. Typically, a value
of windowed should be enough, since full screen may bypass the DWM.

—angle-d3d11-feature-level=<11_0|10_1|10_0|9_3>

Selects a specific feature level when using the ANGLE backend with D3D11.
By default, the highest available feature level is used. This option can be
used to select a lower feature level, which is mainly useful for debugging.
Note that OpenGL ES 3.0 is only supported at feature level 10_1 or higher.
Most extended OpenGL features will not work at lower feature levels
(similar to —gpu-dumb-mode).

Windows with ANGLE only.

—angle-d3d11-warp=<yes|no|auto>

Use WARP (Windows Advanced Rasterization Platform) when using the ANGLE
backend with D3D11 (default: auto). This is a high performance software
renderer. By default, it is used when the Direct3D hardware does not
support Direct3D 11 feature level 9_3. While the extended OpenGL features
will work with WARP, they can be very slow.

Windows with ANGLE only.

—angle-egl-windowing=<yes|no|auto>

Use ANGLE’s built in EGL windowing functions to create a swap chain
(default: auto). If this is set to no and the D3D11 renderer is in use,
ANGLE’s built in swap chain will not be used and a custom swap chain that
is optimized for video rendering will be created instead. If set to
auto, a custom swap chain will be used for D3D11 and the built in swap
chain will be used for D3D9. This option is mainly for debugging purposes,
in case the custom swap chain has poor performance or does not work.

If set to yes, the —angle-flip option will have no effect.

Windows with ANGLE only.

—angle-flip=<yes|no>

Enable flip-model presentation, which avoids unnecessarily copying the
backbuffer by sharing surfaces with the DWM (default: yes). This may cause
performance issues with older drivers. If flip-model presentation is not
supported (for example, on Windows 7 without the platform update), mpv will
automatically fall back to the older bitblt presentation model.

If set to no, the —angle-swapchain-length option will have no
effect.

Windows with ANGLE only.

—angle-renderer=<d3d9|d3d11|auto>

Forces a specific renderer when using the ANGLE backend (default: auto). In
auto mode this will pick D3D11 for systems that support Direct3D 11 feature
level 9_3 or higher, and D3D9 otherwise. This option is mainly for
debugging purposes. Normally there is no reason to force a specific
renderer, though —angle-renderer=d3d9 may give slightly better
performance on old hardware. Note that the D3D9 renderer only supports
OpenGL ES 2.0, so most extended OpenGL features will not work if this
renderer is selected (similar to —gpu-dumb-mode).

Windows with ANGLE only.

—macos-force-dedicated-gpu=<yes|no>

Deactivates the automatic graphics switching and forces the dedicated GPU.
(default: no)

macOS only.

—cocoa-cb-sw-renderer=<yes|no|auto>

Use the Apple Software Renderer when using cocoa-cb (default: auto). If set
to no the software renderer is never used and instead fails when a the
usual pixel format could not be created, yes will always only use the
software renderer, and auto only falls back to the software renderer
when the usual pixel format couldn’t be created.

macOS and cocoa-cb only.

—cocoa-cb-10bit-context=<yes|no>

Creates a 10bit capable pixel format for the context creation (default: yes).
Instead of 8bit integer framebuffer a 16bit half-float framebuffer is
requested.

macOS and cocoa-cb only.

—cocoa-cb-output-csp=<csp>

This sets the color space of the layer to activate the macOS color
transformation. Depending on the color space used the system’s EDR (HDR)
support will be activated. To get correct results, this needs to be set to
the color primaries/transfer characteristics of the VO target. It is recommended
to use this switch together with —target-trc and —target-prim.

<csp> can be one of the following:

auto: Sets the color space to the icc profile of the
screen (default).
display-p3: DCI P3 primaries, a D65 white point and the sRGB
transfer function.
display-p3-hlg: DCI P3 primaries, a D65 white point and the Hybrid
Log-Gamma (HLG) transfer function.
display-p3-pq: DCI P3 primaries, a D65 white point and the Perceptual
Quantizer (PQ) transfer function.
display-p3-linear:
  DCI P3 primaries, a D65 white point and linear transfer function.
dci-p3: DCI P3 color space.
bt.2020: ITU BT.2020 color space.
bt.2020-linear: ITU BT.2020 color space and linear transfer function.
bt.2100-hlg: ITU BT.2100 and the Hybrid Log-Gamma (HLG) transfer function.
bt.2100-pq: ITU BT.2100 and the Perceptual Quantizer (PQ) transfer function.
bt.709: ITU BT.709 color space.
srgb: sRGB colorimetry and non-linear transfer function.
srgb-linear: Same as sRGB but linear transfer function.
rgb-linear: RGB and linear transfer function.
adobe: Adobe RGB (1998) color space.

macOS and cocoa-cb only.

—macos-title-bar-appearance=<appearance>

Sets the appearance of the title bar (default: auto). Not all combinations
of appearances and —macos-title-bar-material materials make sense or
are unique. Appearances that are not supported by you current macOS version
fall back to the default value.
macOS only

<appearance> can be one of the following:

auto: Detects the system settings and sets the title
bar appearance appropriately. On macOS 10.14 it
also detects run time changes.
aqua: The standard macOS Light appearance.
darkAqua: The standard macOS Dark appearance. (macOS 10.14+)
vibrantLight: Light vibrancy appearance with.
vibrantDark: Dark vibrancy appearance with.
aquaHighContrast:
  Light Accessibility appearance. (macOS 10.14+)
darkAquaHighContrast:
  Dark Accessibility appearance. (macOS 10.14+)
vibrantLightHighContrast:
  Light vibrancy Accessibility appearance.
(macOS 10.14+)
vibrantDarkHighContrast:
  Dark vibrancy Accessibility appearance.
(macOS 10.14+)
—macos-title-bar-material=<material>

Sets the material of the title bar (default: titlebar). All deprecated
materials should not be used on macOS 10.14+ because their functionality
is not guaranteed. Not all combinations of materials and
—macos-title-bar-appearance appearances make sense or are unique.
Materials that are not supported by you current macOS version fall back to
the default value.
macOS only

<material> can be one of the following:

titlebar: The standard macOS title bar material.
selection: The standard macOS selection material.
menu: The standard macOS menu material. (macOS 10.11+)
popover: The standard macOS popover material. (macOS 10.11+)
sidebar: The standard macOS sidebar material. (macOS 10.11+)
headerView: The standard macOS header view material.
(macOS 10.14+)
sheet: The standard macOS sheet material. (macOS 10.14+)
windowBackground:
  The standard macOS window background material.
(macOS 10.14+)
hudWindow: The standard macOS hudWindow material. (macOS 10.14+)
fullScreen: The standard macOS full screen material.
(macOS 10.14+)
toolTip: The standard macOS tool tip material. (macOS 10.14+)
contentBackground:
  The standard macOS content background material.
(macOS 10.14+)
underWindowBackground:
  The standard macOS under window background material.
(macOS 10.14+)
underPageBackground:
  The standard macOS under page background material.
(deprecated in macOS 10.14+)
dark: The standard macOS dark material.
(deprecated in macOS 10.14+)
light: The standard macOS light material.
(macOS 10.14+)
mediumLight: The standard macOS mediumLight material.
(macOS 10.11+, deprecated in macOS 10.14+)
ultraDark: The standard macOS ultraDark material.
(macOS 10.11+ deprecated in macOS 10.14+)
—macos-title-bar-color=<color>
Sets the color of the title bar (default: completely transparent). Is
influenced by —macos-title-bar-appearance and
—macos-title-bar-material.
See —sub-color for color syntax.
—macos-fs-animation-duration=<default|0-1000>
Sets the fullscreen resize animation duration in ms (default: default).
The default value is slightly less than the system’s animation duration
(500ms) to prevent some problems when the end of an async animation happens
at the same time as the end of the system wide fullscreen animation. Setting
anything higher than 500ms will only prematurely cancel the resize animation
after the system wide animation ended. The upper limit is still set at
1000ms since it’s possible that Apple or the user changes the system
defaults. Anything higher than 1000ms though seems too long and shouldn’t be
set anyway.
(macOS)
—macos-app-activation-policy=<regular|accessory|prohibited>

Changes the App activation policy. With accessory the mpv icon in the Dock
can be hidden. (default: regular)

macOS only.

—macos-geometry-calculation=<visible|whole>

This changes the rectangle which is used to calculate the screen position
and size of the window (default: visible). visible takes the the menu
bar and Dock into account and the window is only positioned/sized within the
visible screen frame rectangle, whole takes the whole screen frame
rectangle and ignores the menu bar and Dock. Other previous restrictions
still apply, like the window can’t be placed on top of the menu bar etc.

macOS only.

—macos-render-timer=<timer>

Sets the mode (default: callback) for syncing the rendering of frames to the display’s
vertical refresh rate.
macOS and Vulkan (macvk) only.

<timer> can be one of the following:

callback: Syncs to the CVDisplayLink callback
precise: Syncs to the time of the next vertical display refresh reported by the
CVDisplayLink callback provided information
system: No manual syncing, depend on the layer mechanic and the next drawable
feedback: Same as precise but uses the presentation feedback core mechanism
—macos-menu-shortcuts=<yes|no>
Enables the default menu bar shortcuts (default: yes). The menu bar shortcuts always take
precedence over any other shortcuts, they are not propagated to the mpv core and they can’t be
used in config files like input.conf or script bindings.
—macos-bundle-path=path1,path2,…

App Bundles operate in their own shell environment that is different from the one in the
terminal. The default PATH variable for all Bundles is /usr/bin:/bin:/usr/sbin:/sbin.
Because of that mpv can not find binaries installed by package manager that might be used in
scripts for example. This option prepends all given paths to the default Bundle PATH.

Default value in following order:

/usr/local/bin: homebrew (Intel) install path
/usr/local/sbin:
  homebrew (Intel) install path
/opt/local/bin: MacPorts install path
/opt/local/sbin:
  MacPorts install path
/opt/homebrew/bin:
  homebrew (ARM) install path
/opt/homebrew/sbin:
  homebrew (ARM) install path
—android-surface-size=<WxH>

Set dimensions of the rendering surface used by the Android gpu context.
Needs to be set by the embedding application if the dimensions change during
runtime (i.e. if the device is rotated), via the surfaceChanged callback.

Android with —gpu-context=android only.

—gpu-sw
Continue even if a software renderer is detected. This only works with
OpenGL/Vulkan backends. For d3d11, see —d3d11-warp.
—gpu-context=<context1,context2,…[,]>

Specify a priority list of the GPU contexts to be used.
The value auto (the default) selects the GPU context with the default autoprobe
order. You can also pass help to get a complete list of compiled in backends
(sorted by the default autoprobe order).

Note that the default GPU context is subject to change, and must not be relied upon.
If a certain GPU context needs to be used, it must be explicitly specified.

auto
auto-select (default). Note that this context must be used alone and
does not participate in the priority list.
win
Win32/WGL
winvk
VK_KHR_win32_surface
angle
Direct3D11 through the OpenGL ES translation layer ANGLE. This supports
almost everything the win backend does (if the ANGLE build is new
enough).
dxinterop (experimental)
Win32, using WGL for rendering and Direct3D 9Ex for presentation. Works
on Nvidia and AMD. Newer Intel chips with the latest drivers may also
work.
d3d11
Win32, with native Direct3D 11 rendering.
x11
X11/GLX (deprecated/legacy, EGL is preferred these days)
x11vk
VK_KHR_xlib_surface
wayland
Wayland/EGL
waylandvk
VK_KHR_wayland_surface
drm
DRM/EGL
displayvk
VK_KHR_display. This backend is roughly the Vulkan equivalent of
DRM/EGL, allowing for direct rendering via Vulkan without a display
manager.
x11egl
X11/EGL
android
Android/EGL. Requires —wid be set to an android.view.Surface.
macvk
Vulkan on macOS with a metal surface through a translation layer (experimental)

This is an object settings list option. See List Options for details.

—gpu-api=<type1,type2,…[,]>

Specify a priority list of accepted graphics APIs.

auto
Use any available API (default). Note that the default GPU API used for this
value is subject to change, and must not be relied upon. If a certain GPU API
needs to be used, it must be explicitly specified.
opengl
Allow only OpenGL (requires OpenGL 2.1+ or GLES 2.0+)
vulkan
Allow only Vulkan (requires a valid/working —spirv-compiler)
d3d11
Allow only —gpu-context=d3d11

This is an object settings list option. See List Options for details.

—opengl-es=<mode>

Controls which type of OpenGL context will be accepted:

auto
Allow all types of OpenGL (default)
yes
Only allow GLES
no
Only allow desktop/core GL
—fbo-format=<fmt>

Selects the internal format of textures used for FBOs. The format can
influence performance and quality of the video output. fmt can be one
of: rgb8, rgb10, rgb10_a2, rgb16, rgb16f, rgb32f, rgba12, rgba16, rgba16f,
rgba16hf, rgba32f.

Default: auto, which first attempts to utilize 16bit float
(rgba16f, rgba16hf), and falls back to rgba16 if those are not available.
Finally, attempts to utilize rgb10_a2 or rgba8 if all of the previous formats
are not available.

—gamma-factor=<0.1..2.0>
Set an additional raw gamma factor (default: 1.0). If gamma is adjusted in
other ways (like with the —gamma option or key bindings and the
gamma property), the value is multiplied with the other gamma value.
—gamma-auto

Automatically corrects the gamma value depending on ambient lighting
conditions (adding a gamma boost for bright rooms).

This option is deprecated and may be removed in the future.

NOTE: Only implemented on macOS and —vo=gpu.

—image-lut=<file>
Specifies a custom LUT file (in Adobe .cube format) to apply to the colors
during image decoding. The exact interpretation of the LUT depends on
the value of —image-lut-type. (Only for —vo=gpu-next)
—image-lut-type=<value>

Controls the interpretation of color values fed to and from the LUT
specified as —image-lut. Valid values are:

auto
Chooses the interpretation of the LUT automatically from tagged
metadata, and otherwise falls back to native. (Default)
native
Applied to the raw image contents in its native colorspace, before
decoding to RGB. For example, for a HDR10 image, this would be fed
PQ-encoded YCbCr values in the range 0.0 — 1.0.
normalized
Applied to the normalized RGB image contents, after decoding from
its native color encoding, but before linearization.
conversion
Fully replaces the color decoding. A LUT of this type should ingest the
image’s native colorspace and output normalized non-linear RGB.
—target-colorspace-hint=<auto|yes|no>
Automatically configure the output colorspace of the display to pass
through the input values of the stream (e.g. for HDR passthrough), if
possible. In auto mode, the target colorspace is only set,
if the display signals support for HDR colorspace.
Requires a supporting driver and —vo=gpu-next. (Default: no)
—target-prim=<value>

Specifies the primaries of the display. Video colors will be adapted to
this colorspace when ICC color management is not being used. Valid values
are:

auto
Disable any adaptation, except for atypical color spaces. Specifically,
wide/unusual gamuts get automatically adapted to BT.709, while standard
gamut (i.e. BT.601 and BT.709) content is not touched. (default)
bt.470m
ITU-R BT.470 M
bt.601-525
ITU-R BT.601 (525-line SD systems, eg. NTSC), SMPTE 170M/240M
bt.601-625
ITU-R BT.601 (625-line SD systems, eg. PAL/SECAM), ITU-R BT.470 B/G
bt.709
ITU-R BT.709 (HD), IEC 61966-2-4 (sRGB), SMPTE RP177 Annex B
bt.2020
ITU-R BT.2020 (UHD)
apple
Apple RGB
adobe
Adobe RGB (1998)
prophoto
ProPhoto RGB (ROMM)
cie1931
CIE 1931 RGB (not to be confused with CIE XYZ)
dci-p3
DCI-P3 (Digital Cinema Colorspace), SMPTE RP431-2
v-gamut
Panasonic V-Gamut (VARICAM) primaries
s-gamut
Sony S-Gamut (S-Log) primaries
—target-trc=<value>

Specifies the transfer characteristics (gamma) of the display. Video colors
will be adjusted to this curve when ICC color management is not being used.
Valid values are:

auto
Disable any adaptation, except for atypical transfers. Specifically,
HDR or linear light source material gets automatically converted to
gamma 2.2, while SDR content is not touched. (default)
bt.1886
ITU-R BT.1886 curve (assuming infinite contrast)
srgb
IEC 61966-2-4 (sRGB)
linear
Linear light output
gamma1.8
Pure power curve (gamma 1.8), also used for Apple RGB
gamma2.0
Pure power curve (gamma 2.0)
gamma2.2
Pure power curve (gamma 2.2)
gamma2.4
Pure power curve (gamma 2.4)
gamma2.6
Pure power curve (gamma 2.6)
gamma2.8
Pure power curve (gamma 2.8), also used for BT.470-BG
prophoto
ProPhoto RGB (ROMM)
pq
ITU-R BT.2100 PQ (Perceptual quantizer) curve, aka SMPTE ST2084
hlg
ITU-R BT.2100 HLG (Hybrid Log-gamma) curve, aka ARIB STD-B67
v-log
Panasonic V-Log (VARICAM) curve
s-log1
Sony S-Log1 curve
s-log2
Sony S-Log2 curve

Note

When using HDR output formats, mpv will encode to the specified
curve but it will not set any HDMI flags or other signalling that might
be required for the target device to correctly display the HDR signal.
The user should independently guarantee this before using these signal
formats for display.

—target-peak=<auto|nits>

Specifies the measured peak brightness of the output display, in cd/m^2
(AKA nits). The interpretation of this brightness depends on the configured
—target-trc. In all cases, it imposes a limit on the signal values
that will be sent to the display. If the source exceeds this brightness
level, a tone mapping filter will be inserted. For HLG, it has the
additional effect of parametrizing the inverse OOTF, in order to get
colorimetrically consistent results with the mastering display. For SDR, or
when using an ICC (profile (—icc-profile), setting this to a value
above 203 essentially causes the display to be treated as if it were an HDR
display in disguise. (See the note below)

In auto mode (the default), the chosen peak is an appropriate value
based on the TRC in use. For SDR curves, it uses 203. For HDR curves, it
uses 203 * the transfer function’s nominal peak. If available, it will use
the target display’s peak brightness as reported by the display.

Note

When using an SDR transfer function, this is normally not needed, and
setting it may lead to very unexpected results. The one time it is
useful is if you want to calibrate a HDR display using traditional
transfer functions and calibration equipment. In such cases, you can
set your HDR display to a high brightness such as 800 cd/m^2, and then
calibrate it to a standard curve like gamma2.8. Setting this value to
800 would then instruct mpv to essentially treat it as an HDR display
with the given peak. This may be a good alternative in environments
where PQ or HLG input to the display is not possible, and makes it
possible to use HDR displays with mpv regardless of operating system
support for HDMI HDR metadata.

In such a configuration, we highly recommend setting —tone-mapping
to mobius or even clip.

—target-contrast=<auto|10-1000000|inf>
Specifies the measured contrast of the output display. —target-contrast
in conjunction with —target-peak value is used to calculate display
black point. Used in black point compensation during HDR tone-mapping.
auto is the default and assumes 1000:1 contrast as a typical SDR display
would have or an infinite contrast when HDR —target-trc is used.
If supported by the API, display contrast will be used as reported.
inf contrast specifies display with perfect black level, in practice OLED.
(Only for —vo=gpu-next)
—target-gamut=<value>
Constrains the gamut of the display. You can use this option to output e.g.
DCIP3-in-BT.2020. Set —target-prim to the primaries of the containing
colorspace (into which values will be encoded), and —target-gamut to
the gamut you want to limit colors to. Takes the same values as
—target-prim. (Only for —vo=gpu-next)
—target-lut=<file>
Specifies a custom LUT file (in Adobe .cube format) to apply to the colors
before display on-screen. This LUT is fed values in normalized RGB, after
encoding into the target colorspace, so after the application of
—target-trc. (Only for —vo=gpu-next)
—tone-mapping=<value>

Specifies the algorithm used for tone-mapping images onto the target
display. This is relevant for both HDR->SDR conversion as well as gamut
reduction (e.g. playing back BT.2020 content on a standard gamut display).
Valid values are:

auto
Maps to bt.2390 when using —vo=gpu, and to spline with
—vo=gpu-next. (Default)
clip
Hard-clip any out-of-range values. Use this when you care about
perfect color accuracy for in-range values at the cost of completely
distorting out-of-range values. Not generally recommended.
mobius
Generalization of Reinhard to a Möbius transform with linear section.
Smoothly maps out-of-range values while retaining contrast and colors
for in-range material as much as possible. Use this when you care about
color accuracy more than detail preservation. This is somewhere in
between clip and reinhard, depending on the value of
—tone-mapping-param.
reinhard
Reinhard tone mapping algorithm. Very simple continuous curve.
Preserves overall image brightness but uses nonlinear contrast, which
results in flattening of details and degradation in color accuracy.
hable
Similar to reinhard but preserves both dark and bright details
better (slightly sigmoidal), at the cost of slightly darkening /
desaturating everything. Developed by John Hable for use in video
games. Use this when you care about detail preservation more than
color/brightness accuracy. This is roughly equivalent to
—tone-mapping=reinhard —tone-mapping-param=0.24. If possible,
you should also enable —hdr-compute-peak for the best results.
bt.2390
Perceptual tone mapping curve (EETF) specified in ITU-R Report BT.2390.
gamma
Fits a logarithmic transfer between the tone curves.
linear
Linearly stretches the entire reference gamut to (a linear multiple of)
the display.
spline
Perceptually linear single-pivot polynomial. (—vo=gpu-next only)
bt.2446a
HDR<->SDR mapping specified in ITU-R Report BT.2446, method A. This is
the recommended curve for well-mastered content. (—vo=gpu-next
only)
st2094-40
Dynamic HDR10+ tone-mapping method specified in SMPTE ST2094-40 Annex
B. In the absence of metadata, falls back to a fixed spline matched to
the input/output average brightness characteristics. (—vo=gpu-next
only)
st2094-10
Dynamic tone-mapping method specified in SMPTE ST2094-10 Annex B.2.
Conceptually simpler than ST2094-40, and generally produces worse
results.
—tone-mapping-param=<value>

Set tone mapping parameters. By default, this is set to the special string
default, which maps to an algorithm-specific default value. Ignored if
the tone mapping algorithm is not tunable. This affects the following tone
mapping algorithms:

clip
Specifies an extra linear coefficient to multiply into the signal
before clipping. Defaults to 1.0.
mobius
Specifies the transition point from linear to mobius transform. Every
value below this point is guaranteed to be mapped 1:1. The higher the
value, the more accurate the result will be, at the cost of losing
bright details. Defaults to 0.3, which due to the steep initial slope
still preserves in-range colors fairly accurately.
reinhard
Specifies the local contrast coefficient at the display peak. Defaults
to 0.5, which means that in-gamut values will be about half as bright
as when clipping.
bt.2390
Specifies the offset for the knee point. Defaults to 1.0, which is
higher than the value from the original ITU-R specification (0.5).
(—vo=gpu-next only)
gamma
Specifies the exponent of the function. Defaults to 1.8.
linear
Specifies the scale factor to use while stretching. Defaults to 1.0.
spline
Specifies the knee point (in PQ space). Defaults to 0.30.
st2094-10
Specifies the contrast (slope) at the knee point. Defaults to 1.0.
—inverse-tone-mapping
If set, allows inverse tone mapping (expanding SDR to HDR). Not supported
by all tone mapping curves. Use with caution. (—vo=gpu-next only)
—tone-mapping-max-boost=<1.0..10.0>
Upper limit for how much the tone mapping algorithm is allowed to boost
the average brightness by over-exposing the image. The default value of 1.0
allows no additional brightness boost. A value of 2.0 would allow
over-exposing by a factor of 2, and so on. Raising this setting can help
reveal details that would otherwise be hidden in dark scenes, but raising
it too high will make dark scenes appear unnaturally bright. (—vo=gpu
only)
—tone-mapping-visualize
Display a (PQ-PQ) graph of the active tone-mapping LUT. Intended only for
debugging purposes. The X axis shows PQ input values, the Y axis shows PQ
output values. The tone-mapping curve is shown in green/yellow. Yellow
means the brightness has been boosted from the source, dark blue regions
show where the brightness has been reduced. The extra colored regions and
lines indicate various monitor limits, as well a reference diagonal
(neutral tone-mapping) and source scene average brightness information (if
available). (—vo=gpu-next only)
—gamut-mapping-mode

Specifies the algorithm used for reducing the gamut of images for the
target display, after any tone mapping is done.

auto
Choose the best mode automatically. (Default)
clip
Hard-clip to the gamut (per-channel). Very low quality, but free.
perceptual
Performs a perceptually balanced gamut mapping using a soft knee
function to roll-off clipped regions, and a hue shifting function to
preserve saturation. (—vo=gpu-next only)
relative
Performs relative colorimetric clipping, while maintaining an
exponential relationship between brightness and chromaticity.
(—vo=gpu-next only)
saturation
Performs simple RGB->RGB saturation mapping. The input R/G/B channels
are mapped directly onto the output R/G/B channels. Will never clip,
but will distort all hues and/or result in a faded look.
(—vo=gpu-next only)
absolute
Performs absolute colorimetric clipping. Like relative, but does
not adapt the white point. (—vo=gpu-next only)
desaturate
Performs constant-luminance colorimetric clipping, desaturing colors
towards white until they’re in-range.
darken
Uniformly darkens the input slightly to prevent clipping on blown-out
highlights, then clamps colorimetrically to the input gamut boundary,
biased slightly to preserve chromaticity over luminance.
(—vo=gpu-next only)
warn
Performs no gamut mapping, but simply highlights out-of-gamut pixels.
linear
Linearly/uniformly desaturates the image in order to bring the entire
image into the target gamut. (—vo=gpu-next only)
—hdr-compute-peak=<auto|yes|no>
Compute the HDR peak and frame average brightness per-frame instead of
relying on tagged metadata. These values are averaged over local regions as
well as over several frames to prevent the value from jittering around too
much. This option basically gives you dynamic, per-scene tone mapping.
Requires compute shaders, which is a fairly recent OpenGL feature, and will
probably also perform horribly on some drivers, so enable at your own risk.
The special value auto (default) will enable HDR peak computation
automatically if compute shaders and SSBOs are supported.
—allow-delayed-peak-detect
When using —hdr-compute-peak, allow delaying the detected peak by a
frame when beneficial for performance. In particular, this is required to
avoid an unnecessary FBO indirection when no advanced rendering is required
otherwise. Has no effect if there already is an indirect pass, such as when
advanced scaling is enabled. Defaults to no. (Only affects
—vo=gpu-next, note that —vo=gpu always delays the peak.)
—hdr-peak-percentile=<0.0..100.0>
Which percentile of the input image brightness histogram to consider as the
true peak of the scene. If this is set to 100 (default), the
brightest pixel is measured. Otherwise, the top of the frequency
distribution is progressively cut off. Setting this too low will cause
clipping of very bright details, but can improve the dynamic brightness
range of scenes with very bright isolated highlights. Values other than 100
come with a small performance penalty. (Only for —vo=gpu-next)
—hdr-peak-decay-rate=<0.0..1000.0>
The decay rate used for the HDR peak detection algorithm (default: 20.0).
This is only relevant when —hdr-compute-peak is enabled. Higher values
make the peak decay more slowly, leading to more stable values at the cost
of more «eye adaptation»-like effects (although this is mitigated somewhat
by —hdr-scene-threshold). A value of 0.0 (the lowest possible) disables
all averaging, meaning each frame’s value is used directly as measured,
but doing this is not recommended for «noisy» sources since it may lead
to excessive flicker. (In signal theory terms, this controls the time
constant «tau» of an IIR low pass filter)
—hdr-scene-threshold-low=<0.0..100.0>, —hdr-scene-threshold-high=<0.0..100.0>
The lower and upper thresholds (in dB) for a brightness difference
to be considered a scene change (default: 1.0 low, 3.0 high). This is only
relevant when —hdr-compute-peak is enabled. Normally, small
fluctuations in the frame brightness are compensated for by the peak
averaging mechanism, but for large jumps in the brightness this can result
in the frame remaining too bright or too dark for up to several seconds,
depending on the value of —hdr-peak-decay-rate. To counteract this,
when the brightness between the running average and the current frame
exceeds the low threshold, mpv will make the averaging filter more
aggressive, up to the limit of the high threshold (at which point the
filter becomes instant).
—hdr-contrast-recovery=<0.0..2.0>, —hdr-contrast-smoothness=<1.0..100.0>
Enables the HDR contrast recovery algorithm, which is to designed to
enhance contrast of HDR video after tone mapping. The strength (default:
0.0) indicates the degree of contrast recovery, with 0.0 being completely
disabled and 1.0 being 100% strength. Values higher than 1.0 are allowed,
but may result in excessive sharpening. The smoothness (default: 3.5)
indicates the degree to which the HDR source is low-passed in order to
obtain contrast information — a value of 2.0 corresponds to 2x downscaling.
Users on low DPI displays (<= 100) may want to lower this value, while
users on very high DPI displays («retina») may want to increase it. (Only
for vo=gpu-next)
—use-embedded-icc-profile
Load the embedded ICC profile contained in media files such as PNG images.
(Default: yes). Note that this option only works when also using a display
ICC profile (—icc-profile or —icc-profile-auto), and also
requires LittleCMS 2 support.
—icc-profile=<file>
Load an ICC profile and use it to transform video RGB to screen output.
Needs LittleCMS 2 support compiled in. This option overrides the
—target-prim, —target-trc and —icc-profile-auto options.
—icc-profile-auto

Automatically select the ICC display profile currently specified by the
display settings of the operating system.

NOTE: On Windows, the default profile must be an ICC profile. WCS profiles
are not supported.

Applications using libmpv with the render API need to provide the ICC
profile via MPV_RENDER_PARAM_ICC_PROFILE.

—icc-cache

Store and load 3DLUTs created from the ICC profile on disk in the
cache directory (Default: yes). This can be used to speed up loading,
since LittleCMS 2 can take a while to create a 3D LUT. Note that these
files contain uncompressed LUTs. Their size depends on the
—icc-3dlut-size, and can be very big.

On —vo=gpu-next, files that have not been accessed in the last 24 hours
may be cleared if the cache limit (1.5 GiB) is exceeded.

On —vo=gpu, this is not cleaned automatically, so old, unused cache
files may stick around indefinitely.

—icc-cache-dir
The directory where icc cache is stored. Cache is stored in the system’s
cache directory (usually ~/.cache/mpv) if this is unset.
—icc-intent=<value>

Specifies the ICC intent used for the color transformation (when using
—icc-profile).

0
perceptual
1
relative colorimetric (default)
2
saturation
3
absolute colorimetric
—icc-3dlut-size=<auto|RxGxB>

Size of the 3D LUT generated from the ICC profile in each dimension. The
default of auto means to pick the size automatically based on the
profile characteristics. Sizes may range from 2 to 512.

NOTE: Setting this option to anything other than auto is strongly
discouraged, except for testing.

—icc-force-contrast=<no|0-1000000|inf>
Override the target device’s detected contrast ratio by a specific value.
This is detected automatically from the profile if possible, but for some
profiles it might be missing, causing the contrast to be assumed as
infinite. As a result, video may appear darker than intended. If this is
the case, setting this option might help. This only affects BT.1886
content. The default of no means to use the profile values. The special
value inf causes the BT.1886 curve to be treated as a pure power gamma
2.4 function.
—icc-use-luma
Use ICC profile luminance value. (Only for —vo=gpu-next)
—lut=<file>
Specifies a custom LUT (in Adobe .cube format) to apply to the colors
as part of color conversion. The exact interpretation depends on the value
of —lut-type. (Only for —vo=gpu-next)
—lut-type=<value>

Controls the interpretation of color values fed to and from the LUT
specified as —lut. Valid values are:

auto
Chooses the interpretation of the LUT automatically from tagged
metadata, and otherwise falls back to native. (Default)
native
Applied to raw image contents in its native RGB colorspace (non-linear
light), before conversion to the output color space.
normalized
Applied to the normalized RGB image contents, in linear light, before
conversion to the output color space.
conversion
Fully replaces the conversion from the image color space to the output
color space. If such a LUT is present, it has the highest priority, and
overrides any ICC profiles, as well as options related to tone mapping
and output colorimetry (—target-prim, —target-trc etc.).
—blend-subtitles=<yes|video|no>

Blend subtitles directly onto upscaled video frames, before interpolation
and/or color management (default: no). Enabling this causes subtitles to be
affected by —icc-profile, —target-prim, —target-trc,
—interpolation, —gamma-factor and —glsl-shaders. It also
increases subtitle performance when using —interpolation.

The downside of enabling this is that it restricts subtitles to the visible
portion of the video, so you can’t have subtitles exist in the black
margins below a video (for example).

If video is selected, the behavior is similar to yes, but subs are
drawn at the video’s native resolution, and scaled along with the video.

Warning

This changes the way subtitle colors are handled. Normally,
subtitle colors are assumed to be in sRGB and color managed as
such. Enabling this makes them treated as being in the video’s
color space instead. This is good if you want things like
softsubbed ASS signs to match the video colors, but may cause
SRT subtitles or similar to look slightly off.

—background=<none|color|tiles>

If the frame has an alpha component, decide what kind of background, if any,
to blend it with. This does nothing if there is no alpha component.

color
Blend the frame against the background color (—background-color,
normally black).
tiles
Blend the frame against a 16×16 gray/white tiles background (default).
none
Do not blend the frame and leave the alpha as is.

Background transparency on d3d11 requires —d3d11-flip=no.

Before mpv 0.38.0, this option used to accept a color value specifying the
background color. This is now done by the —background-color option.
Use that instead.

—background-color=<color>
Color used to draw parts of the mpv window not covered by video. See the
—sub-color option for how colors are defined.
—border-background=<none|color|tiles>
Same as —background but only applies to the black bar/border area of
the window. vo=gpu-next only. Defaults to color.
—opengl-rectangle-textures
Force use of rectangle textures (default: no). Normally this shouldn’t have
any advantages over normal textures. Note that hardware decoding overrides
this flag. Could be removed any time.
—gpu-tex-pad-x, —gpu-tex-pad-y
Enlarge the video source textures by this many pixels. For debugging only
(normally textures are sized exactly, but due to hardware decoding interop
we may have to deal with additional padding, which can be tested with these
options). Could be removed any time.
—opengl-early-flush=<yes|no|auto>

Call glFlush() after rendering a frame and before attempting to display
it (default: auto). Can fix stuttering in some cases, in other cases
probably causes it. The auto mode will call glFlush() only if
the renderer is going to wait for a while after rendering, instead of
flipping GL front and backbuffers immediately (i.e. it doesn’t call it
in display-sync mode).

On macOS this is always deactivated because it only causes performance
problems and other regressions.

—gpu-dumb-mode=<yes|no|auto>

This mode is extremely restricted, and will disable most extended
features. That includes high quality scalers and custom shaders!

It is intended for hardware that does not support FBOs (including GLES,
which supports it insufficiently), or to get some more performance out of
bad or old hardware.

This mode is forced automatically if needed, and this option is mostly
useful for debugging. The default of auto will enable it automatically
if nothing uses features which require FBOs.

This option might be silently removed in the future.

—gpu-shader-cache

Store and load compiled GLSL shaders in the cache directory (Default:
yes). Normally, shader compilation is very fast, so this is not usually
needed. It mostly matters for anything involving GLSL to SPIR-V conversion,
that is: D3D11, ANGLE or Vulkan, as well as on some other proprietary
drivers. Enabling this can improve startup performance on these platforms.

On —vo=gpu-next, files that have not been accessed in the last 24 hours
may be cleared if the cache limit (128 MiB) is exceeded.

On —vo=gpu, this is not cleaned automatically, so old, unused cache
files may stick around indefinitely.

—gpu-shader-cache-dir
The directory where gpu shader cache is stored. Cache is stored in the system’s
cache directory (usually ~/.cache/mpv) if this is unset.
—libplacebo-opts=<key>=<value>[,<key>=<value>[,…]]

Passes extra raw option to the libplacebo rendering backend (used by
—vo=gpu-next). May override the effects of any other options set using
the normal options system. Requires libplacebo v6.309 or higher. Included
for debugging purposes only. For more information, see:

https://libplacebo.org/options/

Video Sync

—mc=<seconds/frame>
Maximum A-V sync correction per frame (in seconds)
—autosync=<factor>
Gradually adjusts the A/V sync based on audio delay measurements.
Specifying —autosync=0, the default, will cause frame timing to be
based entirely on audio delay measurements. Specifying —autosync=1
will do the same, but will subtly change the A/V correction algorithm. An
uneven video framerate in a video which plays fine with —audio=no can
often be helped by setting this to an integer value greater than 1. The
higher the value, the closer the timing will be to —audio=no. Try
—autosync=30 to smooth out problems with sound drivers which do not
implement a perfect audio delay measurement. With this value, if large A/V
sync offsets occur, they will only take about 1 or 2 seconds to settle
out. This delay in reaction time to sudden A/V offsets should be the only
side effect of turning this option on, for all sound drivers.
—video-timing-offset=<seconds>

Control how long before video display target time the frame should be
rendered (default: 0.050). If a video frame should be displayed at a
certain time, the VO will start rendering the frame earlier, and then will
perform a blocking wait until the display time, and only then «swap» the
frame to display. The rendering cannot start before the previous frame is
displayed, so this value is implicitly limited by the video framerate. With
normal video frame rates, the default value will ensure that rendering is
always immediately started after the previous frame was displayed. On the
other hand, setting a too high value can reduce responsiveness with low
FPS value.

This option is interesting for client API users using the render API
because you can stop it from limiting your FPS
(see mpv_render_context_render() documentation).

This applies only to audio timing modes (e.g. —video-sync=audio). In
other modes (—video-sync=display-…), video timing relies on vsync
blocking, and this option is not used.

—video-sync=<audio|…>

How the player synchronizes audio and video.

If you use this option, you usually want to set it to display-resample
to enable a timing mode that tries to not skip or repeat frames when for
example playing 24fps video on a 24Hz screen.

The modes starting with display- try to output video frames completely
synchronously to the display, using the detected display vertical refresh
rate as a hint how fast frames will be displayed on average. These modes
change video speed slightly to match the display. See —video-sync-…
options for fine tuning. The robustness of this mode is further reduced by
making a some idealized assumptions, which may not always apply in reality.
Behavior can depend on the VO and the system’s video and audio drivers.
Media files must use constant framerate. Section-wise VFR might work as well
with some container formats (but not e.g. mkv).

Under some circumstances, the player automatically reverts to audio mode
for some time or permanently. This can happen on very low framerate video,
or if the framerate cannot be detected.

Also in display-sync modes it can happen that interruptions to video
playback (such as toggling fullscreen mode, or simply resizing the window)
will skip the video frames that should have been displayed, while audio
mode will display them after the renderer has resumed (typically resulting
in a short A/V desync and the video «catching up»).

Before mpv 0.30.0, there was a fallback to audio mode on severe A/V
desync. This was changed for the sake of not sporadically stopping. Now,
display-desync does what it promises and may desync with audio by an
arbitrary amount, until it is manually fixed with a seek.

These modes also require a vsync blocked presentation mode. For OpenGL, this
translates to —opengl-swapinterval=1. For Vulkan, it translates to
—vulkan-swap-mode=fifo (or fifo-relaxed).

The modes with desync in their names do not attempt to keep audio/video
in sync. They will slowly (or quickly) desync, until e.g. the next seek
happens. These modes are meant for testing, not serious use.

audio: Time video frames to audio. This is the most robust
mode, because the player doesn’t have to assume anything
about how the display behaves. The disadvantage is that
it can lead to occasional frame drops or repeats. If
audio is disabled, this uses the system clock. This is
the default mode.
display-resample:
  Resample audio to match the video. This mode will also
try to adjust audio speed to compensate for other drift.
(This means it will play the audio at a different speed
every once in a while to reduce the A/V difference.)
display-resample-vdrop:
  Resample audio to match the video. Drop video
frames to compensate for drift.
display-resample-desync:
  Like the previous mode, but no A/V compensation.
display-tempo: Same as display-resample, but apply audio speed
changes to audio filters instead of resampling to avoid
the change in pitch. Beware that some audio filters
don’t do well with a speed close to 1. It is recommend
to use a conditional profile to automatically switch to
display-resample when speed gets too close to 1 for
your filter setup. Use (speed * video_speed_correction)
to get the actual playback speed in the condition.
See Conditional auto profiles for details.
display-vdrop: Drop or repeat video frames to compensate desyncing
video. (Although it should have the same effects as
audio, the implementation is very different.)
display-adrop: Drop or repeat audio data to compensate desyncing
video. This mode will cause severe audio artifacts if
the real monitor refresh rate is too different from
the reported or forced rate. Since mpv 0.33.0, this
acts on entire audio frames, instead of single samples.
display-desync: Sync video to display, and let audio play on its own.
desync: Sync video according to system clock, and let audio play
on its own.
—video-sync-max-factor=<value>

Maximum multiple for which to try to fit the video’s FPS to the display’s
FPS (default: 5).

For example, if this is set to 1, the video FPS is forced to an integer
multiple of the display FPS, as long as the speed change does not exceed
the value set by —video-sync-max-video-change.

See —interpolation-threshold for how this option affects
interpolation.

—video-sync-max-video-change=<value>

Maximum speed difference in percent that is applied to video with
—video-sync=display-… (default: 1). Display sync mode will be
disabled if the monitor and video refresh way do not match within the
given range. It tries multiples as well: playing 30 fps video on a 60 Hz
screen will duplicate every second frame. Playing 24 fps video on a 60 Hz
screen will play video in a 2-3-2-3-… pattern.

The default settings are not loose enough to speed up 23.976 fps video to
25 fps. We consider the pitch change too extreme to allow this behavior
by default. Set this option to a value of 5 to enable it.

Note that —video-sync=display-tempo avoids this pitch change.

Also note that in the —video-sync=display-resample or
—video-sync=display-tempo mode, audio speed will additionally be
changed by a small amount if necessary for A/V sync. See
—video-sync-max-audio-change.

—video-sync-max-audio-change=<value>
Maximum additional speed difference in percent that is applied to audio
with —video-sync=display-… (default: 0.125). Normally, the player
plays the audio at the speed of the video. But if the difference between
audio and video position is too high, e.g. due to drift or other timing
errors, it will attempt to speed up or slow down audio by this additional
factor. Too low values could lead to video frame dropping or repeating if
the A/V desync cannot be compensated, too high values could lead to chaotic
frame dropping due to the audio «overshooting» and skipping multiple video
frames before the sync logic can react.

Miscellaneous

—display-tags=tag1,tags2,…

Set the list of tags that should be displayed on the terminal and stats.
Tags that are in the list, but are not present in the played file, will not
be shown. If a value ends with *, all tags are matched by prefix (though
there is no general globbing). Just passing * essentially filtering.

The default includes a common list of tags, call mpv with —list-options
to see it.

This is a string list option. See List Options for details.

—mf-fps=<value>
Framerate used when decoding from multiple PNG or JPEG files with mf://
(default: 1).
—mf-type=<value>
Input file type for mf:// (available: jpeg, png, tga, sgi). By default,
this is guessed from the file extension.
—stream-dump=<destination-filename>
Instead of playing a file, read its byte stream and write it to the given
destination file. The destination is overwritten. Can be useful to test
network-related behavior.
—stream-lavf-o=opt1=value1,opt2=value2,…

Set AVOptions on streams opened with libavformat. Unknown or misspelled
options are silently ignored. (They are mentioned in the terminal output
in verbose mode, i.e. —v. In general we can’t print errors, because
other options such as e.g. user agent are not available with all protocols,
and printing errors for unknown options would end up being too noisy.)

This is a key/value list option. See List Options for details.

—backdrop-type=<auto|none|mica|acrylic|mica-alt>

(Windows only)
Controls the backdrop/border style.

auto: Default Windows behavior
none: The backdrop will be black or white depending on the system’s theme settings.
mica: Enables the Mica style, which is the default on Windows 11.
acrylic: Enables the Acrylic style (frosted glass look).
mica-alt: Same as Mica, except reversed.
—window-affinity=<default|excludefromcmcapture|monitor>

(Windows only)
Controls the window affinity behavior of mpv.

default: Default Windows behavior
excludefromcapture:
  mpv’s window will be completely excluded from capture by external applications or screen recording software.
monitor: Blacks out the mpv window
—vo-mmcss-profile=<name>
(Windows only)
Set the MMCSS profile for the video renderer thread (default: Playback).
—priority=<prio>

(Windows only)
Set process priority for mpv according to the predefined priorities
available under Windows.

Possible values of <prio>:
idle|belownormal|normal|abovenormal|high|realtime

Warning

Using realtime priority can cause system lockup.

—media-controls=<yes|no>
(Windows only)
Enable integration of media control interface SystemMediaTransportControls.
Default: yes (except for libmpv)
—force-media-title=<string>
Force the contents of the media-title property to this value. Useful
for scripts which want to set a title, without overriding the user’s
setting in —title.
—external-files=<file-list>

Load a file and add all of its tracks. This is useful to play different
files together (for example audio from one file, video from another), or
for advanced —lavfi-complex used (like playing two video files at
the same time).

Unlike —sub-files and —audio-files, this includes all tracks, and
does not cause default stream selection over the «proper» file. This makes
it slightly less intrusive. (In mpv 0.28.0 and before, this was not quite
strictly enforced.)

This is a path list option. See List Options for details.

—external-file=<file>
CLI/config file only alias for —external-files-append. Each use of this
option will add a new external file.
—cover-art-files=<file-list>

Use an external file as cover art while playing audio. This makes it appear
on the track list and subject to automatic track selection. Options like
—audio-display control whether such tracks are supposed to be selected.

(The difference to loading a file with —external-files is that video
tracks will be marked as being pictures, which affects the auto-selection
method. If the passed file is a video, only the first frame will be decoded
and displayed. Enabling the cover art track during playback may show a
random frame if the source file is a video. Normally you’re not supposed to
pass videos to this option, so this paragraph describes the behavior
coincidentally resulting from implementation details.)

This is a path list option. See List Options for details.

—cover-art-file=<file>
CLI/config file only alias for —cover-art-files-append. Each use of this
option will add a new external file.
—cover-art-auto=<no|exact|fuzzy|all>

Whether to load _external_ cover art automatically. Similar to
—sub-auto and —audio-file-auto. If a video already has tracks
(which are not marked as cover art), external cover art will not be loaded.

no: Don’t automatically load cover art.
exact: Load the media filename with an image file extension (default).
fuzzy: Load all cover art containing the media filename.
all: Load all images in the current directory.

See —cover-art-files for details about what constitutes cover art.

See —audio-display how to control display of cover art (this can be
used to disable cover art that is part of the file).

—image-exts=ext1,ext2,…

Image file extensions to try to match when using —cover-art-auto,
—autocreate-playlist or —directory-filter-types.

This is a string list option. See List Options for details.
Use —help=image-exts to see default extensions.

—cover-art-whitelist=filename1,filename2,…

Filenames to load as cover art, sorted by descending priority. They are
combined with the extensions in —image-exts. This has no
effect if cover-art-auto is no.

Default: AlbumArt,Album,cover,front,AlbumArtSmall,Folder,.folder,thumb

This is a string list option. See List Options for details.

—video-exts=ext1,ext2,…

Video file extensions to try to match when using —autocreate-playlist or
—directory-filter-types.

This is a string list option. See List Options for details.
Use —help=video-exts to see default extensions.

—archive-exts=ext1,ext2,…

Archive file extensions to try to match when using —autocreate-playlist
or —directory-filter-types.

This is a string list option. See List Options for details. Use
—help=archive-exts to see the default extensions.

—playlist-exts=ext1,ext2,…

Playlist file extensions to try to match when using
—autocreate-playlist or —directory-filter-types.

This is a string list option. See List Options for details. Use
—help=playlist-exts to see the default extensions.

—autoload-files=<yes|no>

Automatically load/select external files (default: yes).

If set to no, then do not automatically load external files as specified
by —sub-auto, —audio-file-auto and —cover-art-auto. If
external files are forcibly added (like with —sub-files), they will
not be auto-selected.

This does not affect playlist expansion, redirection, or other loading of
referenced files like with ordered chapters.

—stream-record=<file>

Write received/read data from the demuxer to the given output file. The
output file will always be overwritten without asking. The output format
is determined by the extension of the output file.

Switching streams or seeking during recording might result in recording
being stopped and/or broken files. Use with care.

Seeking outside of the demuxer cache will result in «skips» in the output
file, but seeking within the demuxer cache should not affect recording. One
exception is when you seek back far enough to exceed the forward buffering
size, in which case the cache stops actively reading. This will return in
dropped data if it’s a live stream.

If this is set at runtime, the old file is closed, and the new file is
opened. Note that this will write only data that is appended at the end of
the cache, and the already cached data cannot be written. You can try the
dump-cache command as an alternative.

External files (—audio-file etc.) are ignored by this, it works on the
«main» file only. Using this with files using ordered chapters or EDL files
will also not work correctly in general.

There are some glitches with this because it uses FFmpeg’s libavformat for
writing the output file. For example, it’s typical that it will only work if
the output format is the same as the input format. This is the case even if
it works with the ffmpeg tool. One reason for this is that ffmpeg
and its libraries contain certain hacks and workarounds for these issues,
that are unavailable to outside users.

—lavfi-complex=<string>

Set a «complex» libavfilter filter, which means a single filter graph can
take input from multiple source audio and video tracks. The graph can result
in a single audio or video output (or both).

