After effects mac vs windows

This topic often starts wars, so as somebody who uses both platforms regularly, I’ll try to be as non-partisan as possible.

Personally, I prefer Mac OS over Windows, and the majority of clients I work with are primarily Mac based, so its just easier to work in the same environment.

PC Positives

More power for your money

Larger range of hardware to choose from

Greater ability to customise hardware, including overclocking etc

PC Negatives

An OS built to accomodate endless hardware configurations is inherently less robust.  I’ve always had more stability issues on Windows hardware compared to Mac.

Greater range of configuration options means more things can go wrong

Security — viruses and malware are more common in Windows than Mac environments.

Mac Positives

Premium build quality — every Mac I’ve owned has lasted more than a decade. (I’m typing this on a 2013 iMac that I still use for broadcast TV production every week.)

Unparallelled after sales service, especially if you have access to an Apple store

Industry standard — there are more Macs in the film/video industry

System stability — Apple’s limited range of hardware options means the OS is better tailored for specific configurations.

Mac Negatives

More expensive — there is no low-budget Mac market like there is in the PC world.  (But you get what you pay for.)

A more contained ecosystem — occasional issues with file exchange/distribution to PCs

Less upgradeable and serviceable than build-your-own PC systems

For my money, Macs give me less trouble and more longevity, which justifies the extra cost.  That’s my 2 cents.

Now let the wars begin!   

  • Add bookmark

  • #1

Digital Video editing did a little competion, link, what do people think was it fair, pretty minimal system specs given. My personal experience mirrors what they found.

  • Add bookmark

  • #2

I’ll add contention:<BR><BR>Macs are much slower then midrange Athlons and P4s in After Effects.

  • Add bookmark

  • #3

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Originally posted by rorei:<BR> Digital Video editing did a little competion, http://digitalvideoediting.com/2002/05_may/features/cw_aeshowdown.htm, what do people think was it fair, pretty minimal system specs given. My personal experience mirrors what they found.<HR></BLOCKQUOTE><BR><BR>As a Mac user, I think the benchmark was pretty fair, but (you knew a Mac user was going to say but, now didn’t you? View image: /infopop/emoticons/icon_wink.gif ), I’m left wondering one thing: the benchmark AFAIK was constructed / set up to see whether or not Apple’s claims about the G4 versus the PIV were true. I can follow the scepsis of pc users (and mind you, a lot of Mac users are aware of for instance the rendering power of the Athlon processor) wrt this marketing speak. What I don’t understand is, when you want to debunk Apple’s claims (G4 versus PIV), then why<BR><BR>a. take AMD’s word that Athlon X beats PIV X?<BR>b. Not also add a PIV workstation to the mix?<BR><BR>I mean, I’m not a big supporter of Apple’s MHz myth marketing drivel, but trying to debunk that by using another company’s marketing stuff isn’t my idea of ‘clever’.<BR><BR>Which, off course, I have no problem admitting and/or adding, doesn’t take away the figures.<BR><BR>Now here’s some stuff from the article (the link is from the first post):<BR> <BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR> which originally had 1GB of RAM, but we removed two of the four 256 MB RAM sticks to equip it with the same amount of RAM as the Mac G4, 512MB <HR></BLOCKQUOTE><BR><BR>Why not add 512 MB RAM to the G4, and run the tests with a gig of RAM on both machines? IMHO, anyone with either computer (the Athlon and the G4) is pretty stupid when not maxing out the RAM. IMHO.<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR> An Athlon 1800+ chip runs at 1.533 GHz, which Athlon says is roughly equivalent to a 1.8GHz Pentium 4 chip <HR></BLOCKQUOTE><BR><BR>Shouldn’t that be AMD? Not that the mistake is earthshattering.<BR><BR>The point I raised at the beginning of my post still applies to this quote IMHO.<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR> After seeing the results of these tests, we can only conclude that Apple’s assertions that their G4 workstations are faster than their Pentium 4 or Athlon XP-based counterparts are exaggerated <HR></BLOCKQUOTE><BR><BR>I think no Mac user in their right mind would believe otherwise. It’s called marketing for a reason.<BR><BR>I agree with their conclusions View image: /infopop/emoticons/icon_wink.gif<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR> But if Mac users are under the impression that their machines can render After Effects composites faster than any Windows-based workstation, our tests do not support that conclusion <HR></BLOCKQUOTE><BR><BR>Fair enough. Again: I think no Mac user in their right mind would believe otherwise.<BR><BR>/me goes back to hiding in the comfy RDF-distorted Mac Ach View image: /infopop/emoticons/icon_razz.gif

  • Add bookmark

  • #4

This is just further evidence, that Apple is getting beat at their own game. Graphics, and Video, once the stronghold for Apple, are now being infiltrated by faster, and far less expensive machines. It’s no wonder that graphics pro’s have been slowly defecting to the pc over the past few years.

  • Add bookmark

  • #5

I don’t think this is going to switch any pros from Mac to PCs though, atleast not yet… nobody wants to relicense all their software on a completely different platform.<BR><BR>It does, however, show that PCs are now leading the way in Desktop Digital Media performance- A crown that once belonged to Amiga and Apple.

  • Add bookmark

  • #6

To be fair, the Athlon system used IDE RAID while the Mac most likely did not….how much this affected the results I do not know.

  • Add bookmark

  • #7

>»I don’t think this is going to switch any pros from Mac to PCs»<BR><BR>Many pros have already switched…some years ago, and some more recently….like Lucasarts. There is one simple reason…the hardware just doesn’t exist in the mac world to compete with the speed and cost of x86. In film making, animation, and even image processing; the mac is at least one if not two generations behind x86.

Dan

Ars Tribunus Angusticlavius


  • Add bookmark

  • #8

Where’s nibs? He needs to come in here and tout the «World’s Most Advanced Operating System»!<BR><BR><BR>Here’s a snippet:<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR> After seeing the results of these tests, we can only conclude that Apple’s assertions that G4 workstations are faster than all Pentium 4 or Athlon XP-based systems are exaggerated, at least as far as After Effects is concerned. Not one of the objective tests we conducted using After Effects bore out Apple’s claim of Mac superiority. In fact, in most of the tests, the Mac was left lagging far behind. And, this was when we were using a PC whose chips are now three steps below the fastest Athlons available (now the fastest Athlon XP is the 2100+ running at 1.73GHz), and far slower than the latest Intel Xeon chips, now shipping at 2.4 GHz. <HR></BLOCKQUOTE><BR><BR>The Mac guys will like this part:<BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR> Of course, there are many valid reasons for using a Mac that go beyond raw speed. <HR></BLOCKQUOTE>

  • Add bookmark

  • #9

It is not the raw data that errs, but those that draw unsupported and hence fallacious conclusions from the data that err.<BR><BR>1. What is the state of optimization for this Adobe product?<BR>1a. On the Mac?<BR>1b. On the PC?<BR><BR>2. Does the software take advantage of dual cpus?<BR>2a. If so, is the software using the cpus at an equivalent level of optimization for the Mac and PC?<BR><BR>3. Does the software take advantage of SIMD?<BR>3a. If so, is the level of optimization on the PC equivalent to the level of optimization on the Mac?<BR>3b. If so, does the software take advantage of the latest techniques for the cpus?<BR><BR>These are very serious questions that must be answered <I>before any valid conclusions can be drawn about the cpus and the overall systems involved.</I> Tests such as these are «real world» in the sense that this is the software that we can buy. But on an enthusiast board such as ars, we know that it is likely that the software for the machines is <I>not</I> at an equivalent level of optimization, and <I>hence the results are meaningless.</I> This is really a test of two machines running completely different code: be careful about the conclusions you draw!

  • Add bookmark

  • #10

IllegalWeapons has a point; if the Mac wasn’t using RAID, but the PC was, then how much of the performance skew was drive thrashing once the 512mb of ram was overtaxed?<BR><BR>As per RRs point; you can draw conclusions. Adobe doesn’t sell 3 differently optimized versions of AE for the Mac or PC, so it’s fair to say ‘If I spend $7k on an AE box, which will give me better performance’ or ‘What kind of performance will I get for $5k'<BR><BR>I think that the PC had an unfair advantage if it had RAID but the Mac did not, myself. On the other hand I can’t deny that the P4 is now much, much, faster than either the AMD or the Mac solution, *if* you can pay the price premium for MP Xeon CPUs.

  • Add bookmark

  • #11

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Originally posted by <BR><BR>I think that the PC had an unfair advantage if it had RAID but the Mac did not, myself. On the other hand I can’t deny that the P4 is now much, much, faster than either the AMD or the Mac solution, *if* you can pay the price premium for MP Xeon CPUs.<HR></BLOCKQUOTE><BR><BR>Price premium over a Dual 1Ghz Mac…you must be fucking joking.

