Уникальная возможность (англ. «Windows of Opportunity«) — уникальный навык персонажа Кейт Денсон. Становится доступным для других выживших после покупки навыка в храме тайн или повышения уровня престижа данного персонажа. Является индивидуальным и оказывает влияние только на текущего игрока.
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- «Проснись и пой — труба зовет, работай и трудись.
Прицел возьми, взведи курок и к цели ты стремись.
Цени заботу, веру и семью — над ними не глумись.
Возможностей забрезжит уникальных перед тобою высь.»
- «Проснись и пой — труба зовет, работай и трудись.
— «Уникальная возможность», Кейт Денсон
Описание
Открывает способность чтения ауры. Ауры досок, разрушаемых стен и препятствий, через которые можно перепрыгнуть, видны вам, когда вы находитесь в пределах {метров} от них.
I уровень | II уровень | III уровень |
24м | 28м | 32м |
Особенности
- Навык можно использовать несколько раз в рамках текущего матча
- Работает вне зависимости от полученного урона, состояния выжившего и эффекта глубокой раны
- Раскрывает ауру опрокинутых и вертикальных досок, а также оконных проемов желтым цветом
- Дальность чтения ауры может быть увеличена с помощью навыка «Игра в открытую»
- Одинаково действует как в мире снов, так и вне его
- Заблокированные Сущностью проемы также подсвечиваются желтой аурой
- Иллюзорные доски, появляющиеся в результате эффекта Безумия, также подсвечиваются
- Раскрывает ауру досок сна для спящего выжившего тем же цветом, что и обычные доски
- Раскрытие ауры блокируется эффектом «Слепота», накладываемым с помощью тотемных навыков и/или некоторых улучшений силы убийцы
Кастомизация
Амулет с изображением данного навыка разблокируется при достижении одного из уровней престижа (7-9) для персонажа Кейт Денсон
Радужный амулет «Уникальная возможность» | Сувенир на память об изученном навыке |
Примечания
- Необходим для получения достижения «Опытная Кейт»
- Навык добавлен в игру в платном дополнении «Выход на сцену»
- Доступен в режиме «Своя игра» без покупки DLC
См. также
Навыки выживших с похожим эффектом, раскрывающие ауру объектов и живых существ:
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Список изменений
- Версия 5.3.0:
- Увеличен радиус действия с 20 до 24/28/32 метров, убран откат после прыжка/сброса досок
- Версия 3.0.0:
- Ожидание повторного использования сокращено с 60/50/40 до 30/25/20 секунд
Умения выживших | |
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Уникальные | Связь • Прояви себя • Лидер • Спокойствие духа • Железная воля • Крушитель • Ловкое приземление • Городской бег • Уроки улиц • Туз в рукаве • Повысить ставки • Игра в открытую • Познания в ботанике • Сострадание • Сам себе доктор • Адреналин • Быстрый и тихий • Спринтер • Единственный выживший • Решающий удар • Объект одержимости • Одолженное время • Оставленный позади • Несокрушимый • Тревога • Гибкость • Техник • Без сожаления • Крепкий орешек • Мы будем жить вечно • Аптекарь • Проснись! • Бессонница • Детективное чутье • Выслеживание подозреваемого • Выдержка • Потанцуй со мной • Через край • Уникальная возможность • Самоучка • Освобождение • Диверсия • Искажение • Поломка • Уход за больным • Напролом • Равновесие • Солидарность • Раскачка • Пристегнись • Проверка на прочность • Нянька • Товарищество • Второе дыхание • Лучше вместе • Фиксация • Внутренняя сила • Везение • Форсаж • Любыми средствами • Ради людей • Обман во благо • Без огласки • Оберег души • Кровавый договор • Скрытый союз • Визионер • Отчаянные меры • Строим на века • Изучение • Уловка • Отчаянная борьба • За чужой счет • Ударный забег • Самосохранение • Фугасная мина • Противодействие • Поправка • Дух новичка • Световая граната • Стиснув зубы • Дар: круг исцеления • Ясновидение • Дар: уход в тень • Дар: экспонента • Корректировка • Преодоление • Родительская забота • Эмпатическая связь • Дар: теория мрака • Собранность • Остаточное проявление • Усердие • Как новенький • Ободрение • Полная сосредоточенность • Жучок • Поспешное лечение • Ниже травы • Потенциальная энергия • Умудренный туманом • Быстрый гамбит • На волю • Командная работа: быстрая пара • Дружеское состязание • Запасной игрок • Командная работа: общая скрытность • Выше головы • Ремонтник • Призвание • Утилизатор • Драматургия • Партнер по сцене • Вот это поворот • Счастливая звезда • Химическая ловушка • Легкоступ • Воин света • Дар: освещение • Дедлайн • Чары: пауки-прядильщики • Сила во мраке • Дерзость • Вдохновение барда • Замри и увидишь • Зеркальная иллюзия • Сноровка • Специалист • Закалка • Глаза Бельмонта • Ликование • Момент славы • Чары: предательские вороны • С чистого листа • Бремя на себя |
Общие | Мародерское чутье • Дежавю • Кровные узы • Легковес • Мелкая дичь • Мурашки по спине • Мы справимся • Надежда • Никто не остался позади • Предчувствие • Скользкое мясо • Темное чувство • Устойчивость • Этому не бывать |
Image via Behaviour Interactive Inc.
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Published: Aug 29, 2023 12:50 pm
There are many different perks in Dead by Daylight, such as Windows of Opportunity. This is a survivor perk that comes in handy while evading the killer. If you are wondering how this perk works or if it’s been nerfed after an update, I am here to help. In this guide, I’ll tell you what this perk does and whether it’s been changed or not.
What Does Windows of Opportunity Perk do in Dead by Daylight?
The Windows of Opportunity perk lets you see an aura around all breakable walls, pallets, and vaults within a radius of 24, 28, and 32 meters, depending on your current tier of the perk. This will help you quickly create a plan to confuse the killer or escape altogether.
Related: All Xenomorph Perks in Dead by Daylight
How to get and upgrade Windows of Opportunity Perk
The perk belongs to Kate Denson. If you upgrade her to Prestige One, it will unlock this perk for all your characters. You can get the second and third tiers for this Windows of Opportunity by increasing Denson’s Prestige level to two and three, respectively.
Best way to use Windows of Opportunity Perk
There are many ways you can take advantage of the Windows of Opportunity Perk, but I prefer to use it with the Quick & Quiet Perk. This method helps you make no noise at all when vaulting, and you can get behind a few walls of defense that the killer has to get through to reach you.
Did Windows of Opportunity Perk get nerfed?
No, Windows of Opportunity did not get nerfed and functions like before, but the in-game description has changed. A lot of players have been speculating that the perk was shadow-nerfed with the new patch, which was creating confusion in the community. Thankfully, this is not the case, and the perk is the same as before.
If you want more Dead by Daylight guides, check out Dead by Daylight Off The Record Perk, Explained here on Pro Game Guides.
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With 146 Survivor perks to choose from in Dead by Daylight, it can be overwhelming to decide which ones will give you the best chance of survival. Whether you’re running for your life, working on generators, or rescuing teammates, having the right set of perks can dramatically shift the balance in your favor. In this post, we’ll explore the 10 best survivor perks in Dead by Daylight for 2024. Breaking down how they work, why they’re effective, and when to use them.
1. Decisive Strike
It is no secret that the strongest strategy for a killer is to tunnel a single survivor out of the game. Decisive Strike is the most unavoidable obstacle a killer faces when attempting to tunnel. Once a survivor is unhooked, if the killer picks them up within 60 seconds, Decisive Strike allows them to stun the killer and escape. This stun only happens once per match, but it can completely disrupt the killer’s momentum.