Currently, the filter graph labels are used to select the participating
input tracks and audio/video output. The following rules apply:

  • A label of the form aidN selects audio track N as input (e.g.
    aid1).
  • A label of the form vidN selects video track N as input.
  • A label named ao will be connected to the audio output.
  • A label named vo will be connected to the video output.

Each label can be used only once. If you want to use e.g. an audio stream
for multiple filters, you need to use the asplit filter. Multiple
video or audio outputs are not possible, but you can use filters to merge
them into one.

It’s not possible to change the tracks connected to the filter at runtime,
unless you explicitly change the lavfi-complex property and set new
track assignments. When the graph is changed, the track selection is changed
according to the used labels as well.

Other tracks, as long as they’re not connected to the filter, and the
corresponding output is not connected to the filter, can still be freely
changed with the normal methods.

Note that the normal filter chains (—af, —vf) are applied between
the complex graphs (e.g. ao label) and the actual output.

Examples

  • —lavfi-complex='[aid1] [aid2] amix [ao]’
    Play audio track 1 and 2 at the same time.
  • —lavfi-complex='[vid1] [vid2] vstack [vo]’
    Stack video track 1 and 2 and play them at the same time. Note that
    both tracks need to have the same width, or filter initialization
    will fail (you can add scale filters before the vstack filter
    to fix the size).
    To load a video track from another file, you can use
    —external-file=other.mkv.
  • —lavfi-complex='[vid1] [vid2] [vid3] hstack=inputs=3 [vo]’
    Use the inputs option to stack more than 2 tracks.
  • —lavfi-complex='[aid1] asplit [t1] [ao] ; [t1] showvolume [t2] ; [vid1] [t2] overlay [vo]’
    Play audio track 1, and overlay the measured volume for each speaker
    over video track 1.

See the FFmpeg libavfilter documentation for details on the available
filters.

—metadata-codepage=<codepage>

Codepage for various input metadata (default: auto). This affects how
file tags, chapter titles, etc. are interpreted. In most cases, this merely
evaluates to UTF-8 as non-UTF-8 codepages are obscure.

See —sub-codepage option on how codepages are specified and further
details regarding autodetection and codepage conversion. (The underlying
code is the same.)

Conversion is not applied to metadata that is updated at runtime.

—clipboard-backends=<backend1,backend2,…[,]>

Specify a priority list of the clipboard backends to be used.
You can also pass help to get a complete list of compiled in backends.

If the list is not empty, it enables native clipboard support for the
specified backends. This allows reading and writing to the clipboard
property to get and set clipboard contents.

Native clipboard support is enabled by default. To disable this, remove
all backends in this list with —clipboard-backends-clr.

Note that the default clipboard backends are subject to change,
and must not be relied upon.

The following clipboard backends are implemented:

win32
Windows backend.
mac
macOS backend.
wayland
Wayland backend. This backend is only available if the compositor
supports the ext-data-control-v1 protocol.
vo
VO backend. Requires an active VO window, and support differs across
platforms. Currently, this is used as a fallback for Wayland
compositors without support for the ext-data-control-v1
protocol, or if the wayland backend is disabled.

This is an object settings list option. See List Options for details.

—clipboard-monitor=<yes|no>

(Windows, Wayland and macOS only)

Enable clipboard monitoring so that the clipboard property can be
observed for content changes (default: no). This only affects clipboard
implementations which use polling to monitor clipboard updates.
Other platforms currently ignore this option and always/never notify
changes.

On Wayland, this option only has effect on the wayland backend, and
not for the vo backend. See current-clipboard-backend property for
more details.

AUDIO OUTPUT DRIVERS

Audio output drivers are interfaces to different audio output facilities. The
syntax is:

—ao=<driver1,driver2,…[,]>
Specify a priority list of audio output drivers to be used.

If the list has a trailing ‘,’, mpv will fall back on drivers not contained
in the list.

This is an object settings list option. See List Options for details.

Note

See —ao=help for a list of compiled-in audio output drivers sorted by
autoprobe order.

Note that the default audio output driver is subject to change, and must
not be relied upon. If a certain AO needs to be used, it must be
explicitly specified.

Available audio output drivers are:

alsa

ALSA audio output driver.

The following global options are supported by this audio output:

—alsa-resample=yes
Enable ALSA resampling plugin. (This is disabled by default, because
some drivers report incorrect audio delay in some cases.)
—alsa-mixer-device=<device>
Set the mixer device used with ao-volume (default: default).
—alsa-mixer-name=<name>
Set the name of the mixer element (default: Master). This is for
example PCM or Master.
—alsa-mixer-index=<number>
Set the index of the mixer channel (default: 0). Consider the output of
«amixer scontrols», then the index is the number that follows the
name of the element.
—alsa-non-interleaved
Allow output of non-interleaved formats (if the audio decoder uses
this format). Currently disabled by default, because some popular
ALSA plugins are utterly broken with non-interleaved formats.
—alsa-ignore-chmap
Don’t read or set the channel map of the ALSA device — only request the
required number of channels, and then pass the audio as-is to it. This
option most likely should not be used. It can be useful for debugging,
or for static setups with a specially engineered ALSA configuration (in
this case you should always force the same layout with —audio-channels,
or it will work only for files which use the layout implicit to your
ALSA device).
—alsa-buffer-time=<microseconds>

Set the requested buffer time in microseconds. A value of 0 skips requesting
anything from the ALSA API. This and the —alsa-periods option uses the
ALSA near functions to set the requested parameters. If doing so results
in an empty configuration set, setting these parameters is skipped.

Both options control the buffer size. A low buffer size can lead to higher
CPU usage and audio dropouts, while a high buffer size can lead to higher
latency in volume changes and other filtering.

—alsa-periods=<number>
Number of periods requested from the ALSA API. See —alsa-buffer-time
for further remarks.

Warning

To get multichannel/surround audio, use —audio-channels=auto. The
default for this option is auto-safe, which makes this audio output
explicitly reject multichannel output, as there is no way to detect
whether a certain channel layout is actually supported.

You can also try using the upmix plugin.
This setup enables multichannel audio on the default device
with automatic upmixing with shared access, so playing stereo
and multichannel audio at the same time will work as expected.

oss
OSS audio output driver
jack

JACK (Jack Audio Connection Kit) audio output driver.

The following global options are supported by this audio output:

—jack-port=<name>
Connects to the ports with the given name (default: physical ports).
—jack-name=<client>
Client name that is passed to JACK (default: mpv). Useful
if you want to have certain connections established automatically.
—jack-autostart=<yes|no>
Automatically start jackd if necessary (default: disabled). Note that
this tends to be unreliable and will flood stdout with server messages.
—jack-connect=<yes|no>
Automatically create connections to output ports (default: enabled).
When enabled, the maximum number of output channels will be limited to
the number of available output ports.
—jack-std-channel-layout=<waveext|any>
Select the standard channel layout (default: waveext). JACK itself has no
notion of channel layouts (i.e. assigning which speaker a given
channel is supposed to map to) — it just takes whatever the application
outputs, and reroutes it to whatever the user defines. This means the
user and the application are in charge of dealing with the channel
layout. waveext uses WAVE_FORMAT_EXTENSIBLE order, which, even
though it was defined by Microsoft, is the standard on many systems.
The value any makes JACK accept whatever comes from the audio
filter chain, regardless of channel layout and without reordering. This
mode is probably not very useful, other than for debugging or when used
with fixed setups.
coreaudio (macOS only)

Native macOS audio output driver using AudioUnits and the CoreAudio
sound server.

Automatically redirects to coreaudio_exclusive when playing compressed
formats.

The following global options are supported by this audio output:

—coreaudio-change-physical-format=<yes|no>
Change the physical format to one similar to the requested audio format
(default: no). This has the advantage that multichannel audio output
will actually work. The disadvantage is that it will change the
system-wide audio settings. This is equivalent to changing the Format
setting in the Audio Devices dialog in the Audio MIDI Setup
utility. Note that this does not affect the selected speaker setup.
—coreaudio-spdif-hack=<yes|no>
Try to pass through AC3/DTS data as PCM. This is useful for drivers
which do not report AC3 support. It converts the AC3 data to float,
and assumes the driver will do the inverse conversion, which means
a typical A/V receiver will pick it up as compressed IEC framed AC3
stream, ignoring that it’s marked as PCM. This disables normal AC3
passthrough (even if the device reports it as supported). Use with
extreme care.
coreaudio_exclusive (macOS only)
Native macOS audio output driver using direct device access and
exclusive mode (bypasses the sound server).
avfoundation (macOS only)

Native macOS audio output driver using AVSampleBufferAudioRenderer
in AVFoundation, which supports spatial audio.

Warning

Turning on spatial audio may hang the playback
if mpv is not started out of the bundle,
though playback with spatial audio off always works.

audiounit (iOS only)
Native iOS audio output driver using AudioUnits and AudioToolbox.
openal

OpenAL audio output driver.

—openal-num-buffers=<2-128>
Specify the number of audio buffers to use. Lower values are better for
lower CPU usage. Default: 4.
—openal-num-samples=<256-32768>
Specify the number of complete samples to use for each buffer. Higher
values are better for lower CPU usage. Default: 8192.
—openal-direct-channels=<yes|no>
Enable OpenAL Soft’s direct channel extension when available to avoid
tinting the sound with ambisonics or HRTF. Default: yes.
pulse

PulseAudio audio output driver

The following global options are supported by this audio output:

—pulse-host=<host>
Specify the host to use. An empty <host> string uses a local connection,
«localhost» uses network transfer (most likely not what you want).
—pulse-buffer=<1-2000|native>
Set the audio buffer size in milliseconds. A higher value buffers
more data, and has a lower probability of buffer underruns. A smaller
value makes the audio stream react faster, e.g. to playback speed
changes. «native» lets the sound server determine buffers.
—pulse-latency-hacks=<yes|no>
Enable hacks to workaround PulseAudio timing bugs (default: yes). If
enabled, mpv will do elaborate latency calculations on its own. If
disabled, it will use PulseAudio automatically updated timing
information. Disabling this might help with e.g. networked audio or
some plugins, while enabling it might help in some unknown situations
(it is currently enabled due to known bugs with PulseAudio 16.0).
—pulse-allow-suspended=<yes|no>
Allow mpv to use PulseAudio even if the sink is suspended (default: no).
Can be useful if PulseAudio is running as a bridge to jack and mpv has its sink-input set to the one jack is using.
pipewire

PipeWire audio output driver

The following global options are supported by this audio output:

—pipewire-buffer=<1-2000|native>
Set the audio buffer size in milliseconds. A higher value buffers
more data, and has a lower probability of buffer underruns. A smaller
value makes the audio stream react faster, e.g. to playback speed
changes. «native» lets the sound server determine buffers.
—pipewire-remote=<remote>
Specify the PipeWire remote daemon name to connect to via local UNIX
sockets.
An empty <remote> string uses the default remote named pipewire-0.
—pipewire-volume-mode=<channel|global>
Specify if the ao-volume property should apply to the channel
volumes or the global volume.
By default the channel volumes are used.
sdl

SDL 2.0+ audio output driver. Should work on any platform supported by SDL
2.0, but may require the SDL_AUDIODRIVER environment variable to be set
appropriately for your system.

Note

This driver is for compatibility with extremely foreign
environments, such as systems where none of the other drivers
are available.

The following global options are supported by this audio output:

—sdl-buflen=<length>
Sets the audio buffer length in seconds. Is used only as a hint by the
sound system. Playing a file with -v will show the requested and
obtained exact buffer size. A value of 0 selects the sound system
default.
null

Produces no audio output but maintains video playback speed. You can use
—ao=null —ao-null-untimed for benchmarking.

The following global options are supported by this audio output:

—ao-null-untimed
Do not simulate timing of a perfect audio device. This means audio
decoding will go as fast as possible, instead of timing it to the
system clock.
—ao-null-buffer
Simulated buffer length in seconds.
—ao-null-outburst
Simulated chunk size in samples.
—ao-null-speed
Simulated audio playback speed as a multiplier. Usually, a real audio
device will not go exactly as fast as the system clock. It will deviate
just a little, and this option helps to simulate this.
—ao-null-latency
Simulated device latency. This is additional to EOF.
—ao-null-broken-eof
Simulate broken audio drivers, which always add the fixed device
latency to the reported audio playback position.
—ao-null-broken-delay
Simulate broken audio drivers, which don’t report latency correctly.
—ao-null-channel-layouts
If not empty, this is a , separated list of channel layouts the
AO allows. This can be used to test channel layout selection.
—ao-null-format
Force the audio output format the AO will accept. If unset accepts any.
pcm

Raw PCM/WAVE file writer audio output

The following global options are supported by this audio output:

—ao-pcm-waveheader=<yes|no>
Include or do not include the WAVE header (default: included). When
not included, raw PCM will be generated.
—ao-pcm-file=<filename>
Write the sound to <filename> instead of the default
audiodump.wav. If no-waveheader is specified, the default is
audiodump.pcm.
—ao-pcm-append=<yes|no>
Append to the file, instead of overwriting it. Always use this with the
no-waveheader option — with waveheader it’s broken, because
it will write a WAVE header every time the file is opened.
sndio

Audio output to the OpenBSD sndio sound system

(Note: only supports mono, stereo, 4.0, 5.1 and 7.1 channel
layouts.)

wasapi

Audio output to the Windows Audio Session API.

The following global options are supported by this audio output:

—wasapi-exclusive-buffer=<default|min|1-2000000>

Set buffer duration in exclusive mode (i.e., with
—audio-exclusive=yes). default and min use the default and
minimum device period reported by WASAPI, respectively. You can also
directly specify the buffer duration in microseconds, in which case a
duration shorter than the minimum device period will be rounded up to
the minimum period.

The default buffer duration should provide robust playback in most
cases, but reportedly on some devices there are glitches following
stream resets under the default setting. In such cases, specifying a
shorter duration might help.

VIDEO OUTPUT DRIVERS

Video output drivers are interfaces to different video output facilities. The
syntax is:

—vo=<driver1,driver2,…[,]>
Specify a priority list of video output drivers to be used.

If the list has a trailing ,, mpv will fall back on drivers not contained
in the list.

This is an object settings list option. See List Options for details.

Note

See —vo=help for a list of compiled-in video output drivers.

The recommended output driver is —vo=gpu, which is the default. All
other drivers are for compatibility or special purposes. If the default
does not work, it will fallback to other drivers (in the same order as
listed by —vo=help).

Note that the default video output driver is subject to change, and must
not be relied upon. If a certain VO needs to be used (e.g. for libmpv
rendering API), it must be explicitly specified.

Available video output drivers are:

gpu

General purpose, customizable, GPU-accelerated video output driver. It
supports extended scaling methods, dithering, color management, custom
shaders, HDR, and more.

See GPU renderer options for options specific to this VO.

By default, mpv utilizes settings that balance quality and performance.
Additionally, two predefined profiles are available: fast for maximum
performance and high-quality for superior rendering quality. You can
apply a specific profile using the —profile=<name> option and inspect
its contents using —show-profile=<name>.

This VO abstracts over several possible graphics APIs and windowing
contexts, which can be influenced using the —gpu-api and
—gpu-context options.

Hardware decoding over OpenGL-interop is supported to some degree. Note
that in this mode, some corner case might not be gracefully handled, and
color space conversion and chroma upsampling is generally in the hand of
the hardware decoder APIs.

gpu makes use of FBOs by default. Sometimes you can achieve better
quality or performance by changing the —fbo-format option to
rgb16f, rgb32f or rgb. Known problems include Mesa/Intel not
accepting rgb16, Mesa sometimes not being compiled with float texture
support, and some macOS setups being very slow with rgb16 but fast
with rgb32f. If you have problems, you can also try enabling the
—gpu-dumb-mode=yes option.

gpu-next

Experimental video renderer based on libplacebo. This supports almost
the same set of features as —vo=gpu. See GPU renderer options for a
list.

Should generally be faster and higher quality, but some features may still
be missing or misbehave. Expect (and report!) bugs. See here for a list of
known differences and bugs:

https://github.com/mpv-player/mpv/wiki/GPU-Next-vs-GPU

xv (X11 only)

Uses the XVideo extension to enable hardware-accelerated display. This is
the most compatible VO on X, but may be low-quality, and has issues with
OSD and subtitle display.

Note

This driver is for compatibility with old systems.

The following global options are supported by this video output:

—xv-adaptor=<number>
Select a specific XVideo adapter (check xvinfo results).
—xv-port=<number>
Select a specific XVideo port.
—xv-ck=<cur|use|set>

Select the source from which the color key is taken (default: cur).

cur
The default takes the color key currently set in Xv.
use
Use but do not set the color key from mpv (use the —colorkey
option to change it).
set
Same as use but also sets the supplied color key.
—xv-ck-method=<none|man|bg|auto>

Sets the color key drawing method (default: man).

none
Disables color-keying.
man
Draw the color key manually (reduces flicker in some cases).
bg
Set the color key as window background.
auto
Let Xv draw the color key.
—xv-colorkey=<number>
Changes the color key to an RGB value of your choice. 0x000000 is
black and 0xffffff is white.
—xv-buffers=<number>
Number of image buffers to use for the internal ringbuffer (default: 2).
Increasing this will use more memory, but might help with the X server
not responding quickly enough if video FPS is close to or higher than
the display refresh rate.
x11 (X11 only)

Shared memory video output driver without hardware acceleration that works
whenever X11 is present.

Since mpv 0.30.0, you may need to use —profile=sw-fast to get decent
performance.

Note

This is a fallback only, and should not be normally used.

vdpau (X11 only)

Uses the VDPAU interface to display and optionally also decode video.
Hardware decoding is used with —hwdec=vdpau. Note that there is
absolutely no reason to use this, other than compatibility. We strongly
recommend that you use —vo=gpu with —hwdec=nvdec instead.

Note

Earlier versions of mpv (and MPlayer, mplayer2) provided sub-options
to tune vdpau post-processing, like deint, sharpen, denoise,
chroma-deint, pullup, hqscaling. These sub-options are
deprecated, and you should use the vdpaupp video filter instead.

The following global options are supported by this video output:

—vo-vdpau-sharpen=<-1-1>

(Deprecated. See note about vdpaupp.)

For positive values, apply a sharpening algorithm to the video, for
negative values a blurring algorithm (default: 0).

—vo-vdpau-denoise=<0-1>

(Deprecated. See note about vdpaupp.)

Apply a noise reduction algorithm to the video (default: 0; no noise
reduction).

—vo-vdpau-chroma-deint

(Deprecated. See note about vdpaupp.)

Makes temporal deinterlacers operate both on luma and chroma (default).
Use no-chroma-deint to solely use luma and speed up advanced
deinterlacing. Useful with slow video memory.

—vo-vdpau-pullup

(Deprecated. See note about vdpaupp.)

Try to apply inverse telecine, needs motion adaptive temporal
deinterlacing.

—vo-vdpau-hqscaling=<0-9>

(Deprecated. See note about vdpaupp.)

0
Use default VDPAU scaling (default).
1-9
Apply high quality VDPAU scaling (needs capable hardware).
—vo-vdpau-fps=<number>
Override autodetected display refresh rate value (the value is needed
for framedrop to allow video playback rates higher than display
refresh rate, and for vsync-aware frame timing adjustments). Default 0
means use autodetected value. A positive value is interpreted as a
refresh rate in Hz and overrides the autodetected value. A negative
value disables all timing adjustment and framedrop logic.
—vo-vdpau-composite-detect
NVIDIA’s current VDPAU implementation behaves somewhat differently
under a compositing window manager and does not give accurate frame
timing information. With this option enabled, the player tries to
detect whether a compositing window manager is active. If one is
detected, the player disables timing adjustments as if the user had
specified fps=-1 (as they would be based on incorrect input). This
means timing is somewhat less accurate than without compositing, but
with the composited mode behavior of the NVIDIA driver, there is no
hard playback speed limit even without the disabled logic. Enabled by
default, use —vo-vdpau-composite-detect=no to disable.
—vo-vdpau-queuetime-windowed=<number> and queuetime-fs=<number>
Use VDPAU’s presentation queue functionality to queue future video
frame changes at most this many milliseconds in advance (default: 50).
See below for additional information.
—vo-vdpau-output-surfaces=<2-15>
Allocate this many output surfaces to display video frames (default:
3). See below for additional information.
—vo-vdpau-colorkey=<#RRGGBB|#AARRGGBB>
Set the VDPAU presentation queue background color, which in practice
is the colorkey used if VDPAU operates in overlay mode (default:
#020507, some shade of black). If the alpha component of this value
is 0, the default VDPAU colorkey will be used instead (which is usually
green).
—vo-vdpau-force-yuv
Never accept RGBA input. This means mpv will insert a filter to convert
to a YUV format before the VO. Sometimes useful to force availability
of certain YUV-only features, like video equalizer or deinterlacing.

Using the VDPAU frame queuing functionality controlled by the queuetime
options makes mpv’s frame flip timing less sensitive to system CPU load and
allows mpv to start decoding the next frame(s) slightly earlier, which can
reduce jitter caused by individual slow-to-decode frames. However, the
NVIDIA graphics drivers can make other window behavior such as window moves
choppy if VDPAU is using the blit queue (mainly happens if you have the
composite extension enabled) and this feature is active. If this happens on
your system and it bothers you then you can set the queuetime value to 0 to
disable this feature. The settings to use in windowed and fullscreen mode
are separate because there should be no reason to disable this for
fullscreen mode (as the driver issue should not affect the video itself).

You can queue more frames ahead by increasing the queuetime values and the
output_surfaces count (to ensure enough surfaces to buffer video for a
certain time ahead you need at least as many surfaces as the video has
frames during that time, plus two). This could help make video smoother in
some cases. The main downsides are increased video RAM requirements for
the surfaces and laggier display response to user commands (display
changes only become visible some time after they’re queued). The graphics
driver implementation may also have limits on the length of maximum
queuing time or number of queued surfaces that work well or at all.

direct3d (Windows only)

Video output driver that uses the Direct3D interface.

Note

This driver is for compatibility with systems that don’t provide
proper OpenGL drivers, and where ANGLE does not perform well.

The following global options are supported by this video output:

—vo-direct3d-disable-texture-align
Normally texture sizes are always aligned to 16. With this option
enabled, the video texture will always have exactly the same size as
the video itself.

Debug options. These might be incorrect, might be removed in the future,
might crash, might cause slow downs, etc. Contact the developers if you
actually need any of these for performance or proper operation.

—vo-direct3d-force-power-of-2
Always force textures to power of 2, even if the device reports
non-power-of-2 texture sizes as supported.
—vo-direct3d-texture-memory=<mode>

Only affects operation with shaders/texturing enabled, and (E)OSD.
Possible values:

default (default)
Use D3DPOOL_DEFAULT, with a D3DPOOL_SYSTEMMEM texture for
locking. If the driver supports D3DDEVCAPS_TEXTURESYSTEMMEMORY,
D3DPOOL_SYSTEMMEM is used directly.
default-pool
Use D3DPOOL_DEFAULT. (Like default, but never use a
shadow-texture.)
default-pool-shadow
Use D3DPOOL_DEFAULT, with a D3DPOOL_SYSTEMMEM texture for
locking. (Like default, but always force the shadow-texture.)
managed
Use D3DPOOL_MANAGED.
scratch
Use D3DPOOL_SCRATCH, with a D3DPOOL_SYSTEMMEM texture for
locking.
—vo-direct3d-swap-discard
Use D3DSWAPEFFECT_DISCARD, which might be faster.
Might be slower too, as it must(?) clear every frame.
—vo-direct3d-exact-backbuffer
Always resize the backbuffer to window size.
sdl

SDL 2.0+ Render video output driver, depending on system with or without
hardware acceleration. Should work on all platforms supported by SDL 2.0.
For tuning, refer to your copy of the file SDL_hints.h.

Note

This driver is for compatibility with systems that don’t provide
proper graphics drivers.

The following global options are supported by this video output:

—sdl-sw
Continue even if a software renderer is detected.
—sdl-switch-mode
Instruct SDL to switch the monitor video mode when going fullscreen.
dmabuf-wayland

Experimental Wayland output driver designed for use with either drm stateless
or VA API hardware decoding. The driver is designed to avoid any GPU to CPU copies,
and to perform scaling and color space conversion using fixed-function hardware,
if available, rather than GPU shaders. This frees up GPU resources for other tasks.
It is highly recommended to use this VO with the appropriate —hwdec option such
as auto-safe. It can still work in some circumstances without —hwdec due to
mpv’s internal conversion filters, but this is not recommended as it’s a needless
extra step. Correct output depends on support from your GPU, drivers, and compositor.
This requires the compositor and mpv to support color-management-v1 to
accurately display colorspaces that are different from the compositor
default (bt.601 in most cases).

Warning

This driver is not required for mpv to work on Wayland. vo=gpu
and vo=gpu-next will switch to the appropriate Wayland context
automatically. This driver is experimental and generally lower quality
than gpu/gpu-next.

vaapi

Intel VA API video output driver with support for hardware decoding. Note
that there is absolutely no reason to use this, other than compatibility.
This is low quality, and has issues with OSD. We strongly recommend that
you use —vo=gpu with —hwdec=vaapi instead.

The following global options are supported by this video output:

—vo-vaapi-scaling=<algorithm>
default
Driver default (mpv default as well).
fast
Fast, but low quality.
hq
Unspecified driver dependent high-quality scaling, slow.
nla
non-linear anamorphic scaling
—vo-vaapi-scaled-osd=<yes|no>
If enabled, then the OSD is rendered at video resolution and scaled to
display resolution. By default, this is disabled, and the OSD is
rendered at display resolution if the driver supports it.
null

Produces no video output. Useful for benchmarking.

Usually, it’s better to disable video with —video=no instead.

The following global options are supported by this video output:

—vo-null-fps=<value>
Simulate display FPS. This artificially limits how many frames the
VO accepts per second.
caca

Color ASCII art video output driver that works on a text console.

This driver reserves some keys for runtime configuration. These keys are
hardcoded and cannot be bound:

d and D
Toggle dithering algorithm.
a and A
Toggle antialiasing method.
h and H
Toggle charset method.
c and C
Toggle color method.

Note

This driver is a joke.

tct

Color Unicode art video output driver that works on a text console.
By default depends on support of true color by modern terminals to display
the images at full color range, but 256-colors output is also supported (see
below). On Windows it requires an ansi terminal such as mintty.

Since mpv 0.30.0, you may need to use —profile=sw-fast to get decent
performance.

Note: the TCT image output is not synchronized with other terminal output
from mpv, which can lead to broken images. The options —terminal=no or
—really-quiet can help with that.

—vo-tct-algo=<algo>

Select how to write the pixels to the terminal.

half-blocks
Uses Unicode LOWER HALF BLOCK character to achieve higher vertical
resolution. (Default.)
plain
Uses spaces. Causes vertical resolution to drop twofolds, but in
theory works in more places.
—vo-tct-buffering=<pixel|line|frame>

Specifies the size of data batches buffered before being sent to the
terminal.

TCT image output is not synchronized with other terminal output from mpv,
which can lead to broken images. Sending data to the terminal in small
batches may improve parallelism between terminal processing and mpv
processing but incurs a static overhead of generating tens of thousands
of small writes. Also, depending on the terminal used, sending frames in
one chunk might help with tearing of the output, especially if not used
with —really-quiet and other logs interrupt the data stream.

pixel
Send data to terminal for each pixel.
line
Send data to terminal for each line. (Default)
frame
Send data to terminal for each frame.
—vo-tct-width=<width> —vo-tct-height=<height>
Assume the terminal has the specified character width and/or height.
These default to 80×25 if the terminal size cannot be determined.
—vo-tct-256=<yes|no> (default: no)
Use 256 colors — for terminals which don’t support true color.
kitty

Graphical output for the terminal, using the kitty graphics protocol.
Tested with kitty and Konsole.

You may need to use —profile=sw-fast to get decent performance.

Kitty size and alignment options:

—vo-kitty-cols=<columns>, —vo-kitty-rows=<rows> (default: 0)
Specify the terminal size in character cells, otherwise (0) read it
from the terminal, or fall back to 80×25.
—vo-kitty-width=<width>, —vo-kitty-height=<height> (default: 0)
Specify the available size in pixels, otherwise (0) read it from the
terminal, or fall back to 320×240.
—vo-kitty-left=<col>, —vo-kitty-top=<row> (default: 0)
Specify the position in character cells where the image starts (1 is
the first column or row). If 0 (default) then try to automatically
determine it according to the other values and the image aspect ratio
and zoom.
—vo-kitty-config-clear=<yes|no> (default: yes)
Whether or not to clear the terminal whenever the output is
reconfigured (e.g. when video size changes).
—vo-kitty-alt-screen=<yes|no> (default: yes)
Whether or not to use the alternate screen buffer and return the
terminal to its previous state on exit. When set to no, the last
kitty image stays on screen after quit, with the cursor following it.
—vo-kitty-use-shm=<yes|no> (default: no)

Use shared memory objects to transfer image data to the terminal.
This is much faster than sending the data as escape codes, but is not
supported by as many terminals. It also only works on the local machine
and not via e.g. SSH connections.

This option is not implemented on Windows.

—vo-kitty-auto-multiplexer-passthrough=<yes|no> (default: no)

Automatically detect terminal multiplexer to passthrough escape
sequences. This allows the image protocol to work in multiplexers that
might not support the kitty image protocol by passing through the
escape sequences directly to the terminal.

Currently only supports tmux and GNU screen.

sixel

Graphical output for the terminal, using sixels. Tested with mlterm and
xterm.

Note: the Sixel image output is not synchronized with other terminal
output from mpv, which can lead to broken images.
The option —really-quiet can help with that, and is recommended.
On some platforms, using the —vo-sixel-buffered option may work as
well.

You may need to use —profile=sw-fast to get decent performance.

Note: at the time of writing, xterm does not enable sixel by default —
launching it as xterm -ti 340 is one way to enable it. Also, xterm
does not display images bigger than 1000×1000 pixels by default.

To render and align sixel images correctly, mpv needs to know the terminal
size both in cells and in pixels. By default it tries to use values which
the terminal reports, however, due to differences between terminals this is
an error-prone process which cannot be automated with certainty — some
terminals report the size in pixels including the padding — e.g. xterm,
while others report the actual usable number of pixels — like mlterm.
Additionally, they may behave differently when maximized or in fullscreen,
and mpv cannot detect this state using standard methods.

Sixel size and alignment options:

—vo-sixel-cols=<columns>, —vo-sixel-rows=<rows> (default: 0)
Specify the terminal size in character cells, otherwise (0) read it
from the terminal, or fall back to 80×25. Note that mpv doesn’t use the
the last row with sixel because this seems to result in scrolling.
—vo-sixel-width=<width>, —vo-sixel-height=<height> (default: 0)
Specify the available size in pixels, otherwise (0) read it from the
terminal, or fall back to 320×240. Other than excluding the last line,
the height is also further rounded down to a multiple of 6 (sixel unit
height) to avoid overflowing below the designated size.
—vo-sixel-left=<col>, —vo-sixel-top=<row> (default: 0)
Specify the position in character cells where the image starts (1 is
the first column or row). If 0 (default) then try to automatically
determine it according to the other values and the image aspect ratio
and zoom.
—vo-sixel-pad-x=<pad_x>, —vo-sixel-pad-y=<pad_y> (default: -1)
Used only when mpv reads the size in pixels from the terminal.
Specify the number of padding pixels (on one side) which are included
at the size which the terminal reports. If -1 (default) then the number
of pixels is rounded down to a multiple of number of cells (per axis),
to take into account padding at the report — this only works correctly
when the overall padding per axis is smaller than the number of cells.
—vo-sixel-config-clear=<yes|no> (default: yes)
Whether or not to clear the terminal whenever the output is
reconfigured (e.g. when video size changes).
—vo-sixel-alt-screen=<yes|no> (default: yes)

Whether or not to use the alternate screen buffer and return the
terminal to its previous state on exit. When set to no, the last
sixel image stays on screen after quit, with the cursor following it.

—vo-sixel-exit-clear is a deprecated alias for this option and
may be removed in the future.

—vo-sixel-buffered=<yes|no> (default: no)
Buffers the full output sequence before writing it to the terminal.
On POSIX platforms, this can help prevent interruption (including from
other applications) and thus broken images, but may come at a
performance cost with some terminals and is subject to implementation
details.

Sixel image quality options:

—vo-sixel-dither=<algo>

Selects the dither algorithm which libsixel should apply.
Can be one of the below list as per libsixel’s documentation.

auto (Default)
Let libsixel choose the dithering method.
none
Don’t diffuse
atkinson
Diffuse with Bill Atkinson’s method.
fs
Diffuse with Floyd-Steinberg method
jajuni
Diffuse with Jarvis, Judice & Ninke method
stucki
Diffuse with Stucki’s method
burkes
Diffuse with Burkes’ method
arithmetic
Positionally stable arithmetic dither
xor
Positionally stable arithmetic xor based dither
—vo-sixel-fixedpalette=<yes|no> (default: yes)
Use libsixel’s built-in static palette using the XTERM256 profile
for dither. Fixed palette uses 256 colors for dithering. Note that
using no (at the time of writing) will slow down xterm.
—vo-sixel-reqcolors=<colors> (default: 256)
Has no effect with fixed palette. Set up libsixel to use required
number of colors for dynamic palette. This value depends on the
terminal emulator as well. Xterm supports 256 colors. Can set this to
a lower value for faster performance.
—vo-sixel-threshold=<threshold> (default: -1)
Has no effect with fixed palette. Defines the threshold to change the
palette — as percentage of the number of colors, e.g. 20 will change
the palette when the number of colors changed by 20%. It’s a simple
measure to reduce the number of palette changes, because it can be slow
in some terminals (xterm). The default (-1) will choose a palette
on every frame and will have better quality.
image

Output each frame into an image file in the current directory. Each file
takes the frame number padded with leading zeros as name.

The following global options are supported by this video output:

—vo-image-format=<format>

Select the image file format.

jpg
JPEG files, extension .jpg. (Default.)
jpeg
JPEG files, extension .jpeg.
png
PNG files.
webp
WebP files.
—vo-image-png-compression=<0-9>
PNG compression factor (speed vs. file size tradeoff) (default: 7)
—vo-image-png-filter=<0-5>
Filter applied prior to PNG compression (0 = none; 1 = sub; 2 = up;
3 = average; 4 = Paeth; 5 = mixed) (default: 5)
—vo-image-jpeg-quality=<0-100>
JPEG quality factor (default: 90)
—vo-image-jpeg-optimize=<0-100>
JPEG optimization factor (default: 100)
—vo-image-webp-lossless=<yes|no>
Enable writing lossless WebP files (default: no)
—vo-image-webp-quality=<0-100>
WebP quality (default: 75)
—vo-image-webp-compression=<0-6>
WebP compression factor (default: 4)
—vo-image-outdir=<dirname>
Specify the directory to save the image files to (default: ./).
libmpv

For use with libmpv direct embedding. As a special case, on macOS it
is used like a normal VO within mpv (cocoa-cb). Otherwise useless in any
other contexts.
(See <mpv/render.h>.)

This also supports many of the options the gpu VO has, depending on the
backend.

drm (Direct Rendering Manager)

Video output driver using Kernel Mode Setting / Direct Rendering Manager.
Should be used when one doesn’t want to install full-blown graphical
environment (e.g. no X). Does not support hardware acceleration (if you
need this, check the drm backend for gpu VO).

Since mpv 0.30.0, you may need to use —profile=sw-fast to get decent
performance.

The following global options are supported by this video output:

—drm-connector=<name>
Select the connector to use (usually this is a monitor.) If <name>
is empty or auto, mpv renders the output on the first available
connector. Use —drm-connector=help to get a list of available
connectors. (default: empty)
—drm-device=<path>
Select the DRM device file to use. If specified this overrides automatic
card selection. (default: empty)
—drm-mode=<preferred|highest|N|WxH[@R]>

Mode to use (resolution and frame rate).
Possible values:

preferred: Use the preferred mode for the screen on the selected
connector. (default)
highest: Use the mode with the highest resolution available on the
selected connector.
N: Select mode by index.
WxH[@R]: Specify mode by width, height, and optionally refresh rate.
In case several modes match, selects the mode that comes
first in the EDID list of modes.

Use —drm-mode=help to get a list of available modes for all active
connectors.

—drm-draw-plane=<primary|overlay|N>

Select the DRM plane to which video and OSD is drawn to, under normal
circumstances. The plane can be specified as primary, which will
pick the first applicable primary plane; overlay, which will pick
the first applicable overlay plane; or by index. The index is zero
based, and related to the CRTC.
(default: primary)

When using this option with the drmprime-overlay hwdec interop, only the
OSD is rendered to this plane.

—drm-drmprime-video-plane=<primary|overlay|N>

Select the DRM plane to use for video with the drmprime-overlay hwdec
interop (used by e.g. the rkmpp hwdec on RockChip SoCs, and v4l2 hwdec:s
on various other SoC:s). The plane is unused otherwise. This option
accepts the same values as —drm-draw-plane. (default: overlay)

To be able to successfully play 4K video on various SoCs you might need
to set —drm-draw-plane=overlay —drm-drmprime-video-plane=primary
and setting —drm-draw-surface-size=1920×1080, to render the OSD at a
lower resolution (the video when handled by the hwdec will be on the
drmprime-video plane and at full 4K resolution)

—drm-format=<xrgb8888|xbgr8888|xrgb2101010|xbgr2101010|yuyv>

Select the DRM format to use (default: xrgb8888). This allows you to
choose the bit depth and color type of the DRM mode.

xrgb8888 is your usual 24bpp packed RGB format with 8 bits of padding.
xrgb2101010 is a 30bpp packed RGB format with 2 bits of padding.
yuyv is a 32bpp packed YUV 4:2:2 format. No planar formats are currently
supported.

There are cases when xrgb2101010 will work with the drm VO, but not
with the drm backend for the gpu VO. This is because with the
gpu VO, in addition to requiring support in your DRM driver,
requires support for xrgb2101010 in your EGL driver.
yuyv only ever works with the drm VO.

—drm-draw-surface-size=<[WxH]>

Sets the size of the surface used on the draw plane. The surface will
then be upscaled to the current screen resolution. This option can be
useful when used together with the drmprime-overlay hwdec interop at
high resolutions, as it allows scaling the draw plane (which in this
case only handles the OSD) down to a size the GPU can handle.

When used without the drmprime-overlay hwdec interop this option will
just cause the video to get rendered at a different resolution and then
scaled to screen size.

(default: display resolution)

—drm-vrr-enabled=<no|yes|auto>

Toggle use of Variable Refresh Rate (VRR), aka Freesync or Adaptive Sync
on compatible systems. VRR allows for the display to be refreshed at any
rate within a range (usually ~40Hz-60Hz for 60Hz displays). This can help
with playback of 24/25/50fps content. Support depends on the use of a
compatible monitor, GPU, and a sufficiently new kernel with drivers
that support the feature.

no: Do not attempt to enable VRR. (default)
yes: Attempt to enable VRR, whether the capability is reported or not.
auto: Attempt to enable VRR if support is reported.
mediacodec_embed (Android)

Renders IMGFMT_MEDIACODEC frames directly to an android.view.Surface.
Requires —hwdec=mediacodec for hardware decoding, along with
—vo=mediacodec_embed and —wid=(intptr_t)(*android.view.Surface).

Since this video output driver uses native decoding and rendering routines,
many of mpv’s features (subtitle rendering, OSD/OSC, video filters, etc)
are not available with this driver.

To use hardware decoding with —vo=gpu instead, use —hwdec=mediacodec
or mediacodec-copy along with —gpu-context=android.

wlshm (Wayland only)

Shared memory video output driver without hardware acceleration that works
whenever Wayland is present.

Since mpv 0.30.0, you may need to use —profile=sw-fast to get decent
performance.

Note

This is a fallback only, and should not be normally used.

AUDIO FILTERS

Audio filters allow you to modify the audio stream and its properties. The
syntax is:

—af=…

Setup a chain of audio filters. See —vf (VIDEO FILTERS) for the
full syntax.

This is an object settings list option. See List Options for details.

Note

To get a full list of available audio filters, see —af=help.

Also, keep in mind that most actual filters are available via the lavfi
wrapper, which gives you access to most of libavfilter’s filters. This
includes all filters that have been ported from MPlayer to libavfilter.

The —vf description describes how libavfilter can be used and how to
workaround deprecated mpv filters.

See —vf group of options for info on how —af-add, —af-pre,
—af-clr, and possibly others work.

Available filters are:

lavcac3enc[=options]

Encode multi-channel audio to AC-3 at runtime using libavcodec. Supports
16-bit native-endian input format, maximum 6 channels. The output is
big-endian when outputting a raw AC-3 stream, native-endian when
outputting to S/PDIF. If the input sample rate is not 48 kHz, 44.1 kHz or
32 kHz, it will be resampled to 48 kHz.

tospdif=<yes|no>
Output raw AC-3 stream if no, output to S/PDIF for
pass-through if yes (default).
bitrate=<rate>

The bitrate use for the AC-3 stream. Set it to 384 to get 384 kbps.

The default is 640. Some receivers might not be able to handle this.

Valid values: 32, 40, 48, 56, 64, 80, 96, 112, 128,
160, 192, 224, 256, 320, 384, 448, 512, 576, 640.

The special value auto selects a default bitrate based on the
input channel number:

1ch: 96
2ch: 192
3ch: 224
4ch: 384
5ch: 448
6ch: 448
minch=<n>
If the input channel number is less than <minch>, the filter will
detach itself (default: 3).
encoder=<name>
Select the libavcodec encoder used. Currently, this should be an AC-3
encoder, and using another codec will fail horribly.
format=format:srate:channels:out-srate:out-channels

Does not do any format conversion itself. Rather, it may cause the
filter system to insert necessary conversion filters before or after this
filter if needed. It is primarily useful for controlling the audio format
going into other filters. To specify the format for audio output, see
—audio-format, —audio-samplerate, and —audio-channels. This
filter is able to force a particular format, whereas —audio-*
may be overridden by the ao based on output compatibility.

All parameters are optional. The first 3 parameters restrict what the filter
accepts as input. They will therefore cause conversion filters to be
inserted before this one. The out- parameters tell the filters or audio
outputs following this filter how to interpret the data without actually
doing a conversion. Setting these will probably just break things unless you
really know you want this for some reason, such as testing or dealing with
broken media.

<format>
Force conversion to this format. Use —af=format=format=help to get
a list of valid formats.
<srate>
Force conversion to a specific sample rate. The rate is an integer,
48000 for example.
<channels>
Force mixing to a specific channel layout. See —audio-channels option
for possible values.

<out-srate>

<out-channels>

NOTE: this filter used to be named force. The old format filter
used to do conversion itself, unlike this one which lets the filter system
handle the conversion.

scaletempo[=option1:option2:…]

Scales audio tempo without altering pitch, optionally synced to playback
speed.

This works by playing ‘stride’ ms of audio at normal speed then consuming
‘stride*scale’ ms of input audio. It pieces the strides together by
blending ‘overlap’% of stride with audio following the previous stride. It
optionally performs a short statistical analysis on the next ‘search’ ms
of audio to determine the best overlap position.

scale=<amount>
Nominal amount to scale tempo. Scales this amount in addition to
speed. (default: 1.0)
stride=<amount>
Length in milliseconds to output each stride. Too high of a value will
cause noticeable skips at high scale amounts and an echo at low scale
amounts. Very low values will alter pitch. Increasing improves
performance. (default: 60)
overlap=<factor>
Factor of stride to overlap. Decreasing improves performance.
(default: .20)
search=<amount>
Length in milliseconds to search for best overlap position. Decreasing
improves performance greatly. On slow systems, you will probably want
to set this very low. (default: 14)
speed=<tempo|pitch|both|none>

Set response to speed change.

tempo
Scale tempo in sync with speed (default).
pitch

Reverses effect of filter. Scales pitch without altering tempo.
Add this to your input.conf to step by musical semi-tones:

[ multiply speed 0.9438743126816935
] multiply speed 1.059463094352953

Warning

Loses sync with video.

both
Scale both tempo and pitch.
none
Ignore speed changes.

Examples

mpv —af=scaletempo —speed=1.2 media.ogg
Would play media at 1.2x normal speed, with audio at normal
pitch. Changing playback speed would change audio tempo to match.
mpv —af=scaletempo=scale=1.2:speed=none —speed=1.2 media.ogg
Would play media at 1.2x normal speed, with audio at normal
pitch, but changing playback speed would have no effect on audio
tempo.
mpv —af=scaletempo=stride=30:overlap=.50:search=10 media.ogg
Would tweak the quality and performance parameters.
mpv —af=scaletempo=scale=1.2:speed=pitch audio.ogg
Would play media at 1.2x normal speed, with audio at normal pitch.
Changing playback speed would change pitch, leaving audio tempo at
1.2x.
scaletempo2[=option1:option2:…]

Scales audio tempo without altering pitch.
The algorithm is ported from chromium and uses the
Waveform Similarity Overlap-and-add (WSOLA) method.
It seems to achieves higher audio quality than scaletempo, and rubberband R2
engine, or engine=faster. This filter is inserted automatically if
audio-pitch-correction option is used (on by default) when the playback
speed is changed.

By default, the search-interval and window-size parameters
have the same values as in chromium.

min-speed=<speed>
Mute audio if the playback speed is below <speed>. (default: 0.25)
max-speed=<speed>
Mute audio if the playback speed is above <speed>
and <speed> != 0. (default: 8.0)
search-interval=<amount>
Length in milliseconds to search for best overlap position. (default: 40)
window-size=<amount>
Length in milliseconds of the overlap-and-add window. (default: 12)
rubberband

High quality pitch correction with librubberband. This can be used in place
of scaletempo and scaletempo2, and will be used to adjust audio pitch
when playing at speed different from normal. It can also be used to adjust
audio pitch without changing playback speed.

pitch-scale=<amount>
Sets the pitch scaling factor. Frequencies are multiplied by this value.
(default: 1.0)
engine=<faster|finer>

Select the core Rubberband engine to be used. There are two available:

Faster: This is the Rubberband R2 engine. It uses significantly less
CPU than the Finer (R3) engine.
Finer: This is the Rubberband R3 engine. This engine is only available
with librubberband version 3 or newer. This produces significantly
higher quality output, at the cost of higher CPU usage. (Default
if available)

This filter has a number of additional sub-options. You can list them with
mpv —af=rubberband=help. This will also show the default values
for each option. The options are not documented here, because they are
merely passed to librubberband. Look at the librubberband documentation
to learn what each option does:
https://breakfastquay.com/rubberband/code-doc/classRubberBand_1_1RubberBandStretcher.html
Do note that certain options are only applicable to one of R2 (faster) and
R3 (finer) engines.
(The mapping of the mpv rubberband filter sub-option names and values to
those of librubberband follows a simple pattern: «Option» + Name + Value.)

This filter supports the following af-command commands:

set-pitch
Set the <pitch-scale> argument dynamically. This can be used to
change the playback pitch at runtime. Note that speed is controlled
using the standard speed property, not af-command.
multiply-pitch <factor>
Multiply the current value of <pitch-scale> dynamically.
lavfi=graph

Filter audio using FFmpeg’s libavfilter.

<graph>

Libavfilter graph. See lavfi video filter for details — the graph
syntax is the same.

Warning

Don’t forget to quote libavfilter graphs as described in the lavfi
video filter section.

o=<string>
AVOptions.
fix-pts=<yes|no>
Determine PTS based on sample count (default: no). If this is enabled,
the player won’t rely on libavfilter passing through PTS accurately.
Instead, it pass a sample count as PTS to libavfilter, and compute the
PTS used by mpv based on that and the input PTS. This helps with filters
which output a recomputed PTS instead of the original PTS (including
filters which require the PTS to start at 0). mpv normally expects
filters to not touch the PTS (or only to the extent of changing frame
boundaries), so this is not the default, but it will be needed to use
broken filters. In practice, these broken filters will either cause slow
A/V desync over time (with some files), or break playback completely if
you seek or start playback from the middle of a file.
drop
This filter drops or repeats audio frames to adapt to playback speed. It
always operates on full audio frames, because it was made to handle SPDIF
(compressed audio passthrough). This is used automatically if the
—video-sync=display-adrop option is used. Do not use this filter (or
the given option); they are extremely low quality.

VIDEO FILTERS

Video filters allow you to modify the video stream and its properties. All of
the information described in this section applies to audio filters as well
(generally using the prefix —af instead of —vf).

The exact syntax is:

—vf=<filter1[=parameter1:parameter2:…],filter2,…>

Setup a chain of video filters. This consists on the filter name, and an
option list of parameters after =. The parameters are separated by
: (not ,, as that starts a new filter entry).

Before the filter name, a label can be specified with @name:, where
name is an arbitrary user-given name, which identifies the filter. This
is only needed if you want to toggle the filter at runtime.

A ! before the filter name means the filter is disabled by default. It
will be skipped on filter creation. This is also useful for runtime filter
toggling.

See the vf command (and toggle sub-command) for further explanations
and examples.

This is an object settings list option. See List Options for details.