  • Add bookmark

  • #12

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR> These are very serious questions that must be answered before any valid conclusions can be drawn about the cpus and the overall systems involved. Tests such as these are «real world» in the sense that this is the software that we can buy. But on an enthusiast board such as ars, we know that it is likely that the software for the machines is not at an equivalent level of optimization, and hence the results are meaningless. <HR></BLOCKQUOTE><BR><BR>No they are not, nor do they need to be answered for answering the ? at hand… which setup is better for AE. Stop making excuses for Apple’s pathetic;y slow systems.<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR> This is really a test of two machines running completely different code: be careful about the conclusions you draw! <HR></BLOCKQUOTE><BR><BR>No actually its two different systems running different binaries to produce, at least in theory, EXACTLY the same result. This is teh ultimate in Apples to Apples(hehe) comparrisons.

BEIGE

Ars Legatus Legionis


  • Add bookmark

  • #13

you should also know that AfterEffects in OS X eats RAM like a motherfucker and will resort to paging with renders even with a GB of RAM. i don’t doubt that the Athlon is still faster but i’m actually impressed that the G4 isn’t slower considering how it doesn’t have DDR and it’s got 1/3+ less MHz and a shittier mobo. not that this is any defense. i think Apple’s G4 line is hideously under-powered. but apparently, it’s not as bad as i thought.

  • Add bookmark

  • #14

Can anyone work out what the price of the two machines used in the test actually was?<BR><BR>Bear in mind that the Polywell had half its RAM removed.<BR><BR>And if IDE RAID is an unfair advantage, isn’t not caring what the costs were giving the Mac an unfair advantage?<BR><BR>Although I’ve never heard of a hard drive rendering.

  • Add bookmark

  • #15

It is not a matter of «making excuses»; far from it.<BR>It is a matter of science and logic, and drawing rational and valid conclusions from data. <BR>The software is the wild card: we cannot draw valid conclusions about the cpus and the systems from the unknown. It is highly likely, in fact, based on overwhelming market share for the x86 platform, that Adobe has spent a greater amount of resources optimizing their code for x86. <BR>Orange Cream is correct and follows the logic that this is the software that we can buy, and hence we can judge the actual performance and make value judgements about the platform of our choice. But a rational person must withhold judgement regarding the relative performance of the machines themselves unless and until we can determine the level of development and optimization of the software for the platforms. <BR>It could be, for example, that this version of After Effects does <I>not</I> take advantage of the latest Altivec techniques. If so, then it is clear that the tests are flawed as far as judging the relative power of the machines involved.<BR><BR>PS:<BR>What OS is the Mac in this test using? I’m probably overlooking it, but I do not see it posted.

  • Add bookmark

  • #16

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Originally posted by RiscRocket:<BR> It is not a matter of «making excuses»; far from it.<BR>It is a matter of science and logic, and drawing rational and valid conclusions from data. <BR>The software is the wild card: we cannot draw valid conclusions about the cpus and the systems from the unknown. It is highly likely, in fact, based on overwhelming market share for the x86 platform, that Adobe has spent a greater amount of resources optimizing their code for x86. <BR>Orange Cream is correct and follows the logic that this is the software that we can buy, and hence we can judge the actual performance and make value judgements about the platform of our choice. But a rational person must withhold judgement regarding the relative performance of the machines themselves unless and until we can determine the level of development and optimization of the software for the platforms. <BR>It could be, for example, that this version of After Effects does _not_ take advantage of the latest Altivec techniques. If so, then it is clear that the tests are flawed as far as judging the relative power of the machines involved.<HR></BLOCKQUOTE><BR> <BR><BR>But you attempt to dismiss the entire article. In fact, the article is very well done IMO in that is makes a perfectly valid comparrison at one point in time. Irrespective of Altivec, SSE2(which teh P4 has and the AthlonMP does NOT) or SSE1, this is a benchmark of AE vs. AE. Of one finished product against another. It doesn’t matter HOW it gets there, just that it did, and how long it took. <BR><BR>Is this the end all be all of cross platform comparrison, of course not. But it shows that at least in AE, the AthlonXP maintains approximate clock-per-clock sped witht the G4.<BR><BR>-Kevin

  • Add bookmark

  • #17

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Originally posted by bash666:<BR> <BR>Price premium over a Dual 1Ghz Mac…you must be fucking joking.<HR></BLOCKQUOTE><BR> <BR>Well, sure; even if it’s only $1100 more. A dual Xeon P4 with 3 10krpm SCSI160 drives, DVD-RW, GF4Ti, and GigaE from Polywell costs $8385 to Apple’s $7199.<BR><BR>Admittedly the dual Xeons had 2gb of RDRAM to the Mac’s 1.5GB of SDRAM; and a sound card, too. That probably accounts for the price difference right there. Of course it’s a pointless comparisonbecause the dual Xeons will wipe the floor with the dual G4s, right?

  • Add bookmark

  • #18

bash said:<I>But you attempt to dismiss the entire article.»</I><BR><BR>The conclusions drawn are flawed. <BR><BR> <I>In fact, the article is very well done IMO in that is makes a perfectly valid comparrison at one point in time.</I><BR><BR>The article gives the <I>appearance</I> of being very well done, but again it is not the raw data that errs but the conclusions that are drawn that errs; the authors do not take into account the software variable.<BR><BR> <I>»Irrespective of Altivec, SSE2(which teh P4 has and the AthlonMP does NOT) or SSE1, this is a benchmark of AE vs. AE.»</I><BR><BR>It is AE vs. AE only in <I>appearance.</I> The code bases are far different, and are likely to be more optimized for x86 based on the «real world» of 90%+ market share. Hence the test is of two machines running code of unknown equivalency, and therefore any conclusions about the Athlon cpu vs. the G4 cpu must be withheld.<BR><BR> <I>»Of one finished product against another. It doesn’t matter HOW it gets there, just that it did, and how long it took.»</I><BR><BR>Yes, in a «run what ya brung» environment, that can be fun. But it is not valid to draw conclusions about the cpus / systems when the software is a wildcard. <BR><BR><I>»Is this the end all be all of cross platform comparrison, of course not. But it shows that at least in AE, the AthlonXP maintains approximate clock-per-clock sped witht the G4.»</I><BR><BR>If the AE software does not take full advantage of the G4 and the Athlon, we cannot state where the relative performance is.

  • Add bookmark

  • #19

Actually, Adobe’s history of SMP has always been better on mac than x86…but neither were near as good as they could have been. Only a few operations really seemed to take advantage of two or more CPU’s. And the OS does play a major role in distributing the load as well.

  • Add bookmark

  • #20

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR><BR>But you attempt to dismiss the entire article.<BR><HR></BLOCKQUOTE><BR><BR>It’s always amusing that when Apple does a cross-platform application benchmark and wins by some huge margin, this is proof that Macs are better for graphics, but when an independant organization performs a cross-platform application benchmark and finds that, surprise, the PC is much faster, then all of a sudden we have to talk about being fair and comparing CPUs fairly and optimizations and theoretical bullshit.<BR><BR>Be fair to the poor G4! It’s not the G4’s fault! It’s all a big conspiracy! MHz Myth!! MHz Myth!!!<BR><BR>Oh well. It’s all in good fun.