What makes Decisive Strike so strong is how well it synergizes with other perks. For example, you can combine it with Off the Record to tank a hit, and then immediately use Decisive Strike, which frees you from the deep wound. After that, you can activate an exhaustion perk like Dead Hard or Smash Hit to put even more distance between you and the killer. This combination creates a lot of opportunities for survivors that might come in handy.
Although the perk is wasted if the killer doesn’t tunnel, this forces the killer into a situation where tunneling becomes much riskier.
2. Off the Record
Off the Record is another incredibly strong anti-tunneling perk for survivors. It functions almost like two perks in one, with two distinct effects. The first, which is a status effect provides 80 seconds of endurance after being unhooked, which allows the survivor to take a hit without going down. This effect can be activated twice—once after your first hook and again after your second hook. The endurance effect makes tunneling much harder for the killer, as they need to hit the survivor twice in a short period to down them.
One particularly strong use of Off the Record is tanking hits for other survivors. After you’ve been unhooked, you can take hits for teammates, as the endurance gives you extra time to escape or reposition.
The second effect of the perk is that it makes the survivor completely silent. This means no grunts of pain, even when injured, which is useful against killers who rely on sound to track survivors, such as Spirit.
3. Resurgence
While Decisive Strike and Off the Record are essential if you’re being tunneled, Resurgence is a powerful Plan B for when you’re not. After being unhooked, Resurgence instantly gives you 70% progress on your heal progress bar. This means that you only need to heal the remaining 30%, significantly reducing the time it takes to get fully reset. This is especially effective with medkits, which can allow you to heal in just a few seconds.
If you have Resurgence and a medkit with skill check add-ons, you can heal yourself incredibly quickly—sometimes in just two or three seconds. This is a drastic reduction from the usual 16 seconds it takes for two survivors to heal each other. Which makes the time-saving aspect of Resurgence remarkable.
4. Unbreakable
Unbreakable is one of the most impactful survivor perks in Dead by Daylight, even though it’s not always visible in every game. What makes Unbreakable so strong is the psychological effect it has on the killer. The perk allows you to pick yourself up from the dying state once per match, which makes slugging—a common killer tactic—much riskier. Without Unbreakable, a killer could down one survivor and leave them on the ground to focus on another, gaining momentum.
Even after using the perk to stand up, the passive effect of recovering faster from the dying state remains active throughout the match. This forces killers to constantly consider whether it’s worth leaving a survivor on the ground, as the risk of them picking themselves up becomes much higher. Additionally, the perk pairs very well with Decisive Strike. If a killer leaves you down to avoid DS, Unbreakable can catch them off guard and allow you to get back into the game.
5. Deliverance
Deliverance is another perk that holds immense power, despite not being extremely common. The ability to unhook yourself is powerful because it essentially adds a “fifth survivor” to the team. Normally, when one survivor is being chased, another is on a generator, one is on the hook, and someone has to go for the unhook. This leaves gaps for the killer to interrupt the rescuer and create a lot of pressure. However, with Deliverance, everyone can stay hidden or on generators, and the hooked survivor can unhook themselves without needing help.
The downside to Deliverance is that if you are hooked first, it has no value, as it only activates after you have performed a safe unhook on someone else. It also leaves you with the broken status effect for 60 seconds.
6. Windows of Opportunity
Windows of Opportunity consistently ranks as the number one most used perk in both official and unofficial data, and it’s for a very good reason. In some ways, you could argue that this is the most useful perk in the entire game for the average survivor. Windows of Opportunity shows you the points of safety around you, meaning you can see the pallet auras around you. It helps when you’re playing with solo teammates and don’t know what resources they’ve used.
Without this perk, you might assume there’s a pallet at Shack, turn the corner, and realize it’s gone, leading to your death. With Windows, you’ll always know if a pallet is dropped, gone, or never there to begin with. Importantly allowing you to improvise and avoid dead zones. You shouldn’t let the perk do the hard work for you though—learning maps is still important.
