Как установить vulcan на windows 10

This page provides links to Vulkan 1.4 general release and developer beta drivers.

Vulkan 1.4 General Release Driver Downloads

Vulkan 1.4, including support for the Vulkan Ray Tracing extensions, is available for Windows and Linux in our general release drivers here:

Windows

  • Download for Windows 10/11

Linux

  • Download for Linux 64-bit

NVIDIA SHIELD TV

  • Vulkan 1.1 on Android

Vulkan 1.4 Developer Beta Driver Downloads

Windows driver version 573.04 and Linux driver version 570.123.10 contain newly released Vulkan features and bug fixes for Vulkan developers. These Vulkan beta drivers
primarily focus on experimental features and bug fixes for Vulkan developers, and they may lack other fixes found in our general release drivers.

Windows 573.04

  • Download for Windows 10/11

Linux 570.123.10

  • Download for Linux 64-bit
  • open-gpu-kernel-modules

Vulkan SC 1.0 Drivers

Both the general release drivers and the developer beta drivers support Vulkan SC 1.0.

Supported Platforms

  • NVIDIA Geforce RTX and NVIDIA RTX on Windows 10/11 and Linux 64-bit
    • Full support: Ampere GPU Architecture and above
    • Experimental support: Turing GPU Architecture

Vulkan SC SDK

Unlike the Vulkan driver, the Vulkan SC driver does not include the runtime or loader, and so the Vulkan SC SDK must be downloaded and installed separately.

Download the NVIDIA Geforce RTX and NVIDIA RTX Vulkan SC SDK from the Vulkan SC developer site.

Vulkan 1.4 Developer Beta Driver Release Notes

The latest Vulkan 1.4 specification can be found here: https://www.khronos.org/registry/vulkan/

NVIDIA provides full Vulkan 1.4 support and functionality on NVIDIA GeForce, RTX and Quadro series graphics card with one of the following Blackwell, Ada Lovelace, Ampere, Turing, Volta, Pascal and Maxwell (first and second generation) based GPUs:

    NVIDIA Blackwell GPU Architecture

    • GeForce RTX desktop: GeForce RTX 5090, GeForce RTX 5090 D, GeForce RTX 5080, GeForce RTX 5070 Ti, GeForce RTX 5070, GeForce RTX 5060 Ti
    • GeForce RTX laptop: GeForce RTX 5090 Laptop GPU, GeForce RTX 5080 Laptop GPU, GeForce RTX 5070 Ti Laptop GPU
    • NVIDIA RTX PRO Series: NVIDIA RTX PRO 6000 Blackwell Workstation, NVIDIA RTX PRO 6000 Blackwell Max-Q Workstation

    NVIDIA Ada Lovelace GPU Architecture

    • GeForce RTX desktop: GeForce RTX 4090, GeForce RTX 4080 SUPER, GeForce RTX 4080, GeForce RTX 4070 Ti SUPER, GeForce RTX 4070 Ti, GeForce RTX 4070 SUPER, GeForce RTX 4070, GeForce RTX 4060 Ti, GeForce RTX 4060
    • GeForce RTX laptop: GeForce RTX 4090, GeForce RTX 4080, GeForce RTX 4070, GeForce RTX 4060, GeForce RTX 4050
    • NVIDIA RTX: NVIDIA RTX 6000 Ada Generation, NVIDIA RTX 5000 Ada Generation, NVIDIA RTX 4000 Ada Generation, NVIDIA RTX 4000 SFF Ada Generation

    NVIDIA Ampere GPU Architecture

    • GeForce RTX: GeForce RTX 3090, GeForce RTX 3080 Ti, GeForce RTX 3080, GeForce RTX 3070 Ti, GeForce RTX 3070, GeForce RTX 3060 Ti, GeForce RTX 3060
    • NVIDIA RTX: NVIDIA RTX A6000, NVIDIA RTX A5000, NVIDIA RTX A4000, NVIDIA RTX A2000

    NVIDIA Turing GPU Architecture

    GPUs starting with the Turing family expose several Vulkan extensions giving developers access to advanced features like ray tracing, mesh shaders, variable rate shading and texture-space shading.

    • TITAN: NVIDIA TITAN RTX
    • GeForce RTX: GeForce RTX 2080 Ti, GeForce RTX 2080 SUPER, GeForce RTX 2080, GeForce RTX 2070 SUPER, GeForce RTX 2070, GeForce RTX 2060 SUPER, GeForce RTX 2060
    • GeForce GTX: GeForce GTX 1660 Ti, GeForce GTX 1660 SUPER, GeForce GTX 1660, GeForce GTX 1650 SUPER, GeForce GTX 1650 Ti, GeForce GTX 1650, GeForce MX250, GeForce MX230
    • Quadro: Quadro RTX 8000, Quadro RTX 6000, Quadro RTX 5000, Quadro RTX 4000, Quadro RTX 3000, Quadro T2000, Quadro T1000

    NVIDIA Volta GPU Architecture

    • TITAN: NVIDIA TITAN V
    • Quadro: Quadro GV100

    NVIDIA Pascal GPU Architecture

    • TITAN: NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal)
    • GeForce: GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030, GeForce MX150,
    • Quadro: Quadro GP100, Quadro P6000, Quadro P5200, Quadro P5000, Quadro P4200, Quadro P4000, Quadro P3200, Quadro P3000, Quadro P2200, Quadro P2000, Quadro P1000, Quadro P620, Quadro P600, Quadro P520, Quadro P500, Quadro P400

    NVIDIA Maxwell (Second generation) GPU Architecture

    • TITAN: GeForce GTX TITAN X
    • GeForce: GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 980M, GeForce GTX 970, GeForce GTX 970M, GeForce GTX 965M, GeForce GTX 960, GeForce GTX 950,
    • Quadro: Quadro M6000 24GB, Quadro M6000, Quadro M5500, Quadro M5000, Quadro M5000M, Quadro M4000, Quadro M4000M, Quadro M3000M, Quadro M2200, Quadro M2000

    NVIDIA Maxwell (First generation) GPU Architecture

    • GeForce: GeForce GTX 960M, GeForce GTX 950M, GeForce 945M, GeForce 940MX, GeForce 930MX, GeForce 920MX, GeForce 940M, GeForce 930M, GeForce GTX 860M, GeForce GTX 850M, GeForce 845M, GeForce 840M, GeForce 830M, GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce MX130
    • Quadro: Quadro M2000M, Quadro M1000M, Quadro M600M, Quadro M500M, Quadro M1200, Quadro M620, Quadro M520, Quadro K2200M, Quadro K620M

For any bugs or issues, please file a bug through the developer website: https://devtalk.nvidia.com/

Vulkan Developer Beta Driver Release Updates

April 18th, 2025 — Windows 573.04, Linux 570.123.10

  • Fixes:

    • Performance improvements for VK_NV_cooperative_matrix2 and VK_NV_cooperative_vector
    • Fix address calculation bug rendering to 2D array view of 3D image with non-zero layer offset
    • Fixes to image usage reporting from vkGetPhysicalDeviceVideoFormatPropertiesKHR
    • Fixed support for different ldexp() exp argument types

March 25th, 2025 — Windows 572.91, Linux 570.123.07

  • New:

    • VK_KHR_shader_bfloat16

March 14th, 2025 — Windows 572.81, Linux 570.123.06

  • Fixes:

    • Fix for blank screen after install on some Windows machines
    • Fix crash on vkQueuePresent under some circumstances on Linux

February 28th, 2025 — Windows 572.63, Linux 570.123.01

  • New:

    • Support for NVIDIA Blackwell Architecture GPUs
    • VK_KHR_incremental_present [Linux]
    • VK_NV_cluster_acceleration_structure
    • VK_NV_partitioned_acceleration_structure
    • VK_NV_present_metering
    • VK_NV_ray_tracing_linear_swept_spheres [Blackwell]

February 14th, 2025 — Windows 553.68, Linux 550.40.85

  • New:

    • VK_KHR_maintenance8

January 24th, 2025 — Windows 553.64, Linux 550.40.83

  • New:

    • VK_KHR_depth_clamp_zero_one
    • VK_KHR_video_maintenance2
  • Fixes:

    • Allow linear images with VK_IMAGE_CREATE_DESCRIPTOR_BUFFER_CAPTURE_REPLAY_BIT_EXT
    • Fix gl_NumWorkGroups behavior for mesh shaders
    • Fix alignment requirement for buffers created with VK_BUFFER_USAGE_2_PREPROCESS_BUFFER_BIT_EXT
    • Don’t attempt to clear fragment shading rate attachments used with dynamic rendering

December 12th, 2024 — Windows 553.51, Linux 550.40.82

  • New:

    • VK_EXT_device_address_binding_report
  • Fixes:

    • Performance improvements for VK_NV_cooperative_matrix2
    • Fix multisample resolve of image views that use a format that differs from their parent image
    • More fixes and improvements for Vulkan video AV1, h.265 and h.264 encoders

December 2nd, 2024 — Windows 553.45, Linux 550.40.81

  • New:

    • Fully conformant Vulkan 1.4 implementation
    • VK_KHR_video_encode_quantization_map
    • VK_GOOGLE_hlsl_functionality1
  • Fixes:

    • Fixes and improvements for Vulkan video AV1, h.265 and h.264 encoders

November 21st, 2024 — Windows 553.40, Linux 550.40.80

  • New:

    • VK_KHR_video_encode_av1
    • VK_EXT_vertex_attribute_robustness

October 25th, 2024 — Windows 553.31, Linux 550.40.79

  • New:

    • VK_NV_cooperative_matrix2
  • Fixes:

    • Fixes and performance improvements for VK_EXT_device_generated_commands

October 7th, 2024 — Windows 553.22, Linux 550.40.76

  • New:

    • VK_EXT_present_mode_fifo_latest_ready
  • Fixes:

    • Fixed bug in subgroupBarrier

September 26th, 2024 — Windows 553.19, Linux 550.40.75

  • New:

    • VK_EXT_depth_clamp_control
    • VK_EXT_device_generated_commands
  • Fixes:

    • Fixed the implementation of vkGetEncodedVideoSessionParametersKHR to report overrides in video session parameters
    • Fix driver to not overwrite sType/pNext fields of application VkPipelineBinaryKeyKHR
    • Fix SubgroupID when compute shader quad scope execution mode is used

August 30th, 2024 — Windows 553.02, Linux 550.40.71

  • New:

    • VK_KHR_compute_shader_derivatives

August 23rd, 2024 — Windows 553.00, Linux 550.40.70

  • New:

    • VK_KHR_pipeline_binary

August 7th, 2024 — Windows 552.93, Linux 550.40.67

  • New:

    • VK_EXT_device_fault
    • VK_NV_extended_sparse_address_space [Linux]
  • Fixes:

    • Improve Vulkan HDR behavior on Windows to not override user’s Windows HDR Display settings
    • Handle VkRenderingInputAttachmentIndexInfo.pColorAttachmentInputIndices being nullptr
    • Fix vkCmdSetRenderingAttachmentLocationsKHR with unused color attachments
    • Allow vkCmdBindShadersEXT to «unbind» mesh/task shaders on GPUs that don’t support mesh/task shading
    • Fix implementation bugs with vkReleaseSwapchainImagesEXT
    • Improve global queue HIGH and REALTIME priority behavior on Windows
    • Fix an issue with mesh shader output corruption

June 29th, 2024 — Windows 552.79, Linux 550.40.65

  • New:

    • Vulkan SC 1.0
    • VK_KHR_maintenance7
    • VK_KHR_shader_relaxed_extended_instruction
    • VK_EXT_shader_replicated_composites
  • Fixes:

    • Fixed video encoders referencing application data after command buffer record
    • Fixed an issue with vkGetDescriptorEXT where an invalid null UBO descriptor could be returned for pre-Turing GPUs
    • Fixed an issue with VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT on Turing+ GPUs
    • Fixed VK_NV_device_generated_commands generated indexed draws with null index buffer or zero draw count on pre-Turing GPUs

May 31st, 2024 — Windows 552.61, Linux 550.40.63

  • New:

    • VK_EXT_legacy_vertex_attributes
    • VK_GOOGLE_user_type
    • Added image load/store support for VK_FORMAT_D16_UNORM and VK_FORMAT_D32_SFLOAT formats
  • Fixes:

    • Fix AV1 decoder OrderHints and SavedOrderHints indices
    • Use correct image view format for image clearing
    • Fix vkGetPhysicalDeviceVideoFormatPropertiesKHR return codes to follow spec
    • Honor VUI chroma_sample_loc_type* values for H.264

April 24th, 2024 — Windows 552.31, Linux 550.40.61

  • Fixes:

    • Fixed crash in vkLatencySleepNV that happened under some circumstances
    • Fixed performance drop when NVIDIA Reflex was enabled under some circumstances
    • Fixed HEVC decode scaling list and made them universal
    • Fixed indexed draws after executing secondary command buffer with index type change
    • Fixed reconvergence hang with partitioned subgroup operations
    • Fixed inconsistency between vkGetPhysicalDeviceSurfaceSupportKHR and vkGetPhysicalDevicePresentRectanglesKHR on certain displays