  • Add bookmark

  • #21

Bash666:<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Is this the end all be all of cross platform comparrison, of course not. But it shows that at least in AE, the AthlonXP maintains approximate clock-per-clock sped witht the G4.<HR></BLOCKQUOTE><BR><BR>Not really, since this the working set seems to be pretty large I doubt that it would scale perfectly with clockspeed. The benchmark might also show some bandwidth dependence.<BR><BR>Riscrocket:<BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>It is AE vs. AE only in appearance. The code bases are far different, and are likely to be more optimized for x86 based on the «real world» of 90%+ market share. Hence the test is of two machines running code of unknown equivalency, and therefore any conclusions about the Athlon cpu vs. the G4 cpu must be withheld.<BR><HR></BLOCKQUOTE><BR><BR>One could also say that Adobe has historically been a Mac company and hence their apps are better optimized for PPC. Considering that a disproportionate amount of their sales are Mac software this wouldn’t be an unreasonable conclusion. This sort of speculation is useless.<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Yes, in a «run what ya brung» environment, that can be fun. But it is not valid to draw conclusions about the cpus / systems when the software is a wildcard. <HR></BLOCKQUOTE><BR><BR>By this reasoning the only valid way to judge CPU power would be to compare algorithms coded in assembly, as otherwise the quality of the compilers used would be a «wildcard».<BR><BR>Does this, by itself, prove that the Athlon is faster? No, of course not. But if you look at a broad spectrum of applications, and see that the same trend holds true (x86 systems outperforming macs by a wide margin), then you must conclude one of two things:<BR><BR>1) PC systems are faster<BR><BR>2) All Mac applications tests are poorly optimized relative to their x86 counterparts.<BR><BR>A judicious application of Occam’s Razor would be useful here……

  • Add bookmark

  • #22

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>It is AE vs. AE only in appearance. The code bases are far different, and are likely to be more optimized for x86 based on the «real world» of 90%+ market share. Hence the test is of two machines running code of unknown equivalency, and therefore any conclusions about the Athlon cpu vs. the G4 cpu must be withheld. <BR><HR></BLOCKQUOTE><BR><BR>Man quit the bullshit. If I take Apache on the fastest Dual P4 or AthXP CPU box I can find, and Apache on teh fastest G4 box I can find, and run a web server benchmark, am I not benchmarking Apache on differetn platforms. DO the conclusions I find not show how well APache performs on different platforms View image: /infopop/emoticons/icon_confused.gif<BR><BR>[This message was edited by bash666 on May 01, 2002 at 21:52.]

new2mac

Ars Tribunus Angusticlavius


  • Add bookmark

  • #23

I really don’t care a whit, but…<BR><BR>The more Apple’s marketing is debunct, the better for Mac users. It forces Apple to deliver faster systems sooner. <BR><BR>Therefore, Mac users should encourage these kinds of articles.<BR> View image: /infopop/emoticons/icon_smile.gif

  • Add bookmark

  • #24

Apple doesn’t have to do jack as long as people say «I’m a Mac user and always will be….». They can live off consumer loyalty for a good 50 years.

  • Add bookmark

  • #25

<I>»By this reasoning the only valid way to judge CPU power would be to compare algorithms coded in assembly,»</I><BR><BR>You make a great point. My point is that the variables must be accounted for; else the conclusions are invalid. The author of this test on page one makes an issue of the Altivec SIM<BR>he states:<BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>but since the G4 chips have an Altivec processor and can do more operations per clock cycle than the Athlon MP<HR></BLOCKQUOTE><BR><BR>but he offers us no assurance that the software takes full advantage of Altivec as installed in this machine!! We simply do not know where the software stands, on either platform.<BR><BR> <I>»as otherwise the quality of the compilers used would be a «wildcard».</I><BR><BR>Yes, compilers are an issue; again the point is that when conclusions are drawn, when one states that ‘machine x is faster than machine y’ it is important that those conclusions account for the variables. If machine x used a later compiler, then that must be noted whenever the results of the test are posted, along with an explanation of the ‘best guess’ of the effects of the compiler on the results.

  • Add bookmark

  • #26

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Originally posted by RiscRocket:<BR><BR><B>but since the G4 chips have an Altivec processor and can do more operations per clock cycle than the Athlon MP</B><BR><BR>but he offers us no assurance that the software takes full advantage of Altivec as installed in this machine!! We simply do not know where the software stands, on either platform.<BR><HR></BLOCKQUOTE><BR><BR>But you make assumptions that AE is Altivec’able. If it only uses Doubel Precision then Altivec gets it nothing. <BR><BR>No matter how much you try and deny it theer is but one Fact: If you need AE NOW, or work on AE and have a choice of platforms, A dual MP1800+(not even a 2000+, about 10% faster) spanks a dual G4 at common tasks.<BR><BR>Seriously you excuses are truly pathetic. Why not read their most terse conclusion<BR><BR><B>we can only conclude that Apple’s assertions that G4 workstations are faster than all Pentium 4 or Athlon XP-based systems are exaggerated, at least as far as After Effects is concerned</B><BR><BR>I think they wrote an extremely unbiased and fair assessment of BOTH patforms and came to extremely reasonable conclusions. <BR><BR><BR>In fact, their ENTIRE conclusion <BR><BR><B><BR>After seeing the results of these tests, we can only conclude that Apple’s assertions that G4 workstations are faster than all Pentium 4 or Athlon XP-based systems are exaggerated, at least as far as After Effects is concerned. Not one of the objective tests we conducted using After Effects bore out Apple’s claim of Mac superiority. In fact, in most of the tests, the Mac was left lagging far behind. And, this was when we were using a PC whose chips are now three steps below the fastest Athlons available (now the fastest Athlon XP is the 2100+ running at 1.73GHz), and far slower than the latest Intel Xeon chips, now shipping at 2.4 GHz. Of course, there are many valid reasons for using a Mac that go beyond raw speed. But if Mac users are under the impression that their machines can render After Effects composites faster than any Windows-based workstation, our tests do not support that conclusion. <BR></B><BR><BR>is dead on, and relies on NO assumptions about any of teh binary code.<BR><BR>-Kevin

  • Add bookmark

  • #27

bash,<BR>I made no assumption: pay attention. That quote is from <B>the author of the test! On page one.</B><BR><BR>And if you were paying attention, it has been acknowledged that we can only buy the software that is made available to us. Just don’t tell me that ‘machine x is faster than machine y’, or that ‘this rendering on machine x completed in 2 minutes less than machine y’ without accounting for the variables.<BR><BR>The Apple G4 machines have a tremendous asset in the Altivec EU. If the software being used does not take advantage of it, then that must be made clear.<BR><BR>I’m not a video guy, but what would you think of using the same projects, and run the PC under AE and the Mac under FCP?<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR> FROM ADOBE: AE Performance Optimizations page 10 <BR><BR>After Effects 5.5 introduces important performance improvements, including <B>Pentium 4 optimizations</B> and<BR>faster parsing of expressions. In addition, After Effects 5.5 now supports asynchronous output of Photoshop,<BR>Cineon, and PICT sequence formats, which speeds output by separating the rendering and writing to disk of<BR>each frame into overlapping rather than sequential tasks. Now, as soon as the rendering of one frame is com-plete, the rendering of the next frame in the sequence can begin; writing to disk is handled separately, so the<BR>process can be considerably faster.<BR><BR>Native Mac OS X Support page 8<BR>Take advantage of system-level enhancements, such as improved memory management and the new Aqua<BR>user interface, with native Mac OS X support.<BR><HR></BLOCKQUOTE><BR><BR>Not a single word about optimizing for either the Athlon or the G4.<BR><BR><B>Therefore the conclusion, as you posted, is fatally flawed.</B>

  • Add bookmark

  • #28

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Originally posted by RiscRocket:<BR> bash,<BR>I made no assumption: pay attention. That quote is from _the author of the test! On page one._<BR><BR>Not a single word about optimizing for either the Athlon or the G4.<BR><BR>_Therefore the conclusion, as you posted, is fatally flawed._<HR></BLOCKQUOTE><BR><BR><BR>No it’s not. What does it say ABOUT one system being faster than the other. IT says nothing. All it says is that IF you run AE, then the tested Athlon XP is faster at AE then the tested Mac. Period. You keep trying to dismiss it by injecting your own bullshit in about being a test of system speeds, whcih is ti not. It is a test of runnign AE. And that’s all the authors made it out to be. Get a fucking clue.<BR><BR><BR>Hell, even for teh slow among us(read RR), I’ll break it down sentence by sentence:<BR><BR><B>After seeing the results of these tests, we can only conclude that Apple’s assertions that G4 workstations are faster than all Pentium 4 or Athlon XP-based systems are exaggerated, at least as far as After Effects is concerned.</B><BR>True, since it only applies to AE.<BR><BR><BR><B> Not one of the objective tests we conducted using After Effects bore out Apple’s claim of Mac superiority. </B><BR>Fact. See timings.<BR><BR><B>In fact, in most of the tests, the Mac was left lagging far behind.</B><BR>Absolute FACT. See timings.<BR><BR><BR><B> And, this was when we were using a PC whose chips are now three steps below the fastest Athlons available (now the fastest Athlon XP is the 2100+ running at 1.73GHz), and far slower than the latest Intel Xeon chips, now shipping at 2.4 GHz.</B><BR>Mere facts. Indisputable. Althought the fastest MP is 2000+<BR><BR><BR><B> Of course, there are many valid reasons for using a Mac that go beyond raw speed.</B><BR>Debatable. Mostly devition ot the church of Jobs.(not pronounces Job s)<BR><BR><B> But if Mac users are under the impression that their machines can render After Effects composites faster than any Windows-based workstation, our tests do not support that conclusion. </B><BR>Absolutely true. Again, they limit it to the tests conducted.<BR><BR>please show a single non-factual point, aside fomr other reasons to run a Mac in that PP.<BR><BR><BR>-Kevin

  • Add bookmark

  • #29

Riscrocket:<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>but since the G4 chips have an Altivec processor and can do more operations per clock cycle than the Athlon MPT<HR></BLOCKQUOTE><BR><BR>But this is not the authors <B>conclusion</B>. He merely pointed out (rightly so) that Apple machines have an architectural advantage in Altivec. Whether After Effects actually uses altivec is neither here nor there, the above statement was merely the author’s <B>expectation</B> that Macs should be able to hold their own due to Altivec.<BR><BR>His conclusion, on other hand, was that PCs are faster than Macs in After Effects.