7. Deja Vu
Deja Vu is also quite popular, though it should be even more so. This perk highlights the three closest generators to each other and gives you a small repair speed boost while working on them. When there are only three gens left in the game, all the remaining gens are highlighted, and you get the speed boost no matter which one you choose to work on. The speed boost is nice, but the information it provides is what makes this perk shine.
For beginners who don’t know the maps or where generators are located, this perk is incredibly useful. Even advanced players benefit from Deja Vu on confusing maps like Midwich or Lery’s, where finding gens can be tricky. Deja Vu eliminates this inefficiency, helping survivors pressure gens consistently. If all survivors ran Deja Vu, games would immediately become harder for killers.
It’s especially useful in preventing a 3 gen strat, where the killer has an easier time defending a cluster of gens. As you complete the closest gens, the remaining ones become further apart, making it harder for the killer to defend them in the late game.
8. Wicked
Wicked is possibly one of the most underrated perks in the game. You rarely see it, but it is unbelievably powerful. Wicked is like Deliverance but without the prerequisite of needing to unhook someone first. It also has the secondary effect of revealing the killer’s aura for 20 seconds after you’re unhooked. Which is a very long time and can be extended with certain perks. Wicked doesn’t break you like Deliverance, but it only works in the basement.
What makes Wicked truly powerful is its ability to force the killer into lose-lose situations. If multiple survivors on your team are running Wicked, it becomes incredibly hard for the killer to control the game. Survivors can go into the basement, take a hit, and jump into a locker, preventing the killer from slugging them. The killer is then forced to hook them in the basement, at which point they can unhook themselves.
Even if the basement isn’t a factor in the match, you can still see the aura of the killer for 20 seconds which is still valuable.
9. Lithe
Lithe is probably the most balanced exhaustion perk in the game, making it useful for everyone. It’s easy to use, even for beginners, though they sometimes trigger it in odd ways like immediately vaulting a pallet. It’s also great for advanced and intermediate players, working well on any map, even if there aren’t many windows.
Lithe can be used on drop pallets and pairs nicely with some of the best perks in the game, like Decisive Strike. For example, after using Decisive Strike, you can perform a rushed vault on a pallet or window and immediately trigger Lithe, creating distance. Even against fast killers like Blight or Nurse, Lithe combined with Decisive Strike can delay a tunnel for as long as possible, making it a solid exhaustion perk.
10. Sprint Burst
Sprint Burst is the simplest and often the first exhaustion perk that most people use. It offers more flexibility than Lithe since you can use it anywhere, but it does require managing when to walk to preserve it. For beginners, it might not always be the ideal perk, as managing it takes practice. However, for survivors who know how to use it, Sprint Burst is incredible. It allows you to safely work on generators in the open, and if a killer shows up unexpectedly, you can still escape. You can also 99% it, then bait the killer into chasing you before using it at the perfect moment.
Survivors who use Sprint Burst well are extremely difficult to catch, making it very frustrating for killers. Even though it requires some management and can be tricky for newer players, its complete versatility makes it a fantastic perk, particularly for more skilled players.
Source: Otzdarva/ Youtube
There must be a reason for it?
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Because it’s good perk? What reason you are looking for it
It’s like asking why killers are using anti-gen perks
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This perk deserves a nerf then.
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Anti-gen perks deserves a nerf then.
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I dont quite understand what answer you are expecting from this tbh.
It’s a perk that shows what pallets have and havent been used; in SoloQ it helps you from running into complete deadzones created by teammates wasting pallets.
It’s a good perk, not necessarily OP or too strong, but it has a utility many people see as necessary, kind of like old Borrowed Time.
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Well, yea, actually you are probably right.
Kind of makes me miss Sluzzy a bit… only a bit.
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This is the gen-rushing meta at the moment. Because DEVs nerfed everything about survivors and mostly chase perks, you have to gen-rush and put anti-gen rush perks. And also people are using WoO because of the Solo-Q and gamble MMR. And also since most of Maps are all about deadzones now, you have to see which pallet is still up with WoO on Solo-Q. This perk is not problematic, I don’t understand why killer mains in this forum are always complaining about literally every survivor perk in existence, few days ago I see a dude was complaining Hope. I don’t really understand this killer community, they’re currently experiencing their strongest prime time and they think only the survivors they face against are SWFs. Solo-Q is literally a misary at this time.