The general filter entry syntax is:

[«@»<label-name>»:»] [«!»] <filter-name> [ «=» <filter-parameter-list> ]

or for the special «toggle» syntax (see vf command):

«@»<label-name>

and the filter-parameter-list:

<filter-parameter> | <filter-parameter> «,» <filter-parameter-list>

and filter-parameter:

( <param-name> «=» <param-value> ) | <param-value>

param-value can further be quoted in [ / ] in case the value
contains characters like , or =. This is used in particular with
the lavfi filter, which uses a very similar syntax as mpv (MPlayer
historically) to specify filters and their parameters.

Note

—vf can only take a single track as input, even if the filter supports
dynamic input. Filters that require multiple inputs can’t be used.
Use —lavfi-complex for such a use case. This also applies for —af.

Filters can be manipulated at run time. You can use @ labels as described
above in combination with the vf command (see COMMAND INTERFACE) to get
more control over this. Initially disabled filters with ! are useful for
this as well.

Note

To get a full list of available video filters, see —vf=help and
https://ffmpeg.org/ffmpeg-filters.html .

Also, keep in mind that most actual filters are available via the lavfi
wrapper, which gives you access to most of libavfilter’s filters. This
includes all filters that have been ported from MPlayer to libavfilter.

Most builtin filters are deprecated in some ways, unless they’re only available
in mpv (such as filters which deal with mpv specifics, or which are
implemented in mpv only).

If a filter is not builtin, the lavfi-bridge will be automatically
tried. This bridge does not support help output, and does not verify
parameters before the filter is actually used. Although the mpv syntax
is rather similar to libavfilter’s, it’s not the same. (Which means not
everything accepted by vf_lavfi’s graph option will be accepted by
—vf.)

You can also prefix the filter name with lavfi- to force the wrapper.
This is helpful if the filter name collides with a deprecated mpv builtin
filter. For example —vf=lavfi-scale=args would use libavfilter’s
scale filter over mpv’s deprecated builtin one.

Video filters are managed in lists. There are a few commands to manage the
filter list.

—vf-append=filter
Appends the filter given as arguments to the filter list.
—vf-add=filter
Appends the filter given as arguments to the filter list. (Passing multiple
filters is currently still possible, but deprecated.)
—vf-pre=filter
Prepends the filters given as arguments to the filter list. (Passing
multiple filters is currently still possible, but deprecated.)
—vf-remove=filter
Deletes the filter from the list. The filter can be either given the way it
was added (filter name and its full argument list), or by label (prefixed
with @). Matching of filters works as follows: if either of the compared
filters has a label set, only the labels are compared. If none of the
filters have a label, the filter name, arguments, and argument order are
compared. (Passing multiple filters is currently still possible, but
deprecated.)
—vf-toggle=filter
Add the given filter to the list if it was not present yet, or remove it
from the list if it was present. Matching of filters works as described in
—vf-remove.
—vf-clr
Completely empties the filter list.

With filters that support it, you can access parameters by their name.

—vf=<filter>=help
Prints the parameter names and parameter value ranges for a particular
filter.

Available mpv-only filters are:

format=fmt=<value>:colormatrix=<value>:…

Applies video parameter overrides, with optional conversion. By default,
this overrides the video’s parameters without conversion (except for the
fmt parameter), but can be made to perform an appropriate conversion
with convert=yes for parameters for which conversion is supported.

<fmt>

Image format name, e.g. rgb15, bgr24, 420p, etc. (default: don’t change).

This filter always performs conversion to the given format.

Note

For a list of available formats, use —vf=format=fmt=help.

Note

Conversion between hardware formats is supported in some cases.
eg: cuda to vulkan, or vaapi to vulkan.

<convert=yes|no>

Force conversion of color parameters (default: no).

If this is disabled (the default), the only conversion that is possibly
performed is format conversion if <fmt> is set. All other parameters
(like <colormatrix>) are forced without conversion. This mode is
typically useful when files have been incorrectly tagged.

If this is enabled, libswscale or zimg is used if any of the parameters
mismatch. zimg is used of the input/output image formats are supported
by mpv’s zimg wrapper, and if —sws-allow-zimg=yes is used. Both
libraries may not support all kinds of conversions. This typically
results in silent incorrect conversion. zimg has in many cases a better
chance of performing the conversion correctly.

In both cases, the color parameters are set on the output stage of the
image format conversion (if fmt was set). The difference is that
with convert=no, the color parameters are not passed on to the
converter.

If input and output video parameters are the same, conversion is always
skipped.

When converting between hardware formats, this parameter has no effect,
and the only conversion that is done is the format conversion.

Examples

mpv test.mkv —vf=format:colormatrix=ycgco
Results in incorrect colors (if test.mkv was tagged correctly).
mpv test.mkv —vf=format:colormatrix=ycgco:convert=yes —sws-allow-zimg

Results in true conversion to ycgco, assuming the renderer
supports it (—vo=gpu normally does). You can add —vo=xv
to force a VO which definitely does not support it, which should
show incorrect colors as confirmation.

Using —sws-allow-zimg=no (or disabling zimg at build time)
will use libswscale, which cannot perform this conversion as
of this writing.

<colormatrix>

Controls the YUV to RGB color space conversion when playing video. There
are various standards. Normally, BT.601 should be used for SD video, and
BT.709 for HD video. (This is done by default.) Using incorrect color space
results in slightly under or over saturated and shifted colors.

These options are not always supported. Different video outputs provide
varying degrees of support. The gpu and vdpau video output
drivers usually offer full support. The xv output can set the color
space if the system video driver supports it, but not input and output
levels. The scale video filter can configure color space and input
levels, but only if the output format is RGB (if the video output driver
supports RGB output, you can force this with —vf=scale,format=rgba).

If this option is set to auto (which is the default), the video’s
color space flag will be used. If that flag is unset, the color space
will be selected automatically. This is done using a simple heuristic that
attempts to distinguish SD and HD video. If the video is larger than
1279×576 pixels, BT.709 (HD) will be used; otherwise BT.601 (SD) is
selected.

Available color spaces are:

auto: automatic selection (default)
bt.601: ITU-R Rec. BT.601 (SD)
bt.709: ITU-R Rec. BT.709 (HD)
bt.2020-ncl: ITU-R Rec. BT.2020 (non-constant luminance)
bt.2020-cl: ITU-R Rec. BT.2020 (constant luminance)
bt.2100-pq: ITU-R Rec. BT.2100 ICtCp PQ variant
bt.2100-hlg: ITU-R Rec. BT.2100 ICtCp HLG variant
dolbyvision: Dolby Vision
smpte-240m: SMPTE-240M
<colorlevels>

YUV color levels used with YUV to RGB conversion. This option is only
necessary when playing broken files which do not follow standard color
levels or which are flagged wrong. If the video does not specify its
color range, it is assumed to be limited range.

The same limitations as with <colormatrix> apply.

Available color ranges are:

auto: automatic selection (normally limited range) (default)
limited: limited range (16-235 for luma, 16-240 for chroma)
full: full range (0-255 for both luma and chroma)
<primaries>

RGB primaries the source file was encoded with. Normally this should be set
in the file header, but when playing broken or mistagged files this can be
used to override the setting.

This option only affects video output drivers that perform color
management, for example gpu with the target-prim or
icc-profile suboptions set.

If this option is set to auto (which is the default), the video’s
primaries flag will be used. If that flag is unset, the color space will
be selected automatically, using the following heuristics: If the
<colormatrix> is set or determined as BT.2020 or BT.709, the
corresponding primaries are used. Otherwise, if the video height is
exactly 576 (PAL), BT.601-625 is used. If it’s exactly 480 or 486 (NTSC),
BT.601-525 is used. If the video resolution is anything else, BT.709 is
used.

Available primaries are:

auto: automatic selection (default)
bt.601-525: ITU-R BT.601 (SD) 525-line systems (NTSC, SMPTE-C)
bt.601-625: ITU-R BT.601 (SD) 625-line systems (PAL, SECAM)
bt.709: ITU-R BT.709 (HD) (same primaries as sRGB)
bt.2020: ITU-R BT.2020 (UHD)
apple: Apple RGB
adobe: Adobe RGB (1998)
prophoto: ProPhoto RGB (ROMM)
cie1931: CIE 1931 RGB
dci-p3: DCI-P3 (Digital Cinema)
v-gamut: Panasonic V-Gamut primaries
<gamma>

Gamma function the source file was encoded with. Normally this should be set
in the file header, but when playing broken or mistagged files this can be
used to override the setting.

This option only affects video output drivers that perform color management.

If this option is set to auto (which is the default), the gamma will
be set to BT.1886 for YCbCr content, sRGB for RGB content and Linear for
XYZ content.

Available gamma functions are:

auto: automatic selection (default)
bt.1886: ITU-R BT.1886 (EOTF corresponding to BT.601/BT.709/BT.2020)
srgb: IEC 61966-2-4 (sRGB)
linear: Linear light
gamma1.8: Pure power curve (gamma 1.8)
gamma2.0: Pure power curve (gamma 2.0)
gamma2.2: Pure power curve (gamma 2.2)
gamma2.4: Pure power curve (gamma 2.4)
gamma2.6: Pure power curve (gamma 2.6)
gamma2.8: Pure power curve (gamma 2.8)
prophoto: ProPhoto RGB (ROMM) curve
pq: ITU-R BT.2100 PQ (Perceptual quantizer) curve
hlg: ITU-R BT.2100 HLG (Hybrid Log-gamma) curve
v-log: Panasonic V-Log transfer curve
s-log1: Sony S-Log1 transfer curve
s-log2: Sony S-Log2 transfer curve
<sig-peak>

Reference peak illumination for the video file, relative to the
signal’s reference white level. This is mostly interesting for HDR, but
it can also be used tone map SDR content to simulate a different
exposure. Normally inferred from tags such as MaxCLL or mastering
metadata.

The default of 0.0 will default to the source’s nominal peak luminance.

<light>

Light type of the scene. This is mostly correctly inferred based on the
gamma function, but it can be useful to override this when viewing raw
camera footage (e.g. V-Log), which is normally scene-referred instead
of display-referred.

Available light types are:

auto: Automatic selection (default)
display: Display-referred light (most content)
hlg: Scene-referred using the HLG OOTF (e.g. HLG content)
709-1886: Scene-referred using the BT709+BT1886 interaction
gamma1.2: Scene-referred using a pure power OOTF (gamma=1.2)
<dolbyvision=yes|no>
Whether or not to include Dolby Vision metadata (default: yes). If
disabled, any Dolby Vision metadata will be stripped from frames.
<hdr10plus=yes|no>
Whether or not to include HDR10+ metadata (default: yes). If
disabled, any HDR10+ metadata will be stripped from frames.
<film-grain=yes|no>
Whether or not to include film grain metadata (default: yes). If
disabled, any film grain metadata will be stripped from frames.
<chroma-location>
Set the chroma loc of the video. Use
—vf=format:chroma-location=help to list all available modes.
<stereo-in>
Set the stereo mode the video is assumed to be encoded in. Use
—vf=format:stereo-in=help to list all available modes. Check with
the stereo3d filter documentation to see what the names mean.
<rotate>
Set the rotation the video is assumed to be encoded with in degrees.
The special value -1 uses the input format.
<w>, <h>
If not 0, perform conversion to the given size. Ignored if
convert=yes is not set.
<dw>, <dh>
Set the display size. Note that setting the display size such that
the video is scaled in both directions instead of just changing the
aspect ratio is an implementation detail, and might change later.
<dar>
Set the display aspect ratio of the video frame. This is a float,
but values such as [16:9] can be passed too ([…] for quoting
to prevent the option parser from interpreting the : character).
<force-scaler=auto|zimg|sws>
Force a specific scaler backend, if applicable. This is a debug option
and could go away any time.
<alpha=auto|straight|premul|none>
Set the kind of alpha the video uses. Undefined effect if the image
format has no alpha channel (could be ignored or cause an error,
depending on how mpv internals evolve). Setting this may or may not
cause downstream image processing to treat alpha differently, depending
on support. With convert and zimg used, this will convert the alpha.
libswscale and other FFmpeg components completely ignore this.
none is available only starting from libplacebo vN.344.0.
lavfi=graph[:sws-flags[:o=opts]]

Filter video using FFmpeg’s libavfilter.

<graph>

The libavfilter graph string. The filter must have a single video input
pad and a single video output pad.

See https://ffmpeg.org/ffmpeg-filters.html for syntax and available
filters.

Warning

If you want to use the full filter syntax with this option, you have
to quote the filter graph in order to prevent mpv’s syntax and the
filter graph syntax from clashing. To prevent a quoting and escaping
mess, consider using —lavfi-complex if you know which video
track you want to use from the input file. (There is only one video
track for nearly all video files anyway.)

Examples

—vf=lavfi=[gradfun=20:30,vflip]
gradfun filter with nonsense parameters, followed by a
vflip filter. (This demonstrates how libavfilter takes a
graph and not just a single filter.) The filter graph string is
quoted with [ and ]. This requires no additional quoting
or escaping with some shells (like bash), while others (like
zsh) require additional » quotes around the option string.
‘—vf=lavfi=»gradfun=20:30,vflip»‘
Same as before, but uses quoting that should be safe with all
shells. The outer ‘ quotes make sure that the shell does not
remove the » quotes needed by mpv.
‘—vf=lavfi=graph=»gradfun=radius=30:strength=20,vflip»‘
Same as before, but uses named parameters for everything.
<sws-flags>

If libavfilter inserts filters for pixel format conversion, this
option gives the flags which should be passed to libswscale. This
option is numeric and takes a bit-wise combination of SWS_ flags.

See https://git.videolan.org/?p=ffmpeg.git;a=blob;f=libswscale/swscale.h.

<o>

Set AVFilterGraph options. These should be documented by FFmpeg.

Example

‘—vf=lavfi=yadif:o=»threads=2,thread_type=slice»‘
forces a specific threading configuration.
sub=[=bottom-margin:top-margin]

Moves subtitle rendering to an arbitrary point in the filter chain, or force
subtitle rendering in the video filter as opposed to using video output OSD
support.

<bottom-margin>
Adds a black band at the bottom of the frame. The SSA/ASS renderer can
place subtitles there (with —sub-use-margins).
<top-margin>
Black band on the top for toptitles (with —sub-use-margins).

Examples

—vf=sub,eq
Moves sub rendering before the eq filter. This will put both
subtitle colors and video under the influence of the video equalizer
settings.
vapoursynth=file:buffered-frames:concurrent-frames:user-data

Loads a VapourSynth filter script. This is intended for streamed
processing: mpv actually provides a source filter, instead of using a
native VapourSynth video source. The mpv source will answer frame
requests only within a small window of frames (the size of this window
is controlled with the buffered-frames parameter), and requests outside
of that will return errors. As such, you can’t use the full power of
VapourSynth, but you can use certain filters.

Warning

Do not use this filter, unless you have expert knowledge in VapourSynth,
and know how to fix bugs in the mpv VapourSynth wrapper code.

If you just want to play video generated by VapourSynth (i.e. using
a native VapourSynth video source), it’s better to use vspipe and a
pipe or FIFO to feed the video to mpv. The same applies if the filter script
requires random frame access (see buffered-frames parameter).

file

Filename of the script source. Currently, this is always a python
script (.vpy in VapourSynth convention).

The variable video_in is set to the mpv video source, and it is
expected that the script reads video from it. (Otherwise, mpv will
decode no video, and the video packet queue will overflow, eventually
leading to only audio playing, or worse.)

The filter graph created by the script is also expected to pass through
timestamps using the _DurationNum and _DurationDen frame
properties.

See the end of the option list for a full list of script variables
defined by mpv.

Example:

import vapoursynth as vs
from vapoursynth import core
core.std.AddBorders(video_in, 10, 10, 20, 20).set_output()

Warning

The script will be reloaded on every seek. This is done to reset
the filter properly on discontinuities.

buffered-frames

Maximum number of decoded video frames that should be buffered before
the filter (default: 4). This specifies the maximum number of frames
the script can request in backward direction.

E.g. if buffered-frames=5, and the script just requested frame 15,
it can still request frame 10, but frame 9 is not available anymore.
If it requests frame 30, mpv will decode 15 more frames, and keep only
frames 25-30.

The only reason why this buffer exists is to serve the random access
requests the VapourSynth filter can make.

The VapourSynth API has a getFrameAsync function, which takes an
absolute frame number. Source filters must respond to all requests. For
example, a source filter can request frame 2432, and then frame 3.
Source filters typically implement this by pre-indexing the entire
file.

mpv on the other hand is stream oriented, and does not allow filters to
seek. (And it would not make sense to allow it, because it would ruin
performance.) Filters get frames sequentially in playback direction, and
cannot request them out of order.

To compensate for this mismatch, mpv allows the filter to access frames
within a certain window. buffered-frames controls the size of this
window. Most VapourSynth filters happen to work with this, because mpv
requests frames sequentially increasing from it, and most filters only
require frames «close» to the requested frame.

If the filter requests a frame that has a higher frame number than the
highest buffered frame, new frames will be decoded until the requested
frame number is reached. Excessive frames will be flushed out in a FIFO
manner (there are only at most buffered-frames in this buffer).

If the filter requests a frame that has a lower frame number than the
lowest buffered frame, the request cannot be satisfied, and an error
is returned to the filter. This kind of error is not supposed to happen
in a «proper» VapourSynth environment. What exactly happens depends on
the filters involved.

Increasing this buffer will not improve performance. Rather, it will
waste memory, and slow down seeks (when enough frames to fill the buffer
need to be decoded at once). It is only needed to prevent the error
described in the previous paragraph.

How many frames a filter requires depends on filter implementation
details, and mpv has no way of knowing. A scale filter might need only
1 frame, an interpolation filter may require a small number of frames,
and the Reverse filter will require an infinite number of frames.

If you want reliable operation to the full extend VapourSynth is
capable, use vspipe.

The actual number of buffered frames also depends on the value of the
concurrent-frames option. Currently, both option values are
multiplied to get the final buffer size.

concurrent-frames

Number of frames that should be requested in parallel. The
level of concurrency depends on the filter and how quickly mpv can
decode video to feed the filter. This value should probably be
proportional to the number of cores on your machine. Most time,
making it higher than the number of cores can actually make it
slower.

Technically, mpv will call the VapourSynth getFrameAsync function
in a loop, until there are concurrent-frames frames that have not
been returned by the filter yet. This also assumes that the rest of the
mpv filter chain reads the output of the vapoursynth filter quickly
enough. (For example, if you pause the player, filtering will stop very
soon, because the filtered frames are waiting in a queue.)

Actual concurrency depends on many other factors.

By default, this uses the special value auto, which sets the option
to the number of detected logical CPU cores.

user-data
Optional arbitrary string that is passed to the script. Default to empty
string if not set.

The following .vpy script variables are defined by mpv:

video_in
The mpv video source as vapoursynth clip. Note that this has an
incorrect (very high) length set, which confuses many filters. This is
necessary, because the true number of frames is unknown. You can use the
Trim filter on the clip to reduce the length.
video_in_dw, video_in_dh
Display size of the video. Can be different from video size if the
video does not use square pixels (e.g. DVD).
container_fps

FPS value as reported by file headers. This value can be wrong or
completely broken (e.g. 0 or NaN). Even if the value is correct,
if another filter changes the real FPS (by dropping or inserting
frames), the value of this variable will not be useful. Note that
the —container-fps-override command line option overrides this value.

Useful for some filters which insist on having a FPS.

display_fps
Refresh rate of the current display. Note that this value can be 0.
display_res
Resolution of the current display. This is an integer array with the
first entry corresponding to the width and the second entry corresponding
to the height. These values can be 0. Note that this will not respond to
monitor changes and may not work on all platforms.
user_data
User data passed from the filter. This variable always exists, and defaults
to empty string.
vavpp

VA-API video post processing. Requires the system to support VA-API,
i.e. Linux/BSD only. Works with —vo=vaapi and —vo=gpu only.
Currently deinterlaces. This filter is automatically inserted if
deinterlacing is requested (either using the d key, by default mapped to
the command cycle deinterlace, or the —deinterlace option).

deint=<method>

Select the deinterlacing algorithm.

no
Don’t perform deinterlacing.
auto
Select the best quality deinterlacing algorithm (default). This
goes by the order of the options as documented, with
motion-compensated being considered best quality.
first-field
Show only first field.
bob
bob deinterlacing.
weave, motion-adaptive, motion-compensated
Advanced deinterlacing algorithms. Whether these actually work
depends on the GPU hardware, the GPU drivers, driver bugs, and
mpv bugs.
<interlaced-only>
no: Deinterlace all frames (default).
yes: Only deinterlace frames marked as interlaced.
reversal-bug=<yes|no>
no: Use the API as it was interpreted by older Mesa drivers. While
this interpretation was more obvious and intuitive, it was
apparently wrong, and not shared by Intel driver developers.
yes: Use Intel interpretation of surface forward and backwards
references (default). This is what Intel drivers and newer Mesa
drivers expect. Matters only for the advanced deinterlacing
algorithms.
vdpaupp

VDPAU video post processing. Works with —vo=vdpau and —vo=gpu
only. This filter is automatically inserted if deinterlacing is requested
(either using the d key, by default mapped to the command
cycle deinterlace, or the —deinterlace option). When enabling
deinterlacing, it is always preferred over software deinterlacer filters
if the vdpau VO is used, and also if gpu is used and hardware
decoding was activated at least once (i.e. vdpau was loaded).

sharpen=<-1-1>
For positive values, apply a sharpening algorithm to the video, for
negative values a blurring algorithm (default: 0).
denoise=<0-1>
Apply a noise reduction algorithm to the video (default: 0; no noise
reduction).
deint=<yes|no>
Whether deinterlacing is enabled (default: no). If enabled, it will use
the mode selected with deint-mode.
deint-mode=<first-field|bob|temporal|temporal-spatial>

Select deinterlacing mode (default: temporal).

Note that there’s currently a mechanism that allows the vdpau VO to
change the deint-mode of auto-inserted vdpaupp filters. To avoid
confusion, it’s recommended not to use the —vo=vdpau suboptions
related to filtering.

first-field
Show only first field.
bob
Bob deinterlacing.
temporal
Motion-adaptive temporal deinterlacing. May lead to A/V desync
with slow video hardware and/or high resolution.
temporal-spatial
Motion-adaptive temporal deinterlacing with edge-guided spatial
interpolation. Needs fast video hardware.
chroma-deint
Makes temporal deinterlacers operate both on luma and chroma (default).
Use no-chroma-deint to solely use luma and speed up advanced
deinterlacing. Useful with slow video memory.
pullup
Try to apply inverse telecine, needs motion adaptive temporal
deinterlacing.
interlaced-only=<yes|no>
If yes, only deinterlace frames marked as interlaced (default: no).
hqscaling=<0-9>
0
Use default VDPAU scaling (default).
1-9
Apply high quality VDPAU scaling (needs capable hardware).
d3d11vpp

Direct3D 11 video post-processing. Requires a D3D11 context and works best
with hardware decoding. Software frames are automatically uploaded to hardware
for processing.

format
Convert to the selected image format, e.g., nv12, p010, etc. (default: don’t change).
Format names can be queried with —vf=d3d11vpp=format=help.
Note that only a limited subset is supported, and actual support depends
on your hardware. Normally, this shouldn’t be changed unless some
processing only works with a specific format, in which case it can be
selected here.
deint=<yes|no>
Whether deinterlacing is enabled (default: no).
scale
Scaling factor for the video frames (default: 1.0).
scaling-mode=<standard,intel,nvidia>

Select the scaling mode to be used. Note that this only enables the
appropriate processing extensions; whether it actually works or not
depends on your hardware and the settings in your GPU driver’s control
panel (default: standard).

standard
Default scaling mode as decided by d3d11vpp implementation.
intel
Intel Video Super Resolution.
nvidia
NVIDIA RTX Super Resolution.
interlaced-only=<yes|no>
If yes, only deinterlace frames marked as interlaced (default: no).
mode=<blend|bob|adaptive|mocomp|ivctc|none>
Tries to select a video processor with the given processing capability.
If a video processor supports multiple capabilities, it is not clear
which algorithm is actually selected. none always falls back. On
most if not all hardware, this option will probably do nothing, because
a video processor usually supports all modes or none.
nvidia-true-hdr
Enable NVIDIA RTX Video HDR processing.
fingerprint=…

Compute video frame fingerprints and provide them as metadata. Actually, it
currently barely deserved to be called fingerprint, because it does not
compute «proper» fingerprints, only tiny downscaled images (but which can be
used to compute image hashes or for similarity matching).

The main purpose of this filter is to support the skip-logo.lua script.
If this script is dropped, or mpv ever gains a way to load user-defined
filters (other than VapourSynth), this filter will be removed. Due to the
«special» nature of this filter, it will be removed without warning.

The intended way to read from the filter is using vf-metadata (also
see clear-on-query filter parameter). The property will return a list
of key/value pairs as follows:

fp0.pts = 1.2345
fp0.hex = 1234abcdef...bcde
fp1.pts = 1.4567
fp1.hex = abcdef1234...6789
...
fpN.pts = ...
fpN.hex = ...
type = gray-hex-16x16

Each fp<N> entry is for a frame. The pts entry specifies the
timestamp of the frame (within the filter chain; in simple cases this is
the same as the display timestamp). The hex field is the hex encoded
fingerprint, whose size and meaning depend on the type filter option.
The type field has the same value as the option the filter was created
with.

This returns the frames that were filtered since the last query of the
property. If clear-on-query=no was set, a query doesn’t reset the list
of frames. In both cases, a maximum of 10 frames is returned. If there are
more frames, the oldest frames are discarded. Frames are returned in filter
order.

(This doesn’t return a structured list for the per-frame details because the
internals of the vf-metadata mechanism suck. The returned format may
change in the future.)

This filter uses zimg for speed and profit. However, it will fallback to
libswscale in a number of situations: lesser pixel formats, unaligned data
pointers or strides, or if zimg fails to initialize for unknown reasons. In
these cases, the filter will use more CPU. Also, it will output different
fingerprints, because libswscale cannot perform the full range expansion we
normally request from zimg. As a consequence, the filter may be slower and
not work correctly in random situations.

type=…

What fingerprint to compute. Available types are:

gray-hex-8×8: grayscale, 8 bit, 8×8 size
gray-hex-16×16: grayscale, 8 bit, 16×16 size (default)

Both types simply remove all colors, downscale the image, concatenate
all pixel values to a byte array, and convert the array to a hex string.

clear-on-query=yes|no
Clear the list of frame fingerprints if the vf-metadata property for
this filter is queried (default: yes). This requires some care by the
user. Some types of accesses might query the filter multiple times,
which leads to lost frames.
print=yes|no
Print computed fingerprints to the terminal (default: no). This is
mostly for testing and such. Scripts should use vf-metadata to
read information from this filter instead.
gpu=…

Convert video to RGB using the Vulkan or OpenGL renderer normally used with
—vo=gpu. In case of OpenGL, this requires that the EGL implementation
supports off-screen rendering on the default display. (This is the case with
Mesa.)

Sub-options:

api=<type>

The value type selects the rendering API. You can also pass
help to get a complete list of compiled in backends.

egl
EGL (default if available)
vulkan
Vulkan
w=<pixels>, h=<pixels>
Size of the output in pixels (default: 0). If not positive, this will
use the size of the first filtered input frame.

Warning

This is highly experimental. Performance is bad, and it will not work
everywhere in the first place. Some features are not supported.

Warning

This does not do OSD rendering. If you see OSD, then it has been
rendered by the VO backend. (Subtitles are rendered by the gpu
filter, if possible.)

Warning

If you use this with encoding mode, keep in mind that encoding mode will
convert the RGB filter’s output back to yuv420p in software, using the
configured software scaler. Using zimg might improve this, but in
any case it might go against your goals when using this filter.

Warning

Do not use this with —vo=gpu. It will apply filtering twice, since
most —vo=gpu options are unconditionally applied to the gpu
filter. There is no mechanism in mpv to prevent this.

ENCODING

You can encode files from one format/codec to another using this facility.

—o=<filename>
Enables encoding mode and specifies the output file name.
—of=<format>
Specifies the output format (overrides autodetection by the file name
extension of the file specified by —o). See —of=help for a full
list of supported formats.
—ofopts=<options>

Specifies the output format options for libavformat.
See —ofopts=help for a full list of supported options.

This is a key/value list option. See List Options for details.

—ofopts-add=<option>
Appends the option given as an argument to the options list. (Passing
multiple options is currently still possible, but deprecated.)
—ofopts=»»
Completely empties the options list.
—oac=<codec>
Specifies the output audio codec. See —oac=help for a full list of
supported codecs.
—oacopts=<options>

Specifies the output audio codec options for libavcodec.
See —oacopts=help for a full list of supported options.

Example

«—oac=libmp3lame —oacopts=b=128000«
selects 128 kbps MP3 encoding.

This is a key/value list option. See List Options for details.

—oacopts-add=<option>
Appends the option given as an argument to the options list. (Passing
multiple options is currently still possible, but deprecated.)
—oacopts=»»
Completely empties the options list.
—ovc=<codec>
Specifies the output video codec. See —ovc=help for a full list of
supported codecs.
—ovcopts=<options>

Specifies the output video codec options for libavcodec.
See —ovcopts=help for a full list of supported options.

Examples

«—ovc=mpeg4 —ovcopts=qscale=5″
selects constant quantizer scale 5 for MPEG-4 encoding.
«—ovc=libx264 —ovcopts=crf=23″
selects VBR quality factor 23 for H.264 encoding.

This is a key/value list option. See List Options for details.

—ovcopts-add=<option>
Appends the option given as an argument to the options list. (Passing
multiple options is currently still possible, but deprecated.)
—ovcopts=»»
Completely empties the options list.
—orawts
Copies input pts to the output video (not supported by some output
container formats, e.g. AVI). In this mode, discontinuities are not fixed
and all pts are passed through as-is. Never seek backwards or use multiple
input files in this mode!
—ocopy-metadata=<yes|no>
Copy metadata from input files to output files when encoding (default: yes).
—oset-metadata=<metadata-tag[,metadata-tag,…]>

Specifies metadata to include in the output file.
Supported keys vary between output formats. For example, Matroska (MKV) and
FLAC allow almost arbitrary keys, while support in MP4 and MP3 is more
limited.

This is a key/value list option. See List Options for details.

Example

«—oset-metadata=title=»Output title»,comment=»Another tag»»
adds a title and a comment to the output file.
—oremove-metadata=<metadata-tag[,metadata-tag,…]>

Specifies metadata to exclude from the output file when copying from the
input file.

This is a string list option. See List Options for details.

Example

«—oremove-metadata=comment,genre«
excludes copying of the the comment and genre tags to the output
file.

COMMAND INTERFACE

The mpv core can be controlled with commands and properties. A number of ways
to interact with the player use them: key bindings (input.conf), OSD
(showing information with properties), JSON IPC and the client API (libmpv).

input.conf

The input.conf file consists of a list of key bindings, for example:

s screenshot      # take a screenshot with the s key
LEFT seek 15      # map the left-arrow key to seeking forward by 15 seconds

Each line maps a key to an input command. Keys are specified with their literal
value (upper case if combined with Shift), or a name for special keys. For
example, a maps to the a key without shift, and A maps to a
with shift.

The file is located in the mpv configuration directory (normally at
~/.config/mpv/input.conf depending on platform). The default bindings are
defined here:

https://github.com/mpv-player/mpv/blob/master/etc/input.conf

A list of special keys can be obtained with

mpv —input-keylist

In general, keys can be combined with Shift, Ctrl and Alt:

ctrl+q quit

mpv can be started in input test mode, which displays key bindings and the
commands they’re bound to on the OSD, instead of executing the commands:

mpv --input-test --force-window --idle

(Only closing the window will make mpv exit, pressing normal keys will
merely display the binding, even if mapped to quit.)

Also see Key names.

input.conf syntax

[Shift+][Ctrl+][Alt+][Meta+]<key> [{<section>}] <command> ( ; <command> )*

Note that by default, the right Alt key can be used to create special
characters, and thus does not register as a modifier. This can be changed
with —input-right-alt-gr option.

Newlines always start a new binding. # starts a comment (outside of quoted
string arguments). To bind commands to the # key, SHARP can be used.

<key> is either the literal character the key produces (ASCII or Unicode
character), or a symbolic name (as printed by —input-keylist).

<section> (braced with { and }) is the input section for this
command.

<command> is the command itself. It consists of the command name and
multiple (or none) arguments, all separated by whitespace. String arguments
should be quoted, typically with «. See Flat command syntax.

You can bind multiple commands to one key. For example:

a show-text «command 1» ; show-text «command 2»

It’s also possible to bind a command to a sequence of keys:

a-b-c show-text «command run after a, b, c have been pressed»

(This is not shown in the general command syntax.)

If a or a-b or b are already bound, this will run the first command
that matches, and the multi-key command will never be called. Intermediate keys
can be remapped to ignore in order to avoid this issue. The maximum number
of (non-modifier) keys for combinations is currently 4.

Key names

All mouse and keyboard input is to converted to mpv-specific key names. Key
names are either special symbolic identifiers representing a physical key, or
text key names, which are Unicode code points encoded as UTF-8. These are what
keyboard input would normally produce, for example a for the A key.
These are influenced by keyboard modifiers which affect produced text, such as
shift and caps lock. As a consequence, mpv uses input translated by the current
OS keyboard layout, rather than physical scan codes.

Currently there is the hardcoded assumption that every text key can be
represented as a single Unicode code point (in NFKC form).

All key names can be combined with the modifiers Shift, Ctrl, Alt,
Meta. They must be prefixed to the actual key name, where each modifier
is followed by a + (for example ctrl+q).

Note

The Shift modifier requires some attention. In general, when the
Shift modifier is combined with a key which produces text, the actual
produced text key name when shift is pressed should be used.

For instance, on the US keyboard layout, Shift+2 should usually be
specified as key-name @ at input.conf, and similarly the
combination Alt+Shift+2 is usually Alt+@, etc.

In general, the Shift modifier, when specified with text key names,
is ignored: for instance, mpv interprets Shift+2 as 2.
The only exceptions are ASCII letters, which are normalized by mpv.
For example, Shift+a is interpreted as A.

Special key names like Shift+LEFT work as expected.
If in doubt — use —input-test to check how a key/combination is seen
by mpv.

Symbolic key names and modifier names are case-insensitive. Unicode key names
are case-sensitive just like how keyboard text input would produce.

Another type of key names are hexadecimal key names, which start with 0x,
followed by the hexadecimal value of the key. The hexadecimal value can be
either a Unicode code point value, or can serve as fallback for special keys
that do not have a special mpv defined name. They will break as soon as mpv
adds proper names for them, but can enable you to use a key at all if that
does not happen.

All symbolic names are listed by —input-keylist. —input-test is a
special mode that prints all input on the OSD.

Comments on some symbolic names:

KP*
Keypad names. Behavior varies by backend (whether they implement this, and
on how they treat numlock), but typically, mpv tries to map keys on the
keypad to separate names, even if they produce the same text as normal keys.
MOUSE_BTN*, MBTN*

Various mouse buttons.

Depending on backend, the mouse wheel might also be represented as a button.
In addition, MOUSE_BTN3 to MOUSE_BTN6 are deprecated aliases for
WHEEL_UP, WHEEL_DOWN, WHEEL_LEFT, WHEEL_RIGHT.

MBTN* are aliases for MOUSE_BTN*.

WHEEL_*

Mouse wheels and touch pads (typically).

These key are scalable when used with scalable commands if the underlying
device supports high-resolution scrolling (e.g. touch pads).

AXIS_*
Deprecated aliases for WHEEL_*.
*_DBL
Mouse button double clicks.
MOUSE_MOVE, MOUSE_ENTER, MOUSE_LEAVE
Emitted by mouse move events. Enter/leave happens when the mouse enters or
leave the mpv window (or the current mouse region, using the deprecated
mouse region input section mechanism).
CLOSE_WIN
Pseudo key emitted when closing the mpv window using the OS window manager
(for example, by clicking the close button in the window title bar).
GAMEPAD_*
Keys emitted by the SDL gamepad backend.
UNMAPPED
Pseudo-key that matches any unmapped key. (You should probably avoid this
if possible, because it might change behavior or get removed in the future.)
ANY_UNICODE
Pseudo-key that matches any key that produces text. (You should probably
avoid this if possible, because it might change behavior or get removed in
the future.)

Flat command syntax

This is the syntax used in input.conf, and referred to «input.conf syntax» in
a number of other places.

<command>  ::= [<prefixes>] <command_name> (<argument>)*

<argument> ::= (<unquoted> | » <double_quoted> » | ‘ <single_quoted> ‘ | `X <custom_quoted> X`)

command_name is an unquoted string with the command name itself. See
List of Input Commands for a list.

Arguments are separated by whitespaces even if the command expects only one
argument. Arguments with whitespaces or other special characters must be quoted,
or the command cannot be parsed correctly.

Double quotes interpret JSON/C-style escaping, like \t or \» or \\.
JSON escapes according to RFC 8259, minus surrogate pair escapes. This is the
only form which allows newlines at the value — as \n.

Single quotes take the content literally, and cannot include the single-quote
character at the value.

Custom quotes also take the content literally, but are more flexible than single
quotes. They start with ` (back-quote) followed by any ASCII character,
and end at the first occurrence of the same pair in reverse order, e.g.
`-foo-` or «bar«. The final pair sequence is not allowed at the
value — in these examples -` and « respectively. In the second
example the last character of the value also can’t be a back-quote.

Mixed quoting at the same argument, like ‘foo'»bar», is not supported.

Note that argument parsing and property expansion happen at different stages.
First, arguments are determined as described above, and then, where applicable,
properties are expanded — regardless of argument quoting. However, expansion
can still be prevented with the raw prefix or $>. See Input Command
Prefixes and Property Expansion.

Commands specified as arrays

This applies to certain APIs, such as mp.commandv() or
mp.command_native() (with array parameters) in Lua scripting, or
mpv_command() or mpv_command_node() (with MPV_FORMAT_NODE_ARRAY) in the
C libmpv client API.

The command as well as all arguments are passed as a single array. Similar to
the Flat command syntax, you can first pass prefixes as strings (each as
separate array item), then the command name as string, and then each argument
as string or a native value.

Since these APIs pass arguments as separate strings or native values, they do
not expect quotes, and do support escaping. Technically, there is the input.conf
parser, which first splits the command string into arguments, and then invokes
argument parsers for each argument. The input.conf parser normally handles
quotes and escaping. The array command APIs mentioned above pass strings
directly to the argument parsers, or can sidestep them by the ability to pass
non-string values.

Property expansion is disabled by default for these APIs. This can be changed
with the expand-properties prefix. See Input Command Prefixes.

Sometimes commands have string arguments, that in turn are actually parsed by
other components (e.g. filter strings with vf add) — in these cases, you
you would have to double-escape in input.conf, but not with the array APIs.

For complex commands, consider using Named arguments instead, which should
give slightly more compatibility. Some commands do not support named arguments
and inherently take an array, though.

Named arguments

This applies to certain APIs, such as mp.command_native() (with tables that
have string keys) in Lua scripting, or mpv_command_node() (with
MPV_FORMAT_NODE_MAP) in the C libmpv client API.

The name of the command is provided with a name string field. The name of
each command is defined in each command description in the
List of Input Commands. —input-cmdlist also lists them. See the
subprocess command for an example.

Some commands do not support named arguments (e.g. run command). You need
to use APIs that pass arguments as arrays.

Named arguments are not supported in the «flat» input.conf syntax, which means
you cannot use them for key bindings in input.conf at all.

Property expansion is disabled by default for these APIs. This can be changed
with the expand-properties prefix. See Input Command Prefixes.

List of Input Commands

Commands with parameters have the parameter name enclosed in < / >.
Don’t add those to the actual command. Optional arguments are enclosed in
[ / ]. If you don’t pass them, they will be set to a default value.

Remember to quote string arguments in input.conf (see Flat command syntax).

Playback Control

seek <target> [<flags>]

Change the playback position. By default, seeks by a relative amount of
seconds.

The second argument consists of flags controlling the seek mode:

relative (default)
Seek relative to current position (a negative value seeks backwards).
absolute
Seek to a given time (a negative value starts from the end of the file).
absolute-percent
Seek to a given percent position.
relative-percent
Seek relative to current position in percent.
keyframes
Always restart playback at keyframe boundaries (fast).
exact
Always do exact/hr/precise seeks (slow).

Multiple flags can be combined, e.g.: absolute+keyframes.

By default, keyframes is used for relative, relative-percent,
and absolute-percent seeks, while exact is used for absolute
seeks.

Before mpv 0.9, the keyframes and exact flags had to be passed as
3rd parameter (essentially using a space instead of +). The 3rd
parameter is still parsed, but is considered deprecated.

This is a scalable command. See the documentation of nonscalable input
command prefix in Input Command Prefixes for details.

revert-seek [<flags>]

Undoes the seek command, and some other commands that seek (but not
necessarily all of them). Calling this command once will jump to the
playback position before the seek. Calling it a second time undoes the
revert-seek command itself. This only works within a single file.

The first argument is optional, and can change the behavior:

mark
Mark the current time position. The next normal revert-seek command
will seek back to this point, no matter how many seeks happened since
last time.
mark-permanent
If set, mark the current position, and do not change the mark position
before the next revert-seek command that has mark or
mark-permanent set (or playback of the current file ends). Until
this happens, revert-seek will always seek to the marked point. This
flag cannot be combined with mark.

Using it without any arguments gives you the default behavior.

sub-seek <skip> [<flags>]

Change video and audio position such that the subtitle event after
<skip> subtitle events is displayed. For example, sub-seek 1 skips
to the next subtitle, sub-seek -1 skips to the previous subtitles, and
sub-seek 0 seeks to the beginning of the current subtitle.

This is similar to sub-step, except that it seeks video and audio
instead of adjusting the subtitle delay.

Secondary argument:

primary (default)
Seeks through the primary subtitles.
secondary
Seeks through the secondary subtitles.

For embedded subtitles (like with Matroska), this works only with subtitle
events that have already been displayed, or are within a short prefetch
range. See Cache for details on how to control the available prefetch range.

frame-step [<frames>] [<flags>]

Go forward or backwards by a given amount of frames. If <frames> is
omitted, the value is assumed to be 1.

The second argument consists of flags controlling the frameskip mode:

play (default)
Play the video forward by the desired amount of frames and then pause.
This only works with a positive value (i.e. frame stepping forwards).
seek
Perform a very exact seek that attempts to seek by the desired amount
of frames. If <frames> is -1, this will go exactly to the
previous frame.
mute
The same as play but mutes the audio stream if there is any during
the duration of the frame step.

Note that the default frameskip mode, play, is more accurate but can be
slow depending on how many frames you are skipping (i.e. skipping forward
100 frames will play 100 frames of video before stopping). This mode only
works when going forwards. Frame stepping back always performs a seek.

When using seek mode, this can still be very slow (it tries to be precise,
not fast), and sometimes fails to behave as expected. How well this works
depends on whether precise seeking works correctly (e.g. see the
—hr-seek-demuxer-offset option). Video filters or other video
post-processing that modifies timing of frames (e.g. deinterlacing) should
usually work, but might make framestepping silently behave incorrectly in
corner cases. Using —hr-seek-framedrop=no should help, although it
might make precise seeking slower. Also if the video is VFR, framestepping
using seeks will probably not work correctly except for the -1 case.

This does not work with audio-only playback.

frame-back-step

Calls frame-step with a value of -1 and the seek flag.

This does not work with audio-only playback.

stop [<flags>]

Stop playback and clear playlist. With default settings, this is
essentially like quit. Useful for the client API: playback can be
stopped without terminating the player.

The first argument is optional, and supports the following flags:

keep-playlist
Do not clear the playlist.

Property Manipulation

set <name> <value>
Set the given property or option to the given value.
del <name>
Delete the given property. Most properties cannot be deleted.
add <name> [<value>]

Add the given value to the property or option. On overflow or underflow,
clamp the property to the maximum. If <value> is omitted, assume 1.

Whether or not key-repeat is enabled by default depends on the property.
Currently properties with continuous values are repeatable by default (like
volume), while discrete values are not (like osd-level).

This is a scalable command. See the documentation of nonscalable input
command prefix in Input Command Prefixes for details.

multiply <name> <value>
Similar to add, but multiplies the property or option with the numeric
value.
cycle <name> [<value>]

Cycle the given property or option. The second argument can be up or
down to set the cycle direction. On overflow, set the property back to
the minimum, on underflow set it to the maximum. If up or down is
omitted, assume up.

Whether or not key-repeat is enabled by default depends on the property.
Currently properties with continuous values are repeatable by default (like
volume), while discrete values are not (like osd-level).

This is a scalable command. See the documentation of nonscalable input
command prefix in Input Command Prefixes for details.

cycle-values [<«!reverse»>] <property> <value1> [<value2> […]]

Cycle through a list of values. Each invocation of the command will set the
given property to the next value in the list. The command will use the
current value of the property/option, and use it to determine the current
position in the list of values. Once it has found it, it will set the
next value in the list (wrapping around to the first item if needed).

This command has a variable number of arguments, and cannot be used with
named arguments.

The special argument !reverse can be used to cycle the value list in
reverse. The only advantage is that you don’t need to reverse the value
list yourself when adding a second key binding for cycling backwards.

change-list <name> <operation> <value>

This command changes list options as described in List Options. The
<name> parameter is the normal option name, while <operation> is
the suffix or action used on the option.

Some operations take no value, but the command still requires the value
parameter. In these cases, the value must be an empty string.

Example

change-list glsl-shaders append file.glsl

Add a filename to the glsl-shaders list. The command line
equivalent is —glsl-shaders-append=file.glsl or alternatively
—glsl-shader=file.glsl.

Playlist Manipulation

playlist-next [<flags>]

Go to the next entry on the playlist.

First argument:

weak (default)
If the last file on the playlist is currently played, do nothing.
force
Terminate playback if there are no more files on the playlist.
playlist-prev [<flags>]

Go to the previous entry on the playlist.

First argument:

weak (default)
If the first file on the playlist is currently played, do nothing.
force
Terminate playback if the first file is being played.
playlist-next-playlist
Go to the next entry on the playlist with a different playlist-path.
playlist-prev-playlist
Go to the first of the previous entries on the playlist with a different
playlist-path.
playlist-play-index <integer|current|none>

Start (or restart) playback of the given playlist index. In addition to the
0-based playlist entry index, it supports the following values:

<current>
The current playlist entry (as in playlist-current-pos) will be
played again (unload and reload). If none is set, playback is stopped.
(In corner cases, playlist-current-pos can point to a playlist entry
even if playback is currently inactive,
<none>
Playback is stopped. If idle mode (—idle) is enabled, the player
will enter idle mode, otherwise it will exit.

This command is similar to loadfile in that it only manipulates the
state of what to play next, without waiting until the current file is
unloaded, and the next one is loaded.

Setting playlist-pos or similar properties can have a similar effect to
this command. However, it’s more explicit, and guarantees that playback is
restarted if for example the new playlist entry is the same as the previous
one.

loadfile <url> [<flags> [<index> [<options>]]]

Load the given file or URL and play it. Technically, this is just a playlist
manipulation command (which either replaces the playlist or adds an entry
to it). Actual file loading happens independently. For example, a
loadfile command that replaces the current file with a new one returns
before the current file is stopped, and the new file even begins loading.

Second argument:

<replace> (default)
Stop playback of the current file, and play the new file immediately.
<append>
Append the file to the playlist.
<append-play>
Append the file, and if nothing is currently playing, start playback.
(Always starts with the added file, even if the playlist was not empty
before running this command.)
<insert-next>
Insert the file into the playlist, directly after the current entry.
<insert-next-play>
Insert the file next, and if nothing is currently playing, start playback.
(Always starts with the added file, even if the playlist was not empty
before running this command.)
<insert-at>
Insert the file into the playlist, at the index given in the third
argument.
<insert-at-play>
Insert the file at the index given in the third argument, and if nothing
is currently playing, start playback. (Always starts with the added
file, even if the playlist was not empty before running this command.)

The third argument is an insertion index, used only by the insert-at and
insert-at-play actions. When used with those actions, the new item will
be inserted at the index position in the playlist, or appended to the end if
index is less than 0 or greater than the size of the playlist. This argument
will be ignored for all other actions. This argument is added in mpv 0.38.0.

The fourth argument is a list of options and values which should be set
while the file is playing. It is of the form opt1=value1,opt2=value2,...
When using the client API, this can be a MPV_FORMAT_NODE_MAP (or a Lua
table), however the values themselves must be strings currently. These
options are set during playback, and restored to the previous value at end
of playback (see Per-File Options).

Warning

Since mpv 0.38.0, an insertion index argument is added as the third argument.
This breaks all existing uses of this command which make use of the argument
to include the list of options to be set while the file is playing. To address
this problem, the third argument now needs to be set to -1 if the fourth
argument needs to be used.

loadlist <url> [<flags> [<index>]]

Load the given playlist file or URL (like —playlist).

Second argument:

<replace> (default)
Stop playback and replace the internal playlist with the new one.
<append>
Append the new playlist at the end of the current internal playlist.
<append-play>
Append the new playlist, and if nothing is currently playing, start
playback. (Always starts with the new playlist, even if the internal
playlist was not empty before running this command.)
<insert-next>
Insert the new playlist into the current internal playlist, directly
after the current entry.
<insert-next-play>
Insert the new playlist, and if nothing is currently playing, start
playback. (Always starts with the new playlist, even if the internal
playlist was not empty before running this command.)
<insert-at>
Insert the new playlist at the index given in the third argument.
<insert-at-play>
Insert the new playlist at the index given in the third argument, and if
nothing is currently playing, start playback. (Always starts with the
new playlist, even if the internal playlist was not empty before running
this command.)