  • Add bookmark

  • #30

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Originally posted by IlleglWpns:<BR> <BR>His conclusion, on other hand, was that PCs are faster than Macs in After Effects.<HR></BLOCKQUOTE><BR><BR>Nothing more, nothing less, irrexpextive of what BULLSHIT you try and inject into it RR.

  • Add bookmark

  • #31

Agreed that the comment about altivec is not his conclusion!<BR><BR>But <B>the author brings up Altivec>></B> <BR>which leads one to believe that the software uses it..<BR>does it?<BR>how well?<BR>how much $$$ went into Altivec development, if there is any?<BR>Is there an architectural advantage <B>if the EU is not being used ??</B><BR>Of course not, and that is the point.

  • Add bookmark

  • #32

bash, you really need to chill.<BR><BR>Timings are meaningless in and of themselves; it is just raw data.<BR><BR>Take 2 identical PCs.<BR>Run v1.0 of software x, not optimized for SSE2, and record the test results.<BR><BR>Run v6.0 of software x, now fully optimized for SSE2.<BR>Record the results.<BR><BR>Compare the results.<BR>Is PC #2 faster than PC #1?<BR><BR>In your world, you will answer ‘yes!’ View image: /infopop/emoticons/icon_wink.gif

  • Add bookmark

  • #33

After skimming over at MacNN I notice the test is between a dual Athlon and a dual G4. Fair enough, the Athlon’s probably cheaper and demonstrably faster.<BR><BR>I quote the first line from the article:<BR><BR>»Apple has been advertising its G4 processors as faster than any Windows-based chips»<BR><BR>Not true, Apple has been claiming that it is faster than a 2GHz Pentium4. Apple is making a comparison with a specific chip at a specific speed (they also use specific Software with specific filters). <BR><BR>So from the start the article is trying to prove wrong something no one at Apple ever claimed. So yeah a dual Athlon is faster than a dual GHz Mac. Duh… <BR><BR>Now compare a 2 GHz P4 against a dual Ghz G4 and we’ll see how close they are in AE renders. Whats the big deal? I’ll draw a picture so its easier.<BR><BR><BR>2GHz P4 =< dual 1GHz G4 < dual 1.60??GHz Athlons

  • Add bookmark

  • #34

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Timings are meaningless in and of themselves; it is just raw data.<HR></BLOCKQUOTE><BR><BR>Timings in a vacuum are meaningless, comparative timings are not.<BR><BR>In this case we have one conclusion, a Dual AthlonXP is faster than a Dual G4 in After Effects.<BR><BR>This data is not meaningless, in fact it probably means a lot to people who do real work with AE.

  • Add bookmark

  • #35

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Originally posted by RiscRocket:<BR> bash, you really need to chill.<BR><BR>Timings are meaningless in and of themselves; it is just raw data.<BR><BR>Take 2 identical PCs.<BR>Run v1.0 of software x, not optimized for SSE2, and record the test results.<BR><BR>Run v6.0 of software x, now fully optimized for SSE2.<BR>Record the results.<BR><BR>Compare the results.<BR>Is PC #2 faster than PC #1?<BR><BR>In your world, you will answer ‘yes!’ View image: /infopop/emoticons/icon_wink.gif<HR></BLOCKQUOTE><BR> <BR><BR>Uhh, no. Pay close attention. PC#1 running software product version B is faster than PC#1 running software product version A. But is A and B produce the exact smae output(as is the case here), then you can compare the two machines/software packages(as was clearly the case here and teh authors say that) and say Version B is 2x faster then version A.<BR><BR>-Kevin

  • Add bookmark

  • #36

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR> Apple is making a comparison with a specific chip at a specific speed (they also use specific Software with specific filters). <HR></BLOCKQUOTE><BR><BR>Except you can’t tell me what softwar and which filters it uses, can you.<BR><BR>-Kevin<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR> 2GHz P4 =< dual 1GHz G4 < dual 1.60??GHz Athlons <HR></BLOCKQUOTE><BR><BR>more likely dual 1GHz G4 < 2GHz P4 ~= dual 1.533GHz Athlons

  • Add bookmark

  • #37

<I>»Timings in a vacuum are meaningless, comparative timings are not.»</I><BR><BR>Comparitive timings in a ‘benchmark’ scenario are far different than the realities of consumer software, and it has been acknowledged that we can only buy the software that we are offered, on any platform. <BR><BR>Since the word ‘benchmark’ was used in the author’s article, I am criticizing his conclusions as a benchmark, which holds the <B>burden of proof.</B> He has ignored the software disparity variable, and hence <B>his conclusions are fatally flawed.</B>

  • Add bookmark

  • #38

bash said:<I>» then you can compare the two machines/software packages(as was clearly the case here and teh authors say that) and say Version B is 2x faster then version A.»</I><BR><BR>But on a cross-platform ‘benchmark’ we cannot run the x86 software on the PPC, or vice versa! Therefore the disparity, if any, in the level of optimization of the software must be ascertained in some other fashion before we can draw any valid conclusions. Unfortunately, Adobe will not let us have that data. But clearly in the post that I made from Adobe, they do not mention any G4 or Athlon optimizations, while they do mention P4 optimizations. So, we certainly can deduce that there is some level of disparity in the software.

  • Add bookmark

  • #39

<BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>Since the word ‘benchmark’ was used in the author’s article, I am criticizing his conclusions as a benchmark, which holds the burden of proof. He has ignored the software disparity variable, and hence his conclusions are fatally flawed<HR></BLOCKQUOTE><BR><BR>His conclusions are not flawed. Bash posted his conclusion word for word. It is clear to anyone who has a modicum of reading comprehension.<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR>But on a cross-platform ‘benchmark’ we cannot run the software on each computer! Therefore the disparity, if any, in the level of optimization of the software must be ascertained in some other fashion before we can draw any valid conclusions.<HR></BLOCKQUOTE><BR><BR>Yes we can draw valid conclusions, that is exactly what the author of the article did.<BR><BR><BLOCKQUOTE class=»ip-ubbcode-quote»><font size=»-1″>quote:</font><HR><BR>Unfortunately, Adobe will not let us have that data. But clearly in the post that I made from Adobe, they do not mention any G4 or Athlon optimizations, while they do mention P4 optimizations. So, we certainly can deduce that there is some level of disparity in the software.<HR></BLOCKQUOTE><BR><BR>Or it could be that After Effects was optimized for the G4 in a previous release and they saw fit not to mention it as a «new feature» for AE 5.5 <BR><BR>This is certainly plausible given that the G4/Altivec has been around in one form or another considerably longer than the P4.

  • Add bookmark

  • #40

So, since bash posted his conclusions, they are not flawed!!<BR><BR>Right on dude!

Adobe After Effects is a software application for creating motion graphics and special effects used in video, online content and presentations. After Effects is available on both Mac OS and Windows computers. After Effects is used widely in TV and film post-production, the creation of special effects, and animation. After Effects is part of the Adobe Creative Cloud 

After Effects Creative Cloud (CC)

Adobe After Effects CC is the industry standard software for visual effects and motion graphics. It is part of the subscription-based Adobe Creative Suite. CC stands for “creative cloud” and is automatically updated for its users on a continuous basis. This collaboration also makes it easier to use other Adobe applications when needed. CC also allows syncing of your settings to use it on any computer anywhere in the world. Although the program can be stored locally, the subscription must be active to receive updates and have all functionality. Subscriptions can be cancelled at any time.

What does After Effects do?

There are so many things you can do with After Effects. A creative and technical program, you can compose, create and stylize 2D footage in a 3D space. Depending on your role, the abilities of the program vary. It can design titles, create 2D cartoon characters, and more. Although it can do all these things, it is not the same as video editing software. This program is best used to apply effects after the footage has been edited.

Who uses After Effects?