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I don’t understand people crying to nerf high usage perks.
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Because it’s got a high return for low effort. Quite simply it drastically reduces your chances of making a bad chase ending mistake, without requiring a lot of effort.
While it is just an info perk, it always ensures players are running to the nearest window or pallet to put between them and the killer, and accommodates a very lazy play style for casual players.
From a high level standpoint, it’s not that great beyond knowing what spawns are pallets are still available, but for your average scrub player like myself, it can buy you significantly more time by just unga bungaing to safety.
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Yatol
Member Posts: 1,960Multiple reasons:
Its good training wheels for looping
Its useful in soloq
Its synergies with many perks
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When a popular perk gets nerfed, then another rises to take its place. There’s been many meta survivor perk nerfs over the last 18 months, and Windows has just climbed the ladder of usefulness behind them.
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DBD78
Member Posts: 3,506You could make a case for it to be the strongest solo survivor perk in the game. I use it a lot because even if I know where the closest pallet is when in chase it could be gone, and that is why this perk is so good. Being on a gen and see my loop options for when killer comes is very helpful.
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It’s a good perk for newcomers who try to familiarise themselves with the maps and learn how to do good loops.
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Survivor perk: *Does literally anything that helps a survivor*
Forum killer: «Need nerf»
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Blindness status effect will cripple WoO users, it’s hilarious when it happens lol
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WoO is a perk that shows how OP the resources of the maps are really, It is strong, but it is only because of the OP maps and the non-communication in solo Q, when it’s preventing you from getting in bad positions just because of lack of information, as such it is a tool, if it is problematic, it also show that everybody is getting better at the game :
«Any tool is a weapon if you hold it right. — Ani DiFranco»
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i think WoO should be basekit for survivors. Killers see gens and hooks survs pallets and windows.
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In that case why can’t killer see survivors and survivors see gens ? (I think it might be too much info) Edit : might as well make the wallhacks useless, NO ?
I dont’ think it is the right solution…
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Because it’s a perk you can turn your brain off to. It makes finding and connecting loops substantially easier.
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Over-exposure. It get’s boring to see and go against Pain Res and Pop every game, just like it get’s boring to see and go against WoO, DH, SB — Whatever.
Doesn’t mean they should get nerfed, but over-exposure does have a lot to do with it imo.
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Lets see the maps added/changed this year.
- Shelter wood changed with Skullmerchant main building added. The layout of the map is changed.
- Mother dwelling reworked.
- Temple of purgation reworked.
- Toba landing added, with new types of gym title
- Blood lodge layout changed.
- Gas heaven layout changed.
- Fractured cowshed layout changed.
- Rancid abattoir layout changed.
- Nostromo wreckage added.
- A new variation of Coal tower added
- A new variation of Groaning store house added
- A new variation of Ironwork of Misery added
- A new variation of Shelter woods added
- A new variation of SuffoPit added
- Shattered Square layout changed
- Hawkin added back to the game
Survivors need to know chaining paths between title to loops/mind game effectively. While killers dont need to remember the titles but to learn mind game at the current title from there.
Trapper no more able to set traps at titles but rather chaining paths between title. Its really necessary for him to use Zanshin tactic to recognize the chain path, with alot of new maps to learn, Im no more able to main Trapper.