The third argument is an insertion index, used only by the insert-at and
insert-at-play actions. When used with those actions, the new playlist
will be inserted at the index position in the internal playlist, or appended
to the end if index is less than 0 or greater than the size of the internal
playlist. This argument will be ignored for all other actions.

playlist-clear
Clear the playlist, except the currently played file.
playlist-remove <index>
Remove the playlist entry at the given index. Index values start counting
with 0. The special value current removes the current entry. Note that
removing the current entry also stops playback and starts playing the next
entry.
playlist-move <index1> <index2>
Move the playlist entry at index1, so that it takes the place of the
entry index2. (Paradoxically, the moved playlist entry will not have
the index value index2 after moving if index1 was lower than index2,
because index2 refers to the target entry, not the index the entry
will have after moving.)
playlist-shuffle
Shuffle the playlist. This is similar to what is done on start if the
—shuffle option is used.
playlist-unshuffle
Attempt to revert the previous playlist-shuffle command. This works
only once (multiple successive playlist-unshuffle commands do nothing).
May not work correctly if new recursive playlists have been opened since
a playlist-shuffle command.

Track Manipulation

sub-add <url> [<flags> [<title> [<lang>]]]

Load the given subtitle file or stream. By default, it is selected as
current subtitle after loading.

The flags argument is one of the following values:

<select>

Select the subtitle immediately (default).

<auto>

Don’t select the subtitle. (Or in some special situations, let the
default stream selection mechanism decide.)

<cached>

Select the subtitle. If a subtitle with the same filename was already
added, that one is selected, instead of loading a duplicate entry.
(In this case, title/language are ignored, and if the was changed since
it was loaded, these changes won’t be reflected.)

Additionally the following flags can be added with a +:

<hearing-impaired>

Marks the track as suitable for the hearing impaired.

<visual-impaired>

Marks the track as suitable for the visually impaired.

<forced>

Marks the track as forced.

<attached-picture> (only for video-add)

Marks the track as an attached picture, same as albumart argument
for `video-add.

The title argument sets the track title in the UI.

The lang argument sets the track language, and can also influence
stream selection with flags set to auto.

sub-remove [<id>]
Remove the given subtitle track. If the id argument is missing, remove
the current track. (Works on external subtitle files only.)
sub-reload [<id>]

Reload the given subtitle tracks. If the id argument is missing, reload
the current track. (Works on external subtitle files only.)

This works by unloading and re-adding the subtitle track.

sub-step <skip> [<flags>]

Change subtitle timing such, that the subtitle event after the next
<skip> subtitle events is displayed. <skip> can be negative to step
backwards.

Secondary argument:

primary (default)
Steps through the primary subtitles.
secondary
Steps through the secondary subtitles.
audio-add <url> [<flags> [<title> [<lang>]]]
Load the given audio file. See sub-add command.
audio-remove [<id>]
Remove the given audio track. See sub-remove command.
audio-reload [<id>]
Reload the given audio tracks. See sub-reload command.
video-add <url> [<flags> [<title> [<lang> [<albumart>]]]]

Load the given video file. See sub-add command for common options.

albumart (MPV_FORMAT_FLAG)
If enabled, mpv will load the given video as album art.
video-remove [<id>]
Remove the given video track. See sub-remove command.
video-reload [<id>]
Reload the given video tracks. See sub-reload command.
rescan-external-files [<mode>]

Rescan external files according to the current —sub-auto,
—audio-file-auto and —cover-art-auto settings. This can be used
to auto-load external files after the file was loaded.

The mode argument is one of the following:

<reselect> (default)
Select the default audio and subtitle streams, which typically selects
external files with the highest preference. (The implementation is not
perfect, and could be improved on request.)
<keep-selection>
Do not change current track selections.

Text Manipulation

print-text <text>
Print text to stdout. The string can contain properties (see
Property Expansion). Take care to put the argument in quotes.
expand-text <text>
Property-expand the argument and return the expanded string. This can be
used only through the client API or from a script using
mp.command_native. (see Property Expansion).
expand-path <text>

Expand a path’s double-tilde placeholders into a platform-specific path.
As expand-text, this can only be used through the client API or from
a script using mp.command_native.

Example

mp.osd_message(mp.command_native({«expand-path», «~~home/»}))

This line of Lua would show the location of the user’s mpv
configuration directory on the OSD.

normalize-path <filename>

Return a canonical representation of the path filename by converting it
to an absolute path, removing consecutive slashes, removing .
components, resolving .. components, and converting slashes to
backslashes on Windows. Symlinks are not resolved unless the platform is
Unix-like and one of the path components is … If filename is a
URL, it is returned unchanged. This can only be used through the client API
or from a script using mp.command_native.

Example

mp.osd_message(mp.command_native({«normalize-path», «/foo//./bar»}))

This line of Lua prints «/foo/bar» on the OSD.

escape-ass <text>

Modify text so that commands and functions that interpret ASS tags,
such as osd-overlay and mp.create_osd_overlay, will display it
verbatim, and return it. This can only be used through the client API or
from a script using mp.command_native.

Example

mp.osd_message(mp.command_native({«escape-ass», «foo {bar}»}))

This line of Lua prints «foo \{bar}» on the OSD.

Configuration Commands

apply-profile <name> [<mode>]

Apply the contents of a named profile. This is like using profile=name
in a config file, except you can map it to a key binding to change it at
runtime.

The mode argument:

apply
Apply the profile. Default if the argument is omitted.
restore
Restore options set by a previous apply-profile command for this
profile. Only works if the profile has profile-restore set to a
relevant mode. Prints a warning if nothing could be done. See
Runtime profiles for details.
load-config-file <filename>
Load a configuration file, similar to the —include option. If the file
was already included, its previous options are not reset before it is
reparsed.
write-watch-later-config
Write the resume config file that the quit-watch-later command writes,
but continue playback normally.
delete-watch-later-config [<filename>]
Delete any existing resume config file that was written by
quit-watch-later or write-watch-later-config. If a filename is
specified, then the deleted config is for that file; otherwise, it is the
same one as would be written by quit-watch-later or
write-watch-later-config in the current circumstance.

OSD Commands

show-text <text> [<duration>|-1 [<level>]]

Show text on the OSD. The string can contain properties, which are expanded
as described in Property Expansion. This can be used to show playback
time, filename, and so on. no-osd has no effect on this command.

<duration>
The time in ms to show the message for. By default, it uses the same
value as —osd-duration.
<level>
The minimum OSD level to show the text at (see —osd-level).
show-progress
Show the progress bar, the elapsed time and the total duration of the file
on the OSD. no-osd has no effect on this command.
overlay-add <id> <x> <y> <file> <offset> <fmt> <w> <h> <stride> <dw> <dh>

Add an OSD overlay sourced from raw data. This might be useful for scripts
and applications controlling mpv, and which want to display things on top
of the video window.

Overlays are usually displayed in screen resolution, but with some VOs,
the resolution is reduced to that of the video’s. You can read the
osd-width and osd-height properties. At least with —vo-xv and
anamorphic video (such as DVD), osd-par should be read as well, and the
overlay should be aspect-compensated.

This has the following named arguments. The order of them is not guaranteed,
so you should always call them with named arguments, see Named arguments.

id is an integer between 0 and 63 identifying the overlay element. The
ID can be used to add multiple overlay parts, update a part by using this
command with an already existing ID, or to remove a part with
overlay-remove. Using a previously unused ID will add a new overlay,
while reusing an ID will update it.

x and y specify the position where the OSD should be displayed.

file specifies the file the raw image data is read from. It can be
either a numeric UNIX file descriptor prefixed with @ (e.g. @4),
or a filename. The file will be mapped into memory with mmap(),
copied, and unmapped before the command returns (changed in mpv 0.18.1).

It is also possible to pass a raw memory address for use as bitmap memory
by passing a memory address as integer prefixed with an & character.
Passing the wrong thing here will crash the player. This mode might be
useful for use with libmpv. The offset parameter is simply added to the
memory address (since mpv 0.8.0, ignored before).

offset is the byte offset of the first pixel in the source file.
(The current implementation always mmap’s the whole file from position 0 to
the end of the image, so large offsets should be avoided. Before mpv 0.8.0,
the offset was actually passed directly to mmap, but it was changed to
make using it easier.)

fmt is a string identifying the image format. Currently, only bgra
is defined. This format has 4 bytes per pixels, with 8 bits per component.
The least significant 8 bits are blue, and the most significant 8 bits
are alpha (in little endian, the components are B-G-R-A, with B as first
byte). This uses premultiplied alpha: every color component is already
multiplied with the alpha component. This means the numeric value of each
component is equal to or smaller than the alpha component. (Violating this
rule will lead to different results with different VOs: numeric overflows
resulting from blending broken alpha values is considered something that
shouldn’t happen, and consequently implementations don’t ensure that you
get predictable behavior in this case.)

w, h, and stride specify the size of the overlay. w is the
visible width of the overlay, while stride gives the width in bytes in
memory. In the simple case, and with the bgra format, stride==4*w.
In general, the total amount of memory accessed is stride * h.
(Technically, the minimum size would be stride * (h — 1) + w * 4, but
for simplicity, the player will access all stride * h bytes.)

dw and dh specify the (optional) display size of the overlay.
The overlay visible portion of the overlay (w and h) is scaled to
in display to dw and dh. If parameters are not present, the
values for w and h are used.

Note

Before mpv 0.18.1, you had to do manual «double buffering» when updating
an overlay by replacing it with a different memory buffer. Since mpv
0.18.1, the memory is simply copied and doesn’t reference any of the
memory indicated by the command’s arguments after the command returns.
If you want to use this command before mpv 0.18.1, reads the old docs
to see how to handle this correctly.

overlay-remove <id>
Remove an overlay added with overlay-add and the same ID. Does nothing
if no overlay with this ID exists.
osd-overlay

Add/update/remove an OSD overlay.

(Although this sounds similar to overlay-add, osd-overlay is for
text overlays, while overlay-add is for bitmaps. Maybe overlay-add
will be merged into osd-overlay to remove this oddity.)

You can use this to add text overlays in ASS format. ASS has advanced
positioning and rendering tags, which can be used to render almost any kind
of vector graphics.

This command accepts the following parameters:

id

Arbitrary integer that identifies the overlay. Multiple overlays can be
added by calling this command with different id parameters. Calling
this command with the same id replaces the previously set overlay.

There is a separate namespace for each libmpv client (i.e. IPC
connection, script), so IDs can be made up and assigned by the API user
without conflicting with other API users.

If the libmpv client is destroyed, all overlays associated with it are
also deleted. In particular, connecting via —input-ipc-server,
adding an overlay, and disconnecting will remove the overlay immediately
again.

format

String that gives the type of the overlay. Accepts the following values
(HTML rendering of this is broken, view the generated manpage instead,
or the raw RST source):

ass-events

The data parameter is a string. The string is split on the
newline character. Every line is turned into the Text part of
a Dialogue ASS event. Timing is unused (but behavior of timing
dependent ASS tags may change in future mpv versions).

Note that it’s better to put multiple lines into data, instead
of adding multiple OSD overlays.

This provides 2 ASS Styles. OSD contains the text style as
defined by the current —osd-… options. Default is
similar, and contains style that OSD would have if all options
were set to the default.

In addition, the res_x and res_y options specify the value
of the ASS PlayResX and PlayResY header fields. If res_y
is set to 0, PlayResY is initialized to an arbitrary default
value (but note that the default for this command is 720, not 0).
If res_x is set to 0, PlayResX is set based on res_y
such that a virtual ASS pixel has a square pixel aspect ratio.

none
Special value that causes the overlay to be removed. Most parameters
other than id and format are mostly ignored.
data
String defining the overlay contents according to the format
parameter.
res_x, res_y
Used if format is set to ass-events (see description there).
Optional, defaults to 0/720.
z

The Z order of the overlay. Optional, defaults to 0.

Note that Z order between different overlays of different formats is
static, and cannot be changed (currently, this means that bitmap
overlays added by overlay-add are always on top of the ASS overlays
added by osd-overlay). In addition, the builtin OSD components are
always below any of the custom OSD. (This includes subtitles of any kind
as well as text rendered by show-text.)

It’s possible that future mpv versions will randomly change how Z order
between different OSD formats and builtin OSD is handled.

hidden
If set to true, do not display this (default: false).
compute_bounds

If set to true, attempt to determine bounds and write them to the
command’s result value as x0, x1, y0, y1 rectangle
(default: false). If the rectangle is empty, not known, or somehow
degenerate, it is not set. x1/y1 is the coordinate of the
bottom exclusive corner of the rectangle.

The result value may depend on the VO window size, and is based on the
last known window size at the time of the call. This means the results
may be different from what is actually rendered.

For ass-events, the result rectangle is recomputed to PlayRes
coordinates (res_x/res_y). If window size is not known, a
fallback is chosen.

You should be aware that this mechanism is very inefficient, as it
renders the full result, and then uses the bounding box of the rendered
bitmap list (even if hidden is set). It will flush various caches.
Its results also depend on the used libass version.

This feature is experimental, and may change in some way again.

Note

Always use named arguments (mpv_command_node()). Lua scripts should
use the mp.create_osd_overlay() helper instead of invoking this
command directly.

Input and Keybind Commands

mouse <x> <y> [<button> [<mode>]]

Send a mouse event with given coordinate (<x>, <y>).

Second argument:

<button>
The button number of clicked mouse button. This should be one of 0-19.
If <button> is omitted, only the position will be updated.

Third argument:

<single> (default)
The mouse event represents regular single click.
<double>
The mouse event represents double-click.
keypress <name> [<scale>]
Send a key event through mpv’s input handler, triggering whatever
behavior is configured to that key. name uses the input.conf
naming scheme for keys and modifiers. scale is used to scale numerical
change effected by the bound command (same mechanism as precise scrolling).
Useful for the client API: key events can be sent to libmpv to handle
internally.
keydown <name>
Similar to keypress, but sets the KEYDOWN flag so that if the key is
bound to a repeatable command, it will be run repeatedly with mpv’s key
repeat timing until the keyup command is called.
keyup [<name>]
Set the KEYUP flag, stopping any repeated behavior that had been
triggered. name is optional. If name is not given or is an
empty string, KEYUP will be set on all keys. Otherwise, KEYUP will
only be set on the key specified by name.
keybind <name> <cmd> [<comment>]
Binds a key to an input command. cmd must be a complete command
containing all the desired arguments and flags. Both name and
cmd use the input.conf naming scheme. comment is an optional
string which can be read as the comment entry of input-bindings.
This is primarily useful for the client API.
enable-section <name> [<flags>]

This command is deprecated, except for mpv-internal uses.

Enable all key bindings in the named input section.

The enabled input sections form a stack. Bindings in sections on the top of
the stack are preferred to lower sections. This command puts the section
on top of the stack. If the section was already on the stack, it is
implicitly removed beforehand. (A section cannot be on the stack more than
once.)

The flags parameter can be a combination (separated by +) of the
following flags:

<exclusive>
All sections enabled before the newly enabled section are disabled.
They will be re-enabled as soon as all exclusive sections above them
are removed. In other words, the new section shadows all previous
sections.
<allow-hide-cursor>
This feature can’t be used through the public API.
<allow-vo-dragging>
Same.
disable-section <name>

This command is deprecated, except for mpv-internal uses.

Disable the named input section. Undoes enable-section.

define-section <name> <contents> [<flags>]

This command is deprecated, except for mpv-internal uses.

Create a named input section, or replace the contents of an already existing
input section. The contents parameter uses the same syntax as the
input.conf file (except that using the section syntax in it is not
allowed), including the need to separate bindings with a newline character.

If the contents parameter is an empty string, the section is removed.

The section with the name default is the normal input section.

In general, input sections have to be enabled with the enable-section
command, or they are ignored.

The last parameter has the following meaning:

<default> (also used if parameter omitted)
Use a key binding defined by this section only if the user hasn’t
already bound this key to a command.
<force>
Always bind a key. (The input section that was made active most recently
wins if there are ambiguities.)

This command can be used to dispatch arbitrary keys to a script or a client
API user. If the input section defines script-binding commands, it is
also possible to get separate events on key up/down, and relatively detailed
information about the key state. The special key name unmapped can be
used to match any unmapped key.

load-input-conf <filename>
Load an input configuration file, similar to the —input-conf option. If
the file was already included, its previous bindings are not reset before it
is reparsed.

Execution Commands

run <command> [<arg1> [<arg2> […]]]

Run the given command. Unlike in MPlayer/mplayer2 and earlier versions of
mpv (0.2.x and older), this doesn’t call the shell. Instead, the command
is run directly, with each argument passed separately. Each argument is
expanded like in Property Expansion.

This command has a variable number of arguments, and cannot be used with
named arguments.

The program is run in a detached way. mpv doesn’t wait until the command
is completed, but continues playback right after spawning it.

To get the old behavior, use /bin/sh and -c as the first two
arguments.

Example

run «/bin/sh» «-c» «echo ${title} > /tmp/playing»

This is not a particularly good example, because it doesn’t handle
escaping, and a specially prepared file might allow an attacker to
execute arbitrary shell commands. It is recommended to write a small
shell script, and call that with run.

subprocess

Similar to run, but gives more control about process execution to the
caller, and does not detach the process.

You can avoid blocking until the process terminates by running this command
asynchronously. (For example mp.command_native_async() in Lua scripting.)

This has the following named arguments. The order of them is not guaranteed,
so you should always call them with named arguments, see Named arguments.

args (MPV_FORMAT_NODE_ARRAY[MPV_FORMAT_STRING])

Array of strings with the command as first argument, and subsequent
command line arguments following. This is just like the run command
argument list.

The first array entry is either an absolute path to the executable, or
a filename with no path components, in which case the executable is
searched in the directories in the PATH environment variable. On
Unix, this is equivalent to posix_spawnp and execvp behavior.

playback_only (MPV_FORMAT_FLAG)
Boolean indicating whether the process should be killed when playback
of the current playlist entry terminates (optional, default: true). If
enabled, stopping playback will automatically kill the process, and you
can’t start it outside of playback.
capture_size (MPV_FORMAT_INT64)
Integer setting the maximum number of stdout plus stderr bytes that can
be captured (optional, default: 64MB). If the number of bytes exceeds
this, capturing is stopped. The limit is per captured stream.
capture_stdout (MPV_FORMAT_FLAG)
Capture all data the process outputs to stdout and return it once the
process ends (optional, default: no).
capture_stderr (MPV_FORMAT_FLAG)
Same as capture_stdout, but for stderr.
detach (MPV_FORMAT_FLAG)
Whether to run the process in detached mode (optional, default: no). In
this mode, the process is run in a new process session, and the command
does not wait for the process to terminate. If neither
capture_stdout nor capture_stderr have been set to true,
the command returns immediately after the new process has been started,
otherwise the command will read as long as the pipes are open.
env (MPV_FORMAT_NODE_ARRAY[MPV_FORMAT_STRING])

Set a list of environment variables for the new process (default: empty).
If an empty list is passed, the environment of the mpv process is used
instead. (Unlike the underlying OS mechanisms, the mpv command cannot
start a process with empty environment. Fortunately, that is completely
useless.) The format of the list is as in the execle() syscall. Each
string item defines an environment variable as in NAME=VALUE.

On Lua, you may use utils.get_env_list() to retrieve the current
environment if you e.g. simply want to add a new variable.

stdin_data (MPV_FORMAT_STRING)
Feed the given string to the new process’ stdin. Since this is a string,
you cannot pass arbitrary binary data. If the process terminates or
closes the pipe before all data is written, the remaining data is
silently discarded. Probably does not work on win32.
passthrough_stdin (MPV_FORMAT_FLAG)
If enabled, wire the new process’ stdin to mpv’s stdin (default: no).
Before mpv 0.33.0, this argument did not exist, but the behavior was as
if this was set to true.

The command returns the following result (as MPV_FORMAT_NODE_MAP):

status (MPV_FORMAT_INT64)

Typically this is the process exit code (0 or positive) if the process
terminates normally, or negative for other errors (failed to start,
terminated by mpv, and others). The meaning of negative values is
undefined, other than meaning error (and does not correspond to OS low
level exit status values).

On Windows, it can happen that a negative return value is returned even
if the process terminates normally, because the win32 UINT exit
code is assigned to an int variable before being set as int64_t
field in the result map. This might be fixed later.

stdout (MPV_FORMAT_BYTE_ARRAY)
Captured stdout stream, limited to capture_size.
stderr (MPV_FORMAT_BYTE_ARRAY)
Same as stdout, but for stderr.
error_string (MPV_FORMAT_STRING)

Empty string if the process terminated normally. The string killed
if the process was terminated in an unusual way. The string init if
the process could not be started.

On Windows, killed is only returned when the process has been
killed by mpv as a result of playback_only being set to true.

killed_by_us (MPV_FORMAT_FLAG)
Whether the process has been killed by mpv, for example as a result of
playback_only being set to true, aborting the command (e.g. by
mp.abort_async_command()), or if the player is about to exit.

Note that the command itself will always return success as long as the
parameters are correct. Whether the process could be spawned or whether
it was somehow killed or returned an error status has to be queried from
the result value.

This command can be asynchronously aborted via API. Also see Asynchronous
command details. Only the run command can start processes in a truly
detached way.

Note

The subprocess will always be terminated on player exit if it
wasn’t started in detached mode, even if playback_only is
false.

Warning

Don’t forget to set the playback_only field to false if you want
the command to run while the player is in idle mode, or if you don’t
want the end of playback to kill the command.

Example

local r = mp.command_native({
    name = "subprocess",
    playback_only = false,
    capture_stdout = true,
    args = {"cat", "/proc/cpuinfo"},
})
if r.status == 0 then
    print("result: " .. r.stdout)
end

This is a fairly useless Lua example, which demonstrates how to run
a process in a blocking manner, and retrieving its stdout output.

quit [<code>]
Exit the player. If an argument is given, it’s used as process exit code.
quit-watch-later [<code>]
Exit player, and store current playback position. Playing that file later
will seek to the previous position on start. The (optional) argument is
exactly as in the quit command. See RESUMING PLAYBACK.

Scripting Commands

script-message [<arg1> [<arg2> […]]]

Send a message to all clients, and pass it the following list of arguments.
What this message means, how many arguments it takes, and what the arguments
mean is fully up to the receiver and the sender. Every client receives the
message, so be careful about name clashes (or use script-message-to).

This command has a variable number of arguments, and cannot be used with
named arguments.

script-message-to <target> [<arg1> [<arg2> […]]]

Same as script-message, but send it only to the client named
<target>. Each client (scripts etc.) has a unique name. For example,
Lua scripts can get their name via mp.get_script_name(). Note that
client names only consist of alphanumeric characters and _.

This command has a variable number of arguments, and cannot be used with
named arguments.

script-binding <name> [<arg>]

Invoke a script-provided key binding. This can be used to remap key
bindings provided by external Lua scripts.

<name> is the name of the binding. <arg> is a user-provided
arbitrary string which can be used to provide extra information.

It can optionally be prefixed with the name of the script, using / as
separator, e.g. script-binding scriptname/bindingname. Note that script
names only consist of alphanumeric characters and _.

For completeness, here is how this command works internally. The details
could change any time. On any matching key event, script-message-to
or script-message is called (depending on whether the script name is
included), with the following arguments in string format:

  1. The string key-binding.
  2. The name of the binding (as established above).
  3. The key state as string (see below).
  4. The key name (since mpv 0.15.0).
  5. The text the key would produce, or empty string if not applicable.
  6. The scale of the key, such as the ones produced by WHEEL_* keys.
    The scale is 1 if the key is nonscalable.
  7. The user-provided string <arg>, or empty string if the argument is
    not used.

The 5th argument is only set if no modifiers are present (using the shift
key with a letter is normally not emitted as having a modifier, and results
in upper case text instead, but some backends may mess up).

The key state consists of 3 characters:

  1. One of d (key was pressed down), u (was released), r (key
    is still down, and was repeated; only if key repeat is enabled for this
    binding), p (key was pressed; happens if up/down can’t be tracked).
  2. Whether the event originates from the mouse, either m (mouse button)
    or — (something else).
  3. Whether the event results from a cancellation (e.g. the key is logically
    released but not physically released), either c (canceled) or —
    (something else). Not all types of cancellations set this flag.

Future versions can add more arguments and more key state characters to
support more input peculiarities.

This is a scalable command. See the documentation of nonscalable input
command prefix in Input Command Prefixes for details.

load-script <filename>

Load a script, similar to the —script option. Whether this waits for
the script to finish initialization or not changed multiple times, and the
future behavior is left undefined.

On success, returns a mpv_node with a client_id field set to the
return value of the mpv_client_id() API call of the newly created script
handle.

Screenshot Commands

screenshot [<flags>]

Take a screenshot.

Multiple flags are available (some can be combined with +):

<subtitles> (default)
Save the video image, in its original resolution, and with subtitles.
Some video outputs may still include the OSD in the output under certain
circumstances.
<video>
Like subtitles, but typically without OSD or subtitles. The exact
behavior depends on the selected video output.
<window>
Save the contents of the mpv window. Typically scaled, with OSD and
subtitles. The exact behavior depends on the selected video output.
<each-frame>
Take a screenshot each frame. Issue this command again to stop taking
screenshots. Note that you should disable frame-dropping when using
this mode — or you might receive duplicate images in cases when a
frame was dropped. This flag can be combined with the other flags,
e.g. video+each-frame.

Older mpv versions required passing single and each-frame as
second argument (and did not have flags). This syntax is still understood,
but deprecated and might be removed in the future.

If you combine this command with another one using ;, you can use the
async flag to make encoding/writing the image file asynchronous. For
normal standalone commands, this is always asynchronous, and the flag has
no effect. (This behavior changed with mpv 0.29.0.)

On success, returns a mpv_node with a filename field set to the
saved screenshot location.

screenshot-to-file <filename> [<flags>]

Take a screenshot and save it to a given file. The format of the file will
be guessed by the extension (and —screenshot-format is ignored — the
behavior when the extension is missing or unknown is arbitrary).

The second argument is like the first argument to screenshot and
supports subtitles, video, window.

If the file already exists, it’s overwritten.

Like all input command parameters, the filename is subject to property
expansion as described in Property Expansion.

screenshot-raw [<flags> [<format>]]

Return a screenshot in memory. This can be used only through the client
API. The MPV_FORMAT_NODE_MAP returned by this command has the w, h,
stride fields set to obvious contents.

The format field is set to the format of the screenshot image data.
This can be controlled by the format argument. The format can be one of
the following:

bgr0 (default)
This format is organized as B8G8R8X8 (where B is the LSB).
The contents of the padding X are undefined.
bgra
This format is organized as B8G8R8A8 (where B is the LSB).
rgba
This format is organized as R8G8B8A8 (where R is the LSB).
rgba64
This format is organized as R16G16B16A16 (where R is the LSB).
Each component occupies 2 bytes per pixel.
When this format is used, the image data will be high bit depth, and
—screenshot-high-bit-depth is ignored.

The data field is of type MPV_FORMAT_BYTE_ARRAY with the actual image
data. The image is freed as soon as the result mpv_node is freed. As usual
with client API semantics, you are not allowed to write to the image data.

The stride is the number of bytes from a pixel at (x0, y0) to the
pixel at (x0, y0 + 1). This can be larger than w * bpp if the image
was cropped, or if there is padding. This number can be negative as well.
You access a pixel with byte_index = y * stride + x * bpp.
Here, bpp is the number of bytes per pixel, which is 8 for rgba64
format and 4 for other formats.

The flags argument is like the first argument to screenshot and
supports subtitles, video, window.

Filter Commands

af <operation> <value>
Change audio filter chain. See vf command.
vf <operation> <value>

Change video filter chain.

The semantics are exactly the same as with option parsing (see
VIDEO FILTERS). As such the text below is a redundant and incomplete
summary.

The first argument decides what happens:

<set>
Overwrite the previous filter chain with the new one.
<add>
Append the new filter chain to the previous one.
<toggle>

Check if the given filter (with the exact parameters) is already in the
video chain. If it is, remove the filter. If it isn’t, add the filter.
(If several filters are passed to the command, this is done for
each filter.)

A special variant is combining this with labels, and using @name
without filter name and parameters as filter entry. This toggles the
enable/disable flag.

<remove>
Like toggle, but always remove the given filter from the chain.
<clr>
Remove all filters. Note that like the other sub-commands, this does
not control automatically inserted filters.

The argument is always needed. E.g. in case of clr use vf clr «».

You can assign labels to filter by prefixing them with @name: (where
name is a user-chosen arbitrary identifier). Labels can be used to
refer to filters by name in all of the filter chain modification commands.
For add, using an already used label will replace the existing filter.

The vf command shows the list of requested filters on the OSD after
changing the filter chain. This is roughly equivalent to
show-text ${vf}. Note that auto-inserted filters for format conversion
are not shown on the list, only what was requested by the user.

Normally, the commands will check whether the video chain is recreated
successfully, and will undo the operation on failure. If the command is run
before video is configured (can happen if the command is run immediately
after opening a file and before a video frame is decoded), this check can’t
be run. Then it can happen that creating the video chain fails.

Example for input.conf

  • a vf set vflip turn the video upside-down on the a key
  • b vf set «» remove all video filters on b
  • c vf toggle gradfun toggle debanding on c

Example how to toggle disabled filters at runtime

  • Add something like vf-add=@deband:!gradfun to mpv.conf.
    The @deband: is the label, an arbitrary, user-given name for this
    filter entry. The ! before the filter name disables the filter by
    default. Everything after this is the normal filter name and possibly
    filter parameters, like in the normal —vf syntax.
  • Add a vf toggle @deband to input.conf. This toggles the
    «disabled» flag for the filter with the label deband when the
    a key is hit.
vf-command <label> <command> <argument> [<target>]

Send a command to the filter. Note that currently, this only works with
the lavfi filter. Refer to the libavfilter documentation for the list
of supported commands for each filter.

<label> is a mpv filter label, use all to send it to all filters
at once.

<command> and <argument> are filter-specific strings.

<target> is a filter or filter instance name and defaults to all.
Note that the target is an additional specifier for filters that
support them, such as complex lavfi filter chains.

af-command <label> <command> <argument> [<target>]
Same as vf-command, but for audio filters.

Miscellaneous Commands

ignore
Use this to «block» keys that should be unbound, and do nothing. Useful for
disabling default bindings, without disabling all bindings with
—input-default-bindings=no.
drop-buffers
Drop audio/video/demuxer buffers, and restart from fresh. Might help with
unseekable streams that are going out of sync.
This command might be changed or removed in the future.
dump-cache <start> <end> <filename>

Dump the current cache to the given filename. The <filename> file is
overwritten if it already exists. <start> and <end> give the
time range of what to dump. If no data is cached at the given time range,
nothing may be dumped (creating a file with no packets).

Dumping a larger part of the cache will freeze the player. No effort was
made to fix this, as this feature was meant mostly for creating small
excerpts.

See —stream-record for various caveats that mostly apply to this
command too, as both use the same underlying code for writing the output
file.

If <filename> is an empty string, an ongoing dump-cache is stopped.

If <end> is no, then continuous dumping is enabled. Then, after
dumping the existing parts of the cache, anything read from network is
appended to the cache as well. This behaves similar to —stream-record
(although it does not conflict with that option, and they can be both active
at the same time).

If the <end> time is after the cache, the command will _not_ wait and
write newly received data to it.

The end of the resulting file may be slightly damaged or incomplete at the
end. (Not enough effort was made to ensure that the end lines up properly.)

Note that this command will finish only once dumping ends. That means it
works similar to the screenshot command, just that it can block much
longer. If continuous dumping is used, the command will not finish until
playback is stopped, an error happens, another dump-cache command is
run, or an API like mp.abort_async_command was called to explicitly stop
the command. See Synchronous vs. Asynchronous.

Note

This was mostly created for network streams. For local files, there may
be much better methods to create excerpts and such. There are tons of
much more user-friendly Lua scripts, that will re-encode parts of a file
by spawning a separate instance of ffmpeg. With network streams,
this is not that easily possible, as the stream would have to be
downloaded again. Even if —stream-record is used to record the
stream to the local filesystem, there may be problems, because the
recorded file is still written to.

This command is experimental, and all details about it may change in the
future.

ab-loop
Cycle through A-B loop states. The first command will set the A point
(the ab-loop-a property); the second the B point, and the third
will clear both points.
ab-loop-dump-cache <filename>

Essentially calls dump-cache with the current AB-loop points as
arguments. Like dump-cache, this will overwrite the file at
<filename>. Likewise, if the B point is set to no, it will enter
continuous dumping after the existing cache was dumped.

The author reserves the right to remove this command if enough motivation
is found to move this functionality to a trivial Lua script.

ab-loop-align-cache

Re-adjust the A/B loop points to the start and end within the cache the
ab-loop-dump-cache command will (probably) dump. Basically, it aligns
the times on keyframes. The guess might be off especially at the end (due to
granularity issues due to remuxing). If the cache shrinks in the meantime,
the points set by the command will not be the effective parameters either.

This command has an even more uncertain future than ab-loop-dump-cache
and might disappear without replacement if the author decides it’s useless.

begin-vo-dragging
Begin window dragging if supported by the current VO. This command should
only be called while a mouse button is being pressed, otherwise it will
be ignored. The exact effect of this command depends on the VO implementation
of window dragging. For example, on Windows and macOS only the left mouse
button can begin window dragging, while X11 and Wayland allow other mouse
buttons.
context-menu
Show context menu on the video window. See Context Menu section for details.

Undocumented commands: ao-reload (experimental/internal).

List of events

This is a partial list of events. This section describes what
mpv_event_to_node() returns, and which is what scripting APIs and the JSON
IPC sees. Note that the C API has separate C-level declarations with
mpv_event, which may be slightly different.

Note that events are asynchronous: the player core continues running while
events are delivered to scripts and other clients. In some cases, you can use
hooks to enforce synchronous execution.

All events can have the following fields:

event
Name as the event (as returned by mpv_event_name()).
id
The reply_userdata field (opaque user value). If reply_userdata is 0,
the field is not added.
error
Set to an error string (as returned by mpv_error_string()). This field
is missing if no error happened, or the event type does not report error.
Most events leave this unset.

This list uses the event name field value, and the C API symbol in brackets:

start-file (MPV_EVENT_START_FILE)

Happens right before a new file is loaded. When you receive this, the
player is loading the file (or possibly already done with it).

This has the following fields:

playlist_entry_id
Playlist entry ID of the file being loaded now.
end-file (MPV_EVENT_END_FILE)

Happens after a file was unloaded. Typically, the player will load the
next file right away, or quit if this was the last file.

The event has the following fields:

reason

Has one of these values:

eof
The file has ended. This can (but doesn’t have to) include
incomplete files or broken network connections under
circumstances.
stop
Playback was ended by a command.
quit
Playback was ended by sending the quit command.
error
An error happened. In this case, an error field is present with
the error string.
redirect
Happens with playlists and similar. Details see
MPV_END_FILE_REASON_REDIRECT in the C API.
unknown
Unknown. Normally doesn’t happen, unless the Lua API is out of sync
with the C API. (Likewise, it could happen that your script gets
reason strings that did not exist yet at the time your script was
written.)
playlist_entry_id
Playlist entry ID of the file that was being played or attempted to be
played. This has the same value as the playlist_entry_id field in the
corresponding start-file event.
file_error
Set to mpv error string describing the approximate reason why playback
failed. Unset if no error known. (In Lua scripting, this value was set
on the error field directly. This is deprecated since mpv 0.33.0.
In the future, this error field will be unset for this specific
event.)
playlist_insert_id
If loading ended, because the playlist entry to be played was for example
a playlist, and the current playlist entry is replaced with a number of
other entries. This may happen at least with MPV_END_FILE_REASON_REDIRECT
(other event types may use this for similar but different purposes in the
future). In this case, playlist_insert_id will be set to the playlist
entry ID of the first inserted entry, and playlist_insert_num_entries to
the total number of inserted playlist entries. Note this in this specific
case, the ID of the last inserted entry is playlist_insert_id+num-1.
Beware that depending on circumstances, you may observe the new playlist
entries before seeing the event (e.g. reading the «playlist» property or
getting a property change notification before receiving the event).
If this is 0 in the C API, this field isn’t added.
playlist_insert_num_entries
See playlist_insert_id. Only present if playlist_insert_id is present.
file-loaded (MPV_EVENT_FILE_LOADED)
Happens after a file was loaded and begins playback.
seek (MPV_EVENT_SEEK)
Happens on seeking. (This might include cases when the player seeks
internally, even without user interaction. This includes e.g. segment
changes when playing ordered chapters Matroska files.)
playback-restart (MPV_EVENT_PLAYBACK_RESTART)
Start of playback after seek or after file was loaded.
shutdown (MPV_EVENT_SHUTDOWN)
Sent when the player quits, and the script should terminate. Normally
handled automatically. See Details on the script initialization and lifecycle.
log-message (MPV_EVENT_LOG_MESSAGE)

Receives messages enabled with mpv_request_log_messages() (Lua:
mp.enable_messages).

This contains, in addition to the default event fields, the following
fields:

prefix
The module prefix, identifies the sender of the message. This is what
the terminal player puts in front of the message text when using the
—v option, and is also what is used for —msg-level.
level
The log level as string. See msg.log for possible log level names.
Note that later versions of mpv might add new levels or remove
(undocumented) existing ones.
text
The log message. The text will end with a newline character. Sometimes
it can contain multiple lines.

Keep in mind that these messages are meant to be hints for humans. You
should not parse them, and prefix/level/text of messages might change
any time.

hook

The event has the following fields:

hook_id
ID to pass to mpv_hook_continue(). The Lua scripting wrapper
provides a better API around this with mp.add_hook().
get-property-reply (MPV_EVENT_GET_PROPERTY_REPLY)
See C API.
set-property-reply (MPV_EVENT_SET_PROPERTY_REPLY)
See C API.
command-reply (MPV_EVENT_COMMAND_REPLY)

This is one of the commands for which the `error field is meaningful.

JSON IPC and Lua and possibly other backends treat this specially and may
not pass the actual event to the user. See C API.

The event has the following fields:

result
The result (on success) of any mpv_node type, if any.
client-message (MPV_EVENT_CLIENT_MESSAGE)

Lua and possibly other backends treat this specially and may not pass the
actual event to the user.

The event has the following fields:

args
Array of strings with the message data.
video-reconfig (MPV_EVENT_VIDEO_RECONFIG)
Happens on video output or filter reconfig.
audio-reconfig (MPV_EVENT_AUDIO_RECONFIG)
Happens on audio output or filter reconfig.
property-change (MPV_EVENT_PROPERTY_CHANGE)

Happens when a property that is being observed changes value.

The event has the following fields:

name
The name of the property.
data
The new value of the property.

The following events also happen, but are deprecated: idle, tick
Use mpv_observe_property() (Lua: mp.observe_property()) instead.

Hooks

Hooks are synchronous events between player core and a script or similar. This
applies to client API (including the Lua scripting interface). Normally,
events are supposed to be asynchronous, and the hook API provides an awkward
and obscure way to handle events that require stricter coordination. There are
no API stability guarantees made. Not following the protocol exactly can make
the player freeze randomly. Basically, nobody should use this API.

The C API is described in the header files. The Lua API is described in the
Lua section.

Before a hook is actually invoked on an API clients, it will attempt to return
new values for all observed properties that were changed before the hook. This
may make it easier for an application to set defined «barriers» between property
change notifications by registering hooks. (That means these hooks will have an
effect, even if you do nothing and make them continue immediately.)

The following hooks are currently defined:

on_load

Called when a file is to be opened, before anything is actually done.
For example, you could read and write the stream-open-filename
property to redirect an URL to something else (consider support for
streaming sites which rarely give the user a direct media URL), or
you could set per-file options with by setting the property
file-local-options/<option name>. The player will wait until all
hooks are run.

Ordered after start-file and before playback-restart.

on_load_fail

Called after after a file has been opened, but failed to. This can be
used to provide a fallback in case native demuxers failed to recognize
the file, instead of always running before the native demuxers like
on_load. Demux will only be retried if stream-open-filename
was changed. If it fails again, this hook is _not_ called again, and
loading definitely fails.

Ordered after on_load, and before playback-restart and end-file.

on_preloaded

Called after a file has been opened, and before tracks are selected and
decoders are created. This has some usefulness if an API users wants
to select tracks manually, based on the set of available tracks. It’s
also useful to initialize —lavfi-complex in a specific way by API,
without having to «probe» the available streams at first.

Note that this does not yet apply default track selection. Which operations
exactly can be done and not be done, and what information is available and
what is not yet available yet, is all subject to change.

Ordered after on_load_fail etc. and before playback-restart.

on_unload

Run before closing a file, and before actually uninitializing
everything. It’s not possible to resume playback in this state.

Ordered before end-file. Will also happen in the error case (then after
on_load_fail).

on_before_start_file
Run before a start-file event is sent. (If any client changes the
current playlist entry, or sends a quit command to the player, the
corresponding event will not actually happen after the hook returns.)
Useful to drain property changes before a new file is loaded.
on_after_end_file
Run after an end-file event. Useful to drain property changes after a
file has finished.

Input Command Prefixes

These prefixes are placed between key name and the actual command. Multiple
prefixes can be specified. They are separated by whitespace.

osd-auto
Use the default behavior for this command. This is the default for
input.conf commands. Some libmpv/scripting/IPC APIs do not use this as
default, but use no-osd instead.
no-osd
Do not use any OSD for this command.
osd-bar
If possible, show a bar with this command. Seek commands will show the
progress bar, property changing commands may show the newly set value.
osd-msg
If possible, show an OSD message with this command. Seek command show
the current playback time, property changing commands show the newly set
value as text.
osd-msg-bar
Combine osd-bar and osd-msg.
raw
Do not expand properties in string arguments. (Like «${property-name}».)
This is the default for some libmpv/scripting/IPC APIs.
expand-properties
All string arguments are expanded as described in Property Expansion.
This is the default for input.conf commands.
repeatable
For some commands, keeping a key pressed doesn’t run the command repeatedly.
This prefix forces enabling key repeat in any case. For a list of commands:
the first command determines the repeatability of the whole list (up to and
including version 0.33 — a list was always repeatable).
nonrepeatable
For some commands, keeping a key pressed runs the command repeatedly.
This prefix forces disabling key repeat in any case.
nonscalable
When some commands (e.g. add) are bound to scalable keys associated to a
high-precision input device like a touchpad (e.g. WHEEL_UP), the value
specified in the command is scaled to smaller steps based on the high
resolution input data if available.
This prefix forces disabling this behavior, so the value is always changed
in the discrete unit specified in the key binding.
async
Allow asynchronous execution (if possible). Note that only a few commands
will support this (usually this is explicitly documented). Some commands
are asynchronous by default (or rather, their effects might manifest
after completion of the command). The semantics of this flag might change
in the future. Set it only if you don’t rely on the effects of this command
being fully realized when it returns. See Synchronous vs. Asynchronous.
sync
Allow synchronous execution (if possible). Normally, all commands are
synchronous by default, but some are asynchronous by default for
compatibility with older behavior.

All of the osd prefixes are still overridden by the global —osd-level
settings.

Synchronous vs. Asynchronous

The async and sync prefix matter only for how the issuer of the command
waits on the completion of the command. Normally it does not affect how the
command behaves by itself. There are the following cases:

  • Normal input.conf commands are always run asynchronously. Slow running
    commands are queued up or run in parallel.
  • «Multi» input.conf commands (1 key binding, concatenated with ;) will be
    executed in order, except for commands that are async (either prefixed with
    async, or async by default for some commands). The async commands are
    run in a detached manner, possibly in parallel to the remaining sync commands
    in the list.
  • Normal Lua and libmpv commands (e.g. mpv_command()) are run in a blocking
    manner, unless the async prefix is used, or the command is async by
    default. This means in the sync case the caller will block, even if the core
    continues playback. Async mode runs the command in a detached manner.
  • Async libmpv command API (e.g. mpv_command_async()) never blocks the
    caller, and always notify their completion with a message. The sync and
    async prefixes make no difference.
  • Lua also provides APIs for running async commands, which behave similar to the
    C counterparts.
  • In all cases, async mode can still run commands in a synchronous manner, even
    in detached mode. This can for example happen in cases when a command does not
    have an asynchronous implementation. The async libmpv API still never blocks
    the caller in these cases.

Before mpv 0.29.0, the async prefix was only used by screenshot commands,
and made them run the file saving code in a detached manner. This is the
default now, and async changes behavior only in the ways mentioned above.

Currently the following commands have different waiting characteristics with
sync vs. async: sub-add, audio-add, sub-reload, audio-reload,
rescan-external-files, screenshot, screenshot-to-file, dump-cache,
ab-loop-dump-cache.

Asynchronous command details

On the API level, every asynchronous command is bound to the context which
started it. For example, an asynchronous command started by mpv_command_async
is bound to the mpv_handle passed to the function. Only this mpv_handle
receives the completion notification (MPV_EVENT_COMMAND_REPLY), and only
this handle can abort a still running command directly. If the mpv_handle is
destroyed, any still running async. commands started by it are terminated.

The scripting APIs and JSON IPC give each script/connection its own implicit
mpv_handle.

If the player is closed, the core may abort all pending async. commands on its
own (like a forced mpv_abort_async_command() call for each pending command
on behalf of the API user). This happens at the same time MPV_EVENT_SHUTDOWN
is sent, and there is no way to prevent this.

Input Sections

Input sections group a set of bindings, and enable or disable them at once.
In input.conf, each key binding is assigned to an input section, rather
than actually having explicit text sections.

See also: enable-section and disable-section commands.

Predefined bindings:

default
Bindings without input section are implicitly assigned to this section. It
is enabled by default during normal playback.
encode
Section which is active in encoding mode. It is enabled exclusively, so
that bindings in the default sections are ignored.

Properties

Properties are used to set mpv options during runtime, or to query arbitrary
information. They can be manipulated with the set/add/cycle
commands, and retrieved with show-text, or anything else that uses property
expansion. (See Property Expansion.)

If an option is referenced, the property will normally take/return exactly the
same values as the option. In these cases, properties are merely a way to change
an option at runtime.

Note that many properties are unavailable at startup. See Details on the script
initialization and lifecycle.

Property list

Note

Most options can be set at runtime via properties as well. Just remove the
leading from the option name. These are not documented below, see
OPTIONS instead. Only properties which do not exist as option with the
same name, or which have very different behavior from the options are
documented below.

Properties marked as (RW) are writeable, while those that aren’t are
read-only.

audio-speed-correction, video-speed-correction

Factor multiplied with speed at which the player attempts to play the
file. Usually it’s exactly 1. (Display sync mode will make this useful.)

OSD formatting will display it in the form of +1.23456%, with the number
being (raw — 1) * 100 for the given raw property value.

display-sync-active
Whether —video-sync=display is actually active.
filename

Currently played file, with path stripped. If this is an URL, try to undo
percent encoding as well. (The result is not necessarily correct, but
looks better for display purposes. Use the path property to get an
unmodified filename.)

This has a sub-property:

filename/no-ext
Like the filename property, but if the text contains a ., strip
all text after the last .. Usually this removes the file extension.
file-size
Length in bytes of the source file/stream. (This is the same as
${stream-end}. For segmented/multi-part files, this will return the
size of the main or manifest file, whatever it is.)
estimated-frame-count

Total number of frames in current file.

Note

This is only an estimate. (It’s computed from two unreliable
quantities: fps and stream length.)

estimated-frame-number

Number of current frame in current stream.

Note

This is only an estimate. (It’s computed from two unreliable
quantities: fps and possibly rounded timestamps.)

pid
Process-id of mpv.
path
Full absolute path of the currently played file.
stream-open-filename
The full path to the currently played media. This is different from
path only in special cases. In particular, if —ytdl=yes is used,
and the URL is detected by youtube-dl, then the script will set this
property to the actual media URL. This property should be set only during
the on_load or on_load_fail hooks, otherwise it will have no effect
(or may do something implementation defined in the future). The property is
reset if playback of the current media ends.
media-title

If the currently played file has a title tag, use that.

Otherwise, return the filename property.

file-format
Symbolic name of the file format. In some cases, this is a comma-separated
list of format names, e.g. mp4 is mov,mp4,m4a,3gp,3g2,mj2 (the list
may grow in the future for any format).
current-demuxer

Name of the current demuxer. (This is useless.)

(Renamed from demuxer.)

stream-path
Filename (full path) of the stream layer filename. (This is probably
useless and is almost never different from path.)
stream-pos
Raw byte position in source stream. Technically, this returns the position
of the most recent packet passed to a decoder.
stream-end
Raw end position in bytes in source stream.
duration

Duration of the current file in seconds. If the duration is unknown, the
property is unavailable. Note that the file duration is not always exactly
known, so this is an estimate.

This replaces the length property, which was deprecated after the
mpv 0.9 release. (The semantics are the same.)