Trapcode-Form-4.jpg

After Effects is a specialized program and is primarily used by video editors, artists, graphic designers, social media and digital media designers, video producers, motion graphics designers and animators. Gaining proficiency in this program comes from in-depth training and hands-on use.

The History of After Effects

Adobe After Effects originally came from the Company of Science and Art in Rhode Island in 1993. This is where versions 1.0 and 1.1 were released. It was only available for Mac-based computers and was limited in its capabilities, which included layered compositing with mask, effect, transforms and keyframes.

The next version of After Effects was 2.0 in 1994 by Aldus Corporation,  which added motion blur,  multi-machine rendering and a Time Layout window. Subsequent versions 2.0.1, 3.0, and 3.1 were released in 1995 and 1996. Adobe acquired Aldus in July, 1993 and the first Adobe version commenced with 3.0

In May 1997 with version 3.1, the first Windows version was released, along with French and German translations. In November of that same year, Animated GIF output and Path Text effect were released to users for free.

Version 4.0 was released in January 1999 and added a number of improvements, including audio and transform effects, tabbed windows, particle playground, adjustment layers, rulers and guides, Premier import, Illustrator layers support, and label colors in the timeline. This was also the first dual Mac & Windows release of this program.

4.1 followed in December of that same year, adding 3D channel effects, sequence layers, 30,000×30,000 image support and other enhancements.

5.0 was released in April 2001 and added major bells and whistles. This was the introduction of Photoshop 6 vector mask import, PDF import, solo switch, 16 bits per channel color, Atomic Power plug-ins, 3D layers and lights, dynamic previews and more.

In January 2002, version 5.5 was released and was the first OS X version. It added RealMedia output, Zaxwerks 3D Invigorator Classic bundled, effects palette, import camera data and multiple 3D views.

Version 6.0 was released in August 2003. With this release came editable Photoshop text layers, paint, scripting, text layers and animation, Keylight, Scribble, Dust & Scratches and Open GL support. Version 6.5 was released in June 2004 with minor enhancements.

In January 2006, Version 7.0 was released, adding Adobe Bridge support, display color management, Photoshop file creation, smart blur, a dynamic link with Premiere Pro, timewarp, 32-bit audio and the first Spanish & Italian versions.

The introduction of CS3 came with version 8.0 in July 2007, added full color management, and the first Universal Binary Intel Mac version. CS3 (8.0.2) was released in February, 2008 and was the last Mac PowerPC version.

CS4 was released in September 2008, with updates in May 2009 and October 2010. CS5 was also released in 2010, overlapping CS4 to fix glitches that were present. The CS5 release made 64-bit native mandatory on OS X and Windows. CS5 had four updates.

CS6 was released in April 2012, and added import from Final Cut Pro along with other enhancements. Live PSD 3D layer import was removed. CS6 had 2 upgrades.

The first version of CC was introduced June 2013, which added Maxon Cinema 4D Lite & Cinewar3e integration, Refine Soft Matte, layer snapping and Warp Stabilizer VFX. Additional upgrades in October 2013 and December 2013 added OS 10.9 & Retina support, property linking, mask tracker, the automatic creation of folders for image sequences, and other small quality improvements.

CC2014 was released June 2014. This included the ability to import Sony RAW footage, MPEG-4 SStp, and video preview on an external monitor with Mercury Transmit. This also had two upgrades in September and December.

CC2015 was released in November 2015, with upgrades in January 2016 and June 2016.  The release of CC2017 in November 2016 introduced Creative Cloud Team Projects. The upgrade in CC2017 allowed Team projects to be saved locally. The second upgrade of 2017 was released in April 2017 and added Lumetri Scopes, camera-shake deblur, and multiple GPU optimizations.

After Effects file formats

file-formats-helloedwin.png

After Effects CC can import and export certain file formats. There are also codecs (third-party plug-ins) that can extend this listing. To import a QuickTime or AVI file, the codec must be present on the computer. Error messages received usually mean the codec needs to be installed. These are the current file formats supported per category:

Audio

These audio files can be imported and exported:

Advanced Audio Coding (AAC, M4A); Audio Interchange File Format (AIF, AIFF); MP3 (MP3, MPEG, MPA, MPA, MPE); and Waveform (WAV);

Still images

These still image extension can be imported and exported. Note: You can import files of any still image format as a sequence.

Adobe Photoshop (PSD); Cineon (CIN, DPX); IFF (IFF, TDI); JPEG (JPG, JPE); OpenEXR (EXR); Portable Network Graphics (PNG); Radiance (HDR, RGBE, XYZE); SGI (SGI, BW, RGB); Targa (TGA, VDA, ICB, VST); and TIFF (TIF).

These still images files are only for importing into After Effects:

Adobe Illustrator (AI, EPS, PS); Adobe PDF (PDF); Bitmap (BMP, RLE, DIB); Camera raw (TIF, CRW, NEF, RAF, ORF, MRW, DCR, MOS, RAW, PEF, SRF, DNG, X3F, CR2, ERF); CompuServe GIF (GIF); Discreet RLA/RPF; ElectricImage (IMG, EI); Encapsulated PostScript (EPS); Maya Camera Data (MA); and PCX.

Video and Animation

These video files can be imported and exported:

3GPP (3GP, 3G2, AMC); Animated GIF (GIF); DV; Open Media Framework (OMF); QuickTime (MOV); and Video for Windows (AVI).

These video files are import only:

Adobe Flash Player (SWF); Adobe Flash Video (FLV,  F4V); AVCHD (M2TS); Media eXchange Format (MXF); MPEG-1 (MPG, MPE, MPA, MPV, MOD); MPEG-2 (MPG, M2P, M2V, M2A, M2T); MPEG-4 (MP4,  M4V); Windows Media (WMV, WMA); and XDCAM HD/XDCAM EX (MXF, MP4)

Project Files

These files can be imported and exported, with the exception of Advanced Authoring Format (AAF), which is import only.

Adobe After Effects XML Project (AEPX); Adobe Premiere Pro (PRPROJ); Cinema 4D Importer

CMYK file formats

The following files that use the CMYK color space can be imported through After Effects:

Adobe Photoshop (.PSD); Adobe Illustrator (.AI); and Encapsulated PostScript (.EPS). The files are then converted to RGB.

Note: After Effects cannot assign an input color profile to files that use non-RGB color spaces, such as CMYK, limited color management. Every effort should be made to convert the files to RGB before importing them.

16-bpc and 32-bpc file formats

While After Effects can operate in 16 and 32 bits per channel, most video and animation file formats and codecs support only 8-bpc. Typical cross-application workflows for higher bit-depth color involve rendering to a still image sequence rather than a video or animation file. Still image formats that support 16-bpc that After Effects can render to include PSD, PNG, TIFF, IFF, and SGI. Formats that support 32-bpc include PSD, EXR, HDR, and TIFF.

Video codecs that support 10-bpc are provided with hardware such as a capture card or software such as Adobe Premiere Pro. You can import 10-bpc uncompressed YUV AVI files created in Adobe Premiere Pro into 16-bpc RGB After Effects projects. You can also render from After Effects with 10-bpc YUV compression.

How to Learn After Effects

714820_5831_4.jpg

There are a number of ways to learn After Effects, including in the classroom, online, and through videos and tutorials.

Learning After Effects in the Classroom

Local institutions and training centers provide hands-on teaching for those individuals who learn better in a classroom setting. After Effects classes are on a set schedule and require the presence of both student and instructor. This can be beneficial, as real-time demonstrations and questions can be answered right away, and students are working on the computer and receiving textbook learning for practical experiences. After Effects courses are available in many cities including Boston, as well as New York and also Philadelphia

After Effects Online Training

Learning online is another option for those choosing to learn After Effects. This solution is for those individuals who need may not be able to attend a classroom training. These After Effects training courses online are small-group live sessions delivered via a web conference.  In these settings, they also interact through discussions and live chat with the instructor.

After Effects Private Training

Many businesses offer this option to their employees as an incentive for retention. This is also a viable option because these trainings can be tailored to address exactly what the students need.

Self-Help After Effects Training

There are a number of video tutorials and books on After Effects that can enhance learning this program. This also allows you to learn at your own pace, which can be beneficial.

mac-vs-pc-1-638.jpg

After Effects Mac vs Windows

Puget Systems, a custom computer business solution, conducted a test to determine the differences of After Effects on Mac vs Windows. The test systems:

Mac Pro (Late 2013); Intel Xeon 2.7-3.5 GHz; Intel Core i7 6900K 3.2 GHz.