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I dropped it for better alternatives
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As a killer main I think it’s okay all it really does is even the playing field between survivors that know the maps and people learning the game. I’d much rather they had windows than an exhaustion perk, dead hard, ds, otr, adrenaline or hope
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How can WoO can be a problem? Just for able seeing the pallets and windows doesn’t make you a loop god. DH? Activates twice in a game, gamble to use sometimes because of the delay. SB? Requires skill to play for to get value of it, it’s not like that disgusting uncounterable perk called Ultimate Weapon. I guess you don’t see the current situation of the game. This game is killer-sided, only thing can destroy killers is a cordinated sweaty SWF. Solo-Q is literally dumping ground, no-one gives a fly about it. The perks you told me are literally domitaning solo-q, why? Because of the gamble mmr and the teammates along with it, you can’t do anything. You can’t compare them
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You forgot the fact that literally every map is a deadzone because of those whining streamers
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For most perks, sure. But for WoO there’s not really any clear indicator that you’re going up against it. You’d notice perks like DH, SB, Adrenaline, UB, etc, because you can actually see them in play. With WoO, you’d never know if a person had the perk or was just familiar with the tiles.
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Literally everyone complains about map layout and map RNG.
Yet it’s surprising that a perk that helps mitigate the impact of that RNG is popular?
You can only run into an area, only to find that ‘oops, the map just didn’t generate that pallet, so you’re in a dead zone lol’ so many times before you equip the literal only information perk in the game that can help you avoid that.
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WoO is fine, it would be ridiculous to nerf it.
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Please dont witch-hunt me…
- To learn maps
- To know where pallets are and in what state (dropped or not) they are
- To automatize survivor — chase gameplay
These are the 3 reasons of why survivors use windows of opportunity.
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«whining streamers» are developers now? Thats new to me.
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Victim behaviour is strong in this post. Please be more reasonable.
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WoO replacing MFT…in complaints
so predictable
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because it’s comfortable. i never thought it’s a strong perk, i don’t find perks that don’t provide anything you wouldn’t have without the perk very strong. woo, spies, sadako’s comb add on etc.
Post edited by NerfDHalready on
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Dont speak of him… You might reanitmate an old evil.
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There are two main reasons
Some people run it so they can know which pallets are still available and haven’t been thrown by their teammates.
Other people run it because they are bad at running the killer and they need a big yellow «run here next» sign.
You can usually tell the difference because the second type will sometimes just beeline to a random z wall and then panic
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Did you miss the part where I said that doesn’t mean perks have to get nerfed? The only thing I said was people don’t like going against the same things all the time. I wasn’t comparing them in terms of strength, either — Just how often I see them. Calm down, buddy. I didn’t say a single thing about balance.
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That’s fair. For WoO, I can kinda guess if they avoid broken pallets, but that may be comms or just good game sense. I do see it a lot in the endgame screen, but that may be confirmation bias.
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There is a third reason.
Some people use it to actually learn maps.
Its a minority, but they do exist.
To that i have to say: the tutorial should have a «check out the map»- function where new players can learn map layout and main buildings. This job should not be locked behind a non-base game character / perk.
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No, they aren’t popular for the same reason.
WoO is popular because it let you play with the autopilot brainless mode.
Gen regression perks are popular because without them the third generator is repaired just after the second hook in a lot of scenarios.
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Not really.
Both perks are helpful for different cases.
If we are gonna nerf these perks, then anti-gen need to nuked as well.
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That is also my take on it. I dont run WoO myself, but I can understand why people run it. And I am pretty sure I also got downed in situations where WoO would have helped me, but I am also very sure that the Perk I took instead of WoO helped me to survive in other games.
And I never was really frustrated when going against someone with WoO. And since it is a Perk which bridges the gap between Solo and SWF a bit, it is a good Perk overall and it is great that it is in the game.
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True I forgot that it’s also a good learning tool
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WoO can be really obnoxious at times, when you feel how the survivor is going on autopilot. These specific kind just bee-line to the next pallet, drop it and bee-line to the next and you as the killer can’t do anything about it besides breaking chase. In essence, this turns the game into an interactive movie, where you just follow the script and press a button intermittendly to proceed the script. Its boring as hell.
But not all WoO users play like this, most use it as a sort of radar to see whats going on in the trial: there is a pallet being thrown over there, there is a dead zone over there, the injured person is close to a pallet, so maybe they can go down under it, «OMG that other Meg is throwing every single pallet on the map one after another, maybe I should let the killer injure me and take the chase, otherwise we will be out of pallets in about 1min» etc.