April 1st, 2024 — Windows 552.04, Linux 550.40.59

  • Fixes:

    • Fix handling vector variants of OpQuantizeToFp16
    • Fix Ray-Tracing Validation crash with some content

March 8th, 2024 — Windows 551.81, Linux 550.40.55

  • New:

    • VK_NV_ray_tracing_validation
      • To activate set the environment variable NV_ALLOW_RAYTRACING_VALIDATION=1
      • See the Ray-Tracing Validation at the Driver Level blog for more details
  • Fixes:

    • Fix submit time references to record time objects for AV1 decoding

March 1st, 2024 — Windows 551.70, Linux 550.40.53

  • New:

    • VK_EXT_surface_maintenance1
    • VK_NV_low_latency2
    • VK_NV_raw_access_chains

February 16th, 2024 — Windows 538.42, Linux 535.43.28

  • New:

    • VK_NV_shader_atomic_float16_vector
  • Fixes:

    • Allow sparse images to be bound to more memory types
    • Some VK_NV_device_generated_commands_compute fixes

February 2nd, 2024 — Windows 538.37, Linux 535.43.25

  • Fixes:

    • Update VK_KHR_shader_subgroup_rotate implementation to v2
    • Sanitize UBO descriptors to ensure uninitialized descriptors don’t cause device lost

February 1st, 2024 — Windows 538.35, Linux 535.43.24

  • New:

    • VK_KHR_video_decode_av1 (see Vulkan Video AV1 Decode Blog)
  • Fixes:

    • Fix issue with vkWaitForPresentKHR sometimes waiting forever
    • Fix bugs with vkCmdBindShadersEXT when transitioning between mesh and vertex based shaders
    • Fix issues with vkCmdSetPrimitiveTopology and vkCmdSetPrimitiveRestartEnable being called while mesh shaders are bound
    • Fix issue with gl_ClipDistance/gl_CullDistance being addressed with non-constant index in mesh shaders

January 25th, 2024 — Windows 538.31, Linux 535.43.23

  • New:

    • Vulkan Roadmap 2024 extensions:
      • VK_KHR_dynamic_rendering_local_read (see Streamlining Subpasses blog)
      • VK_KHR_index_type_uint8
      • VK_KHR_line_rasterization
      • VK_KHR_load_store_op_none
      • VK_KHR_shader_expect_assume
      • VK_KHR_shader_float_controls2
      • VK_KHR_shader_maximal_reconvergence (see Maximal Reconvergence blog)
      • VK_KHR_shader_quad_control (see Quad Control blog)
      • VK_KHR_shader_subgroup_rotate
  • Fixes:

    • Fix device lost that sometimes occurs when debugging compute shader SSBO arrays with RenderDoc
    • Support FP32 displacement formats in VK_NV_displacement_micromap
    • Fix issue with VK_EXT_host_image_copy and large images with 32-bit applications
    • Update VkPhysicalDeviceShaderIntegerDotProductProperties to more accurately reflect hardware capabilities

December 19th, 2023 — Windows 538.09, Linux 535.43.22

  • New:

    • VK_KHR_maintenance6
    • VK_KHR_video_maintenance1
    • Final Vulkan Video Extensions for Accelerated H.264 and H.265 Encode
      • VK_KHR_video_encode_queue
      • VK_KHR_video_encode_h264
      • VK_KHR_video_encode_h265
  • Fixes:

    • Improve image creation speed when using VK_NV_extended_sparse_address_space

December 8th, 2023 — Windows 538.03, Linux 535.43.20

  • New:

    • VK_KHR_calibrated_timestamps
    • VK_KHR_vertex_attribute_divisor
  • Fixes:

    • Fix the misreported maxComputeWorkgroupSubgroups property value
    • Fix Gamescope hang on startup [Linux]
    • Fix OpArrayLength with shaders that otherwise don’t read/write the SSBO
    • Fix OpSelect with 16-bit objects
    • Fix a compiler crash when a compiler optimization tries to optimize constant integers used in reading attributes

December 1st, 2023 — Windows 537.96, Linux 535.43.19

  • Fixes:

    • Fix GPU hang in vkCmdExecuteGeneratedCommandsNV when previous calls to vkGetGeneratedCommandsMemoryRequirementsNV used different sequence counts with the same VkIndirectCommandsLayoutNV object
    • Fix the combinedImageSamplerDescriptorCount device property

November 6th, 2023 — Windows 537.80, Linux 535.43.16

  • New:

    • VK_EXT_video_encode_h265 (Provisional)
  • Fixes:

    • Fix vertex count calculation in mesh shader with DGC

October 24th, 2023 — Windows 537.72, Linux 535.43.15

  • Fixes:

    • Fix texture shimmering that occurs when VK_NV_device_generated_commands_compute is enabled

October 11th, 2023 — Windows 537.63, Linux 535.43.13

  • Fixes:

    • Fix crash at startup with some vkd3d titles on pre-Turing GPUs

October 6th, 2023 — Windows 537.59, Linux 535.43.11

  • New:

    • VK_EXT_nested_command_buffer
    • VK_NV_extended_sparse_address_space [Linux]
  • Fixes:

    • Optimize the performance of the preprocessing stage in VK_NV_device_generated_commands_compute
    • Improve pipeline cache key stability with different device feature enables
    • Fixed intermittent Xid 109 CTX SWITCH TIMEOUT errors triggered by certain Vulkan games [Linux]

September 28th, 2023 — Windows 537.54, Linux 535.43.10

  • New:

    • VK_EXT_map_memory_placed [Linux]
  • Fixes:

    • Updates to provisional VK_NV_displacement_micromap implementation, now with glslang support
    • Fix driver crash with Starfield running under vkd3d related to VK_NV_device_generated_commands and VK_EXT_device_generated_commands_compute
    • Fix issue with vkCmdFillBuffer when the base address is not 16B aligned
    • Fix vkCmdCopyQueryPoolResult with VK_QUERY_TYPE_TIMESTAMP and the last entry in the query pool
    • Fix vkResetCommandPool issue when used on a command buffer in the recording state

September 2nd, 2023 — Windows 537.35, Linux 535.43.09

  • New:

    • VK_NV_descriptor_pool_overallocation
  • Fixes:

    • Bug fixes for VK_NV_device_generated_commands_compute
    • Correctly clear fragment shading rate attachments with LOAD_OP_CLEAR
    • Fix potential device lost with vkCmdBlitImage when fragment shading rate is used
    • Correctly restore pipeline static state if previously overwritten by dynamic state set calls and pipeline is rebound
    • Fix dual-source blending when output is written to an array variable
    • Fix VK_KHR_cooperative_matrix bug with variable pointer shared memory CTS tests

August 17th, 2023 — Windows 537.16, Linux 535.43.08

  • New:

    • VK_KHR_shared_presentable_image [Linux]
  • Fixes:

    • Fixed regression with some 64-bit integer math
    • Fixed mesh shader compilation crash when shared memory is referenced

July 28th, 2023 — Windows 532.34, Linux 525.47.35

  • New:

    • VK_KHR_maintenance5

July 24th, 2023 — Windows 532.32, Linux 525.47.34

  • New:

    • VK_EXT_host_image_copy
    • VK_NV_device_generated_commands_compute
  • Fixes:

    • Improve performance of vkCmdBeginRendering/vkCmdEndRendering

July 11th, 2023 — Windows 532.28, Linux 525.47.31

  • New:

    • VK_KHR_cooperative_matrix
    • VK_EXT_depth_bias_control
    • VK_EXT_dynamic_rendering_unused_attachments
    • VK_NV_displacement_micromap updated to version 2
    • Vulkan video updates:
      • VK_KHR_video_encode_queue version update 8->9
      • VK_EXT_video_encode_h264 version update 10->11
  • Fixes:

    • Fix for VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT
    • Fix 64-bit shader disk cache issues

June 15th, 2023 — Windows 532.17, Linux 525.47.27

  • Fixes:

    • Fix reconvergence bug with conditional branch exiting switch statement
    • Fix missing OpRayQueryGetIntersectionTriangleVertexPositionsKHR support
    • Reduce the size of shader object binaries
    • Fix handling of 64-bit vs 32-bit shader disk cache
    • Fix issue with shader sampling and dynamic rasterization samples
    • Fixes for Vulkan video h.264 encode:
      • Regard the default values for idrPeriod and gopFrameCount when they are 0, per the specification
      • Make the rate-control parameter’s validation related to SPS and PPS more precise to better support the rate-control use cases per the latest Vulkan API language

May 19th, 2023 — Windows 532.04, Linux 525.47.26

  • Fixes:

    • Improve performance of position fetch for VK_KHR_ray_tracing_position_fetch
    • Fix possible memory corruption when running Vulkan API traces that make use of capture/replay BDAs and VK_EXT_memory_priority or VK_EXT_pageable_device_local_memory

May 16th, 2023 — Windows 531.98, Linux 525.47.24

  • New:

    • VK_EXT_attachment_feedback_loop_dynamic_state
    • VK_EXT_memory_priority [Linux]
    • VK_EXT_pageable_device_local_memory [Linux]
    • Support for 4GB+ pipeline caches
  • Fixes:

    • Correctly handle VkAccelerationStructureTrianglesOpacityMicromapEXT.micromap and VkAccelerationStructureTrianglesDisplacementMicromapNV.micromap NULL handles

April 27th, 2023 — Windows 531.83, Linux 525.47.22

  • New:

    • VK_KHR_ray_tracing_position_fetch
    • Support for VK_FORMAT_R8G8B8A8_UNORM presentation on Windows
    • Support for extendedDynamicState3ColorBlendAdvanced on older pre-Pascal GPUs
    • Support for Loader ICD interface version 7
  • Fixes:

    • Fixed a bug that caused Vulkan X11 swapchain creation to fail on GPUs without a display engine when the VK_KHR_present_id extension is used
    • Improve vkCreateRayTracingPipelines performance with a warm pipeline cache
    • Fix VK_ERROR_NATIVE_WINDOW_IN_USE_KHR reported when recreating a VkSwapchain on X11
    • Fix rare device lost issue when copying to or from a 1D D24S8 image
    • Fix issue that sometimes occurred when making sparse memory allocation changes on a transfer-only queue
    • Fix issue with bound shader state persisting between command buffers
    • Fix issue with out-of-date swapchain handling in vkWaitForPresentKHR
    • Vulkan video: Correctly handle VkVideoDecodeUsageInfoKHR in the VkVideoProfileKHR pNext chain
    • Vulkan video: Update VkVideoEncodeH265CapabilitiesEXT reported

March 31st, 2023 — Windows 531.54, Linux 525.47.18

  • New:

    • VK_EXT_shader_object

      • Khronos Blog
    • Provisional Vulkan video extension updates:

      • VK_KHR_video_encode_queue: 7 -> 8
      • VK_EXT_video_encode_h264: 9 -> 10
      • Note: these changes are not backwards compatible with the old revisions so applications using the old revisions will need to be updated to continue working
  • Fixes:

    • Vulkan video: Allow top and bottom field flags both being zero to mean progressive

March 22nd, 2023 — Windows 531.46, Linux 525.47.15

  • Fixes:

    • Update VK_NV_displacement_micromap to work better on pre-Ada RTX GPUs

March 21st, 2023 — Windows 531.44, Linux 525.47.14

  • New:

    • VK_KHR_map_memory2
    • VK_NV_displacement_micromap
      • NVIDIA Displacement Micro-Map Toolkit

March 11th, 2023 — Windows 531.32, Linux 525.47.13

  • Fixes:

    • Fixed Vulkan Video not working on NVIDIA Ada family of GPUs
    • Fixed the disk cache to handle UTF-8 paths
    • Improved robustness of vkCreatePipelineCache with invalid data
    • Fixed corruption that may occur when rendering with a previously resolved depth image
    • Fixed rare SPIR-V control flow bug that may result in infinite loop
    • Fixed the coherency order not being consistent between atomic loads and atomic stores

February 27th, 2023 — Windows 528.75, Linux 525.47.11

  • New:

    • VK_EXT_image_sliced_view_of_3d
  • Fixes:

    • Fixed issue with line stipple pattern when line stipple enable is dynamic
    • Vulkan Video fixes:
      • Fix an issue where the driver is incorrectly padded in-place the API provided bitstream buffer when the size of the buffer is smaller than 16 bytes
      • Fix an h.264 encoder bug with handling IDR pictures when the coded picture resolution changes
      • Fix an issue where in some session configuration cases an incorrect size is being reported for the required memory heap for the h.264 encoder session

February 3rd, 2023 — Windows 528.50, Linux 525.47.07

  • New:

    • VK_EXT_pipeline_library_group_handles
  • Vulkan Video driver experiments:

    • Internally synchronize the picture VkVideoSessionParametersKHR while during parameter updates with vkUpdateVideoSessionParametersKHR
    • Allow for Picture Parameters like StdVideoH264PictureParameterSet, StdVideoH264SequenceParameterSet, StdVideoH265SequenceParameterSet, StdVideoH265PictureParameterSet and StdVideoH265VideoParameterSet to be optionally passed within vkCmdBeginVideoCodingKHR() and/or vkCmdDecodeVideoKHR() within VkVideoSessionParametersUpdateInfoKHR as an inlined extension structure
  • Fixes:

    • Ignore VkPipelineColorBlendStateCreateInfo.pAttachments when all state is dynamic
    • Fix an issue with the video session picture parameters creation where the max PPS/SPS/VPS size is set to 1

January 23rd, 2023 — Windows 528.34, Linux 525.47.06

  • New:

    • Support for all remaining VK_EXT_extended_dynamic_state3 states:
      • VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT
      • VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT
      • VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT
      • VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT
      • VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT
      • VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT
      • VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT
      • VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT
      • VK_DYNAMIC_STATE_SAMPLE_MASK_EXT
      • VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV
      • VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV
      • VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV
      • VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV
      • VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV
      • VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV
      • VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV
      • VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV
      • VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV
      • VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV
      • VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT
  • Fixes:

    • Fixed the supported 444 format reporting based on the h.265 video profiles for Maxwell and Pascal GPUs
    • Allow the use of VkVideoEncodeUsageInfoKHR and VkVideoDecodeUsageInfoKHR to be chained to VkVideoProfileInfoKHR structure
    • Handle error with video surfaces incorrectly created without the proper video usage flags
    • Handle the conditions for requiring VkVideoEncodeH264RateControlInfoEXT per the Vulkan spec VUID-VkVideoCodingControlInfoKHR-flags-07021
    • Handle the use of SPS/PPS scaling_matrix_present_flags more appropriately

December 19th, 2022 — Windows 527.86, Linux 525.47.04

  • New:

    • Support for NVIDIA Ada Lovelace Architecture GPUs
    • Support for Vulkan Video 1.0

      • VK_KHR_video_queue
      • VK_KHR_video_decode_queue
      • VK_KHR_video_decode_h264
      • VK_KHR_video_decode_h265
    • VK_EXT_opacity_micromap
    • VK_NV_copy_memory_indirect
    • VK_NV_memory_decompression
    • VK_NV_optical_flow
    • VK_NV_ray_tracing_invocation_reorder
  • Fixes:

    • Fixed a bug where usage of VK_KHR_present_id could cause applications to crash with Xid 32 errors [Linux]

November 17th, 2022 — Windows 517.83, Linux 515.49.25

  • New:

    • VK_EXT_descriptor_buffer

October 25th, 2022 — Windows 517.69, Linux 515.49.24

  • Fixes:

    • Miscellaneous Vulkan video fixes

September 30th, 2022 — Windows 517.57, Linux 515.49.19

  • New:

    • VK_EXT_extended_dynamic_state3 support for the following dynamic states:

      • VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT
      • VK_DYNAMIC_STATE_POLYGON_MODE_EXT
      • VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT
      • VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT
      • VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT
      • VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT
      • VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT
      • VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT
      • VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT
      • VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT
      • VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT
    • Provisional Vulkan video extension updates:

      • VK_KHR_video_queue: 6 -> 7
      • Note: these changes are not backwards compatible with the old revisions so applications using the old revisions will need to be updated to continue working
  • Fixes:

    • Fixed regression with mesh shader queries
    • Updated OpEmitMeshTasksEXT to be interpreted as a terminator instruction

September 27th, 2022 — Windows 517.55, Linux 515.49.18

  • New:

    • VK_EXT_mutable_descriptor_type
    • VK_EXT_depth_clamp_zero_one
    • Provisional Vulkan video extension updates:

      • VK_KHR_video_queue: 4 -> 6
      • VK_KHR_video_decode_queue: 4 -> 6
      • VK_KHR_video_encode_queue: 5 -> 7
      • VK_EXT_video_decode_h264: 5 -> 7
      • VK_EXT_video_decode_h265: 3 -> 5
      • VK_EXT_video_encode_h264: 7 -> 9
      • Note: these changes are not backwards compatible with the old revisions so applications using the old revisions will need to be updated to continue working
  • Fixes:

    • Fixed possible multi-threaded pipeline creation stall when VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT is used
    • Fixed support for image load/store/atomics with linear images

September 1st, 2022 — Windows 517.22, Linux 515.49.15

  • New:

    • VK_EXT_mesh_shader

August 23rd, 2022 — Windows 517.17, Linux 515.49.14

  • New:

    • VK_EXT_attachment_feedback_loop_layout
    • Added support for chaining VkShaderModuleCreateInfo when creating compute and ray tracing pipelines
  • Fixes:

    • Don’t read pipeline state when it’s not valid for the pipeline library stage
    • Fixed issue clearing 3D depth images where the end slice(s) weren’t cleared completely
    • Fixed an issue where Vulkan applications would crash when running under Wayland

July 20th, 2022 — Windows 516.89, Linux 515.49.10

  • New:

    • VK_EXT_pipeline_robustness
  • Fixes:

    • Restored old shader disk cache behavior to remain enabled even if the app uses its own pipeline cache
    • Fixed issue with optimized graphics pipeline library final link using the wrong shaders
    • Fixed issue with some fp16 shader operations

July 2nd, 2022 — Windows 516.63, Linux 515.49.06

  • New:

    • VK_EXT_shader_module_identifier
  • Fixes:

    • Fixed issue with image copy when one of the formats is a single-plane interleaved video format
    • Fixed issue with vkCmdResetEvent on compute queues
    • Fixed regression with tessellation mode set be the tessellation control shader
    • Fixed issue with underestimate conservative rasterization sometimes not working correctly

June 17th, 2022 — Windows 516.48, Linux 515.49.05

  • New:

    • VK_EXT_image_drm_format_modifier [Linux]
    • VK_EXT_non_seamless_cube_map
  • Fixes:

    • Fix the depth and stencil clear color for dynamic rendering
    • Fix possible corruption when the shading rate image is changed

May 24th, 2022 — Windows 473.64, Linux 470.62.30

  • New:

    • VK_KHR_fragment_shader_barycentric

May 10th, 2022 — Windows 473.60, Linux 470.62.29

  • New:

    • VK_KHR_ray_tracing_maintenance1

April 29th, 2022 — Windows 473.50, Linux 470.62.28

  • New:

    • VK_EXT_image_2d_view_of_3d
    • Updates for the latest Vulkan video extensions revisions:

      • VK_KHR_video_queue: 2 -> 3
      • VK_KHR_video_decode_queue: 2 -> 4
      • VK_KHR_video_encode_queue: 3 -> 5
      • VK_EXT_video_decode_h264: 3 -> 5
      • VK_EXT_video_decode_h265: 1 -> 3
      • VK_EXT_video_encode_h264: 3 -> 7
      • Note: these changes are not backwards compatible with the old revisions so applications using the old revisions will need to be updated to continue working
      • vk_video_samples has been updated to the new API
  • Fixes:

    • Fix Optimus layer vkEnumeratePhysicalDevices to not overwrite past the end of the application’s pPhysicalDevices array
    • Fix mesh shaders and VK_EXT_graphics_pipeline_library
    • Fix pipeline caching issue with VK_EXT_graphics_pipeline_library and VkPipelineShaderStageModuleIdentifierCreateInfoEXT
    • Fix driver crash when starting a render pass with a VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT depth attachment without VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT info
    • Fix linear render targets when they are very small
    • Fix bug with vkCmdSetCullMode not applying when VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY is used

March 29th, 2022 — Windows 473.33, Linux 470.62.26

  • New:

    • VK_EXT_graphics_pipeline_library
    • VK_EXT_primitives_generated_query

January 25th, 2022 — Windows 473.11, Linux 470.62.22

  • New:

    • Fully conformant Vulkan 1.3 implementation
      • Includes full support for Roadmap 2022
    • VK_KHR_global_priority

January 20th, 2022 — Windows 473.07, Linux 470.62.20

  • New:

    • VK_NV_linear_color_attachment
    • Support revision 1.2.203 of the Vulkan API headers, which has some minor changes to the Vulkan Video API
  • Fixes:

    • Fixed vertexStrideDynamic with VK_NV_device_generated_commands (for real this time)
    • Fixed a compiler bug where an optimization pass could generate invalid accesses

December 7th, 2021 — Windows 472.85, Linux 470.62.16

  • Fixes:

    • Fixed Vulkan Video encode bitstream size and RESULT_WITH_STATUS_BIT_KHR query reporting
    • Fixed VK_IMAGE_CREATE_EXTENDED_USAGE_BIT with vkGetPhysicalDeviceImageFormatProperties
    • Fixed vertexStrideDynamic with VK_NV_device_generated_commands

November 24th, 2021 — Windows 472.77, Linux 470.62.13

  • New:

    • VK_EXT_depth_clip_control
  • Fixes:

    • Fixed some unset VkVideoDecodeH264CapabilitiesEXT query fields
    • Fixed VK_TIME_DOMAIN_DEVICE_EXT query on SLI platforms

November 17th, 2021 — Windows 472.69, Linux 470.62.12

  • New:

    • VK_EXT_border_color_swizzle
    • VK_EXT_image_view_min_lod
    • Vulkan Video APIs updated to 1.2.199

      • Updated Vulkan Video Capabilities according to the new Video spec
  • Fixes:

    • Fix for 64-bit atomics not working under some conditions
    • Handle VkRenderingFragmentShadingRateAttachmentInfoKHR.imageView with a VK_NULL_HANDLE correctly

November 2nd, 2021 — Windows 472.55, Linux 470.62.07

  • New:

    • VK_KHR_dynamic_rendering
    • Added support for bufferDeviceAddressCaptureReplay [Linux]
  • Fixes:

    • Fixed a regression which prevented DisplayPort and HDMI 2.1 variable refresh rate (VRR) G-SYNC Compatible monitors from functioning correctly in variable refresh rate mode, resulting in issues such as flickering [Linux]
    • Optimized the Vulkan fullscreen presentation path for X11 and direct-to-display swapchains [Linux]
    • Fixed a compiler bug with Ray Tracing shaders which could cause shader execution timeouts, resulting in device loss
    • Treat video encode VUI parameters as optional to avoid driver crash when they are omitted, which is valid usage

October 6th, 2021 — Windows 472.33, Linux 470.62.05

  • New:

    • VK_KHR_format_feature_flags2
    • VK_KHR_maintenance4
    • Vulkan video updates:

      • Update the VK_KHR_video_queue implementation to properly support VK_QUERY_TYPE_RESULT_STATUS_ONLY video queries
      • Improve the support for VK_KHR_video_decode_queue out-of-order parallel command buffer recording for the video decode operations
  • Fixes:

    • Fixed issue with vkCmdBindDescriptorSets and unreferenced dynamic UBO/SSBO descriptors
    • Fixed issue with FragCoord and Centroid qualifier
    • Fixed an issue where unreferenced descriptor bindings were sometimes not ignored properly
    • Fixed a bug where VK_NVX_binary_import was advertised as supported on unsupported platforms which caused calls to vkCreateDevice to fail if applications attempted to enable VK_NVX_binary_import on such platforms

September 7th, 2021 — Windows 472.02, Linux 470.62.02

  • New:

    • VK_KHR_shader_integer_dot_product
    • VK_EXT_direct_mode_display [Windows]
    • VK_EXT_load_store_op_none
    • VK_EXT_pageable_device_local_memory [Windows]
    • VK_EXT_primitive_topology_list_restart
  • Fixes:

    • Fixed issue with vertex shader interpolation qualifiers of unused input attributes
    • Fixed issue with host-visible device local memory and capture/replay
    • Fixed issue accessing individual components of barycentric inputs

August 6th, 2021 — Windows 471.69, Linux 470.56.05

  • New:

    • VK_KHR_present_id
    • VK_KHR_present_wait
    • VK_KHR_shader_subgroup_uniform_control_flow
    • VK_EXT_global_priority_query
    • VK_EXT_multi_draw
    • VK_EXT_physical_device_drm [Linux]
    • VK_EXT_queue_family_foreign
    • VK_NV_ray_tracing_motion_blur

May 13th, 2021 — Windows 458.36, Linux 455.50.19

  • New:

    • VK_EXT_provoking_vertex
  • Fixes:

    • Added support for Vulkan provisional video session picture parameters objects

April 19th, 2021 — Windows 458.20, Linux 455.50.14

  • New:

    • VK_EXT_extended_dynamic_state2

April 13th, 2021 — Windows 458.17, Linux 455.50.12

  • New:

    • Provisional Vulkan Video extensions:

      • An introduction to Vulkan Video
      • Vulkan Video sample
      • VK_KHR_video_queue
      • VK_KHR_video_decode_queue
      • VK_KHR_video_encode_queue
      • VK_EXT_video_decode_h264
      • VK_EXT_video_decode_h265
      • VK_EXT_video_encode_h264
      • VK_NV_video_queue
    • VK_EXT_color_write_enable
    • VK_EXT_vertex_input_dynamic_state
    • VK_EXT_ycbcr_2plane_444_formats
    • VK_NV_inherited_viewport_scissor

March 4th, 2021 — Windows 458.06, Linux 455.50.10

  • Fixes:

    • Fixed an issue with vkCmdSetViewport when firstViewport is non-zero
    • Fixed a memory fault when using some smaller dimensions of sparse images
    • Fixed an issue where vkCreate{Graphics,Compute}Pipeline would sometimes crash when the shaders contained resources with no set/binding
    • Fixed corruption that sometimes occured with shadow rendering with image arrays
    • Fixed a bug with the host-visible device-local memory heap, where if an allocation failed due to space constraints, it could cause the application to crash on future Vulkan function calls
    • Fixed a potential crash when clearing images with multiple layers
    • Fixed a bug where using ray tracing extensions on multi-GPU setups could result in application instability if the GPUs did not match [Linux]
    • Fixed a bug where vkCreateSwapchain could cause the X Server to crash when an invalid imageFormat was provided [Linux]

February 15th, 2021 — Windows 457.96, Linux 455.50.07

  • New:

    • VK_KHR_synchronization2
  • Fixes:

    • Fixed handling of VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT for variable size descriptor bindings
    • Fixed the present tearing that occured in some situations [Windows]

February 2nd, 2021 — Windows 457.91, Linux 455.50.05

  • Fixes:

    • Fixed bug with indexed ray payloads
    • Fixed a bug where calls to vkCreateDevice could fail on Ampere GPUs when ray tracing extensions were enabled and the application was running within the Steam Linux Runtime [Linux]

January 27th, 2021 — Windows 457.88, Linux 455.50.04

  • Fixes:

    • Fixed a bug in a stencil-buffer optimization that could occasionally result in VK_ERROR_DEVICE_LOST

January 25th, 2021 — Windows 457.84, Linux 455.50.03

  • New:

    • VK_KHR_workgroup_memory_explicit_layout
    • VK_KHR_zero_initialize_workgroup_memory

January 19th, 2021 — Windows 457.83, Linux 455.50.02

  • New:

    • Support for linear images in host-visible video memory
  • Fixes:

    • Fixed a crash Vulkan swapchain initialization on older versions of Windows 10 [Windows]
    • Fixed VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT semaphore export support [Windows]
    • Fixed an issue with OpenGL where imported Vulkan buffers would fail with GL_OUT_OF_MEMORY when marked as resident [Linux]

December 16th, 2020 — Windows 457.67, Linux 455.46.04

  • New:

    • VK_NV_acquire_winrt_display [Windows]
  • Fixes:

    • Fixed a crash from vkCreateGraphicsPipelines when certain blend operations were used with scalar outputs from the fragment shader
    • Fixed the X driver’s composition pipeline (used, e.g., for X desktop rotation, «ForceCompositionPipeline», and some OpenGL Swap Group configurations) to correctly preserve color precision in depth 30 [Linux]

November 23rd, 2020 — Windows 457.44, Linux 455.46.02

  • New:

    • The official release of Khronos Vulkan Ray Tracing for Pascal 6GB GPUs and above:

      • VK_KHR_acceleration_structure
      • VK_KHR_ray_tracing_pipeline
      • VK_KHR_ray_query [RTX GPUs]
      • VK_KHR_pipeline_library
      • VK_KHR_deferred_host_operations
      • SPV_KHR_ray_tracing
      • SPV_KHR_ray_query [RTX GPUs]
      • GLSL_EXT_ray_tracing
      • GLSL_EXT_ray_query [RTX GPUs]
      • GLSL_EXT_ray_flags_primitive_culling
      • For Vulkan Ray Tracing samples and tutorials see https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR

November 11th, 2020 — Windows 457.33, Linux 455.46.01

  • New:

    • VK_NV_fragment_shading_rate_enums
  • Fixes:

    • Perform fragment depth value clamping to [0,1] when the application doesn’t enable VK_EXT_depth_range_unrestricted

November 2nd, 2020 — Windows 457.17, Linux 455.34.01

  • New:

    • NVIDIA GeForce RTX 3070 support
  • Fixes:

    • Fixed an issue with VK_ACCESS_MEMORY_{READ,WRITE}_BITs when used as part of a render pass
    • Fixed an issue where Vulkan applications would fail to initialize if the connected X11 Server did not expose support for GLX [Linux]

October 20th, 2020 — Windows 457.00, Linux 455.26.02

  • New:

    • VK_KHR_fragment_shading_rate
    • VK_KHR_shader_terminate_invocation

October 9th, 2020 — Windows 456.80, Linux 455.26.01

  • Fixes:

    • Reduce host memory consumption for descriptor memory when VkDescriptorSetVariableDescriptorCountAllocateInfo is used
    • Handle SPIR-V 1.4 non-Input/Ouput entry point variables correctly
    • Fixed a blending optimization that sometimes produced an incorrect result
    • Fixed SPIR-V intersection shader compilation issue when multi entry point ray tracing modules are used

September 29th, 2020 — Windows 456.62, Linux 455.22.04

  • New:

    • Rebased to r455 driver branch, which adds Ampere GPU family support
    • VK_EXT_global_priority support for Windows 10 with hardware scheduling enabled

      • Application needs to have the SeIncreaseBasePriorityPrivilege enabled to get higher priorities
    • VK_EXT_shader_image_atomic_int64
    • VK_KHR_copy_commands2
    • Allow importing external host memory as cached
  • Fixes:

    • Fixed a bug in a barrier optimization that allowed some back-to-back copies to run unordered

September 9th, 2020 — Windows 452.28, Linux 450.56.11

  • Fixes:

    • Fixed a bug in a SPIR-V optimization that may cause conditional blocks to not execute
    • Fixed a bug where calls to vkGetRandROutputDisplayEXT with unexpected inputs would generate X11 protocol errors [Linux]

August 7th, 2020 — Windows 451.98, Linux 450.56.06

  • New:

    • VK_EXT_4444_formats

July 20th, 2020 — Windows 451.79, Linux 450.56.02

  • New:

    • VK_EXT_image_robustness
    • VK_EXT_shader_atomic_float
  • Fixes:

    • Fixed flipping behavior of X11 swapchains that have more than 2 images [Linux]

July 9th, 2020 — Windows 451.74, Linux 450.56.01

  • New:

    • Rebased beta driver to r450 driver release branch
    • Added support for the VkPhysicalDeviceRayTracingFeaturesKHR.rayTracingIndirectTraceRays ray tracing feature
    • VK_NV_device_diagnostics_config
  • Fixes:

    • Make the pSizes parameters of vkCmdBindVertexBuffers2EXT be relative to the pBuffers+pOffsets
    • Fixed potential crash in the first vkQueuePresentKHR() call after creating a new VkSwapchainKHR with a non-NULL oldSwapchain
    • Fixed potential crash in vkCmdBeginRenderPass() when using VK_EXT_sample_locations

June 23rd, 2020 — Windows 443.41, Linux 440.66.17

  • New:

    • VK_EXT_extended_dynamic_state
    • VK_EXT_external_memory_host [Linux]
  • Fixes:

    • Improved performance of vkCmdMultiDraw*IndirectCount on Pascal and earlier GPUs

May 26th, 2020 — Windows 443.24, Linux 440.66.15

  • Fixes:

    • Fixed 16-bit SMin/SMax
    • CPU performance improvements for VkFence creation and usage [Linux]
    • Fixed a bug where vkUpdateDescriptorSetWithTemplate would ignore the stride parameter for some VkDescriptorType values
    • Fixed an issue with the Optimus layer selecting the iGPU when there was an application profile with Auto-select as the preferred graphics processor [Windows]
    • Fixed layout of compute shader shared memory that may have resulted in a compiler crash
    • Fixed a bug where vkCreateSampler would fail with no borderColor data, even though it wasn’t needed
    • Fixed a compiler issue processing image operation with extra unused coordinate operand components
    • Fixed writing to dynamically indexed vec2 and vec3 fragment color outputs

May 11th, 2020 — Windows 443.15, Linux 440.66.14

  • New:

    • Added support for the VkPhysicalDeviceRayTracingFeaturesKHR.rayTracingPrimitiveCulling ray tracing feature
  • Fixes:

    • Fixed the returned pCheckpointDataCount value for vkGetQueueCheckpointDataNV when there are less than the requested values
    • Process the VkTimelineSemaphoreSubmitInfo structure correctly for vkQueueBindSparse
    • Fixed vec3 immediate indexing in ray tracing shaders

May the 4th, 2020 — Windows 443.09, Linux 440.66.12

  • New:

    • VK_EXT_custom_border_color
    • VK_EXT_private_data
    • VK_EXT_robustness2
  • Fixes:

    • Fixed a visual glitch with Vulkan applications when falling out of flipping on certain desktops such as GNOME [Linux]

April 24th, 2020 — Linux 440.66.11

  • Fixes:

    • Fixed several synchronization bugs that could momentarily lock up the X server when moving/resizing/focusing OpenGL and Vulkan windows when PRIME Sync is enabled [Linux]
    • Fixed a bug which caused horizontal lines to corrupt full screen Vulkan applications [Linux]

April 18th, 2020 — Windows 442.98, Linux 440.66.09

  • New:

    • Added support for more acceleration structure vertex formats
  • Fixes:

    • Fixed some VkPhysicalDeviceRayTracingFeaturesKHR to be advertised correctly for the current GPU
    • Fixed potential crash when pipeline pInputAssemblyState is NULL for mesh shaders
    • Fixed memory alignment and type for ray tracing scratch memory
    • Fixed some issues with ray tracing queries
    • Fixed an issue with ray tracing pipeline creating with pipeline libraries
    • Fixed some window state transitions when using HDR [Windows]

April 2nd, 2020 — Windows 442.88, Linux 440.66.08

  • New:

    • Added beta support for Ray Queries

      • VkPhysicalDeviceRayTracingFeaturesKHR.rayQuery is now VK_TRUE
      • SPIR-V: SPV_KHR_ray_query
      • GLSL: GLSL_EXT_ray_query
  • Fixes:

    • Improve performance of large host-visible VkDeviceMemory allocations
    • Fixed YCbCr copy of multi-plane images

April 1st, 2020 — Windows 442.86, Linux 440.66.07

  • New:

    • Multi thread-capable deferred ray tracing pipeline creation
    • Allow presenting from queue families which only expose VK_QUEUE_COMPUTE_BIT when using XCB in addition to Xlib surfaces [Linux]
  • Fixes:

    • Added a workaround for Linux Steam Play title DOOM Eternal, which overrides application requested memory locations, to ensure performance-critical resources be placed in video memory [Linux]
    • Correctly cap the drawCount for vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount on Turing GPUs
    • Fixed descriptor indexing with large arrays and large blocks

March 24th, 2020 — Windows 442.81, Linux 440.66.04

  • Fixes:

    • Fixed handling of offsets in VkAccelerationStructureBuildOffsetInfoKHR
    • Fixed a bug which could cause DXVK applications to crash when running on Optimus laptops [Windows]

March 19th, 2020 — Windows 442.77, Linux 440.66.03

  • Fixed:

    • Fix for geometry flags in VK_KHR_ray_tracing

March 17th, 2020 — Windows 442.75, Linux 440.66.02

  • New:

    • Multi-vendor Vulkan ray tracing

      • VK_KHR_ray_tracing
      • VK_KHR_deferred_host_operations
      • VK_KHR_pipeline_library
      • For details see the Ray Tracing in Vulkan blog post
    • VK_EXT_pipeline_creation_cache_control
    • VK_NV_device_generated_commands

      • For details see the new device generated command technical blog
      • Replaces the now deprecated VK_NVX_device_generated_commands
    • Added support for a new device-local VkMemoryType which is host-coherent and host-visible
  • Fixes:

    • Fixes for HDR presentation on Windows

February 19th, 2020 — Linux 440.58.02

  • Fixed:

    • Fixed a regression which added syntax errors into the default application profiles configuration file [Linux]

February 15th, 2020 — Windows 442.36, Linux 440.58.01

  • New:

    • VK_KHR_shader_non_semantic_info
    • VK_EXT_tooling_info
  • Fixed:

    • Fixed a regression which caused some Vulkan titles to crash on swapchain
      recreation. This was known to affect the following Vulkan titles [Linux]:

      • F1 2017
      • Rise of the Tomb Raider
      • DiRT 4
    • Fixed a visual glitch of Vulkan applications when falling out of flipping (such as when doing alt-tab) [Linux]

      • We are still investigating a glitch that reproduces with the GNOME desktop

January 15th, 2020 — Windows 441.99, Linux 440.48.02

  • New:

    • Vulkan 1.2 passing vulkan-cts-1.2.1.0 conformance

      • Full Vulkan 1.2 support including timeline semaphores, descriptor indexing, buffer device address and SPIR-V 1.5
    • Add PRIME Synchronization support for Linux kernel 5.4 and newer

January 8th, 2020 — Windows 441.97, Linux 440.43.02

  • Fixes:

    • Fixed a bug that caused DXVK titles to endlessly loop during shader compilation if no OpSource instruction was present
    • Fixed a build failure «fatal error: drm/drmP.h: No such file or directory» when building for Linux 5.5 release candidates
    • Other minor fixes

December 11th, 2019 — Windows 441.71, Linux 440.43.01

  • New:

    • Rebased Vulkan beta driver to r440 release branch
  • Fixes:

    • Fix rendering to 3D depth/stencil image slices
    • Improvements to Vulkan driver startup time
    • Fixed various resource leaks

November 25th, 2019 — Windows 436.65, Linux 435.27.08

  • New:

    • VK_KHR_buffer_device_address

November 14th, 2019 — Linux 435.27.07

  • Fixes:

    • Fixed a bug that caused graphical corruption, reducing visibility in caves, in Steam Play title Assassin’s Creed: Odyssey
    • Fixed a bug that caused applications running directly on a display (such as VR HMDs) to tear when a G-SYNC or G-SYNC Compatible monitor is plugged in the system

November 13th, 2019 — Windows 436.64, Linux 435.27.06

  • Fixes:

    • Fixed memory leak after destroying ray tracing pipeline
    • Improved responsiveness of X11 driver when ‘NVIDIA: Wait for channel idle timed out’ messages occur
    • Improved Windows fullscreen exclusive support for non-primary monitors
    • Improved Windows G-Sync support for borderless windows
    • Further improvements when system is under low-memory stress on Windows

November 4th, 2019 — Windows 436.61, Linux 435.27.03

  • New:

    • VK_KHR_separate_depth_stencil_layouts
  • Fixes:

    • Improved behavior in low-memory situations
    • Fixed graphical corruption in Vulkan game F12017
    • Various minor performance improvements
    • Improved Vulkan HDR support for multi-device configurations

October 25th, 2019 — Windows 436.59, Linux 435.27.02

  • New:

    • Added HDR10 passthrough presentation format and color space for Windows 10 RS2+

      • VkFormat — VK_FORMAT_A2B10G10R10_UNORM_PACK32
      • VkColorSpaceKHR — VK_COLOR_SPACE_HDR10_ST2084_EXT
    • Added support for the __GL_SYNC_DISPLAY_DEVICE environment variable for Linux Vulkan applications
  • Fixes:

    • Improved bounds checking and stability for some content
    • Improved unused memory reclamation when running low on system memory for Linux
    • General performance improvements

October 13th, 2019 — Windows 436.56, Linux 435.27.01

  • New:

    • VK_KHR_spirv_1_4
  • Fixes:

    • Fix tearing with mailbox present mode on Windows 10 laptops and SLI platforms

October 7th, 2019 — Windows 436.52, Linux 435.27.00

  • New:

    • VK_KHR_shader_clock
    • VK_KHR_timeline_semaphore

September 18th, 2019 — Windows 436.39, Linux 435.24.02

  • New:

    • VK_KHR_shader_subgroup_extended_types
  • Fixes:

    • Fixed a regression introduced in 435.19.02 that would cause some applications which use the VK_KHR_display extension to segmentation fault

September 6th, 2019 — Linux 435.19.03

  • Fixes:

    • Fixed a bug which caused corruption in the following DXVK titles:

      • Saints Row IV
      • Saints Row: The Third
    • Fall back to system memory when video memory is full for some driver-internal allocations.

      • This can help fix Xid 13 and Xid 31 cases when video memory is full.

August 29th, 2019 — Windows 436.20, Linux 435.19.02

  • New:

    • Rebased Vulkan beta driver features to the latest 436.15 (Windows) and 435.17 (Linux) general release drivers
    • 8-bit integer support added to VK_NV_cooperative_matrix

      • See here for more info
  • Fixes:

    • General performance imporvements from 436.15 and 435.17

August 12th, 2019 — Windows 426.06, Linux 418.52.20

  • New:

    • VK_KHR_pipeline_executable_properties
  • Fixes:

    • Improved reporting of Xid errors to include the process ID (PID) of the process responsible for the error

July 29th, 2019 — Windows 426.02, Linux 418.52.18

  • New:

    • VK_EXT_index_type_uint8
    • VK_EXT_line_rasterization
    • VK_EXT_subgroup_size_control

July 17th, 2019 — Linux 418.52.17

  • Fixes:

    • Fixed a bug that could cause heapUsage values reported by VK_EXT_memory_budget to not immediately update after vkFreeMemory was called

July 8th, 2019 — Windows 425.94, Linux 418.52.16

  • New:

    • VK_KHR_imageless_framebuffer
  • Fixes:

    • Improved compatibility with recent Linux kernel release candidates

July 1st, 2019 — Windows 425.89, Linux 418.52.14

  • New:

    • VK_EXT_calibrated_timestamps (Linux)
    • VK_EXT_full_screen_exclusive
    • VK_EXT_shader_demote_to_helper_invocation
    • VK_EXT_texel_buffer_alignment
  • Fixes:

    • Improved compatibility with recently released Linux kernels

June 1st, 2019 — Windows 425.62, Linux 418.52.10

  • New:

    • VK_EXT_fragment_shader_interlock
    • VK_EXT_calibrated_timestamps (Windows)
    • VK_NV_shader_sm_builtins
  • Fixes:

    • Fixes crash when changing presentMode between swapchains

May 22nd, 2019 — Windows 425.58, Linux 418.52.07

  • New:

    • VK_KHR_uniform_buffer_standard_layout
    • VK_EXT_separate_stencil_usage

April 19th, 2019 — Windows 425.42, Linux 418.52.05

  • New:

    • VK_PRESENT_MODE_IMMEDIATE_KHR present mode is now available for Windows
    • VK_NV_ray_tracing is now available on the following non-RTX GPUs:

      • Pascal: TITAN Xp, TITAN X, GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060 6GB
      • Volta: TITAN V
      • Turing: GeForce GTX 1660 Ti, GeForce GTX 1660
    • VK_NV_coverage_reduction_mode

      • Extension specification will be available soon.
  • Fixes:

    • Fix bug in vkCmdCopyImage with compressed images and some non-zero mipmap level dimensions
    • Fix bug with OpPhi and relaxed precision
    • Some minor performance improvements

April 10th, 2019 — Windows 425.30, Linux 418.52.03

  • New:

    • VK_EXT_pipeline_creation_feedback
    • VK_KHR_surface_protected_capabilities
  • Fixes:

    • Performance improvement for some content on Windows laptops
    • Fix rare startup instability on Windows

March 16th, 2019 — Windows 419.62, Linux 418.49.04

  • New:

    • VK_EXT_host_query_reset
    • VK_EXT_ycbcr_image_arrays

March 1st, 2019 — Windows 419.34, Linux 418.42.02

  • Fixes:

    • Fixes intermittent crash on startup with some content on Windows
    • Fixed a bug which could cause the compiler to crash in some Vulkan games

February 19th, 2019 — Windows 419.09, Linux 418.31.03

  • New Extensions:

    • VK_NV_cooperative_matrix
    • VK_EXT_depth_clip_enable
  • Fixes:

    • Hitman 2 visual corruption on Linux when running with dxvk translation
    • Total War Warhammer II crash or hang when using Alt-Tab on Linux

January 6th, 2019 — Windows 417.63, Linux 415.22.05

  • New Extensions:

    • VK_KHR_depth_stencil_resolve
    • VK_EXT_buffer_device_address
    • VK_EXT_memory_budget
    • VK_EXT_memory_priority (Windows only)
    • VK_EXT_pci_bus_info
  • Improvements:

    • Better pipeline creation performance when there is a cache hit

December 14th, 2018 — Windows 417.42, Linux 415.22.01

  • Improvements:

    • Expose two transfer queues on Pascal and above
    • Increase maximum point size to 2047
    • Increate maximum line width to 64
  • Fixes:

    • Fixed issue with vkCmdDrawIndirectCountKHR and vkCmdDrawIndexedIndirectCountKHR and very large counts.
    • Fixed issue with Sascha Willems «pushconstants» example.

December 2nd, 2018 — Windows 417.23, Linux 415.18.04

  • New Extensions:

    • VK_KHR_shader_float16_int8
    • VK_KHR_shader_float_controls
  • Fixes:

    • Fixes regression with Unity games on Linux

November 28th, 2018 — Windows 417.17, Linux 415.18.02

  • Turing support
  • New Extensions:

    • VK_KHR_swapchain_mutable_format
    • VK_EXT_scalar_block_layout
  • Fixes:

    • VK_EXT_transform_feedback bug fixes

October 14th, 2018 — Windows 399.41, Linux 396.54.09

  • New Extensions:

    • VK_EXT_external_memory_host (Windows only)
    • VK_EXT_transform_feedback

September 19th, 2018 — Windows 399.32, Linux 396.54.06

  • New Extensions:

    • VK_KHR_driver_properties
    • VK_KHR_shader_atomic_int64
  • Bug fixes:

    • Corruption workaround for DX content running on Vulkan

September 10th, 2018 — Windows 399.28, Linux 396.54.05

  • New Extensions:

    • VK_KHR_vulkan_memory_model
    • VK_EXT_inline_uniform_block

August 31st, 2018 — Windows 399.17, Linux 396.54.02

  • New Extensions:

    • VK_EXT_swapchain_colorspace (Windows only)
    • VK_EXT_hdr_metadata (Windows only)
  • Bug fixes:

    • VK_EXT_vertex_attribute_divisor has been updated to version 3
    • Entry point queries for VK_EXT_conditional_rendering have been fixed
    • Missing primitives with some DXVK content has been fixed

August 7th, 2018 — Windows 398.91, Linux 396.51.02

  • New Extensions:

    • VK_NV_device_diagnostic_checkpoints
  • Bug fixes:

    • Fix hang that sometimes occurs after a clear in multisample rendering
    • Fix hang that sometimes occurs when doing a modeswitch while fullscreen
    • Other minor driver and SPIR-V compiler bug fixes

July 12th, 2018 — Windows 398.58, Linux 396.24.10

  • New Extensions:

    • VK_KHR_8bit_storage
    • VK_KHR_create_renderpass2
    • VK_EXT_conditional_rendering
  • Bug fixes:

    • Fixed an intermittent hang of Vulkan applications running fullscreen when flipping is allowed on Linux
    • Various other driver and compiler fixes

May 24th, 2018 — Windows 397.96, Linux 396.24.02

  • Increased maxBoundDescriptorSets limit from 8 to 32
  • New Extensions:

    • VK_KHR_draw_indirect_count
    • VK_EXT_global_priority (Linux only)
    • VK_KHR_get_display_properties2 (Linux only)
  • Bug fixes:

    • Improved stability with Wine on Linux
    • Improve stability of Vulkan on pre-Pascal GPUs
    • Emulate DX shader behavior when necessary
    • Bounds-checking for SSBO variable pointer loads

May 11th, 2018 — Windows 397.76, Linux 396.18.11

  • Pick up the latest fixes from general release driver 397.64

May 7th, 2018 — Linux 396.18.08

  • Fix for the Alt-Tab freeze with DXVK

May 3rd, 2018 — Windows 397.54, Linux 396.18.07

  • Shader compiler bug fixes

April 25th, 2018 — Windows 397.40, Linux 396.18.05

  • Windows driver feature parity with Linux 396.18.02
  • Bug fixes

April 17th, 2018 — Linux 396.18.02

  • New Extensions
    • VK_EXT_descriptor_indexing
  • Increased several resource limits, notably:

    • maxPerStageDescriptorUniformBuffers: 12 -> 15
    • maxPerStageDescriptorSamplers: 4,000 -> 1,048,576
    • maxPerStageDescriptorSampledImages: 16,384 -> 1,048,576
    • maxPerStageDescriptorStorageBuffers: 4,096 -> 1,048,576
    • And many others
  • Shader performance improvements

March 30th, 2018 — Windows 389.20, Linux 387.42.06

  • New Extensions
    • VK_EXT_vertex_attribute_divisor
    • VK_NV_shader_subgroup_partitioned

March 7th, 2018 — Windows 389.10, Linux 387.42.05

  • Full support for Vulkan 1.1
  • New Extensions
    • VK_KHR_device_group_creation
    • VK_KHR_device_group
    • VK_KHR_maintenance3
    • VK_KHR_multiview
  • Updated loader to VulkanRT-1.1.70

January 5th, 2018 — Windows 388.84, Linux 387.42.01

  • VK_EXT_conservative_rasterization

September 28th, 2017 — Windows 383.18, Linux 381.26.20

  • Full-screen flipping for Linux

    • Improved performance of fullscreen Vulkan applications using X11 swapchains. This optimization will cause more events that trigger an out-of-date swapchain, such as when entering or leaving fullscreen mode. This is commonly encountered when using the alt-tab key combination, for example. Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur. See section 30.8 of the Vulkan specification.
    • Known issue with Quadro and non-composited desktops under some situations. Possible workarounds:

      • Disable flipping in nvidia-settings (uncheck «Allow Flipping» in the «OpenGL Settings» panel)
      • Disable UBB (run ‘nvidia-xconfig —no-ubb’)
      • Use a composited desktop
  • Bug fixes

    • NVX_multiview_per_view_attributes and geometry passthrough shaders
    • Fix subpass dstSubpass=VK_SUBPASS_EXTERNAL handling
    • Fix vkRegisterObjectsNVX and VK_EXT_sample_
    • Fix handling of SPIR-V SSBO layout qualifiers on members
    • Fix atomic operations on some 64-bit types

September 15th, 2017 — Windows 383.12, Linux 381.26.17

  • New Extensions

    • VK_KHR_maintenance2
    • VK_KHR_bind_memory2
    • VK_KHR_image_format_list
    • VK_KHR_sampler_ycbcr_conversion
    • VK_EXT_sample_locations
  • Removed KHX extensions