Operating Systems for After Effects: Mac OS Sierra; Windows 10 Pro 64-bit

Software: After Effects CC 2017.1

Both of these systems were single drive. The tests were conducted with both standard animation projects, as well as 4K video files using effects such as Lumetri Color. They also tested motion tracking with both 1080 p and 4K footage. The results:

RAM Preview

There was not much of a difference between the two at any preview resolution, but the Windows was about 8% faster at quarter resolution, 4% faster at half resolution, and 15% faster at full resolution.

RAM Preview – Lumetri Color

There was no significant difference between Metal and Open CL on the Mac Pro, but the PC was much faster. At full resolution, the MAC Pro’s performance got worse.

Motion Tracking

Windows was a few seconds faster on a 1080 project, which is a 7% gain. On 4K however, the PC was ~22% faster. Overall, there was a 15% performance gain using Windows.

The conclusion was that the current version of Windows is faster than the Mac when using After Effects.

How much does After Effects cost?

The cost of a stand-alone version of After Effects CC  is approximately $20 per month on its own, or to access all Creative Cloud apps, including After Effects, the fees are approximately $50 per month. After Effects is available only by subscription as part of the Creative Cloud. It is not sold as a packaged product with a long-term license.

This article was originally published by Christopher Smith. Christopher is president of American Graphics Institute in Boston, Massachusetts. He is the publisher and editor of the Digital Classroom book series, which have sold more than one million copies. 

Содержание

  1. After Effects/типичные вопросы
  2. Основы
  3. Что представляет собой программа After Effects и для кого она предназначена?
  4. Где можно узнать подробнее про новые возможности?
  5. Чем After Effects отличается от более ранних версий?
  6. Технические вопросы
  7. Каковы минимальные системные требования для работы After Effects?
  8. Какое аппаратное обеспечение позволит еще больше ускорить работу After Effects
  9. Поддерживает ли After Effects 32-разрядные операционные системы?
  10. Я использую Mac. Как отсутствие поддержки 32-разрядных операционных систем повлияет на мою работу?
  11. Будут ли имеющиеся у меня внешние модули работать с After Effects?
  12. Совместим ли продукт After Effects с Windows 8.1?
  13. Совместим ли продукт After Effects с Mac OS X 10.11?
  14. Бесплатные пробные версии
  15. Где я могу получить пробную версию After Effects?
  16. Можно ли перейти с пробной версии на платную подписку?
  17. Процессы взаимодействия продуктов
  18. Требуется ли мне After Effects, если я хочу использовать шаблоны анимационного дизайна, созданные в After Effects, в Premiere Pro.
  19. After effects windows или mac
  20. Сообщений 6
  21. 1 Тема от Dmitry3579 12.09.2013 13:33:24 (12.09.2013 13:56:19 отредактировано Dmitry3579)
  22. Тема: Операционная система для After Effects
  23. 2 Ответ от Александр Блок 12.09.2013 18:20:21
  24. Re: Операционная система для After Effects
  25. 3 Ответ от Dmitry3579 12.09.2013 22:59:12 (12.09.2013 23:18:24 отредактировано Dmitry3579)
  26. Re: Операционная система для After Effects
  27. 4 Ответ от Александр Блок 12.09.2013 23:18:35
  28. Re: Операционная система для After Effects
  29. 5 Ответ от Dmitry3579 12.09.2013 23:22:46
  30. Re: Операционная система для After Effects
  31. 6 Ответ от Александр Блок 13.09.2013 11:18:13
  32. Re: Операционная система для After Effects
  33. Сообщений 6
  34. Требования к системе для After Effects CC | более ранние выпуски
  35. Системные требования | Выпуск After Effects CC 15.1 (апрель 2018 г.)
  36. Windows
  37. macOS
  38. Поддерживаемые головные дисплеи VR (HMD)
  39. Системные требования | Выпуск After Effects CC 15.0 (октябрь 2017 г.)
  40. Windows
  41. macOS
  42. Системные требования After Effects CC (2017)
  43. Windows
  44. macOS
  45. Системные требования After Effects CC (2015.3)
  46. Windows
  47. macOS
  48. Системные требования After Effects CC (2015)
  49. Windows
  50. macOS
  51. Системные требования After Effects CC (2014)
  52. Windows
  53. macOS
  54. Поддерживаемые графические процессоры для трехмерной визуализации методом трассировки лучей
  55. Windows CUDA
  56. macOS
  57. Версии на других языках

After Effects/типичные вопросы

某些 Creative Cloud 应用程序、服务和功能在中国不可用。

Основы

Что представляет собой программа After Effects и для кого она предназначена?

Adobe After Effects — это ведущая в отрасли программа для создания анимированной графики, которую используют многие разработчики визуальных эффектов и аниматоры. Программа предлагает широкий ряд богатых творческих возможностей и интеграцию с другими приложениями обработки видеоматериала.

After Effects входит в состав Creative Cloud. Поэтому ее пользователям доступны все последние обновления, а доступ к новым версиям предоставляется с момента их выпуска. Узнайте больше о Creative Cloud!

Где можно узнать подробнее про новые возможности?

Подробные сведения см. на странице Новые возможности.

Чем After Effects отличается от более ранних версий?

Ознакомьтесь со сравнением версий After Effects.

Технические вопросы

Каковы минимальные системные требования для работы After Effects?

Какое аппаратное обеспечение позволит еще больше ускорить работу After Effects

Благодаря встроенной поддержке 64-разрядных операционных систем After Effects может использовать преимущества всей доступной оперативной памяти в вашей системе. Для многоядерных систем Adobe рекомендует использовать не менее 4 ГБ оперативной памяти на ядро; для любой системы 16 ГБ оперативной памяти станет хорошим базовым решением, если вы планируете запускать по несколько приложений одновременно. Дополнительные сведения см. на форумах After Effects.

Поддерживает ли After Effects 32-разрядные операционные системы?

Нет. Причина в том, что преимущества производительности встроенной поддержки 64-разрядных систем позволяют наилучшим образом справляться с ресурсоемкими техническими задачами по работе с видеоматериалами, особенно с контентом в формате HD и более высоком разрешении. Поддержка исключительно 64-разрядных систем помогает Adobe обеспечивать оптимальную производительность.

Я использую Mac. Как отсутствие поддержки 32-разрядных операционных систем повлияет на мою работу?

Отсутствие поддержки 32-разрядных вычислений не повлияет на большинство пользователей компьютеров Mac на базе процессоров Intel. Отсутствие поддержки 32-разрядных вычислений повлияет только на пользователей Mac, работающих на компьютерах Mac на базе одноядерных процессоров Intel Core Duo. См. системные требования After Effects, чтобы убедиться, что ваш компьютер отвечает минимальным требованиям.

Будут ли имеющиеся у меня внешние модули работать с After Effects?

Любые 64-разрядные внешние модули, разработанные для After Effects, работают в After Effects. 32-разрядные внешние модули для After Effects нужно обновить до 64-разрядных версий. Актуальный список внешних модулей, совместимых с After Effects, см. на странице Внешние модули. Для получения дополнительной информации обратитесь к разработчикам внешних модулей.

Совместим ли продукт After Effects с Windows 8.1?

Совместим ли продукт After Effects с Mac OS X 10.11?

Бесплатные пробные версии

Где я могу получить пробную версию After Effects?

Обладатели бесплатной подписки Creative Cloud могут загрузить 7-дневную пробную версию After Effects и других приложений Creative Cloud. После перехода на подписку с планом «Все приложения» можно загружать полные версии всех приложений Creative Cloud.

Можно ли перейти с пробной версии на платную подписку?

Если перед началом загрузки After Effects вам было предложено ввести ваши платежные реквизиты, пробная версия будет автоматически изменена на платную после окончания пробного периода. В противном случае вы можете приобрести платную версию непосредственно на веб-сайте Creative Cloud.

Процессы взаимодействия продуктов

Требуется ли мне After Effects, если я хочу использовать шаблоны анимационного дизайна, созданные в After Effects, в Premiere Pro.

Да. Если у вас нет After Effects, отобразится сообщение об ошибке «Шаблон анимационного дизайна был создан в After Effects. Чтобы использовать этот шаблон в Premiere Pro, установите After Effects (пробную или лицензированную версию) и повторите попытку. Дополнительные сведения см. на странице adobe.com/go/mgt_ru.

Для использования шаблонов анимационного дизайна, созданных в After Effects, требуется пробная или лицензированная версия After Effects, установленная на компьютере. Если вы являетесь подписчиком Creative Cloud, то у вас уже есть лицензия After Effects. Загрузите ее, используя приложение Creative Cloud. Если у вас есть лицензия на одно приложение Premier Pro, не требуется платная лицензия After Effects: вы можете установить пробную версию After Effects. После того как срок действия пробной версии истечет, шаблон анимационного дизайна After Effects все равно будет работать, при условии что вы не будете удалять истекшую пробную версию или установите платную версию After Effects. Не удаляйте истекшую пробную версию. Дополнительную информацию см. в разделе Ответы на распространенные вопросы о шаблонах анимационного дизайна.