I really think that info perks are the least of our concerns, info is important and info is strong, but info also leads to interactions and more fun aspects of the game. Usage percentage of a perk should never be the main deciding factor if something got to be nerved, we don’t need a 6.1 meta shakeup every 6 month, thank you. What should be looked at are individual perks that are overtuned and that are breaking too many rules at once. DH and MFT on the survivor side and Eruption and old Thana on the killer side, for example.
WoO is not such a perk, even though I hate the way some players auto pilot with it, but that is more of a nuisance then a soul killing torture like old DH was. A kina comparison could be made with Ultimate Weapon that as a whole isn’t as OP as some players claim, just very stressful at times to verse. At heart it is a strong info perk that gives a momentarily round about check where everyone is, but you don’t see any aura and unless a scream happens right next to you, often times the survivors will have booked it by the time you arrive at the scene, BUT it keeps the game from getting stale and moves things along, leading to chases instead of the killer stumbling along aimlessly with 2-3 gens popping unopposed. The only real scenario where the perk is unfair is in endgame with 1 person left, as it trivialises any gate play and I wouldn’t mind it loosing that part of its power. I do love the way blindless messes with WoO users, though, so I really wouldn’t want to keep that, but in the end that could go, too, I only really care about the one time scream. (Oh, and the way it interacts with Pig Boxes etc. Thats probably unneeded, too).
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Kind of feels that way already with the insane power creep in aura perks over the last couple years
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Considering its used for seflish chase builds, its primary a chasing perk.
Don’t let anyone tell you newbie Survivors are using this perk, they’re using Selfcare and only Selfcare.
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Devs solution to Map balance = more Dead zones.
Survivor answer to more Dead zones = Windows of Opportunity.
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Dead by Daylight is a pretty well-known horror game at this point. One player plays as the killer, the other four are the survivors. One of the survivor characters available to play as in the game is Kate Denson. Introduced to the game in Chapter 8: Curtain Call, she plays the role of the Hopeful Songbird. Now, Dead by Daylight characters have certain character-specific perks. Kate is no exception, having a perk called Windows of Opportunity.
There are a total of three perks available to the player while playing as Kate. They are ‘Dance With Me’, ‘Windows of Opportunity’, and ‘Boil Over’. These perks provide the player with various enhancements, and they can be quite powerful if used right. This is why the developers have made changes to these perks over time, which is why you might be wondering if some of them are still worth it or not. Or it’s even possible the effects they have might have changed, which would leave you wondering if these perks (and Windows of Opportunity in particular) are any good. So, keep reading this guide until the end to find out.
Dead by Daylight (DBD) Windows of opportunity use & is it good?
So what exactly does Windows of Opportunity do? Basically, it reveals the auras of breakable walls, pallets, and windows that are within a certain range of you. This range depends on the tier of the perk, with it being 24 meters at the first tier, 28 for the second, and 32 for the third and final tier. You can upgrade the perk’s tier by increasing Kate’s prestige. At Prestige One, this perk is unlocked for all characters. Upgrade Kate’s prestige to two to get the second tier, and upgrade her prestige to three to get to tier three. Highlighting breakable stuff is obviously quite useful, as the survivor can get to places using routes not accessible before, giving them an edge over the hunter. Yes, this indeed makes this perk quite useful and good.
One thing to note is that there has been some confusion in the community regarding whether this perk was nerfed. So to clear things up, the in-game description changed, but there was no nerf to the perk itself. It is the same as it was previously. For the hundred percenters out there, there is also an achievement related to this perk. The ‘Adept Kate’ achievement is unlocked when you escape a trial solely using Kate’s three unique perks that we mentioned previously. So if you were thinking about getting that achievement, there you go.
Well, we hope you find this guide informative. If you did, consider checking out Android Gram for more such content. Also read: Dead by Daylight (DBD): How to Prestige?