    • VK_KHX_external_memory_capabilities
    • VK_KHX_external_memory
    • VK_KHX_external_memory_fd
    • VK_KHX_external_memory_win32
    • VK_KHX_external_semaphore_capabilities
    • VK_KHX_external_semaphore
    • VK_KHX_external_semaphore_fd
    • VK_KHX_external_semaphore_win32
    • VK_KHX_win32_keyed_mutex
  • Updated Vulkan loader to 1.0.61.0
  • Minor bug fixes

August 16th, 2017 — Windows 382.96, Linux 381.26.13

  • New Extensions

    • VK_EXT_shader_viewport_index_layer
  • Updated Vulkan loader to 1.0.57.0
  • Fixed potential hang with some semaphore usage patterns
  • Fixed issue with VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX and dynamicCount
  • Other minor bugs fixed

July 31st, 2017 — Windows 382.88, Linux 381.26.11

  • New Extensions

    • VK_KHR_relaxed_block_layout
    • VK_EXT_depth_range_unrestricted
    • VK_EXT_post_depth_coverage
  • Fixed crash with large sparse images

July 14th, 2017 — Windows 382.83

  • Fixed issue with unused compute queue
  • Other minor bug fixes

July 13th, 2017 — Linux 381.26.08, Windows 382.81

  • New extensions:

    • VK_KHR_16bit_storage
    • VK_KHR_dedicated_allocation
    • VK_KHR_external_fence
    • VK_KHR_external_fence_capabilities
    • VK_KHR_external_fence_fd
    • VK_KHR_external_fence_win32
    • VK_KHR_external_memory
    • VK_KHR_external_memory_capabilities
    • VK_KHR_external_memory_fd
    • VK_KHR_external_memory_win32
    • VK_KHR_external_semaphore
    • VK_KHR_external_semaphore_capabilities
    • VK_KHR_external_semaphore_fd
    • VK_KHR_external_semaphore_win32
    • VK_KHR_get_memory_requirements2
    • VK_KHR_storage_buffer_storage_class
    • VK_KHR_variable_pointers
    • VK_KHR_win32_keyed_mutex
  • Updated VulkanRT loader to 1.0.54.0
  • Various performance improvements and bug fixes

June 30th, 2017 — Windows 382.71, Linux 381.26.06

  • Various performance improvements and bug fixes

June 27th, 2017 — Windows 382.68, Linux 381.10.10

  • New extensions:

    • Vulkan/OpenGL interop:

      • GL_EXT_memory_object
      • GL_EXT_memory_object_win32
      • GL_EXT_memory_object_fd
      • GL_EXT_semaphore
      • GL_EXT_semaphore_win32
      • GL_EXT_semaphore_fd
      • GL_EXT_win32_keyed_mutex
    • VK_EXT_blend_operation_advanced (Maxwell)
    • VK_NV_framebuffer_mixed_samples (Maxwell)
  • Updated VulkanRT loader to 1.0.51.0
  • Various performance improvements and bug fixes

June 9th, 2017 — Windows 382.58, Linux 381.26.03

  • New extensions:

    • VK_KHR_get_surface_capabilities2
    • VK_EXT_sampler_filter_minmax (Maxwell)
    • VK_NV_fill_rectangle (Maxwell)
    • VK_NV_fragment_coverage_to_color (Maxwell)
  • Updated VulkanRT loader to 1.0.49.0
  • Various performance improvements

March 27th, 2017 — Windows 377.14, Linux 375.27.15

  • SPIR-V compiler bug fixes
  • Updated Vulkan loader to version 1.0.42.1

March 15th, 2017 — Windows 377.07

  • Bug fixes

March 8th, 2017 — Linux 375.27.14, Windows 377.06

  • Bug fixes

February 28th, 2017 — Linux 375.27.13, Windows 377.01

  • Fix issue with SteamVR shaders

February 27th, 2017 — Linux 375.27.12, Windows 376.98

  • Beta support for the following new extensions:

    Descriptor Set Extensions

    • VK_KHR_push_descriptor
    • VK_KHR_descriptor_update_template

    Cross process interop extensions:

    • VK_KHX_external_memory
    • VK_KHX_external_memory_capabilities
    • VK_KHX_external_memory_fd
    • VK_KHX_external_memory_win32
    • VK_KHX_external_semaphore
    • VK_KHX_external_semaphore_capabilities
    • VK_KHX_external_semaphore_fd
    • VK_KHX_external_semaphore_win32
    • VK_KHX_win32_keyed_mutex

    Multi-GPU extensions:

    • VK_KHX_device_group
    • VK_KHX_device_group_creation

    Multiview and VR related extensions:

    • VK_KHX_multiview
    • VK_NVX_multiview_per_view_attributes
    • VK_NV_viewport_swizzle (Maxwell)
    • VK_NV_viewport_array2 (Maxwell)
    • VK_NV_geometry_shader_passthrough (Maxwell)
    • VK_NV_clip_space_w_scaling (Pascal)

    Other extensions:

    • VK_NV_sample_mask_override_coverage (Maxwell)
    • VK_EXT_discard_rectangles
  • Bug fixes to improve compatibility with shaders generated from HLSL

February 9th, 2017 — Linux 375.27.10

  • Bug fixes

February 1st, 2017 — Linux 375.27.08, Windows 376.80

  • Bug fixes

January 23rd, 2017 — Linux 375.27.07, Windows 376.71

  • Beta support for the new Vulkan extensions:

    • VK_KHR_get_physical_device_properties2
    • VK_KHR_maintenance1
    • VK_KHR_shader_draw_parameters
    • VK_EXT_shader_ballot
    • VK_EXT_shader_group_vote

January 10th, 2017 — Linux 375.27.03, Windows 376.66

  • Vulkan beta drivers with experimental API interop features

July 6th, 2016 — Windows 368.69

  • Public GeForce Game Ready drivers

June 13th, 2016 — Linux 367.27

  • Linux Display Driver

May 23rd, 2016 — Windows 368.22, Linux 367.18

  • Public GeForce Game Ready drivers
  • Bug fixes and performance improvements

May 13th, 2016 — Windows 365.19, Linux 364.19

  • Public GeForce Game Ready drivers
  • Bug fixes and performance improvements

April 8th, 2016 — Windows 364.91, Linux 364.16

  • Updated Vulkan API to 1.0.8
  • Improve pipeline creation performance and multi-threaded scaling
  • Increase our maximum bound descriptor sets from 4 to 8
  • Add support for asynchronous transfer queue
  • Improve VK_EXT_debug_report messages on incorrect API usage and shader compile failure
  • Fix VkImageFormatProperties maxMipLevels property
  • Reduce VkPhysicalDeviceLimits bufferImageGranularity requirement on GM20x GPUs
  • Improve Vulkan support on Optimus platforms
  • Fixes for minor driver and SPIR-V compiler bugs

March 28th, 2016 — Windows 364.72

  • Update Vulkan API to 1.0.5
  • Various performance improvements
  • Various bug fixes

March 21st, 2016 — Linux 364.12

  • Linux UDA drivers

March 10th, Windows 364.51

  • Windows WHQL drivers

March 2nd, 2016 — Windows 356.45, Linux 355.00.29

  • Support Vulkan API version v1.0.4
  • Fix device lost issue with some MSAA resolves
  • Fix vkGetQueryPoolResults() when queryCount=0
  • Fix OpImageQuerySample with images
  • Fix OpVectorExtractDynamic issues with doubles
  • Fix handling of sparse image miptail when the whole image fits within a page
  • Improve vkAcquireNextImageKHR() conformance to WSI spec
  • Improve GL_KHR_vulkan_glsl compatibility when using GLSL directly
  • Improve GPU texturing performance in some cases
  • Improve vkAllocateDescriptorSets()/vkFreeDescriptorSets() performance in some cases
  • Improve vkCmdBindDescriptorSets() performance in some cases
  • Improve vkCmdCopyImage() performance in some cases

February 23rd, 2016 — Windows 356.43, Linux 355.00.28

  • Add support for 64-bit vertex attribute formats
  • Improve performance of vkBindBufferMemory, vkBindImageMemory and vkCreateGraphicsPipelines
  • No longer enumerate Fermi based GPUs in vkEnumeratePhysicalDevices
  • Improved compatibility with recent Linux kernels

February 18th, 2016 — Linux 355.00.27

  • New:

    • GL_NV_draw_vulkan_image
    • VK_NV_glsl_shader
  • Fixes:

    • Linux: Fixed issue with vkAllocateMemory() crashing under some circumstances

Vulkan on NVIDIA Hardware FAQ

1) How do I start using Vulkan in my code base?

NVIDIA Vulkan developer page https://developer.nvidia.com/Vulkan is a great place to start. You can learn from Vulkan presentations and articles as well as NVIDIA demos and SDK samples.

2) Is NVIDIA going to continue to support OpenGL in the future?

NVIDIA is fully committed to invest in OpenGL that our ISVs rely on and will continue to support and improve it. NVIDIA believes in providing maximum functionality with minimal churn to developers. Hence, NVIDIA fully supports both Vulkan and OpenGL.

3) Is NVIDIA Vulkan driver conformant?

Yes, the beta drivers typically pass the latest version of Vulkan conformance. Current conformance status can be found at https://www.khronos.org/conformance/.

4) Does NVIDIA support Vulkan on Linux for Tegra?

Yes. Linux for Tegra drivers can be found at https://developer.nvidia.com/embedded/linux-tegra.

5) Does NVIDIA support Vulkan on Android?

Yes. See https://developer.nvidia.com/vulkan-android for details about NVIDIA Vulkan Android drivers for SHIELD devices.

When it comes to optimizing graphics performance on Windows 10, one name stands out: Vulkan. This powerful API (Application Programming Interface) provides developers with low-level access to the GPU, enabling them to deliver stunning visuals and immersive experiences. But how do you install Vulkan on Windows 10? Let’s explore the steps to unlock the full potential of your graphics card with this industry-leading technology.

To install Vulkan on Windows 10, you need to start by downloading the latest graphics driver for your specific GPU. It’s crucial to have the most up-to-date driver to ensure compatibility and access to the latest features. Once the driver is installed, you can proceed to download the Vulkan SDK (Software Development Kit) from the official Khronos Group website. This comprehensive package includes everything you need to develop and run Vulkan applications on your Windows 10 system, including libraries, tools, and code samples. With the driver and SDK installed, you’ll have the foundation to unleash the full potential of your graphics card and take your visual experiences to new heights.

To install Vulkan on Windows 10, follow these steps:

  1. Visit the official Vulkan website to download the latest SDK.
  2. Run the downloaded installer and choose the components you want to install.
  3. Accept the license agreement and select the installation location.
  4. Click «Install» and wait for the installation to complete.
  5. Restart your computer to complete the installation.

How To Install Vulkan On Windows 10

Why Install Vulkan on Windows 10?

Vulkan is a powerful graphics and compute API that provides high-performance access to the GPU on various platforms, including Windows 10. It offers developers greater control over hardware resources and allows for efficient multi-threading, resulting in improved performance and rendering capabilities. By installing Vulkan on your Windows 10 system, you can unlock the full potential of your GPU and enjoy enhanced graphics in games, applications, and software.

Step 1: Check GPU Compatibility

Before installing Vulkan on your Windows 10 system, it is important to ensure that your GPU (Graphics Processing Unit) is compatible with Vulkan. Not all GPUs support Vulkan, so it’s essential to verify compatibility before proceeding.

To check if your GPU supports Vulkan on Windows 10, follow these steps:

  • Open the Run dialog box by pressing the Windows key + R.
  • Type «dxdiag» and click OK to open the DirectX Diagnostic Tool.
  • In the DirectX Diagnostic Tool, go to the Display tab.
  • Look for the «Driver Model» field. If it shows «WDDM» followed by a version number, your GPU supports Vulkan.

If your GPU is listed as compatible, you can proceed with the installation of Vulkan on Windows 10.

Step 2: Download the Vulkan SDK

The first step in installing Vulkan on Windows 10 is to download the Vulkan SDK (Software Development Kit) from the official Khronos Group website. The SDK includes all the necessary tools, libraries, and headers required for Vulkan development.

Follow these steps to download the Vulkan SDK:

  • Go to the Khronos Group website (https://www.khronos.org/vulkan/).
  • Click on the «Vulkan SDK» option in the top navigation menu.
  • Scroll down to the «LunarG SDK» section.
  • Click on the appropriate link to download the Vulkan SDK for Windows.

Once the download is complete, proceed to the next step.

Step 3: Install the Vulkan SDK

After downloading the Vulkan SDK, you need to install it on your Windows 10 system. The installation process is straightforward and can be completed by following these steps:

1. Locate the downloaded Vulkan SDK installer file.

2. Double-click on the installer file to launch the installation wizard.

3. Follow the on-screen instructions to proceed with the installation. Make sure to read and accept the terms and conditions.