After effects windows или mac

Форум / FAQ AE / Операционная система для After Effects

Чтобы отправить ответ, вы должны войти или зарегистрироваться

Сообщений 6

1 Тема от Dmitry3579 12.09.2013 13:33:24 (12.09.2013 13:56:19 отредактировано Dmitry3579)

  • Зарегистрирован: 12.09.2013
  • Сообщений: 5
  • Тема: Операционная система для After Effects

    Добрый день, всем!
    После просмотра видео «Подборка компьютера» обнаружил, что ни слова не сказано об операционной системе. При этом зрительная память почему то запомнила, что где-то читал про ОС W7. если так, то какую из десяти W7 стоит выбрать?
    И тогда вот такая модель подойдёт для установки АЕ — //goo.gl/ZxB3LH?

    2 Ответ от Александр Блок 12.09.2013 18:20:21

    • Зарегистрирован: 27.04.2013
    • Сообщений: 30
    • Re: Операционная система для After Effects

      Дмитрий, какие 10 W7 вы имеете ввиду?))..подойдет любая модификация ОС, главное, чтобы ОС была 64-разрядная. Иначе на нее не встанет даже версия AE CS5.
      А по поводу вашей модели. Это конечно мое личное мнение))Я бы не советовал..за такие деньги можно собрать ОЧЕНЬ КРУТУЮ машину (не ноутбук, а системник), еще и деньги останутся, и хватит на монитор хороший. Если располагаете такими деньгами на компьютер и хотите ноут, тогда уж лучше берите MacBook.

      3 Ответ от Dmitry3579 12.09.2013 22:59:12 (12.09.2013 23:18:24 отредактировано Dmitry3579)

      • Зарегистрирован: 12.09.2013
      • Сообщений: 5
      • Re: Операционная система для After Effects

        Александр, спасибо за ответ

        10 вариантов я имел ввиду на Яндекс Маркет при выборе ОС их 10 получается.

        А по поводу системника, без сомнения, вы правы, но.
        у меня дома уже нет места под ещё один системник .

        Поэтому и вынужден искать вариант ноутбука, а насчёт MacBook даже как-то и мысль не пришла.

        А на нём разве будет АЕ работать? Нормально? Без глюков? Лучше, чем на W?
        Просто по сравнению в MacBook
        частота процессора 3000 только один вариант http://goo.gl/KE3aUa на яндексе и дороже,
        2 ядра,
        оперативка 8

        Спасибо за оперативный ответ.

        4 Ответ от Александр Блок 12.09.2013 23:18:35

        • Зарегистрирован: 27.04.2013
        • Сообщений: 30
        • Re: Операционная система для After Effects

          Конечно будет. Еще как))) ведь Mac изначально заточен под графику. АЕ идет как под Mac так и windows. На западе большинство людей работает именно на маке. Но тут уговаривать вас не могу, потому что сам работаю на Винде. Все до боли привычно и удобно в плане самой ОС, так что на Mac пока не хочу переходить. Да и удовольствие не из дешевых)))

          5 Ответ от Dmitry3579 12.09.2013 23:22:46

          • Зарегистрирован: 12.09.2013
          • Сообщений: 5
          • Re: Операционная система для After Effects

            Тогда какой по максимуму посоветуете ноутбук.
            Ниже частоты процессора точно можно не рассматривать? 2,67 GHz, например. 2 ядра.. и что-нибудь еще уменьшить?

            6 Ответ от Александр Блок 13.09.2013 11:18:13

            • Зарегистрирован: 27.04.2013
            • Сообщений: 30
            • Re: Операционная система для After Effects

              Дмитрий,привет,еще раз)) Вообще я не сторонник ноутов для таких вещей, но если бы брал, то взял бы этот например: http://bit.ly/189fDFA
              Хорошая машинка по характеристиками: Процессор i7, большая оперативка 16Гб, частота процессора 2,2 (но это нормально), видеокарта NVIDIA GeForce GTX 760M (2 Гб памяти), 2 жестких диска..поставишь after effects на SSD диск и будет летать. Единственное идет предустановленная Винда 8, я бы переставил на семерку.

              Но опять же все это условно, потому что на любой ноут можно найти как хорошие, так и плохие отзывы. Пока сам не попробуешь, не узнаешь)))
              Конечно же для таких вещей лучше брать системник, и делать апгрейд когда захочешь. Вообщем тут уже выбор за тобой.

              Сообщений 6

              Чтобы отправить ответ, вы должны войти или зарегистрироваться

              Форум / FAQ AE / Операционная система для After Effects

              Требования к системе для After Effects CC | более ранние выпуски

              На этой странице

              某些 Creative Cloud 应用程序、服务和功能在中国不可用。

              Системные требования | Выпуск After Effects CC 15.1 (апрель 2018 г.)

              Windows

              • Многоядерный процессор Intel с поддержкой 64-разрядных вычислений
              • Microsoft® Windows® 7 с пакетом обновления SP1 (64-разрядная версия), Windows 8.1 (64-разрядная версия) или Windows 10 (64-разрядная версия)
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 5 ГБ свободного пространства на жестком диске; во время установки необходимо дополнительное свободное пространство (продукт не может быть установлен на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1280 x 1080
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*

              macOS

              • Многоядерный процессор Intel с поддержкой 64-разрядных вычислений
              • 10.11 (El Capitan), 10.12 (Sierra) или 10.13 (High Sierra)
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 6 ГБ свободного места на жестком диске для установки; во время установки необходимо дополнительное свободное место (не поддерживается установка на диск, на котором используется учитывающая регистр символов файловая система, а также на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1440 x 900
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*

              * УВЕДОМЛЕНИЕ ДЛЯ ПОЛЬЗОВАТЕЛЕЙ. Активация и использование продукта требуют подключения к Интернету, наличия Adobe ID и принятия лицензионного соглашения. Этот продукт может интегрироваться с отдельными серверными онлайн-сервисами компании Adobe и сторонних компаний или предоставлять к ним доступ. Службы Adobe доступны только пользователям старше 13 лет и требуют принятия дополнительного соглашения об использовании и политики конфиденциальности Adobe (см. http://www.adobe.com/ru/legal.html). Приложения и сервисы могут быть доступны не во всех странах и не на всех языках, а также подлежать изменению или отмене без уведомления. Может взиматься дополнительная плата за пользование сервисами или подписку.

              Поддерживаемые головные дисплеи VR (HMD)

              Windows:

              • Oculus Rift
              • HTC Vive
              • Windows Mixed Reality

              Mac:

              Подробное описание требований к наушникам разных типов, а также информацию о настройке среды с эффектом погружения для After Effects см. в разделе Среда с эффектом погружения в Adobe After Effects.

              Системные требования | Выпуск After Effects CC 15.0 (октябрь 2017 г.)

              Windows

              • Многоядерный процессор Intel с поддержкой 64-разрядных вычислений
              • Microsoft® Windows® 7 с пакетом обновления SP1 (64-разрядная версия), Windows 8.1 (64-разрядная версия) или Windows 10 (64-разрядная версия)
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 5 ГБ свободного пространства на жестком диске; во время установки необходимо дополнительное свободное пространство (продукт не может быть установлен на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1280 x 1080
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*

              macOS

              • Многоядерный процессор Intel с поддержкой 64-разрядных вычислений
              • 10.11 (El Capitan), 10.12 (Sierra) или 10.13 (High Sierra)
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 6 ГБ свободного места на жестком диске для установки; во время установки необходимо дополнительное свободное место (не поддерживается установка на диск, на котором используется учитывающая регистр символов файловая система, а также на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1440 x 900
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*

              * УВЕДОМЛЕНИЕ ДЛЯ ПОЛЬЗОВАТЕЛЕЙ. Активация и использование продукта требуют подключения к Интернету, наличия Adobe ID и принятия лицензионного соглашения. Этот продукт может интегрироваться с отдельными серверными онлайн-сервисами компании Adobe и сторонних компаний или предоставлять к ним доступ. Службы Adobe доступны только пользователям старше 13 лет и требуют принятия дополнительного соглашения об использовании и политики конфиденциальности Adobe (см. http://www.adobe.com/ru/legal.html). Приложения и сервисы могут быть доступны не во всех странах и не на всех языках, а также подлежать изменению или отмене без уведомления. Может взиматься дополнительная плата за пользование сервисами или подписку.