This has a sub-property:

duration/full
duration with milliseconds.
avsync
Last A/V synchronization difference. Unavailable if audio or video is
disabled.
total-avsync-change
Total A-V sync correction done. Unavailable if audio or video is
disabled.
decoder-frame-drop-count
Video frames dropped by decoder, because video is too far behind audio (when
using —framedrop=decoder). Sometimes, this may be incremented in other
situations, e.g. when video packets are damaged, or the decoder doesn’t
follow the usual rules. Unavailable if video is disabled.
frame-drop-count
Frames dropped by VO (when using —framedrop=vo).
mistimed-frame-count
Number of video frames that were not timed correctly in display-sync mode
for the sake of keeping A/V sync. This does not include external
circumstances, such as video rendering being too slow or the graphics
driver somehow skipping a vsync. It does not include rounding errors either
(which can happen especially with bad source timestamps). For example,
using the display-desync mode should never change this value from 0.
vsync-ratio
For how many vsyncs a frame is displayed on average. This is available if
display-sync is active only. For 30 FPS video on a 60 Hz screen, this will
be 2. This is the moving average of what actually has been scheduled, so
24 FPS on 60 Hz will never remain exactly on 2.5, but jitter depending on
the last frame displayed.
vo-delayed-frame-count
Estimated number of frames delayed due to external circumstances in
display-sync mode. Note that in general, mpv has to guess that this is
happening, and the guess can be inaccurate.
percent-pos (RW)
Position in current file (0-100). The advantage over using this instead of
calculating it out of other properties is that it properly falls back to
estimating the playback position from the byte position, if the file
duration is not known.
time-pos (RW)

Position in current file in seconds.

This has a sub-property:

time-pos/full
time-pos with milliseconds.
time-start
Deprecated. Always returns 0. Before mpv 0.14, this used to return the start
time of the file (could affect e.g. transport streams). See
—rebase-start-time option.
time-remaining

Remaining length of the file in seconds. Note that the file duration is not
always exactly known, so this is an estimate.

This has a sub-property:

time-remaining/full
time-remaining with milliseconds.
audio-pts

Current audio playback position in current file in seconds. Unlike time-pos,
this updates more often than once per frame. This is mostly equivalent to
time-pos for audio-only files however it also takes into account the audio
driver delay. This can lead to negative values in certain cases, so in
general you probably want to simply use time-pos.

This has a sub-property:

audio-pts/full
audio-pts with milliseconds.
playtime-remaining

time-remaining scaled by the current speed.

This has a sub-property:

playtime-remaining/full
playtime-remaining with milliseconds.
playback-time (RW)

Alias for time-pos.

Prior to mpv 0.39.0, time-pos and playback-time could report
different values in certain edge cases.

This has a sub-property:

playback-time/full
playback-time with milliseconds.
remaining-file-loops
How many more times the current file is going to be looped. This is
initialized from the value of —loop-file. This counts the number of
times it causes the player to seek to the beginning of the file, so it is 0
the last the time is played. -1 corresponds to infinity.
remaining-ab-loops
How many more times the current A-B loop is going to be looped, if one is
active. This is initialized from the value of —ab-loop-count. This
counts the number of times it causes the player to seek to —ab-loop-a,
so it is 0 the last the time the loop is played. -1 corresponds to infinity.
chapter (RW)

Current chapter number. The number of the first chapter is 0.
A value of -1 indicates that the current playback position is before the
start of the first chapter,

Setting this property results in an absolute seek to the start of the
chapter. However, if the property is changed with add or cycle
command which results in a decrement in value, it may go to the start of
the current chapter instead of the previous chapter.
See —chapter-seek-threshold for details.

edition (RW)

Current edition number. Setting this property to a different value will
restart playback. The number of the first edition is 0.

For Matroska files, this is the edition. For DVD/Blu-ray, this is the title.

Before mpv 0.31.0, this showed the actual edition selected at runtime, if
you didn’t set the option or property manually. With mpv 0.31.0 and later,
this strictly returns the user-set option or property value, and the
current-edition property was added to return the runtime selected
edition (this matters with —edition=auto, the default).

current-edition
Currently selected edition. This property is unavailable if no file is
loaded, or the file has no editions. (Matroska files make a difference
between having no editions and a single edition, which will be reflected by
the property, although in practice it does not matter.)
chapters
Number of chapters.
editions
Number of editions.
edition-list

List of editions, current entry marked.

This has a number of sub-properties. Replace N with the 0-based edition
index.

edition-list/count
Number of editions. If there are no editions, this can be 0 or 1 (1
if there’s a useless dummy edition).
edition-list/N/id
Edition ID as integer. Currently, this is the same as the edition index.
edition-list/N/default
Whether this is the default edition.
edition-list/N/title
Edition title as stored in the file. Not always available.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_ARRAY
    MPV_FORMAT_NODE_MAP (for each edition)
        "id"                MPV_FORMAT_INT64
        "title"             MPV_FORMAT_STRING
        "default"           MPV_FORMAT_FLAG
metadata

Metadata key/value pairs.

If the property is accessed with Lua’s mp.get_property_native, this
returns a table with metadata keys mapping to metadata values. If it is
accessed with the client API, this returns a MPV_FORMAT_NODE_MAP,
with tag keys mapping to tag values.

For OSD, it returns a formatted list. Trying to retrieve this property as
a raw string doesn’t work.

This has a number of sub-properties:

metadata/by-key/<key>
Value of metadata entry <key>.
metadata/list/count
Number of metadata entries.
metadata/list/N/key
Key name of the Nth metadata entry. (The first entry is 0).
metadata/list/N/value
Value of the Nth metadata entry.
metadata/<key>
Old version of metadata/by-key/<key>. Use is discouraged, because
the metadata key string could conflict with other sub-properties.

The layout of this property might be subject to change. Suggestions are
welcome how exactly this property should work.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_MAP
    (key and string value for each metadata entry)
filtered-metadata
Like metadata, but includes only fields listed in the —display-tags
option. This is the same set of tags that is printed to the terminal.
chapter-metadata

Metadata of current chapter. Works similar to metadata property. It
also allows the same access methods (using sub-properties).

Per-chapter metadata is very rare. Usually, only the chapter name
(title) is set.

For accessing other information, like chapter start, see the
chapter-list property.

vf-metadata/<filter-label>

Metadata added by video filters. Accessed by the filter label,
which, if not explicitly specified using the @filter-label: syntax,
will be <filter-name>.NN.

Works similar to metadata property. It allows the same access
methods (using sub-properties).

An example of this kind of metadata are the cropping parameters
added by —vf=lavfi=cropdetect.

af-metadata/<filter-label>
Equivalent to vf-metadata/<filter-label>, but for audio filters.
deinterlace-active
Returns yes/true if mpv’s deinterlacing filter is active. Note that it
will not detect any manually inserted deinterlacing filters done via
—vf.
idle-active

Returns yes/true if no file is loaded, but the player is staying around
because of the —idle option.

(Renamed from idle.)

core-idle

Whether the playback core is paused. This can differ from pause in
special situations, such as when the player pauses itself due to low
network cache.

This also returns yes/true if playback is restarting or if nothing is
playing at all. In other words, it’s only no/false if there’s actually
video playing. (Behavior since mpv 0.7.0.)

cache-speed

Current I/O read speed between the cache and the lower layer (like network).
This gives the number bytes per seconds over a 1 second window (using
the type MPV_FORMAT_INT64 for the client API).

This is the same as demuxer-cache-state/raw-input-rate.

demuxer-cache-duration
Approximate duration of video buffered in the demuxer, in seconds. The
guess is very unreliable, and often the property will not be available
at all, even if data is buffered.
demuxer-cache-time
Approximate time of video buffered in the demuxer, in seconds. Same as
demuxer-cache-duration but returns the last timestamp of buffered
data in demuxer.
demuxer-cache-idle
Whether the demuxer is idle, which means that the demuxer cache is filled
to the requested amount, and is currently not reading more data.
demuxer-cache-state

Each entry in seekable-ranges represents a region in the demuxer cache
that can be seeked to, with a start and end fields containing the
respective timestamps. If there are multiple demuxers active, this only
returns information about the «main» demuxer, but might be changed in
future to return unified information about all demuxers. The ranges are in
arbitrary order. Often, ranges will overlap for a bit, before being joined.
In broken corner cases, ranges may overlap all over the place.

The end of a seek range is usually smaller than the value returned by the
demuxer-cache-time property, because that property returns the guessed
buffering amount, while the seek ranges represent the buffered data that
can actually be used for cached seeking.

bof-cached indicates whether the seek range with the lowest timestamp
points to the beginning of the stream (BOF). This implies you cannot seek
before this position at all. eof-cached indicates whether the seek range
with the highest timestamp points to the end of the stream (EOF). If both
bof-cached and eof-cached are true, and there’s only 1 cache range,
the entire stream is cached.

fw-bytes is the number of bytes of packets buffered in the range
starting from the current decoding position. This is a rough estimate
(may not account correctly for various overhead), and stops at the
demuxer position (it ignores seek ranges after it).

file-cache-bytes is the number of bytes stored in the file cache. This
includes all overhead, and possibly unused data (like pruned data). This
member is missing if the file cache wasn’t enabled with
—cache-on-disk=yes.

cache-end is demuxer-cache-time. Missing if unavailable.

reader-pts is the approximate timestamp of the start of the buffered
range. Missing if unavailable.

cache-duration is demuxer-cache-duration. Missing if unavailable.

raw-input-rate is the estimated input rate of the network layer (or any
other byte-oriented input layer) in bytes per second. May be inaccurate or
missing.

ts-per-stream is an array containing an entry for each stream type: video,
audio, and subtitle. For each stream type, the details for the demuxer cache
for that stream type are available as cache-duration, reader-pts and
cache-end.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_MAP
    "seekable-ranges"   MPV_FORMAT_NODE_ARRAY
        MPV_FORMAT_NODE_MAP
            "start"             MPV_FORMAT_DOUBLE
            "end"               MPV_FORMAT_DOUBLE
    "bof-cached"        MPV_FORMAT_FLAG
    "eof-cached"        MPV_FORMAT_FLAG
    "fw-bytes"          MPV_FORMAT_INT64
    "file-cache-bytes"  MPV_FORMAT_INT64
    "cache-end"         MPV_FORMAT_DOUBLE
    "reader-pts"        MPV_FORMAT_DOUBLE
    "cache-duration"    MPV_FORMAT_DOUBLE
    "raw-input-rate"    MPV_FORMAT_INT64
    "ts-per-stream"     MPV_FORMAT_NODE_ARRAY
        MPV_FORMAT_NODE_MAP
              "type"            MPV_FORMAT_STRING
              "cache-duration"  MPV_FORMAT_DOUBLE
              "reader-pts"      MPV_FORMAT_DOUBLE
              "cache-end"       MPV_FORMAT_DOUBLE

Other fields (might be changed or removed in the future):

eof
Whether the reader thread has hit the end of the file.
underrun
Whether the reader thread could not satisfy a decoder’s request for a
new packet.
idle
Whether the thread is currently not reading.
total-bytes
Sum of packet bytes (plus some overhead estimation) of the entire packet
queue, including cached seekable ranges.
demuxer-via-network
Whether the stream demuxed via the main demuxer is most likely played via
network. What constitutes «network» is not always clear, might be used for
other types of untrusted streams, could be wrong in certain cases, and its
definition might be changing. Also, external files (like separate audio
files or streams) do not influence the value of this property (currently).
demuxer-start-time
The start time reported by the demuxer in fractional seconds.
paused-for-cache
Whether playback is paused because of waiting for the cache.
cache-buffering-state
The percentage (0-100) of the cache fill status until the player will
unpause (related to paused-for-cache).
eof-reached
Whether the end of playback was reached. Note that this is usually
interesting only if —keep-open is enabled, since otherwise the player
will immediately play the next file (or exit or enter idle mode), and in
these cases the eof-reached property will logically be cleared
immediately after it’s set.
seeking
Whether the player is currently seeking, or otherwise trying to restart
playback. (It’s possible that it returns yes/true while a file is
loaded. This is because the same underlying code is used for seeking and
resyncing.)
mixer-active

Whether the audio mixer is active.

This option is relatively useless. Before mpv 0.18.1, it could be used to
infer behavior of the volume property.

ao-volume (RW)
System volume. This property is available only if mpv audio output is
currently active, and only if the underlying implementation supports volume
control. What this option does, or how the value is interpreted depends on
the API. For example, on ALSA this usually changes system-wide audio volume
on a linear curve, while with PulseAudio this controls per-application volume
on a cubic curve.
ao-mute (RW)
Similar to ao-volume, but controls the mute state. May be unimplemented
even if ao-volume works.
audio-params

Audio format as output by the audio decoder.
This has a number of sub-properties:

audio-params/format
The sample format as string. This uses the same names as used in other
places of mpv.
audio-params/samplerate
Samplerate.
audio-params/channels
The channel layout as a string. This is similar to what the
—audio-channels accepts.
audio-params/hr-channels
As channels, but instead of the possibly cryptic actual layout
sent to the audio device, return a hopefully more human readable form.
(Usually only audio-out-params/hr-channels makes sense.)
audio-params/channel-count
Number of audio channels. This is redundant to the channels field
described above.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_MAP
    "format"            MPV_FORMAT_STRING
    "samplerate"        MPV_FORMAT_INT64
    "channels"          MPV_FORMAT_STRING
    "channel-count"     MPV_FORMAT_INT64
    "hr-channels"       MPV_FORMAT_STRING
audio-out-params
Same as audio-params, but the format of the data written to the audio
API.
colormatrix
Redirects to video-params/colormatrix. This parameter (as well as
similar ones) can be overridden with the format video filter.
colormatrix-input-range
See colormatrix.
colormatrix-primaries
See colormatrix.
hwdec (RW)

Reflects the —hwdec option.

Writing to it may change the currently used hardware decoder, if possible.
(Internally, the player may reinitialize the decoder, and will perform a
seek to refresh the video properly.) You can watch the other hwdec
properties to see whether this was successful.

Unlike in mpv 0.9.x and before, this does not return the currently active
hardware decoder. Since mpv 0.18.0, hwdec-current is available for
this purpose.

hwdec-current
The current hardware decoding in use. If decoding is active, return one of
the values used by the hwdec option/property. no/false indicates
software decoding. If no decoder is loaded, the property is unavailable.
hwdec-interop

This returns the currently loaded hardware decoding/output interop driver.
This is known only once the VO has opened (and possibly later). With some
VOs (like gpu), this might be never known in advance, but only when
the decoder attempted to create the hw decoder successfully. (Using
—gpu-hwdec-interop can load it eagerly.) If there are multiple
drivers loaded, they will be separated by ,.

If no VO is active or no interop driver is known, this property is
unavailable.

This does not necessarily use the same values as hwdec. There can be
multiple interop drivers for the same hardware decoder, depending on
platform and VO.

width, height
Video size. This uses the size of the video as decoded, or if no video
frame has been decoded yet, the (possibly incorrect) container indicated
size.
video-params

Video parameters, as output by the decoder (with overrides like aspect
etc. applied). This has a number of sub-properties:

video-params/pixelformat
The pixel format as string. This uses the same names as used in other
places of mpv.
video-params/hw-pixelformat
The underlying pixel format as string. This is relevant for some cases
of hardware decoding and unavailable otherwise.
video-params/average-bpp
Average bits-per-pixel as integer. Subsampled planar formats use a
different resolution, which is the reason this value can sometimes be
odd or confusing. Can be unavailable with some formats.
video-params/w, video-params/h
Video size as integers, with no aspect correction applied.
video-params/dw, video-params/dh
Video size as integers, scaled for correct aspect ratio.
video-params/crop-x, video-params/crop-y
Crop offset of the source video frame.
video-params/crop-w, video-params/crop-h
Video size after cropping.
video-params/aspect
Display aspect ratio as double.
video-params/aspect-name
Display aspect ratio name as string. The name corresponds to motion
picture film format that introduced given aspect ratio in film.
video-params/par
Pixel aspect ratio.
video-params/sar
Storage aspect ratio.
video-params/sar-name
Storage aspect ratio name as string.
video-params/colormatrix
The colormatrix in use as string. (Exact values subject to change.)
video-params/colorlevels
The colorlevels as string. (Exact values subject to change.)
video-params/primaries
The primaries in use as string. (Exact values subject to change.)
video-params/gamma
The gamma function in use as string. (Exact values subject to change.)
video-params/sig-peak (deprecated)
The video file’s tagged signal peak as float.
video-params/light
The light type in use as a string. (Exact values subject to change.)
video-params/chroma-location
Chroma location as string. (Exact values subject to change.)
video-params/rotate
Intended display rotation in degrees (clockwise).
video-params/stereo-in
Source file stereo 3D mode. (See the format video filter’s
stereo-in option.)
video-params/alpha
Alpha type. If the format has no alpha channel, this will be unavailable
(but in future releases, it could change to no). If alpha is
present, this is set to straight or premul.
video-params/min-luma
Minimum luminance, as reported by HDR10 metadata (in cd/m²)
video-params/max-luma
Maximum luminance, as reported by HDR10 metadata (in cd/m²)
video-params/max-cll
Maximum content light level, as reported by HDR10 metadata (in cd/m²)
video-params/max-fall
Maximum frame average light level, as reported by HDR10 metadata (in cd/m²)
video-params/scene-max-r
MaxRGB of a scene for R component, as reported by HDR10+ metadata (in cd/m²)
video-params/scene-max-g
MaxRGB of a scene for G component, as reported by HDR10+ metadata (in cd/m²)
video-params/scene-max-b
MaxRGB of a scene for B component, as reported by HDR10+ metadata (in cd/m²)
video-params/max-pq-y
Maximum PQ luminance of a frame, as reported by peak detection (in PQ, 0-1)
video-params/avg-pq-y
Average PQ luminance of a frame, as reported by peak detection (in PQ, 0-1)

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_MAP
    "pixelformat"       MPV_FORMAT_STRING
    "hw-pixelformat"    MPV_FORMAT_STRING
    "w"                 MPV_FORMAT_INT64
    "h"                 MPV_FORMAT_INT64
    "dw"                MPV_FORMAT_INT64
    "dh"                MPV_FORMAT_INT64
    "aspect"            MPV_FORMAT_DOUBLE
    "par"               MPV_FORMAT_DOUBLE
    "colormatrix"       MPV_FORMAT_STRING
    "colorlevels"       MPV_FORMAT_STRING
    "primaries"         MPV_FORMAT_STRING
    "gamma"             MPV_FORMAT_STRING
    "sig-peak"          MPV_FORMAT_DOUBLE
    "light"             MPV_FORMAT_STRING
    "chroma-location"   MPV_FORMAT_STRING
    "rotate"            MPV_FORMAT_INT64
    "stereo-in"         MPV_FORMAT_STRING
    "average-bpp"       MPV_FORMAT_INT64
    "alpha"             MPV_FORMAT_STRING
    "min-luma"          MPV_FORMAT_DOUBLE
    "max-luma"          MPV_FORMAT_DOUBLE
    "max-cll"           MPV_FORMAT_DOUBLE
    "max-fall"          MPV_FORMAT_DOUBLE
    "scene-max-r"       MPV_FORMAT_DOUBLE
    "scene-max-g"       MPV_FORMAT_DOUBLE
    "scene-max-b"       MPV_FORMAT_DOUBLE
    "max-pq-y"          MPV_FORMAT_DOUBLE
    "avg-pq-y"          MPV_FORMAT_DOUBLE
dwidth, dheight

Video display size. This is the video size after filters and aspect scaling
have been applied. The actual video window size can still be different
from this, e.g. if the user resized the video window manually.

These have the same values as video-out-params/dw and
video-out-params/dh.

video-dec-params
Exactly like video-params, but no overrides applied.
video-out-params

Same as video-params, but after video filters have been applied. If
there are no video filters in use, this will contain the same values as
video-params. Note that this is still not necessarily what the video
window uses, since the user can change the window size, and all real VOs
do their own scaling independently from the filter chain.

Has the same sub-properties as video-params.

video-target-params

Same as video-params, but with the target properties that VO outputs to.

Has the same sub-properties as video-params.

video-frame-info

Approximate information of the current frame. Note that if any of these
are used on OSD, the information might be off by a few frames due to OSD
redrawing and frame display being somewhat disconnected, and you might
have to pause and force a redraw.

This has a number of sub-properties:

video-frame-info/picture-type
The type of the picture. It can be «I» (intra), «P» (predicted), «B»
(bi-dir predicted) or unavailable.
video-frame-info/interlaced
Whether the content of the frame is interlaced.
video-frame-info/tff
If the content is interlaced, whether the top field is displayed first.
video-frame-info/repeat
Whether the frame must be delayed when decoding.
video-frame-info/gop-timecode
String with the GOP timecode encoded in the frame.
video-frame-info/smpte-timecode
String with the SMPTE timecode encoded in the frame.
video-frame-info/estimated-smpte-timecode
Estimated timecode based on the current playback position and frame count.
container-fps

Container FPS. This can easily contain bogus values. For videos that use
modern container formats or video codecs, this will often be incorrect.

(Renamed from fps.)

estimated-vf-fps
Estimated/measured FPS of the video filter chain output. (If no filters
are used, this corresponds to decoder output.) This uses the average of
the 10 past frame durations to calculate the FPS. It will be inaccurate
if frame-dropping is involved (such as when framedrop is explicitly
enabled, or after precise seeking). Files with imprecise timestamps (such
as Matroska) might lead to unstable results.
current-window-scale (RW)

The window-scale value calculated from the current window size. This
has the same value as window-scale if the window size was not changed
since setting the option, and the window size was not restricted in other
ways. If the window is fullscreened, this will return the scale value
calculated from the last non-fullscreen size of the window. The property
is unavailable if no video is active.

It is also possible to write to this property. This has the same behavior as
writing window-scale. Note that writing to current-window-scale will
not affect the value of window-scale.

focused
Whether the window has focus. Might not be supported by all VOs.
ambient-light
Ambient lighting condition in lux. (macOS only)
display-names
Names of the displays that the mpv window covers. On X11, these
are the xrandr names (LVDS1, HDMI1, DP1, VGA1, etc.). On Windows, these
are the GDI names (\.DISPLAY1, \.DISPLAY2, etc.) and the first display
in the list will be the one that Windows considers associated with the
window (as determined by the MonitorFromWindow API.) On macOS these are the
Display Product Names as used in the System Information with a serial number
in parentheses and only one display name is returned since a window can only be
on one screen. On Wayland, these are the wl_output names if protocol
version >= 4 is used (LVDS-1, HDMI-A-1, X11-1, etc.), or the wl_output model
reported by the geometry event if protocol version < 4 is used.
display-fps
The refresh rate of the current display. Currently, this is the lowest FPS
of any display covered by the video, as retrieved by the underlying system
APIs (e.g. xrandr on X11). It is not the measured FPS. It’s not necessarily
available on all platforms. Note that any of the listed facts may change
any time without a warning.
estimated-display-fps
The actual rate at which display refreshes seem to occur, measured by
system time. Only available if display-sync mode (as selected by
—video-sync) is active.
vsync-jitter
Estimated deviation factor of the vsync duration.
display-width, display-height
The current display’s horizontal and vertical resolution in pixels. Whether
or not these values update as the mpv window changes displays depends on
the windowing backend. It may not be available on all platforms.
display-hidpi-scale
The HiDPI scale factor as reported by the windowing backend. If no VO is
active, or if the VO does not report a value, this property is unavailable.
It may be saner to report an absolute DPI, however, this is the way HiDPI
support is implemented on most OS APIs. See also —hidpi-window-scale.
osd-width, osd-height

Last known OSD width (can be 0). This is needed if you want to use the
overlay-add command. It gives you the actual OSD/window size (not
including decorations drawn by the OS window manager).

Alias to osd-dimensions/w and osd-dimensions/h.

osd-par

Last known OSD display pixel aspect (can be 0).

Alias to osd-dimensions/osd-par.

osd-dimensions

Last known OSD dimensions.

Has the following sub-properties (which can be read as MPV_FORMAT_NODE
or Lua table with mp.get_property_native):

osd-dimensions/w
Size of the VO window in OSD render units (usually pixels, but may be
scaled pixels with VOs like xv).
osd-dimensions/h
Size of the VO window in OSD render units,
osd-dimensions/par
Pixel aspect ratio of the OSD (usually 1).
osd-dimensions/aspect
Display aspect ratio of the VO window. (Computing from the properties
above.)
osd-dimensions/mt, osd-dimensions/mb, osd-dimensions/ml, osd-dimensions/mr
OSD to video margins (top, bottom, left, right). This describes the
area into which the video is rendered.

Any of these properties may be unavailable or set to dummy values if the
VO window is not created or visible.

term-size

The current terminal size.

This has two sub-properties.

term-size/w
width of the terminal in cells
term-size/h
height of the terminal in cells

This property is not observable. Reacting to size changes requires
polling.

window-id
Read-only — mpv’s window id. May not always be available, i.e due to window
not being opened yet or not being supported by the VO.
mouse-pos

Read-only — last known mouse position, normalized to OSD dimensions.

Has the following sub-properties (which can be read as MPV_FORMAT_NODE
or Lua table with mp.get_property_native):

mouse-pos/x, mouse-pos/y
Last known coordinates of the mouse pointer.
mouse-pos/hover
Boolean — whether the mouse pointer hovers the video window. The
coordinates should be ignored when this value is false, because the
video backends update them only when the pointer hovers the window.
touch-pos

Read-only — last known touch point positions, normalized to OSD dimensions.

This has a number of sub-properties. Replace N with the 0-based touch
point index. Whenever a new finger touches the screen, a new touch point is
added to the list of touch points with the smallest unused N available.

touch-pos/count
Number of active touch points.
touch-pos/N/x, touch-pos/N/y
Position of the Nth touch point.
touch-pos/N/id
Unique identifier of the touch point. This can be used to identify
individual touch points when their indexes change.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_ARRAY
    MPV_FORMAT_NODE_MAP (for each touch point)
        "x"        MPV_FORMAT_INT64
        "y"        MPV_FORMAT_INT64
        "id"       MPV_FORMAT_INT64
sub-ass-extradata
The current ASS subtitle track’s extradata. There is no formatting done.
The extradata is returned as a string as-is. This property is not
available for non-ASS subtitle tracks.
sub-text

The current subtitle text regardless of sub visibility. Formatting is
stripped. If the subtitle is not text-based (i.e. DVD/BD subtitles), an
empty string is returned.

This has sub-properties for different formats:

sub-text/ass

Like sub-text, but return the text in ASS format. Text subtitles in
other formats are converted. For native ASS subtitles, events that do
not contain any text (but vector drawings etc.) are not filtered out. If
multiple events match with the current playback time, they are concatenated
with line breaks. Contains only the «Text» part of the events.

This property is not enough to render ASS subtitles correctly, because ASS
header and per-event metadata are not returned. Use /ass-full for that.

sub-text/ass-full
Like sub-text-ass, but return the full event with all fields, formatted as
lines in a .ass text file. Use with sub-ass-extradata for style information.
sub-text-ass (deprecated)
Deprecated alias for sub-text/ass.
secondary-sub-text
Same as sub-text (with the same sub-properties), but for the secondary subtitles.
sub-start

The current subtitle start time (in seconds). If there’s multiple current
subtitles, returns the first start time. If no current subtitle is present
null is returned instead.

This has a sub-property:

sub-start/full
sub-start with milliseconds.
secondary-sub-start
Same as sub-start, but for the secondary subtitles.
sub-end

The current subtitle end time (in seconds). If there’s multiple current
subtitles, return the last end time. If no current subtitle is present, or
if it’s present but has unknown or incorrect duration, null is returned
instead.

This has a sub-property:

sub-end/full
sub-end with milliseconds.
secondary-sub-end
Same as sub-end, but for the secondary subtitles.
playlist-pos (RW)

Current position on playlist. The first entry is on position 0. Writing to
this property may start playback at the new position.

In some cases, this is not necessarily the currently playing file. See
explanation of current and playing flags in playlist.

If there the playlist is empty, or if it’s non-empty, but no entry is
«current», this property returns -1. Likewise, writing -1 will put the
player into idle mode (or exit playback if idle mode is not enabled). If an
out of range index is written to the property, this behaves as if writing -1.
(Before mpv 0.33.0, instead of returning -1, this property was unavailable
if no playlist entry was current.)

Writing the current value back to the property will have no effect.
Use playlist-play-index to restart the playback of the current entry if
desired.

playlist-pos-1 (RW)
Same as playlist-pos, but 1-based.
playlist-current-pos (RW)

Index of the «current» item on playlist. This usually, but not necessarily,
the currently playing item (see playlist-playing-pos). Depending on the
exact internal state of the player, it may refer to the playlist item to
play next, or the playlist item used to determine what to play next.

For reading, this is exactly the same as playlist-pos.

For writing, this only sets the position of the «current» item, without
stopping playback of the current file (or starting playback, if this is done
in idle mode). Use -1 to remove the current flag.

This property is only vaguely useful. If set during playback, it will
typically cause the playlist entry after it to be played next. Another
possibly odd observable state is that if playlist-next is run during
playback, this property is set to the playlist entry to play next (unlike
the previous case). There is an internal flag that decides whether the
current playlist entry or the next one should be played, and this flag is
currently inaccessible for API users. (Whether this behavior will kept is
possibly subject to change.)

playlist-playing-pos

Index of the «playing» item on playlist. A playlist item is «playing» if
it’s being loaded, actually playing, or being unloaded. This property is set
during the MPV_EVENT_START_FILE (start-file) and the
MPV_EVENT_START_END (end-file) events. Outside of that, it returns
-1. If the playlist entry was somehow removed during playback, but playback
hasn’t stopped yet, or is in progress of being stopped, it also returns -1.
(This can happen at least during state transitions.)

In the «playing» state, this is usually the same as playlist-pos, except
during state changes, or if playlist-current-pos was written explicitly.

playlist-count
Number of total playlist entries.
playlist-path
The original path of the playlist for the current entry before mpv expanded
the entries. Unavailable if the file was not originally associated with a
playlist in some way.
playlist

Playlist, current entry marked. Currently, the raw property value is
useless.

This has a number of sub-properties. Replace N with the 0-based playlist
entry index.

playlist/count
Number of playlist entries (same as playlist-count).
playlist/N/filename
Filename of the Nth entry.
playlist/N/playing
yes/true if the playlist-playing-pos property points to this
entry, no/false or unavailable otherwise.
playlist/N/current
yes/true if the playlist-current-pos property points to this
entry, no/false or unavailable otherwise.
playlist/N/title
Name of the Nth entry. Available if the playlist file contains
such fields and mpv’s parser supports it for the given
playlist format, or if the playlist entry has been opened before and a
media-title other than filename has been acquired.
playlist/N/id
Unique ID for this entry. This is an automatically assigned integer ID
that is unique for the entire life time of the current mpv core
instance. Other commands, events, etc. use this as playlist_entry_id
fields.
playlist/N/playlist-path
The original path of the playlist for this entry before mpv expanded
it. Unavailable if the file was not originally associated with a playlist
in some way.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_ARRAY
    MPV_FORMAT_NODE_MAP (for each playlist entry)
        "filename"  MPV_FORMAT_STRING
        "current"   MPV_FORMAT_FLAG (might be missing; since mpv 0.7.0)
        "playing"   MPV_FORMAT_FLAG (same)
        "title"     MPV_FORMAT_STRING (optional)
        "id"        MPV_FORMAT_INT64
track-list

List of audio/video/sub tracks, current entry marked.

This has a number of sub-properties. Replace N with the 0-based track
index.

track-list/count
Total number of tracks.
track-list/video
The list of video tracks. This is only usable for printing and its value
can’t be retrieved.
track-list/audio
The list of audio tracks. This is only usable for printing and its value
can’t be retrieved.
track-list/sub
The list of sub tracks. This is only usable for printing and its value
can’t be retrieved.
track-list/N/id
The ID as it’s used for —sid/—aid/—vid. This is unique
within tracks of the same type (sub/audio/video), but otherwise not.
track-list/N/type
String describing the media type. One of audio, video, sub.
track-list/N/src-id
Track ID as used in the source file. Not always available. (It is
missing if the format has no native ID, if the track is a pseudo-track
that does not exist in this way in the actual file, or if the format
is handled by libavformat, and the format was not whitelisted as having
track IDs.)
track-list/N/title
Track title as it is stored in the file. Not always available.
track-list/N/lang
Track language as identified by the file. Not always available.
track-list/N/image
yes/true if this is a video track that consists of a single
picture, no/false or unavailable otherwise. The heuristic used to
determine if a stream is an image doesn’t attempt to detect images in
codecs normally used for videos. Otherwise, it is reliable.
track-list/N/albumart
yes/true if this is an image embedded in an audio file or external
cover art, no/false or unavailable otherwise.
track-list/N/default
yes/true if the track has the default flag set in the file,
no/false or unavailable otherwise.
track-list/N/forced
yes/true if the track has the forced flag set in the file,
no/false or unavailable otherwise.
track-list/N/dependent
yes/true if the track has the dependent flag set in the file,
no/false or unavailable otherwise.
track-list/N/visual-impaired
yes/true if the track has the visual impaired flag set in the file,
no/false or unavailable otherwise.
track-list/N/hearing-impaired
yes/true if the track has the hearing impaired flag set in the file,
no/false or unavailable otherwise.
track-list/N/hls-bitrate
The bitrate of the HLS stream, if available.
track-list/N/program-id
The program ID of the HLS stream, if available.
track-list/N/codec
The codec name used by this track, for example h264. Unavailable
in some rare cases.
track-list/N/codec-desc
The codec descriptive name used by this track.
track-list/N/codec-profile
The codec profile used by this track. Available only if the track has
been already decoded.
track-list/N/external
yes/true if the track is an external file, no/false or
unavailable otherwise. This is set for separate subtitle files.
track-list/N/external-filename
The filename if the track is from an external file, unavailable
otherwise.
track-list/N/selected
yes/true if the track is currently decoded, no/false or
unavailable otherwise.
track-list/N/main-selection
It indicates the selection order of tracks for the same type.
If a track is not selected, or is selected by the —lavfi-complex,
it is not available. For subtitle tracks, 0 represents the sid,
and 1 represents the secondary-sid.
track-list/N/ff-index
The stream index as usually used by the FFmpeg utilities. Note that
this can be potentially wrong if a demuxer other than libavformat
(—demuxer=lavf) is used. For mkv files, the index will usually
match even if the default (builtin) demuxer is used, but there is
no hard guarantee.
track-list/N/decoder
If this track is being decoded, the short decoder name,
track-list/N/decoder-desc
If this track is being decoded, the human-readable decoder name,
track-list/N/demux-w, track-list/N/demux-h
Video size hint as indicated by the container. (Not always accurate.)
track-list/N/demux-crop-x, track-list/N/demux-crop-y
Crop offset of the source video frame.
track-list/N/demux-crop-w, track-list/N/demux-crop-h
Video size after cropping.
track-list/N/demux-channel-count
Number of audio channels as indicated by the container. (Not always
accurate — in particular, the track could be decoded as a different
number of channels.)
track-list/N/demux-channels
Channel layout as indicated by the container. (Not always accurate.)
track-list/N/demux-samplerate
Audio sample rate as indicated by the container. (Not always accurate.)
track-list/N/demux-fps
Video FPS as indicated by the container. (Not always accurate.)
track-list/N/demux-bitrate
Audio average bitrate, in bits per second. (Not always accurate.)
track-list/N/demux-rotation
Video clockwise rotation metadata, in degrees.
track-list/N/demux-par
Pixel aspect ratio.
track-list/N/format-name
Short name for format from ffmpeg. If the track is audio, this will be
the name of the sample format. If the track is video, this will be the
name of the pixel format.
track-list/N/audio-channels (deprecated)
Deprecated alias for track-list/N/demux-channel-count.
track-list/N/replaygain-track-peak, track-list/N/replaygain-track-gain
Per-track replaygain values. Only available for audio tracks with
corresponding information stored in the source file.
track-list/N/replaygain-album-peak, track-list/N/replaygain-album-gain
Per-album replaygain values. If the file has per-track but no per-album
information, the per-album values will be copied from the per-track
values currently. It’s possible that future mpv versions will make
these properties unavailable instead in this case.
track-list/N/dolby-vision-profile, track-list/N/dolby-vision-level
Dolby Vision profile and level. May not be available if the container
does not provide this information.
track-list/N/metadata,
Works like the metadata property, but it accesses metadata that is
set per track/stream instead of global values for the entire file.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_ARRAY
    MPV_FORMAT_NODE_MAP (for each track)
        "id"                MPV_FORMAT_INT64
        "type"              MPV_FORMAT_STRING
        "src-id"            MPV_FORMAT_INT64
        "title"             MPV_FORMAT_STRING
        "lang"              MPV_FORMAT_STRING
        "image"             MPV_FORMAT_FLAG
        "albumart"          MPV_FORMAT_FLAG
        "default"           MPV_FORMAT_FLAG
        "forced"            MPV_FORMAT_FLAG
        "dependent"         MPV_FORMAT_FLAG
        "visual-impaired"   MPV_FORMAT_FLAG
        "hearing-impaired"  MPV_FORMAT_FLAG
        "hls-bitrate"       MPV_FORMAT_INT64
        "program-id"        MPV_FORMAT_INT64
        "selected"          MPV_FORMAT_FLAG
        "main-selection"    MPV_FORMAT_INT64
        "external"          MPV_FORMAT_FLAG
        "external-filename" MPV_FORMAT_STRING
        "codec"             MPV_FORMAT_STRING
        "codec-desc"        MPV_FORMAT_STRING
        "codec-profile"     MPV_FORMAT_STRING
        "ff-index"          MPV_FORMAT_INT64
        "decoder"           MPV_FORMAT_STRING
        "decoder-desc"      MPV_FORMAT_STRING
        "demux-w"           MPV_FORMAT_INT64
        "demux-h"           MPV_FORMAT_INT64
        "demux-crop-x"      MPV_FORMAT_INT64
        "demux-crop-y"      MPV_FORMAT_INT64
        "demux-crop-w"      MPV_FORMAT_INT64
        "demux-crop-h"      MPV_FORMAT_INT64
        "demux-channel-count" MPV_FORMAT_INT64
        "demux-channels"    MPV_FORMAT_STRING
        "demux-samplerate"  MPV_FORMAT_INT64
        "demux-fps"         MPV_FORMAT_DOUBLE
        "demux-bitrate"     MPV_FORMAT_INT64
        "demux-rotation"    MPV_FORMAT_INT64
        "demux-par"         MPV_FORMAT_DOUBLE
        "format-name"       MPV_FORMAT_STRING
        "audio-channels"    MPV_FORMAT_INT64
        "replaygain-track-peak" MPV_FORMAT_DOUBLE
        "replaygain-track-gain" MPV_FORMAT_DOUBLE
        "replaygain-album-peak" MPV_FORMAT_DOUBLE
        "replaygain-album-gain" MPV_FORMAT_DOUBLE
        "dolby-vision-profile" MPV_FORMAT_INT64
        "dolby-vision-level" MPV_FORMAT_INT64
        "metadata"           MPV_FORMAT_NODE_MAP
            (key and string value for each metadata entry)
current-tracks/…

This gives access to currently selected tracks. It redirects to the correct
entry in track-list.

The following sub-entries are defined: video, audio, sub,
sub2

For example, current-tracks/audio/lang returns the current audio track’s
language field (the same value as track-list/N/lang).

If tracks of the requested type are selected via —lavfi-complex, the
first one is returned.

chapter-list (RW)

List of chapters, current entry marked.

This has a number of sub-properties. Replace N with the 0-based chapter
index.

chapter-list/count
Number of chapters.
chapter-list/N/title
Chapter title as stored in the file. Not always available.
chapter-list/N/time
Chapter start time in seconds as float.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_ARRAY
    MPV_FORMAT_NODE_MAP (for each chapter)
        "title" MPV_FORMAT_STRING
        "time"  MPV_FORMAT_DOUBLE
af, vf (RW)

See —vf/—af and the vf/af command.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_ARRAY
    MPV_FORMAT_NODE_MAP (for each filter entry)
        "name"      MPV_FORMAT_STRING
        "label"     MPV_FORMAT_STRING [optional]
        "enabled"   MPV_FORMAT_FLAG [optional]
        "params"    MPV_FORMAT_NODE_MAP [optional]
            "key"   MPV_FORMAT_STRING
            "value" MPV_FORMAT_STRING

It’s also possible to write the property using this format.

seekable
Whether it’s generally possible to seek in the current file.
partially-seekable

Whether the current file is considered seekable, but only because the cache
is active. This means small relative seeks may be fine, but larger seeks
may fail anyway. Whether a seek will succeed or not is generally not known
in advance.

If this property returns yes/true, so will seekable.

playback-abort
Whether playback is stopped or is to be stopped. (Useful in obscure
situations like during on_load hook processing, when the user can stop
playback, but the script has to explicitly end processing.)
cursor-autohide (RW)
See —cursor-autohide. Setting this to a new value will always update
the cursor, and reset the internal timer.
term-clip-cc
Inserts the symbol to force line truncation to the current terminal width.
This can be used for show-text and other OSD messages. It must be the
first character in the line. It takes effect until the end of the line.
osd-sym-cc
Inserts the current OSD symbol as opaque OSD control code (cc). This makes
sense only with the show-text command or options which set OSD messages.
The control code is implementation specific and is useless for anything else.
osd-ass-cc

${osd-ass-cc/0} disables escaping ASS sequences of text in OSD,
${osd-ass-cc/1} enables it again. By default, ASS sequences are
escaped to avoid accidental formatting, and this property can disable
this behavior. Note that the properties return an opaque OSD control
code, which only makes sense for the show-text command or options
which set OSD messages.

Example

  • —osd-msg3=’This is ${osd-ass-cc/0}{\\b1}bold text’
  • show-text «This is ${osd-ass-cc/0}{\\b1}bold text»

Any ASS override tags as understood by libass can be used.

Note that you need to escape the \ character, because the string is
processed for C escape sequences before passing it to the OSD code. See
Flat command syntax for details.

A list of tags can be found here:
https://aegisub.org/docs/latest/ass_tags/

vo-configured
Whether the VO is configured right now. Usually this corresponds to whether
the video window is visible. If the —force-window option is used, this
usually always returns yes/true.
vo-passes

Contains introspection about the VO’s active render passes and their
execution times. Not implemented by all VOs.

This is further subdivided into two frame types, vo-passes/fresh for
fresh frames (which have to be uploaded, scaled, etc.) and
vo-passes/redraw for redrawn frames (which only have to be re-painted).
The number of passes for any given subtype can change from frame to frame,
and should not be relied upon.

Each frame type has a number of further sub-properties. Replace TYPE
with the frame type, N with the 0-based pass index, and M with the
0-based sample index.

vo-passes/TYPE/count
Number of passes.
vo-passes/TYPE/N/desc
Human-friendy description of the pass.
vo-passes/TYPE/N/last
Last measured execution time, in nanoseconds.
vo-passes/TYPE/N/avg
Average execution time of this pass, in nanoseconds. The exact
timeframe varies, but it should generally be a handful of seconds.
vo-passes/TYPE/N/peak
The peak execution time (highest value) within this averaging range, in
nanoseconds.
vo-passes/TYPE/N/count
The number of samples for this pass.
vo-passes/TYPE/N/samples/M
The raw execution time of a specific sample for this pass, in
nanoseconds.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_MAP
"TYPE" MPV_FORMAT_NODE_ARRAY
    MPV_FORMAT_NODE_MAP
        "desc"    MPV_FORMAT_STRING
        "last"    MPV_FORMAT_INT64
        "avg"     MPV_FORMAT_INT64
        "peak"    MPV_FORMAT_INT64
        "count"   MPV_FORMAT_INT64
        "samples" MPV_FORMAT_NODE_ARRAY
             MP_FORMAT_INT64

Note that directly accessing this structure via subkeys is not supported,
the only access is through aforementioned MPV_FORMAT_NODE.

perf-info
Further performance data. Querying this property triggers internal
collection of some data, and may slow down the player. Each query will reset
some internal state. Property change notification doesn’t and won’t work.
All of this may change in the future, so don’t use this. The builtin
stats script is supposed to be the only user; since it’s bundled and
built with the source code, it can use knowledge of mpv internal to render
the information properly. See stats script description for some details.
video-bitrate, audio-bitrate, sub-bitrate

Bitrate values calculated on the packet level. This works by dividing the
bit size of all packets between two keyframes by their presentation
timestamp distance. (This uses the timestamps are stored in the file, so
e.g. playback speed does not influence the returned values.) In particular,
the video bitrate will update only per keyframe, and show the «past»
bitrate. To make the property more UI friendly, updates to these properties
are throttled in a certain way.

The unit is bits per second. OSD formatting turns these values in kilobits
(or megabits, if appropriate), which can be prevented by using the
raw property value, e.g. with ${=video-bitrate}.

Note that the accuracy of these properties is influenced by a few factors.
If the underlying demuxer rewrites the packets on demuxing (done for some
file formats), the bitrate might be slightly off. If timestamps are bad
or jittery (like in Matroska), even constant bitrate streams might show
fluctuating bitrate.

How exactly these values are calculated might change in the future.

In earlier versions of mpv, these properties returned a static (but bad)
guess using a completely different method.

audio-device-list

The list of discovered audio devices. This is mostly for use with the
client API, and reflects what —audio-device=help with the command line
player returns.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_ARRAY
    MPV_FORMAT_NODE_MAP (for each device entry)
        "name"          MPV_FORMAT_STRING
        "description"   MPV_FORMAT_STRING

The name is what is to be passed to the —audio-device option (and
often a rather cryptic audio API-specific ID), while description is
human readable free form text. The description is set to the device name
(minus mpv-specific <driver>/ prefix) if no description is available
or the description would have been an empty string.

The special entry with the name set to auto selects the default audio
output driver and the default device.

The property can be watched with the property observation mechanism in
the client API and in Lua scripts. (Technically, change notification is
enabled the first time this property is read.)

audio-device (RW)

Set the audio device. This directly reads/writes the —audio-device
option, but on write accesses, the audio output will be scheduled for
reloading.

Writing this property while no audio output is active will not automatically
enable audio. (This is also true in the case when audio was disabled due to
reinitialization failure after a previous write access to audio-device.)

This property also doesn’t tell you which audio device is actually in use.

How these details are handled may change in the future.

current-vo
Current video output driver (name as used with —vo).
current-gpu-context
Current GPU context of video output driver (name as used with —gpu-context).
Valid for —vo=gpu and —vo=gpu-next.
current-ao
Current audio output driver (name as used with —ao).
user-data (RW)

This is a recursive key/value map of arbitrary nodes shared between clients for
general use (i.e. scripts, IPC clients, host applications, etc).
The player itself does not use any data in it (although some builtin scripts may).
The property is not preserved across player restarts.

Sub-paths can be accessed directly; e.g. user-data/my-script/state/a can be
read, written, or observed.

The top-level object itself cannot be written directly; write to sub-paths instead.

Converting this property or its sub-properties to strings will give a JSON
representation. If converting a leaf-level object (i.e. not a map or array)
and not using raw mode, the underlying content will be given (e.g. strings will be
printed directly, rather than quoted and JSON-escaped).

The following sub-paths are reserved for internal uses or have special semantics:
user-data/osc, user-data/mpv. Unless noted otherwise, the semantics of
any properties under these sub-paths can change at any time and may not be relied
upon, and writing to these properties may prevent builtin scripts from working
properly.

Currently, the following properties have defined special semantics:

user-data/osc/margins
This property is written by an OSC implementation to indicate the margins that it
occupies. Its sub-properties l, r, t, and b should all be set to
the left, right, top, and bottom margins respectively.
Values are between 0.0 and 1.0, normalized to window width/height.
user-data/mpv/ytdl

Data shared by the builtin ytdl hook script.

user-data/mpv/ytdl/path
Path to the ytdl executable, if found, or an empty string otherwise.
The property is not set until the script attempts to find the ytdl
executable, i.e. until an URL is being loaded by the script.
user-data/mpv/ytdl/json-subprocess-result
Result of executing ytdl to retrieve the JSON data of the URL being
loaded. The format is the same as subprocess’s result, capturing
stdout and stderr.
user-data/mpv/console/open
Whether the console is open.
menu-data (RW)

This property stores the raw menu definition. See Context Menu section for details.

type
Menu item type. Can be: separator, submenu, or empty.
title
Menu item title. Required if type is not separator.
cmd
Command to execute when the menu item is clicked.
shortcut
Menu item shortcut key which appears to the right of the menu item.
A shortcut key does not have to be functional; it’s just a visual hint.
state
Menu item state. Can be: checked, disabled, hidden, or empty.
submenu
Submenu items, which is required if type is submenu.

When querying the property with the client API using MPV_FORMAT_NODE, or with
Lua mp.get_property_native, this will return a mpv_node with the following
contents:

MPV_FORMAT_NODE_ARRAY
    MPV_FORMAT_NODE_MAP (menu item)
        "type"           MPV_FORMAT_STRING
        "title"          MPV_FORMAT_STRING
        "cmd"            MPV_FORMAT_STRING
        "shortcut"       MPV_FORMAT_STRING
        "state"          MPV_FORMAT_NODE_ARRAY[MPV_FORMAT_STRING]
        "submenu"        MPV_FORMAT_NODE_ARRAY[menu item]

Writing to this property with the client API using MPV_FORMAT_NODE or with
Lua mp.set_property_native will trigger an immediate update of the menu if
mpv video output is currently active. You may observe the current-vo
property to check if this is the case.

working-directory
The working directory of the mpv process. Can be useful for JSON IPC users,
because the command line player usually works with relative paths.
current-watch-later-dir
The directory in which watch later config files are stored. This returns
—watch-later-dir, or the default directory if —watch-later-dir has
not been modified, with tilde placeholders expanded.
protocol-list
List of protocol prefixes potentially recognized by the player. They are
returned without trailing :// suffix (which is still always required).
In some cases, the protocol will not actually be supported (consider
https if ffmpeg is not compiled with TLS support).
decoder-list

List of decoders supported. This lists decoders which can be passed to
—vd and —ad.

codec
Canonical codec name, which identifies the format the decoder can
handle.
driver
The name of the decoder itself. Often, this is the same as codec.
Sometimes it can be different. It is used to distinguish multiple
decoders for the same codec.
description
Human readable description of the decoder and codec.