4. Choose the installation directory and click on the «Install» button to begin the installation process.

5. Wait for the installation to complete. This may take a few minutes.

Step 4: Verify the Installation

Once the Vulkan SDK installation is complete, it’s important to verify that everything was installed correctly. Follow these steps to ensure the installation was successful:

1. Open the Start menu and search for «Vulkan Configurator».

2. Click on the Vulkan Configurator to open it.

3. In the Vulkan Configurator, go to the «SDKs» tab.

4. You should see the installed Vulkan SDK listed under «SDK Versions». This confirms that the installation was successful.

If the Vulkan SDK is listed, you have successfully installed Vulkan on your Windows 10 system.

Step 2: Install GPU Drivers with Vulkan Support

In order to fully utilize the capabilities of Vulkan on your Windows 10 system, it is important to have up-to-date GPU drivers that support Vulkan. GPU drivers act as a bridge between the hardware and software, enabling the communication necessary for Vulkan to work effectively.

To install GPU drivers with Vulkan support, follow these steps:

  • Identify your GPU manufacturer (e.g., NVIDIA, AMD, Intel).
  • Visit the official website of your GPU manufacturer.
  • Navigate to the «Drivers» or «Support» section of the website.
  • Search for the latest GPU drivers for your specific model.
  • Download and install the latest GPU drivers.
  • During the installation process, make sure to select or enable Vulkan support if prompted.
  • Restart your computer after the driver installation is complete.

By installing the latest GPU drivers with Vulkan support, you will ensure optimal performance and compatibility with Vulkan-enabled applications and games.

Best Practices for GPU Drivers:

When installing GPU drivers with Vulkan support, it is recommended to follow these best practices:

  • Regularly check for driver updates to ensure you are utilizing the latest features and performance enhancements.
  • Use drivers provided by the GPU manufacturer’s official website, as they are specifically optimized for your GPU model.
  • Consider using driver update software to simplify the process of checking for and installing the latest drivers.
  • If you encounter any issues after installing new drivers, revert to a previous version or seek support from the GPU manufacturer.

Step 3: Test Vulkan Support

After installing Vulkan and the necessary GPU drivers on your Windows 10 system, it is advisable to test Vulkan support to ensure everything is functioning correctly.

To test Vulkan support, you can use the Vulkan Caps Viewer, which is a free utility that provides comprehensive information about Vulkan support on your system.

Follow these steps to test Vulkan support using Vulkan Caps Viewer:

  • Download Vulkan Caps Viewer from the official website.
  • Run the downloaded executable file to launch the Vulkan Caps Viewer.
  • In the Vulkan Caps Viewer, navigate to the «System» tab.
  • Under the «Graphics API Support» section, check if Vulkan is listed and marked as «Yes».
  • If Vulkan is listed with a «Yes» indication, it confirms that Vulkan support is functioning correctly on your Windows 10 system.

If you encounter any issues or Vulkan is not listed as supported, make sure you have followed all the installation steps correctly and have the latest GPU drivers installed. If the problem persists, refer to the official Vulkan documentation or seek support from the Khronos Group or your GPU manufacturer.

Additional Considerations

While the installation process outlined above should enable Vulkan on your Windows 10 system, there are a few additional considerations to keep in mind:

Updating Vulkan SDK and GPU Drivers

As with any software, it is important to keep your Vulkan SDK and GPU drivers up to date. New updates may include bug fixes, performance improvements, and additional features, ensuring you are leveraging the full potential of Vulkan on your Windows 10 system. Regularly check for updates on the official Khronos Group website and your GPU manufacturer’s website.

Vulkan-Enabled Applications and Games

Installing Vulkan on your Windows 10 system allows you to run Vulkan-enabled applications and games. However, it’s important to note that not all applications and games are optimized for Vulkan. Make sure to check the system requirements or specifications of the specific software to ensure Vulkan compatibility.

If a game or application supports Vulkan, it may offer enhanced performance, improved graphics, and better utilization of your GPU’s capabilities. Vulkan is particularly popular among game developers due to its low-level access and efficient multi-core utilization, resulting in smoother gameplay and better visuals.

Developer Support

If you are a developer interested in utilizing Vulkan for your own projects on Windows 10, the official Vulkan SDK provides a comprehensive set of tools, libraries, and documentation to assist you. The Vulkan API is widely supported across platforms, making it an excellent choice for high-performance graphics and compute applications.

Visit the official Khronos Group website to access the Vulkan SDK and explore the available resources for developers.

By following these steps and considerations, you can successfully install Vulkan on your Windows 10 system and harness its powerful capabilities for enhanced graphics, improved performance, and optimized GPU utilization.

How To Install Vulkan On Windows 10

How to Install Vulkan on Windows 10

Vulkan is a powerful graphics and compute API that provides high-performance access to graphics hardware on Windows 10. Here is a step-by-step guide on how to install Vulkan on your Windows 10 system:

Step 1: Check Graphics Card Compatibility

Before installing Vulkan, ensure that your graphics card supports it. Visit the manufacturer’s website to find the latest drivers and check if Vulkan support is included.

Step 2: Download Vulkan SDK

Go to the LunarG website and download the Vulkan SDK. The SDK includes essential tools and libraries for developing Vulkan applications.

Step 3: Install Vulkan SDK

Run the downloaded Vulkan SDK installer and follow the on-screen instructions. Choose your preferred installation location and select the components you want to install.

Step 4: Configure Vulkan Environment

After installation, add the Vulkan SDK bin directory to your system’s path variable. This allows your system to find the Vulkan tools and libraries when executing Vulkan applications.

Open the Control Panel, go to System, click on «Advanced system settings,» and then go to the «Advanced» tab. Click on the «Environment Variables» button and edit the Path variable to include the Vulkan SDK bin directory.

Step 5: Verify Installation

Key Takeaways

  • Vulkan is a graphics API that allows developers to create high-performance graphics and compute applications.
  • Installing Vulkan on Windows 10 requires downloading the Vulkan SDK from the official website.
  • After downloading the Vulkan SDK, run the installer and follow the on-screen instructions.
  • Once installed, you can start developing applications with Vulkan by including the Vulkan header files and linking against the Vulkan libraries.
  • Make sure to check for updates regularly to ensure you have the latest version of Vulkan installed.

Frequently Asked Questions

Vulkan is a graphics API that allows developers to create high-performance 3D applications and games. If you’re interested in installing Vulkan on your Windows 10 system, here are some commonly asked questions and their answers.

1. Can Vulkan be installed on Windows 10?

Yes, Vulkan can be installed on Windows 10. Vulkan is a cross-platform API that supports multiple operating systems, including Windows, Linux, and Android. To install Vulkan on your Windows 10 system, you need to download and install the Vulkan SDK from the official website.

To install Vulkan on Windows 10, follow these steps:
1. Go to the official Vulkan SDK website and download the latest version for Windows.
2. Run the downloaded installer and follow the on-screen instructions to complete the installation.
3. After the installation is complete, you will have the Vulkan runtime libraries installed on your system.

2. How do I check if Vulkan is already installed on my Windows 10?

To check if Vulkan is already installed on your Windows 10 system, follow these steps:
1. Press the Win+R keys on your keyboard to open the Run dialog box.
2. Type «dxdiag» in the Run dialog box and press Enter.
3. In the DirectX Diagnostic Tool window, go to the «Display» tab.
4. Look for the «Driver Model» under the «Drivers» section. If you see «Vulkan» listed as one of the driver models, it means Vulkan is already installed on your system.

If Vulkan is not listed, you will need to install it manually by following the steps mentioned earlier.

3. Which graphics cards are compatible with Vulkan on Windows 10?

Vulkan is compatible with a wide range of graphics cards on Windows 10. Most modern GPUs from major manufacturers like NVIDIA, AMD, and Intel support Vulkan. To ensure Vulkan compatibility, make sure you are using the latest graphics drivers for your GPU.

You can check the official documentation or the manufacturer’s website for specific information on Vulkan support for your graphics card model.

4. Are there any prerequisites for installing Vulkan on Windows 10?

Yes, there are a few prerequisites for installing Vulkan on Windows 10.

Firstly, make sure your Windows 10 system meets the minimum system requirements for Vulkan. These requirements typically include a 64-bit operating system, a compatible graphics card with the latest drivers, and sufficient system memory.

Additionally, it is recommended to have the latest version of the graphics drivers installed before installing Vulkan. This ensures the best performance and compatibility with Vulkan-enabled applications.

5. How do I develop applications with Vulkan on Windows 10?

To develop applications with Vulkan on Windows 10, you need to install the Vulkan Software Development Kit (SDK).

The Vulkan SDK provides the necessary tools, drivers, and libraries for Vulkan development. It includes various development resources, such as code samples, documentation, and debugging tools.

Once you have installed the Vulkan SDK, you can use programming languages like C or C++ along with Vulkan API calls to develop graphics-intensive applications and games on Windows 10.

Remember to refer to the official Vulkan documentation and resources for detailed guidelines and best practices in Vulkan application development.

To conclude, installing Vulkan on Windows 10 is a straightforward process that can greatly enhance your gaming experience. By following the steps outlined in this guide, you can successfully install Vulkan and take advantage of its high-performance rendering capabilities.

Remember to ensure that your system meets the requirements for Vulkan installation and update your graphics drivers to the latest version before proceeding. Additionally, make sure to download the latest Vulkan SDK from the official website for access to the development tools and resources.

How to Install Vulkan on Windows 10

Installing Vulkan on Windows 10 involves downloading and installing the Vulkan SDK, updating your graphics drivers, and verifying the installation. Follow these steps for a smooth setup to start using Vulkan for high-performance graphics programming or gaming.

In this tutorial, we’ll walk through the steps to install Vulkan on your Windows 10 machine. These steps ensure you have the Vulkan SDK and the latest drivers needed to run Vulkan applications.

Step 1: Download the Vulkan SDK

Go to the official LunarG website and download the Vulkan SDK.

LunarG is the organization that provides the Vulkan SDK. Head over to their website and look for the download section. Choose the appropriate version for Windows and click the download button. The SDK includes all the necessary tools and libraries you need to develop and run Vulkan applications.

Step 2: Install the Vulkan SDK

Run the downloaded installer and follow the on-screen instructions.

Once the download is complete, open the installer file. The installation wizard will guide you through the process. Just follow the prompts, and the SDK will be installed on your system. This process might take a few minutes, so be patient.

Step 3: Update Your Graphics Drivers

Visit your GPU manufacturer’s website and download the latest drivers.

To ensure compatibility and optimal performance, you need the latest graphics drivers. If you have an NVIDIA, AMD, or Intel GPU, go to their respective websites and find the driver download section. Download and install the latest drivers for your GPU model.

Step 4: Verify the Vulkan Installation

Open a command prompt and run the vulkaninfo command.

After installing the SDK and updating your drivers, it’s time to verify the installation. Open the command prompt and type vulkaninfo. This command will display detailed information about your Vulkan installation and your GPU’s capabilities. If it runs successfully, your installation is complete.

Step 5: Reboot Your System

Restart your computer to finalize the installation.

A simple yet crucial step – rebooting your computer ensures all changes take effect. This helps to avoid any potential conflicts or issues that might arise from the new installations.

After completing these steps, you should have Vulkan installed and ready to use on your Windows 10 system. You can now dive into developing or running Vulkan-based applications with confidence.

Tips: How to Install Vulkan on Windows 10

  • Always download the Vulkan SDK from the official LunarG website to ensure you get the latest and most secure version.
  • Keep your graphics drivers up-to-date for the best performance and compatibility with Vulkan.
  • If you encounter issues, check the Vulkan SDK documentation and the GPU manufacturer’s support page for troubleshooting tips.
  • Regularly check for updates to the Vulkan SDK and your graphics drivers to stay current with improvements and bug fixes.
  • Consider joining online forums or communities focused on Vulkan development for additional support and resources.

Frequently Asked Questions: How to Install Vulkan on Windows 10

What is Vulkan?

Vulkan is a low-overhead, cross-platform 3D graphics and computing API designed to provide high-efficiency and high-performance graphics.

Do I need to uninstall old graphics drivers before updating?

It’s not always necessary, but performing a clean installation of new drivers can help avoid conflicts and ensure the best performance.

Can Vulkan run on integrated GPUs?

Yes, Vulkan can run on many modern integrated GPUs, but you should check your specific hardware’s compatibility.

Is Vulkan free to use?

Yes, the Vulkan SDK is free to download, and using Vulkan does not incur any licensing fees.

Where can I find Vulkan tutorials?

You can find Vulkan tutorials on the official Vulkan website, as well as on various coding and game development forums and YouTube channels.

Summary

  1. Download the Vulkan SDK from the LunarG website.
  2. Install the Vulkan SDK by running the installer.
  3. Update your graphics drivers from the manufacturer’s website.
  4. Verify the installation using the vulkaninfo command.
  5. Reboot your system.

Conclusion

Installing Vulkan on Windows 10 might seem a bit daunting at first, but by following these steps, you’ll be ready to leverage its power for your gaming or graphics projects in no time. Always ensure you download the SDK and drivers from official sources to maintain security and performance.

Once installed, you can dive into the world of Vulkan, exploring its capabilities and perhaps even contributing to the vibrant community of developers and gamers who use it. Don’t forget to keep your tools and drivers up-to-date and reach out to community resources if you need help.