              Системные требования After Effects CC (2017)

              Windows

              • Многоядерный процессор Intel с поддержкой 64-разрядных вычислений
              • Microsoft® Windows® 7 с пакетом обновления 1 (64-разрядная версия), Windows 8 (64-разрядная версия), Windows 8.1 (64-разрядная версия) или Windows 10 (64-разрядная версия)
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 5 ГБ свободного пространства на жестком диске; во время установки необходимо дополнительное свободное пространство (продукт не может быть установлен на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1280 x 1080
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*

              macOS

              • Многоядерный процессор Intel с поддержкой 64-разрядных вычислений
              • ОС macOS версий 10.10 (Yosemite), 10.11 (El Capitan) или 10.12 (Sierra)
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 6 ГБ свободного места на жестком диске для установки; во время установки необходимо дополнительное свободное место (не поддерживается установка на диск, на котором используется учитывающая регистр символов файловая система, а также на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1440 x 900
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*

              Системные требования After Effects CC (2015.3)

              Windows

              • Многоядерный процессор Intel с поддержкой 64-разрядных вычислений
              • Microsoft® Windows® 7 с пакетом обновления SP1 (64-разрядная версия), Windows 8.1 (64-разрядная версия) или Windows 10 (64-разрядная версия)
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 5 ГБ свободного пространства на жестком диске; во время установки необходимо дополнительное свободное пространство (продукт не может быть установлен на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1280 x 1080
              • Система с поддержкой OpenGL 2.0
              • Программное обеспечение QuickTime 7.6.6, необходимое для поддержки функций QuickTime
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*

              macOS

              • Многоядерный процессор Intel с поддержкой 64-разрядных вычислений
              • Версии macOS 10.9 (Mavericks) или 10.11 (El Capitan)
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 6 ГБ свободного места на жестком диске для установки; во время установки необходимо дополнительное свободное место (не поддерживается установка на диск, на котором используется учитывающая регистр символов файловая система, а также на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1440 x 900
              • Система с поддержкой OpenGL 2.0
              • Программное обеспечение QuickTime 7.6.6, необходимое для поддержки функций QuickTime
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*
              • Мы протестировали версии After Effects в ОС macOS 10.11 и выяснили, что они работают в этой операционной системе с некоторыми исключениями. Подробные сведения см. на странице блога After Effects.

              * УВЕДОМЛЕНИЕ ДЛЯ ПОЛЬЗОВАТЕЛЕЙ. Активация и использование продукта требуют подключения к Интернету, наличия Adobe ID и принятия лицензионного соглашения. Этот продукт может интегрироваться с отдельными серверными онлайн-сервисами компании Adobe и сторонних компаний или предоставлять к ним доступ. Службы Adobe доступны только пользователям старше 13 лет и требуют принятия дополнительного соглашения об использовании и политики конфиденциальности Adobe (см. http://www.adobe.com/ru/legal.html). Приложения и сервисы могут быть доступны не во всех странах и не на всех языках, а также подлежать изменению или отмене без уведомления. Может взиматься дополнительная плата за пользование сервисами или подписку.

              Системные требования After Effects CC (2015)

              Windows

              • Процессор Intel Core 2 Duo или AMD Phenom II с поддержкой 64-разрядных ОС
              • Microsoft Windows 7 с пакетом обновления SP1 (64-разрядная версия) или Windows 8.1 (64-разрядная версия)
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 5 ГБ свободного пространства на жестком диске; во время установки необходимо дополнительное свободное пространство (продукт не может быть установлен на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1280 x 1080
              • Система с поддержкой OpenGL 2.0
              • Программное обеспечение QuickTime 7.6.6, необходимое для поддержки функций QuickTime
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*

              macOS

              • Многоядерный процессор Intel с поддержкой 64-разрядных вычислений
              • macOS 10.9 (Mavericks)
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 5 ГБ свободного места на жестком диске для установки; во время установки необходимо дополнительное свободное место (не поддерживается установка на диск, на котором используется учитывающая регистр символов файловая система, а также на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1440 x 900
              • Система с поддержкой OpenGL 2.0
              • Программное обеспечение QuickTime 7.6.6, необходимое для поддержки функций QuickTime
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*

              Системные требования After Effects CC (2014)

              Windows

              • Процессор Intel Core 2 Duo или AMD Phenom II с поддержкой 64-разрядных ОС
              • Microsoft Windows 7 с пакетом обновления SP1 или Windows 8.1
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 5 ГБ свободного пространства на жестком диске; во время установки необходимо дополнительное свободное пространство (продукт не может быть установлен на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1280 x 1080
              • Система с поддержкой OpenGL 2.0
              • Программное обеспечение QuickTime 7.6.6, необходимое для поддержки функций QuickTime
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*

              macOS

              • Многоядерный процессор Intel с поддержкой 64-разрядных вычислений
              • macOS 10.8 (Mountain Lion), 10.9 (Mavericks)
              • 8 ГБ ОЗУ (рекомендуется 16 ГБ)
              • 5 ГБ свободного места на жестком диске для установки; во время установки необходимо дополнительное свободное место (не поддерживается установка на диск, на котором используется учитывающая регистр символов файловая система, а также на съемные устройства флэш-памяти)
              • Дополнительное дисковое пространство для кэша диска (рекомендуется 10 ГБ)
              • Дисплей с разрешением 1440 x 900
              • Система с поддержкой OpenGL 2.0
              • Программное обеспечение QuickTime 7.6.6, необходимое для поддержки функций QuickTime
              • Необязательно: видеокарта, сертифицированная Adobe для графического ускорения 3D-рендеринга с трассировкой лучей
              • Для активации программного обеспечения, подтверждения подписок и доступа к онлайн-сервисам требуются подключение к Интернету и регистрация.*

              Поддерживаемые графические процессоры для трехмерной визуализации методом трассировки лучей

              Windows CUDA

              • GeForce GTX 285
              • GeForce GTX 470
              • GeForce GTX 570
              • GeForce GTX 580
              • GeForce GTX 590
              • GeForce GTX 670
              • GeForce GTX 675MX
              • GeForce GTX 680
              • GeForce GTX 680MX
              • GeForce GTX 690
              • GeForce GTX 760
              • GeForce GTX 770
              • GeForce GTX 780
              • GeForce GTX TITAN
              • GeForce GT 650M
              • Quadro CX
              • Quadro FX 3700M
              • Quadro FX 3800
              • Quadro FX 3800M
              • Quadro FX 4800
              • Quadro FX 5800
              • Quadro 2000
              • Quadro 2000D
              • Quadro 2000M
              • Quadro 3000M
              • Quadro 4000
              • Quadro 4000M
              • Quadro 5000
              • Quadro 5000M
              • Quadro 5010M
              • Quadro 6000
              • Quadro K2000
              • Quadro K2100M
              • Quadro K3000M
              • Quadro K3100M
              • Quadro K4000
              • Quadro K4000M
              • Quadro K4100M
              • Quadro K5000
              • Quadro K5000M
              • Quadro K5100M
              • Quadro K6000
              • Tesla C2075

              macOS

              • GeForce GTX 285
              • GeForce GTX 675MX
              • GeForce GTX 680
              • GeForce GTX 680MX
              • GeForce GT 650M
              • Quadro CX
              • Quadro FX 4800
              • Quadro 4000
              • Quadro K5000

              * УВЕДОМЛЕНИЕ ДЛЯ ПОЛЬЗОВАТЕЛЕЙ. Активация и использование продукта требуют подключения к Интернету, наличия Adobe ID и принятия лицензионного соглашения. Этот продукт может интегрироваться с отдельными серверными онлайн-сервисами компании Adobe и сторонних компаний или предоставлять к ним доступ. Использование сервисов Adobe доступно только пользователям старше 13 лет и требует принятия дополнительных условий использования и политики конфиденциальности Adobe. Приложения и сервисы могут быть доступны не во всех странах и не на всех языках, а также подлежать изменению или отмене без уведомления. Может взиматься дополнительная плата за пользование сервисами или подписку.

              Версии на других языках

              Adobe After Effects CC доступен на следующих языках:

Понравилась статья? Поделить с друзьями:
0 0 голоса
Рейтинг статьи
Подписаться
Уведомить о
guest

0 комментариев
Старые
Новые Популярные
Межтекстовые Отзывы
Посмотреть все комментарии
  • Realtek high definition audio manager windows 10
  • Userprofile appdata roaming microsoft windows start menu programs startup
  • Как починить проводник windows 10
  • Celeron n3060 windows 10
  • Программа для изменения размера жесткого диска windows 7 бесплатно