When querying the property with the client API using MPV_FORMAT_NODE,
or with Lua mp.get_property_native, this will return a mpv_node with
the following contents:

MPV_FORMAT_NODE_ARRAY
    MPV_FORMAT_NODE_MAP (for each decoder entry)
        "codec"         MPV_FORMAT_STRING
        "driver"        MPV_FORMAT_STRING
        "description"   MPV_FORMAT_STRING
encoder-list
List of libavcodec encoders. This has the same format as decoder-list.
The encoder names (driver entries) can be passed to —ovc and
—oac (without the lavc: prefix required by —vd and —ad).
demuxer-lavf-list
List of available libavformat demuxers’ names. This can be used to check
for support for a specific format or use with —demuxer-lavf-format.
input-key-list
List of Key names, same as output by —input-keylist.
mpv-version
The mpv version/copyright string. Depending on how the binary was built, it
might contain either a release version, or just a git hash.
mpv-configuration
The configuration arguments that were passed to the build system. If the
meson version used to compile mpv is older than 1.1.0, then a hardcoded
string of a few, arbitrary options is displayed instead.
ffmpeg-version
The contents of the av_version_info() API call. This is a string which
identifies the build in some way, either through a release version number,
or a git hash. This property is unavailable if mpv is linked against older
FFmpeg versions.
libass-version
The value of ass_library_version(). This is an integer, encoded in a
somewhat weird form (apparently «hex BCD»), indicating the release version
of the libass library linked to mpv.
platform
Returns a string describing what target platform mpv was built for. The value
of this is dependent on what the underlying build system detects. Some of the
most common values are: windows, darwin (macos or ios), linux,
android, and freebsd. Note that this is not a complete listing.
options/<name> (RW)

The value of option —<name>. Most options can be changed at runtime by
writing to this property. Note that many options require reloading the file
for changes to take effect. If there is an equivalent property, prefer
setting the property instead.

There shouldn’t be any reason to access options/<name> instead of
<name>, except in situations in which the properties have different
behavior or conflicting semantics.

file-local-options/<name> (RW)

Similar to options/<name>, but when setting an option through this
property, the option is reset to its old value once the current file has
stopped playing. Trying to write an option while no file is playing (or
is being loaded) results in an error.

(Note that if an option is marked as file-local, even options/ will
access the local value, and the old value, which will be restored on
end of playback, cannot be read or written until end of playback.)

option-info/<name>

Additional per-option information.

This has a number of sub-properties. Replace <name> with the name of
a top-level option. No guarantee of stability is given to any of these
sub-properties — they may change radically in the future.

option-info/<name>/name
The name of the option.
option-info/<name>/type
The name of the option type, like String or Integer. For many
complex types, this isn’t very accurate.
option-info/<name>/set-from-commandline
Whether the option was set from the mpv command line. What this is set
to if the option is e.g. changed at runtime is left undefined (meaning
it could change in the future).
option-info/<name>/set-locally
Whether the option was set per-file. This is the case with
automatically loaded profiles, file-dir configs, and other cases. It
means the option value will be restored to the value before playback
start when playback ends.
option-info/<name>/expects-file
Whether the option takes file paths as arguments.
option-info/<name>/default-value
The default value of the option. May not always be available.
option-info/<name>/min, option-info/<name>/max
Integer minimum and maximum values allowed for the option. Only
available if the options are numeric, and the minimum/maximum has been
set internally. It’s also possible that only one of these is set.
option-info/<name>/choices
If the option is a choice option, the possible choices. Choices that
are integers may or may not be included (they can be implied by min
and max). Note that options which behave like choice options, but
are not actual choice options internally, may not have this info
available.
property-list
The list of top-level properties.
profile-list

The list of profiles and their contents. This is highly
implementation-specific, and may change any time. Currently, it returns an
array of options for each profile. Each option has a name and a value, with
the value currently always being a string. Note that the options array is
not a map, as order matters and duplicate entries are possible. Recursive
profiles are not expanded, and show up as special profile options.

The profile-restore field is currently missing if it holds the default
value (either because it was not set, or set explicitly to default),
but in the future it might hold the value default.

command-list
The list of input commands. This returns an array of maps, where each map
node represents a command. This map currently only has a single entry:
name for the name of the command. (This property is supposed to be a
replacement for —input-cmdlist. The option dumps some more
information, but it’s a valid feature request to extend this property if
needed.)
input-bindings

The list of current input key bindings. This returns an array of maps,
where each map node represents a binding for a single key/command. This map
has the following entries:

key
The key name. This is normalized and may look slightly different from
how it was specified in the source (e.g. in input.conf).
cmd
The command mapped to the key. (Currently, this is exactly the same
string as specified in the source, other than stripping whitespace and
comments. It’s possible that it will be normalized in the future.)
is_weak
If set to true, any existing and active user bindings will take priority.
owner
If this entry exists, the name of the script (or similar) which added
this binding.
section
Name of the section this binding is part of. This is a rarely used
mechanism. This entry may be removed or change meaning in the future.
priority
A number. Bindings with a higher value are preferred over bindings
with a lower value. If the value is negative, this binding is inactive
and will not be triggered by input. Note that mpv does not use this
value internally, and matching of bindings may work slightly differently
in some cases. In addition, this value is dynamic and can change around
at runtime.
comment
If available, the comment following the command on the same line. (For
example, the input.conf entry f cycle bla # toggle bla would
result in an entry with comment = «toggle bla», cmd = «cycle bla».)

This property is read-only, and change notification is not supported.

clipboard

The clipboard contents. Only works when native clipboard is supported on the
platform.
Depending on the platform, some sub-properties, writing to properties,
or change notifications are not currently functional.

This has a number of sub-properties:

clipboard/text (RW)
The text content in the clipboard (Windows, Wayland and macOS only).
Writing to this property sets the text clipboard content
(Windows, Wayland and macOS only).
clipboard/text-primary (RW)
The text content in the primary selection (Wayland only).

Note

On Wayland with the vo clipboard backend, the clipboard content is
only updated when the compositor sends a selection data offer
(typically when VO window is focused). The wayland backend typically
does not have this limitation.
See current-clipboard-backend property for more details.

current-clipboard-backend
A string containing the currently active clipboard backend.
See —clipboard-backends option for the list of available backends.
clock
The current local time in hour:minutes format.

Inconsistencies between options and properties

You can access (almost) all options as properties, though there are some
caveats with some properties (due to historical reasons):

vid, aid, sid

While playback is active, these return the actually active tracks. For
example, if you set aid=5, and the currently played file contains no
audio track with ID 5, the aid property will return no.

Before mpv 0.31.0, you could set existing tracks at runtime only.

display-fps
This inconsistent behavior is deprecated. Post-deprecation, the reported
value and the option value are cleanly separated (override-display-fps
for the option value).
vf, af

If you set the properties during playback, and the filter chain fails to
reinitialize, the option will be set, but the runtime filter chain does not
change. On the other hand, the next video to be played will fail, because
the initial filter chain cannot be created.

This behavior changed in mpv 0.31.0. Before this, the new value was rejected
iff a video (for vf) or an audio (for af) track was active. If
playback was not active, the behavior was the same as the current one.

playlist
The property is read-only and returns the current internal playlist. The
option is for loading playlist during command line parsing. For client API
uses, you should use the loadlist command instead.
profile, include
These are write-only, and will perform actions as they are written to,
exactly as if they were used on the mpv CLI commandline. Their only use is
when using libmpv before mpv_initialize(), which in turn is probably
only useful in encoding mode. Normal libmpv users should use other
mechanisms, such as the apply-profile command, and the
mpv_load_config_file API function. Avoid these properties.

Property Expansion

All string arguments to input commands as well as certain options (like
—term-playing-msg) are subject to property expansion. Note that property
expansion does not work in places where e.g. numeric parameters are expected.
(For example, the add command does not do property expansion. The set
command is an exception and not a general rule.)

Example for input.conf

i show-text «Filename: ${filename}»
shows the filename of the current file when pressing the i key

Whether property expansion is enabled by default depends on which API is used
(see Flat command syntax, Commands specified as arrays and Named
arguments), but it can always be enabled with the expand-properties
prefix or disabled with the raw prefix, as described in Input Command
Prefixes.

The following expansions are supported:

${NAME}
Expands to the value of the property NAME. If retrieving the property
fails, expand to an error string. (Use ${NAME:} with a trailing
: to expand to an empty string instead.)
If NAME is prefixed with =, expand to the raw value of the property
(see section below).
${NAME:STR}
Expands to the value of the property NAME, or STR if the
property cannot be retrieved. STR is expanded recursively.
${?NAME:STR}
Expands to STR (recursively) if the property NAME is available.
${!NAME:STR}
Expands to STR (recursively) if the property NAME cannot be
retrieved.
${?NAME==VALUE:STR}
Expands to STR (recursively) if the property NAME expands to a
string equal to VALUE. You can prefix NAME with = in order to
compare the raw value of a property (see section below). If the property
is unavailable, or other errors happen when retrieving it, the value is
never considered equal.
Note that VALUE can’t contain any of the characters : or }.
Also, it is possible that escaping with » or % might be added in
the future, should the need arise.
${!NAME==VALUE:STR}
Same as with the ? variant, but STR is expanded if the value is
not equal. (Using the same semantics as with ?.)
$$
Expands to $.
$}
Expands to }. (To produce this character inside recursive
expansion.)
$>
Disable property expansion and special handling of $ for the rest
of the string.

In places where property expansion is allowed, C-style escapes are often
accepted as well. Example:

  • \n becomes a newline character
  • \\ expands to \

Raw and Formatted Properties

Normally, properties are formatted as human-readable text, meant to be
displayed on OSD or on the terminal. It is possible to retrieve an unformatted
(raw) value from a property by prefixing its name with =. These raw values
can be parsed by other programs and follow the same conventions as the options
associated with the properties. Additionally, there is a > prefix to format
human-readable text, with fixed precision for floating-point values. This is
useful for printing values where a constant width is important.

Examples

  • ${time-pos} expands to 00:14:23 (if playback position is at 14
    minutes 23 seconds)
  • ${=time-pos} expands to 863.4 (same time, plus 400 milliseconds —
    milliseconds are normally not shown in the formatted case)
  • ${avsync} expands to +0.003
  • ${>avsync} expands to +0.0030
  • ${=avsync} expands to 0.003028

Sometimes, the difference in amount of information carried by raw and formatted
property values can be rather big. In some cases, raw values have more
information, like higher precision than seconds with time-pos. Sometimes
it is the other way around, e.g. aid shows track title and language in the
formatted case, but only the track number if it is raw.

ON SCREEN CONTROLLER

The On Screen Controller (short: OSC) is a minimal GUI integrated with mpv to
offer basic mouse-controllability. It is intended to make interaction easier
for new users and to enable precise and direct seeking.

The OSC is enabled by default if mpv was compiled with Lua support. It can be
disabled entirely using the —osc=no option.

Using the OSC

By default, the OSC will show up whenever the mouse is moved inside the
player window and will hide if the mouse is not moved outside the OSC for
0.5 seconds or if the mouse leaves the window.

The Interface

+------+---------+---------+-----------------------------------------------+
| menu | pl prev | pl next | title                                   cache |
+------+------+------+---------+-----------+------+-------+-----+-----+----+
| play | skip | skip | time    |  seekbar  | time | audio | sub | vol | fs |
|      | back | frwd | elapsed |           | left |       |     |     |    |
+------+------+------+---------+-----------+------+-------+-----+-----+----+
menu
left-click open the menu
pl prev
left-click play previous file in playlist
shift+L-click show the playlist
middle-click show the playlist
right-click open the playlist menu
pl next
left-click play next file in playlist
shift+L-click show the playlist
middle-click show the playlist
right-click open the playlist menu
title

Displays the current playlist position and media-title, filename or custom
title, or the target chapter name while hovering the seekbar.

left-click show file and track info
shift+L-click show the path
middle-click show the path
right-click open the history menu
cache

Shows current cache fill status

play
left-click toggle play/pause
shift+L-click toggle infinite looping of the playlist
middle-click toggle infinite looping of the playlist
right-click toggle infinite looping of the current file
skip back
left-click go to beginning of chapter / previous chapter
shift+L-click show chapters
middle-click show chapters
right-click open the chapter menu
skip frwd
left-click go to next chapter
shift+L-click show chapters
middle-click show chapters
right-click open the chapter menu
time elapsed

Shows current playback position timestamp

left-click toggle displaying timecodes with milliseconds
seekbar

Indicates current playback position and position of chapters

left-click seek to position
right-click seek to the nearest chapter
mouse wheel seek forward/backward
time left

Shows remaining playback time timestamp

left-click toggle between total and remaining time
audio and sub

Displays selected track and amount of available tracks

left-click cycle audio/sub tracks forward
shift+L-click cycle audio/sub tracks backwards
middle-click cycle audio/sub tracks backwards
right-click open the audio/sub track menu
mouse wheel cycle audio/sub tracks forward/backwards
vol
left-click toggle mute
right-click open the audio device menu
mouse wheel volume up/down
fs
left-click toggle fullscreen
right-click toggle whether the window is maximized

Since mpv 0.40.0, it is possible to configure the commands to run with mouse
actions on some interface elements, and the default behaviors of several
elements were changed. If you miss some older behaviors, look at
etc/restore-osc-bindings.conf in the mpv git repository.

Key Bindings

These key bindings are active by default if nothing else is already bound to
these keys. In case of collision, the function needs to be bound to a
different key. See the Script Commands section.

del Cycles visibility between never / auto (mouse-move) / always

Configuration

This script can be customized through a config file script-opts/osc.conf
placed in mpv’s user directory and through the —script-opts command-line
option. The configuration syntax is described in mp.options functions.

Command-line Syntax

To avoid collisions with other scripts, all options need to be prefixed with
osc-.

Example:

--script-opts=osc-optionA=value1,osc-optionB=value2

Configurable Options

layout

Default: bottombar

The layout for the OSC. Currently available are: box, slimbox,
bottombar, topbar, slimbottombar and slimtopbar. Default pre-0.21.0 was
‘box’.

seekbarstyle

Default: bar

Sets the style of the playback position marker and overall shape
of the seekbar: bar, diamond or knob.

seekbarhandlesize

Default: 0.6

Size ratio of the seek handle if seekbarstyle is set to diamond
or knob. This is relative to the full height of the seekbar.

seekbarkeyframes

Default: yes

Controls the mode used to seek when dragging the seekbar. If set to yes,
default seeking mode is used (usually keyframes, but player defaults and
heuristics can change it to exact). If set to no, exact seeking on
mouse drags will be used instead. Keyframes are preferred, but exact seeks
may be useful in cases where keyframes cannot be found. Note that using
exact seeks can potentially make mouse dragging much slower.

seekrangestyle

Default: inverted

Display seekable ranges on the seekbar. bar shows them on the full
height of the bar, line as a thick line and inverted as a thin
line that is inverted over playback position markers. none will hide
them. Additionally, slider will show a permanent handle inside the seekbar
with cached ranges marked inside. Note that these will look differently
based on the seekbarstyle option. Also, slider does not work with
seekbarstyle set to bar.

seekrangeseparate

Default: yes

Controls whether to show line-style seekable ranges on top of the
seekbar or separately if seekbarstyle is set to bar.

seekrangealpha

Default: 20

Alpha of the seekable ranges, 0 (opaque) to 255 (fully transparent).

scrollcontrols

Default: yes

By default, going up or down with the mouse wheel can trigger certain
actions (such as seeking) if the mouse is hovering an OSC element.
Set to no to disable any special mouse wheel behavior.

deadzonesize

Default: 0.5

Size of the deadzone. The deadzone is an area that makes the mouse act
like leaving the window. Movement there won’t make the OSC show up and
it will hide immediately if the mouse enters it. The deadzone starts
at the window border opposite to the OSC and the size controls how much
of the window it will span. Values between 0.0 and 1.0, where 0 means the
OSC will always popup with mouse movement in the window, and 1 means the
OSC will only show up when the mouse hovers it. Default pre-0.21.0 was 0.

minmousemove

Default: 0

Minimum amount of pixels the mouse has to move between ticks to make
the OSC show up. Default pre-0.21.0 was 3.

showwindowed

Default: yes

Enable the OSC when windowed

showfullscreen

Default: yes

Enable the OSC when fullscreen

idlescreen

Default: yes

Show the mpv logo and message when idle

scalewindowed

Default: 1.0

Scale factor of the OSC when windowed.

scalefullscreen

Default: 1.0

Scale factor of the OSC when fullscreen

vidscale

Default: auto

Scale the OSC with the video.
no tries to keep the OSC size constant as much as the window size allows.
auto scales the OSC with the OSD, which is scaled with the window or kept at a
constant size, depending on the —osd-scale-by-window option.

valign

Default: 0.8

Vertical alignment in box and slimbox layouts, -1 (top) to 1 (bottom).

halign

Default: 0.0

Horizontal alignment in box and slimbox layouts, -1 (left) to 1 (right).

barmargin

Default: 0

Margin from bottom (bottombar, slimbottombar) or top (topbar, slimtopbar),
in pixels.

boxalpha

Default: 80

Alpha of the background box, 0 (opaque) to 255 (fully transparent)

hidetimeout

Default: 500

Duration in ms until the OSC hides if no mouse movement, must not be
negative

fadeduration

Default: 200

Duration of fade effects in ms, 0 = no fade.

fadein

Default: no

Enable fade-in.

title

Default: ${!playlist-count==1:[${playlist-pos-1}/${playlist-count}] }${media-title}

String that supports property expansion that will be displayed as
OSC title.
ASS tags are escaped and newlines are converted to spaces.

tooltipborder

Default: 1

Size of the tooltip outline when using bottombar or topbar layouts

timetotal

Default: no

Show total time instead of time remaining

remaining_playtime

Default: yes

Whether the time-remaining display takes speed into account.
yes — how much playback time remains at the current speed.
no — how much video-time remains.

timems

Default: no

Display timecodes with milliseconds

tcspace

Default: 100 (allowed: 50-200)

Adjust space reserved for timecodes (current time and time remaining) in
the bottombar and topbar layouts. The timecode width depends on the
font, and with some fonts the spacing near the timecodes becomes too small.
Use values above 100 to increase that spacing, or below 100 to decrease it.

visibility

Default: auto (auto hide/show on mouse move)

Also supports never and always

visibility_modes

Default: never_auto_always

The list of visibility modes to cycle through when calling the
osc-visibility cycle script message. Modes are separated by _.

boxmaxchars

Default: 80

Max chars for the osc title at the box layout. mpv does not measure the
text width on screen and so it needs to limit it by number of chars. The
default is conservative to allow wide fonts to be used without overflow.
However, with many common fonts a bigger number can be used. YMMV.

boxvideo

Default: no

Whether to overlay the osc over the video (no), or to box the video
within the areas not covered by the osc (yes). If this option is set,
the osc may overwrite the —video-margin-ratio-* options, even if the
user has set them. (It will not overwrite them if all of them are set to
default values.) Additionally, visibility must be set to always.
Otherwise, this option does nothing.

Currently, this is supported for the bottombar, slimbottombar,
topbar and slimtopbar layouts only. The other layouts do not change
if this option is set. Separately, if window controls are present (see
below), they will be affected regardless of which osc layout is in use.

The border is static and appears even if the OSC is configured to appear
only on mouse interaction. If the OSC is invisible, the border is simply
filled with the background color (black by default).

This currently still makes the OSC overlap with subtitles (if the
—sub-use-margins option is set to yes, the default). This may be
fixed later.

This does not work correctly with video outputs like —vo=xv, which
render OSD into the unscaled video.

windowcontrols

Default: auto (Show window controls if there is no window border)

Whether to show window management controls over the video, and if so,
which side of the window to place them. This may be desirable when the
window has no decorations, either because they have been explicitly
disabled (border=no) or because the current platform doesn’t support
them (eg: gnome-shell with wayland).

The set of window controls is fixed, offering minimize, maximize,
and quit. Not all platforms implement minimize and maximize,
but quit will always work.

windowcontrols_alignment

Default: right

If window controls are shown, indicates which side should they be aligned
to.

Supports left and right which will place the controls on those
respective sides.

windowcontrols_title

Default: ${media-title}

String that supports property expansion that will be displayed as the
windowcontrols title.
ASS tags are escaped, and newlines and trailing slashes are stripped.

greenandgrumpy

Default: no

Set to yes to reduce festivity (i.e. disable santa hat in December.)

livemarkers

Default: yes

Update chapter markers positions on duration changes, e.g. live streams.
The updates are unoptimized — consider disabling it on very low-end systems.

chapter_fmt

Default: Chapter: %s

Template for the chapter-name display when hovering the seekbar.
Use no to disable chapter display on hover. Otherwise it’s a lua
string.format template and %s is replaced with the actual name.

unicodeminus

Default: no

Use a Unicode minus sign instead of an ASCII hyphen when displaying
the remaining playback time.

background_color

Default: #000000

Sets the background color of the OSC.

timecode_color

Default: #FFFFFF

Sets the color of the timecode and seekbar, of the OSC.

title_color

Default: #FFFFFF

Sets the color of the video title. Formatted as #RRGGBB.

time_pos_color

Default: #FFFFFF

Sets the color of the timecode at hover position in the seekbar.

time_pos_outline_color

Default: #FFFFFF

Sets the color of the timecode’s outline at hover position in the seekbar.
Also affects the timecode in the slimbox layout.

buttons_color

Default: #FFFFFF

Sets the colors of the big buttons.

top_buttons_color

Default: #FFFFFF

Sets the colors of the top buttons.

small_buttonsL_color

Default: #FFFFFF

Sets the colors of the small buttons on the left in the box layout.

small_buttonsR_color

Default: #FFFFFF

Sets the colors of the small buttons on the right in the box layout.

held_element_color

Default: #999999

Sets the colors of the elements that are being pressed or held down.

tick_delay

Default: 1/60

Sets the minimum interval between OSC redraws in seconds. This can be
decreased on fast systems to make OSC rendering smoother.

Ignored if tick_delay_follow_display_fps is set to yes and the VO
supports the display-fps property.

tick_delay_follow_display_fps

Default: no

Use display fps to calculate the interval between OSC redraws.

The following options configure what commands are run when the buttons are
clicked. mbtn_mid commands are also triggered with shift+mbtn_left.

menu_mbtn_left_command=script-binding select/menu; script-message-to osc osc-hide

menu_mbtn_mid_command=

menu_mbtn_right_command=

playlist_prev_mbtn_left_command=playlist-prev; show-text ${playlist} 3000

playlist_prev_mbtn_mid_command=show-text ${playlist} 3000

playlist_prev_mbtn_right_command=script-binding select/select-playlist; script-message-to osc osc-hide

playlist_next_mbtn_left_command=playlist-next; show-text ${playlist} 3000

playlist_next_mbtn_mid_command=show-text ${playlist} 3000

playlist_next_mbtn_right_command=script-binding select/select-playlist; script-message-to osc osc-hide

title_mbtn_left_command=script-binding stats/display-page-5

title_mbtn_mid_command=show-text ${path}

title_mbtn_right_command=script-binding select/select-watch-history; script-message-to osc osc-hide

play_pause_mbtn_left_command=cycle pause

play_pause_mbtn_mid_command=cycle-values loop-playlist inf no

play_pause_mbtn_right_command=cycle-values loop-file inf no

chapter_prev_mbtn_left_command=osd-msg add chapter -1

chapter_prev_mbtn_mid_command=show-text ${chapter-list} 3000

chapter_prev_mbtn_right_command=script-binding select/select-chapter; script-message-to osc osc-hide

chapter_next_mbtn_left_command=osd-msg add chapter 1

chapter_next_mbtn_mid_command=show-text ${chapter-list} 3000

chapter_next_mbtn_right_command=script-binding select/select-chapter; script-message-to osc osc-hide

audio_track_mbtn_left_command=cycle audio

audio_track_mbtn_mid_command=cycle audio down

audio_track_mbtn_right_command=script-binding select/select-aid; script-message-to osc osc-hide

audio_track_wheel_down_command=cycle audio

audio_track_wheel_up_command=cycle audio down

sub_track_mbtn_left_command=cycle sub

sub_track_mbtn_mid_command=cycle sub down

sub_track_mbtn_right_command=script-binding select/select-sid; script-message-to osc osc-hide

sub_track_wheel_down_command=cycle sub

sub_track_wheel_up_command=cycle sub down

volume_mbtn_left_command=no-osd cycle mute

volume_mbtn_mid_command=

volume_mbtn_right_command=script-binding select/select-audio-device; script-message-to osc osc-hide

volume_wheel_down_command=add volume -5

volume_wheel_up_command=add volume 5

fullscreen_mbtn_left_command=»cycle fullscreen»

fullscreen_mbtn_mid_command=

fullscreen_mbtn_right_command=»cycle window-maximized»

Custom Buttons

Additional script-opts are available to define custom buttons in bottombar
and topbar layouts.

Example to add loop, shuffle and speed buttons

custom_button_1_content=🔁
custom_button_1_mbtn_left_command=cycle-values loop-file inf no
custom_button_1_mbtn_right_command=cycle-values loop-playlist inf no

custom_button_2_content=🔀
custom_button_2_mbtn_left_command=playlist-shuffle

custom_button_3_content=⏱
custom_button_3_mbtn_left_command=add speed 1
custom_button_3_mbtn_right_command=set speed 1
custom_button_3_wheel_up_command=add speed 0.25
custom_button_3_wheel_down_command=add speed -0.25

Script Commands

The OSC script listens to certain script commands. These commands can bound
in input.conf, or sent by other scripts.

osc-visibility
Controls visibility mode never / auto (on mouse move) / always
and also cycle to cycle between the modes. If a second argument is
passed (any value), then the output on the OSD will be silenced.
osc-show
Triggers the OSC to show up, just as if user moved mouse.
osc-hide
Hide the OSC when visibility is auto.

Example

You could put this into input.conf to hide the OSC with the a key and
to set auto mode (the default) with b:

a script-message osc-visibility never
b script-message osc-visibility auto
osc-idlescreen
Controls the visibility of the mpv logo on idle. Valid arguments are yes,
no, and cycle to toggle between yes and no. If a second argument is
passed (any value), then the output on the OSD will be silenced.

STATS

This builtin script displays information and statistics for the currently
played file. It is enabled by default if mpv was compiled with Lua support.
It can be disabled entirely using the —load-stats-overlay=no option.

Usage

The following key bindings are active by default unless something else is
already bound to them:

i Show stats for a fixed duration
I Toggle stats (shown until toggled again)
? Toggle displaying the key bindings

While the stats are visible on screen the following key bindings are active,
regardless of existing bindings. They allow you to switch between pages of
stats:

1 Show usual stats
2 Show frame timings (scroll)
3 Input cache stats
4 Active key bindings (scroll)
5 Selected Tracks Info (scroll)
0 Internal stuff (scroll)

If stats were displayed by toggling, these key bindings are also active:

ESC Close the stats

On pages which support scroll, these key bindings are also active:

UP Scroll one line up
DOWN Scroll one line down

On page 4, these key bindings are also active:

/ Search key bindings

Configuration

This script can be customized through a config file script-opts/stats.conf
placed in mpv’s user directory and through the —script-opts command-line
option. The configuration syntax is described in mp.options functions.

Configurable Options

key_page_1
Default: 1
key_page_2
Default: 2
key_page_3
Default: 3
key_page_4
Default: 4
key_page_5
Default: 5
key_page_0
Default: 0
key_exit

Default: ESC

Key bindings for page switching while stats are displayed.

key_scroll_up
Default: UP
key_scroll_down
Default: DOWN
key_scroll_search
Default: /
scroll_lines

Default: 1

Scroll key bindings and number of lines to scroll on pages which support it.

duration

Default: 4

How long the stats are shown in seconds (oneshot).

redraw_delay

Default: 1

How long it takes to refresh the displayed stats in seconds (toggling).

persistent_overlay

Default: no

When no, other scripts printing text to the screen can overwrite the
displayed stats. When yes, displayed stats are persistently shown for the
respective duration. This can result in overlapping text when multiple
scripts decide to print text at the same time.

file_tag_max_length

Default: 128

Only show file tags shorter than this length, in bytes.

file_tag_max_count

Default: 16

Only show the first specified amount of file tags.

term_clip

Default: yes

Whether to clip lines to the terminal width.

plot_perfdata

Default: no

Show graphs for performance data (page 2).

plot_vsync_ratio
Default: no
plot_vsync_jitter

Default: no

Show graphs for vsync and jitter values (page 1). Only when toggled.

plot_cache

Default: yes

Show graphs for cache values (page 3). Only when toggled.

plot_tonemapping_lut

Default: no

Enable tone-mapping LUT visualization automatically. Only when toggled.

flush_graph_data

Default: yes

Clear data buffers used for drawing graphs when toggling.

font

Default: same as osd-font

Font name. Should support as many font weights as possible for optimal
visual experience.

font_mono

Default: monospace

Font name for parts where monospaced characters are necessary to align
text. Currently, monospaced digits are sufficient.

font_size

Default: 20

Font size used to render text.

font_color

Default: same as osd-color

Color of the text.

border_size

Default: 1.65

Size of border drawn around the font.

border_color

Default: same as osd-border-color

Color of the text border.

shadow_x_offset

Default: same as —osd-shadow-offset

The horizontal distance from the text to position the shadow at.

shadow_y_offset

Default: same as —osd-shadow-offset

The vertical distance from the text to position the shadow at.

shadow_color

Default: same as osd-shadow-color

Color of the text shadow.

alpha

Default: 11

Transparency of text when font_color is specified, of text borders when
border_color is specified, and of text shadows when shadow_color is
specified.

plot_bg_border_color

Default: 0000FF

Border color used for drawing graphs.

plot_bg_border_width

Default: 1.25

Border width used for drawing graphs.

plot_bg_color

Default: 262626

Background color used for drawing graphs.

plot_color

Default: FFFFFF

Color used for drawing graphs.

vidscale

Default: auto

Scale the text and graphs with the video.
no tries to keep the sizes constant.
auto scales the text and graphs with the OSD, which is scaled with the
window or kept at a constant size, depending on the —osd-scale-by-window option.

Note: colors are given as hexadecimal values and use ASS tag order: BBGGRR
(blue green red).

Different key bindings

Additional keys can be configured in input.conf to display the stats:

e script-binding stats/display-stats
E script-binding stats/display-stats-toggle

And to display a certain page directly:

i script-binding stats/display-page-1
h script-binding stats/display-page-4-toggle

Active key bindings page

Lists the active key bindings and the commands they’re bound to, excluding the
interactive keys of the stats script itself. See also —input-test for more
detailed view of each binding.

The keys are grouped automatically using a simple analysis of the command
string, and one should not expect documentation-level grouping accuracy,
however, it should still be reasonably useful.

Using —idle —script-opt=stats-bindlist=yes will print the list to
the terminal and quit immediately. Long lines are clipped to the terminal width
unless this is disabled with —script-opt=stats-term_clip=no. Escape
sequences can be disabled by adding — before yes, i.e.
—script-opt=stats-bindlist=-yes.

Like with —input-test, the list includes bindings from input.conf and
from user scripts. Use —no-config to list only built-in bindings.

Internal stuff page

Most entries shown on this page have rather vague meaning. Likely none of this
is useful for you. Don’t attempt to use it. Forget its existence.

Selecting this for the first time will start collecting some internal
performance data. That means performance will be slightly lower than normal for
the rest of the time the player is running (even if the stats page is closed).
Note that the stats page itself uses a lot of CPU and even GPU resources, and
may have a heavy impact on performance.

The displayed information is accumulated over the redraw delay (shown as
poll-time field).

This adds entries for each Lua script. If there are too many scripts running,
parts of the list will simply be out of the screen, but it can be scrolled.

If the underlying platform does not support pthread per thread times, the
displayed times will be 0 or something random (I suspect that at time of this
writing, only Linux provides the correct via pthread APIs for per thread times).

Most entries are added lazily and only during data collection, which is why
entries may pop up randomly after some time. It’s also why the memory usage
entries for scripts that have been inactive since the start of data collection
are missing.

Memory usage is approximate and does not reflect internal fragmentation.

JS scripts memory reporting is disabled by default because collecting the data
at the JS side has an overhead and will increase memory usage. It can be
enabled by setting the —js-memory-report option before starting mpv.

If entries have /time and /cpu variants, the former gives the real time
(monotonic clock), while the latter the thread CPU time (only if the
corresponding pthread API works and is supported).

CONSOLE

This script provides the ability to process the user’s textual input to other
scripts through the mp.input API. It can be displayed on both the video
window and the terminal. It can be disabled entirely using the
—load-console=no option.

Console can either process free-form text or select from a predefined list of
items.

Free-form text mode keybindings

ESC and Ctrl+[
Hide the console.
ENTER, Ctrl+j and Ctrl+m
Select the first completion if one wasn’t already manually selected, and run
the typed command.
Shift+ENTER
Type a literal newline character.
LEFT and Ctrl+b
Move the cursor to the previous character.
RIGHT and Ctrl+f
Move the cursor to the next character.
Ctrl+LEFT and Alt+b
Move the cursor to the beginning of the current word, or if between words,
to the beginning of the previous word.
Ctrl+RIGHT and Alt+f
Move the cursor to the end of the current word, or if between words, to the
end of the next word.
HOME and Ctrl+a
Move the cursor to the start of the current line.
END and Ctrl+e
Move the cursor to the end of the current line.
BACKSPACE and Ctrl+h
Delete the previous character.
Ctrl+d
Hide the console if the current line is empty, otherwise delete the next
character.
Ctrl+BACKSPACE and Ctrl+w
Delete text from the cursor to the beginning of the current word, or if
between words, to the beginning of the previous word.
Ctrl+DEL and Alt+d
Delete text from the cursor to the end of the current word, or if between
words, to the end of the next word.
Ctrl+u
Delete text from the cursor to the beginning of the current line.
Ctrl+k
Delete text from the cursor to the end of the current line.
Ctrl+c
Clear the current line.
UP and Ctrl+p
Move back in the command history.
DOWN and Ctrl+n
Move forward in the command history.
PGUP
Go to the first command in the history.
PGDN
Stop navigating the command history.
Ctrl+r
Search the command history. See SELECT for the key bindings in this mode.
INSERT
Toggle insert mode.
Ctrl+v
Paste text (uses the clipboard on X11 and Wayland).
Shift+INSERT
Paste text (uses the primary selection on X11 and Wayland).
TAB and Ctrl+i
Cycle through completions.
Shift+TAB
Cycle through the completions backwards.
Ctrl+l
Clear all log messages from the console.
MBTN_MID
Paste text (uses the primary selection on X11 and Wayland).
WHEEL_UP
Move back in the command history.
WHEEL_DOWN
Move forward in the command history.

Known issues

  • Non-ASCII keyboard input has restrictions
  • The cursor keys move between Unicode code-points, not grapheme clusters

Configuration

This script can be customized through a config file script-opts/console.conf
placed in mpv’s user directory and through the —script-opts command-line
option. The configuration syntax is described in mp.options functions.

Configurable Options

monospace_font

Default: platform dependent

The monospace font used when there are completions to align in a grid.

When there are no completions, —osd-font is used.

font_size

Default: 24

The font size. This will be multiplied by display-hidpi-scale when the
console is not scaled with the window.

border_size

Default: 1.65

The font border size.

background_alpha

Default: 80

The transparency of the menu’s background. Ranges from 0 (opaque) to 255
(fully transparent).

padding

Default: 10

The padding of the menu.

menu_outline_size

Default: 0

The size of the menu’s border.

menu_outline_color

Default: #FFFFFF

The color of the menu’s border.

corner_radius

Default: 8

The radius of the menu’s corners.

margin_x

Default: same as —osd-margin-x

The margin from the left of the window.

margin_y

Default: same as —osd-margin-y

The margin from the bottom of the window.

scale_with_window

Default: auto

Whether to scale the console with the window height. Can be yes, no,
or auto, which follows the value of —osd-scale-by-window.

focused_color

Default: #222222

The color of the focused item.

focused_back_color

Default: #FFFFFF

The background color of the focused item.

match_color

Default: #0088FF

The color of characters that match the searched string.

exact_match

Default: no

Whether to match menu search queries exactly instead of fuzzily. Without
this option, prefixing queries with ‘ enables exact matching.

case_sensitive

Default: no

Whether exact searches are case sensitive. Only works with ASCII characters.

history_dedup

Default: true

Remove duplicate entries in history as to only keep the latest one.

font_hw_ratio

Default: auto

The ratio of font height to font width.
Adjusts grid width of completions.
Values in the range 1.8..2.5 make sense for common monospace fonts.

COMMANDS

This script allows running and completing input commands in the console
interactively, and also adds mpv’s log to the console’s log.

Keybindings

`
Open the console to enter commands.

Commands

script-binding commands/open

Open the console to enter commands.

script-message-to commands type <text> [<cursor_pos>]

Show the console and pre-fill it with the provided text, optionally
specifying the initial cursor position as a positive integer starting from
1. The console is automatically closed after running the command.

Examples for input.conf

% script-message-to commands type «seek  absolute-percent» 6
Enter a percent position to seek to.
Ctrl+o script-message-to console type «loadfile »» 11
Enter a file or URL to play, with autocompletion of paths in the
filesystem.

Configuration

This script can be customized through a config file script-opts/commands.conf
placed in mpv’s user directory and through the —script-opts command-line
option. The configuration syntax is described in mp.options functions.

Configurable Options

persist_history

Default: no

Whether to save the command history to a file and load it.

history_path

Default: ~~state/command_history.txt

The file path for persist_history (see PATHS).

remember_input

Default: yes

Whether to remember the input line and cursor position when closing the
console, and prefill it the next time it is opened.

SELECT

console can present a list of items to browse and select from with the
mp.input.select API. select.lua is a builtin client of this API
providing script bindings that gather and format the data to be selected in the
console and do operations on the selected item. It can be disabled using the
—load-select=no option.

Key bindings

When using mp.input.select, the key bindings listed in CONSOLE are
extended with the following:

ENTER, Ctrl+j and Ctrl+m
Select the focused item.
UP and Ctrl+p
Focus the item above, or the last one when the first item is selected.
DOWN and Ctrl+n
Focus the item below, or the first one when the last item is selected.
PGUP and Ctrl+b
Scroll up one page.
PGDN and Ctrl+f
Scroll down one page.
MBTN_LEFT
Select the item under the cursor, or close the console if clicking outside
of the menu rectangle.
WHEEL_UP
Scroll up.
WHEEL_DOWN
Scroll down.

Typing printable characters does a fuzzy search of the presented items.

If the query starts with ‘, only exact matches are filtered. You can also
specify multiple search terms delimited by spaces, and only items matching all
terms are filtered.

Script bindings

By default select.lua’s script bindings are bound to key sequences starting with
g listed in Keyboard Control. The names of the script bindings listed
below can be used to bind them to different keys.

Example to rebind playlist selection in input.conf

Ctrl+p script-binding select/select-playlist

Available script bindings are:

select-playlist
Select a playlist entry. —osd-playlist-entry determines how playlist
entries are formatted.
select-sid
Select a subtitle track, or disable the current one.
select-secondary-sid
Select a secondary subtitle track, or disable the current one.
select-aid
Select an audio track, or disable the current one.
select-vid
Select a video track, or disable the current one.
select-track
Select a track of any type, or disable a selected track.
select-chapter
Select a chapter.
select-edition
Select an MKV edition or DVD/Blu-ray title.
select-subtitle-line

Select a subtitle line to seek to. This doesn’t work with image subtitles.

This currently requires ffmpeg in PATH, or in the same folder as mpv
on Windows.

select-audio-device
Select an audio device.
select-watch-history

Select a file from the watch history. Requires —save-watch-history.

If you don’t already use —autocreate-playlist, it is recommended to
enable it with this script binding to populate the playlist with the other
files in the entry’s directory.

Example for input.conf to play files adjacent to the history entry

g-h script-binding select/select-watch-history; no-osd set autocreate-playlist filter

select-watch-later

Select a file from watch later config files (see RESUMING PLAYBACK) to
resume playing. Requires —write-filename-in-watch-later-config. This
doesn’t work with —ignore-path-in-watch-later-config.

If you don’t already use —autocreate-playlist, it is recommended to
enable it with this script binding to populate the playlist with the other
files in the entry’s directory.

Example for input.conf to play files adjacent to the watch later entry

g-w script-binding select/select-watch-later; no-osd set autocreate-playlist filter

select-binding
List the defined input bindings. You can also select one to run the
associated command.
show-properties
List the names and values of all properties. You can also select one to
print its value on the OSD, which is useful for long values that get
clipped.
menu
Show a menu with miscellaneous entries.

Configuration

This script can be customized through a config file script-opts/select.conf
placed in mpv’s user directory and through the —script-opts command-line
option. The configuration syntax is described in mp.options functions.

Configurable options

history_date_format

Default: %Y-%m-%d %H:%M:%S

The format of dates of history entries. This is passed to Lua’s os.date,
which uses the same formats as strftime(3).

hide_history_duplicates

Default: yes

Whether to show only the last of history entries with the same path.

POSITIONING

This script provides script bindings to pan videos and images. It can be
disabled using the —load-positioning=no option.

Script bindings

pan-x <amount>

Adjust —video-align-x relatively to the OSD width, rather than
relatively to the video width like the option. This is useful to pan large
images consistently.

amount is a number such that an amount of 1 scrolls as much as the OSD
width.

pan-y <amount>

Adjust —video-align-y relatively to the OSD height, rather than
relatively to the video height like the option.

amount is a number such that an amount of 1 scrolls as much as the OSD
height.

drag-to-pan
Pan the video while holding a mouse button, keeping the clicked part of the
video under the cursor.
align-to-cursor
Pan through the whole video while holding a mouse button, or after clicking
once if toggle_align_to_cursor is yes.
cursor-centric-zoom <amount>
Increase —video-zoom by amount while keeping the part of the video
hovered by the cursor under it, or the average position of touch points if
known.

Configuration

This script can be customized through a config file
script-opts/positioning.conf placed in mpv’s user directory and through the
—script-opts command-line option. The configuration syntax is described in
mp.options functions.

Configurable Options

toggle_align_to_cursor

Default: no

Whether align-to-cursor requires holding down a mouse button to pan. If
no, dragging pans. If yes, clicking the first time makes pan follow
the cursor, and clicking a second time disables this.

suppress_osd

Default: no

Whether to not print the new value of —video-zoom when using
cursor-centric-zoom.

LUA SCRIPTING

mpv can load Lua scripts. (See Script location.)

mpv provides the built-in module mp, which contains functions to send
commands to the mpv core and to retrieve information about playback state, user
settings, file information, and so on.

Technically, the Lua code uses the client API internally.

Example

A script which leaves fullscreen mode when the player is paused:

function on_pause_change(name, value)
    if value == true then
        mp.set_property("fullscreen", "no")
    end
end
mp.observe_property("pause", "bool", on_pause_change)

Script location

Scripts can be passed to the —script option, and are automatically loaded
from the scripts subdirectory of the mpv configuration directory (usually
~/.config/mpv/scripts/).

A script can be a single file. The file extension is used to select the
scripting backend to use for it. For Lua, it is .lua. If the extension is
not recognized, an error is printed. (If an error happens, the extension is
either mistyped, or the backend was not compiled into your mpv binary.)

mpv internally loads the script’s name by stripping the .lua extension and
replacing all nonalphanumeric characters with _. E.g., my-tools.lua
becomes my_tools. If there are several scripts with the same name, it is
made unique by appending a number. This is the name returned by
mp.get_script_name().

Entries with .disable extension are always ignored.

If a script is a directory (either if a directory is passed to —script,
or any sub-directories in the script directory, such as for example
~/.config/mpv/scripts/something/), then the directory represents a single
script. The player will try to load a file named main.x, where x is
replaced with the file extension. For example, if main.lua exists, it is
loaded with the Lua scripting backend.

You must not put any other files or directories that start with main. into
the script’s top level directory. If the script directory contains for example
both main.lua and main.js, only one of them will be loaded (and which
one depends on mpv internals that may change any time). Likewise, if there is
for example main.foo, your script will break as soon as mpv adds a backend
that uses the .foo file extension.

mpv also appends the top level directory of the script to the start of Lua’s
package path so you can import scripts from there too. Be aware that this will
shadow Lua libraries that use the same package path. (Single file scripts do not
include mpv specific directories in the Lua package path. This was silently
changed in mpv 0.32.0.)

Using a script directory is the recommended way to package a script that
consists of multiple source files, or requires other files (you can use
mp.get_script_directory() to get the location and e.g. load data files).

Making a script a git repository, basically a repository which contains a
main.lua file in the root directory, makes scripts easily updateable
(without the dangers of auto-updates). Another suggestion is to use git
submodules to share common files or libraries.

Details on the script initialization and lifecycle

Your script will be loaded by the player at program start from the scripts
configuration subdirectory, or from a path specified with the —script
option. Some scripts are loaded internally (like —osc). Each script runs in
its own thread. Your script is first run «as is», and once that is done, the event loop
is entered. This event loop will dispatch events received by mpv and call your
own event handlers which you have registered with mp.register_event, or
timers added with mp.add_timeout or similar. Note that since the
script starts execution concurrently with player initialization, some properties
may not be populated with meaningful values until the relevant subsystems have
initialized. Rather than retrieving these properties at the top of scripts, you
should use mp.observe_property or read them within event handlers.

When the player quits, all scripts will be asked to terminate. This happens via
a shutdown event, which by default will make the event loop return. If your
script got into an endless loop, mpv will probably behave fine during playback,
but it won’t terminate when quitting, because it’s waiting on your script.

Internally, the C code will call the Lua function mp_event_loop after
loading a Lua script. This function is normally defined by the default prelude
loaded before your script (see player/lua/defaults.lua in the mpv sources).
The event loop will wait for events and dispatch events registered with
mp.register_event. It will also handle timers added with mp.add_timeout
and similar (by waiting with a timeout).

Since mpv 0.6.0, the player will wait until the script is fully loaded before
continuing normal operation. The player considers a script as fully loaded as
soon as it starts waiting for mpv events (or it exits). In practice this means
the player will more or less hang until the script returns from the main chunk
(and mp_event_loop is called), or the script calls mp_event_loop or
mp.dispatch_events directly. This is done to make it possible for a script
to fully setup event handlers etc. before playback actually starts. In older
mpv versions, this happened asynchronously. With mpv 0.29.0, this changes
slightly, and it merely waits for scripts to be loaded in this manner before
starting playback as part of the player initialization phase. Scripts run though
initialization in parallel. This might change again.

mp functions

The mp module is preloaded, although it can be loaded manually with
require ‘mp’. It provides the core client API.

mp.command(string)

Run the given command. This is similar to the commands used in input.conf.
See List of Input Commands.

By default, this will show something on the OSD (depending on the command),
as if it was used in input.conf. See Input Command Prefixes how
to influence OSD usage per command.

Returns true on success, or nil, error on error.

mp.commandv(arg1, arg2, …)

Similar to mp.command, but pass each command argument as separate
parameter. This has the advantage that you don’t have to care about
quoting and escaping in some cases.

Example:

mp.command("loadfile " .. filename .. " append")
mp.commandv("loadfile", filename, "append")

These two commands are equivalent, except that the first version breaks
if the filename contains spaces or certain special characters.

Note that properties are not expanded. You can use either mp.command,
the expand-properties prefix, or the mp.get_property family of
functions.

Unlike mp.command, this will not use OSD by default either (except
for some OSD-specific commands).

mp.command_native(table [,def])

Similar to mp.commandv, but pass the argument list as table. This has
the advantage that in at least some cases, arguments can be passed as
native types. It also allows you to use named argument.

If the table is an array, each array item is like an argument in
mp.commandv() (but can be a native type instead of a string).

If the table contains string keys, it’s interpreted as command with named
arguments. This requires at least an entry with the key name to be
present, which must be a string, and contains the command name. The special
entry _flags is optional, and if present, must be an array of
Input Command Prefixes to apply. All other entries are interpreted as
arguments.

Returns a result table on success (usually empty), or def, error on
error. def is the second parameter provided to the function, and is
nil if it’s missing.

mp.command_native_async(table [,fn])

Like mp.command_native(), but the command is ran asynchronously (as far
as possible), and upon completion, fn is called. fn has three arguments:
fn(success, result, error):

success
Always a Boolean and is true if the command was successful,
otherwise false.
result
The result value (can be nil) in case of success, nil otherwise (as
returned by mp.command_native()).
error
The error string in case of an error, nil otherwise.

Returns a table with undefined contents, which can be used as argument for
mp.abort_async_command.

If starting the command failed for some reason, nil, error is returned,
and fn is called indicating failure, using the same error value.

fn is always called asynchronously, even if the command failed to start.

mp.abort_async_command(t)
Abort a mp.command_native_async call. The argument is the return value
of that command (which starts asynchronous execution of the command).
Whether this works and how long it takes depends on the command and the
situation. The abort call itself is asynchronous. Does not return anything.
mp.del_property(name)

Delete the given property. See mp.get_property and Properties for more
information about properties. Most properties cannot be deleted.