Happy coding! Now that you know how to install Vulkan on Windows 10, you’re just a few steps away from unlocking a world of high-performance graphics potential.

Matt Jacobs has been working as an IT consultant for small businesses since receiving his Master’s degree in 2003. While he still does some consulting work, his primary focus now is on creating technology support content for SupportYourTech.com.

His work can be found on many websites and focuses on topics such as Microsoft Office, Apple devices, Android devices, Photoshop, and more.

При запуске некоторых игр пользователи могут столкнуться с ошибкой «Не удается продолжить выполнение кода, поскольку система не обнаружила vulkan-1.dll» или «Запуск программы невозможен, так как на компьютере отсутствует vulkan-1.dll».

В этой пошаговой инструкции подробно о том, как скачать vulkan-1.dll с официального сайта или в комплекте драйверов для Windows 11, Windows 10 и 7, чтобы исправить ошибку при запуске игр и программ.

Vulkan-1.dll в составе Vulkan Runtime Libraries в комплекте драйверов видеокарты

Ошибка система не обнаружила vulkan-1.dll

Vulkan-1.dll представляет собой один из файлов, входящих в комплект Vulkan Runtime Libraries — библиотек, которые могут использоваться в различных играх для Windows 11, 10 или Windows 7 (а также других платформ) с игровыми движки от Valve и не только.

Свойства оригинального файла vulkan-1.dll

Не следует вручную скачивать отдельный файл vulkan-1.dll, копировать его в папку System32 или SysWOW64 и пробовать зарегистрировать в системе: с большой вероятностью, это не решит проблему и, кроме этого, не вполне безопасно.

Пакет библиотек Vulkan Runtime Libraries по умолчанию поставляется и устанавливается вместе с драйверами видеокарты. Если драйверы видеокарты были установлены системой автоматически, рекомендую вручную скачать последнюю версию драйверов с официального сайта NVIDIA GeForce, AMD Radeon и Intel и установить их. После установки и перезагрузки компьютера, проблема должна быть решена — файлы vulkan-1.dll как x64 так и 32-бит будут установлены в необходимые расположения на вашем компьютере или ноутбуке.

Ранее (в старых версиях драйверов) после установки в списке установленных программ Windows появлялся пункт Vulkan Run Time Libraries, в новых версиях драйверов не появляется. Однако, вы можете легко проверить наличие библиотек Vulkan: нажмите клавиши Win+R, введите vulkaninfo и нажмите Enter. Если откроется окно со служебной информацией о версиях и поддерживаемых функциях Vulkan, значит необходимые DLL в наличии.

Выполнение vulkaninfo в Windows

Следует учитывать следующий момент: если у вас очень старая видеокарта и для неё доступны лишь старые версии драйверов, Vulkan может отсутствовать в комплекте. Вы можете ознакомиться со списком видеокарт и версий драйверов, где vulkan-1.dll и остальные компоненты присутствуют на сайтах:

  • Для NVIDIA GeForce — https://developer.nvidia.com/vulkan-driver
  • Для AMD Radeon — https://gpuopen.com/version-table/

Как скачать установщик Vulkan Runtime Libraries (VulkanRT) отдельно с официального сайта

Если предыдущий метод по какой-то причине вам не подходит, вы можете скачать vulkan-1.dll в составе Vulkan Runtime Libraries с официального сайта разработчика:

  1. Зайдите на официальный сайт загрузки Vulkan — https://vulkan.lunarg.com/sdk/home
  2. В разделе «Windows» нажмите «Latest Runtime/ZIP» или по файлу установщика в пункте Runtime.
  3. Скачайте файл установщика (Runtime Installer) и запустите установку.
    Скачать Vulkan Runtime Libraries

После установки Vulkan Runtime Libraries (может потребоваться перезагрузка компьютера), файл vulkan-1.dll будет располагаться в папках C:\Windows\System32 и C:\Windows\SysWOW64 и нужным образом зарегистрирован в Windows. Следует учитывать, что Vulkan может не поддерживаться или иметь ограниченную поддержку на очень старых видеокартах.

Installing Vulkan on Windows 10 is a crucial step for gamers and developers looking to enhance their graphics and performance. With Vulkan’s advanced rendering capabilities, users can experience a significant boost in the quality and speed of their visuals. So, let’s explore the process of installing Vulkan on Windows 10 and unlock the full potential of your system.

Vulkan, developed by the Khronos Group, is a low-level graphics API that offers high-performance access to GPUs, enabling developers to create stunning graphics and optimize their applications for various platforms. By utilizing Vulkan, you can harness the power of modern GPUs and achieve faster frame rates, reduced CPU usage, and improved efficiency. Installing Vulkan on Windows 10 is a straightforward process that involves downloading and installing the Vulkan SDK, setting up the development environment, and ensuring compatibility with your hardware. With Vulkan in place, you’ll be able to enjoy a seamless and immersive gaming or development experience.

If you want to install Vulkan on Windows 10, follow these steps:

  1. Ensure that your Windows 10 system is up to date by installing all the latest updates.
  2. Go to the Vulkan SDK website and download the appropriate installer for your system.
  3. Once the download is complete, run the installer and follow the on-screen instructions to install Vulkan on your Windows 10 machine.
  4. After the installation is complete, restart your computer to apply the changes.
  5. To verify that Vulkan is installed correctly, you can run Vulkan-enabled applications or use Vulkan tools for testing and debugging.

How To Install Vulkan On Windows 10

Why Install Vulkan on Windows 10?

Vulkan is a powerful and efficient graphics API that provides high-performance 3D graphics and compute capabilities to applications. It is designed to work across multiple platforms, including Windows 10. If you’re a developer or a gamer looking to take advantage of the latest graphics technologies and improve the performance of your applications, installing Vulkan on Windows 10 is essential. Vulkan allows you to utilize your hardware’s full potential, enabling you to create stunning visuals and achieve optimal performance on your Windows 10 system. In this guide, we will walk you through the steps to install Vulkan on Windows 10 and unleash the power of this cutting-edge graphics API.

Step 1: Check System Requirements

Before installing Vulkan, it’s important to ensure that your Windows 10 system meets the minimum requirements. Vulkan requires a compatible graphics card and driver to function properly. To check if your system meets the requirements, follow these steps:

  • Open the Start menu and type «dxdiag» in the search bar.
  • Select the «dxdiag» application from the search results to open the DirectX Diagnostic Tool.
  • In the DirectX Diagnostic Tool window, navigate to the «Display» tab.
  • Under the «Drivers» section, look for the «Driver Model» field. If it says «WDDM 2.0» or higher, your system is compatible with Vulkan.
  • If your system is not compatible, you may need to update your graphics card driver or upgrade your hardware to a compatible one.

Step 2: Download the Vulkan SDK

Once you have verified that your system meets the requirements, the next step is to download the Vulkan SDK (Software Development Kit), which contains all the necessary tools and libraries to develop Vulkan applications. Follow these steps to download the Vulkan SDK:

  • Go to the official Vulkan website (https://www.vulkan.org/) in your web browser.
  • Navigate to the «Downloads» section of the website.
  • Scroll down and find the Vulkan SDK that is compatible with your Windows 10 system.
  • Click on the download link to start the download.
  • Once the download is complete, locate the downloaded file and run the installer.

During the installation process, you may be prompted to choose the components you want to install. Make sure to select the necessary components, such as the Vulkan runtime libraries and tools, to ensure a complete installation.

Step 3: Install the Vulkan SDK

After you have downloaded the Vulkan SDK installer, follow these steps to install it on your Windows 10 system:

  • Run the downloaded Vulkan SDK installer by double-clicking on the executable file.
  • Read and accept the license agreement.
  • Choose the destination folder where you want to install the Vulkan SDK. The default location is usually fine.
  • Click on the «Install» button to begin the installation process.
  • Once the installation is complete, you can close the installer.

Step 4: Verify the Installation

To ensure that Vulkan is installed correctly on your Windows 10 system, you can verify the installation by running a Vulkan-enabled application or by checking if the Vulkan runtime libraries are present. Follow these steps to verify the installation:

  • Open the Start menu and search for «Vulkan» in the search bar.
  • If the Vulkan SDK is installed correctly, you should see Vulkan-related tools and applications listed in the search results.
  • You can also check if the Vulkan runtime libraries are present by navigating to the following location: C:\Windows\System32. Look for files starting with «vulkan-«.
  • If you see the Vulkan runtime libraries, it indicates that Vulkan is successfully installed on your Windows 10 system.

How To Install Vulkan On Windows 10

Installing Vulkan on Windows 10

If you want to install Vulkan on your Windows 10 operating system, follow these steps:

  • First, check if your graphics card supports Vulkan. Visit the GPU manufacturer’s website for information on Vulkan compatibility.
  • Download the latest graphics driver for your GPU. Visit the manufacturer’s website and go to the driver download section. Select the model of your GPU and the version of Windows 10 you are using.
  • Install the downloaded graphics driver by double-clicking on the installer file and following the on-screen instructions.
  • Next, visit the official Vulkan website (https://www.khronos.org/vulkan/) and click on the «Vulkan SDK» tab.
  • Download the Vulkan SDK installer compatible with your Windows 10 version.
  • Once downloaded, run the Vulkan SDK installer and select the desired installation location.
  • Follow the installation wizard’s instructions to complete the installation process.
  • After the installation is complete, restart your computer to ensure all changes take effect.
  • Verify the installation by running a Vulkan-enabled application or using the Vulkan Caps Viewer tool.

«How to Install Vulkan on Windows 10» — Key Takeaways:

  • The Vulkan API provides high-performance 3D graphics and compute capabilities.
  • Vulkan is supported by most modern GPUs and offers improved efficiency and control.
  • To install Vulkan on Windows 10, download and install the latest graphics drivers for your GPU from the manufacturer’s website.
  • After installing the graphics drivers, ensure that your graphics card supports Vulkan by checking the specifications on the manufacturer’s website.
  • If your GPU supports Vulkan, download and install the Vulkan SDK from the official website, and follow the installation instructions.

Frequently Asked Questions

Below are some frequently asked questions about installing Vulkan on Windows 10:

1. What is Vulkan and why should I install it on Windows 10?

Vulkan is a graphics and compute API that enables high-performance 3D graphics on multiple platforms, including Windows 10. By installing Vulkan on your Windows 10 system, you can take advantage of improved graphics performance, better GPU utilization, and access to advanced rendering techniques.

Additionally, many modern games and applications require Vulkan for optimal performance, so installing it on your Windows 10 system will ensure that you can run these applications seamlessly.

2. How do I check if Vulkan is already installed on my Windows 10 system?

To check if Vulkan is already installed on your Windows 10 system, follow these steps:

1. Press the Windows key + R on your keyboard to open the Run dialog box.

2. Type «dxdiag» (without quotes) in the Run dialog box and click OK.

3. The DirectX Diagnostic Tool window will open. Go to the «System» tab.

4. Look for the «DirectX Version» field. If you see «DirectX 12» or higher, Vulkan is already installed on your system.

3. How do I download and install Vulkan on Windows 10?

To download and install Vulkan on your Windows 10 system, follow these steps:

1. Open your web browser and go to the official Vulkan website: https://vulkan.lunarg.com/sdk/home

2. Click on the «Download Vulkan SDK» button to download the Vulkan installer.

3. Run the downloaded installer and follow the on-screen instructions to install Vulkan on your system.

4. Once the installation is complete, restart your computer to ensure that the changes take effect.

4. Can I install Vulkan on Windows 10 if I already have an NVIDIA or AMD graphics driver installed?

Yes, you can install Vulkan on Windows 10 even if you already have an NVIDIA or AMD graphics driver installed. Vulkan works alongside these drivers and provides additional functionality for graphics and compute tasks.

Installing Vulkan will not interfere with your existing graphics driver setup and will not cause any compatibility issues.

5. How do I verify if Vulkan is installed correctly on my Windows 10 system?

To verify if Vulkan is installed correctly on your Windows 10 system, follow these steps:

1. Download and install the Vulkan SDK Validation Layers from the official Vulkan website: https://vulkan.lunarg.com/sdk/home

2. Once installed, run the Vulkan Validation Layer application.

3. The application will perform a validation check on your Vulkan installation and provide any error messages or warnings if there are issues.

If the validation check passes without errors, Vulkan is installed correctly on your Windows 10 system.

Installing Vulkan on Windows 10 is a straightforward process that can greatly enhance your gaming and graphics performance. By following the steps outlined in this article, you can easily download and install the Vulkan runtime libraries and drivers on your system.

First, make sure your graphics card supports Vulkan technology. Then, download the latest Vulkan SDK and driver package from the official website. Run the installer, carefully following the prompts and selecting the appropriate options for your system. Once the installation is complete, restart your computer to ensure the changes take effect.

Понравилась статья? Поделить с друзьями:
0 0 голоса
Рейтинг статьи
Подписаться
Уведомить о
guest

0 комментариев
Старые
Новые Популярные
Межтекстовые Отзывы
Посмотреть все комментарии
  • Отключение гиперсна windows 10
  • Failover cluster windows server 2019
  • Нет доступа к учетной записи windows 10
  • Как добавить блютуз в центр уведомлений windows 10
  • Антивирус windows 7 x32