Returns true on success, or nil, error on error.

mp.get_property(name [,def])

Return the value of the given property as string. These are the same
properties as used in input.conf. See Properties for a list of
properties. The returned string is formatted similar to ${=name}
(see Property Expansion).

Returns the string on success, or def, error on error. def is the
second parameter provided to the function, and is nil if it’s missing.

mp.get_property_osd(name [,def])

Similar to mp.get_property, but return the property value formatted for
OSD. This is the same string as printed with ${name} when used in
input.conf.

Returns the string on success, or def, error on error. def is the
second parameter provided to the function, and is an empty string if it’s
missing. Unlike get_property(), assigning the return value to a variable
will always result in a string.

mp.get_property_bool(name [,def])

Similar to mp.get_property, but return the property value as Boolean.

Returns a Boolean on success, or def, error on error.

mp.get_property_number(name [,def])

Similar to mp.get_property, but return the property value as number.

Note that while Lua does not distinguish between integers and floats,
mpv internals do. This function simply request a double float from mpv,
and mpv will usually convert integer property values to float.

Returns a number on success, or def, error on error.

mp.get_property_native(name [,def])

Similar to mp.get_property, but return the property value using the best
Lua type for the property. Most time, this will return a string, Boolean,
or number. Some properties (for example chapter-list) are returned as
tables.

Returns a value on success, or def, error on error. Note that nil
might be a possible, valid value too in some corner cases.

mp.set_property(name, value)

Set the given property to the given string value. See mp.get_property
and Properties for more information about properties.

Returns true on success, or nil, error on error.

mp.set_property_bool(name, value)
Similar to mp.set_property, but set the given property to the given
Boolean value.
mp.set_property_number(name, value)

Similar to mp.set_property, but set the given property to the given
numeric value.

Note that while Lua does not distinguish between integers and floats,
mpv internals do. This function will test whether the number can be
represented as integer, and if so, it will pass an integer value to mpv,
otherwise a double float.

mp.set_property_native(name, value)

Similar to mp.set_property, but set the given property using its native
type.

Since there are several data types which cannot represented natively in
Lua, this might not always work as expected. For example, while the Lua
wrapper can do some guesswork to decide whether a Lua table is an array
or a map, this would fail with empty tables. Also, there are not many
properties for which it makes sense to use this, instead of
set_property, set_property_bool, set_property_number.
For these reasons, this function should probably be avoided for now, except
for properties that use tables natively.

mp.get_time()
Return the current mpv internal time in seconds as a number. This is
basically the system time, with an arbitrary offset.
mp.add_key_binding(key, name|fn [,fn [,flags]])

Register callback to be run on a key binding. The binding will be mapped to
the given key, which is a string describing the physical key. This uses
the same key names as in input.conf, and also allows combinations
(e.g. ctrl+a). If the key is empty or nil, no physical key is
registered, but the user still can create own bindings (see below).

After calling this function, key presses will cause the function fn to
be called (unless the user remapped the key with another binding).
However, if the key binding is canceled , the function will not be called,
unless complex flag is set to true, where the function will be
called with the canceled entry set to true.

For example, a canceled key binding can happen in the following situations:

  • If key A is pressed while key B is being held down, key B is logically
    released («canceled» by key A), which stops the current autorepeat
    action key B has.
  • If key A is pressed while a mouse button is being held down, the mouse
    button is logically released, but the mouse button’s action will not be
    called, unless complex flag is set to true.

The name argument should be a short symbolic string. It allows the user
to remap the key binding via input.conf using the script-message
command, and the name of the key binding (see below for
an example). The name should be unique across other bindings in the same
script — if not, the previous binding with the same name will be
overwritten. You can omit the name, in which case a random name is generated
internally. (Omitting works as follows: either pass nil for name,
or pass the fn argument in place of the name. The latter is not
recommended and is handled for compatibility only.)

The flags argument is used for optional parameters. This is a table,
which can have the following entries:

repeatable
If set to true, enables key repeat for this specific binding.
This option only makes sense when complex is not set to true.
scalable
If set to true, enables key scaling for this specific binding.
This option only makes sense when complex is set to true.
Note that this has no effect if the key binding is invoked by
script-binding command, where the scalability of the command
takes precedence.
complex

If set to true, then fn is called on key down, repeat and up
events, with the first argument being a table. This table has the
following entries (and may contain undocumented ones):

event
Set to one of the strings down, repeat, up or
press (the latter if key up/down/repeat can’t be
tracked), which indicates the key’s logical state.
is_mouse
Boolean: Whether the event was caused by a mouse button.
canceled
Boolean: Whether the event was canceled.
Not all types of cancellations set this flag.
key_name
The name of they key that triggered this, or nil if
invoked artificially. If the key name is unknown, it’s an
empty string.
key_text
Text if triggered by a text key, otherwise nil. See
description of script-binding command for details (this
field is equivalent to the 5th argument).
scale
The scale of the key, such as the ones produced by WHEEL_*
keys. The scale is 1 if the key is nonscalable.
arg
User-provided string in the arg argument in the
script-binding command if the key binding is invoked
by that command.

Internally, key bindings are dispatched via the script-message-to or
script-binding input commands and mp.register_script_message.

Trying to map multiple commands to a key will essentially prefer a random
binding, while the other bindings are not called. It is guaranteed that
user defined bindings in the central input.conf are preferred over bindings
added with this function (but see mp.add_forced_key_binding).

Example:

function something_handler()
    print("the key was pressed")
end
mp.add_key_binding("x", "something", something_handler)

This will print the message the key was pressed when x was pressed.

The user can remap these key bindings. Then the user has to put the
following into their input.conf to remap the command to the y key:

y script-binding something

This will print the message when the key y is pressed. (x will
still work, unless the user remaps it.)

You can also explicitly send a message to a named script only. Assume the
above script was using the filename fooscript.lua:

y script-binding fooscript/something
mp.add_forced_key_binding(…)
This works almost the same as mp.add_key_binding, but registers the
key binding in a way that will overwrite the user’s custom bindings in their
input.conf. (mp.add_key_binding overwrites default key bindings only,
but not those by the user’s input.conf.)
mp.remove_key_binding(name)
Remove a key binding added with mp.add_key_binding or
mp.add_forced_key_binding. Use the same name as you used when adding
the bindings. It’s not possible to remove bindings for which you omitted
the name.
mp.register_event(name, fn)

Call a specific function when an event happens. The event name is a string,
and the function fn is a Lua function value.

Some events have associated data. This is put into a Lua table and passed
as argument to fn. The Lua table by default contains a name field,
which is a string containing the event name. If the event has an error
associated, the error field is set to a string describing the error,
on success it’s not set.

If multiple functions are registered for the same event, they are run in
registration order, which the first registered function running before all
the other ones.

Returns true if such an event exists, false otherwise.

See Events and List of events for details.

mp.unregister_event(fn)
Undo mp.register_event(…, fn). This removes all event handlers that
are equal to the fn parameter. This uses normal Lua == comparison,
so be careful when dealing with closures.
mp.observe_property(name, type, fn)

Watch a property for changes. If the property name is changed, then
the function fn(name) will be called. type can be nil, or be
set to one of none, native, bool, string, or number.
none is the same as nil. For all other values, the new value of
the property will be passed as second argument to fn, using
mp.get_property_<type> to retrieve it. This means if type is for
example string, fn is roughly called as in
fn(name, mp.get_property_string(name)).

If possible, change events are coalesced. If a property is changed a bunch
of times in a row, only the last change triggers the change function. (The
exact behavior depends on timing and other things.)

If a property is unavailable, or on error, the value argument to fn is
nil. (The observe_property() call always succeeds, even if a
property does not exist.)

In some cases the function is not called even if the property changes.
This depends on the property, and it’s a valid feature request to ask for
better update handling of a specific property.

If the type is none or nil, the change function fn will be
called sporadically even if the property doesn’t actually change. You should
therefore avoid using these types.

You always get an initial change notification. This is meant to initialize
the user’s state to the current value of the property.

mp.unobserve_property(fn)
Undo mp.observe_property(…, fn). This removes all property handlers
that are equal to the fn parameter. This uses normal Lua ==
comparison, so be careful when dealing with closures.
mp.add_timeout(seconds, fn [, disabled])

Call the given function fn when the given number of seconds has elapsed.
Note that the number of seconds can be fractional. For now, the timer’s
resolution may be as low as 50 ms, although this will be improved in the
future.

If the disabled argument is set to true or a truthy value, the
timer will wait to be manually started with a call to its resume()
method.

This is a one-shot timer: it will be removed when it’s fired.

Returns a timer object. See mp.add_periodic_timer for details.

mp.add_periodic_timer(seconds, fn [, disabled])

Call the given function periodically. This is like mp.add_timeout, but
the timer is re-added after the function fn is run.

Returns a timer object. The timer object provides the following methods:
stop()
Disable the timer. Does nothing if the timer is already disabled.
This will remember the current elapsed time when stopping, so that
resume() essentially unpauses the timer.
kill()
Disable the timer. Resets the elapsed time. resume() will
restart the timer.
resume()
Restart the timer. If the timer was disabled with stop(), this
will resume at the time it was stopped. If the timer was disabled
with kill(), or if it’s a previously fired one-shot timer (added
with add_timeout()), this starts the timer from the beginning,
using the initially configured timeout.
is_enabled()
Whether the timer is currently enabled or was previously disabled
(e.g. by stop() or kill()).
timeout (RW)

This field contains the current timeout period. This value is not
updated as time progresses. It’s only used to calculate when the
timer should fire next when the timer expires.

If you write this, you can call t:kill() ; t:resume() to reset
the current timeout to the new one. (t:stop() won’t use the
new timeout.)

oneshot (RW)
Whether the timer is periodic (false) or fires just once
(true). This value is used when the timer expires (but before
the timer callback function fn is run).

Note that these are methods, and you have to call them using : instead
of . (Refer to https://www.lua.org/manual/5.2/manual.html#3.4.9 .)

Example:

seconds = 0
timer = mp.add_periodic_timer(1, function()
    print("called every second")
    -- stop it after 10 seconds
    seconds = seconds + 1
    if seconds >= 10 then
        timer:kill()
    end
end)
mp.get_opt(key)
Return a setting from the —script-opts option. It’s up to the user and
the script how this mechanism is used. Currently, all scripts can access
this equally, so you should be careful about collisions.
mp.get_script_name()

Return the name of the current script. The name is usually made of the
filename of the script, with directory and file extension removed. If
there are several scripts which would have the same name, it’s made unique
by appending a number. Any nonalphanumeric characters are replaced with _.

Example

The script /path/to/foo-script.lua becomes foo_script.

mp.get_script_directory()
Return the directory if this is a script packaged as directory (see
Script location for a description). Return nothing if this is a single
file script.
mp.osd_message(text [,duration])
Show an OSD message on the screen. duration is in seconds, and is
optional (uses —osd-duration by default).

Advanced mp functions

These also live in the mp module, but are documented separately as they
are useful only in special situations.

mp.get_wakeup_pipe()
Calls mpv_get_wakeup_pipe() and returns the read end of the wakeup
pipe. This is deprecated, but still works. (See client.h for details.)
mp.get_next_timeout()
Return the relative time in seconds when the next timer (mp.add_timeout
and similar) expires. If there is no timer, return nil.
mp.dispatch_events([allow_wait])

This can be used to run custom event loops. If you want to have direct
control what the Lua script does (instead of being called by the default
event loop), you can set the global variable mp_event_loop to your
own function running the event loop. From your event loop, you should call
mp.dispatch_events() to dequeue and dispatch mpv events.

If the allow_wait parameter is set to true, the function will block
until the next event is received or the next timer expires. Otherwise (and
this is the default behavior), it returns as soon as the event loop is
emptied. It’s strongly recommended to use mp.get_next_timeout() and
mp.get_wakeup_pipe() if you’re interested in properly working
notification of new events and working timers.

mp.register_idle(fn)
Register an event loop idle handler. Idle handlers are called before the
script goes to sleep after handling all new events. This can be used for
example to delay processing of property change events: if you’re observing
multiple properties at once, you might not want to act on each property
change, but only when all change notifications have been received.
mp.unregister_idle(fn)
Undo mp.register_idle(fn). This removes all idle handlers that
are equal to the fn parameter. This uses normal Lua == comparison,
so be careful when dealing with closures.
mp.enable_messages(level)
Set the minimum log level of which mpv message output to receive. These
messages are normally printed to the terminal. By calling this function,
you can set the minimum log level of messages which should be received with
the log-message event. See the description of this event for details.
The level is a string, see msg.log for allowed log levels.
mp.register_script_message(name, fn)

This is a helper to dispatch script-message or script-message-to
invocations to Lua functions. fn is called if script-message or
script-message-to (with this script as destination) is run
with name as first parameter. The other parameters are passed to fn.
If a message with the given name is already registered, it’s overwritten.

Used by mp.add_key_binding, so be careful about name collisions.

mp.unregister_script_message(name)
Undo a previous registration with mp.register_script_message. Does
nothing if the name wasn’t registered.
mp.create_osd_overlay(format)

Create an OSD overlay. This is a very thin wrapper around the osd-overlay
command. The function returns a table, which mostly contains fields that
will be passed to osd-overlay. The format parameter is used to
initialize the format field. The data field contains the text to
be used as overlay. For details, see the osd-overlay command.

In addition, it provides the following methods:

update()
Commit the OSD overlay to the screen, or in other words, run the
osd-overlay command with the current fields of the overlay table.
Returns the result of the osd-overlay command itself.
remove()
Remove the overlay from the screen. A update() call will add it
again.

Example:

ov = mp.create_osd_overlay("ass-events")
ov.data = "{\\an5}{\\b1}hello world!"
ov:update()

The advantage of using this wrapper (as opposed to running osd-overlay
directly) is that the id field is allocated automatically.

mp.get_osd_size()

Returns a tuple of osd_width, osd_height, osd_par. The first two give
the size of the OSD in pixels (for video outputs like —vo=xv, this may
be «scaled» pixels). The third is the display pixel aspect ratio.

May return invalid/nonsense values if OSD is not initialized yet.

exit() (global)

Make the script exit at the end of the current event loop iteration. This
does not terminate mpv itself or other scripts.

This can be polyfilled to support mpv versions older than 0.40 with:

if not _G.exit then
    function exit()
        mp.keep_running = false
    end
end

mp.msg functions

This module allows outputting messages to the terminal, and can be loaded
with require ‘mp.msg’.

msg.log(level, …)

The level parameter is the message priority. It’s a string and one of
fatal, error, warn, info, v, debug, trace. The
user’s settings will determine which of these messages will be
visible. Normally, all messages are visible, except v, debug and
trace.

The parameters after that are all converted to strings. Spaces are inserted
to separate multiple parameters.

You don’t need to add newlines.

msg.fatal(…), msg.error(…), msg.warn(…), msg.info(…), msg.verbose(…), msg.debug(…), msg.trace(…)
All of these are shortcuts and equivalent to the corresponding
msg.log(level, …) call.

mp.options functions

mpv comes with a built-in module to manage options from config-files and the
command-line. All you have to do is to supply a table with default options to
the read_options function. The function will overwrite the default values
with values found in the config-file and the command-line (in that order).

options.read_options(table [, identifier [, on_update]])

A table with key-value pairs. The type of the default values is
important for converting the values read from the config file or
command-line back. Do not use nil as a default value!

The identifier is used to identify the config-file and the command-line
options. These needs to unique to avoid collisions with other scripts.
Defaults to mp.get_script_name() if the parameter is nil or missing.

The on_update parameter enables run-time updates of all matching option
values via the script-opts option/property. If any of the matching
options changes, the values in the table (which was originally passed to
the function) are changed, and on_update(list) is called. list is
a table where each updated option has a list[option_name] = true entry.
There is no initial on_update() call. This never re-reads the config file.
script-opts is always applied on the original config file, ignoring
previous script-opts values (for example, if an option is removed from
script-opts at runtime, the option will have the value in the config
file). table entries are only written for option values whose values
effectively change (this is important if the script changes table
entries independently).

Example implementation:

local options = {
    optionA = "defaultvalueA",
    optionB = -0.5,
    optionC = true,
}

require "mp.options".read_options(options, "myscript")
print(options.optionA)

The config file will be stored in script-opts/identifier.conf in mpv’s user
folder. Comment lines can be started with # and stray spaces are not removed.
Boolean values will be represented with yes/no.

Example config:

# comment
optionA=Hello World
optionB=9999
optionC=no

Command-line options are read from the —script-opts parameter. To avoid
collisions, all keys have to be prefixed with identifier-.

Example command-line:

--script-opts=myscript-optionA=TEST,myscript-optionB=0,myscript-optionC=yes

mp.utils functions

This built-in module provides generic helper functions for Lua, and have
strictly speaking nothing to do with mpv or video/audio playback. They are
provided for convenience. Most compensate for Lua’s scarce standard library.

Be warned that any of these functions might disappear any time. They are not
strictly part of the guaranteed API.

utils.getcwd()
Returns the directory that mpv was launched from. On error, nil, error
is returned.
utils.readdir(path [, filter])

Enumerate all entries at the given path on the filesystem, and return them
as array. Each entry is a directory entry (without the path).
The list is unsorted (in whatever order the operating system returns it).

If the filter argument is given, it must be one of the following
strings:

files
List regular files only. This excludes directories, special files
(like UNIX device files or FIFOs), and dead symlinks. It includes
UNIX symlinks to regular files.
dirs
List directories only, or symlinks to directories. . and ..
are not included.
normal
Include the results of both files and dirs. (This is the
default.)
all
List all entries, even device files, dead symlinks, FIFOs, and the
. and .. entries.

On error, nil, error is returned.

utils.file_info(path)

Stats the given path for information and returns a table with the
following entries:

mode
protection bits (on Windows, always 755 (octal) for directories
and 644 (octal) for files)
size
size in bytes
atime
time of last access
mtime
time of last modification
ctime
time of last metadata change
is_file
Whether path is a regular file (boolean)
is_dir
Whether path is a directory (boolean)

mode and size are integers.
Timestamps (atime, mtime and ctime) are integer seconds since
the Unix epoch (Unix time).
The booleans is_file and is_dir are provided as a convenience;
they can be and are derived from mode.

On error (e.g. path does not exist), nil, error is returned.

utils.split_path(path)
Split a path into directory component and filename component, and return
them. The first return value is always the directory. The second return
value is the trailing part of the path, the directory entry.
utils.join_path(p1, p2)
Return the concatenation of the 2 paths. Tries to be clever. For example,
if p2 is an absolute path, p2 is returned without change.
utils.subprocess(t)

Runs an external process and waits until it exits. Returns process status
and the captured output. This is a legacy wrapper around calling the
subprocess command with mp.command_native. It does the following
things:

  • copy the table t
  • rename cancellable field to playback_only
  • rename max_size to capture_size
  • set capture_stdout field to true if unset
  • set name field to subprocess
  • call mp.command_native(copied_t)
  • if the command failed, create a dummy result table
  • copy error_string to error field if the string is non-empty
  • return the result table

It is recommended to use mp.command_native or mp.command_native_async
directly, instead of calling this legacy wrapper. It is for compatibility
only.

See the subprocess documentation for semantics and further parameters.

utils.subprocess_detached(t)

Runs an external process and detaches it from mpv’s control.

The parameter t is a table. The function reads the following entries:

args
Array of strings of the same semantics as the args used in the
subprocess function.

The function returns nil.

This is a legacy wrapper around calling the run command with
mp.commandv and other functions.

utils.getpid()
Returns the process ID of the running mpv process. This can be used to identify
the calling mpv when launching (detached) subprocesses.
utils.get_env_list()
Returns the C environment as a list of strings. (Do not confuse this with
the Lua «environment», which is an unrelated concept.)
utils.parse_json(str [, trail])

Parses the given string argument as JSON, and returns it as a Lua table. On
error, returns nil, error. (Currently, error is just a string
reading error, because there is no fine-grained error reporting of any
kind.)

The returned value uses similar conventions as mp.get_property_native()
to distinguish empty objects and arrays.

If the trail parameter is true (or any value equal to true),
then trailing non-whitespace text is tolerated by the function, and the
trailing text is returned as 3rd return value. (The 3rd return value is
always there, but with trail set, no error is raised.)

utils.format_json(v)

Format the given Lua table (or value) as a JSON string and return it. On
error, returns nil, error. (Errors usually only happen on value types
incompatible with JSON.)

The argument value uses similar conventions as mp.set_property_native()
to distinguish empty objects and arrays.

utils.to_string(v)
Turn the given value into a string. Formats tables and their contents. This
doesn’t do anything special; it is only needed because Lua is terrible.

mp.input functions

This module lets scripts get textual input from the user using the console
REPL.

input.get(table)

Show the console to let the user enter text.

The following entries of table are read:

prompt
The string to be displayed before the input field.
submit
A callback invoked when the user presses Enter. The first argument is
the text in the console.
keep_open
Whether to keep the console open on submit. Defaults to false.
opened
A callback invoked when the console is shown. This can be used to
present a list of options with input.set_log().
edited
A callback invoked when the text changes. The first argument is the text
in the console.
complete

A callback invoked when the user edits the text or moves the cursor. The
first argument is the text before the cursor. The callback should return
a table of the string candidate completion values and the 1-based cursor
position from which the completion starts. console will show the
completions that fuzzily match the text between this position and the
cursor and allow selecting them.

The third and optional return value is a string that will be appended to
the input line without displaying it in the completions.

autoselect_completion
Whether to automatically select the first completion on submit if one
wasn’t already manually selected. Defaults to false.
closed
A callback invoked when the console is hidden, either because
input.terminate() was invoked from the other callbacks, or because
the user closed it with a key binding. The first argument is the text in
the console, and the second argument is the cursor position.
default_text
A string to pre-fill the input field with.
cursor_position
The initial cursor position, starting from 1.
history_path
If specified, the path to save and load the history of the entered
lines.
id
An identifier that determines which input history and log buffer to use
among the ones stored for input.get() calls. Defaults to the calling
script name with prompt appended.
input.terminate()
Close the console.
input.log(message, style, terminal_style)
Add a line to the log buffer. style can contain additional ASS tags to
apply to message, and terminal_style can contain escape sequences
that are used when the console is displayed in the terminal.
input.log_error(message)
Helper to add a line to the log buffer with the same color as the one used
for commands that error. Useful when the user submits invalid input.
input.set_log(log)

Replace the entire log buffer.

log is a table of strings, or tables with text, style and
terminal_style keys.

Example:

input.set_log({
    "regular text",
    {
        text = "error text",
        style = "{\\c&H7a77f2&}",
        terminal_style = "\027[31m",
    }
})
input.select(table)

Specify a list of items that are presented to the user for selection.

The following entries of table are read:

prompt
The string to be displayed before the input field.
items
The table of the entries to choose from.
default_item
The 1-based integer index of the preselected item.
submit
The callback invoked when the user presses Enter. The first argument is
the 1-based index of the selected item.
keep_open
Whether to keep the console open on submit. Defaults to false.

Example:

input.select({
    items = {
        "First playlist entry",
        "Second playlist entry",
    },
    submit = function (id)
        mp.commandv("playlist-play-index", id - 1)
    end,
})

Events

Events are notifications from player core to scripts. You can register an
event handler with mp.register_event.

Note that all scripts (and other parts of the player) receive events equally,
and there’s no such thing as blocking other scripts from receiving events.

Example:

function my_fn(event)
    print("start of playback!")
end

mp.register_event("file-loaded", my_fn)

For the existing event types, see List of events.

JAVASCRIPT

JavaScript support in mpv is near identical to its Lua support. Use this section
as reference on differences and availability of APIs, but otherwise you should
refer to the Lua documentation for API details and general scripting in mpv.

Example

JavaScript code which leaves fullscreen mode when the player is paused:

function on_pause_change(name, value) {
    if (value == true)
        mp.set_property("fullscreen", "no");
}
mp.observe_property("pause", "bool", on_pause_change);

Similarities with Lua

mpv tries to load a script file as JavaScript if it has a .js extension, but
otherwise, the documented Lua options, script directories, loading, etc apply to
JavaScript files too.

Script initialization and lifecycle is the same as with Lua, and most of the Lua
functions in the modules mp, mp.utils, mp.msg, mp.options and
mp.input are available to JavaScript with identical APIs — including running
commands, getting/setting properties, registering events/key-bindings/hooks,
etc.

Differences from Lua

No need to load modules. mp, mp.utils, mp.msg, mp.options and
mp.input are preloaded, and you can use e.g. var cwd =
mp.utils.getcwd(); without prior setup.

Errors are slightly different. Where the Lua APIs return nil for error,
the JavaScript ones return undefined. Where Lua returns something, error
JavaScript returns only something — and makes error available via
mp.last_error(). Note that only some of the functions have this additional
error value — typically the same ones which have it in Lua.

Standard APIs are preferred. For instance setTimeout and JSON.stringify
are available, but mp.add_timeout and mp.utils.format_json are not.

No standard library. This means that interaction with anything outside of mpv is
limited to the available APIs, typically via mp.utils. However, some file
functions were added, and CommonJS require is available too — where the
loaded modules have the same privileges as normal scripts.

Language features — ECMAScript 5

The scripting backend which mpv currently uses is MuJS — a compatible minimal
ES5 interpreter. As such, String.substring is implemented for instance,
while the common but non-standard String.substr is not. Please consult the
MuJS pages on language features and platform support — https://mujs.com .

Unsupported Lua APIs and their JS alternatives

mp.add_timeout(seconds, fn) JS: id = setTimeout(fn, ms)

mp.add_periodic_timer(seconds, fn) JS: id = setInterval(fn, ms)

utils.parse_json(str [, trail]) JS: JSON.parse(str)

utils.format_json(v) JS: JSON.stringify(v)

utils.to_string(v) see dump below.

mp.get_next_timeout() see event loop below.

mp.dispatch_events([allow_wait]) see event loop below.

Scripting APIs — identical to Lua

(LE) — Last-Error, indicates that mp.last_error() can be used after the
call to test for success (empty string) or failure (non empty reason string).
Where the Lua APIs use nil to indicate error, JS APIs use undefined.

mp.command(string) (LE)

mp.commandv(arg1, arg2, …) (LE)

mp.command_native(table [,def]) (LE)

id = mp.command_native_async(table [,fn]) (LE) Notes: id is true-thy on
success, error is empty string on success.

mp.abort_async_command(id)

mp.del_property(name) (LE)

mp.get_property(name [,def]) (LE)

mp.get_property_osd(name [,def]) (LE)

mp.get_property_bool(name [,def]) (LE)

mp.get_property_number(name [,def]) (LE)

mp.get_property_native(name [,def]) (LE)

mp.set_property(name, value) (LE)

mp.set_property_bool(name, value) (LE)

mp.set_property_number(name, value) (LE)

mp.set_property_native(name, value) (LE)

mp.get_time()

mp.add_key_binding(key, name|fn [,fn [,flags]])

mp.add_forced_key_binding(…)

mp.remove_key_binding(name)

mp.register_event(name, fn)

mp.unregister_event(fn)

mp.observe_property(name, type, fn)

mp.unobserve_property(fn)

mp.get_opt(key)

mp.get_script_name()

mp.get_script_directory()

mp.osd_message(text [,duration])

mp.get_wakeup_pipe()

mp.register_idle(fn)

mp.unregister_idle(fn)

mp.enable_messages(level)

mp.register_script_message(name, fn)

mp.unregister_script_message(name)

mp.create_osd_overlay(format)

mp.get_osd_size() (returned object has properties: width, height, aspect)

mp.msg.log(level, …)

mp.msg.fatal(…)

mp.msg.error(…)

mp.msg.warn(…)

mp.msg.info(…)

mp.msg.verbose(…)

mp.msg.debug(…)

mp.msg.trace(…)

mp.utils.getcwd() (LE)

mp.utils.readdir(path [, filter]) (LE)

mp.utils.file_info(path) (LE) Note: like lua — this does NOT expand
meta-paths like ~~/foo (other JS file functions do expand meta paths).

mp.utils.split_path(path)

mp.utils.join_path(p1, p2)

mp.utils.subprocess(t)

mp.utils.subprocess_detached(t)

mp.utils.get_env_list()

mp.utils.getpid() (LE)

mp.add_hook(type, priority, fn(hook))

mp.options.read_options(obj [, identifier [, on_update]]) (types:
string/boolean/number)

mp.input.get(obj)

mp.input.select(obj)

mp.input.terminate()

mp.input.log(message, style)

mp.input.log_error(message)

mp.input.set_log(log)

exit() (global)

Additional utilities

mp.last_error()
If used after an API call which updates last error, returns an empty string
if the API call succeeded, or a non-empty error reason string otherwise.
Error.stack (string)
When using try { … } catch(e) { … }, then e.stack is the stack
trace of the error — if it was created using the Error(…) constructor.
print (global)
A convenient alias to mp.msg.info.
dump (global)
Like print but also expands objects and arrays recursively.
mp.utils.getenv(name)
Returns the value of the host environment variable name, or
undefined if the variable is not defined.
mp.utils.get_user_path(path)
Trivial wrapper of the expand-path mpv command, returns a string.
read_file, write_file, append_file and require already
expand the path internally and accept mpv meta-paths like ~~desktop/foo.
mp.utils.read_file(fname [,max])
Returns the content of file fname as string. If max is provided and
not negative, limit the read to max bytes.
mp.utils.write_file(fname, str)
(Over)write file fname with text content str. fname must be
prefixed with file:// as simple protection against accidental arguments
switch, e.g. mp.utils.write_file(«file://~/abc.txt», «hello world»).
mp.utils.append_file(fname, str)
Same as mp.utils.write_file if the file fname does not exist. If it
does exist then append instead of overwrite.

Note: read_file, write_file and append_file throw on errors, allow
text content only.

mp.get_time_ms()
Same as mp.get_time() but in ms instead of seconds.
mp.get_script_file()
Returns the file name of the current script.
mp.utils.compile_js(fname, content_str)
Compiles the JS code content_str as file name fname (without loading
anything from the filesystem), and returns it as a function. Very similar
to a Function constructor, but shows at stack traces as fname.
mp.module_paths
Global modules search paths array for the require function (see below).

Timers (global)

The standard HTML/node.js timers are available:

id = setTimeout(fn [,duration [,arg1 [,arg2…]]])

id = setTimeout(code_string [,duration])

clearTimeout(id)

id = setInterval(fn [,duration [,arg1 [,arg2…]]])

id = setInterval(code_string [,duration])

clearInterval(id)

setTimeout and setInterval return id, and later call fn (or execute
code_string) after duration ms. Interval also repeat every duration.

duration has a minimum and default value of 0, code_string is
a plain string which is evaluated as JS code, and [,arg1 [,arg2..]] are used
as arguments (if provided) when calling back fn.

The clear…(id) functions cancel timer id, and are irreversible.

Note: timers always call back asynchronously, e.g. setTimeout(fn) will never
call fn before returning. fn will be called either at the end of this
event loop iteration or at a later event loop iteration. This is true also for
intervals — which also never call back twice at the same event loop iteration.

Additionally, timers are processed after the event queue is empty, so it’s valid
to use setTimeout(fn) as a one-time idle observer.

CommonJS modules and require(id)

CommonJS Modules are a standard system where scripts can export common functions
for use by other scripts. Specifically, a module is a script which adds
properties (functions, etc) to its pre-existing exports object, which
another script can access with require(module-id). This runs the module and
returns its exports object. Further calls to require for the same module
will return its cached exports object without running the module again.

Modules and require are supported, standard compliant, and generally similar
to node.js. However, most node.js modules won’t run due to missing modules such
as fs, process, etc, but some node.js modules with minimal dependencies
do work. In general, this is for mpv modules and not a node.js replacement.

A .js file extension is always added to id, e.g. require(«./foo»)
will load the file ./foo.js and return its exports object.

An id which starts with ./ or ../ is relative to the script or module
which require it. Otherwise it’s considered a top-level id (CommonJS term).

Top-level id is evaluated as absolute filesystem path if possible, e.g. /x/y
or ~/x. Otherwise it’s considered a global module id and searched according
to mp.module_paths in normal array order, e.g. require(«x») tries to
load x.js at one of the array paths, and id foo/x tries to load x.js
inside dir foo at one of the paths.

The mp.module_paths array is empty by default except for scripts which are
loaded as a directory where it contains one item — <directory>/modules/ .
The array may be updated from a script (or using custom init — see below) which
will affect future calls to require for global module id’s which are not
already loaded/cached.

No global variable, but a module’s this at its top lexical scope is the
global object — also in strict mode. If you have a module which needs global
as the global object, you could do this.global = this; before require.

Functions and variables declared at a module don’t pollute the global object.

Custom initialization

After mpv initializes the JavaScript environment for a script but before it
loads the script — it tries to run the file init.js at the root of the mpv
configuration directory. Code at this file can update the environment further
for all scripts. E.g. if it contains mp.module_paths.push(«/foo») then
require at all scripts will search global module id’s also at /foo
(do NOT do mp.module_paths = [«/foo»]; because this will remove existing
paths — like <script-dir>/modules for scripts which load from a directory).

The custom-init file is ignored if mpv is invoked with —no-config.

Before mpv 0.34, the file name was .init.js (with dot) at the same dir.

The event loop

The event loop poll/dispatch mpv events as long as the queue is not empty, then
processes the timers, then waits for the next event, and repeats this forever.

You could put this code at your script to replace the built-in event loop, and
also print every event which mpv sends to your script:

function mp_event_loop() {
    var wait = 0;
    do {
        var e = mp.wait_event(wait);
        dump(e);  // there could be a lot of prints...
        if (e.event != "none") {
            mp.dispatch_event(e);
            wait = 0;
        } else {
            wait = mp.process_timers() / 1000;
            if (wait != 0) {
                mp.notify_idle_observers();
                wait = mp.peek_timers_wait() / 1000;
            }
        }
    } while (mp.keep_running);
}

mp_event_loop is a name which mpv tries to call after the script loads.
The internal implementation is similar to this (without dump though..).

e = mp.wait_event(wait) returns when the next mpv event arrives, or after
wait seconds if positive and no mpv events arrived. wait value of 0
returns immediately (with e.event == «none» if the queue is empty).

mp.dispatch_event(e) calls back the handlers registered for e.event,
if there are such (event handlers, property observers, script messages, etc).

mp.process_timers() calls back the already-added, non-canceled due timers,
and returns the duration in ms till the next due timer (possibly 0), or -1 if
there are no pending timers. Must not be called recursively.

mp.notify_idle_observers() calls back the idle observers, which we do when
we’re about to sleep (wait != 0), but the observers may add timers or take
non-negligible duration to complete, so we re-calculate wait afterwards.

mp.peek_timers_wait() returns the same values as mp.process_timers()
but without doing anything. Invalid result if called from a timer callback.

Note: exit() is also registered for the shutdown event, and its
implementation is a simple mp.keep_running = false.

JSON IPC

mpv can be controlled by external programs using the JSON-based IPC protocol.
It can be enabled by specifying the path to a unix socket or a named pipe using
the option —input-ipc-server, or the file descriptor number of a unix socket
or a named pipe using —input-ipc-client.
Clients can connect to this socket and send commands to the player or receive
events from it.

Warning

This is not intended to be a secure network protocol. It is explicitly
insecure: there is no authentication, no encryption, and the commands
themselves are insecure too. For example, the run command is exposed,
which can run arbitrary system commands. The use-case is controlling the
player locally. This is not different from the MPlayer slave protocol.

Socat example

You can use the socat tool to send commands (and receive replies) from the
shell. Assuming mpv was started with:

mpv file.mkv --input-ipc-server=/tmp/mpvsocket

Then you can control it using socat:

> echo '{ "command": ["get_property", "playback-time"] }' | socat - /tmp/mpvsocket
{"data":190.482000,"error":"success"}

In this case, socat copies data between stdin/stdout and the mpv socket
connection.

See the —idle option how to make mpv start without exiting immediately or
playing a file.

It’s also possible to send input.conf style text-only commands:

> echo 'show-text ${playback-time}' | socat - /tmp/mpvsocket

But you won’t get a reply over the socket. (This particular command shows the
playback time on the player’s OSD.)

Command Prompt example

Unfortunately, it’s not as easy to test the IPC protocol on Windows, since
Windows ports of socat (in Cygwin and MSYS2) don’t understand named pipes. In
the absence of a simple tool to send and receive from bidirectional pipes, the
echo command can be used to send commands, but not receive replies from the
command prompt.

Assuming mpv was started with:

mpv file.mkv --input-ipc-server=\\.\pipe\mpvsocket

You can send commands from a command prompt:

echo show-text ${playback-time} >\\.\pipe\mpvsocket

To be able to simultaneously read and write from the IPC pipe, like on Linux,
it’s necessary to write an external program that uses overlapped file I/O (or
some wrapper like .NET’s NamedPipeClientStream.)

You can open the pipe in PuTTY as «serial» device. This is not very
comfortable, but gives a way to test interactively without having to write code.

Protocol

The protocol uses UTF-8-only JSON as defined by RFC-8259. Unlike standard JSON,
«u» escape sequences are not allowed to construct surrogate pairs. To avoid
getting conflicts, encode all text characters including and above codepoint
U+0020 as UTF-8. mpv might output broken UTF-8 in corner cases (see «UTF-8»
section below).

Clients can execute commands on the player by sending JSON messages of the
following form:

{ "command": ["command_name", "param1", "param2", ...] }

where command_name is the name of the command to be executed, followed by a
list of parameters. Parameters must be formatted as native JSON values
(integers, strings, booleans, …). Every message must be terminated with
\n. Additionally, \n must not appear anywhere inside the message. In
practice this means that messages should be minified before being sent to mpv.

mpv will then send back a reply indicating whether the command was run
correctly, and an additional field holding the command-specific return data (it
can also be null).

{ "error": "success", "data": null }

mpv will also send events to clients with JSON messages of the following form:

{ "event": "event_name" }

where event_name is the name of the event. Additional event-specific fields
can also be present. See List of events for a list of all supported events.

Because events can occur at any time, it may be difficult at times to determine
which response goes with which command. Commands may optionally include a
request_id which, if provided in the command request, will be copied
verbatim into the response. mpv does not interpret the request_id in any
way; it is solely for the use of the requester. The only requirement is that
the request_id field must be an integer (a number without fractional parts
in the range -2^63..2^63-1). Using other types is deprecated and will
currently show a warning. In the future, this will raise an error.

For example, this request:

{ "command": ["get_property", "time-pos"], "request_id": 100 }

Would generate this response:

{ "error": "success", "data": 1.468135, "request_id": 100 }

If you don’t specify a request_id, command replies will set it to 0.

All commands, replies, and events are separated from each other with a line
break character (\n).

If the first character (after skipping whitespace) is not {, the command
will be interpreted as non-JSON text command, as they are used in input.conf
(or mpv_command_string() in the client API). Additionally, lines starting
with # and empty lines are ignored.

Currently, embedded 0 bytes terminate the current line, but you should not
rely on this.

Data flow

Currently, the mpv-side IPC implementation does not service the socket while a
command is executed and the reply is written. It is for example not possible
that other events, that happened during the execution of the command, are
written to the socket before the reply is written.

This might change in the future. The only guarantee is that replies to IPC
messages are sent in sequence.

Also, since socket I/O is inherently asynchronous, it is possible that you read
unrelated event messages from the socket, before you read the reply to the
previous command you sent. In this case, these events were queued by the mpv
side before it read and started processing your command message.

If the mpv-side IPC implementation switches away from blocking writes and
blocking command execution, it may attempt to send events at any time.

You can also use asynchronous commands, which can return in any order, and
which do not block IPC protocol interaction at all while the command is
executed in the background.

Asynchronous commands

Command can be run asynchronously. This behaves exactly as with normal command
execution, except that execution is not blocking. Other commands can be sent
while it’s executing, and command completion can be arbitrarily reordered.

The async field controls this. If present, it must be a boolean. If missing,
false is assumed.

For example, this initiates an asynchronous command:

{ "command": ["screenshot"], "request_id": 123, "async": true }

And this is the completion:

{"request_id":123,"error":"success","data":null}

By design, you will not get a confirmation that the command was started. If a
command is long running, sending the message will not lead to any reply until
much later when the command finishes.

Some commands execute synchronously, but these will behave like asynchronous
commands that finished execution immediately.

Cancellation of asynchronous commands is available in the libmpv API, but has
not yet been implemented in the IPC protocol.

Commands with named arguments

If the command field is a JSON object, named arguments are expected. This
is described in the C API mpv_command_node() documentation (the
MPV_FORMAT_NODE_MAP case). In some cases, this may make commands more
readable, while some obscure commands basically require using named arguments.

Currently, only «proper» commands (as listed by List of Input Commands)
support named arguments.

Commands

In addition to the commands described in List of Input Commands, a few
extra commands can also be used as part of the protocol:

client_name
Return the name of the client as string. This is the string ipc-N with
N being an integer number.
get_time_us
Return the current mpv internal time in microseconds as a number. This is
basically the system time, with an arbitrary offset.
get_property

Return the value of the given property. The value will be sent in the data
field of the replay message.

Example:

{ "command": ["get_property", "volume"] }
{ "data": 50.0, "error": "success" }
get_property_string

Like get_property, but the resulting data will always be a string.

Example:

{ "command": ["get_property_string", "volume"] }
{ "data": "50.000000", "error": "success" }
set_property

Set the given property to the given value. See Properties for more
information about properties.

Example:

{ "command": ["set_property", "pause", true] }
{ "error": "success" }
set_property_string
Alias for set_property. Both commands accept native values and strings.
observe_property

Watch a property for changes. If the given property is changed, then an
event of type property-change will be generated

Example:

{ "command": ["observe_property", 1, "volume"] }
{ "error": "success" }
{ "event": "property-change", "id": 1, "data": 52.0, "name": "volume" }

Warning

If the connection is closed, the IPC client is destroyed internally,
and the observed properties are unregistered. This happens for example
when sending commands to a socket with separate socat invocations.
This can make it seem like property observation does not work. You must
keep the IPC connection open to make it work.

observe_property_string

Like observe_property, but the resulting data will always be a string.

Example:

{ "command": ["observe_property_string", 1, "volume"] }
{ "error": "success" }
{ "event": "property-change", "id": 1, "data": "52.000000", "name": "volume" }
unobserve_property

Undo observe_property or observe_property_string. This requires the
numeric id passed to the observed command as argument.

Example:

{ "command": ["unobserve_property", 1] }
{ "error": "success" }
request_log_messages

Enable output of mpv log messages. They will be received as events. The
parameter to this command is the log-level (see mpv_request_log_messages
C API function).

Log message output is meant for humans only (mostly for debugging).
Attempting to retrieve information by parsing these messages will just
lead to breakages with future mpv releases. Instead, make a feature request,
and ask for a proper event that returns the information you need.

enable_event, disable_event

Enables or disables the named event. Mirrors the mpv_request_event C
API function. If the string all is used instead of an event name, all
events are enabled or disabled.

By default, most events are enabled, and there is not much use for this
command.

get_version

Returns the client API version the C API of the remote mpv instance
provides.

See also: DOCS/client-api-changes.rst.

UTF-8

Normally, all strings are in UTF-8. Sometimes it can happen that strings are
in some broken encoding (often happens with file tags and such, and filenames
on many Unixes are not required to be in UTF-8 either). This means that mpv
sometimes sends invalid JSON. If that is a problem for the client application’s
parser, it should filter the raw data for invalid UTF-8 sequences and perform
the desired replacement, before feeding the data to its JSON parser.

mpv will not attempt to construct invalid UTF-8 with broken «u» escape
sequences. This includes surrogate pairs.

JSON extensions

The following non-standard extensions are supported:

  • a list or object item can have a trailing «,»
  • object syntax accepts «=» in addition of «:»
  • object keys can be unquoted, if they start with a character in «A-Za-z_»
    and contain only characters in «A-Za-z0-9_»
  • byte escapes with «xAB» are allowed (with AB being a 2 digit hex number)

Example:

{ objkey = "value\x0A" }

Is equivalent to:

{ "objkey": "value\n" }

Alternative ways of starting clients

You can create an anonymous IPC connection without having to set
—input-ipc-server. This is achieved through a mpv pseudo scripting backend
that starts processes.

You can put .run file extension in the mpv scripts directory in its config
directory (see the FILES section for details), or load them through other
means (see Script location). These scripts are simply executed with the OS
native mechanism (as if you ran them in the shell). They must have a proper
shebang and have the executable bit set.

When executed, a socket (the IPC connection) is passed to them through file
descriptor inheritance. The file descriptor is indicated as the special command
line argument —mpv-ipc-fd=N, where N is the numeric file descriptor.

The rest is the same as with a normal —input-ipc-server IPC connection. mpv
does not attempt to observe or other interact with the started script process.

This does not work in Windows yet.

C PLUGINS

You can write C plugins for mpv. These use the libmpv API, although they do not
use the libmpv library itself.

They are enabled by default if compiler supports linking with the -rdynamic
flag on Linux/BSD platforms. On Windows the are always enabled.

C plugins location

C plugins are put into the mpv scripts directory in its config directory
(see the FILES section for details). They must have a .so or .dll
file extension. They can also be explicitly loaded with the —script option.

API

A C plugin must export the following function:

int mpv_open_cplugin(mpv_handle *handle)

The plugin function will be called on loading time. This function does not
return as long as your plugin is loaded (it runs in its own thread). The
handle will be deallocated as soon as the plugin function returns.

The return value is interpreted as error status. A value of 0 is
interpreted as success, while -1 signals an error. In the latter case,
the player prints an uninformative error message that loading failed.

Return values other than 0 and -1 are reserved, and trigger undefined
behavior.

Within the plugin function, you can call libmpv API functions. The handle
is created by mpv_create_client() (or actually an internal equivalent),
and belongs to you. You can call mpv_wait_event() to wait for things
happening, and so on.

Note that the player might block until your plugin calls mpv_wait_event()
for the first time. This gives you a chance to install initial hooks etc.
before playback begins.

The details are quite similar to Lua scripts.

Linkage to libmpv

The current implementation requires that your plugins are not linked against
libmpv. What your plugins use are not symbols from a libmpv binary, but
symbols from the mpv host binary.

On Windows to make symbols from the host binary available, you have to define
MPV_CPLUGIN_DYNAMIC_SYM when compiling cplugin. This will load symbols
dynamically, before calling mpv_open_cplugin().

ENVIRONMENT VARIABLES

There are a number of environment variables that can be used to control the
behavior of mpv.

HOME, XDG_CONFIG_HOME

Used to determine mpv config directory. If XDG_CONFIG_HOME is not set,
$HOME/.config/mpv is used.

$HOME/.mpv is always added to the list of config search paths with a
lower priority.

MPV_HOME
Directory where mpv looks for user settings. Overrides HOME, and mpv
will try to load the config file as $MPV_HOME/mpv.conf.
MPV_VERBOSE (see also -v and —msg-level)
Set the initial verbosity level across all message modules (default: 0).
This is an integer, and the resulting verbosity corresponds to the number
of —v options passed to the command line.
MPV_LEAK_REPORT
If set to 1, enable internal talloc leak reporting. If set to another
value, disable leak reporting.
LADSPA_PATH
Specifies the search path for LADSPA plugins. If it is unset, fully
qualified path names must be used.
DISPLAY
Standard X11 display name to use.
FFmpeg:

This library accesses various environment variables. However, they are not
centrally documented, and documenting them is not our job. Therefore, this
list is incomplete.

Notable environment variables:

http_proxy
URL to proxy for http:// and https:// URLs.
no_proxy
List of domain patterns for which no proxy should be used.
List entries are separated by ,. Patterns can include *.
libdvdcss:
DVDCSS_CACHE
Specify a directory in which to store title key values. This will
speed up descrambling of DVDs which are in the cache. The
DVDCSS_CACHE directory is created if it does not exist, and a
subdirectory is created named after the DVD’s title or manufacturing
date. If DVDCSS_CACHE is not set or is empty, libdvdcss will use
the default value which is ${HOME}/.dvdcss/ under Unix and
the roaming application data directory (%APPDATA%) under
Windows. The special value «off» disables caching.
DVDCSS_METHOD

Sets the authentication and decryption method that libdvdcss will use
to read scrambled discs. Can be one of title, key or disc.

key
is the default method. libdvdcss will use a set of calculated
player keys to try to get the disc key. This can fail if the drive
does not recognize any of the player keys.
disc
is a fallback method when key has failed. Instead of using player
keys, libdvdcss will crack the disc key using a brute force
algorithm. This process is CPU intensive and requires 64 MB of
memory to store temporary data.
title
is the fallback when all other methods have failed. It does not
rely on a key exchange with the DVD drive, but rather uses a crypto
attack to guess the title key. On rare cases this may fail because
there is not enough encrypted data on the disc to perform a
statistical attack, but on the other hand it is the only way to
decrypt a DVD stored on a hard disc, or a DVD with the wrong region
on an RPC2 drive.
DVDCSS_RAW_DEVICE
Specify the raw device to use. Exact usage will depend on your
operating system, the Linux utility to set up raw devices is raw(8)
for instance. Please note that on most operating systems, using a raw
device requires highly aligned buffers: Linux requires a 2048 bytes
alignment (which is the size of a DVD sector).
DVDCSS_VERBOSE

Sets the libdvdcss verbosity level.

0: Outputs no messages at all.
1: Outputs error messages to stderr.
2: Outputs error messages and debug messages to stderr.
DVDREAD_NOKEYS
Skip retrieving all keys on startup. Currently disabled.
HOME
FIXME: Document this.

EXIT CODES

Normally mpv returns 0 as exit code after finishing playback successfully.
If errors happen, the following exit codes can be returned:

1: Error initializing mpv. This is also returned if unknown options are
passed to mpv.
2: The file passed to mpv couldn’t be played. This is somewhat fuzzy:
currently, playback of a file is considered to be successful if
initialization was mostly successful, even if playback fails
immediately after initialization.
3: There were some files that could be played, and some files which
couldn’t (using the definition of success from above).
4: Quit due to a signal, Ctrl+c in a VO window (by default), or from the
default quit key bindings in encoding mode.

Note that quitting the player manually will always lead to exit code 0,
overriding the exit code that would be returned normally. Also, the quit
input command can take an exit code: in this case, that exit code is returned.

OPTICAL DRIVES

Depending on the OS, mpv will choose a different disc device by default.
This applies for all optical disc playback (CDDA, DVD, and BD).

OS Default Drive
Linux /dev/sr0
Windows D:
macOS /dev/disk1
FreeBSD /dev/cd0
OpenBSD /dev/rcd0c

FILES

Note that this section assumes Linux/BSD. On other platforms the paths may be different.
For Windows-specifics, see FILES ON WINDOWS section.

All configuration files should be encoded in UTF-8.

/usr/local/etc/mpv/mpv.conf
mpv system-wide settings (depends on —prefix passed to configure — mpv
in default configuration will use /usr/local/etc/mpv/ as config
directory, while most Linux distributions will set it to /etc/mpv/).
~/.cache/mpv

The standard cache directory. Certain options within mpv may cause it to write
cache files to disk. This can be overridden by environment variables, in
ascending order:

1: If $XDG_CACHE_HOME is set, then the derived cache directory
will be $XDG_CACHE_HOME/mpv.
2: If $MPV_HOME is set, then the derived cache directory will be
$MPV_HOME.

If the directory does not exist, mpv will try to create it automatically.

~/.config/mpv

The standard configuration directory. This can be overridden by environment
variables, in ascending order:

1: If $XDG_CONFIG_HOME is set, then the derived configuration directory
will be $XDG_CONFIG_HOME/mpv.
2: If $MPV_HOME is set, then the derived configuration directory will be
$MPV_HOME.

If this directory, nor the original configuration directory (see below) do
not exist, mpv tries to create this directory automatically.

~/.mpv/

The original (pre 0.5.0) configuration directory. It will continue to be
read if present. If this directory is present and the standard configuration
directory is not present, then cache files and watch later config files will
also be written to this directory.

If both this directory and the standard configuration directory are
present, configuration will be read from both with the standard
configuration directory content taking precedence. However, you should
fully migrate to the standard directory and a warning will be shown in
this situation.

~/.config/mpv/mpv.conf
mpv user settings (see CONFIGURATION FILES section)
~/.config/mpv/input.conf
key bindings (see INPUT.CONF section)
~/.config/mpv/fonts.conf

Fontconfig fonts.conf that is customized for mpv. You should include system
fonts.conf in this file or mpv would not know about fonts that you already
have in the system.

Only available when libass is built with fontconfig.

~/.config/mpv/subfont.ttf
fallback subtitle font
~/.config/mpv/fonts/
Default location for —sub-fonts-dir (see Subtitles) and
—osd-fonts-dir (see OSD).
~/.config/mpv/scripts/

All files in this directory are loaded as if they were passed to the
—script option. They are loaded in alphabetical order.

The —load-scripts=no option disables loading these files.

See Script location for details.

~/.local/state/mpv/watch_later/

Contains temporary config files needed for resuming playback of files with
the watch later feature. See for example the Q key binding, or the
quit-watch-later input command.

This can be overridden by environment variables, in ascending order:

1: If $XDG_STATE_HOME is set, then the derived watch later directory
will be $XDG_STATE_HOME/mpv/watch_later.
2: If $MPV_HOME is set, then the derived watch later directory will be
$MPV_HOME/watch_later.

Each file is a small config file which is loaded if the corresponding media
file is loaded. It contains the playback position and some (not necessarily
all) settings that were changed during playback. The filenames are hashed
from the full paths of the media files. It’s in general not possible to
extract the media filename from this hash. However, you can set the
—write-filename-in-watch-later-config option, and the player will
add the media filename to the contents of the resume config file.

~/.config/mpv/script-opts/osc.conf

This is loaded by the OSC script. See the ON SCREEN CONTROLLER docs
for details.

Other files in this directory are specific to the corresponding scripts
as well, and the mpv core doesn’t touch them.

FILES ON WINDOWS

On win32 (if compiled with MinGW, but not Cygwin), the default config file
locations are different. They are generally located under %APPDATA%/mpv/.
For example, the path to mpv.conf is %APPDATA%/mpv/mpv.conf, which maps to
a system and user-specific path, for example

C:\users\USERNAME\AppData\Roaming\mpv\mpv.conf

You can find the exact path by running echo %APPDATA%\mpv\mpv.conf in cmd.exe.

Other config files (such as input.conf) are in the same directory. See the
FILES section above.

The cache directory is located at %LOCALAPPDATA%/mpv/cache.

The watch_later directory is located at %LOCALAPPDATA%/mpv/watch_later.

The environment variable $MPV_HOME completely overrides these, like on
UNIX.

If a directory named portable_config next to the mpv.exe exists, all
config will be loaded from this directory only. Watch later config files and
cache files are written to this directory as well. (This exists on Windows
only and is redundant with $MPV_HOME. However, since Windows is very
scripting unfriendly, a wrapper script just setting $MPV_HOME, like you
could do it on other systems, won’t work. portable_config is provided for
convenience to get around this restriction.)

Config files located in the same directory as mpv.exe are loaded with
lower priority. Some config files are loaded only once, which means that
e.g. of 2 input.conf files located in two config directories, only the
one from the directory with higher priority will be loaded.

A third config directory with the lowest priority is the directory named mpv
in the same directory as mpv.exe. This used to be the directory with the
highest priority, but is now discouraged to use and might be removed in the
future.

Note that mpv likes to mix / and \ path separators for simplicity.
kernel32.dll accepts this, but cmd.exe does not.

FILES ON MACOS

On macOS the watch later directory is located at ~/.config/mpv/watch_later/
and the cache directory is set to ~/Library/Caches/io.mpv/. These directories
can’t be overwritten by environment variables.
Everything else is the same as FILES.

I also have a guide for setting up MPC-HC and MadVR if you’re less into tweaking. Other then being slightly less resource efficient at the lower end, imo MPC paired with MadVR is just way more convenient to use.

Table of Contents

  • GPU Selection
  • General mpv Options
  • Video Config
  • Audio Config
  • Subtitle Config
  • Advanced Video Scaling Config
    • Internal Scalers
    • External Shaders
  • Personal mpv.conf file
  • input.conf Config
    • mpv Custom Build

These are my recommended settings. Adjust the settings suitable to your system.

Get mpv at mpv.io or custom mpv build w/ vpy enabled configured by me. Just extract the archive to a desired directory. I recommend not using a directory that requires admin/superuser privileges. For Windows, an install script should be included but is not required, as all it does is register mpv for file association. For Mac, there’s also IINA which has a prettier UI although some advanced options may not work and may require more tweaking for power users.

The mpv.conf file can be found in %APPDATA%\mpv on Windows and ~/.config/mpv/ for Linux/Mac. Alternatively, \portable_config\ folder can be used in the mpv executable directory on Windows to make it portable, and will take highest priority over %APPDATA%\mpv.

Read the documentation for all available commands.

To illustrate how the config file works:

active-config 
active-option-value=111
active-option-value=222 

Anything behind a # is disregarded by the program as a comment and is inactive. Anytime you write a new line that is present already, it overrides it. This means if you write scale=ewa_lanczossharp, then in the next line write profile=gpu-hq, the scale=spline36 from the gpu-hq profile will override the settings you set earlier.

If you are still using notepad to edit files, I recommend using VSCode, Notepad++ or similar software to edit config files to make your life easier.

If you have a laptop, you need to select your dedicated graphics for mpv if you wish to use advanced filters/scalers. I don’t have a laptop by me right now, but the power saving option in the screenshot should be the iGPU while the high performance option should be the dedicated GPU.

You need to add the executable to the list if you don’t see it (mpv.exe).

gpu

Enable this section if you use SVP 4, requires Vapoursynth mpv build.
I also have an SVP 4 guide if you’re interested.

input-ipc-server=mpvpipe 
hwdec=auto-copy
hwdec-codecs=all
hr-seek-framedrop=no
no-resume-playback

Built-in high quality profile. Enables better upscaling algorithm. Recommend GPU minimum of newer Intel Iris iGPU, AMD VEGA 8 iGPU, or NVidia MX150. Add this option at the beginning of the file to prevent overriding options!

profile=gpu-hq

(Optional) Enabled newer Vulkan API. Disable if compatibility/performance issue. May improve performance when running complex shaders. Default has been updated to use 3D311. Set to opengl if you’re having issues.

gpu-api=vulkan

Setup proper color profile to prevent oversaturation on high-gamut monitors. Many IPS monitors these days can achieve near DCI-P3 performance and look oversaturated, especially with the reds/greens. (Oversaturation is pretty on nature videos, but makes human skin look odd and gets old real quick.) If you can calibrate the monitor to get an icc profile, use it. If not, you can set a target primary if you know your display color gamut. Only enable 1 option!

icc-profile="C:\Windows\System32\spool\drivers\color\Example.icc" 



Override default language selection order:

alang = 'jpn,jp,eng,en'
slang = 'eng,en,enUS' 

Some other UI options:

keep-open=always 
reset-on-next-file=pause 

window-scale=1 
autofit-larger=1920x1080 
autofit-smaller=858x480 

no-osd-bar 
osd-duration=500 
osd-font='Trebuchet MS'


If you have a custom osc.lua, enable this or you will be playing loading roulette with a different or broken OSD every time you open mpv.

osc=no 

Configure network/youtube-dl options:

ytdl-format=bestvideo[height<=?1080]+bestaudio/best 

demuxer-max-bytes=150000000 
demuxer-max-back-bytes=75000000 
force-seekable=yes 

Screenshot:

screenshot-format=png
screenshot-high-bit-depth=yes
screenshot-png-compression=7 
screenshot-directory="%USERPROFILE%\Pictures\mpv"

Denoise filter. Recommend keeping it off unless watching CRT era stuff. (May not work, filter requires vo=vdpau or vo=gpu. See doc.)



Deband filter. Always turn on for anime. Turned on by default if profile=gpu-hq is set.

deband=yes 

Deband parameters configuration. For Anime, 2:35:20:5 recommended for general use. Use 3:45:25:15 for older DVD, badly mastered BD or WEB streams. Use 4:60:30:30 for really, really bad streams.

deband-iterations=2 
deband-threshold=35 
deband-range=20 
deband-grain=5 

Note: For older/weaker iGPUs, instead of increasing deband-iterations you may need to increase deband-threshold instead if you need a stronger effect. I recommend 1:60:25:30 if you absolutely must run 1 iteration (lower quality but much less GPU usage).


Dither:
Set to auto for Anime due to 8 and 10 bit encodes. Set to no if your monitor has built-in dither (just leave it at auto if you aren’t sure).

dither-depth=auto

volume=100 
volume-max=100 

Enable if subs are broken or you need legacy ssa support.

demuxer-mkv-subtitle-preroll=yes


Enable to modify PGS subs.


Allow loading external subs that do not match file name perfectly.

sub-auto=fuzzy

Default subtitle font when none are specified.

sub-font='Trebuchet MS'
sub-bold=yes 

Note: Press shift + I in mpv to view frame drops. Then press 2 to view frame times and processing layers. Make sure your config does not drop frames and ideally frame times should be <25ms.

scale is the luma upscale method. Prioritize resource on this over cscale.
dscale luma downscale method.
cscale chroma upscale method. Human eyes aren’t as sensitive to chroma compared to luma.

If you enabled profile=gpu-hq earlier, these are the options set by it (no need to include these lines again):

scale=spline36
dscale=mitchell
cscale=spline36

Default gpu-hq should be sufficient for most people, however, here are some suggestions for fine tuning:

I have a Toaster (crappy PC) edition:

scale=bilinear 
dscale=mitchell
cscale=bilinear

I have an iGPU laptop edition:

scale=spline36
dscale=mitchell
cscale=mitchell

I have a decent GPU (GTX 1050+) edition:

scale=ewa_lanczossharp
dscale=mitchell
cscale=spline36 

For those who have really good GPUs (GTX 1060+, sometimes need even better GPU) and want to run external shaders:

Remember to download the shader files and put them in the mpv config folder! ~~/xxx.glsl refers to xxx.glsl file in the mpv config directory.

Always enable profile=gpu-hq before using shaders for fallback at the beginning of the file.

DO NOT COMBINE shaders of the same type mindlessly. Just choose one. You’ll bork the image if you run multiple filters, they’re not designed to work together.

Dynamic Scaler: SSSR
SSSR is a dynamic scaler that improves built-in scalers utilizing structure similarity. Upscale result varies widely depending on your scaler. You may freely choose your preferred one. Moderate to highly GPU intensive. This is my personal favorite due to its versatility.

For a sharper image:

glsl-shader="~~/SSimSuperRes.glsl" 
scale=ewa_lanczossharp
dscale=mitchell
cscale=spline64

Alternatively set to haasnsoft for a softer look (much better at artifact/aliasing supression). I found this combo to be very good for anime and performs close to NN based upscalers.

glsl-shader="~~/SSimSuperRes.glsl" 
scale=haasnsoft
dscale=mitchell
cscale=ewa_lanczossoft

If you really want to run SSSR on a lower-end GPU, the full power version of MX150 (1D10 25W) should be able to run it if you use the faster algorithms. Results will still be better than spline36. Use bilinear/spline16/spline36 (whichever your GPU can handle without dropping frames) for a sharper image. For anime, if you want a softer anti-aliasing look like haasnsoft, use bicubic.

glsl-shader="~~/SSimSuperRes.glsl" 
scale=bicubic 
dscale=mitchell
cscale=mitchell

You can modify the SSSR shader’s cubic B and C parameters (on line 31 and 79) to your needs. Default is Catrom (0,1/2). Set to Mitchell (1/3,1/3) or even Robidoux (0.3782,0.3109) for a sharper image. See this graph.

2x Pre-Scaler: Neural Network Scalers
Some of these shaders require high-end GPUs to run smoothly. 2x pre-scaler means they scale a fixed 2x and should only be used if you have a 4K monitor (1080p x2 = 4K). For NN upscalers, more neurons = better quality but significantly more computational power.
Always remember to set profile=gpu-hq first (at beginning of file).

profile=gpu-hq

Choose 1 of the 2x pre-scalers:

  • FSRCNNX is very good for general use / real-life content, may amplify artifacts (due to it being true to its source). Requires good source material. MadVR equivalent would be NGU-Sharp. Very GPU intensive.
glsl-shader="~~/FSRCNNX_x2_8-0-4-1.glsl"
  • RAVU Lite is relatively lightweight and decent for anime due to the lite version being sharper. I would use SSSR over this due to SSSR being better imo. Moderately GPU intensive.
glsl-shader="~~/ravu-lite-r4.hook"
  • NNEDI3 is designed for anime use. Result is very close to MadVR’s NGU-AA. Very GPU intensive.
glsl-shader="~~/nnedi3-nns32-win8x6.hook"

Remaining:

dscale=mitchell
cscale=spline64 

Dynamic Scaler for Anime: Anime4K

Do NOT mix Anime4K with other shaders/scalers.

Anime4K is a unique upscaler + shader designed for Anime. It used to be very destructive, sharpens lines for a… unique “visual quality” look. It works extremely well in some anime and eh in others. Definitely isn’t for everyone. Version 0.9 had lots of flaws (mainly texture banding and line bloating). 1.0RC fixes a lot of the flaws (mainly bad banding) at the cost of doubling GPU consumption. 1.0RC2 optimized GPU usage (even more effecient than 0.9, 1080p > 4K should just barely run on a GTX 1030) and also introduced 2 more speed profiles for even weaker systems (supposedly the fastest profile can run on iGPUs at the cost of shader quality).

The latest 1.0RC2 tones down the “filtered look” even more and serves as an upscaler + filter of {line thinning + line smoothening + sharpening} + artifact/texture-denoiser (reduces jpeg-like edges) combo (note: filter only active when upscaling). One down side to Anime4K compared to other upscalers is that due to line thinning, anime with bad aliasing effects looks even worse (stares at badly made isekai anime magic circles).

Latest Anime4K have multiple glsl files that can be mixed and matched. See documentation for how to set it up for mpv.

glsl-shaders="~~/shaders/Anime4K_Denoise_Bilateral_Mode.glsl;~~/shaders/Anime4K_DarkLines_HQ.glsl;~~/shaders/Anime4K_ThinLines_HQ.glsl;~~/shaders/Anime4K_Upscale_CNN_M_x2_Deblur.glsl"

For those interested in higher quality downscale:
SSIM downscaler is tuned to be used with mitchell. However, you shouldn’t be downscaling in the first place so just having dscale=mitchell fallback should be good enough.

glsl-shader="~~/SSimDownscaler.glsl" 
dscale=mitchell
linear-downscaling=no

For those inteested in higher quality chroma upscale:
Imo cscale=spline36 is already very good. Human eyes aren’t that sensitive to Chroma compared to Luma. I won’t be surprised if you can’t even tell the difference when simply using cscale=mitchell. However, if you just want the best of the best and have the extra processing power, KrigBilateral is a high quality Chroma upscaler.

glsl-shader="~~/KrigBilateral.glsl"

I always advise testing out settings yourself, “quality” is extremely subjective. For example, in anime, destructive filters (denoise/de-ring/sharpen) upscalers may “look better” visually but not necessarily be true to its source (lower SSIM/PSNR).

If we go purely by measurement, haasnsoft should be a terrible upscaler (and it kinda is with normal content). However, when paired properly with SSSR it looks great in anime. Similarly, NNEDI3 looks better with Anime (as it’s trained for such) despite FSRCNNX is the technically better (accurate) upscaler.

Anime “visual quality” greatly favors algorithms that de-aliases, denoises and sharpens lines to be defined. This is why Anime4K is such a controversial upscaler as it takes these concepts to an extreme.


In terms of algorithm quality (Note: better quality usually = more GPU usage):

abc = abc built-in shader
[xyz] = xyz external shader (requires downloading glsl/hook files)

For scale:
[NNEDI3] or [FRCNNX] > [SSimSuperRes + haasnsoft/ewa_lanczossharp] > ewa_lanczossharp > spline36 > spline16 > bilinear
                <------------------------[Anime4K] (personal preference)------------------------->

For dscale:
[SSimDownscaler] > Mitchell

For cscale:
[KrigBilateral] > spline64 / ewa_lanczossoft / spline36 > mitchell

Upscalers Demo:
Open in new tab to view full size.
2x upscale from 100×54 to 200×108 image (Source: DanMachi).
NNS = nearest neighbor (also interger upscale in this case, essentially original image). mpv default is bilinear. Anime4K shown is older 1.0RC ver.

upscalers

Note: I’ve since upgraded my system, current sample file is tailored towards a mid-end desktop with a DCI-P3 monitor intended to be used with SVP. Please modify the file to your needs and not blindly copy-paste.

input-ipc-server=mpvpipe 
hwdec=auto-copy
hwdec-codecs=all
hr-seek-framedrop=no
no-resume-playback


profile=gpu-hq



target-prim=dci-p3 


alang = 'jpn,jp,eng,en'
slang = 'eng,en,enUS'
keep-open=always
reset-on-next-file=pause
window-scale=1
autofit-larger=75% 
autofit-smaller=858x480
no-osd-bar
osd-duration=500
osd-font='Trebuchet MS'





ytdl-format=bestvideo[height<=?1080]+bestaudio/best 
demuxer-max-bytes=150000000 
demuxer-max-back-bytes=75000000 
force-seekable=yes


screenshot-format=png
screenshot-high-bit-depth=yes
screenshot-png-compression=3 
screenshot-directory="%USERPROFILE%\Pictures\mpv"


deband=yes 


deband-iterations=2 
deband-threshold=35 
deband-range=20 
deband-grain=5 

dither-depth=auto

volume=100
volume-max=100

demuxer-mkv-subtitle-preroll=yes
sub-auto=fuzzy


glsl-shader="~~/shader/SSimSuperResMitchell.glsl"
scale=ewa_lanczossharp
glsl-shader="~~/shaders/KrigBilateral.glsl" 

You may create an input.conf in the same directory as mpvconf to override default shortcuts. Here is a cheatsheet for the default shortcuts:

shortcuts

Keep in mind depending on your country keyboard, you may need to modify the file accordingly. For example, the key = has been ‘incorrectly’ mapped as + for default shortcuts (e.g. alt + = for zoom is mapped as alt + + which won’t work on the US keyboard). This is because in some countries the = key is the + key, and while on the US keyboard they are the same key the + is actually shift + =.

Basically when mapping, a means pressing a, but A means shift + a.

To fix the incorrect zoom shortcut:

Alt+- add video-zoom -0.1
Alt+= add video-zoom 0.1

To modify skip durations and add custom skip shortcuts:
Note that keyframe seeking is much faster (no render lag) but may not be exactly x seconds.

RIGHT no-osd seek  5 exact
LEFT  no-osd seek  -5 exact

Ctrl+RIGHT  seek  5
Ctrl+LEFT   seek -5

alt+RIGHT no-osd seek 20 exact
alt+LEFT no-osd seek -20 exact

Modify mouse wheel to control volume:

WHEEL_UP add volume 10 
WHEEL_DOWN add volume -10

Add audio delay hotkey:

ctrl+= add audio-delay 0.1 
ctrl+- add audio-delay -0.1

Add subtitle delay:

. add sub-delay +0.042 
, add sub-delay -0.042

I came from MPC-HC so I remapped many shortcuts to the same keys.
Add full-screen shortcut like that in MPC-HC:

F11 cycle fullscreen

Add screenshot shortcut like that in MPC-HC:

F5 screenshot video 
shift+F5 screenshot 
ctrl+F5 screenshot window 

Cycle subtitle & audio like in MPC-HC:

s cycle sub
S cycle sub down 
a cycle audio

Cycle ASS subs style override:

u cycle-values sub-ass-override "yes" "force" "strip" "no"
ctrl+, add sub-scale -0.05 
ctrl+. add sub-scale 0.05 

Cycle adaptive sharpen shader:
Note: Requires AdapSharp glsl in mpv conf directory. When AdapSharp is active sigmoid-upscaling needs to be no.

g change-list glsl-shaders toggle "~~/adaptive-sharpen.glsl"; cycle-values sigmoid-upscaling "no" "yes"; show-text "glsl-shaders='${glsl-shaders}'\nsigmoid-upscaling=${sigmoid-upscaling}"

Cycle deband on/off and weak/medium/strong:
Note: the ‘weak’ first set of deband values here needs to match the values set in mpv.conf or the value order will be messed up (in this specific case 2:35:20:5).

h cycle-values deband "yes" "no"
H cycle-values deband-iterations "2" "3" "4" ; cycle-values deband-threshold "35" "45" "60" ; cycle-values deband-range "20" "25" "30" ; cycle-values deband-grain "5" "15" "30" ; show-text "Deband: ${deband-iterations}:${deband-threshold}:${deband-range}:${deband-grain}" 1000

Visit the wiki or the default input.conf for more info.

Here is a custom built mpv with Vapoursynth enabled (for Windows). Also includes a custom built FFmpeg in the folder. The folder is portable, and the settings are also in the portable folder. The OSC is also custom, delete osc lua and conf files if you want the default back.

Note: \portable_config\ folder takes priority over %APPDATA%\mpv folder. (i.e. \portable_config\mpv.conf will load instead of ~~\mpv.conf.)

Download the 7z or zip archive.

UPDATE: Newer mpv build 7z archive, includes newest Anime4K stuff. HOWEVER, the newer builds post v29 have an OSC bug where it fails to load my custom OSC half the time. If this annoys you, delete ~~\scripts\osc.lua and \script-opts\osc.conf and just use the default UI. I also included the older mpv.exe renamed as mpv.exe.old if you want the older stable executable back, though the newer version should offer better compatability with newer formats such as AV1 and HDR stuff. Important EDIT: Adding osc=no in the config file completely fixes this issue by forcing the original osc to be disabled, thus successfully loading the custom osc.lua. This line is not present in the current provided download so you will need to add it yourself.

Update 2: mpv build. Same as last update but with updated binary/ytdl from shinchiro and no-osc fix.

Update 3: The builds by shinchiro in the official mpv downloads now include Vapoursynth, you can just update the above mpv by overwriting the binary with his builds. As for youtube/web support, the new fork yt-dlp on Github is where it’s at now. You can download it and place the exe in the same directory as mpv.exe, and add script-opts=ytdl_hook-ytdl_path="yt-dlp.exe" in mpv.conf to manually point to it.

Custom OSC

mpv-config

Overview

Just my personal config files for use in mpv. Contains custom keybindings, pseudo GUI menu and various userscripts and shaders optimized for animated media as well as movies for use in high to even low end computer with integrated graphics.

Usage

Download the latest windows build of mpv from here and extract it. Download and copy portable_config folder from this repo to the extracted folder and you are good to go. Settings can be temporary changed using player menu and other adjustments can be done by editing mpv.conf and input.conf. To open youtube links, install yt-dlp from here.

Key Bindings

Custom key bindings can be added in input.conf file. Refer to the manual for making any changes. Default key bindings can be seen from the input.conf file or by pressing o and then 6 button, but most of the player functions can be used through the menu accessed by Right Click.

Menu

You can access the menu by right clicking on the video or clicking the menu button above progress bar. The menu provides an easy way to toggle various functionalities without memorizing or adding key bindings. Nevertheless, some of the functionalities have keybindings assigned to them which you can see on the right side of the same entry. While the settings apply to the current session of mpv, they are not saved, so next time you open the player, it will have the default settings. To make things permanent you are encouraged to make the changes in mpv.conf itself. There are various functionalities added to the menu, some of which are as follows:

File

Contains options regarding file or the player itself. You can select file, subtitle, entries in playlist, chapters, clip part of the video as WebM or if you have installed yt-dlp, download the youtube video you are watching in mpv.

Window

Allows scaling, rotating and cropping the window, fill the video to max height of window, toggle window borders, keep player on top or freeze the frame to its current position.

Video

Allows various operations on the video driver. The sub-options are detailed below:

Video Output

By default it is gpu-next which uses vulkan, but older gpu might have problems with it so you can switch to gpu or in worst case scenario, Direct3D.

Hardware Decoder

By default, its set to auto-copy which should choose the best decoder for the video. If you are using an Nvidia GPU, you might choose nvdec-copy. Difference between hardware decoder and its copy variant is that copy, as the name suggests, copies the video from VRAM back to RAM which allows certain post-processing to be done on the video at the cost of marginal performance hit. If you use the non copy variant, cropping or video thumbnails might not work, but in low end systems you may choose to go for it. You may choose to disable it altogether but I don’t see any benefits to it as hardware decoding quality has improved substantially over the years.

Quality

By default it is set to High, but if you feel like frames are dropping, you may chose medium or low. Other two options are situational and not for videos. They are used by auto-profiles for audio files or GIFs.

Toggle Interpolation

Helps reduce video stutter due to mismatch of video fps and screen refresh rate. By default it is set to no as it sometimes causes problem with certain shaders, but you may chose to enable it in case of noticeable video stuttering. As an added bonus, enabling it makes the menu animations smoother.

Toggle Deband

Helps reduce banding in video. By default, it is set to no as by default I have included hdeband which does a better job in debanding. But if you do not use shaders or are using the medium or low quality, you might enable it.

HDR Tonemapping

Helps convert HDR videos to SDR so that videos do not look washed out. While each of them has its own perks, BT.2446a and ST2094-40 will not work if you chose gpu instead of gpu-next in video output. For HDR displays, you might select Auto. You can use a shader variant for HDR to SDR conversion by choosing HDR-Toys in Shaders Miscellaneous HDR-Toys.

Deinterlace

Automatically selects the best deinterlacing algorithm by analyzing a part of the video. Mainly useful for old interlaced content.

Shaders

Allows you to apply various shaders to video. All shaders should work out of box, but if you use gpu intead of gpu-next, some might not. If you don’t wish to experiment with it, presets allow you to easily apply bunch of shaders. Do note that some of the shaders are especially taxing to GPU and for mid to low end systems, you might use a lower quality variant, which are not present in presets.

Subtitles

Allows you to choose subtitle in video, hide it or customize the looks of subtitle. You can either select one from presets or play around with font, color and size. Override ASS Style allows you to use the custom styles in ASS subtitles, which is applicable in Anime where subtitles are prestyled.

Audio

Allows you to select audio stream, change audio device, mute audio or apply filters. Currently you can apply DRC or Normalization to dynamically increase volume of audio. HRTF Surround can be used to emulate surround sound in case you are wearing headphones. It is automatically triggered when playing multichannel audio. You can apply equalizer with a default bass boost preset already present. You have to customize the equalizer by editing equalizer.csv and equalizer.conf in script-opts. The equalizer format is similar to the format used by EqualizerAPO. Pitch Correction helps maintain pitch when speeding up or slowing down the playback. It is disabled by default in case of audio files.

Miscellaneous

Open Current Directory

Opens the folder where the current file is stored.

Screenshot

Saves the current screenshot in your desktop.

Benchmark

Allows you to check the performance of the GPU in current settings by showing the FPS counter. To stop benchmark, either close the player or choose Stop in Benchmark although sometimes the player becomes a bit buggy.

Console

Console opens a portable console in player where you can check errors or apply commands in real time.

Stats

Stats show various metrics about the current video. You can choose different pages in stats by pressing 1 to 6.

Settings

Settings open the directory where portable_config is located.

Bookmark & Quit

It allows you to save the current location in video and quit so the player resumes playback from the same location next time you open that video.

System Requirement

This config was made for my current PC setup with RTX 4070 and 1080p 165Hz SDR screen, but can be used with low end integrated GPU like Intel HD Graphics 620 with limited functionality. You can improve performance by changing the quality of video from High to Medium or Low.

mpv is a versatile and lightweight media player with extensive customizability. It is used and recommended by most enthusiasts as it supports a wide range of video, audio, and subtitle formats. Additionally, it offers many advanced features and is available on multiple platforms.

Installation

Windows

Option #1: 🔧 Installing mpv

  1. Download the latest Windows build of mpv from mpv-winbuild. For most users, this should be mpv-x86_64-YYYYMMDD-git-abcxyz.7z
  2. Once downloaded, extract the archive’s contents to your specified location
  1. Navigate to the installer folder and run mpv-install.bat. Follow the on-screen instructions to complete installation
Installing mpv-winbuild
Option #2: 🍨 Installing mpv via Scoop

Scoop is a command line package manager for Windows. Unlike other installation methods, Scoop downloads and manages packages in a portable way, keeping them neatly isolated in %userprofile%/scoop and automatically adding them to your PATH.

Scoop can be installed using their install script in a PowerShell window:

Set-ExecutionPolicy RemoteSigned -Scope CurrentUser
irm get.scoop.sh | iex

Then, install mpv using scoop:

scoop bucket add extras
scoop install extras/mpv-git

Updating mpv

Uninstalling mpv

Option #3: 🍴 Installing a fork

mpv can also be found in the various forks below:

  • mpc-qt
  • mpv.net

    Microsoft Store

Option #4: 📦 Installing a pre-configured build

If you don’t want to setup mpv yourself, a portable build of mpv is available below. This is pre-configured to have the settings described in the Basic Config and Advanced Config and is automatically updated daily. The portable_config folder can also be downloaded separately if you wish to add it to your existing mpv installation.


portable_config

portable_config.7z

📁 Adding mpv to PATH

If you want to access mpv from the command line, you will need to add it to Windows PATH:

  1. In Windows Settings -> System -> About, locate Advanced System Settings. Head to Advanced and click on Environment Variables…
  2. Under System Variables, select Path and click on Edit…
  3. Click New and point the variable to the folder where mpv.exe is located/installed
  4. Launch a new terminal window. mpv can be accessed from the command line using mpv
Adding mpv to PATH

Adding mpv to PATH

macOS

Option #1: 🔧 Installing mpv

Download the latest macOS build of mpv:


Stable


Nightly

Option #2: 🍺 Installing with Homebrew

Install Homebrew. Then, run the following command in your terminal:

Linux

🔧 Installing mpv with unofficial packages

The following packages are not maintained by official mpv developers:

  • Arch
  • Gentoo
  • Arch
    AUR

    git
  • Arch
    AUR

    mpv-build
  • Debian
  • Ubuntu/Debian
    APT

Config Overview

By default, mpv’s config can be found under %APPDATA%/mpv/. However, a folder named portable_config next to where mpv.exe is stored can override this location as the config folder.

Default (%APPDATA%)

.
└── mpv/
    ├── fonts/
    ├── script-opts/
    ├── scripts/
    ├── shaders/
    ├── input.conf
    └── mpv.conf

Portable (portable_config)

.
├── mpv.exe
└── portable_config/
    ├── fonts/
    ├── script-opts/
    ├── scripts/
    ├── shaders/
    ├── input.conf
    └── mpv.conf

Scoop (%userprofile%/scoop/persist/mpv-git)

.
└── portable_config/
    ├── fonts/
    ├── script-opts/
    ├── scripts/
    ├── shaders/
    ├── input.conf
    └── mpv.conf

Some folders may not be present by default and will need to be created.

For more details, see mpv’s documentation on files.

Basic Config

mpv is a great player out-of-the-box which can be extensively customized to your liking.

We recommend taking your time to create your own config. If you want to get up and running quickly, we suggest using the generic mpv.conf config below:

Generic mpv.conf

## Video
profile=high-quality
vo=gpu-next
scale-antiring=0.6

# Dither
# This must be set to match your monitor's bit depth
dither-depth = 8

## Behavior (personal preference)
keep-open=yes
save-position-on-quit

## Screenshots
screenshot-format=png
screenshot-dir="~/Pictures/mpv"
screenshot-template="%F-%p-%n"
screenshot-high-bit-depth=no

## Language Priority
## Sub
## Add enm before eng for honorifics
slang=eng,en
alang=jpn,ja

## Dub
#slang=zxx,eng,en
#alang=eng,en
#subs-with-matching-audio=forced

Understanding the config

Advanced Config

mpv can be fine-tuned to meet your specific needs, from tweaking playback behavior to customizing video, audio, and subtitle settings. This section outlines the common options that can improve your experience.

Debanding

Color banding is a visual artifact that is typically seen in gradients, where the colors can be easily differentiated by the human eye. See Tom Scott’s video explaining color banding.

Banding (left) vs. No banding (right)

Banding (left) vs. No banding (right)

Newer versions of mpv now ship with debanding capabilities, so no additional configuration is required. You can enable debanding anytime during playback by pressing b (default keybind).

For sources where the default debanding isn’t effective enough, you can apply more aggressive debanding profiles such as:

[BrazzersDeband]
deband=yes
deband-iterations=4
deband-threshold=64
deband-range=20
deband-grain=32
[HiroshimaDeband]
deband-iterations=4
deband-threshold=100
deband-range=8
deband-grain=32

Scaling

Scaling is the process of taking content that does not match your screen resolution and resizing it to fit your display. See the Playback Guide for more information.

mpv has a built-in profile called high-quality which enables better upscaling using ewa_lanczossharp. By default, mpv uses lanczos and hermite. This option is necessary to enable even if you use an external shader, as it can act as a fallback.

Scalers only work when the resolution of your video does not match your display. They do not activate if the content resolution already matches your display resolution.

High-End PCs

If you use high-end hardware, we recommend using the following shaders:

  • ArtCNN_C4F32.glsl for higher quality sources
  • nnedi3-nns128-win8x4.hook for lower quality sources

Download both the shader files and place them in your shaders folder.

Next, add the following to your input.conf, replacing g with the bind of your choice, if necessary (case-sensitive):

g cycle-values glsl-shaders "~~/shaders/nnedi3-nns128-win8x4.hook" "~~/shaders/ArtCNN_C4F32.glsl" ""

To toggle the shader, press g during playback to select the suitable shader.

Mid-Range PCs

If you use mid-range hardware, we recommend sticking to mpv’s built-in high-quality profile.

To use the profile, add the following to the top of your mpv.conf:

## Video
profile=high-quality
vo=gpu-next
scale-antiring=0.6

This is included in the Basic Config.

Low-End PCs

If you use low-end hardware, we recommend sticking to mpv’s default profile, which aims for a balance between quality and performance. No other changes need to be made as it is used by default.

Potato PCs

If you use very low-end hardware, we recommend sticking to mpv’s fast profile, which prioritizes performance over quality.

To use the profile, add the following to the top of your mpv.conf:

Dither

Dither is an intentionally applied noise filter that aims to help eliminate various visual artifacts, such as color banding during playback.

By default, mpv uses dithering to match the content bit depth to your display’s bit depth. However, in some instances, it may fail to detect the correct bit depth of your display automatically, causing the wrong bit depth to be used and adding banding during playback.

To avoid introducing banding during playback, we recommend explicitly defining your display’s bit depth. Most modern displays use the 8-bit color depth, however you can manually check this:

  • For Windows, this can be found in Settings -> Display -> Advanced display settings -> Display information -> Bit depth

Then, set your display’s bit depth in your mpv.conf:

Subtitle Restyling

Most releases will use their own font for .ass subtitles. These can be manually overridden by mpv, which can help improve readability or match personal preferences.

Below are a couple of commonly used styles:

Gandhi Sans

Gandhi Sans

Gandhi Sans

Download this font here or use the button below:


Gandhi Sans

Run the .otf font file to install it system-wide or put it in your fonts folder. Add the following to your mpv.conf:

# Set sub-ass-override to "no" as we only need to enable it for specific cases
sub-ass-override=no
sub-ass-style-overrides=playresx=1920,playresy=1080
sub-font="Gandhi Sans"
sub-font-size=50
sub-color="#FFFFFF"
sub-margin-y=40
sub-border-size=2.4
sub-border-color="#FF000000"
sub-shadow-color="#A0000000"
sub-shadow-offset=0.75
sub-bold=yes
sub-ass-style-overrides=Kerning=yes

Cabin

Cabin

Cabin

Download this font here or use the button below:


Cabin

Run the .ttf font file to install it system-wide or put it in your fonts folder. Add the following to your mpv.conf:

## Restyle Subtitles
# Set sub-ass-override to "no" as we only need to enable it for specific cases
sub-ass-override=no
sub-ass-style-overrides=playresx=1920,playresy=1080
sub-font="Cabin"
sub-font-size=50
sub-color="#FFFFFFFF"
sub-margin-y=40
sub-border-size=2.4
sub-border-color="#FF000000"
sub-shadow-color="#A0000000"
sub-shadow-offset=0.8
sub-ass-style-overrides=Kerning=yes

Cabin F

Cabin F

Cabin F

Download this font using the button below:


Cabin F

Run the .ttf font file to install it system-wide or put it in your fonts folder. Add the following to your mpv.conf:

## Restyle Subtitles
# Set sub-ass-override to "no" as we only need to enable it for specific cases
sub-ass-override=no
sub-ass-style-overrides=playresx=1920,playresy=1080
sub-font="Cabin F"
sub-font-size=50
sub-color="#FFFFFFFF"
sub-margin-y=40
sub-border-size=2.4
sub-border-color="#FF000000"
sub-shadow-color="#A0000000"
sub-shadow-offset=0.8
sub-ass-style-overrides=Kerning=yes

To activate it with a key, add the following to your input.conf, replacing k with the bind of your choice, if necessary (case-sensitive):

k cycle_values sub-ass-override "force" "no"

Auto Profiles

Auto profiles allow users to automate actions based on certain conditions. Tasks such as debanding and subtitle restyling can be applied automatically when these conditions are met, such as file names.

For instance, some seasonal releases may exhibit banding issues and use subjectively less-appealing subtitle fonts. To address this, we can create a simulcast auto profile, which automatically applies debanding and subtitle restyling when playing releases uploaded by SubsPlease, Erai-raws, Tsundere-Raws, VARYG, or HorribleSubs.

Add the following to the end of your mpv.conf:

[crunchyroll]
profile-cond=filename:match("SubsPlease") or filename:match("Erai%-raws") or filename:match("HorribleSubs")
profile-restore=copy
sub-ass-use-video-data=aspect-ratio

[simulcast]
profile-cond=(function(a)for b,c in ipairs(a)do if filename:match(c)then return true end end end)({"SubsPlease","Erai%-raws","Tsundere%-Raws","%-VARYG","HorribleSubs","SubsPlus%+", "Yameii"})
profile-restore=copy
deband=yes

Custom Scripts

mpv supports loading custom scripts, allowing you to further expand the player’s functionality.

Below is a list of some popular scripts:

  • autocrop — Automatically crop the video by using lavfi’s cropdetect filter to detect black bars
  • autoload — Automatically adds all files present in the folder to a playlist
  • change-refresh — Script to automatically change the refresh rate of the display to reflect the current video
  • mpv-playlistmanager — Script to create and manage playlists
  • mpv-webm — WebM maker for mpv
  • pause-when-minimize — Pauses playback when minimizing the window, and resumes playback when brought back
  • thumbfast — Display thumbnails when scrubbing video (may be needed for some Skins)
  • trackselect — Select tracks based on their title

Installation

  1. Navigate to your mpv config directory
  2. Locate the scripts folder. You may need to create this folder if it doesn’t exist
  3. Drag your script file(s) (e.g. .lua) into the folder

Your scripts are automatically loaded when you launch mpv. If mpv is currently open, you will need to relaunch it in order for your script(s) to take effect.

Skins

You can customize how mpv looks using skins. These are subject to personal preference, so find what works best for you.

Below is a list of some popular skins:

  • mfpbar
  • ModernX
  • mpv-osc-modern
  • mpv-osc-tethys
  • mpv-progressbar
  • oscc
  • uosc

Если сравнивать плееры с автомобилями, то mpv это когда ты заходишь в салон, но вместо обещанного автомобиля тебя ведут на склад и выкатывают красивый блестящий современный мощный производительный двигатель внутри каркаса с рулём и педалями. В руки тебе дают толстенную инструкцию и показывают пальцем в сторону склада с запчастями, а дальше ты уже сам себе механик.
Далее мы попробуем собрать простенькую тарахтелку в которой не стыдно выехать в город.
Кому нужен навороченный мерседес с блекджеком и шейдерами могут попробовать iamscum.wordpress.com, а кому совсем лень читать могут попробовать готовые оболочки github.com/mpvnet-player/mpv.net / github.com/mpc-qt/mpc-qt / github.com/422658476/MPV-EASY-Player / github.com/tsl0922/ImPlay / github.com/smplayer-dev/smplayer / github.com/coslyk/moonplayer

Установка

Скачиваем архив с нужной версией sourceforge.net/projects/mpv-player-windows/files/
i686 — для 32-битной системы,
x86_64 — для 64-битной,
x86_64-v3 — использует

инструкции процессора

avx avx2 bmi bmi2 fma lzcnt movbe sse3 sse4 sse4.1 sse4.2 ssse3 xsave sahf mwait crc32 cx16 popcnt f16c

Разархивируем куда-нибудь вроде C:\mpv\

В папке mpv создаём новую папку portable_config и в ней создаём файлы настроек mpv.conf и input.conf

Интерфейс

Вместо малофункционального встроенного интерфейса устанавливаем более дружелюбный uosc
Скачиваем uosc.zip и извлекаем содержимое в portable_config
Создаём папку script-opts внутри portable_config и скачиваем туда uosc.conf
В mpv.conf добавляем следующие строки

# отключаем встроенный интерфейс для использования uosc
osc=no
osd-bar=no
border=no

Для генерации превью скачиваем thumbfast.lua в папку portable_config\scripts

Загружать в плейлист все видео из папки

Скачиваем autoload.lua в папку portable_config\scripts
По умолчанию скрипт охватывает все популярные расширения видео, но если нужны редкие, то их можно добавить отредактировав скрипт в блокноте

EXTENSIONS_VIDEO = Set {
    '3g2', '3gp', 'avi', 'flv', 'm2ts', 'm4v', 'mj2', 'mkv', 'mov',
    'mp4', 'mpeg', 'mpg', 'ogv', 'rmvb', 'webm', 'wmv', 'y4m'
}

Запоминать список открытых ранее видео

Скачиваем memo.lua в portable_config\scripts
Открывается список по клавише h
Для добавления кнопки в интерфейс открываем portable_config\script-opts\uosc.conf и вставляем command:history:script-binding memo-history?History к списку в опции controls=
Например

controls=menu,gap,command:history:script-binding memo-history?History,subtitles,<has_many_audio>audio,<has_many_video>video,<has_many_edition>editions,<stream>stream-quality,gap,space,speed,space,shuffle,loop-playlist,loop-file,gap,prev,items,next,gap,fullscreen

Открытие видео с популярных сайтов вроде YouTube

Скачиваем в папку mpv yt-dlp.exe
если система 32-битная, то yt-dlp_x86.exe

Также скачиваем quality-menu.lua в папку portable_config\scripts для возможности переключения между потоками
Если используется 32-битная версия yt-dlp, то надо изменить в скрипте строку ytdl_ver = 'yt-dlp', на ytdl_ver = 'yt-dlp_x86',

Добавляем следующие строки в mpv.conf

# исключаем из загружаемых субтитров чат
ytdl-raw-options=sub-lang="all,-live_chat",write-sub=
# настраиваем предпочитать видео с разрешением не выше 1080p ([vcodec!*=av01] для запрета кодека AV1)
ytdl-format=bestvideo[height<=?1080]+bestaudio/best[height<=?1080]

список кодов видео и аудио ютуба gist.github.com/AgentOak/34d47c65b1d28829bb17c24c04a0096f

Для вставки ссылок на видео в плеер через Ctrl+V скачиваем copy-paste-URL.lua в папку portable_config\scripts

Настройки

Добавить в mpv.conf

volume=50             # задать уровень громкости
save-position-on-quit # сохранять позицию в файле при закрытии

keep-open=yes         # не закрывать окно по окончании проигрывания (ставит на паузу)
keep-open-pause=no    # не ставить на паузу по окончании проигрывания
auto-window-resize=no # не менять размер окна под размер видео
no-keepaspect-window  # не подгонять соотношение сторон окна под видео
snap-window           # прилипать к границам экрана

screenshot-directory=~~/screenshots          # сохранять скриншоты в указанную папку
screenshot-format=jpg                        # формат изображения
screenshot-template="%f_%tY%tm%td_%tH%tM%tS" # имя файла скриншота, %f - имя файла видео, %tY%tm%td - дата, %tH%tM%tS - время

audio-file-auto=exact                     # автоматически загружать внешнюю аудиродорожку с одинаковым именем
sub-auto=exact                            # автоматически загружать внешние субтитры с одинаковым именем
alang=jpn,jap,ja,japanese,unknown         # автоматически выбирать аудио на заданном языке
slang=rus,ru,russian,eng,en,english,en-us # автоматически выбирать субтитры на заданном языке

hwdec=auto-safe # включить аппаратное ускорение, некоторые другие варианты:
                # yes - включить любое доступное
                # nvdec - видеокарта NVidia
                # d3d11va - начиная с Windows 8 на железе с DirectX 11
                # dxva2 - начиная с Windows Vista

Так как аниме зачастую имеет частоту кадров 23.976, то при просмотре на мониторах с частотой 60гц могут наблюдаться рывки/замирания при медленном «движении камеры».
Добавляйте эти строки только если замечаете такие подёргивания.

# подстраивать частоту кадров видео под частоту обновления монитора для устранения подёргиваний
video-sync=display-resample
interpolation
tscale=oversample

Управление

Клавиши работают только в английской раскладке клавиатуры.
По умолчанию громкость не регулируется колёсиком мыши и клавишами ↑ и ↓.
Надо либо навести курсор на значок громкости, либо пользоваться клавишами 9 и 0 или / и * на цифровом блоке.
Список всех клавиш можно найти в статистике. Для этого нажать shift+i и потом переключиться на нужную вкладку клавишей 4.
Из часто используемых:
s — скриншот с субтитрами, shift+s — скриншот без субтитров
, . — на один кадр назад/вперёд
f — полный экран
shift+t — поверх других окон
shift+, shift+. — предыдущий/следующий файл

Дополнительно можно добавить в input.conf

Alt+1 set window-scale 0.445 # 1080 → 480
Alt+2 set window-scale 0.667 # 1080 → 720 / 720 → 480
Alt+3 set window-scale 1.0   # оригинальный размер видео
Alt+4 set window-scale 1.5   # 480 → 720

UP         add volume 2  # управление громкостью через ↑ и ↓ и колёсико мыши
DOWN       add volume -2
WHEEL_UP   add volume 2
WHEEL_DOWN add volume -2

ENTER    cycle fullscreen # на полный экран по нажатию клавиши Enter
KP_ENTER cycle fullscreen

Ctrl+WHEEL_UP   add speed .1  # регулировка скорости колёсиком мыши при зажатой Ctrl
Ctrl+WHEEL_DOWN add speed -.1

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